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#openttd IRC Logs for 2010-01-10

---Logopened Sun Jan 10 00:00:39 2010
00:02<luckz>05:16:43 < PeterT> I cannot beleive that IS and CargoDist is THIS fun... <- does it actually work these days?
00:02<luckz>last I tried some months ago it sure didn't really
00:02<PeterT>yes, actually, luckz
00:03<PeterT>what didn't work about it?
00:03<luckz>99% chance of crashing whenever you clicked.. just about anything.
00:03<PeterT>it's much more stable now
00:03<luckz>I assume the cargo generated is still a fixed amount X no matter how many destinations you're connected to?
00:04<PeterT>i don't understnad
00:05<PeterT>I'm off
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00:22<shijir>hi guys
00:22<shijir>which server is better
00:33<shijir>anybody here?
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00:44<kickflip>Hi, I was wondering what type of algorithm is used to determine which tiles are currently on the screen
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01:07<Bluelight>Whats the kick command in dedicated win server?
01:24<DaZ_>kicking is baad m'kay?
01:25<welshdragon>Bluelight: please refer to the wiki
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02:49<Terkhen>good morning
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03:05<Pikka>good morning terkhen et al
03:11<@peter1138>no u
03:12<andythenorth>snow snow snow
03:12<Terkhen>the bananas web says that there is a #openttdcoop NewGRF package, but I can't find it at the online content ingame
03:12<andythenorth>ooh....Pikka might have an opinion...or not:
03:12<andythenorth>my brain is bleeding trying to figure out what players need
03:13*Terkhen suspects that the # is the culprit
03:13<Terkhen>either that or my poor searching skills
03:15<Terkhen>I'm downloading it from that link, but I was wondering why it does not show up
03:16<Pikka>andy: my ideas with PBI/TaI is all to do with stockpiling and doing "clever" things with the callbacks. otherwise, industries are all a->b, and "more" industries don't really add anything to the gameplay
03:16<Pikka>Terkhen: it's a pack of multiple grfs, not a grf
03:18<Terkhen>I know, my question is why is there a "#openttdcoop NewGRF package" "NewGRF" listed at , but that "NewGRF" don't shows up ingame
03:20<Pikka>because it's not a real newgrf? I don't know.
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03:30<roboboy>pikka did you ever code a seaplane that can land at seaports eg in Yexo's NewGRF Airports branch?
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03:55*andythenorth ponders a web based 'configurator' for players to customise FIRS
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03:59<Terkhen>you will still get users that will ask why their FIRS does not match the configuration, either because they don't know how to set the parameters correctly or because they thought that the configuration would be magically applied to their game
04:00<andythenorth>Terkhen: this would be a web app that builds a custom FIRS for players. It's not going to happen, but it wouldn't actually be so hard to implement
04:02<andythenorth>the FIRS site is driven by web gui to a python app. The makefile runs from a text file config system using awk. The nighly build server already exists...could be hooked together :)
04:02<roboboy>can I use rcon to fastforward a game?
04:03<Madis>as fastforward relies totally on client pc speed
04:03<andythenorth>if we're burning trees for fuel, do we burn 'wood' or 'lumber' ?
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04:04<Terkhen>I see... it seems like a lot of work, I wouldn't do that just for people that don't check the README
04:06<andythenorth>Terkhen: it would allow customising lots of things about a FIRS grf: what cargos, industries, cargo payment rates, probabilities, intro dates. It would generate a whole new grf on the fly for download.
04:06<andythenorth>It's not going to happen, except with planetmaker, one can never be sure :)
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04:08<Terkhen>as I said, a lot of work :P
04:08<Terkhen>and a GRFID hell
04:08<roboboy>can I change the year with rcon as the server im on with rcon started too early for trains
04:08<andythenorth>Terkhen: yup, and a server-nightmare :)
04:09<andythenorth>wood wood wood, it's good
04:09<@peter1138>roboboy, no
04:10<Terkhen>see you later
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04:13<andythenorth>designing industry sets is educational
04:15<Pikka>is good day to be industrial man
04:15<andythenorth>logic says 'to produce a bulldozer I need more than steel. Like plastic and stuff'
04:15<Pikka>designing/researching any set is educational
04:16<andythenorth>when it comes to playing, the logic changes
04:17<andythenorth>in gameplay logic says "why deliver plastic parts to the machine shop at 2 units = 1units output, when 2 units of plastic can straight to town as goods"
04:17<andythenorth>go /s
04:17<Sacro>so, open pizza tycoon?
04:18<andythenorth>the funny thing is, the longer chain would make more money overall. Get paid for 3 units, instead of two. Earnings per unit raw material are higher.
04:19<andythenorth>But most players don't seem to care, and when I'm playing neither do I
04:19<andythenorth>more steps in the chain != better
04:19<andythenorth>but not enough steps == boring
04:19<andythenorth>ho hum
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04:25*peter1138 plays railroad tycoon
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04:48<Roelmb>Can anybody tell me how to solvea c2228 error (left of '.remove_signals' must have class/struct/union
04:49<@Rubidium>what MSVC?
04:49<Roelmb>with msvc 2008 express
04:50<@Rubidium>so MSVC doesn't support those new style initialisers yet... that's bad
04:50<@Rubidium>(assuming it is that)
04:50<@peter1138>make it support C99
04:50<Roelmb>it is with the traffic light patch
04:50<Roelmb>and how do i need to make it support c99
04:50<@peter1138>you can't
04:51<@peter1138>fix or remove that patch
04:51<@Rubidium>peter1138: why not? Just go to One Microsoft Lane/whatever with a very big bag of money and tell them to do it :)
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04:57<Roelmb>what compiler does support c99
04:58<@Rubidium>new GCCs should; don't know since when though
04:59<@Rubidium>(read: don't know whether GCC 3.4.5, mingw's default IIRC, supports C99)
04:59<Pikka>I think microsoft has enough money, Rubidium. you might need a different incentive...
