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#openttd IRC Logs for 2009-12-25

---Logopened Fri Dec 25 00:00:18 2009
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01:58<Terkhen>merry christmas :)
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02:18<Alberth>Terkhen: merry christmas
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02:52<Eddi|zuHause>i fear i have caught a cold...
03:02<@peter1138>nice present
03:04<Eddi|zuHause>yeah, matches the pullover :p
03:06<roboboy>Merry Christmas from Sydney
03:06<Eddi|zuHause>you have white christmas, too? :p
03:06<roboboy>nope just rain today
03:07<roboboy>its been hot leading up
03:07<Eddi|zuHause>i think it's going to be thawing and raining today, and again freezing over night
03:07<Eddi|zuHause>going to be funny roads ;)
03:19<@peter1138>typical that we manage to have snow before, but not actually on christmas day
03:19<@peter1138>so it doesn't count :s
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03:26*roboboy likes windows 7
03:26<@peter1138>there's always oen
03:28*Eddi|zuHause has no intention to ever get windows 7
03:30*Alberth thinks windows has an inconsistent version naming scheme
03:34<Eddi|zuHause>maybe they wanted it to name 2007, but didn't quite make the release date :p
03:35<Eddi|zuHause>so... when's doctor who on?
03:36<sparr>so many public servers use GRFs not on the online content service :(
03:37<SpComb^>W7 is the new XP?
03:37<Alberth>sparr: you can look here too:
03:38<SpComb^>and get the ottdcoop pack
03:39<@peter1138>or just on
03:50-!-Elessar [FzWDLksbpB@2001:41d0:1:d1a4::12] has joined #openttd
03:50<sparr>SpComb^: i have the openttdcoop pack
03:51<Elessar>I am a little confused abou graphic file: there are the original, non-free TTD 8bpp, the free OpenGFX, and what are the NewGRF?
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03:52<Eddi|zuHause>NewGRF are like expansion modules
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03:52<roboboy>They extend and replace either TTD or OpenGFX depending which is installed
03:52<Elessar>I have seen a long list of NewGRF files, they are not provided as a pack like OpenGFX, but grouped by themes?
03:52<Eddi|zuHause>NewGRFs change certain aspects of the game play
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03:53<Elessar>Oh, so they are more than graphic files, are not they?
03:53<Eddi|zuHause>much more
03:54<Elessar>By the way, 8bpp means 256 colors, with a single palette for the whole game, or with a palette for each item?
03:54<Eddi|zuHause>yes, 256 colours for the whole game
03:54<@peter1138>it's all 8bpp
03:54<@peter1138>there is no complete 32bpp graphics set yet
03:55<Elessar>Wow. Amazing result with so few colors, for OpenGFX.
03:56<Elessar>peter1138: Do you mean that, in the future, there may exist a complete 32bpp graphic set that the game could run with, and only that?
03:56<Elessar>I wonder why OpenGRF is 8bpp, is that for compatibility reasons?
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03:56<Eddi|zuHause>Elessar: only the first half. it is unlikely that support for the old graphics will be removed
03:57<Eddi|zuHause>Elessar: OpenGFX 8bpp was started because the 32bpp set was unlikely to get anywhere
03:57<Elessar>And, wait, what is 32bpp, a palette from a 48bpp color space?
03:57<@peter1138>32bpp is 32bpp
03:57<Elessar>32 seams too few divisible by 3, to me.
03:57<Elessar>Oh, yes, indeed.
03:57<Eddi|zuHause>no, it's 24bpp colour space plus 8 bit alpha
03:59<Elessar>I am really amazed by the quality of OpenGRF, compared to the TDD set, knowing that it only has 256 colors. Congratulations to the artists who did them, it is impressive.
04:01<Eddi|zuHause>well, the advantages of 32bpp over 8bpp is not really that you have more colours (that is barely noticeable by the eye), the advantage is easier image conversion algorithms
04:02<Elessar>It should be easier for anti-aliasing, I think.
