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#openttd IRC Logs for 2010-01-01

---Logopened Fri Jan 01 00:00:21 2010
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00:01<PeterT>happpppyyy new year east coasters!
00:02-!-Rubix`` [] has quit [Read error: Connection reset by peer]
00:02<Aali>you're late to the party
00:02-!-Rubix`` [] has joined #openttd
00:02<Aali>it's 6 AM
00:03<roboboy>its been 16 hours and three Minutes
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00:04<PeterT>Aali: i said east coast
00:04<PeterT>roboboy: i said east coast
00:04<Aali>PeterT: I am currently residing on the east coast
00:04<Aali>PeterT: it's still 6 AM
00:04<Rubix``>i still got another 56 minutes
00:04<Rubix``>and my gf is in fucking alaska :<
00:05<Aali>atleast she's not fucking in alaska
00:06<Aali>but I guess you don't really know that, eh
00:08<PeterT>Aali: 6AM? Which east coast?
00:09<Aali>PeterT: the east coast of sweden
00:09<PeterT>There we go
00:09<PeterT>If you had filed your crash.dmp and crash.log we wouldn't have this problem
00:09<Aali>and now I'm going to bed
00:10<Aali>so I haven't really crashed yet, but I'm going to now
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01:51<luckz>anybody awake?
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03:37<Ammler>good morning and happy new year to everyone
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05:31<Muxy>Hello everybody, and Happy Goulp Year !
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05:45<@peter1138>happy what?
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05:53<@Rubidium>peter1138: happy OS X deprecation?
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06:44<_ln>is there an official statement or something about the deprecation of OS X?
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06:48<Alberth>as in a whole thread about the topic?
06:53<@peter1138>most of the comments of which flame us because obviously macs are perfect and we're doing it wrong
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06:55*roboboy thinks apple is silly to an extent
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07:06<[com]buster>I occasionally have to do apple development for work
07:06<[com]buster>it totally sucks
07:06<[com]buster>if apple didn't invent it, you can't do it
07:06<_ln>Alberth: that's fine. i just don't read the forums regularly.
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07:20<_ln>why not contact Steve directly, and have him assign a team of a dozen full-time developers to fix the issues
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07:21<_ln>NeosaD: did you mean "¡¡Buenas!!"?
07:21<Alberth>_ln: he is welcome to submit patches
07:21<NeosaD>sorry Buenas = Hello
07:22<_ln>Alberth: i don't think Steve can code much himself, nor submit patches
07:23<Alberth>anybody in his name would be fine too :p
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07:29<_ln>FS#3194 and FS#2585, the two most important unfixed Mac bugs are both related to fullscreen video. I wonder if they could be fixed by using the Quartz video implementation in fullscreen too.
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08:39<Zuu>Any user of Filter Sign List patch? I'm thinking about making it so that when you focus the filter edit box, then the first sign become selected (blue).
08:40<Zuu>So that it is more obvious that when you hit enter, the first sign in the list is the one viewed, and that you can use the arrow-keys to move up/down.
08:41<Zuu>But the code becomes a bit less obvious.. hm
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08:57<Zuu>Hmm, I'll leave it as it is. It is fairly consistent as it is and I don't feel that I get a more consistent feeling by changing it.
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09:03<PeterT>Zuu: I would prefer the patch continued to be updated (to trunk)
09:04<Zuu>I'm working on a update.
09:04<PeterT>Oh, sorry
09:04<PeterT>I hadn't read the Development forum yet
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09:18*Luukland likes bugs :)
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09:20<Zuu>Interesting, if you disable a button before it raises, it will stay lowered.
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09:27*Zuu wonders how the propper way is to disable a button when you click on it so that it will not stay lowered.
09:28<PeterT>probably involves source code, somewhere :-)
09:29<Zuu>I mean, even if I call RaiseWidget(WIDGET_INDEX) before calling DisableWidget(WIDGET_INDEX) it will stay lowered after the user has clicked on the button.
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09:31<Alberth>Perhaps also redraw it with this->SetWidgetDirty (widget_index) ?
09:33<Alberth>or the whole window with this->SetDirty() of course
09:34<Zuu>I tried to (as user) move that button outside the screen and back again to force re-draw but that didn't help. Or is the window paint cached in a surface?
09:34<Alberth>no, it gets redrawn
09:35<Alberth>you'd get the same effect if you move another window over it.
09:35<Zuu>My guess is that whe left click dispatch code sets the button as lowered after my click handling code.