05:00<@Rubidium>Pikka: but when you *are* the boss of Microsoft you can provide any incentive you want
05:01<Roelmb>nevermind i'll look farther later on
05:01<Pikka>are you the boss of microsoft?
05:01<@Rubidium>Pikka: no, but a big enough bag of money can change that
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05:03<@peter1138>pikka pikka pikka
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05:03<Pikka>peeter peeter pumpkin eeter
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05:08*peter1138 looks for more iron ore
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05:11<andythenorth>peter1138: any under the bed?
05:11<andythenorth>in the cupboard?
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05:14<@peter1138>no, just halfway across the map
05:14<andythenorth>dunno, in that case try building a rail line?
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05:15<@peter1138>i could
05:15<@peter1138>in fact, i did
05:15<@peter1138>it's a bit crowded though
05:15<@peter1138>i'm sure 512x256 games used to feel massive
05:15<@peter1138>mind you there is a lot of water
05:16<@peter1138>and the expensive landscaping means players aren't shortcutting across it, heh
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05:22<andythenorth>funny looking railroad tycoon, I must have missed that version :P
05:23<@peter1138>i got bored of that
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06:06<andythenorth>someone always has to go too far
06:07<andythenorth>spoils it for the rest :|
06:07*Forked is ashamed and moves on to breakfast
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06:32<Nite_Owl>Hello all
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06:40<Nite_Owl>When I go full screen at a native resolution of 1920 x 1080 the icons at the top of the screen disappear completely and my taskbar is still visible - any suggestions?
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06:43<Alberth>your screen displays the first 20 or so lines above the physical screen?
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06:44<Alberth>s/your screen/your monitor/
06:45<Nite_Owl>there is a noticeable black line at the top of the screen if I auto hide the taskbar if that is what you mean
06:45<@peter1138>is your taskbar at the top or bottom?
06:46<Nite_Owl>but there are no icons even if I have it at the bottom
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06:47<Nite_Owl>just had thought - I did bump up the text size setting in Windows 7 to make things easier to read
06:48<Nite_Owl>maybe that caused the icons to be off screen ??
06:49<Nite_Owl>even though everything else is still on screen
06:49<@peter1138>well, more likely switching to full screen failed for some reason
06:50<Nite_Owl>that is what I thought being that the taskbar is still there in full screen mode
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06:50<Nite_Owl>maybe unlock the taskbar ??
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06:52<Nite_Owl>nope - unlocking the taskbar did nothing
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06:54<Nite_Owl>even if I exit the game with the full screen option on and then reload it and restart a game there are still no icons
06:54<Nite_Owl>that is start a new game
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06:55<Alberth>what happens if you set a window against the top in non-full-screen mode, then switch to full-screen? (or is that not possible to do?)
06:55<@peter1138>switch resolution and back again
06:55<Nite_Owl>in non full screen mode the icon are there
06:56<Alberth>so the screen is moved up, it seems, for some reason
06:57<Nite_Owl>let me try something - be back in a bit
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07:44<Nite_Owl>Hello again
07:44<Nite_Owl>Problem solved - sort of
07:45<andythenorth_>hi hi
07:46<Nite_Owl>Full screen mode is a no go unless I turn the display size down to a point that I can barely see anything either on the computer or in the game
07:46<Nite_Owl>Hello andythenorth
07:49<Nite_Owl>I am guessing that is a feature unique to newer versions of Windows
07:51<Nite_Owl>it lets you keep your native resolution but increase the size of what appears on the screen in a rather universal fashion
07:53<Nite_Owl>if you set it too high then some things might not show up on the screen. I am guessing that would be more likely to happen in a non window environment like a game.
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07:55<Nite_Owl>although within OTTD is the first time I have encountered it so far
07:55<Nite_Owl>of course I have only had this puter for less than a week so...
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07:57<Nite_Owl>I will shut up now
07:57<PeterT>My computer always fails to go into fullscreen
07:57<PeterT>"Fullscreen mode failed"
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07:58<Nite_Owl>it did not fail I just lost the icons off the top of the screen
07:59<Alberth>Nite_Owl: want to swap with my Linux system?
07:59<Alberth>with a *very* old CRT monitor :p
08:00<Nite_Owl>no thank you
08:00<Nite_Owl>I just put a 500Mhz Windows 98 machine out to pasture
08:01<Nite_Owl>including a 70 pound, 20 inch CRT monitor
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08:03<Jo>Hi everyone
08:03<Nite_Owl>Hello Jo
08:03<Jo>How are you, I am a new guy here.
08:04<Nite_Owl>I am good - how are you?
08:05<Jo>Yes, but I feel something trouble when playing the OPENTTD...
08:06<Nite_Owl>The guilt of enjoyment perhaps?
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08:07<Jo>Yeah... I spent too much time on it and being blamed by my wife...
08:07<Nite_Owl>A wife and a computer do not mix well
08:12<CIA-2>OpenTTD: rubidium * r18769 /trunk/ (12 files in 6 dirs): -Codechange: replace MiniLZO with the real library. If you're using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
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08:12<Jo>Absolutely yes...
08:12<PeterT>openttd-useful update?
08:13<Jo>I got some patches in, but I don't know how to apply, can you tell how to do it???
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08:14<PeterT>umm, that's against r23...
08:15<@peter1138>a bit old
08:16<Eddi|zuHause>PeterT: i'd assume rather r3903 of openttd and r23 of the patch...