04:02<Eddi|zuHause>that, for example.
04:02<SpComb^>is there some set of 8bpp OpenGFX screenshots somewhere?
04:03<Eddi|zuHause>i'm sure the screenshots forum is full of them...
04:03<Elessar>That is why I am impressed by OpenGRF: contrary to the original set, it seems more smooth to me, and I cannot even imagine the work to anti-alias 8bpp graphics.
04:03<SpComb^>for someone who hasn't ever played with OpenGFX, there should be some kind of "before and after" comparsison
04:04<@peter1138>SpComb^, install it, then switch it in the options
04:04<@peter1138>compare and constrast the intro game...
04:04<Elessar>With the original set, I had difficulties to identify what was what, due to the aliasing.
04:06<SpComb^>peter1138: mmeh, I'd preferr http://
04:10<SpComb^>but I do see the idea behind 1.0.0 now
04:11<@peter1138>if you really want to avoid using the content system
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04:18<@peter1138>heh, playing on public servers with people you don't know...
04:18<@peter1138>they all just make point-to-point links
04:19<SpComb^>yay fun
04:19<Forked>nice work on getting to 1.0.0 =)
04:19<@peter1138>no grasp of signalling...
04:19<Forked>by devs and those who made the replacement gfx and sfx
04:19<SpComb^>and those are the users you've been working so hard for!
04:20<SpComb^>and they wouldn't even be able to tell a Path signal from a Block signal
04:20<SpComb^>not to speak of Path Sempahores or Block Semaphores!
04:20<@peter1138> < yes
04:22*roboboy might try and join a 1.0.0 beta public server
04:22<Zuu>peter1138: That one at least has got started with some network thinking.
04:22<@peter1138>no, it's point to point with crossovers
04:23<SpComb^>nice depot track
04:23<SpComb^>I guess one train goes to wait in the depot, the other one passes, ????
04:24<@peter1138>one train is lost
04:24<@peter1138>so it just goes back and forth to the station (not in its list) and depot
04:38<roboboy>is there a cargodest patch in stable/beta OpenTTD?
04:40<@Rubidium>is it mentioned in the changelog?
04:41<SpComb^>roboboy: look in for cargodist
04:42<SpComb^>so hmm, are distros like debian going to have 'openttd' and 'openttd-data' packages or such in the future?
04:43<SpComb^>i.e. will there be a click-through-synaptic-and-play install path in the future?
04:43<SpComb^>seems like installing 1.0.0b1 with OpenGFX/OpenSFX is still a pretty manual process
04:44<@Rubidium>SpComb^: probably yes
04:45<@Rubidium>but those distros usually don't package pretty early beta stuff
04:45<SpComb^>it might be nice if the OpenGFX/SFX projects provided .deb's
04:46<SpComb^>but I couldn't find any
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04:47<@Rubidium>SpComb^: the OpenTTD packager is currently working on making them for Debian, so they'll eventually come
05:00<@peter1138>now another silly person is building terminus-drive-throughs
05:00<@peter1138>a drive-through stop that ends
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05:04<CIA-1>OpenTTD: rubidium * r18626 /trunk/src/table/strgen_tables.h: -Fix [FS#3425]: {CARGO} takes 2 parameters, not 1. This made {N:XYZ} commands after CARGO mess up their indices and that then triggered an assertion
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05:12<roboboy>peter1138: what server?
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05:17<Alberth>peter1138: can you not help the terminus-drive-throughs person by adding a circle around the stop?
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05:25<SpComb^>hmm, openttdcoop's gotten a bit further, with some variation
05:25<SpComb^>peter1138: doesn't that still work, though?
05:26<Brianetta>Ain't you people got chocolate to eat?
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05:32<Sacro>morning all, merry christmas
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05:37<@peter1138>main problem is they only had 1 stop serving half a dozen vehicles
05:37<@peter1138>some of those full-loading, others supplying...
