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#openttd IRC Logs for 2009-12-24

---Logopened Thu Dec 24 00:00:05 2009
---Daychanged Thu Dec 24 2009
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00:12<Sacro>arch dev has made openttd the rc
00:12<Sacro>there's an openttd-beta package for a reason
00:18<Sacro>he's jsut done 0.7.5rc1
00:18<Sacro>and it's arleady out of date
00:19<Sacro>it requires a sounds set
00:21<Sacro>openttd needs a way to automatically grab the opengfx and opensgx from the terminal
00:21<Sacro>like a --download-opengfx
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02:27<AlienKing>Can someone help me test to see if I set up my port forwarding correctly?
02:29<planetmaker>you can test yourself
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02:30<planetmaker>by connecting to a server and/or testing whether your server shows up in the servers list
02:30<@DorpsGek>planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
02:30<planetmaker>^ AlienKing
02:31<AlienKing>Right, I did that, I just wasn't sure if the advertising mechanism used only UDP which is working, but possible not TCP
02:32<planetmaker> <-- server list. It updates every two? five? minutes
02:34<AlienKing>Ah, I figured it out, I forgot to select advertise
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02:50<planetmaker>what a surprising version string actually for 0.8.0-beta1 :-)
02:51<planetmaker>But true... the baby is coming of age :-)
02:53<@peter1138>some people seem to think it must progress from 0.7 to 0.8, 0.9, 1.0
02:53<@peter1138>but alas, they're stupid
02:54<roboboy>I do to an extent
02:54<@peter1138>well yes, you're in that 'some' ;P
02:54<planetmaker>haha :-P
02:55<@peter1138>you know that 0.10 comes after 0.9...
02:55<@peter1138>and then where do you stop?
02:55<planetmaker>I thought it was 0.A :-P
02:55<@peter1138>0.99 -> 0.100 (not unheard of)
02:55<@peter1138>0.999 -> 0.1000
02:57<planetmaker>what I wondered: the difference between a beta release and a RC or maintenance release is (in the case of OpenTTD) the absense and the presence of a separate branch respectively?
02:57<AlienKing>One more stupid question, what the heck does "variety distribution" on the world generation screen do? I couldn't find it in the wiki or on the forum (maybe I suck at searching?).
02:58<planetmaker>It's too new, AlienKing
02:58<planetmaker>you could add it. Play around with it and set it to "none" and to "very high" and compare outputs of the map generator
02:58<planetmaker>I prefert medium ... very high
02:59<AlienKing>right, I guess I'm asking does it affect cities, industries, heightmap, or all?
02:59<planetmaker>Indeed, please document it in the wiki :-)
02:59<planetmaker>it only affects the shape of the landscape
02:59<planetmaker>height map
03:00<@peter1138>planetmaker, the beta is basically to get more players testing it. it is a "this is where we're at" build. no gaurantees of savegame compatibility, or it might reformat your harddrive...
03:01<@peter1138>no feature freeze of course
03:01<planetmaker>I figured that from looking back at older release branches :-)
03:02<planetmaker>so it's basically, yeah, an announcement of "please test" :-) - but nothing branched yet (just checking)
03:02<@peter1138>it gives us some more bug testers, but i guess many people will just treat it as YA release
03:03<planetmaker>hehe :-) yes. The amount of bug testers IS important. Indeed
03:03<@peter1138>[357730.817974] general protection fault: 0000 [1] SMP
03:03<@peter1138>[357730.818744] Fixing recursive fault but reboot is needed!
03:07<@peter1138>happypenguin has only just got 0.7.4 on
03:08<planetmaker>he. A bit behind the schedule :-)
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03:37<@peter1138>two 1.0.0-beta1 servers up :D
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03:45<Zuu>Yep, what is better than playing OpenTTD at Christmas?
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04:05<planetmaker>playing OpenTTD in multiplayer at Christmas maybe? :-D
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04:17<Hirundo>*reads announcement of 1.0.0* santa claus is coming, to town!
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04:24<planetmaker>hehe. Filing now 2nd bug report for 1.0.0-beta1 ;-)
04:25<planetmaker>all peter1138's fault. Just trying to join his server.