09:36<Alberth>that would be an explanation
09:36<Alberth>you could verify perhaps by printing the lowered state after disabling
09:38<Alberth>hmm, only OnKeyPress and OnCTRLStateChange return a EventState
09:40<Zuu>My verification code shows that IsWidgetLowered(..) returns false after I have raised and disabled the widget.
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09:45<Alberth>So that code works as expected. Some other code messes things up most likely. You could print when the widget gets raised again, or better set a breakpoint on that, then see where the call comes from
09:45<Zuu>Would that break point be in RaiseWidget function?
09:49<Alberth>I seem to remember that SetWidgetLoweredState() or ToggleWidgetLoweredState() are the lowest window functions. They both use widget->SetLowered() so that may be another option
09:49<Zuu>Yep, that seams so.
09:50<Alberth>also, you are looking for lowering the widget again, not raising
09:51<Alberth>ie NWidgetCore::SetLowered(true) would be the call
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10:05<Zuu>Okay, it was a bug in the Filter Sign List patch: the OnClick handler of the clear filter button called "this->HandleButtonClick(widget)" at the end of the click handle code.
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10:06<Zuu>Thank you for your help.
10:06<Alberth>yw :)
10:14<Luukland>This might sound a bit stupid but how can I replace a float?
10:14<Zuu>By storing the value in a integer possible multiplied by 100.
10:16<Alberth>or by a power of 2 (eg 1024)
10:18<Luukland>That will be difficult :p
10:18<valhallasw>why do you want to replace it, and what do you want to replace it with :)
10:19<Luukland>Simple, OTTD + Float = no go
10:19<Luukland>So I need to fix it
10:20<@peter1138>depends where
10:21<Zuu>Alberth: Now after fixing that bug the status is that if you disable a button you need to manually raise it using RaiseWidget(..). That can be done either after or before DisableWidget.
10:21<valhallasw>so what do you want to store :)
10:22<Luukland>(float)((((float)sum_all_ratings / 256)) + (float)factor))
10:25<valhallasw>I have no idea how big/small sum_all_ratings and factor are :) What is the range of values, and what precision do you need? :)
10:25<valhallasw>at the sight of it, using ints should be fine
10:25<Luukland>UUhhhh, let me first get into the matter my own, I am still not sure how to fix
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10:34<Alberth>Zuu: that's what I would expect, lowering and disabling are completely independent afaik
10:36<Alberth>Luukland: store the value *256, and only divide (or shift) when you need its 'real' value.
10:38<andythenorth>stumbled over old thing this from peter1138 on the forums...thought it was worth grave digging:
10:39<PeterT>go do it!
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10:55<PeterT>thanks Zuu for the update
10:56<Zuu>You're welcome. When I saw that my FS#3256 was added, I though it is time to update the filter sign list patch. :-)
10:56<PeterT>I really hope that gets into trunk
10:56<Zuu>Eh.. Got a notification email from tt-forums in a non-english language that looks like Spanish or something like that.
10:57<PeterT>portugues, actually
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10:58<Zuu>hmm, would be better if it was still in Danish, that is at least somewhat readable if you know Swedish. :-)
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11:01<Zuu>That message does not really need a translation if you are familar with the phpbb url schemas.
11:07<PeterT>@seen Pikka
11:07<@DorpsGek>PeterT: Pikka was last seen in #openttd 3 weeks, 4 days, 4 hours, 48 minutes, and 20 seconds ago: <Pikka> a certain other project :P
11:17<_ln>danish is a universal language
11:18<PeterT>I love danishes
11:20<planetmaker>Hm, what are the placement conditions for default farms?
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11:21<Xaroth>non-frozen non-desert soil?
11:21<planetmaker>in arctic, yes. Hm... because we have an arctic game and we have no farm and our people starve...
11:21<planetmaker>and not even on a specially made low-land plane it wants to build one...
11:22<planetmaker>is there also a requirement how much space there has to be for fields or alike?
11:23<Xaroth>no clue
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11:28<planetmaker>hm, not even the scenario editor won't let me build one...
11:30<Luukland>farms must be placed on grassland and have no space requirements for fields
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11:56<Terkhen>happy new year :)
11:57<PeterT>happy new year, Terkhen
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12:08*jonty-comp proclaims death to
12:09<Luukland>:S What is your tracking record jonty-comp?
12:09<jonty-comp>well, someone mentioned it in #tycoon
12:09<jonty-comp>and it has indeed died
12:09<jonty-comp>so I thought I might as well claim responsibility
12:10<@Rubidium>bah... leaky apache again
12:10<Luukland>Ghe ghe sounds like apache webserver needs a restart
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12:11<KasperNymand>Any administrator here?