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06:08<Eddi|zuHause>the code is wrong
06:08<Eddi|zuHause>christmas lasts from the evening of the 24th to the 26th
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06:51<SpComb^>yay for optimized terminuses
06:51<SpComb^>three platforms, and then out/in/out tracks
06:51<SpComb^>you can always fit two trains going in/out at the same time
06:52<CIA-1>OpenTTD: smatz * r18627 /trunk/src/os/windows/crashlog_win.cpp: -Fix: no need to print 'Registers:' twice in win64 crash logs
07:03-!-George3 is now known as George
07:04<George>//!!Error (117): Offset 2: Invalid operation 80.
07:04<George> 14 * 9 0D 00 80 01 FE "VC" 00 01
07:05<George>You can add 80 to the operation number to make it apply only if the target is not defined yet. In this respect, a parameter is taken to be defined if any of the following applies:
07:05<George>So, why NFO renum reports the error?
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07:28<SpComb^>yay, two trains in, two trains out, simultaneously on a 5-platform terminus
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07:32<dragonhorseboy>spcomb :)
07:33<dragonhorseboy>how're you?
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07:39<Eddi|zuHause>George: what's operation 0?
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08:33<SpComb^>dragonhorseboy: playing, OpenTTD :P
08:36<dragonhorseboy>heh funny enough me too
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09:59<Schallterrorist>hello, i have a question ... is there any chance of keeping the length of my trains with automatically replace if the waggons lengths are different?
10:02<@Rubidium>only when the train grows and you enable it; not when the train shrinks due to autoreplace
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10:03<Schallterrorist>yes it grows up, i want to change from short waggons to long (2cc)
10:04<@Rubidium>then use the wagon removal 'feature' of autoreplace
10:04<Schallterrorist>aahhh i see thx a lot :)
10:05<Schallterrorist>i dont have to replace all my 2345 trains hand by hand ... *sic*
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10:14<Eddi|zuHause>i don't think "sic" means what you think it does
10:16<Schallterrorist>ich hab auch nur das k vergessen ;) genauso wie ich die 3 und 4 vertauscht hab ^^ es sollte 2435 werden ... ;)
10:16<Sacro>sic is when the quote you post contains inaccuracies that were in there originally
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10:54<MrDetermination>Merry Christmas. Whats the best way to give feedback on the testing release?
10:54<PeterT>The forum topic
10:55<Eddi|zuHause>MrDetermination: bugreports go to
10:55<MrDetermination>thank you :)
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13:01<CIA-1>OpenTTD: rubidium * r18628 /trunk/src/train_cmd.cpp: -Fix [FS#3422]: (un)loading counter being reset while loading a train and changing the (path) signal setup around the station
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13:28<SpComb^>feature request: make town names in chat messages clickable as goto-links
13:29<@Rubidium>and then... station names and industry names too?
13:30<SpComb^>next up :)
13:30<@Rubidium>oh, we shouldn't forget names either, right?
13:30<@Rubidium>and signs
13:31<@Rubidium>planetmaker: don't think that dragging the window helps
13:31<Eddi|zuHause>that is a hellishly stupid idea :p
13:31<planetmaker>he :-)
13:32<planetmaker>so.. maybe alt+ctrl+shift+meta+capslock+click ;-)
13:32<Eddi|zuHause>Rubidium: do not forget adding a mouseover-change-curser-appearance feature ;)
13:33<@Rubidium>and then you're building something and someone says something and you're magically in a previously unknown (for you) area of the map
13:34<Eddi|zuHause>Rubidium: so you also add a "go back to previous location" button
13:34<@Rubidium>SpComb^: and what when the names have spaces in them?
13:34<planetmaker>yes. Revealing the fog of war of a place I'm not supposed to see... bad idea indeed
13:34<Eddi|zuHause>i remember Siedler had that, and i loved it...
13:35<Eddi|zuHause>i could safely check out news message locations and go back to what i did before
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13:36<Eddi|zuHause>and why is my USB stick so slow suddenly?
