--- | Log | opened Fri Jan 01 00:00:21 2010 |
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00:01 | <PeterT> | happpppyyy new year east coasters! |
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00:02 | <Aali> | you're late to the party |
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00:02 | <Aali> | it's 6 AM |
00:03 | <roboboy> | its been 16 hours and three Minutes |
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00:04 | <PeterT> | Aali: i said east coast |
00:04 | <PeterT> | roboboy: i said east coast |
00:04 | <Aali> | PeterT: I am currently residing on the east coast |
00:04 | <Rubix``> | damn |
00:04 | <Aali> | PeterT: it's still 6 AM |
00:04 | <Rubix``> | i still got another 56 minutes |
00:04 | <Rubix``> | :< |
00:04 | <Rubix``> | and my gf is in fucking alaska :< |
00:05 | <Aali> | atleast she's not fucking in alaska |
00:06 | <Aali> | but I guess you don't really know that, eh |
00:08 | <PeterT> | Aali: 6AM? Which east coast? |
00:09 | <Aali> | PeterT: the east coast of sweden |
00:09 | <PeterT> | There we go |
00:09 | <PeterT> | If you had filed your crash.dmp and crash.log we wouldn't have this problem |
00:09 | <Aali> | and now I'm going to bed |
00:10 | <Aali> | so I haven't really crashed yet, but I'm going to now |
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01:51 | <luckz> | anybody awake? |
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03:37 | <Ammler> | good morning and happy new year to everyone |
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05:31 | <Muxy> | Hello everybody, and Happy Goulp Year ! |
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05:45 | <@peter1138> | happy what? |
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05:53 | <@Rubidium> | peter1138: happy OS X deprecation? |
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06:44 | <_ln> | is there an official statement or something about the deprecation of OS X? |
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06:48 | <Alberth> | as in a whole thread about the topic? http://www.tt-forums.net/viewtopic.php?f=29&t=45247&start=0 |
06:53 | <@peter1138> | most of the comments of which flame us because obviously macs are perfect and we're doing it wrong |
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06:55 | * | roboboy thinks apple is silly to an extent |
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07:06 | <[com]buster> | I occasionally have to do apple development for work |
07:06 | <[com]buster> | it totally sucks |
07:06 | <[com]buster> | if apple didn't invent it, you can't do it |
07:06 | <_ln> | Alberth: that's fine. i just don't read the forums regularly. |
07:06 | <roboboy> | !logs |
07:07 | <Alberth> | http://irclogs.qmsk.net/channels/openttd/last?count=50 |
07:07 | <roboboy> | thanx |
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07:20 | <_ln> | why not contact Steve directly, and have him assign a team of a dozen full-time developers to fix the issues |
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07:20 | <NeosaD> | Buenas!!!! |
07:21 | <_ln> | NeosaD: did you mean "¡¡Buenas!!"? |
07:21 | <Alberth> | _ln: he is welcome to submit patches |
07:21 | <NeosaD> | hehe |
07:21 | <NeosaD> | sorry Buenas = Hello |
07:22 | <_ln> | Alberth: i don't think Steve can code much himself, nor submit patches |
07:23 | <Alberth> | anybody in his name would be fine too :p |
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07:29 | <_ln> | FS#3194 and FS#2585, the two most important unfixed Mac bugs are both related to fullscreen video. I wonder if they could be fixed by using the Quartz video implementation in fullscreen too. |
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08:39 | <Zuu> | Any user of Filter Sign List patch? I'm thinking about making it so that when you focus the filter edit box, then the first sign become selected (blue). |
08:40 | <Zuu> | So that it is more obvious that when you hit enter, the first sign in the list is the one viewed, and that you can use the arrow-keys to move up/down. |
08:41 | <Zuu> | But the code becomes a bit less obvious.. hm |
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08:57 | <Zuu> | Hmm, I'll leave it as it is. It is fairly consistent as it is and I don't feel that I get a more consistent feeling by changing it. |
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09:03 | <PeterT> | Zuu: I would prefer the patch continued to be updated (to trunk) |
09:04 | <Zuu> | I'm working on a update. |
09:04 | <PeterT> | Oh, sorry |
09:04 | <PeterT> | I hadn't read the Development forum yet |
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09:18 | * | Luukland likes bugs :) |
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09:20 | <Zuu> | Interesting, if you disable a button before it raises, it will stay lowered. |
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09:27 | * | Zuu wonders how the propper way is to disable a button when you click on it so that it will not stay lowered. |
09:28 | <PeterT> | probably involves source code, somewhere :-) |
09:29 | <Zuu> | I mean, even if I call RaiseWidget(WIDGET_INDEX) before calling DisableWidget(WIDGET_INDEX) it will stay lowered after the user has clicked on the button. |
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09:31 | <Alberth> | Perhaps also redraw it with this->SetWidgetDirty (widget_index) ? |
09:33 | <Alberth> | or the whole window with this->SetDirty() of course |
09:34 | <Zuu> | I tried to (as user) move that button outside the screen and back again to force re-draw but that didn't help. Or is the window paint cached in a surface? |