12:11<Luukland> is down for maintenance and will be fixed :P
12:12<KasperNymand>That was my question :D
12:12<Luukland>I know that is your question and I even gave you an answer :)
12:12<KasperNymand>Is it a crash or a update of the website?
12:12<Luukland>crash ^^
12:12<KasperNymand>Okay :)
12:13<@Rubidium>the problem... again... is that there is NO proper webserver
12:13<KasperNymand>How long will it take?
12:13<Luukland>around 4 mins if you give the correct commands
12:14<KasperNymand>What do you mean?
12:14<@Rubidium>to write a webserver that is proper; probably infinitely long
12:14<KasperNymand>How long will it take, to the website is up and running again?
12:14<jonty-comp>or just use lighttpd
12:14*jonty-comp runs away
12:14<@Rubidium>about -3 minutes?
12:15-!-jonty-comp was kicked from #openttd by Rubidium [you know fully well that lighttpd sucks and that the maintainer doesn't care. And if you didn't:]
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12:15<George>Hi. I'd like to ask about FS#2069
12:16*jonty-comp likes lighttpd, anyway
12:16<Luukland>Ghe ghe, jonty-comp, you should have shatt app :P
12:16*jonty-comp shall, he thinks
12:16<@Rubidium>hmm, so how to limit apache with it's misbehaving
12:16<George>Rubidium: the problem that I do not get any building that requires slope code 00 for SW tile and 0C for NE tile
12:17<Luukland>I also have problems with apache lately, random crashes at random times
12:17<Luukland>its to drive the users mad!
12:17<jonty-comp>Rubidium: hmm, I see what you mean
12:17<jonty-comp>that there is even a 'Wontfix' status is a bit stupid
12:18<George>Rubidium: I get no hotel praha
12:18<KasperNymand>Wohoo! The website is working again. :)
12:19<Luukland>[18:13] <Luukland> around 4 mins <-- it were 5 :P
12:19<@Rubidium>KasperNymand: it was 7 minutes ago also
12:20<George>Rubidium: It looks like OTTD does not try to building with Building flags = 4 on such slope combination
12:23<KasperNymand>No it wasn't
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12:39<planetmaker>happy new year folks :-)
12:39<George>Rubidium: do you have time to speak about FS#2069 or should I ask you later?
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13:10<CIA-1>OpenTTD: rubidium * r18679 /trunk/src/ (station_cmd.cpp waypoint.cpp): -Fix (r16993): tile area of waypoints wasn't correctly given to NewGRFs in case of multi tile waypoints
13:11<CIA-1>OpenTTD: peter1138 * r18680 /trunk/src/newgrf_station.cpp: -Fix: Whole station area is already correct size.
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13:19<CIA-1>OpenTTD: peter1138 * r18681 /trunk/src/newgrf_station.cpp: -Codechange: Use existing TILE_LOOP method for iterating trigger area.
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13:29<George>I've reported the problem under FS#3466
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13:39<planetmaker>Hm...: "Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite? See the readme for more info. Most likely you're missing files from the original TTD" (r18669)
13:39<planetmaker>surely I have the base files :-)
13:40<@Rubidium>planetmaker: is that an error you actually hit, or just a grep of OpenTTD's sources?
13:40<planetmaker>that's what I got with the macos SDL port when resizing
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13:40<@peter1138>heh, it is out of date though
13:41<planetmaker>sure :-)
13:41<@Rubidium>planetmaker: sounds like some massive memory corruption or so
13:41<planetmaker>hm. should I reboot? :-)
13:43<@Rubidium>planetmaker: no, just sounds like something really bad is going on with SDL on Mac OS X
13:43<planetmaker>hm, I add that there.
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13:45<CIA-1>OpenTTD: translators * r18682 /trunk/src/lang/ (8 files): (log message trimmed)
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: traditional_chinese - 1 changes by josesun
13:45<CIA-1>OpenTTD: croatian - 36 changes by
13:45<CIA-1>OpenTTD: czech - 1 changes by martin_meridius
13:45<CIA-1>OpenTTD: korean - 1 changes by junho2813
13:45<CIA-1>OpenTTD: norwegian_bokmal - 5 changes by CyberKenny
13:45<CIA-1>OpenTTD: rubidium * r18683 /trunk/ (16 files in 9 dirs): -Fix: it's not an other
13:49<planetmaker>the question is: which "there"? (resizing) or (SDL). Aslo for SDL it only fails in multiplayer mode...
13:51<@Rubidium>add it to the resizing one and link to it in the 3447 (3447 depends on 3464)
14:03<andythenorth>building industries on coasts is a headache :(
14:04<fjb>The water runs away every 6 hours...