08:17<PeterT>that makes ALOT more sense
08:17<@peter1138>still old :)
08:17<Eddi|zuHause>Jo: anyway, might be more useful
08:19<Jo>In fact, I want to have signal which support yellow signal infront of a red signal.
08:19<Eddi|zuHause>yes, the "advance_signals_v2.patch" should do that for the new path signals
08:21<Jo>Thanks Eddi... But how can I apply in OPENTTD?
08:21<PeterT>you dont
08:21<Eddi|zuHause>Jo: read the wiki articles on "Compiling on <your platform>"
08:22<Eddi|zuHause>where platform might be "MSVC, MinGW, Linux, ..."
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08:22<Nite_Owl>Hello MasterSVK
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08:22<MasterSVK>guys i have a problem and havent found any solution on forums so far
08:23<MasterSVK>i cant move the "mini map" :-/
08:23<SpComb>grr, annoying how the depot GUI doesn't let me drag arbitrary wagons on to their own row
08:23<MasterSVK>when i right click it and move the mose it doesnt move :-/
08:23<SpComb>is this some automagic user-friendlyness feature, or a bug in this old revision? :(
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08:24<Jo>Eddi, If TortoiseSVN necessary for Windows Enviroment???
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08:24<Eddi|zuHause>not necessary, but useful
08:25<Nite_Owl>right clicking on the main screen moves it around?
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08:26<Eddi|zuHause>the technical term is "scrolling"
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08:27<Eddi|zuHause>you can turn on scrolling at edge of the screen instead
08:27<@Rubidium>MasterSVK: what version are you using?
08:27<MasterSVK>the latest beta
08:27<MasterSVK>and i mean the mini map
08:28<MasterSVK>not the main map
08:28<MasterSVK>the one that pops up when you press m
08:28<PeterT>MasterSVK: You really don't *have* to ask on IRC, then make a topic in tt-forums
08:28<MasterSVK>i made
08:28<MasterSVK>but you know
08:28<MasterSVK>i somehow wanna play it
08:29<MasterSVK>and this is really annoying
08:29<MasterSVK>so i thought that maybe someone on irc knows something about it
08:29<@Rubidium>what OS?
08:29<PeterT>Rubidium: Why does MSVC need the libraries from openttd-useful, but MSYS doesn't?
08:29<MasterSVK>w7 pro 64bit
08:30<@Rubidium>does right scrolling the main map work?
08:30<MasterSVK>just sometimes
08:31<MasterSVK>bit its more jumping than scrolling
08:31<MasterSVK>same on the minimap :-/
08:31<MasterSVK>if i press and hold the rmb and move the mouse nothing happens
08:32<MasterSVK>but if i click and move it jumps a bit
08:32<Nite_Owl>could be a sick mouse
08:32<MasterSVK>maybe doesnt like trains or something :-/
08:33<MasterSVK>cause the mouse works perfect everywhere else
08:33<PeterT>peter1138: Is that your UKRS server?
08:33<@Rubidium>MasterSVK: does it behave normally in 1.0.0-beta1 and 0.7.5?
08:33<MasterSVK>let me go try out in the stable release
08:33<Nite_Owl>where else do you right click and move?
08:34<MasterSVK>you have a newer bla bla
08:34<MasterSVK>do i have to uninstall the beta?
08:34<MasterSVK>dl the zip archive?
08:34<PeterT>just get the 0.7.5 zip file
08:35<PeterT>then double-click openttd.exe
08:35<PeterT>(assuming you have either original_windows/OGFX in your shared directory)
08:35<@Rubidium>yes, you can download the zip archive and extract that
08:37<PeterT>Rubidium: Can you tell me why I need the newest openttd-useful to compile the newer releases?
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08:40<MasterSVK>ok does the same in 0.7.5 :-/
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08:41<@peter1138>well, yes
08:41<@peter1138>PeterT, because... it's been updated. duh.
08:41<Nite_Owl>sick mouse
08:41<PeterT>that was there before, peter1138?
08:43<Alberth>PeterT: lzo2 is used for loading save games. Previously that code was included in openttd, now you have to provide it yourself. Useful to do if you want to load existing games
08:44<PeterT>why isn't openttd-useful necesarry for MSYS?
08:45<@Rubidium>MasterSVK: do you by any chance have a different mouse that you can test it with? Given that the bug hasn't been introduced nor noticed in the last year it must be something very specific, so possibly something with the local hardware you're using.
08:46<MasterSVK>just tested
08:46<MasterSVK>the same
08:46<Alberth>PeterT: apparently, MSYS provides useful libraries by itself, like any decent computer should
08:47<PeterT>sounds like microsoft....
08:47<MasterSVK>maybe os related?
08:47<MasterSVK>let me try xpmode
08:48<Alberth>PeterT: Since I am a Unix user, my view is somewhat biased :p
08:48<PeterT>can I ask, why does GCC on linux provide crashlogs, but GCC on windows doesn't?
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08:49<@peter1138>GCC doesn't provide crashlogs
08:50<roboboy>what do I need to pass to make in order to get a bundle from my MSVC compiled exe?
08:50<Alberth>PeterT: Most likely, the kernel of the Win* OS doesn't tell the app it crashed.
08:50<@peter1138>perhaps you mean "openttd built with gcc on linux"
08:50<PeterT>yes ^
08:50<PeterT>Alberth: Umm, why not?
