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#openttd IRC Logs for 2009-12-15

---Logopened Tue Dec 15 00:00:05 2009
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00:40*roboboy ponders what version of OTTD to download, nightly or stable
00:56<_teeone>stable has more multiplayer games
00:56<_teeone>nightly if you want to see/test the latest and greatest
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02:14<roboboy>is there a list of advanced settings that must be set before a game is started?
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04:10<bartavelle>et bonjour
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05:31<TrueBrain>Yexo: fixed
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05:46<@Rubidium>hi :) & bye :(
05:46<mirQus>Is there a developers mailing list for OpenTTD or only the forums?
05:46<roboboy>is there a list of advanced settings that must be set before a game is started?
05:48<mirQus>If there's none, where/who can I send a patch to?
05:49<dihedral>roboboy, settings are created if not present, and default values used
05:51<@peter1138>there was a list, but it's not used
05:52<dihedral>yeah, or one can create an fs ticket right away
05:52<mirQus>bugs. then. :)
05:52<dihedral>though i thought it might be worth looking at the patch first :-P
05:52<mirQus>But no bugs I have, only a preliminary version of a feature. :>
05:52<dihedral>mirQus, what's the feature
05:53<@peter1138>bugs. handles features and patches too
05:53<roboboy>I was hoping to know so that I could easily skim over the list of settings for the ones that can't be set after my server is started
05:53<mirQus>Train orders that modify the train in a depot.
05:53<dihedral>still, somone has to go around and read... close them :-P
05:54<mirQus>Like 'leave N wagons, take N wagons'.
05:54<dihedral>and does the order then delete itself?
05:54<dihedral>so everytime the order is hit....
05:54<dihedral> and in the end you have just the loc
05:54<dihedral>very ... nice
05:54<mirQus>But you can add another, that will take other wagons. :)
05:55<mirQus>So, every time a train go to some depot, it can switch wagons.
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05:55<mirQus>You can use depots like a mini railway siding.
05:55<dihedral>and... must the wagons be present in the depot?
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05:56<dihedral>and does the oder only count when the train is in the depot, or will the train specifically go to any depot for that order
05:56<dihedral>what happens when no waggons are in the depot
05:56<dihedral>what happens in a network of 500+ trains, and shared orders
05:57<mirQus>You need to add a order to go to depot and modify it to include a train modification instructions.
05:57<dihedral>and trains going to various depots
05:57<dihedral>howabout not using the order list, but creating a new maintenance list?
05:58<dihedral>and using sell and buy?
05:58<mirQus>Hmm. I haven't noticed a maintenance lists anywhere (except maybe autoreplace thing).
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05:58<Luukland>Bonjour :)
05:58<dihedral>i did mention the word "create" :-P
05:59<mirQus>A new thing like it might be even better that what I have, but that's a lot more work I suppose.
05:59<Luukland>Work is relative ;)
05:59<Luukland>Its like icecream, some times you like it, other times not
05:59<mirQus>The ultimate idea is to have locomotives pick wagons from normal tracks. :>
06:00<mirQus>But THAT's a lot work. ;)
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06:11<mirQus>Ok. FS#3373
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06:15<mirQus_>In case you want to look at it, I opened FS#3373 with link to the patch.
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06:17<mirQus>Hmm. Net hickup. ;)
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06:17<Goulp>Net toyage
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06:19<dihedral>in case of an entry at bugs. please upload the patch!!
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06:29<Yexo>thanks TrueBrain :)
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06:33<TrueBrain>Yexo: np ;) Weird it was noted this late :p
06:33<Yexo>it was noted several days ago on the forum, but at that time i forgot to mention it to you
06:34<Yexo>but then again i have no idea how long the problem has existed
06:34*Guest1746 isn't sure what for, but thanks TrueBrain anyway
06:49*dihedral is tired
06:49*TrueBrain feeds dihedral some viagra
06:49<dihedral>that's where all the mails come from :-P
06:52<dihedral>3 more days at work \o/
06:53<Sacro>me yawns
06:53<roboboy>grr this laptop is so slow
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06:55<roboboy>its taking forever to extract individual files from this zip and it runs slowly playing large maps in openttd eg coop's public server
06:56<dihedral>roboboy, ah - yes, that's easy to fix, let me send you a patch!
06:56<roboboy>a patch for windows
06:57<dihedral>yes, yes, of course
06:57<dihedral>what else!