09:34 | <Alberth> | no, it gets redrawn |
09:35 | <Alberth> | you'd get the same effect if you move another window over it. |
09:35 | <Zuu> | My guess is that whe left click dispatch code sets the button as lowered after my click handling code. |
09:36 | <Zuu> | s/whe/the/ |
09:36 | <Alberth> | that would be an explanation |
09:36 | <Alberth> | you could verify perhaps by printing the lowered state after disabling |
09:38 | <Alberth> | hmm, only OnKeyPress and OnCTRLStateChange return a EventState |
09:38 | <Alberth> | *an |
09:40 | <Zuu> | My verification code shows that IsWidgetLowered(..) returns false after I have raised and disabled the widget. |
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09:45 | <Alberth> | So that code works as expected. Some other code messes things up most likely. You could print when the widget gets raised again, or better set a breakpoint on that, then see where the call comes from |
09:45 | <Zuu> | Would that break point be in RaiseWidget function? |
09:49 | <Alberth> | I seem to remember that SetWidgetLoweredState() or ToggleWidgetLoweredState() are the lowest window functions. They both use widget->SetLowered() so that may be another option |
09:49 | <Zuu> | Yep, that seams so. |
09:50 | <Alberth> | also, you are looking for lowering the widget again, not raising |
09:51 | <Alberth> | ie NWidgetCore::SetLowered(true) would be the call |
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10:05 | <Zuu> | Okay, it was a bug in the Filter Sign List patch: the OnClick handler of the clear filter button called "this->HandleButtonClick(widget)" at the end of the click handle code. |
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10:06 | <Zuu> | Thank you for your help. |
10:06 | <Alberth> | yw :) |
10:14 | <Luukland> | This might sound a bit stupid but how can I replace a float? |
10:14 | <Zuu> | By storing the value in a integer possible multiplied by 100. |
10:16 | <Alberth> | or by a power of 2 (eg 1024) |
10:17 | <Luukland> | Alright |
10:18 | <Luukland> | That will be difficult :p |
10:18 | <valhallasw> | why do you want to replace it, and what do you want to replace it with :) |
10:19 | <Luukland> | Simple, OTTD + Float = no go |
10:19 | <Luukland> | So I need to fix it |
10:20 | <@peter1138> | depends where |
10:21 | <Zuu> | Alberth: Now after fixing that bug the status is that if you disable a button you need to manually raise it using RaiseWidget(..). That can be done either after or before DisableWidget. |
10:21 | <valhallasw> | so what do you want to store :) |
10:22 | <Luukland> | (float)((((float)sum_all_ratings / 256)) + (float)factor)) |
10:22 | <Luukland> | :) |
10:25 | <valhallasw> | I have no idea how big/small sum_all_ratings and factor are :) What is the range of values, and what precision do you need? :) |
10:25 | <valhallasw> | at the sight of it, using ints should be fine |
10:25 | <Luukland> | UUhhhh, let me first get into the matter my own, I am still not sure how to fix |
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10:34 | <Alberth> | Zuu: that's what I would expect, lowering and disabling are completely independent afaik |
10:36 | <Alberth> | Luukland: store the value *256, and only divide (or shift) when you need its 'real' value. |
10:38 | <andythenorth> | stumbled over old thing this from peter1138 on the forums...thought it was worth grave digging: http://www.tt-forums.net/viewtopic.php?f=68&t=41610 |
10:39 | <PeterT> | go do it! |
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10:55 | <PeterT> | thanks Zuu for the update |
10:56 | <Zuu> | You're welcome. When I saw that my FS#3256 was added, I though it is time to update the filter sign list patch. :-) |
10:56 | <PeterT> | I really hope that gets into trunk |
10:56 | <Zuu> | Eh.. Got a notification email from tt-forums in a non-english language that looks like Spanish or something like that. |
10:57 | <PeterT> | portugues, actually |
10:57 | <PeterT> | http://www.tt-forums.net/viewtopic.php?p=844637#p844637 |
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10:58 | <Zuu> | hmm, would be better if it was still in Danish, that is at least somewhat readable if you know Swedish. :-) |
11:00 | <PeterT> | lol |
11:00 | <PeterT> | translate.google.com |
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11:01 | <Zuu> | That message does not really need a translation if you are familar with the phpbb url schemas. |
11:07 | <PeterT> | @seen Pikka |
11:07 | <@DorpsGek> | PeterT: Pikka was last seen in #openttd 3 weeks, 4 days, 4 hours, 48 minutes, and 20 seconds ago: <Pikka> a certain other project :P |
11:17 | <_ln> | danish is a universal language |
11:18 | <PeterT> | I love danishes |
11:20 | <planetmaker> | Hm, what are the placement conditions for default farms? |
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11:21 | <Xaroth> | non-frozen non-desert soil? |
11:21 | <planetmaker> | in arctic, yes. Hm... because we have an arctic game and we have no farm and our people starve... |
11:21 | <planetmaker> | and not even on a specially made low-land plane it wants to build one... |
11:22 | <planetmaker> | is there also a requirement how much space there has to be for fields or alike? |
11:23 | <Xaroth> | no clue |
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11:28 | <planetmaker> | hm, not even the scenario editor won't let me build one... |
11:30 | <Luukland> | farms must be placed on grassland and have no space requirements for fields |
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11:56 | <Terkhen> | happy new year :) |
11:57 | <PeterT> | happy new year, Terkhen |