14:04<andythenorth>fjb: funny
14:04<andythenorth>now if you'd just help write a massive action 2 chain to detect slopes...?
14:05<sparr>how do you implement a buffer depot?
14:05<fjb>I would start by writing some kind of assembler which takes in something readable and puts out nfo code.
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14:06<andythenorth>fjb: wouldn't help you much, you'd still need to figure out a lot of tile corners, and the branching logic :)
14:07<andythenorth>nfo is not the problem for once, it's just a thorny problem
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14:10<@Rubidium>a problem with UTF8 strings?
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14:16<sparr>it amazes me that ttdpatch still has such a thriving community
14:17<@peter1138>errr, it doesn't
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14:18<planetmaker>does anyone know their download stats?
14:19<sparr>peter1138: at all = "such" :)
14:23<_ln>sparr: how surprising is that considering how much more features it has compared to ottd.
14:24<sparr>_ln: I haven't used it in years, so I don't remember what else it did
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14:25*andythenorth sad about how the game implements drawing landscape over foundation tiles
14:25<_ln>sparr: me neither, but they e.g. added trams years before ottd did... although the ottd project kind of has the full source code, and ttdpatch does not.
14:26<andythenorth>patch also enables different ship speeds depending on canal / sea tiles
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14:47<Terkhen>I only had to change this:
14:58<rhaeder>better add hidden input field (token) to your pastebin, else spammer will rule it down :(
15:01<fjb>Stupid spammers. Who reads pastebin entries which are not linked to?
15:02<Ammler>_ln: the source of ttdpatch is available too
15:03<_ln>Ammler: certainly, but not the source of TTD.
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15:03*Ammler wonders, if there is still something running with native TTD code there ;-)
15:06<Zuu>IIRC { ... } after case XYZ: is not mandatory in OpenTTD and should only be used if a variable is used in the case-code.
15:07*Zuu removes unneccessary {} from the filter sign list patch. Not sure who added them.
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15:10<K>hello.... question
15:11<K>I have a big train network
15:11<Zuu>Just post your question, and then people can answer your question.
15:11<K>with say.... 20 trains
15:11<K>say I built another train station and wanted to add all the 20 trains to now goto this new station aswell
15:11-!-fjb is now known as question
15:11<Zuu>Shared orders my friend :-)
15:11<K>yeah thats the one
15:12<K>how do I do it?
15:12<K>I've forgotten :S
15:12<question>Hello K
15:12-!-question is now known as fjb
15:12<K>(been ages since I played this)
15:12<Zuu>ctrl + goto
15:12<K>and hello twatface @ fjb
15:12<K>I mean.... fjb* not twatface
15:12<Zuu>But you need to make your existing trains to share its orders first, then add the new station.
15:12<K>yeah I know how itw orks
15:12<K>I jsut forgot how to do it
15:12<K>(been awhile since I played this)
15:13<Zuu>Also ctrl+clone button is good to remember.
15:14<K>thx Zuu
15:14<K>just spent last 30mins googling and sifting thru websites trying to find this info lol
15:14<_ln>K: there's a wide big button on the bottom of your keyboard, called "space", which is used to separate words from each other.
15:15<Luukland>or use the right mouse button inside OpenTTD
15:15<Luukland>it will display some extra information
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15:16<Zuu>At my keyboard space and return/enter has the same size. Yet I don't use the return key to separate my words. :-p
15:16-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
15:17*fjb sends K a bad of ".".
15:17<fjb>bag of
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15:27<@peter1138>heh, 20 ... big ... heh...
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15:38<George>a question about Randomized Action 2 - what is the max value for <nrand> ( Number of set-ids to choose from, must be a power of 2) for houses? Is it 256 or can it 512 and more?
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15:42<Ammler>is it possible the music volume control doesn't work?
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15:55<Luukland>version OS?
15:58<@peter1138>Ammler, yes
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16:04-!-snorre_ is now known as snorre
16:07<@peter1138>especially on linux
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16:12<roger>how can I delete openSFX
16:12<planetmaker>rm -rf /
16:13<roger>and nothing else?
16:13*fjb thought about the same.
16:13<@peter1138>why bother?
16:13<roger>because I have 50 KB of a 10 MB file
16:14<planetmaker>roger: you usual file browser will certainly help you
16:14<roger>is it in /usr/share or in ~
16:15<+glx>~/data I think
16:15<planetmaker>I hope you didn't follow all advice blindly ;-)
16:15<+glx>ha right ~/.openttd/content_download :)
16:15<Terkhen>good night
16:15<planetmaker>night Terkhen
16:16-!-Terkhen [] has quit [Quit: ...]