06:58<roboboy>wheres the best place to find out more about the sound replacement project?
06:58<@Rubidium>dihedral: is that a glock with ammo and the method of application is: put ammo in glock, remove safety of glock, put barrel to forehead, put trigger to apply patch?
06:58<roboboy>the latest one
06:58<@Rubidium>its thread?
06:59<dihedral>Rubidium, :-)
06:59<@Rubidium>the stickied one in the General OpenTTD forum?
06:59<roboboy>howd I miss it
07:01<planetmaker>depending on what you look for, you might also want to look at the appropriate sub-project at the DevZone, roboboy
07:03<@Rubidium>planetmaker: the beauty of the thread is that it links to both the wiki and the tracker and the releases and the nightlies
07:04<planetmaker>ah :-) Didn't recall that
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07:04<planetmaker>Possibly the devzone should link there, too...
07:06<planetmaker>added link to wiki there, too
07:10<@Rubidium>where's Bjarni when you need him?
07:10<@Rubidium>guess it's derailing some steam train :)
07:13<edeca>planetmaker: Where does bauxite come from in FIRS?
07:13*roboboy wishes winzip would hurry up or give me an error
07:13<edeca>roboboy: What are you running it on?!
07:13<planetmaker>I'd guess a mine
07:13*Rubidium wonders when you get a PSU overflow error
07:14<edeca>planetmaker: Ah sorry, I thought you knew about it :)
07:15<dihedral>Rubidium, just before the psu cuts out, shorts, or explodes
07:17<dihedral>roboboy, how big is the zip :-P
07:20<roboboy>I think 1GB +
07:21<roboboy>once either winzip or explorer respond ill tell you exactly
07:21<roboboy>but it takes for ever on individual files at times
07:24<roboboy>it seems winzip had an eror
07:30<Ammler>someone here has openttd installed on a linux?
07:31<Ammler>installed as "make install" or "<something> install openttd"
07:33<blathijs>Ammler: On Debian it's simple :-)
07:33<planetmaker>blathijs, I think it's not a question along the lines of "how do I do that"?
07:34<blathijs>Ah, right :-)
07:34<planetmaker>but maybe... you, Ammler, ask the question you really want to ask ;-)
07:34<TrueBrain>does he ever?
07:34<blathijs>Ammler: In that case, sortof. I've got the deb package installed, which is built using make install :-)
07:36<Ammler>ah sorry, I am wondering if you have the right Icon in the Start menu
07:36*Ammler with KDE4 has just a flag :-(
07:38<blathijs>Ammler: Dunno, I don't use KDE :-)
07:39<Ammler>so it works on your wm?
07:39<blathijs>The menu of my window manager (Awesome) does show the right icon
07:39<Ammler>(whatever you use...)
07:39<blathijs>Ammler: You should probably check /usr/share/applications/openttd.desktop, see what icon that lists and if it's installed
07:40<Ammler>that is all fine, that is why I ask
07:40<Ammler>e.g. works
07:40<Ammler>or also alt-f2 shows the right icon
07:41<Ammler>first I thought, it is because of wrong dimensions for the 256x256 icon
07:41<blathijs>Hmm, that's weird. Other apps don't do that?
07:41<blathijs>Ammler: That icon has wrong dimensions?
07:41<Ammler>well, I never use that menu :-)
07:41<Ammler>yes, 256x248
07:41<blathijs>Hmm, I see, yes
07:42<@peter1138>hmm, just tunnel entrances to sort out now
07:42<blathijs>Ammler: Perhaps you should rerun update-desktop-stomething after changing the icon?
07:42<Ammler>yeah, dosn't help
07:45<Ammler>it might be a bug of the theme in KDE4
07:45<Ammler>I gues, SmatZ is using KDE
07:50<SmatZ>I am using KDE4 and I am not happy of that
07:51<Ammler>of what?
07:51<Ammler>about using KDE or the Icon?
07:51<SmatZ>that I am using KDE4
07:51<SmatZ>it's still quite problematic
07:52<SmatZ>I should have stayd with KDE3
07:52<Ammler>well, it very much depense on the version I am using 4.3.4 and it woks fine so far..