13:37<Eddi|zuHause>it's empty and copying to it goes like <10kB/s
13:37<planetmaker>SSD don't write sequentially, but balance the number of write operations over their nodes or however those are called. If those are scattered...
13:38<planetmaker>well... shouldn't matter much... it's no spinning disc.
13:39<Eddi|zuHause>exactly... it's fairly new and only written to sequentially a few times
13:40<SpComb^>Rubidium: well, if you're playing co-op, and someone's talking about some town or other...
13:40<SpComb^>you're playing and a news message pops up...
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13:43<Eddi|zuHause>hm... it's also very hot
13:45<CIA-1>OpenTTD: translators * r18629 /trunk/src/lang/ (czech.txt danish.txt indonesian.txt russian.txt):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: croatian - 36 changes by
13:45<CIA-1>OpenTTD: czech - 63 changes by martin_meridius
13:45<CIA-1>OpenTTD: danish - 21 changes by beruic
13:45<CIA-1>OpenTTD: indonesian - 14 changes by adjayanto
13:45<CIA-1>OpenTTD: russian - 20 changes by Lone_Wolf
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13:50<sparr>does openttd break multiplayer compatibility every new revision?
13:50<sparr>that is, if r12345 has no network/multiplayer/gameplay/savegame patches, can it play with r12344?
13:50<Eddi|zuHause>yes, no.
13:57<sparr>that makes me sad :(
13:58<sparr>need to figure out how to install multiple versions side by side in linux
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14:01<@Rubidium>or just don't install and run from the directory where you compiled them in
14:01<sparr>Rubidium: I would really prefer to use debs, so things dont get disorganized
14:02<sparr>right now i'm just reinstalling every time i launch the game... adds about 10 seconds to the launch time, but i have shortcuts for 3 different versions
14:02<@Rubidium>then you're screwed
14:02<PeterT>Why would you want to use debs to run 3 different versions?
14:03<sparr>easier to organize
14:03<sparr>than having 3 source trees
14:03<@Rubidium>I've got 10 different source trees
14:04<sparr>also takes up less hd space
14:04<@Rubidium>and bin/openttd for me is way easier than uninstall deb, install deb, run openttd
14:04<sparr>no uninstall required :)
14:05<@Rubidium>you mean it likely downgrading?
14:05<sparr>dunno which direction you would consider "down", but yes
14:05<@Rubidium>from 0.7.5 to 0.3.0 is imo down
14:05<sparr>of course :)
14:05<sparr>but 0.7.5 to 1.0.0-beta1 to 0.8.0-svn?
14:06<@Rubidium>first if upgrading, second is downgrading
14:06<sparr>0.8.0-svn is newer than 1.0.0-beta1
14:06<sparr>has been since a few hours after 1.0.0-beta1 was forked
14:06<sparr>branched, whatever
14:07<PeterT>1.0.0-beta1 hasn't been branched
14:07<@Rubidium>I'm fairly certain that 0.8.0-svn was only used before 1.0.0-beta1
14:08<sparr>1.0.0-beta1 was released 19 hours before the most recent nightly
14:08<sparr>not sure how to get the revision # for beta1
14:08<@Rubidium>you don't, cause it's isn't strictly a revision of trunk
14:08<@Rubidium>sparr: and the version of the most recent nightly is?
14:08<sparr>well, i mean the revision it was forked from
14:10<sparr>ahh, i see what you mean
14:10<sparr>the nightlies are now 1.0~svn-1
14:10<@Rubidium>hmm, I missed a zero there :(
14:11<sparr>so now i've got 4 versions :)
14:11<sparr>0.7.5 (stable) and 0.8~svn-1 (previous nightly) and 1.0~svn-1 (nightly) and 1.0~svn-1 (beta1)
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14:17<CIA-1>OpenTTD: rubidium * r18630 /trunk/src/ (screenshot.cpp screenshot.h): -Fix [FS#3419]: when making a screenshot the name of the previous screenshot went missing in the 'successful screenshot' message
14:17<CIA-1>OpenTTD: rubidium * r18631 /trunk/src/console_gui.cpp: -Fix [FS#3419]: when making a screenshot from the console the currently executed command would be shown twice
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14:22*Forked forks in two
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14:26<Kovensky><nanohasan> must be something about breakdowns
14:27<Kovensky><nanohasan> if you build a terminus with depots at the end the trains enter the depot first and after that pbsblock a path out of the station while still loading, thus blocking the whole station
14:28<Kovensky>can 1.0 connect to a 0.7.5 server?