04:26<SmatZ>bad bad planetmaker :-p
04:26<planetmaker>hey, I never use the server join lobby...
04:26<SmatZ>OTTD can't run scan for GRF files ten times a second :-p
04:27<TrueBrain>SmatZ: improve it :p
04:27<SmatZ>haha :)
04:27<SmatZ>but some "Rescan GRF files" button in that window would do the job
04:27<planetmaker>SmatZ: I don't ask to rescan continuously. I ask to rescan when pressing the "update" button
04:27<planetmaker>yes. That button
04:27<TrueBrain>which button?
04:28<planetmaker>lower right of the window
04:28<TrueBrain>I was joking planetmaker :)
04:28*TrueBrain hugs planetmaker
04:28<planetmaker>given my latest bug report, I don't see that button anymore... so doesn't matter :-P
04:28*SmatZ hugs planetmaker
04:28<planetmaker>cant't click it anyway ;-)
04:28*SmatZ hugs TrueBrain
04:28<SmatZ>group hug :)
04:28*TrueBrain hugs SmatZ
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04:29*planetmaker hugs SmatZ & Truebrain
04:29<TrueBrain>one happy family :p
04:32*valhallasw sprinkles snow everywhere
04:33<TrueBrain>we have enough snow already valhallasw, please keep it down :p
04:33<SmatZ>we don't :(
04:33*TrueBrain gives snow to SmatZ
04:33<SmatZ>oh oh oh :)
04:34<planetmaker>I have some ice here... anyone? Sufficient on the streets...
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05:01<Terkhen>good morning
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05:06<roboboy>Two quick questions. Would it be an idea to stick OpenTTD savegames on vista and win7 in the save games folder under the users profile folder?
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05:09<@peter1138>i don't know what the buttons are
05:09<@peter1138>because it's in german
05:09<@peter1138>or some other crazy language
05:10<@peter1138>but rescan has only ever been on the add newgrf window
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05:29<planetmaker>peter1138: I meant the button labeled "Aktualisieren"
05:29<planetmaker>moin andythenorth
05:31<planetmaker>it's called "refresh server" in English...
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05:32<planetmaker>nor using any other button actually allows me to re-scan the grf list from that place.
05:34<@peter1138>it refreshes the server
05:34<@peter1138>it doesn't rescan the grf file
05:35<planetmaker>obviously :-)
05:35<planetmaker>You might then change this FS entry to feature request. It would be helpful to have that feature. Either as extra button somewhere around those windows or as part of that action
05:36<planetmaker>adding it to "refresh server" would make even sense in some respect. The status of that server wrt my install changes. From yellow to green.
05:37<planetmaker>given (my) translation of "refresh server" being rather only "refresh" I expected to update all relevant window content ;-) Yes, I know whom I can blame for the translation :-P
05:38<planetmaker>besides that, that combination of Pikka's grfs is quite nice :-)
05:41<@peter1138>planetmaker, the thing is
05:41<@peter1138>planetmaker, it's been that way for several proper releases
05:41<planetmaker>I suppose so, yes. I don't claim it's something new :-)
05:42<@peter1138>09:24 < planetmaker> hehe. Filing now 2nd bug report for 1.0.0-beta1 ;-)
05:42<@peter1138>09:25 < planetmaker> all peter1138's fault. Just trying to join his server.
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05:42<planetmaker>"fault" in the sense that you run the server and thus made me actually use those parts of OpenTTD. I usually don't
05:42<planetmaker>I join our servers by giving them via command line
05:43<planetmaker>and bug in the sense that it didn't behave like I expected it to behave. As said, if it fits better, make it feature request
05:44<planetmaker>so ... it was not in any way my intention to blame you personally. Obviously a joke gone hay-wire :-(
05:45<planetmaker>I guess I missed the " ;-) "
05:45<SmatZ>planetmaker: you uploaded wrong screenshot sequence
05:46<planetmaker>oh? :-(
05:46<planetmaker>true. :-(
05:47<planetmaker>New one coming
05:48<planetmaker>took the latest 4 images from the wrong folder ;-) And there's no preview.