07:52<SmatZ>hmm I got even more problems after switching from 4.3.3 to 4.3.4 :(
07:52<Ammler>KDE4 < 4.3 isn't useable
07:52<SmatZ>like, when I lock and unlock session, some app crashes
07:53<SmatZ>krusader is too wide to fit on my window
07:53<SmatZ>when I insert removable media, some app crashes...
07:53<Ammler>hmm, well the suse distro runs around 100 patches through the KDE... :-)
07:54<Ammler>but back to topic, do you have openttd installed?
07:55<Ammler>SmatZ: ^
07:55<SmatZ>Ammler: yeah :)
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07:55<Ammler>and you have the right icon in the Start Menu?
07:56<SmatZ>though I am using the "old-style" menu
07:56<SmatZ>with 16x16 (or so) icons
07:57<SmatZ>but even with 32x32 icons, it has correct icon
07:57<Ammler>well, it uses the right icon here everywhere else too
07:57<@peter1138>scummvm for s60 doesn't work :(
07:58<Ammler>just not on that stupid start menu
07:58<@peter1138>seems like it wants a touch screen
07:58<Ammler>which I never use anyway.
08:04<@peter1138>okay, got it... some horrible key combination :s
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08:09<blathijs>peter1138: That is rather cool, but my 1.5" screen is probably not suited for playing games :-)
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08:10<@peter1138>mmm, i'm thinking "stuck somewhere with nothing else to do" type playing
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08:21<@peter1138>yeah, okay, it's cool but pretty useless
08:21<@peter1138>the E71's display is pretty dim
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08:36<Singaporekid>peter1138 peter1138
08:38<@peter1138>Singaporekid Singaporekid
08:38<Singaporekid>Apparently you have some sort of driving trains patch
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08:51<@peter1138>ages ago
08:57<Singaporekid> D:
08:57<@peter1138>good lad
08:57<@peter1138>i don't think it's there though
08:59<CIA-4>OpenTTD: peter1138 * r18509 /trunk/src/ (7 files in 2 dirs): -Codechange (r2515,r2753): Data for drawing single_x/y rail pieces was inverted.
08:59<@peter1138>i mean, it was a loooong time ago
09:02<Markk>Can you fund a new town in a game?
09:04<Ammler>yes, in nightly
09:05<Markk>Ooh, nice, must try that out
09:05<Markk>Thanks :)
09:05<Ammler>he credits go to Belugas and friends :-)
09:07<Markk>Okay :)
09:09<Markk>Oh, shi-
09:09<Markk>I have 2.2 GB of save-files
09:14<SpComb>Markk: easy way to free up some space, then
09:15<Markk>SpComb: yeah :)
09:15<Markk>But I like to save the save-files ;)
09:19<Markk>Is it cold?
09:19<@peter1138>opengfx really needs its landscape sprites fixing
09:19<Markk>I would need some landscape fixing irl
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09:29<planetmaker>peter1138, what else besides the fields?
09:29<CIA-4>OpenTTD: rubidium * r18510 /trunk/os/windows/installer/install.nsi:
09:29<CIA-4>OpenTTD: -Codechange: some further cleanups of the Windows installer; it didn't always
09:29<CIA-4>OpenTTD: remove all the files it installed and the downloaded free graphics/sounds are
09:29<CIA-4>OpenTTD: now fully extracted instead of dumped as tar in the data directory. This should
09:29<CIA-4>OpenTTD: make reading the readme for them quite a bit easier.
09:30<planetmaker>good one Rubidium ! Hope dies last, eh? ;-)
09:30<@peter1138>planetmaker, landscape generator sprites
09:30<planetmaker>oh. yes.
09:32<@Rubidium>hope dies last?
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10:30<planetmaker>I meant the hope that people read the readme.
10:31<@Belugas>you expect people to READ?????
10:32<@Belugas>man... you're really optimistic and idealistic :S
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10:35<Ammler>could a wiki admin move move to (without Readme, as the official readme is in the source now)
10:35<Ammler>might need to delete OpenGFX first
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10:39<planetmaker>Belugas, not me. But obviously the person with the last svn commit ;-)
10:40<planetmaker>But then: it makes flaming the people who don't read WAY easier ;-)
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10:40<planetmaker>I object, Ammler
10:40<planetmaker>The official readme has a link to that exact wiki page. We should not rename it (now)
10:40<planetmaker>or at least a re-direct is needed
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10:41<planetmaker>It doesn't make it untrue, though, that the official readme is the one which comes along.