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12:08 | * | jonty-comp proclaims death to openttd.org |
12:09 | <Luukland> | :S What is your tracking record jonty-comp? |
12:09 | <jonty-comp> | well, someone mentioned it in #tycoon |
12:09 | <jonty-comp> | and it has indeed died |
12:09 | <jonty-comp> | so I thought I might as well claim responsibility |
12:10 | <@Rubidium> | bah... leaky apache again |
12:10 | <Luukland> | Ghe ghe sounds like apache webserver needs a restart |
12:10 | -!- | KasperNymand [~KasperNym@188.178.174.74] has joined #openttd |
12:11 | <KasperNymand> | Any administrator here? |
12:11 | <Luukland> | openttd.org is down for maintenance and will be fixed :P |
12:11 | <jonty-comp> | :D |
12:12 | <KasperNymand> | That was my question :D |
12:12 | <Luukland> | I know that is your question and I even gave you an answer :) |
12:12 | <KasperNymand> | Is it a crash or a update of the website? |
12:12 | <Luukland> | euuuhhhh |
12:12 | <Luukland> | crash ^^ |
12:12 | <KasperNymand> | Okay :) |
12:13 | <@Rubidium> | the problem... again... is that there is NO proper webserver |
12:13 | <KasperNymand> | How long will it take? |
12:13 | <Luukland> | around 4 mins if you give the correct commands |
12:14 | <KasperNymand> | What do you mean? |
12:14 | <@Rubidium> | to write a webserver that is proper; probably infinitely long |
12:14 | <KasperNymand> | How long will it take, to the website is up and running again? |
12:14 | <jonty-comp> | or just use lighttpd |
12:14 | * | jonty-comp runs away |
12:14 | <@Rubidium> | about -3 minutes? |
12:15 | -!- | jonty-comp was kicked from #openttd by Rubidium [you know fully well that lighttpd sucks and that the maintainer doesn't care. And if you didn't: http://redmine.lighttpd.net/issues/1283] |
12:15 | -!- | jonty-comp [~jonty@vps.jontysewell.net] has joined #openttd |
12:15 | <George> | Hi. I'd like to ask about FS#2069 |
12:16 | <jonty-comp> | :( |
12:16 | * | jonty-comp likes lighttpd, anyway |
12:16 | <Luukland> | Ghe ghe, jonty-comp, you should have shatt app :P |
12:16 | * | jonty-comp shall, he thinks |
12:16 | <@Rubidium> | hmm, so how to limit apache with it's misbehaving |
12:16 | <George> | Rubidium: the problem that I do not get any building that requires slope code 00 for SW tile and 0C for NE tile |
12:17 | <Luukland> | I also have problems with apache lately, random crashes at random times |
12:17 | <Luukland> | its to drive the users mad! |
12:17 | <jonty-comp> | Rubidium: hmm, I see what you mean |
12:17 | <jonty-comp> | that there is even a 'Wontfix' status is a bit stupid |
12:17 | <George> | http://george.zernebok.net/temp/ECSHousew.grf |
12:18 | <George> | Rubidium: I get no hotel praha |
12:18 | <KasperNymand> | Wohoo! The website is working again. :) |
12:19 | <Luukland> | [18:13] <Luukland> around 4 mins <-- it were 5 :P |
12:19 | <@Rubidium> | KasperNymand: it was 7 minutes ago also |
12:20 | <George> | Rubidium: It looks like OTTD does not try to building with Building flags = 4 on such slope combination |
12:23 | <KasperNymand> | No it wasn't |
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12:39 | <planetmaker> | happy new year folks :-) |
12:39 | <George> | Rubidium: do you have time to speak about FS#2069 or should I ask you later? |
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13:10 | -!- | Alty is now known as NeosaD |
13:10 | <CIA-1> | OpenTTD: rubidium * r18679 /trunk/src/ (station_cmd.cpp waypoint.cpp): -Fix (r16993): tile area of waypoints wasn't correctly given to NewGRFs in case of multi tile waypoints |
13:11 | <CIA-1> | OpenTTD: peter1138 * r18680 /trunk/src/newgrf_station.cpp: -Fix: Whole station area is already correct size. |
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13:19 | <CIA-1> | OpenTTD: peter1138 * r18681 /trunk/src/newgrf_station.cpp: -Codechange: Use existing TILE_LOOP method for iterating trigger area. |
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13:29 | <George> | I've reported the problem under FS#3466 |
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13:35 | -!- | oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [Quit: Utm A½ - Aja 35] |
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13:39 | <planetmaker> | Hm...: "Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non-normal sprite? See the readme for more info. Most likely you're missing files from the original TTD" (r18669) |
13:39 | <planetmaker> | surely I have the base files :-) |
13:40 | <@Rubidium> | planetmaker: is that an error you actually hit, or just a grep of OpenTTD's sources? |
13:40 | <planetmaker> | that's what I got with the macos SDL port when resizing |
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13:40 | <@peter1138> | heh, it is out of date though |
13:41 | <planetmaker> | sure :-) |
13:41 | <@Rubidium> | planetmaker: sounds like some massive memory corruption or so |
13:41 | <planetmaker> | hm. should I reboot? :-) |
13:43 | <@Rubidium> | planetmaker: no, just sounds like something really bad is going on with SDL on Mac OS X |
13:43 | <planetmaker> | hm, I add that there. |
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13:45 | <CIA-1> | OpenTTD: translators * r18682 /trunk/src/lang/ (8 files): (log message trimmed) |
13:45 | <CIA-1> | OpenTTD: -Update from WebTranslator v3.0: |
13:45 | <CIA-1> | OpenTTD: traditional_chinese - 1 changes by josesun |
13:45 | <CIA-1> | OpenTTD: croatian - 36 changes by |
13:45 | <CIA-1> | OpenTTD: czech - 1 changes by martin_meridius |
13:45 | <CIA-1> | OpenTTD: korean - 1 changes by junho2813 |
13:45 | <CIA-1> | OpenTTD: norwegian_bokmal - 5 changes by CyberKenny |