08:51<Alberth>ask the manufacturers in Redmond
08:52<@Rubidium>roboboy: read Makefile.msvc
08:52<MasterSVK>doh i need to reinstall xpmode :-/
08:53<PeterT>wow, I create an entire guide on the MSVC page, and nobody notices it :-P
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08:54<roboboy>hm so I can not use the win32 version of make
08:54<+glx_><Alberth> PeterT: apparently, MSYS provides useful libraries by itself, like any decent computer should <-- it's more MSYS users should be able to compile libs themselves
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08:55<@Rubidium>and that MSYS installations have found themselves to be unstable w.r.t. what include paths work and what paths don't
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08:57-!-glx_ is now known as glx
08:57*roboboy wonders if MS provides a command line tool for creating zips
08:59-!-Guest1539 [glx@2a01:e35:2f59:c7c0:a8a2:dc1f:d192:a5c1] has quit [Ping timeout: 480 seconds]
09:02*Alberth thinks the risks of that happening are not high
09:03-!-Splex [] has quit [Ping timeout: 480 seconds]
09:06<MasterSVK>same in xpmode
09:07<MasterSVK>+ i see the windows mouse in the game along with the game mouse :-/
09:13<@Rubidium>glx: any ideas what else might be buggy when right mouse scrolling doesn't work with a) Windows 7 professional 64 bits, b) at least two different mice, c) 0.7.5, 1.0.0-beta[12]?
09:14<+glx>win32 or win64 ottd build ?
09:16<@Rubidium>MasterSVK: glx's question is meant for you
09:16<@peter1138>do tooltips work?
09:16-!-Rexxars [~rexxars@] has quit [Ping timeout: 480 seconds]
09:21<Ammler>roboboy: 7zip should do that and most probably all other zip tools too ;-)
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09:23<+glx>Rubidium: everything works for me (win7 home premium 64)
09:24<@peter1138>nice to see the 32bpp graphics project totally missed the point
09:25<+glx>they use extra zoom ?
09:26<@Rubidium>peter1138: new slogan for them: "32bpp graphics, missing the point since the 2000s"
09:26<@peter1138>glx, not just that
09:26<+glx>ah they also create new sprites?
09:27<@peter1138>paraphrasing ben robbins, "32bpp graphics is work in progress so there's no need to organise a coordinated effort"
09:30<CIA-2>OpenTTD: rubidium * r18770 /trunk/src/saveload/saveload.cpp: -Fix-ish: don't allow the memory saveload format to be chosen for savegames; it's utterly useless to make a snapshot in memory and then throw that away without doing anything with it.
09:33<@peter1138>and the ground tiles that have been made are extra-zoom, and don't fit in the tile anyway
09:37<MasterSVK>win32 in xpmode
09:37<MasterSVK>and on 7 im running 64
09:37<MasterSVK>sry guys but i run here and there so sry if i dont answer right away
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09:40<Alberth>peter1138: they obviously do not need coordination :p
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09:48<Nite_Owl>which mode are you in when the problem occurs?
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09:57<CIA-2>OpenTTD: rubidium * r18771 /trunk/src/saveload/saveload.cpp: -Codechange: minor cleanups in saveload code
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10:28<BolshajaSvinja>I need little help
10:28<BolshajaSvinja>How I can unban
10:28<DaZ_>no you don't.
10:29<@Rubidium>with unban <ip address> I think
10:30-!-BolshajaSvinja [] has quit []
10:31<PeterT>Rubidium: Easier way == "banlist" -> "Unban <number"
10:32<MasterSVK>happens also in win7 and also when i run it in xp mode
10:33<MasterSVK>ill try on other pc later on
10:33<MasterSVK>but its strange that it happens for both mice
10:35<CIA-2>OpenTTD: rubidium * r18772 /trunk/src/saveload/saveload.cpp: -Feature-ish: allow user customisable compression levels for the zlib compression
10:37<PeterT>Rubidium: Does that mean that de-compression will take longer for more compressed save games?
10:37-!-andythenorth [~andy@] has quit [Ping timeout: 480 seconds]
10:37-!-Nite_Owl [] has quit [Quit: Read You Soon]
10:37<Singaporekid>you is a kf guest pass
10:38-!-JVassie [~TheExile^] has joined #openttd
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10:40<Pikka>but kf
10:40<Pikka>I am in japons
10:40<Pikka>I should be doing other things
10:40<Pikka>mebe in march
10:41-!-roboboy [] has quit [Quit: ajax IRC Client]
10:41<@Rubidium>like drinking sake while eating okonomiyaki :)
10:43<Pikka>yakitori, actually
10:43<Pikka>rode my bike home drunk at 2am on saturday morning, was a good genuine Kochi experience. :P
10:44<@Rubidium>oh yes, those are nice too; especially when you're eating with a few and order all the kinds they have :)
10:44<@Rubidium>already eating a 'typical' Japanese breakfast?
10:45<@Rubidium>i.e. a bowl of hot rice with a fresh (unboiled) egg cracked over it...
10:46-!-MasterSVK [] has quit [Quit: Bye for now!]
10:47<Singaporekid>Or convenience store onigiris
10:48<Eddi|zuHause>convenience what?
10:50-!-andythenorth [] has left #openttd []
10:50<Pikka>rubidium: yep, there were two of us encouraging each other to order one more :P
10:50<Pikka>and I've done the rice and egg thing, for sure
10:51<Pikka>but I've embraced my westernness and eat cereal mostly
10:52<Pikka>eddi has no onigiri
10:53<@Rubidium>ooh... spam onigiri :)
10:53<@Rubidium>I think I'll prefer the spamburger though
10:55<Pikka>looks like bedtimez
10:56<Pikka>darn futons
10:56<@Rubidium>oyasuminasai :)
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10:56<Singaporekid>Sleep under the kotatsu, it's warmtypes
10:56<Pikka>don't even have real tatami in here, just a wooden floor...
10:56<Pikka>not enough room to get the kotatsu out D:
10:56<Pikka>anyway, g'night
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11:09<khm>hello, can some one tell me how to build up relations with a town that won't let me build and has no room for trees?