10:41<planetmaker>Still we should maintain the wiki page up2date. It's probably read more often.
10:46<@peter1138>you don't "maintain" something "up to date"
10:46<@peter1138>you either maintain it
10:46<@peter1138>or you keep it up to date
10:47<Ammler>well, it isn't
10:48<Ammler>and you were the guy who moved the readme from wiki to the repo :-P
10:49<Ammler>or course, you can still have a redirect from OpenGFX_Readme to OpenGFX
10:49<Ammler>I would make the wiki page as portal for the OpenGFX
10:51<blathijs>Perhaps put a link to the README file in the source browser on the OpenGFX_Readme page?
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10:51<planetmaker>sounds like a good idea, blathijs
10:52<planetmaker>as does the portal thingy
10:52<Ammler>yep, that is what I have done in the OpenGFX box there
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10:52<Ammler>nvm, I saw, if I logged in, I can move myself, now just the question, should I?
10:53<Ammler>^ might have too many commas ;-)
10:56<Ammler> <-- also quite outdated
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10:58<planetmaker>yes, indeed
10:58<Ammler>I guess, we can remove that navigation box
10:58<Ammler>and keep only one OpenGFX wiki page
10:59<planetmaker>hm... I like the navigation box
10:59<planetmaker>it looks nice :-)
10:59<Ammler>hehe, you can keep it, but the links go mostly outside
10:59<Ammler>TT-Forums and DevZone
11:00<planetmaker>yes. And everything except the readme is horribly outdated
11:00<Ammler>Readme ->
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11:00<Ammler>FAQ drop without replacement
11:01<Ammler>Tracking Table -> Roadmap ->
11:01<Ammler>drop "Advanced ..." without replacement
11:02<Ammler>credits redirect to the overview csv?
11:03<Ammler>Downloads from Forums -> Release Talk at Forums
11:03<planetmaker>Nah... Don't drop the readme, I think
11:03<planetmaker>It looks nicer than the reame.ptxt
11:04<Ammler>oh well, I leave it... :-)
11:04<planetmaker>removing the rest... yes :-)
11:05*Ammler would have removed only FAQ and the + thing
11:06<planetmaker>:-) Well... whatever you think. Just leave the readme :-) It looks nicer than plain text
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11:10<Ammler>the wiki Readme isn't up2date
11:10<Ammler>so you would keep it anyway?
11:11<Ammler>oh, you made updates
11:12<Ammler>well, I drop my changes then... :-)
11:14<planetmaker>I made the updates a few day back...
11:15<Ammler>he, you made a migration mistake?
11:15<Ammler>pm -> planetmaker ;-)
11:16<Ammler> <-- wiki doesn't see the redirect
11:18<planetmaker>I could swear that it once worked...
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11:48<@Belugas>yet another certification done
11:48<@Belugas>106 transactions now
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12:25<@peter1138>pom te pom
12:25<@peter1138>hmm, so...
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13:27<@Belugas>i miss my axe!
13:29*Prof_Frink lends Belugas his Munro
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13:40*Belugas want guit!!!
13:40*Prof_Frink want snow.
13:41<Prof_Frink>I take spiky things to the Lake Sistrict in december, do Striding Edge at night by headtorch and *still* no reason to use spikery.
13:42*Belugas has snow
13:43<Prof_Frink>Please deliver to Dorset.
13:45<CIA-4>OpenTTD: translators * r18511 /trunk/src/lang/ (11 files in 2 dirs): (log message trimmed)
13:45<CIA-4>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-4>OpenTTD: croatian - 37 changes by UnderwaterHesus
13:45<CIA-4>OpenTTD: finnish - 1 changes by jpx_
13:45<CIA-4>OpenTTD: french - 1 changes by glx
13:46<CIA-4>OpenTTD: german - 5 changes by dihedral
13:46<CIA-4>OpenTTD: hungarian - 4 changes by IPG, alyr
13:48<Eddi|zuHause>it's supposed to snow here this week
13:49<Eddi|zuHause>but by experience, that thaws until christmas
13:51<planetmaker>dihedral: we translate "fatal error" with "schwerer Fehler" ;-)
13:51<Prof_Frink>Is that Foreign for "Oh cock"?
13:52<Eddi|zuHause>i'd say "schwerwiegend"
13:53<PeterT>Thanks planetmaker!