13:45 | <CIA-1> | OpenTTD: rubidium * r18683 /trunk/ (16 files in 9 dirs): -Fix: it's not an other |
13:49 | <planetmaker> | the question is: which "there"? http://bugs.openttd.org/task/3464 (resizing) or http://bugs.openttd.org/task/3447 (SDL). Aslo for SDL it only fails in multiplayer mode... |
13:49 | <planetmaker> | *Also |
13:51 | <@Rubidium> | add it to the resizing one and link to it in the 3447 (3447 depends on 3464) |
13:52 | <planetmaker> | ok |
14:03 | <andythenorth> | building industries on coasts is a headache :( |
14:04 | <fjb> | The water runs away every 6 hours... |
14:04 | <andythenorth> | fjb: funny |
14:04 | <andythenorth> | now if you'd just help write a massive action 2 chain to detect slopes...? |
14:05 | <andythenorth> | :P |
14:05 | <sparr> | how do you implement a buffer depot? |
14:05 | <fjb> | I would start by writing some kind of assembler which takes in something readable and puts out nfo code. |
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14:06 | <andythenorth> | fjb: wouldn't help you much, you'd still need to figure out a lot of tile corners, and the branching logic :) |
14:07 | <andythenorth> | nfo is not the problem for once, it's just a thorny problem |
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14:10 | <@Rubidium> | a problem with UTF8 strings? |
14:15 | -!- | JVassie^ [~TheExile^@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] |
14:16 | <sparr> | it amazes me that ttdpatch still has such a thriving community |
14:17 | <@peter1138> | errr, it doesn't |
14:17 | -!- | llugo [~lugo@mgdb-4db8c07f.pool.mediaWays.net] has joined #openttd |
14:18 | <planetmaker> | does anyone know their download stats? |
14:19 | <sparr> | peter1138: at all = "such" :) |
14:23 | <_ln> | sparr: how surprising is that considering how much more features it has compared to ottd. |
14:24 | <sparr> | _ln: I haven't used it in years, so I don't remember what else it did |
14:24 | -!- | lugo [~lugo@mgdb-4db8dc3a.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] |
14:25 | * | andythenorth sad about how the game implements drawing landscape over foundation tiles |
14:25 | <@peter1138> | hmm? |
14:25 | <_ln> | sparr: me neither, but they e.g. added trams years before ottd did... although the ottd project kind of has the full source code, and ttdpatch does not. |
14:26 | <andythenorth> | patch also enables different ship speeds depending on canal / sea tiles |
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14:47 | <Terkhen> | Hirundo: http://www.tt-forums.net/viewtopic.php?f=33&t=46189&p=844744#p844744 |
14:47 | <Terkhen> | I only had to change this: http://paste.openttd.org/220814 |
14:58 | <rhaeder> | better add hidden input field (token) to your pastebin, else spammer will rule it down :( |
15:01 | <fjb> | Stupid spammers. Who reads pastebin entries which are not linked to? |
15:02 | <Ammler> | _ln: the source of ttdpatch is available too |
15:03 | <_ln> | Ammler: certainly, but not the source of TTD. |
15:03 | -!- | Neon [~Neon@dslb-088-069-242-152.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] |
15:03 | * | Ammler wonders, if there is still something running with native TTD code there ;-) |
15:06 | <Zuu> | IIRC { ... } after case XYZ: is not mandatory in OpenTTD and should only be used if a variable is used in the case-code. |
15:06 | <Zuu> | Right? |
15:06 | <@peter1138> | yup |
15:07 | * | Zuu removes unneccessary {} from the filter sign list patch. Not sure who added them. |
15:07 | -!- | darkmonkey [~josh@94-194-62-217.zone8.bethere.co.uk] has joined #openttd |
15:10 | -!- | K [~Founder@194.50.80.117] has joined #openttd |
15:10 | <K> | hello.... question |
15:11 | <K> | I have a big train network |
15:11 | <Zuu> | Just post your question, and then people can answer your question. |
15:11 | <K> | with say.... 20 trains |
15:11 | <K> | say I built another train station and wanted to add all the 20 trains to now goto this new station aswell |
15:11 | -!- | fjb is now known as question |
15:11 | <Zuu> | Shared orders my friend :-) |
15:11 | <K> | yeah thats the one |
15:12 | <K> | how do I do it? |
15:12 | <K> | I've forgotten :S |
15:12 | <question> | Hello K |
15:12 | -!- | question is now known as fjb |
15:12 | <K> | (been ages since I played this) |
15:12 | <Zuu> | ctrl + goto |
15:12 | <K> | ahh |
15:12 | <K> | ty |
15:12 | <K> | and hello twatface @ fjb |
15:12 | <Terkhen> | K: http://wiki.openttd.org/Shared_orders#Shared_orders_2 |
15:12 | <K> | I mean.... fjb* not twatface |
15:12 | <K> | :p |
15:12 | <Zuu> | But you need to make your existing trains to share its orders first, then add the new station. |
15:12 | <K> | yeah I know how itw orks |
15:12 | <K> | I jsut forgot how to do it |
15:12 | <K> | >< |
15:12 | <K> | (been awhile since I played this) |
15:12 | <K> | lol |
15:13 | <Zuu> | Also ctrl+clone button is good to remember. |
15:14 | <K> | thx Zuu |
15:14 | <K> | :) |
15:14 | <K> | just spent last 30mins googling and sifting thru websites trying to find this info lol |
15:14 | <_ln> | K: there's a wide big button on the bottom of your keyboard, called "space", which is used to separate words from each other. |
15:15 | <Luukland> | or use the right mouse button inside OpenTTD |
15:15 | <Luukland> | it will display some extra information |
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15:16 | <Zuu> | At my keyboard space and return/enter has the same size. Yet I don't use the return key to separate my words. :-p |
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15:17 | * | fjb sends K a bad of ".". |
15:17 | <fjb> | bag of |
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15:27 | <@peter1138> | heh, 20 ... big ... heh... |