16:16<roger>just the .tar file or do I have to clear anything else?
16:16<+glx>just the tar (if it's a tar :) )
16:17-!-roger [~roger@] has quit [Quit: leaving]
16:17<+glx>on windows using the installer it's a folder
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16:37<@Rubidium>planetmaker: 29 for 'yesterday', 'today' 27
16:37<planetmaker>downloads TTDP?
16:37<planetmaker>that's a slightly different number than for OTTD :-)
16:37<kd5pbo>What's planetmaker?
16:38<@Rubidium>planetmaker: yes, a grep of ttdpatch and zip in the access logs
16:38<kd5pbo>:D Duh...
16:39-!-PeterT [] has joined #openttd
16:39<planetmaker>thanks for bothering Rubidium :-)
16:44<@Rubidium>I wondered myself too, and it's quite easy too look up for me
16:44<@peter1138>ttdp and ottd share more than you might think ;)
16:45<@Rubidium>looks like people are bored today
16:45<Luukland>Yeah it has never been so busy on the servers ever
16:45<@Rubidium>so many bug reports lately :)
16:46<Luukland>ghe ghe :)
16:47<kd5pbo>What's ttdp?
16:48<planetmaker>apropos... in depot view... with egrvts and articulated trucks it looks a bit strange
16:49<planetmaker>Rubidium: I guess you got a whole new user basis with the 1....
16:49<planetmaker>(the ... denote what people don't notice anyway :-P )
16:50-!-Eddi|zuHause2 [] has joined #openttd
16:50<Luukland>Well, I like the new scenario settings with 1.blabla
16:50<planetmaker>scenario settings?
16:51<Luukland>yeah, now you can change settings (eg max loan) in scenario maker
16:51<Luukland>like it was in TTDeluxe
16:51<planetmaker>ah, right. Yes, that's nice to have.
16:51-!-fjb [] has quit [Ping timeout: 480 seconds]
16:51<Luukland>around 5.blabla someone hardcoded this, so that it couldn't be changed inside the editor
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16:55<@peter1138>5.blabla? i don't remember that version
16:55-!-Mark__T [] has quit [Ping timeout: 480 seconds]
16:55<@peter1138>but i guess it's a future one
16:55<Luukland>very funny >_< (Referres to: new user basis with the 1.... (the ... denote what people don't notice anyway :-P )
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17:01<CIA-1>OpenTTD: rubidium * r18684 /trunk/docs/openttd.6: -Fix: for some "man"s an empty line is an error
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17:34<Zuu>What about having a standard key for cycling around focusing of edit boxes in any window?
17:35<Zuu>Filter sign list patch uses the f-key for focusing the edit box, but it would be nice to have something standardized for that.
17:35<Zuu>What would best fit with the non-(o)ttd world would be to use the tab-key. But that clatches with fast forward in non-debug builds.
17:36<@Rubidium>or with tab completion
17:36<Zuu>hmm, yep sure that too
17:36<Zuu>Is ctrl+tab a good idea?
17:37<Zuu>(for switching focus)
17:37<@Rubidium>don't know
17:37<Zuu>Or shall we use the f-key or something else fairly un-standard.
17:39<Zuu>I think, redarging your comment on a bug lately that generally windows should not give edit boxes focus by default. Windows like the query string window being an exception since its primarly task is to let users type a string.
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17:54<SpComb>hmm... can't change difficult settings on a server?
17:55<@Rubidium>in what sense? Changing them in the config file reverts them?
17:56<SpComb>rcon ... "set difficulty.construction_cost 2"
17:56<planetmaker>SpComb: that'd not be multiplayer safe
17:57<SpComb>synch it to the clients just like the other patch settings? :/
17:57<planetmaker>well, you cannot change all settings
17:57<Luukland>I do know that if you change rcon ... "set difficulty.vehicle_breakdowns 1" -> rcon ... "saveconfig" -> Next game it is old value again
17:58<@Rubidium>it's deep into the initialisation, NewGRFs can read it, so those need to be reinitialised... i.e. big mayhem
17:58<planetmaker>try to change air speed or vehicle pool
17:58<SpComb>myes, dbsetxl was why I wanted to change it
18:00<fjb>Famous dbset. You have to play it like it was intended by MB. And ou have to pay the real prices of the vehicles at the high difficulty setting.
18:00<SpComb>yes, that's what I wanted :)
18:00<SpComb>what with over a 1.5b€ cash on hand already
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18:02<PeterT>can you update the TRUNK_VERSION.txt file?