13:53<planetmaker>mind that it's heavily cheated
13:53<Eddi|zuHause>Prof_Frink: no, that would be "Kacke"
13:53<PeterT>I'll take a look
13:53<planetmaker>company switch, money cheat, and one or two others
13:54<Eddi|zuHause>Prof_Frink: which has not much to do with "cock", more with "shit"
13:56<Prof_Frink>Well, "Oh cock" isn't really about cock any more than "Bugger!" is about sodomy.
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13:57<Eddi|zuHause>Prof_Frink: well, it's possible that "Oh cock" has nothing to do with cocks at all, but instead is etymologically derived from "Kacke"
13:57<planetmaker>PeterT: it was mainly thought as a show-case with everything on one screen
13:57-!-Chris_Booth [] has quit [Quit: ChatZilla 0.9.85 [Firefox 3.5.5/20091102152451]]
13:57<PeterT>It would be a great opnttle.dat
13:58<Prof_Frink>Eddi|zuHause: Well, mainly it's derived from not being able to say "Fuck" ont' tellybox.
13:58<planetmaker>all features of OpenTTD and as many different sprites to test OpenGFX. My intial idea was just that... titlescreen. I guess that's the savefile's name
13:59<PeterT>I see that you named the presidents after yourself
13:59<PeterT>but who is M.G. Mur?
13:59<Eddi|zuHause>Prof_Frink: that's the use case, not the etymological heritage
13:59<planetmaker>But there are a few adjustments which can be made. Some of them I already did in my local version
14:00<planetmaker>PeterT: that's left to the reader to find out
14:02<planetmaker>ah... I wondered. It's M.G.Mür
14:03<PeterT>who is that?
14:07<planetmaker>Sorry, I don't tell :-)
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14:10*peter1138 plays DBSetXL... for old times sake
14:12<welshdragon>I might play some OpenTTD in a minute
14:13<welshdragon>it's a shame there's no Standard server :(
14:13<frosch123>start a rc1 server
14:13<welshdragon>i can't
14:13<PeterT>welshdragon: I will start a dedicated server, if you wish?
14:13<welshdragon>i'm stuck behind a corporate firewall
14:14<welshdragon>PeterT: if you can
14:14<welshdragon>are we talking Trunk, or 0.7 series?
14:14*Alberth gives welshdragon a sonic screw driver to punch a hole in the fire wall
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14:16<PeterT>welshdragon: 0.7.5-RC1
14:18-!-elmz_ [] has quit [Ping timeout: 480 seconds]
14:19<PeterT>You coming?
14:19<Sacro>OH YES
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14:42<welshdragon>can I kick somebody from my company?
14:42<welshdragon>(on multiplayer?
14:43<Eddi|zuHause>when do people understand it's not "their" company?
14:43<welshdragon>PeterT: can you kick 123456
14:43<PeterT>Sure, why?
14:44<welshdragon>or move him to a vacant one?
14:44<welshdragon>he;s not said anything
14:44<welshdragon>and might be sabotaging the game
14:44<PeterT>Was he doing anything bad?
14:44-!-dlr365 [] has quit [Ping timeout: 480 seconds]
14:44<welshdragon>i don't now
14:44<welshdragon>but my money fell
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14:46<PeterT>Issue is resolved, i guess
14:47<dihedral>there is also something like 'communication'
14:47<dihedral>or moving someone to spec
14:47<dihedral>setting passwords
14:47<frosch123>but kicking is more fun, ask tb :)
14:49<dihedral>well... most fun i could think of wrt kick, move to spec, remove company and let them watch :-D
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14:53<sparrL>what network ports does openttd use?
14:54<@DorpsGek>frosch123: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
14:54<Eddi|zuHause>someone really should add bananas to that...
14:54<frosch123>3978 tcp is used for bananas
14:55<sparrL>I am trying to get around a local firewall using a ssh tunnel to a remote machine
14:56<sparrL>I know the tunnel is working, other applications on other ports are using it
14:56<sparrL>but i still cant get info from a server in openttd
14:56<@Belugas>kicking! banning!
14:57<Eddi|zuHause>sparrL: make sure you forward both tcp and udp
14:57<sparrL>I am not sure how to do that
14:58<Eddi|zuHause>i can't help you with that...