14:30<Kovensky>I suppose a nightly also can't connect to a 1.0 server
14:30<Kovensky>$ ./openttd --help
14:31<Kovensky>Program received signal SIGSEGV, Segmentation fault.
14:31<Kovensky>0x080dd0ba in SQObjectPtr::~SQObjectPtr() ()
14:31<Kovensky>#15 0x080fa8d3 in AI::Initialize() ()
14:31<Kovensky>no, deleting ~/.openttd doesn't help :(
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14:34<PeterT>Does anyone use MSYS on windows?
14:34<PeterT>How long does make bundle usually take?
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14:42<@Rubidium>Kovensky: what version of OpenTTD is that?
14:44<Kovensky>./configure --enable-dedicated CFLAGS=-m32 LDFLAGS=-m32
14:44<@Rubidium>does it work when you leave out those flags?
14:45<Eddi|zuHause>that's the same error as the arm guy had?
14:45<@Rubidium>if not, can you make a tarball with all the AIs/AI libraries you've got?
14:45<Kovensky>Rubidium: I removed ~/.openttd/ai, so there should be no AIs
14:45<Kovensky>and even if I didn't, the only AI I have installed is AdmiralAI
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14:46<@Rubidium>Kovensky: did you also remove ~/.openttd/content_download/ai ?
14:46<Kovensky>hmm, after this recompile it worked
14:47<Kovensky>I had built with "./configure --without-sdl --without-freetype --without-fontconfig --without-allegro --enable-dedicated" before, actually
14:47<Kovensky>I forgot :X
14:47<planetmaker>[20:34] <PeterT> How long does make bundle usually take? <-- highly depends. 5 ... 50 minutes, I guess
14:47<Kovensky>I changed the flags to what I pasted here on the latest build though
14:47<Kovensky>which is what was running right now
14:47<PeterT>planetmaker, do you have a copy of u2d?
14:47<Kovensky>oh well
14:47*Kovensky packs and uploads to his server
14:47*planetmaker has no idea what u2d might be
14:47<Eddi|zuHause>Kovensky: so can you reconfigure to recreate the error?
14:48<PeterT>planetmaker, unix2dos
14:48<Eddi|zuHause>PeterT: so why not say that in the first place?
14:48<planetmaker>well, yes, I do have one. The one which sudo port install unix2dos installed.
14:49<Kovensky><Eddi|zuHause> Kovensky: so can you reconfigure to recreate the error? <-- "./configure --without-sdl --without-freetype --without-fontconfig --without-allegro --enable-dedicated CFLAGS=-m32 LDFLAGS=-m32" recreates it
14:49<Kovensky>I'll just get this working build to the server and then I'll try reproducing the bug again
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14:50<PeterT>what are pdbs supposed to be opened with?
14:50<planetmaker>google is your friend
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14:51<Eddi|zuHause>with the debugger, obviously...
14:52<@Rubidium>planetmaker: u2d -> you too dumb?
14:53<planetmaker>you too distracted ;-)
14:53<MyCatSchemes>I read it as "unsigned to decimal".
14:54<MyCatSchemes>Perhaps I'm too comfortable with printf(3). :)
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14:59<Kovensky>I read it as "unix to dos"
15:03<@Rubidium>hmm, can't recreate Kovensky's issue here, although I have done --without-zlib and --without-libpng too
15:03<SmatZ>neither I
15:03<@Rubidium>does a 'make mrproper' help?