18:05-!-Rubix`` [] has joined #openttd
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18:13<sparr>the problem with TTD as a game is that no matter how difficult you make it, the mechanics are geared towards pure success or pure failure. it is almost impossible to continue barely succeeding. once you are making money, you have more of it than you need
18:15<_ln>hmm, that was the most accurate and interesting analysis of the year
18:16<murr4y>that's only if you consider bankcrupcy as failure and everything else as success
18:16<murr4y>you have to set tougher goals for yourself :)
18:17<_ln>well.. after a certain point it tends to happen that your income is so big that you can build virtually anything and never need to think about money anymore.
18:17<murr4y>also, that's not true for multiplayer games.. if you're competing
18:18<murr4y>you might be filthy rich, but still have rankings just a bit lower than your competitor :p
18:30<fonsinchen>petert, what's wrong with it?
18:30<PeterT>it doesn't work against the revision you wrote
18:30<PeterT>in trunk_version.txt
18:30<PeterT>lots of failed hunks
18:30-!-Rubix`` [] has quit [Quit: Ping timeout: 540 seconds]
18:31<PeterT>That's not what it says in trunk_version.txt...
18:31<fonsinchen>says (for me):r18678
18:31<fonsinchen>some browser cache issue?
18:32<fonsinchen>can anyone else try, please?
18:32-!-K [~Founder@] has quit [Quit: Dispatch, I got a 10-67. 10-23, over.]
18:34<PeterT>You are right, fonsinchen, I just tried in Google Chrome
18:34*Zuu thanks Alberth for nested_widget->index :-)
18:34<PeterT>a hard refresh fixes it
18:34-!-Combuster [] has quit [Remote host closed the connection]
18:35<Zuu>Though, it is kind of neccessary when standard pointer magic isn't possible to determine the index of the focused widget.
18:35-!-fonsinchen [] has quit [Remote host closed the connection]
18:38<PeterT>@seen Bilbo
18:38<@DorpsGek>PeterT: Bilbo was last seen in #openttd 1 year, 50 weeks, 0 days, 0 hours, 57 minutes, and 9 seconds ago: <bilbo> nothing wrong, but also nothing good :)
18:40-!-JVassie [~TheExile^] has quit [Ping timeout: 480 seconds]
18:48<@peter1138>@seen bjarni
18:48<@DorpsGek>peter1138: bjarni was last seen in #openttd 16 weeks, 3 days, 3 hours, 48 minutes, and 24 seconds ago: <Bjarni> Belugas: there is no reason to write to PeterT. We already know he is unable to read anyway :P
18:49<@Rubidium>oh wise lord of the OS X port
18:55*Zuu wishes that the nested lord would be online
18:56-!-mirQus_ is now known as mirQus
18:57<Zuu>But maybe the paint-code has an example on how to loop over all widgets (leafs) in a nested widget structure.
18:58-!-Cybertinus [] has quit [Remote host closed the connection]
18:58<+glx> <-- OSX is fun for every projects ;)
18:59<@Rubidium>well... that's just ironic
19:00<@Rubidium>Zuu: this->DrawWidgets()?
19:00<Zuu>Yep, found it.
19:00<Zuu>Seams each level loops over its childs.
19:01<Zuu>Would like to iterate over widget 1, 2 , 3 .. END.
19:02<Zuu>I want to find the next text edit widget.
19:02<@Rubidium>just look over the nested_array?
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19:03<@Rubidium>if you want text to be handled properly, it must be in that array so it can be properly handled
19:03<Zuu>nested_array seams to contain just the top level containers. Or I am intrepreting nested_array_size wrong.
19:03<Zuu>nested_array_size on the save window gives me the value 3. But there should be more leaf widgets.
19:04-!-rhaeder [~quix0r@] has quit [Quit: Leaving.]
19:04<@Rubidium>there're only 3 important widgets in that window
19:04-!-kd5pbo [] has quit [Quit: Leaving.]
19:05<@Rubidium>although, 3 in the saveload window?
19:05<@Rubidium>that sounds wrong
19:05<@Rubidium>and if it were top level containers... even then it should be more
19:08<Zuu>hmm, yea your right. As always. My ctrl+tab trigger code doesn't make sure the window is focused. So the first window happens to have 3 "important widgets".
19:08<Zuu>And that is probably the lower "toolbar".
19:08<@Rubidium>that sounds plausible
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19:11<Greenbear>someone there?
19:12<Greenbear>anyways, im trying to install openTTD in ubuntu, but i got a message that say i'm missing "libicu38"
19:13<Xaroth>sudo apt-get install .. hang on lemme find it
19:13<@Rubidium>don't use the Debian Lenny package for Ubuntu
19:13<Greenbear>what to use then?