14:58<sparrL>ok, thanks for the pointer
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15:00<TrueBrain>Not only in christmas time you may unpack zip files
15:01<@DorpsGek>frosch123: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
15:01<frosch123>empty :(
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15:01<frosch123>oh, wait, it was a andy
15:02<TrueBrain>it always is
15:02<andythenorth>what did I do this time :|
15:03<TrueBrain>@reload openttd
15:03<@DorpsGek>TrueBrain: The operation succeeded.
15:03<@DorpsGek>TrueBrain: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service (bi-directional)
15:03<TrueBrain>@reload openttd
15:03<@DorpsGek>TrueBrain: The operation succeeded.
15:03<@DorpsGek>TrueBrain: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
15:03<TrueBrain>it is not bi-directional :)
15:03<Eddi|zuHause>i was going to ask ;)
15:03<TrueBrain>we should not broadcast our trojans :)
15:06<Alberth>at least we should not tell anyone :)
15:08<xopek>No UDP does not play? I have a Proxy, with UDP problem ...
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15:12<Eddi|zuHause>xopek: you can play without udp, but you cannot get server info, and cannot run a server
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15:14<frosch123> <- get the ip form there, and add the server manually
15:15<xopek>I add the server IP, get information, to connect. Then when will download maps, ottd is labeled "Registration" and a few minutes off.
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15:18<xopek>Error "Can not load save"
15:18<TrueBrain>did you download any of our official binaries?
15:19-!-_ln [] has quit [Remote host closed the connection]
15:19<PeterT> Error "Can not load save" <-- Are you trying to load a newer save with older binaries?
15:19<xopek>makes from sources from gentoo portage
15:19<TrueBrain>make sure to add zlib (on by default)
15:21<xopek>zlib enabled
15:21<xopek>PeterT: No, I'm trying to connect to a network game.
15:23<PeterT>What version?
15:25<frosch123>what is the exact error message?
15:26<xopek>err message is written in russian ... how to get it in english? :-)
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15:27<frosch123>switch language to english?
15:27<frosch123>game options
15:28<frosch123>or did the ebuild only compile one language?
15:29<xopek>i don't know. in the setting of the game i do not see the option change the language...
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15:33<xopek>could not load savegame
15:34<xopek>i am looking ch lang in other options %)
15:36<frosch123>well, there are three placed printing that error :p no idea :)
15:36<frosch123>do you have a "network_client.tmp" in your autosave directory?
15:38<xopek>there is such a file. rights to record belong to me.
15:38<frosch123>you could try opening it as singleplayer, maybe that gives a more detailed message
15:38<frosch123>(rename it to something.sav for that)
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15:41<xopek>Game Load Failed
15:41<xopek>Internal error: infliate() failed
15:41<xopek>on load network_client.sav
15:41*TrueBrain still votes zlib
15:41-!-oskari89 [] has quit [Quit: Utm A½ - Aja 35]
15:42<xopek>TrueBrain: emerge shows that ottd compiled with support for ZLib. There is any possibility to check this?
15:45<frosch123>if you save a game yourself, check the first four characters in the file :)
15:45<frosch123>they should be "OTTZ" with the "Z" being most important
15:45<TrueBrain>Fun fact: did you know Dune2 also used chunk-based savegames? :)
15:48<frosch123>"tx" ? are you looking with some hexeditor, or with something breaking the output
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15:48<xopek>cat Fanioz\ Corp.\ Ltd\,\ 2254-11-20.sav | head -n 1
15:48<PeterT>welshdragon: Are you still playing?
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15:54<frosch123>oh, "CAT ABUSE ! ELEVENTYONE !"
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15:54<xopek>nothing variants?
15:57<frosch123>no idea, 0.7.4 savegames start with "OTTZ" 0x00 0x74 0x00 0x00
15:57<frosch123>so maybe the savegame download was incomplete
15:59<xopek>So download finishes without errors like. Only then the registration fails.
16:00<frosch123>well, if you cannot open "network_client.tmp", then there is something wrong
16:00<TrueBrain>disk full?
16:00<frosch123>you can try starting ottd with "-d 7"
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16:06*Belugas is on CutAndRage. Quite appropriate... Cuting Heads in RAge!
16:07<@Belugas>ooops.. wrong channel..
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16:13<xopek>Broken savegame - Unknown chunk type
16:14-!-phalax [~phalax@] has joined #openttd
16:14<frosch123>that sounds like you try to join a not-0.7.4 server
16:15<xopek>0.7.4 server
16:17<Fugas>this is my server
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16:24<xopek>how to redirect output log with -d 7 to file?