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15:38 | <George> | a question about Randomized Action 2 - what is the max value for <nrand> ( Number of set-ids to choose from, must be a power of 2) for houses? Is it 256 or can it 512 and more? |
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15:42 | <Ammler> | is it possible the music volume control doesn't work? |
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15:55 | <Luukland> | version OS? |
15:58 | <@peter1138> | Ammler, yes |
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16:04 | -!- | snorre_ is now known as snorre |
16:07 | <@peter1138> | especially on linux |
16:12 | -!- | roger [~roger@32.142.40.18] has joined #openttd |
16:12 | <roger> | how can I delete openSFX |
16:12 | <planetmaker> | rm -rf / |
16:13 | <roger> | and nothing else? |
16:13 | * | fjb thought about the same. |
16:13 | <@peter1138> | why bother? |
16:13 | <roger> | because I have 50 KB of a 10 MB file |
16:13 | <@peter1138> | hehe |
16:14 | <planetmaker> | roger: you usual file browser will certainly help you |
16:14 | <roger> | is it in /usr/share or in ~ |
16:15 | <+glx> | ~/data I think |
16:15 | <@peter1138> | .openttd/content_download |
16:15 | <planetmaker> | oO |
16:15 | <planetmaker> | I hope you didn't follow all advice blindly ;-) |
16:15 | <+glx> | ha right ~/.openttd/content_download :) |
16:15 | <Terkhen> | good night |
16:15 | <planetmaker> | night Terkhen |
16:16 | -!- | Terkhen [~Terkhen@119.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] |
16:16 | <roger> | just the .tar file or do I have to clear anything else? |
16:16 | <+glx> | just the tar (if it's a tar :) ) |
16:16 | <roger> | ok |
16:16 | <roger> | cool |
16:16 | <roger> | thanks |
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16:17 | <+glx> | on windows using the installer it's a folder |
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16:37 | <@Rubidium> | planetmaker: 29 for 'yesterday', 'today' 27 |
16:37 | <planetmaker> | downloads TTDP? |
16:37 | <planetmaker> | that's a slightly different number than for OTTD :-) |
16:37 | <kd5pbo> | What's planetmaker? |
16:38 | <@Rubidium> | planetmaker: yes, a grep of ttdpatch and zip in the access logs |
16:38 | <kd5pbo> | :D Duh... |
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16:39 | <planetmaker> | thanks for bothering Rubidium :-) |
16:44 | <@Rubidium> | I wondered myself too, and it's quite easy too look up for me |
16:44 | <@peter1138> | ttdp and ottd share more than you might think ;) |
16:45 | <@Rubidium> | looks like people are bored today |
16:45 | <Luukland> | Yeah it has never been so busy on the servers ever |
16:45 | <@Rubidium> | so many bug reports lately :) |
16:46 | <Luukland> | ghe ghe :) |
16:47 | <kd5pbo> | What's ttdp? |
16:47 | <PeterT> | TTDPatch |
16:48 | <planetmaker> | apropos... in depot view... with egrvts and articulated trucks it looks a bit strange |
16:49 | <planetmaker> | Rubidium: I guess you got a whole new user basis with the 1.... |
16:49 | <planetmaker> | (the ... denote what people don't notice anyway :-P ) |
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16:50 | <Luukland> | Well, I like the new scenario settings with 1.blabla |
16:50 | <planetmaker> | scenario settings? |
16:51 | <Luukland> | yeah, now you can change settings (eg max loan) in scenario maker |
16:51 | <Luukland> | like it was in TTDeluxe |
16:51 | <planetmaker> | ah, right. Yes, that's nice to have. |
16:51 | -!- | fjb [~frank@p5485AEF9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] |
16:51 | <Luukland> | around 5.blabla someone hardcoded this, so that it couldn't be changed inside the editor |
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16:55 | <@peter1138> | 5.blabla? i don't remember that version |
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16:55 | <@peter1138> | but i guess it's a future one |
16:55 | <Luukland> | very funny >_< (Referres to: new user basis with the 1.... (the ... denote what people don't notice anyway :-P ) |
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17:01 | <CIA-1> | OpenTTD: rubidium * r18684 /trunk/docs/openttd.6: -Fix: for some "man"s an empty line is an error |
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17:34 | <Zuu> | What about having a standard key for cycling around focusing of edit boxes in any window? |
17:35 | <Zuu> | Filter sign list patch uses the f-key for focusing the edit box, but it would be nice to have something standardized for that. |
17:35 | <Zuu> | What would best fit with the non-(o)ttd world would be to use the tab-key. But that clatches with fast forward in non-debug builds. |
17:36 | <@Rubidium> | or with tab completion |
17:36 | <Zuu> | hmm, yep sure that too |
17:36 | <Zuu> | Is ctrl+tab a good idea? |
17:37 | <Zuu> | (for switching focus) |
17:37 | <@Rubidium> | don't know |
17:37 | <Zuu> | Or shall we use the f-key or something else fairly un-standard. |
17:39 | <Zuu> | I think, redarging your comment on a bug lately that generally windows should not give edit boxes focus by default. Windows like the query string window being an exception since its primarly task is to let users type a string. |
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17:54 | <SpComb> | hmm... can't change difficult settings on a server? |
17:55 | <@Rubidium> | in what sense? Changing them in the config file reverts them? |
17:56 | <SpComb> | rcon ... "set difficulty.construction_cost 2" |
17:56 | <planetmaker> | SpComb: that'd not be multiplayer safe |
17:57 | <planetmaker> | IIRC |