11:10<Eddi|zuHause>let the busses circle in the city
11:10<khm>i can't build bus stations
11:10<Eddi|zuHause>that's a problem...
11:11<Eddi|zuHause>next time: build the bus stations first ;)
11:11<frosch123>khm: bulldoze lots of trees and replant them :p
11:11<khm>is there any other way? i have tried bribing them, but it didn't seem to help
11:12<khm>wouldn't bulldozing trees piss them off?
11:12<Eddi|zuHause>yes, but when you can't piss them off more than they are already...
11:13<khm>well, you have a point there
11:17<Alberth>or do something else while you wait
11:18<khm>removing the trees then putting them back seems to have done the trick, thank you
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11:22<PeterT>hi Terkhen
11:31<Terkhen>anyone using debian? I'd like to confirm that liblzo2-dev is also the name of the new required package before editing the wiki
11:31<welshdragon>OSX has 2 install disks
11:32<welshdragon>which one has Xcode?
11:34<terjesc>welshdragon: Try one of them first, then the other. (=
11:34<Eddi|zuHause>it's always the other one ;)
11:34<Eoin>google it?
11:34<Eddi|zuHause>dictated by murphy's law ;)
11:35<__ln>welshdragon: the second one.
11:35<Eoin>Second disk
11:35<PeterT>welshdragon: The third disk.
11:35<Eddi|zuHause>it's a conspiracy
11:36<welshdragon>one is the OSX install disk
11:36<welshdragon>the other is the Bundled Applications disk
11:36<PeterT>so what is number two?
11:36<welshdragon>look up
11:37<terjesc>Bundled Applications sounds right.
11:37<terjesc>afaik x code is bundled
11:37<__ln>welshdragon: however, consider downloading a newer Xcode. (unless it's os x 10.6, in which case i'm not sure if there is a newer one).
11:37<Eddi|zuHause>package seems to be called "lzo-devel" on opensuse
11:37<terjesc>in a way
11:38<terjesc>I think I downloaded it from apple.
11:38<welshdragon>... i'll just do that
11:38<terjesc>You have to register and stuff, though.
11:39-!-Singaporekid [] has quit [Quit: Leaving]
11:40<Eddi|zuHause>can i get git log to only show patches that i have committed?
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11:44<Eddi|zuHause>SpComb: why does daylength_factor use a SDTG_CONDVAR instead of a SDT_CONDVAR?
11:44<SpComb>Eddi|zuHause: so that date_type.h doesn't have to include settings_type.h
11:45<PeterT>any reason for this error? >..\src\newgrf.cpp(50) : fatal error C1083: Cannot open include file: 'table/strings.h': No such file or directory
11:45<@peter1138>you didn't build the language files
11:45<Eddi|zuHause>PeterT: you forgot to compile the other projects (lang and strgen)
11:45<Eoin>i didnt?
11:45<Eoin>i pressed compile for all
11:45<PeterT>Eoin: you didn't build the language files
11:45<Eoin>it had 0 errors on language!
11:45<SpComb>what does the "Min. profit" part of the performance rating mean?
11:45<Eoin>3>Build log was saved at "file://c:\ottdsrc\objs\langs\BuildLog.htm"
11:45<Eoin>3>langs - 0 error(s), 0 warning(s)
11:45<SpComb>minimum yearly profit of all your vehicles?
11:45<PeterT>are you sure it was "0 errors" and not "project skipped"?
11:45<@Rubidium>SpComb: tooltip?
11:46<@peter1138>minimum yearly profit of any vehicle
11:46<PeterT>solve: 3(x+4/0)=10
11:46<Eddi|zuHause>SpComb: the vehicle with the lowest yearly income
11:46<terjesc>any wehicle older than a couple of years.
11:46<SpComb>that's a tram with a yearly profit of -500k€ :D
11:46<Eoin>peter1138: i did
11:47<SpComb>well over half the trams make a yearly loss, perhaps a third make more loss than 100k€
11:47<Eddi|zuHause>SpComb: typical cargodist prolbem ;)
11:47<Eoin>strgen compiled, langs compiled
11:47<Eoin>openttd failed badly
11:47<Eddi|zuHause>Eoin: you're doing something wrong
11:48<Eoin>im following wiki step by step
11:48<Eddi|zuHause>Eoin: that's what they all say ;)
11:48-!-mib [] has joined #openttd
11:48<@Rubidium>what version are you trying to compile?
11:48<SpComb>but I officially finished off my game now \o/
11:48<Eoin>which im assuming is the stable one
11:48<SpComb>played it for 72h+ at 4x daylength, 1921 - 2002
11:49<Eddi|zuHause>the latest i got with the dbset was 2009
11:49<Eoin>oh wait
11:49<Eoin>it looks like im using the latest build
11:50<Eoin>how to i get the latest stable one?
11:50<Eddi|zuHause>check out /tags/0.7.5
11:50<Eddi|zuHause>instead of /trunk
11:51<Eddi|zuHause>Eoin: but that doesn't explain your build problem ;)
11:51<welshdragon>right. downloading xcode
11:51-!-lewymati [] has joined #openttd
11:51<welshdragon>going to take half an hour
11:51<Eoin>Path 'tags/0.7.5' already exists
11:51<Eoin>oh dear
11:53<Eddi|zuHause>you didn't check out the entire repository, did you?