15:03<SmatZ>I copied the command line exactly as given
15:04<SmatZ>src/lang/czech.txt:1301: FATAL: invalid argidx -1
15:04<Kovensky>$ ./openttd -D
15:04<Kovensky>Error: Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.
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15:05<Kovensky>even dedi needs a sound set?
15:05<Kovensky>(or is that a bug)
15:05<SmatZ>eddi needs a sound set
15:05<@Rubidium>Kovensky: yes, it needs a sound set for NewGRF compatability reasons. You can use the 'nosound' set though
15:06<PeterT>The link in the compiling on msvc is broken
15:06<@Rubidium>available at
15:06<PeterT>in the /docs/Readme_Windows_MSVC.txt
15:07<@Rubidium>although... I reckon we might package that with OpenTTD; it's trivial and won't change anyway
15:07<Kovensky>where do I put nosound
15:08<@Rubidium>in the data/ directory
15:08<@Rubidium>there where OpenGFX also is
15:08<Kovensky>oh, it's -S NoSound, not nosound
15:09<Kovensky>now I'm missing the graphics ._.
15:09*Kovensky uploads his tr*
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15:11<CIA-1>OpenTTD: rubidium * r18632 /trunk/src/lang/czech.txt: -Fix (r18629): error in string caused failure of Czech language
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15:32<richardh>Get windows keys for 5eur only :)
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15:38<planetmaker>hm... autokill got quicker it seems
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16:02<Eddi|zuHause>how lovely it could be if it hit _before_ delivering the spam message
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16:14<Omnituens>hi guys, a few of us are trying to get a game up, but some of us are getting REALLY low transfer rates for the map, while some are fine
16:14<+glx>blame the ISPs
16:14<Omnituens>are there any known issues? we've tried 0.7.5 and 1.0.0
16:15<Omnituens>i'll check isp's now
16:24<welshdragon>Omnituens: it's an ISP problem
16:24<welshdragon>internet speeds are very slow everywhere
16:25<Omnituens>ok thanks
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17:26<__ln>1.0.0-beta, are you serious?
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17:49<welshdragon>any devs around?
17:49<welshdragon>actually, it's specifically Hirundo i need
17:50<welshdragon>'s christmas
17:50<welshdragon>i'll file a flyspray bug
17:52<SmatZ>Hirundo isn't OTTD dev
17:54<welshdragon>he's IS2 beta dev
17:54<SmatZ>IS2 isn't official, isn't the place where you should open a bugreport about it
17:55<welshdragon>basically it's either OpenTTD, or Flyspray, or IS2, or OSX: I have nars 2.03 installed, but openttd is2b5 can't 'see' it
17:55<welshdragon>nor will bananas finish downloading
17:55<welshdragon>it stops when it gets to 1.20mb
17:57<Aali>get a clean copy of the same revision IS2b5 is built on top off and try that
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18:02<welshdragon>i've posted it on
18:02<dihedral>There are 207 clients, 173 IPv4 servers and 1 IPv6 servers. <- yay - more clients than servers
18:10<CIA-1>OpenTTD: smatz * r18633 /trunk/src/core/smallvec_type.hpp: -Codechange: fortify SmallVector a bit more
18:11<SpComb^>dihedral: madness, add more servers
18:11<@Rubidium>needs more IPv6 servers!
18:11<SpComb^>I have an IPv6 server, but it isn't listed :(
18:14<CIA-1>OpenTTD: rubidium * r18634 /trunk/src/saveload/saveload.cpp:
18:14<CIA-1>OpenTTD: -Revert (r16808): the fix doesn't work in all cases
18:14<CIA-1>OpenTTD: -Fix [FS#3421] (r16838): crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame
18:15<CIA-1>OpenTTD: smatz * r18635 /trunk/src/texteff.cpp: -Codechange: store TextEffects in a SmallVector
18:16<@orudge>dihedral: how rare
18:17<welshdragon>you mean rear
18:17<@orudge>well, no, I don't
18:22<CIA-1>OpenTTD: smatz * r18636 /trunk/src/ (misc_gui.cpp texteff.cpp texteff.hpp): -Codechange: make TextEffect::duration a value in ticks instead of ticks * 8
18:27<PeterT>There are 207 clients, 173 IPv4 servers and 1 IPv6 servers. <- yay - more clients than servers <-- As if that was unusual...