17:57 | <SpComb> | synch it to the clients just like the other patch settings? :/ |
17:57 | <planetmaker> | well, you cannot change all settings |
17:57 | <Luukland> | I do know that if you change rcon ... "set difficulty.vehicle_breakdowns 1" -> rcon ... "saveconfig" -> Next game it is old value again |
17:58 | <@Rubidium> | it's deep into the initialisation, NewGRFs can read it, so those need to be reinitialised... i.e. big mayhem |
17:58 | <planetmaker> | try to change air speed or vehicle pool |
17:58 | <SpComb> | myes, dbsetxl was why I wanted to change it |
18:00 | <fjb> | Famous dbset. You have to play it like it was intended by MB. And ou have to pay the real prices of the vehicles at the high difficulty setting. |
18:00 | <SpComb> | yes, that's what I wanted :) |
18:00 | <SpComb> | what with over a 1.5b€ cash on hand already |
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18:02 | <PeterT> | fonsinchen? |
18:02 | <PeterT> | can you update the TRUNK_VERSION.txt file? |
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18:13 | <sparr> | the problem with TTD as a game is that no matter how difficult you make it, the mechanics are geared towards pure success or pure failure. it is almost impossible to continue barely succeeding. once you are making money, you have more of it than you need |
18:15 | <_ln> | hmm, that was the most accurate and interesting analysis of the year |
18:16 | <murr4y> | that's only if you consider bankcrupcy as failure and everything else as success |
18:16 | <murr4y> | you have to set tougher goals for yourself :) |
18:17 | <_ln> | well.. after a certain point it tends to happen that your income is so big that you can build virtually anything and never need to think about money anymore. |
18:17 | <murr4y> | also, that's not true for multiplayer games.. if you're competing |
18:18 | <murr4y> | you might be filthy rich, but still have rankings just a bit lower than your competitor :p |
18:30 | <fonsinchen> | petert, what's wrong with it? |
18:30 | <PeterT> | it doesn't work against the revision you wrote |
18:30 | <PeterT> | in trunk_version.txt |
18:30 | <PeterT> | lots of failed hunks |
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18:30 | <fonsinchen> | 18678 |
18:31 | <PeterT> | That's not what it says in trunk_version.txt... |
18:31 | <fonsinchen> | http://fickzoo.com/fonsinchen/patches/current/TRUNK_VERSION.txt |
18:31 | <PeterT> | "r18655 |
18:31 | <PeterT> | " |
18:31 | <fonsinchen> | says (for me):r18678 |
18:31 | <fonsinchen> | some browser cache issue? |
18:32 | <fonsinchen> | can anyone else try, please? |
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18:34 | <PeterT> | You are right, fonsinchen, I just tried in Google Chrome |
18:34 | * | Zuu thanks Alberth for nested_widget->index :-) |
18:34 | <PeterT> | a hard refresh fixes it |
18:34 | -!- | Combuster [~eternal@cust-03-55bf402e.adsl.scarlet.nl] has quit [Remote host closed the connection] |
18:35 | <Zuu> | Though, it is kind of neccessary when standard pointer magic isn't possible to determine the index of the focused widget. |
18:35 | -!- | fonsinchen [~alve@brln-4dbc2ff6.pool.mediaWays.net] has quit [Remote host closed the connection] |
18:38 | <PeterT> | @seen Bilbo |
18:38 | <@DorpsGek> | PeterT: Bilbo was last seen in #openttd 1 year, 50 weeks, 0 days, 0 hours, 57 minutes, and 9 seconds ago: <bilbo> nothing wrong, but also nothing good :) |
18:40 | -!- | JVassie [~TheExile^@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] |
18:48 | <@peter1138> | @seen bjarni |
18:48 | <@DorpsGek> | peter1138: bjarni was last seen in #openttd 16 weeks, 3 days, 3 hours, 48 minutes, and 24 seconds ago: <Bjarni> Belugas: there is no reason to write to PeterT. We already know he is unable to read anyway :P |
18:49 | <@Rubidium> | oh wise lord of the OS X port |
18:55 | * | Zuu wishes that the nested lord would be online |
18:56 | -!- | mirQus_ is now known as mirQus |
18:57 | <Zuu> | But maybe the paint-code has an example on how to loop over all widgets (leafs) in a nested widget structure. |
18:58 | -!- | Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] |
18:58 | <+glx> | http://bugs.opendune.org/view.php?id=26 <-- OSX is fun for every projects ;) |
18:59 | <@Rubidium> | well... that's just ironic |
19:00 | <@Rubidium> | Zuu: this->DrawWidgets()? |
19:00 | <Zuu> | Yep, found it. |
19:00 | <Zuu> | Seams each level loops over its childs. |
19:01 | <Zuu> | Would like to iterate over widget 1, 2 , 3 .. END. |
19:01 | <@Rubidium> | why? |
19:02 | <Zuu> | I want to find the next text edit widget. |
19:02 | <@Rubidium> | just look over the nested_array? |
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19:03 | <@Rubidium> | if you want text to be handled properly, it must be in that array so it can be properly handled |
19:03 | <Zuu> | nested_array seams to contain just the top level containers. Or I am intrepreting nested_array_size wrong. |
19:03 | <Zuu> | nested_array_size on the save window gives me the value 3. But there should be more leaf widgets. |
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19:04 | <@Rubidium> | there're only 3 important widgets in that window |
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19:05 | <@Rubidium> | although, 3 in the saveload window? |
19:05 | <@Rubidium> | that sounds wrong |
19:05 | <@Rubidium> | and if it were top level containers... even then it should be more |
19:08 | <Zuu> | hmm, yea your right. As always. My ctrl+tab trigger code doesn't make sure the window is focused. So the first window happens to have 3 "important widgets". |
19:08 | <Zuu> | And that is probably the lower "toolbar". |