11:53<Eoin>i made the folder
11:53<Eoin>checkout, latest
11:55<@Rubidium>trunk @ HEAD complete clean checkout compiles fine in MSVC2008
11:55<Eoin>im trying to compile your latest revision
11:56<PeterT><Eddi|zuHause> you didn't check out the entire repository, did you? <-- I did that when I forgot to write "trunk" after ""
11:56<Eoin>i did put /trunk
11:57-!-Splex [] has joined #openttd
11:57<Terkhen>I have also compiled r18772 in MSVC2008 without no problems
11:57<Terkhen>without problems*
11:58<Eoin>i dont get why im getting problems
11:58-!-heffer [] has joined #openttd
11:58<Eoin>hold on
11:58<Eoin>langs config is debug
11:58<Eoin>strgen debug
11:58<Eoin>version debug
11:58<PeterT>that's good
11:58<Eoin>openttd release.
11:58<Terkhen>that's correct
11:58<PeterT>openttd release, right?
11:58<Eoin>so thats right? damn
11:59<Eoin>build order is strgen, langs, version, openttd
12:01<Eoin>anyone got any ideas?
12:02<Eddi|zuHause>SpComb: i just scanned through an old daylength patch, and it had daily and weekly autosave, those would be handy on longer daylengths...
12:02-!-mib [] has quit [Quit: ajax IRC Client]
12:02<Eoin> Cannot open include file: 'squirrel.h'
12:02<Eoin>Cannot open include file: 'table/strings.h'
12:02<Eoin>something wrong with my includes?
12:02<SpComb>Eddi|zuHause: yes, I had a look at that yesterday, but there's no completely clean way to implement it
12:03<Terkhen>Eoin: you must have missed something at the wiki
12:03<SpComb>Eddi|zuHause: but I guess it would be better to even just hack it in
12:03<Eoin>ive double checked terkhen
12:03<Eddi|zuHause>SpComb: afair it just meant moving the autosave check within date_cmd.cpp(?) and adding some items to the list
12:03<Eoin>i think ive solved it
12:04<@Rubidium>first of all, make sure you haven't made local modification
12:04<Eoin>i had SDK above includes on the list
12:04<Eoin>nah didnt fix it
12:04<@Rubidium>and changing MSVC configuration might do local changes
12:04<Eoin>i havent modified anything
12:04<Eddi|zuHause>SpComb: only problem i remember is that it changed the default from monthly to daily
12:05<@Rubidium>cause it looks like you trashed your 'AdditionalIncludeDirectories'
12:05<Eddi|zuHause>which might be too much...
12:06<Eoin>C:\Users\Eoin\Documents\OpenTTD essentials\shared\include
12:06<SpComb>Eddi|zuHause: and broke any stored settings...
12:06<Eoin>its straight from the .zip
12:06<Eddi|zuHause>SpComb: but that may be solved now by using named settings ("quaterly") etc.
12:06<@Rubidium>not that one
12:07<@Rubidium>as I said... make SURE that there are no local modifications to the project files
12:07<Eoin>ill reload the project
12:07<Eddi|zuHause>Eoin: svn should be able to tell you about modifications
12:07<Eoin>projects has a red !
12:08<Eoin>thus i must of edited it without knowing
12:08<Eddi|zuHause>what's a "must of"?
12:08<Eoin>must have
12:08<Eddi|zuHause>then why don't you say that?
12:08<Eoin>same difference :P
12:08<Eddi|zuHause>after all, we're all speaking a foreign language.
12:09<PeterT>Eoin: when you add the include directories or change the configuration to release, that changes it
12:09<PeterT>you shouldn't worry about that
12:09<Eoin>i reverted the projects
12:09-!-Splex [] has quit [Read error: Operation timed out]
12:09<SpComb>Eddi|zuHause: got a link to the .patch?
12:10<Eddi|zuHause>SpComb: i presume in the old threads...
12:10<Eoin>i should worry, PeterT
12:10<Eoin>as it is now compiling with no errors
12:10<SpComb>it was in the middle of some random thread where I found it yesterday
12:10<Eddi|zuHause>i only have my modified stuff lying around... not sure if that's helpful
12:11<Eoin>i think ive fixed it
12:11<Eoin>now that ive fixed that
12:11<Eoin>i need to figure out how to "patch"
12:12<Eoin>using tortoiseSVN
12:12<Eddi|zuHause>not sure about what i "mod"ed
12:12<Eddi|zuHause>Eoin: right click on the "trunk" directory, and chose "apply patch"
12:12<Eddi|zuHause>Eoin: won't work with hg or git patches
12:12<Eoin>"trunk" directory
12:12<Eddi|zuHause>Eoin: the base of your checkout
12:13<Eoin>the folder with projects, src, os etc/
12:13<Eddi|zuHause>Eoin: the one that contains the "src" directory
12:13<Eoin>ive called that ottdsrc
12:13<Eddi|zuHause>that doesn't matter
12:13<Eoin>oh no
12:13<Eoin>ONE error
12:13<Eoin>========== Build: 2 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
12:13<Eoin>3>..\src\crashlog.cpp(138) : fatal error C1083: Cannot open include file: 'lzo/lzo1x.h': No such file or directory
12:14<Eoin>thats the only error now
12:14<Eddi|zuHause>Eoin: you didn't download the new
12:14<PeterT>update openttd useful
12:14<Eoin>i did
12:14<Eddi|zuHause>changed today
12:14<Eoin>i downloaded it last week
12:14<Eoin>ffs :(
12:14<Eddi|zuHause>read the damn commit messages ;)
12:14<Eoin>just my luck lol
12:14<+glx>thanks to remind me to update it :)
12:15<welshdragon>10 minutes for xcode
12:19<Eddi|zuHause>i can't learn to handle git :(
12:19<welshdragon>hmm, macports seems to have frozn :(
12:19<Eddi|zuHause>how do i get a diff between my local branch and origin/master?
12:19<PeterT>git help git
12:20<Eddi|zuHause>PeterT: that doesn't help me at all...
12:20<Eoin>^^ Now it does that
12:20<PeterT>Eddi|zuHause: What OS are you on?