19:13<Xaroth>er, here's one
19:13<Xaroth>well that one
19:14<@Rubidium>or use the version from the Ubuntu repository
19:15<@Rubidium>and while you're here, don't forget to read known-bugs.txt when you notice that the sound is laggy on Ubuntu
19:15<Greenbear>in the repository :)
19:15<Greenbear>that easy :-D
19:16<@Rubidium>although the known-bugs.txt in Ubuntu's version doesn't mention it; it's a bug on their tracker though, which contains information on how to work around the issue
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19:16<Xaroth>there's an issue, with sound :P
19:17<Greenbear>but i have to get the files from the orginal game...
19:17<Greenbear>i got them on my other computer...
19:18<@Rubidium>Greenbear: Ubuntu installs, by default, a buggy SDL (library we use to talk to the video/audio subsystems) configuration
19:18<@Rubidium>which causes OpenTTD to use 100% CPU
19:19<PeterT>Greenbear, try OpenGFX and OpenSFX
19:19<Greenbear>have to find those files:P
19:19<Greenbear>but where to put them?
19:20<@Rubidium>PeterT: are you really stupid enough to suggest something that doesn't work with the version of OpenTTD in Ubuntu?
19:20<PeterT>why wouldn't it work?
19:20<Xaroth>Rubidium: rethorical question :P
19:20-!-DarkED [] has joined #openttd
19:21<Xaroth>PeterT: last time it checked they were still stuck at 0.6.3 :P
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19:22<sparr>ubuntu has 0.7.5 i think?
19:22<Xaroth>they do now?
19:23<Xaroth>improvement :o
19:23<@Rubidium>sparr: keep dreaming
19:23<Sacro>arch has 1.0b1
19:23-!-valhallasw [] has quit [Ping timeout: 480 seconds]
19:23<Xaroth>b1 -_-
19:23<Sacro>idiots putting beta revs in the stable package
19:23<Sacro>arch has openttd, openttd-svn, openttd-beta openttd-rc
19:23<@Rubidium>ubuntu has 0.7.1 in their latest "stable" release
19:23<sparr>this is why i prefer debian's package system
19:23<sparr>I always ran debian unsable/experimental
19:24<sparr>testing on servers
19:24<Xaroth>that arch's way of implementing nightly or something?
19:25<@Rubidium>and that's when you considerd Karmic Koala to be stable
19:28<Greenbear>IT WORKS :)
19:29<sparr>ubuntu's "stable" release is never as stable as debian stable, and ubuntu's beta releases are far worse than debian unstable :(
19:29<sparr>I used kubuntu for 3 years, and now ubuntu for 1, and it's time to go back to debian
19:29<Greenbear>the sound is fine:P
19:30*Eoin uses window 7
19:30<Eoin>i haet it
19:30<Xaroth>be glad it's not ME, or vista
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19:34*Greenbear wants win 7...
19:34<Greenbear>I liked the RC:)
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19:37*Rubidium always gets annoyed by Windows' lack of package management and proper default install of (command line) tools
19:38*Xaroth always gets annoyed by Windows
19:38<Xaroth>even though I use it as a main OS :P
19:38<Xaroth>and only because I can game on it properly
19:39<Zuu>I don't get annoyed at it for the most of the time.
19:39<+glx>win7 works quite well for me :)
19:39<Xaroth>I've yet to try that one
19:39<Zuu>Though for the second time today I got a tiny bit annoyed at MSVC for leaving the run-button disabled. :-s
19:40<Highland>Hi, i've installed the ECS vectors but i cant find a trainset that supports all the extra products. Is this possible in OpenTTD (1.0 Beta)?
19:40<Xaroth>have you checked the ECS vector site/topic/whatever ?
19:40<+glx>ukrs and 2cc should be able to transport stuff
19:40<Xaroth>should probably be on there somewhere
19:41<Zuu>That said MSVC is a ton more stable than Borlad :-)
19:41<Xaroth>lol borland :P
19:41<@Rubidium>the good old days of dBase :)
19:41<@Rubidium>where the first 4 characters of a statement were enough
19:41<Zuu>Even the recent releases of borland hangs every now and then.