19:08 | <@Rubidium> | that sounds plausible |
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19:11 | <Greenbear> | someone there? |
19:11 | <Xaroth> | no |
19:11 | <Greenbear> | no?:( |
19:12 | <Xaroth> | no |
19:12 | <Greenbear> | anyways, im trying to install openTTD in ubuntu, but i got a message that say i'm missing "libicu38" |
19:13 | <Xaroth> | sudo apt-get install .. hang on lemme find it |
19:13 | <@Rubidium> | don't use the Debian Lenny package for Ubuntu |
19:13 | <Greenbear> | what to use then? |
19:13 | <Xaroth> | er, here's one |
19:13 | <@Rubidium> | linux-generic |
19:13 | <Xaroth> | well that one |
19:14 | <@Rubidium> | or use the version from the Ubuntu repository |
19:15 | <Greenbear> | ohh... |
19:15 | <@Rubidium> | and while you're here, don't forget to read known-bugs.txt when you notice that the sound is laggy on Ubuntu |
19:15 | <Greenbear> | in the repository :) |
19:15 | <Greenbear> | that easy :-D |
19:16 | <@Rubidium> | although the known-bugs.txt in Ubuntu's version doesn't mention it; it's a bug on their tracker though, which contains information on how to work around the issue |
19:16 | -!- | lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] |
19:16 | <Greenbear> | huh? |
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19:16 | <Xaroth> | there's an issue, with sound :P |
19:17 | <Xaroth> | http://svn.openttd.org/trunk/known-bugs.txt |
19:17 | <Greenbear> | oki:P |
19:17 | <Greenbear> | but i have to get the files from the orginal game... |
19:17 | <Greenbear> | i got them on my other computer... |
19:18 | <@Rubidium> | Greenbear: Ubuntu installs, by default, a buggy SDL (library we use to talk to the video/audio subsystems) configuration |
19:18 | <@Rubidium> | which causes OpenTTD to use 100% CPU |
19:19 | <Greenbear> | ohh? |
19:19 | <PeterT> | Greenbear, try OpenGFX and OpenSFX |
19:19 | <Greenbear> | have to find those files:P |
19:19 | <Greenbear> | but where to put them? |
19:20 | <@Rubidium> | PeterT: are you really stupid enough to suggest something that doesn't work with the version of OpenTTD in Ubuntu? |
19:20 | <PeterT> | why wouldn't it work? |
19:20 | <Xaroth> | Rubidium: rethorical question :P |
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19:21 | <Xaroth> | PeterT: last time it checked they were still stuck at 0.6.3 :P |
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19:22 | <sparr> | ubuntu has 0.7.5 i think? |
19:22 | <Xaroth> | they do now? |
19:23 | <Xaroth> | improvement :o |
19:23 | <@Rubidium> | sparr: keep dreaming |
19:23 | <Sacro> | arch has 1.0b1 |
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19:23 | <Sacro> | sigh |
19:23 | <Xaroth> | b1 -_- |
19:23 | <Sacro> | idiots putting beta revs in the stable package |
19:23 | <Sacro> | arch has openttd, openttd-svn, openttd-beta openttd-rc |
19:23 | <@Rubidium> | ubuntu has 0.7.1 in their latest "stable" release |
19:23 | <sparr> | this is why i prefer debian's package system |
19:23 | <sparr> | I always ran debian unsable/experimental |
19:24 | <sparr> | testing on servers |
19:24 | <Xaroth> | openttd-svn? |
19:24 | <Xaroth> | that arch's way of implementing nightly or something? |
19:25 | <@Rubidium> | and that's when you considerd Karmic Koala to be stable |
19:28 | <Greenbear> | IT WORKS :) |
19:29 | <sparr> | ubuntu's "stable" release is never as stable as debian stable, and ubuntu's beta releases are far worse than debian unstable :( |
19:29 | <sparr> | I used kubuntu for 3 years, and now ubuntu for 1, and it's time to go back to debian |
19:29 | <Greenbear> | the sound is fine:P |
19:30 | * | Eoin uses window 7 |
19:30 | <Eoin> | +s |
19:30 | <Eoin> | i haet it |
19:30 | <Xaroth> | be glad it's not ME, or vista |
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19:34 | * | Greenbear wants win 7... |
19:34 | <Greenbear> | I liked the RC:) |
19:37 | -!- | Highland [~chatzilla@21-58.bbned.dsl.internl.net] has joined #openttd |
19:37 | * | Rubidium always gets annoyed by Windows' lack of package management and proper default install of (command line) tools |
19:38 | * | Xaroth always gets annoyed by Windows |
19:38 | <Xaroth> | even though I use it as a main OS :P |
19:38 | <Xaroth> | and only because I can game on it properly |
19:39 | <Zuu> | I don't get annoyed at it for the most of the time. |
19:39 | <+glx> | win7 works quite well for me :) |
19:39 | <Xaroth> | I've yet to try that one |
19:39 | <Zuu> | Though for the second time today I got a tiny bit annoyed at MSVC for leaving the run-button disabled. :-s |
19:40 | <Highland> | Hi, i've installed the ECS vectors but i cant find a trainset that supports all the extra products. Is this possible in OpenTTD (1.0 Beta)? |
19:40 | <Xaroth> | have you checked the ECS vector site/topic/whatever ? |
19:40 | <+glx> | ukrs and 2cc should be able to transport stuff |
19:40 | <Xaroth> | should probably be on there somewhere |
19:41 | <Zuu> | That said MSVC is a ton more stable than Borlad :-) |
19:41 | <Xaroth> | lol borland :P |
19:41 | <@Rubidium> | the good old days of dBase :) |
19:41 | <@Rubidium> | where the first 4 characters of a statement were enough |
19:41 | <Zuu> | Even the recent releases of borland hangs every now and then. |
19:42 | <Highland> | ill check the ukrs /2cc sets, the problem is the wiki does not say you need it or how to get it, maybe that could be added. nevertheless good job on the dev-ving :) |
19:43 | <+glx> | they are available in content download IIRC |
19:43 | <@Rubidium> | the wiki is as good as the users updating it :) |
19:44 | <Highland> | ill add my findings there :) |