05:49<SmatZ>I would expect OSX to show preview in the file browser
05:49<@peter1138>pbs is messed up
05:49<planetmaker>Well, but not in Firefox's file browser
05:50<@peter1138>atm trains can reserve a path under other trains
05:50<@peter1138>i don't know when that happened
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06:13*welshdragon isn't going to touch the 1.0.0-betas
06:16<@peter1138>why not?
06:18<@Rubidium>peter1138: obviously too much open bugs in the bugtracker
06:20<@peter1138>you were playing a nightly before...
06:20<welshdragon>although i've just seen the features list :(
06:20<welshdragon>peter1138: i can't spot any bugs
06:20<welshdragon>but the fact that you said that pbs is messed up means I'm slightly wary
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06:23<@peter1138>welshdragon, it's messed up in the nightly we're playing
06:24<@peter1138>unless i was doing it wrong, i don't think pbs reservation should happen underneath another train
06:26<planetmaker>the fine difference between "messed up" and "messed up" :-P
06:26<welshdragon>peter1138: have you got highlight routes on?
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06:27<@peter1138>well yes
06:27<welshdragon>I haven't
06:27<welshdragon>so haven't noticed :P
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07:54<Eddi|zuHause><planetmaker> what I wondered: the difference between a beta release and a RC or maintenance release is (in the case of OpenTTD) the absense and the presence of a separate branch respectively? <-- the difference is RCs are in feature freeze
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07:59<dragonhorseboy>any of you know how to tell openttd to rebuild its cfg file or there's no such command for that?
08:00<Ammler>dragonhorseboy: remove the existing
08:00<Ammler>or rename
08:00<Ammler>or start with -c mynewopenttdconfig.cfg
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08:05<dragonhorseboy>ah .. hm thanks .. didn't see any mention of -c when I tried check the wiki
08:05<dragonhorseboy>goign try that in a moment and see if it actually appears this time
08:06<Ammler>openttd -h
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08:12<__ln>ho-ho-ho! english only!
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08:21<dragonhorseboy>hmm 7+ minutes to download .. blah
08:23<SpComb^>that's fast
08:23<SpComb^>I'm on 40kbit/s with 300ms latency at best!
08:25<SpComb^>(and that's perfectly adequate for playing OpenTTD, surprisingly)
08:27<welshdragon>so, do I get 1.0.0 beta1?
08:27<welshdragon>it looks..... interesting
08:33<planetmaker>go go go...! :-)
08:33<planetmaker>it's pretty yummi
08:35<dragonhorseboy>ok ammler that finally worked now ... I actually got a cfg file ever since 0.5.3 >_<
08:36<dragonhorseboy>thanks a lot
08:37<dragonhorseboy>hmm ammler now how to tell it to actually use that cfg file tho? I tried one quick manual edit (changing number of planes) and it just simply resetted that back to default :/
08:38<SpComb^>it overwrites it when it quits
08:38<SpComb^>so edit it while openttd is not running
08:39<dragonhorseboy>spcomb no thats the thing .. I actually closed openttd and edit the file then run again .. it just simply reset
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08:40<dragonhorseboy>hmm let me try make it recreate a different name..brb
08:41<Eddi|zuHause>you either have to rename it to openttd.cfg and move it to the right directory, or you have to supply the -c argument every time
08:42<dragonhorseboy>eddi well thats the problem .. it *is* set with '-c openttd.cfg' but it keep seemingly reset any custom changes back to default every single time I run it
08:43<dragonhorseboy>hmm .. let me see what locking the file might do...
08:43<@Rubidium>dragonhorseboy: if you've got a mixture of old [patches] and the new settings stuff, then it will mess up things
08:45<@peter1138>how about deleting it, and using the... in game settings editor
08:45<dragonhorseboy>rubidium this is actually fresh new folder
08:46<dragonhorseboy>peter1138 as if the in-game one even has any of the towngrowth options and there's almost no pathfind configuration there
08:46<dragonhorseboy>but anyway locking the file seem to do the trick
08:48<@peter1138>it certainly does have town growth options
08:48<@peter1138>no pathfinder penalty adjustments though
08:49<@Rubidium>dragonhorseboy: more than 99% of the time OpenTTD changes the settings you put in the config file means that you entered something that isn't considered valid
08:51<dragonhorseboy>rubidium you telling me changing to 'max_aircraft = 10' is not a valid one?