19:42<Highland>ill check the ukrs /2cc sets, the problem is the wiki does not say you need it or how to get it, maybe that could be added. nevertheless good job on the dev-ving :)
19:43<+glx>they are available in content download IIRC
19:43<@Rubidium>the wiki is as good as the users updating it :)
19:44<Highland>ill add my findings there :)
19:44<sparr>glx: I am giving Win7 six months on my work laptop. I have very few things to complain about, relative to previous versions of windows. So far, 50/50 chance I will keep it on there, but very little chance I will put it on my desktop or servers or netbook
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19:49<+glx>the only stupid thing is MSVC express not able to compile for x64
19:49<@Rubidium>that's not the worst
19:50<@Rubidium>MSVC professional can't debug x64 .dmps on a 32 bits install of Windows
19:50<Xaroth>then what is :P
19:51<@Rubidium>it can compile and everything, but it can't extract a simple stack trace from a binary file; it shouldn't even need a x86 CPU for doing that
19:55<Zuu>Oh, yet another OSK bug :-)
19:55<+glx>K or X ?
19:57<Highland>@ glx the 2cc train set works perfect! thanks for the help
19:57<Highland>ill add this info to the wiki also
19:58<Eoin>What would you say is the easiest, hassle free Windows compiler
19:58<Zuu>Hmm, I have made a (yet to be uploaded) modification that adds Ctrl+Tab for cycling focus around the edit boxes of a window as well as doing escape -> unfocus.
19:59<+glx>Eoin: MSVC express but it's big
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19:59<Eoin>MSVC is free, though?
19:59<+glx>express version is
19:59<Zuu>OnKeyPress is never called if a focused edit box has focus and one press Escape. So it shouldn't break anything.
19:59<Sacro>compiler is
19:59<+glx>that too :)
19:59<Eoin>Sacro: i can get it on MSDNAA netherless
20:00<Sacro>true dat
20:00<Eoin>hmm, google MSVC
20:00<+glx>well 32bit compiler ;)
20:00<Eoin>second result is a linux article
20:00<_ln>Sacro: compiler vs. what?
20:00<Sacro>_ln: IDE
20:01<_ln>Sacro: that's free too.
20:01<Sacro>for the express edition
20:01<Sacro>not the whole stuite
20:03<_ln>though i'm not sure what you argued, so i cannot say if i agree or not.
20:06<Eoin>installing MSVC
20:10<Zuu>(the focus cycle patch: )
20:10-!-darkmonkey [] has quit [Ping timeout: 480 seconds]
20:20<Eoin>oh ffs
20:20<Eoin>gotta restart to finish installing
20:22<PeterT>when will this be fixed?
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20:44<Zuu>PeterT: When a fix has been made. Especially if a proper fix is made.
20:44<Zuu>Ie, it will be done when it is done.
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21:13<_ln>the 2010 bug attacks:
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21:46<Eoin>who is still awake?
21:46*fjb isn't.
21:46<_ln>not me
21:46<dragonhorseboy>you two are
21:46<dragonhorseboy>elsewise why bother typing :p
21:46<Eoin>i need a bit o elp
21:47<dragonhorseboy>what is it eoin?
21:47<Eoin>im trying to figure out how to build cargodist, do i need a specific revision?
21:47<dragonhorseboy>no clue about that sorry heh
21:47*dragonhorseboy points to the two others
21:47*fjb points back to dragonhorseboy.
21:48<dragonhorseboy>fjb I said "no clue" dummy ;)
21:48<fjb>You need the version which cargodist says it needs.
21:49<Eoin>i cant find the "build" or whatever its called for cargodist
21:49<fjb>The what?
21:49<Eoin>it mention "git" and stuff
21:49<Eoin>i got lost there
21:50<fjb>There are also patches you can apply.
21:51<Eoin>ive always just got a binary and played
21:53<fjb>The name of the patch tells you which version of OpenTTD you need.
21:54<Eoin>ive got that sorted :P
21:54<Eoin>18678 source being snv'd
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21:58<Eoin>right done
21:58<fjb>Apply the patch and then compile it.
21:58<Eoin>tis what im doing :D
21:59<fjb>Some more readable English would be helpful.
22:00<Eoin>Ok, well, ive got the .diff file downloaded
22:01<Eoin>not sure how you "merge" it with openttd
22:01<fjb>That is done with an utility called patch.
22:02<Eoin>can i use TortoiseSVN
22:03<fjb>Don't know.
22:03<Eoin>i supposedly ca
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22:14<Eoin>4>openttd - 192 error(s), 0 warning(s)
22:14<Eoin>========== Build: 3 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
22:14<Eoin>is that bad? cause thats without the patch :|
22:15<fjb>Errors are always bad.
22:15<fjb>What reported that errors?
22:15<Eoin>alot of stuff
22:15<Eoin>oh, building it in Visual C++
22:16<Eoin>ill stick to using binaries :D
22:16<fjb>Don't know about VC++.
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---Logclosed Sat Jan 02 00:00:23 2010