12:21<Eoin>with the new includes
12:21<PeterT>Eoin: it was working, you stopped it
12:21<PeterT>The build has been canceled at the user's request"
12:21<Eoin>it said Build failed
12:21<Eoin>so i cancelled it
12:21<PeterT>No, it didn't
12:21<PeterT>read the end
12:21<PeterT>it looks fine
12:21<Eoin>yes it did
12:21<Eoin>i saw it
12:22<SpComb>Eoin: ?
12:22<SpComb>Eddi|zuHause: ^
12:22<welshdragon>Eoin: looks fine to me
12:22<Eoin>3> Creating library ..\objs\Win32\Release\\openttd.lib and object ..\objs\Win32\Release\\openttd.exp
12:22<Eoin>3>Generating code
12:22<Eoin>its stuck on that
12:22<Eoin>then it said Build Failed at the bottom
12:22<Eoin>its stuck on that again
12:22<Terkhen>it is not stuck, MSVC is just slow
12:22<SpComb>Eddi|zuHause: pretty much the same as the earlier one, but it shouldn't affect the default or old values for the setting
12:22<welshdragon>Eoin: leave it
12:22<@Rubidium>generating code takes a few minutes with release builds...
12:22<Eoin>hmm, ill leave it this time then
12:22<Terkhen>the Generating code step takes ages
12:22<Eoin>i onyl cancelled it cause it said Build Failed
12:23<PeterT>Eddi|zuHause: "git diff" I think
12:23<Eddi|zuHause>SpComb: yeah, but now they're not ordered chronologically?
12:23<Eddi|zuHause>PeterT: sure, but which options?
12:23<SpComb>Eddi|zuHause: can't always have everything
12:24<PeterT>Eddi|zuHause: "git diff [--options] [--] [<path>…] "
12:24<PeterT>that's what "git help diff" says on my page
12:24-!-Timmaexx [] has joined #openttd
12:25<Eddi|zuHause>PeterT: i can read that myself, but it does still not answer my question
12:25<Eoin>oo err
12:25<Eoin>this does take a while in MSVC
12:25<Eddi|zuHause>is there a git equivalent of "hg view"?
12:25<Eoin> i say that, build succeeded
12:25<SpComb>fonsinchen: perhaps you should update cargodist to a rev beyond r18764 to see if that resolves the tick_counter issues
12:26<Eoin>so where do i find this completed build
12:26<Eoin>"bin" ?
12:27<PeterT> /objs/win32/release
12:27<SpComb>Eddi|zuHause: it would be possible to do that, but then you'd have to translate the values for the GUI from the values for the saveload data, or have a conditional saveload item
12:27<Eoin>that has no folders
12:27<fonsinchen>yes, I should ....
12:27<Eoin>only loys of .cod, .obj
12:27<Eoin>and openttd.exe :
12:28<Eoin>which dosent openn
12:28<Eddi|zuHause>SpComb: afair autosave interval is not saved
12:28<SpComb>Eddi|zuHause: in the .cfg
12:28<PeterT>Eoin: You need to make a bundl
12:28<Eddi|zuHause>SpComb: in the cfg it has textual names now
12:28<Eoin>so i need MSYS
12:28<Eddi|zuHause>SpComb: so unless you update from a very old cfg, it should be fine
12:29<SpComb>hmm, perhaps it would just be enough to assume the config stores the textual index
12:29<PeterT>Eoin: You need both to make a good MSVC bundle
12:31-!-Muxy [] has joined #openttd
12:31<PeterT>read this, Eoin:
12:31<PeterT>I made that section of the guide
12:31<PeterT>and the one about Setting up subversion
12:32<PeterT>and I fixed up the part about compiling "openttd_vs90.sln"
12:32<PeterT>and differentiated win32 and win64
12:35-!-Timmaexx [] has quit [Remote host closed the connection]
12:36<welshdragon>the version of xcode i downloaded is for 10.6
12:37-!-sparrL [] has joined #openttd
12:39<Eddi|zuHause>i'm getting a headache from git...
12:40<SpComb>Eddi|zuHause: <-- thusly then, it fixes the default value back to one month as well
12:40<Eoin>i dont get your SVN bit
12:41<Eoin>step 2
12:41<Eoin>oh wait
12:41<Eoin>yes i do
12:41<Terkhen>soon I'll have to learn git to divide the improved acceleration for road vehicles patch in branches...
12:41<PeterT>what about it?
12:41<Eoin>i get it now
12:41<PeterT>it's pretty forthrigh
12:41<PeterT>ok, good Eoin!
12:42-!-Rhamphoryncus [] has joined #openttd
12:43<welshdragon>does anybody know where i can get xcode for 10.5 (Leopard)
12:43<PeterT>google =
12:43<SpComb>note: setting autosave to daily and fastforwarding with normal daylength makes openttd unhappy
12:43<welshdragon>the developer site has it for 10.6 only
12:44<welshdragon>PeterT: that links to the version i just downloaded
12:44<PeterT>do you have a torrent client?
12:45<PeterT>this is the wrong version?
12:45<welshdragon>it's for 10.6 only
12:46<welshdragon>even that version doesn't work on it PeterT
12:46<Eoin>kefile.msvc bundle PLATFORM=WIN32
12:46<Eoin>[BUNDLE] Constructing bundle
12:46<Eoin>make: *** [bundle] Error 127
12:46<PeterT>Eon: THAT'S OK!
12:46<Eoin>it is?
12:46<PeterT>Eoin: refer to:
12:47<__ln>welshdragon: all the old versions are available at apple's site.
12:48<welshdragon>__ln: i can't find them
12:48<Eoin>where does it output peter
12:48<Eoin>C:\ottdsrc\bin ?