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08:53<dragonhorseboy>and peter1138 I don't see anything related to wait_for_pbs_path in the gui window etc basically. but anyway ... now that the cfg file is working time to try a few grfs
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08:53<@Rubidium>dragonhorseboy: no, but... when I change it to 10, start OpenTTD, start a new game, verify it's still correct, close the game, then it's still 10 in my config file
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09:00<@Belugas>yeah yeah yeah
09:00<@Belugas>at the office
09:00<@Belugas>just like an orifice
09:00<@peter1138>not that i put slade ont
09:00<@peter1138>or anything
09:01<@Belugas>no, you would not dare!
09:01<kratt>okay what is santa bringing to you this year
09:04<SpComb^>I've been playing cargodist&daylength all christmas!
09:04<@Belugas>BOSS GT-5
09:09<@Belugas>well... maybe...
09:09<@Belugas>dunno if i've been good enough ;)
09:09<@Belugas>peter1138, i told my wif e to buzz off my back on monday ;)
09:10<+tokai>What does that mean? :)
09:10<+tokai>Belugas: You want her to be gone?
09:11<@Belugas>that means : let me play with my friend!
09:12<@Belugas>that means : don't ask me to do stuff for the house, just because i am not at work!
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09:13<@Rubidium>Belugas: be lucky you don't have children at the age where they can 'force' you to do stuff for the house
09:14<@Rubidium>like mom saying, you got to lay a new floor there and the children already helping with removing the old floor so you *have* to lay the new one
09:14<@Belugas>well... i might force him to do it with me!
09:15<@Belugas>anyway, as a good kid he is, he will want to help me
09:16<Coco-Banana-Man>[15:05:05] <SpComb^> I've been playing cargodist&daylength all christmas! <--- what? Daylength and CargoDist together? Wonderful! Many thanks, SpComb! :D
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09:17<Eddi|zuHause><SpComb^> I've been playing cargodist&daylength all christmas! <- did you time travel or something? because over here, christmas starts this evening, and lasts for the two consecutive days
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09:18<Eddi|zuHause><Belugas> anyway, as a good kid he is, he will want to help me <- the question in those cases is if the help is actually helping, or creating even more work
09:19<@Belugas>at 6, maybe. at 12, he'd better do it right
09:20<Eddi|zuHause>well, fine, but that'll probably be the age where he stops wanting to help :p
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09:27*dragonhorseboy is already playing online a bit heh :)
09:28<dragonhorseboy>anyone recall how to build two seperate station tiles joined as a single station again?
09:33<@Belugas>9 chances out of 10 that it would involve a CTRL key somewhere...
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09:50<orava>is there any way to make dedicated server scenario with newGRF:s?
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10:00<@Belugas>there MUST be a way!
10:00<@Belugas>It would be so INTOLERABLE not to!
10:01<@Belugas>by the way, what aer you talking about?
10:02<orava>maybe I can work it out with scenario editor : P
10:02<orava>I meant to host scenario with newGRF:s
10:04<@Belugas>you mean to play a game on a dedicated server based on a scenario created with Scenario Editor with grfs ?
10:05<@Belugas>if so, i'm convinced there are ways to do so
10:05<orava>I figured it out now, had just load a scenatio to scenario editor and add newGRF there, after that start that edited scenario with dedicated server
10:09<pavel1269>what an unexpected way
10:09<SpComb^>Eddi|zuHause: I count it from the start of this week or so
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10:22<dragonhorseboy>hmm how do you delete a road station .. the bomb icon isn't working :/
10:22<PeterT>dragonhorseboy, is there an error?
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10:23<dragonhorseboy>'can't clear this area, must demolish truck station first'
10:23<dragonhorseboy>I'm already using the road construction toolbar
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10:23<SmatZ>use "Remove"
10:23<orava>dragonhorseboy: press ARE hotkey when station build is selected
10:24<orava>R key
10:24<dragonhorseboy>oh hm thanks a lot
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10:42<@Belugas>Deathmøle - Clotting Agent
10:42<@Belugas>as always
10:43*peter1138 puts on
10:43<andythenorth>FISH 0.1 now on Bananas (thanks Ammler!)