19:44 | <sparr> | glx: I am giving Win7 six months on my work laptop. I have very few things to complain about, relative to previous versions of windows. So far, 50/50 chance I will keep it on there, but very little chance I will put it on my desktop or servers or netbook |
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19:49 | <+glx> | the only stupid thing is MSVC express not able to compile for x64 |
19:49 | <@Rubidium> | that's not the worst |
19:50 | <@Rubidium> | MSVC professional can't debug x64 .dmps on a 32 bits install of Windows |
19:50 | <Xaroth> | then what is :P |
19:50 | <Xaroth> | er |
19:51 | <@Rubidium> | it can compile and everything, but it can't extract a simple stack trace from a binary file; it shouldn't even need a x86 CPU for doing that |
19:51 | <Xaroth> | odd' |
19:55 | <Zuu> | Oh, yet another OSK bug :-) |
19:55 | <+glx> | K or X ? |
19:55 | <Zuu> | K |
19:55 | <+glx> | ;) |
19:57 | <Highland> | @ glx the 2cc train set works perfect! thanks for the help |
19:57 | <Highland> | ill add this info to the wiki also |
19:58 | <Eoin> | What would you say is the easiest, hassle free Windows compiler |
19:58 | <Zuu> | Hmm, I have made a (yet to be uploaded) modification that adds Ctrl+Tab for cycling focus around the edit boxes of a window as well as doing escape -> unfocus. |
19:59 | <+glx> | Eoin: MSVC express but it's big |
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19:59 | <Eoin> | hmm |
19:59 | <Eoin> | MSVC is free, though? |
19:59 | <+glx> | express version is |
19:59 | <Zuu> | OnKeyPress is never called if a focused edit box has focus and one press Escape. So it shouldn't break anything. |
19:59 | <Sacro> | compiler is |
19:59 | <+glx> | that too :) |
19:59 | <Eoin> | Sacro: i can get it on MSDNAA netherless |
20:00 | <Sacro> | true dat |
20:00 | <Eoin> | hmm, google MSVC |
20:00 | <+glx> | well 32bit compiler ;) |
20:00 | <Eoin> | second result is a linux article |
20:00 | <_ln> | Sacro: compiler vs. what? |
20:00 | <Sacro> | _ln: IDE |
20:01 | <_ln> | Sacro: that's free too. |
20:01 | <Sacro> | for the express edition |
20:01 | <Sacro> | not the whole stuite |
20:01 | <Sacro> | *suite |
20:02 | <_ln> | yes |
20:03 | <_ln> | though i'm not sure what you argued, so i cannot say if i agree or not. |
20:06 | <Eoin> | installing MSVC |
20:07 | <Sacro> | hehe |
20:10 | <Zuu> | (the focus cycle patch: http://bugs.openttd.org/task/3468 ) |
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20:20 | <Eoin> | oh ffs |
20:20 | <Eoin> | gotta restart to finish installing |
20:21 | <Eoin> | kthnxno |
20:22 | <PeterT> | when will this be fixed? http://bugs.openttd.org/task/3427 |
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20:44 | <Zuu> | PeterT: When a fix has been made. Especially if a proper fix is made. |
20:44 | <Zuu> | Ie, it will be done when it is done. |
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21:13 | <_ln> | the 2010 bug attacks: https://issues.apache.org/SpamAssassin/show_bug.cgi?id=6269 |
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21:46 | <Eoin> | hmm |
21:46 | <Eoin> | who is still awake? |
21:46 | * | fjb isn't. |
21:46 | <_ln> | not me |
21:46 | <dragonhorseboy> | you two are |
21:46 | <dragonhorseboy> | elsewise why bother typing :p |
21:46 | <Eoin> | lol |
21:46 | <Eoin> | i need a bit o elp |
21:47 | <dragonhorseboy> | what is it eoin? |
21:47 | <Eoin> | im trying to figure out how to build cargodist, do i need a specific revision? |
21:47 | <dragonhorseboy> | no clue about that sorry heh |
21:47 | * | dragonhorseboy points to the two others |
21:47 | * | fjb points back to dragonhorseboy. |
21:48 | <Eoin> | waah |
21:48 | <dragonhorseboy> | fjb I said "no clue" dummy ;) |
21:48 | <dragonhorseboy> | hehe |
21:48 | <fjb> | You need the version which cargodist says it needs. |
21:49 | <Eoin> | well |
21:49 | <Eoin> | i cant find the "build" or whatever its called for cargodist |
21:49 | <fjb> | The what? |
21:49 | <Eoin> | well |
21:49 | <Eoin> | it mention "git" and stuff |
21:49 | <Eoin> | i got lost there |
21:50 | <fjb> | There are also patches you can apply. |
21:51 | <Eoin> | ive always just got a binary and played |
21:53 | <fjb> | http://fickzoo.com/fonsinchen/patches/against_trunk/ |
21:53 | <fjb> | The name of the patch tells you which version of OpenTTD you need. |
21:54 | <Eoin> | ive got that sorted :P |
21:54 | <Eoin> | 18678 source being snv'd |
21:54 | <Eoin> | svn'd* |
21:55 | <fjb> | Ok. |
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21:58 | <Eoin> | right done |
21:58 | <fjb> | Apply the patch and then compile it. |
21:58 | <Eoin> | tis what im doing :D |
21:59 | <fjb> | Some more readable English would be helpful. |
22:00 | <Eoin> | Ok, well, ive got the .diff file downloaded |
22:01 | <Eoin> | not sure how you "merge" it with openttd |
22:01 | <fjb> | That is done with an utility called patch. |
22:02 | <Eoin> | can i use TortoiseSVN |
22:03 | <fjb> | Don't know. |
22:03 | <Eoin> | i supposedly ca |
22:03 | <Eoin> | n |
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22:14 | <Eoin> | uhm |
22:14 | <Eoin> | fjb |
22:14 | <Eoin> | 4>openttd - 192 error(s), 0 warning(s) |
22:14 | <Eoin> | ========== Build: 3 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== |
22:14 | <Eoin> | is that bad? cause thats without the patch :| |
22:15 | <fjb> | Errors are always bad. |
22:15 | <fjb> | What reported that errors? |
22:15 | <Eoin> | alot of stuff |
22:15 | <Eoin> | oh, building it in Visual C++ |
22:16 | <Eoin> | ill stick to using binaries :D |
22:16 | <fjb> | Don't know about VC++. |
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--- | Log | closed Sat Jan 02 00:00:23 2010 |