16:24<xopek>openttd -d 7>file.log not work...
16:25<Ammler>debug goes to stderr (2>)
16:27<xopek>ah. ok.
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16:39<xopek>fail. 2bm logfile... :-)
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17:37<MrEmperor>I have a question
17:37<MrEmperor>about upgrading from electric rail lines to monorail
17:38<MrEmperor>is there any way to upgrade trains in depots without cloning them from a new one?
17:40<MrEmperor>so the upgrade has to be manual?
17:40<MrEmperor>oh well
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17:40<CIA-4>OpenTTD: yexo * r18512 /trunk/src/industry_gui.cpp: -Fix (r17859) [FS#3376]: assert when clicking the industry button in the scenario editor
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17:40<MrEmperor>thanks anyway
17:41-!-MrEmperor [] has quit []
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18:02<Yexo>stupid users
18:03<fjb>That was really a FAQ.
18:03<Yexo>someone actually takes the time to fill in the reported version in a bug report, but the changes it to "0.7.5-RC1" when it's actually the latest nightly
18:04<Yexo>had me wondering for several minutes why vs complained about not finding matching debug symbols
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18:08<Eddi|zuHause>feature request: when using the "clone vehicle" button, and that vehicle type is not available anymore, but has a replacement rule set, build that new vehicle
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18:08<SmatZ>it would confuse people
18:09<SmatZ>it would have to be some "GUI setting"
18:09<SmatZ>or so
18:09<Eddi|zuHause>i don't think the confuse potential is that high...
18:11<Eddi|zuHause>but i often had a situation that i got a "this vehicle is old" message, made a replacement rule, and thought "hey, i could use another vehicle on that route"
18:12<Eddi|zuHause>and for the new vehicle i need not only copy the vehicle orders, but also refit it and put it into the matching group
18:12<Eddi|zuHause>or wait for the first vehicle to get replaced, and then clone that
18:13<Eddi|zuHause>both being suboptimal solutions
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18:27<fjb>Autorenew was also not optimal last time I checked. When a vehicle has more than one refit option for the same carge (regiering in NARS 2, diffenrent number of passengers in Long Vehicles) the default value is chosen, not the value the vehicle was refitted to.
18:27<Eddi|zuHause>fjb: that was changed recently
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18:28<fjb>Oh, that is great news.
18:28<Eddi|zuHause>it now tries to get the refit option with the same name
18:29<fjb>It was really annoying with regiered locomotives.
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18:29<Eddi|zuHause>i haven't tried regearing yet
18:30<fjb>It is really usefull if the wagons have speed limits anyway but the train is heavy. Or if the train is light but could go faster.
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18:37<Eddi|zuHause>yes, i understand how regearing works ;)
18:37<Eddi|zuHause>but you might as well just offer two different engine models
18:39<@peter1138>or half a dozen, in some cases
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18:44<Terkhen>good night
18:44-!-Terkhen [] has quit [Quit: ...]
18:44<Eddi|zuHause>yeah, there are different usage models. like continuos high speed vs. stop-and-go vs. continuous high load vs. shunting
18:48<fjb>That is the same reason why many locomitives are regearable in reality. And you can easier reuse a regearable locomotive with another train.
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18:51<Eddi|zuHause>regearing an existing engine isn't done very often...
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19:07<CIA-4>OpenTTD: rubidium * r18513 /trunk/src/newgrf_industrytiles.cpp: -Fix [FS#3379]: sometimes NewGRFs throw invalid data at OpenTTD and that triggered a check... that if a has to be between b and c (inclusive) then c must be bigger than or equal to b (and definitely not smaller)
19:09<+glx>if (b <= a <= c) then (a <= c) and not (c < a)
19:09<@Rubidium>some industry NewGRF told a building had 0 'construction' stages
19:10<fjb>Green industries! They never get constructed.
19:10<+glx>hmm replace a with b after then :)
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22:20<@Belugas>pom pom pom tweeeeet!
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22:22<@Belugas>some people are really making me want to bite their heads off
22:23<@Belugas>oh... ys... most of the time, they are already headless
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23:11<murr4y>ba-dam pish :D
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---Logclosed Wed Dec 16 00:00:06 2009