10:44<andythenorth>FISH is ships :)
10:44<@peter1138>so will it ever start earlier than 1900?
10:44<andythenorth>well, not guaranteed
10:44<andythenorth>I might get hit by a bus. or bored.
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10:51<@Belugas>OR NONE OF THE ABOVE!
10:51<@Belugas>mmh... looks who is talking :S
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10:59<@Belugas>and now, ladies and gentlemen, it's time for...
10:59<@Belugas>Deathmøle - Conniptions
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11:10<@peter1138>Fighting off the emus
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11:20<@Belugas>F, G...
11:20<@Belugas>gain angel!
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11:25<Heinervdm>openttd-1.0.0-beta1 and 0.7.4 doesn't run on armv4t. Gdb says: Program received signal SIGSEGV, Segmentation fault. 0x00068a7c in SQObjectPtr::~SQObjectPtr() ()
11:25<Heinervdm>can i provide something for finding the bug?
11:27<Alberth>a stacktrace would be useful
11:28<Heinervdm>ok that's long :)
11:28<Heinervdm>will pastebin it
11:28<Alberth>not sure how useful it would be, as we cannot debug it due to lack of hardware
11:28<Alberth>(afaik none of the devs has a arm system)
11:29<@Belugas>no but i have a system to arm people...
11:29<Alberth>hmm, SQObjectPtr sounds a Squirrel problem
11:33<Alberth>euhm, that is not a stacktrace.
11:34<Heinervdm>that's strace output
11:35<Alberth>I expected a dump with nested function calls 'in progress' at the time of the crash. The output of 'bt' in gdb.
11:35<Alberth>Sorry if I was unclear.
11:35<Heinervdm>ah, ok
11:36<Alberth>you are running AI's ?
11:36<Heinervdm>what is ai
11:37<orava>artifactical intelligence or something like that
11:37<Heinervdm>it's the first time i'm running openttd :)
11:37<Heinervdm>i just run openttd without any options
11:37<Alberth>AI's are the computer opponents
11:38<Alberth>they are written in Squirrel
11:39<Alberth>The stacktrace points to the compile function of Squirrel for the dummy AI (which does nothing).
11:40<Heinervdm>ok, can i prevent openttd from loading the ai?
11:41<andythenorth>@seen Pikka
11:41<@DorpsGek>andythenorth: Pikka was last seen in #openttd 2 weeks, 3 days, 5 hours, 21 minutes, and 58 seconds ago: <Pikka> a certain other project :P
11:41<Alberth>Given that the same dummy AI does run at other platforms, suggests that the squirrel library (for OpenTTD a 3rd-party lib) is broken (perhaps for your platform/architecture?).
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11:42<Heinervdm>possible, never heard of squirrel, so i've probably never used it before
11:44<Alberth>I see no option other than explicitly saying which AI you want loaded (where 'none' is not an allowed value :( )
11:44<welshdragon>andythenorth: he's on Holiday
11:44<Heinervdm>how can i do that?
11:45<Alberth>see the src/3rdparty/squirrel directory
11:45<Alberth>-a ainame
11:45<Alberth>but since the dummy ai already breaks, I don't give you much chance.
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11:46<Heinervdm>yes, no difference
11:46<Heinervdm>will have a look at the squirrel lib
11:47<Alberth>good luck
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11:52<@peter1138>i have an ARM system
11:53<EdoDodo>Could anyone tell me where I can find a page on how the reliability of vehicles is calculated? I remember reading it once but can't find it anymore
11:53<@peter1138>it just runs RISC OS...
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11:57<andythenorth>I had one like that
11:57<andythenorth>it often stopped running RISC OS. Rather abruptly
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11:57<andythenorth>taking away with it whatever you happened to be working on at the time
11:58<andythenorth>I imagine Born_Acorn had something similar. Judging by the nick...
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12:09<@peter1138>well, they have no mmu, heh
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12:18<andythenorth>peter1138: I misread that as no mu mu
12:19<andythenorth>which is something else entirely
12:19<andythenorth>before I go making myself look stupid....frequent pickup using RVs does get good station ratings right?