18:27<@orudge>it is rather
18:27<@orudge>generally there are more servers than clients
18:28<PeterT>who is the one ipv6 server, lol?
18:29<@orudge>there are normally more IPv6 servers
18:29<@orudge>on the occasions that I run a server, tis both IPv4 and IPv6
18:29<@orudge>for IPv6 is awesome
18:29*orudge has ordered an IPv6 printer!
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18:31<@Rubidium>so now you're printing "IPv6" on everything you can lay your hands on? :)
18:31<@orudge>the manual claims the printer supports IPv6
18:31<@orudge>I didn't really buy it because of that specifically, however :p
18:31*orudge prints IPv6 on Rubidium
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18:40<SpComb^>orudge: I wonder what taht means
18:41<SpComb^>"works on a network with IPv6, as longas you use IPv4"
18:41<Terkhen>good night
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18:47<@orudge>SpComb^: we shall see
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19:51<Bjelleklang>anyone here familiar with the AI API?
19:53<Eddi|zuHause>probably not...
19:54<Eddi|zuHause>except the two guys who wrote the api and about half a dozen guys who wrote an ai
19:55<Eddi|zuHause>which are likely not here, as it's probably night
19:56<Bjelleklang>just playing around with the api for fun, and wanted to ask a few questions if they were around
19:57<Eddi|zuHause>and even if they were around, they wouldn't be answering, because you didn't ask an actual question
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21:46<prime>Hi, I'm looking for information on openttd's rendering pipeline
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22:02<prime>Does anyone know in which source file the main rendering pipeline is in?
22:04<prime>ok cool, thank you
22:05<+glx>and gfx.cpp
22:07<prime>I'm actually writing a 2-d isometic map editor and wanted to look at other pipes to see the differences in my implementation
22:08<+glx>well we just blit sprites :)
22:09<prime>the whole scene for every frame? I kinda wanna implement dirty rectangles but it seems like it would be a pain with isometric
22:09<+glx>there are dirty rectangles :)
22:09<+glx>would be silly to redraw everything
22:10<prime>my pipe is silly at the moment :)
22:11<+glx>though when there's a given amount of dirty rectangles (can't remember the value) we do a full redraw instead many small ones)
22:11<prime>right on
22:12<prime>how do yall handle screen movement? Ive been redrawing the entire scene (probably bad).
22:13<prime>Seeing as drawing an entire map to a buffer would consume a lot of memory for large maps
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22:18<+glx>memory move then refresh of the new visible part
22:20<prime>so you have the entire scene in memory?
22:21<+glx>the screen
22:22<prime>i appreciate the input, gonna go take a look at the sources for a while
22:22<prime>thanks a bunch
22:22*prime waves
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22:31*roboboy wonders if we will see a new TTDPatch beta or RC
22:33<Chrill>so, is the next project OpenMusic for ottd? :p
22:40<Chrill>I love the new release
22:40<roboboy>I would personally like to see the new music be jazz or whatever the originals style was
22:40<Chrill>the new music should be the very same style
22:40<Chrill>or perhaps a Locomotion inspired way? Eras have music?
22:40<Chrill>like one runs from 1850-1920, 1920-60, 1960-2000, 2000-ETERNITEH
22:40<Chrill>or somesuch
22:41<Chrill>although how could I ever play OpenTTD without Little Red Diesel and other classics?
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22:54*roboboy is tired
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23:36<roboboy>I also remember lewis1138 and JT when they were active
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---Logclosed Sat Dec 26 00:00:19 2009