12:19<andythenorth>it does in my games anyway
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13:07<Kovensky>oh, road vehicles
13:07<Kovensky>what is this "map variety" knob on the map creator
13:07*Kovensky just built HEAD
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13:40<TrueBrain>bless you Belugas
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13:41<@Belugas>well.. if beer is a blessing, i'm fully blessed alright, thanks!
13:45<CIA-1>OpenTTD: translators * r18625 /trunk/src/lang/ (6 files): (log message trimmed)
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: croatian - 36 changes by
13:45<CIA-1>OpenTTD: german - 6 changes by planetmaker
13:45<CIA-1>OpenTTD: hungarian - 1 changes by alyr
13:45<CIA-1>OpenTTD: italian - 15 changes by lorenzodv
13:45<CIA-1>OpenTTD: korean - 1 changes by junho2813
13:49<@Belugas>ho... SPACE made 36 changes again!
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13:53*peter1138 has no beer
13:53<andythenorth>I have beer
13:54<andythenorth>so neh neh neh neh
13:54<andythenorth>what should I draw?
13:55<TrueBrain>a blank
13:55<@peter1138>a beer
13:57*Belugas has no beer anymore...
13:57*Belugas is switching to red wine now
13:57<@Belugas>andythenorth, draw me a sheep
13:58<@Belugas>no, not a ship, you already did that...
13:58<@Belugas>a sheep
13:58<andythenorth>Sheep Farm
13:58<andythenorth>wasn't me, FooBar did it
13:58<@Belugas>never heard of St-Exupery, don't you?
13:59<@Belugas>hooo.. freaking nice gfx, andythenorth
13:59*Belugas might be playing again....
13:59<@Belugas>when not playing
14:00<andythenorth>got to draw some more soon
14:00<TrueBrain>I think Belugas should not take that wine ...
14:01<andythenorth>meanwhile I have a saying:
14:01<@Belugas>why? just why???
14:01<andythenorth>"a game can never have *too many* dump trucks"
14:02<Alberth>the limit is probably somewhere near 2048x2048x2 :p
14:03<Alberth>(not that you'd ever get that in a running game) :)
14:03*Belugas plays CutAnd Rage Full blast in the oofice!!!
14:05<andythenorth>Belugas: go home?
14:06<@Belugas>naaa.... still some bugs to make
14:06<Alberth>ie move them :p
14:11<andythenorth>would it be weird game play to have vehicles that move slower when loaded than when empty?
14:11<sparr>Alberth: you mean a map that is solid road, every tile having 2 trucks on it?
14:11<sparr>andythenorth: no, hence the freight multiplier for realistic train acceleration
14:11<andythenorth>I already coded one ship that way, so I have code for it
14:12<@Belugas>andythenorth, it would make perfect sens, but it would make perfect poor-little-frustrated-user bug reports too
14:12<Alberth>isn't the acceleration code in openttd not handling that?
14:12<Alberth>s/ not//
14:13<Alberth>sparr: that would be one way of distributing the trucks over the map
14:13<andythenorth>moves at 20km/h loaded, 40km/h empty
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14:14<sparr>nothing in between?
14:14<Alberth>haha, I read the "produits" menu title as pro-duits, ie pro-german :)
14:15<sparr>i think "realistic acceleration" would do well to be applied to all types of transport, based on the power of the engines and the total weight of the vehicle and cargo
14:15<andythenorth>sparr: terkhen is working on better acceleration for RVs
14:16<sparr>but, in the vein of what you are discussing, decreasing the top speed is also a possibility
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14:16<sparr>it would play havoc with huge shared networks like what openttdcoop does
14:16<sparr>since trains would be going different speeds
14:17<@Belugas>realistic acceleration is a myth
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14:20<andythenorth>Belugas: are you *sure* it doesn't exist in RL?
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14:22<@Belugas>in the game, it would never be realistic
14:22<orava>why openttd is taking 95% of cpu time even in main menu. is it normal? openttd version is 1.0.0-beta1 and OS is ubuntu 9.04
14:23<@Belugas>it can PRETEND to be, but as long as we have the proportions we do (and I hope it'll stay as such), it would never be "realistic"
14:24<@Belugas>orava, it could be music files running gaga
14:24<@Belugas>it could be immense maps
14:24<orava>I don't even have music files
14:24<@Belugas>THERE YOU GO!
14:24<@Belugas>the system keeps on searching
14:24<@Belugas>so iopen the juke box
14:24<@Belugas>and stop it
14:25<orava>its paused and have not any song listed at all
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14:26<orava>Belugas: so is there any fix for this?
14:27<orava>ingame options there is Base music set="NoMusic"
14:28<orava>and Base sounds set="original_windows"
14:28<@Belugas>i fixed it a while ago, it somehow got broken up recentlty
14:28<@Belugas>seems that my fix was not a solid one :S
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14:31<@peter1138>Belugas, nah, Rexxars rewrote a load of it
14:31<@peter1138>Rubidium :s
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14:33<orava>should I try with OpenSFX?
14:34<orava>hm, or maybe not
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14:40<Alberth>there is also a NoSound sound library
14:40<orava>where I can find it?
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14:46<orava>it does not have any effect, still huge cpu % :/
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14:53<orava>käyn sanoo veljelle että tulis kans
14:54<orava>ups, wrong chat
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15:14<@Belugas>you know how long it took me to figure out you were not talking to me ,peter1138 ?
15:14<@Belugas>you know how long it took me to figure out you were not talking to me ,peter1138 ?
15:14<Alberth>too much wine :p
15:16<Eddi|zuHause>gnah... enough family for today...
15:17<@peter1138>Belugas, well... i was
15:19<Eddi|zuHause><orava> why openttd is taking 95% of cpu time even in main menu. is it normal? openttd version is 1.0.0-beta1 and OS is ubuntu 9.04 <-- it's a known problem, there's a solution somewhere in the forums
15:20<orava>Eddi|zuHause: ok, i'l try find it. thanks for let me know
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15:34<@Rubidium>Eddi|zuHause: orava: it's actually even mentioned in known-bugs.txt
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15:36<orava>"Extreme CPU usage/hangs when using SDL and PulseAudio [FS#3294] "
15:40-!-Belugas [~belugas@] has quit [Quit: On snow, everyone can follow your traces]
15:41<orava>Thanks a lot. that spesific packege installation fixed it :)
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15:45<@Belugas>nope i'm not gone... just needed to reboot ... freaking screen driver :P
15:45<@Belugas>note : i SHOULD be going...
15:45<@Belugas>as quite useless
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15:49<TrueBrain>poor Belugas
15:49<@orudge>'lo TrueBrain
15:49<@orudge>and a merry christmas to all #openttders
15:50<TrueBrain>hi orudge :) And to you too!
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15:54<dragonhorseboy>just wondering if anyone wanted play a quick map together based on japan grfs?
15:57<@Belugas>where' my guit? :(
15:58<TrueBrain>Belugas: who you are going to axe? :p
15:59<@Belugas>the music!
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16:05<dragonhorseboy>hmm guess maybe not
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16:51<@Belugas>ENJOY THE PARTY!
16:51<@Belugas>and the family
16:51<@Rubidium>night Belugas, have a nice Christmas
16:51<@Belugas>have fun, most of all :)
16:52<@Belugas>you too Rubidium!
16:53*Belugas is leaving office until tuesday
16:53<Alberth>merry xmas!
16:54<Zuu>Mery Christmas Belugas
16:54<Zuu>And everyone else :-)
16:54<PeterT>Merry christmas, bye!
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17:07<sparr>is there a way to change graphics sets in multiplayer?
17:07<sparr>while other players are using custom grfs
17:07<Zuu>Each MP player can use their own Base Graphics/Sound set.
17:08<Zuu>some (very few) GRFs can be activated as static I think even if the server does not use them.
17:08<@Rubidium>depending on what you mean with graphics sets yes or no
17:08<Zuu>But I wouldn't recommend using static grfs unless you know what you are doing.
17:15<planetmaker>you can use savely static tree newgrfs, And ground tile newgrfs
17:16<planetmaker>and... merry Christmas :-)
17:16<p-w>kim peek died =(
17:17<sparr>for any/all of those "can"
17:22<Zuu>by editing openttd.cfg
17:22<Zuu>You can probably find it documented at the wiki
17:23<Zuu>I would search for static and grf/newgrf.
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17:56<kratt>i have and some other guestion than ttd
17:56<kratt>how can i merge 2 HDDs
17:57<kratt>i have 250 gb and 500 and i want them to be 750 in my computer
17:58-!-nicfer [~nicolas@] has quit [Ping timeout: 480 seconds]
17:59<+glx>why merge them when you access them separately ?
18:00<@Rubidium>glx: because it's preferable to loose 100% of the data instead of just 33% or 66%
18:00<+glx>even when I have 1 HD I split it in multiple partition
18:00<+glx>that way I can reinstall the system without losing documents
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19:00<Brianetta>Commiserations and felicitations, depending on your outlook. It's Christmas in UTC land. Love from me to all, deserving or not.
19:08<PeterT>Merry Christmas Europeans!
19:08<PeterT>An hour late... :-p
19:09<@orudge>depends which part of Europe you're looking at
19:09<PeterT>Well, in England I would be two hours late
19:09<@orudge>er, no
19:09<PeterT>but most of Europe is in GMT +1?
19:09<ashb>its 00:09 in UK
19:09<@orudge>tis only just past midnight in the UK
19:10<PeterT>Merry Christmas!
19:10<PeterT>orudge, you still in USA?
19:15<Ammler>Schöne Weihnachten Brianetta :-)
19:15<Ammler>and you other guys, of course.
19:18<Coco-Banana-Man>Merry Christmas!
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19:38<PeterT>Is this really needed in the readme since we have an online translator?
19:42<sparr>Error: Assertion failed at line 1111 of /usr/src/OpenTTD/compile/src/economy.cpp: v->time_counter != 0
19:48<PeterT>Where was this?
19:48<PeterT>On the #ottdcoop server?
19:49<Kovensky>oh, an APTX
19:50<APTX>oh, a Kovensky
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20:25<PeterT>Can I suggest the possibilty to shade the client list window?
20:25<SmatZ>you can *suggest*
20:26<PeterT>Ok? :-)
20:26<@orudge>you could even implement ;)
20:27<SmatZ>I don't know what key was used when choosing windows that will/won't support shading
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20:36<sparr>PeterT: a local game
20:37<PeterT>sparr: Ah
20:37*sparr wonders what subversion does if you try to name a branch rXXXX
20:40<PeterT>I love that Linux can checkout and compile in seconds
20:50<Kovensky>PeterT: indeed :3
20:53<SmatZ>it takes over 5 minutes on my test system :-x
20:53<SmatZ>("in seconds" == "in over 300 seconds"?)
20:53<SmatZ> :)
20:53<Kovensky>well, would take much more in windows
20:54<Kovensky>not that much more on winxp, but on nt6... D:
20:54<SmatZ>same compiler?
20:54<Kovensky>because of process spawning on windows
20:55<Kovensky>make calls gcc that calls cpp, cc1 and as
20:55<Kovensky>and ld too when linking
20:55<Kovensky>since this is C++, then it uses cc1plus and collect2
20:56<Kovensky>IOW, it spawns loads of subprocesses
20:56<Kovensky>which is bad for performance on windows :(
20:59<SmatZ><10 processes being too much :(
21:07*PeterT loves known-bugs.txt
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22:13<sparr>PeterT: process spawning costs, as well as some memory management and disk io issues, are why some Windows games run faster in wine than in windows :)
22:14<PeterT>sparr: Since you're the only one online, I ask that you check out my shots:
22:14<sparr>always used to taunt my WoW guildmates with that, way back when I still played WoW
22:15<sparr>they are screenshots, this i can confirm :)
22:16<sparr>i have yet to play competitive multiplayer
22:16<sparr>should give it a try some day soon
22:16<PeterT>download 1.0.0-beta1
22:17<PeterT>then go to peter's ukrs
22:17<PeterT>it's not even my server! :-D
22:17<sparr>have to run off now, will be back on in 1-5 hours, might play then, but probably not until tomorrow
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23:48<sparr>project 1000 (UKRS) isn't available in the online content system
23:48<sparr>so i can't connect to Peter's server
---Logclosed Fri Dec 25 00:00:18 2009