12:49<__ln>welshdragon: they are cleverly hidden, but are there. go to first and log in.
12:49<PeterT>Eoin: C:\ottdsrc\bundle
12:49-!-sparrL [] has quit [Read error: Operation timed out]
12:49*Eoin haz won!
12:49<Eoin>now, to do it all again with a patch
12:50<__ln>welshdragon: after that, it's pretty trivial.
12:50<welshdragon>i only see 3.1.1
12:50<welshdragon>i see it now
12:50<welshdragon>xcode 3.0
12:51<welshdragon>3 hours dowmload
12:51<__ln>welshdragon: no, you want 3.1.4.
12:52<Eoin>he has Leopard
12:52<Eoin>or summin
12:52<__ln>i know, i can read.
12:52<Eoin>oh, nvm then :P
12:52<welshdragon>got iti
12:52<__ln>and by a strange coincidence, 3.1.4 is the latest Xcode that runs on Leopard.
12:53-!-Roelmb [~roelyves@] has joined #openttd
12:53<Roelmb>Hi guys can anyone help me out with windows 7 and mingw
12:54<welshdragon>__ln: ty
12:54<welshdragon>it's going to take 3 hours
12:54*Alberth offers a Linux DVD to Roelmb
12:54<Eoin>Roelmb: i might be able to
12:54<Eoin>as i just used mingw on windows 7 for the first time :D
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12:55<Roelmb>The thing is it locks the files so mingw can't write the data in it so all the hunk's fail
12:55<Eoin>hmm, odd
12:55<Eoin>it didnt do anything like that for me
12:55<Eoin>you on admin account?
12:55<Roelmb>So in very short therms the patch totally fails
12:55<Roelmb>yes i am
12:55<Alberth>you actually get write protect errors, or just 'hunk failed'?
12:56<Roelmb>hunk failed
12:56<Alberth>another cause can be that the patch file format is not recognized
12:56<Roelmb>but when i go look in the map where the files that should be patched stand the files have a lock on them
12:56<PeterT><Eoin> it didnt do anything like that for me <-- Obviously you aren't applying the same patch
12:56<Eoin>he didnt say he was patching to start with :D
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12:57<Eoin>now, petert, how do i go about compiling is+cd
12:57<Alberth>Roelmb: so eg opening with an editor and changing also fails?
12:57<PeterT><Eoin> he didnt say he was patching to start with :D <-- FAILED hunks == what happens during patching
12:57<Alberth>if yes, you better convince the OS to allow modification of the files :)
12:57<Roelmb>no that not when i open it whit notepad++ and change it goes fine but not with migw
12:58<Eoin>you know ive never patched before, PeterT :D
12:58<PeterT>Eoin: It requires a bit of work, ok?
12:58<Eoin>work sounds bad
12:58<Eoin>just send me yours :(
12:58<Roelmb>like with me i could do everything by hand
12:59<PeterT>Eoin: Join #cdis
12:59<Alberth>what program do you use for patching Roelmb
12:59<PeterT>Eoin: Sorry, I mean #cdis2
12:59<Terkhen>either gprof is kidding with me or I am doing something wrong... my unoptimized code filled with virtual functions can't be faster than trunk
13:00*Terkhen goes to recheck everything
13:01<Alberth>Roelmb: that is not single program file, is it? people usually use 'tortoisesvn' or 'patch'.
13:01<Terkhen>I suppose he refers to the version of patch included in mingw32
13:01<Roelmb>i use tortoisesvn and tortoise git but petert said i should use mingw
13:02<Alberth>Terkhen: relative execution speed is more reliable probably
13:02<Terkhen>hmmm... what do you mean?
13:03<Alberth>function f takes x, function g takes 2*x -> g takes twice as much time
13:04<Terkhen>yes, that's how I'm doing it... my unoptimized version takes 80% of trunk time, in past tests it took 120% so I probably messed up somewhere
13:05<Alberth>Roelmb: never used mingw, what command do you enter to patch the source?
13:05<PeterT>patch -p0 -i <filename.diff>
13:06<Terkhen>I always have EOL problems while patching on windows, I don't remember if the same problem is present at mingw
13:08<SpComb>hmm... stolen trees won't work with alpine climate either?
13:08<@Rubidium>Terkhen: gprof isn't very reliable; ever N amount of time it looks at what function it is, so for relatively short functions large variations are to be expected
13:08<Alberth>Roelmb: what are the path names in the patch file? do they start with "a/" and b/", as for example "--- a/src/lang/english.txt" ?
13:09<Roelmb>nope without a just /scr/lang/english.txt
13:09<Alberth>/src ? (with a leading / ?)
13:10<Alberth>Terkhen: how to check for EOL problems?
13:10<Terkhen>I'm using the average time of 100 executions (100 ticks each) for TrainLocoHandler, which is a large function
13:10<+glx>just use gnuwin32 patch
13:10<+glx>msys patch understands only LF
13:10<+glx>while gnuwin32 patch understands LF and CRLF
13:11<Alberth>Roelmb: what glx says :)
13:11<Terkhen>Alberth: convert the patch using unix2dos
13:12<Alberth>Roelmb: or convert the patch as suggested by Terkhen, and try again.
13:12<Terkhen>glx: some subversion create diffs with mixed format (LF at the headers, CRLF at the code), and gnuwin32 patch crashes with them
13:12*Alberth cannot understand that people try development at a machine not intended to development
13:13<Terkhen>at least in windows 7 and vista
13:14<Alberth>oh, so nice. Just fighting the OS is not enough, let's add fighting the tools as well :p
13:14<+glx>hmm indeed I use patch-2.5.9-1-msys-1.0.11-bin.tar.lzma
13:15<+glx>from mingw
13:15<@Rubidium>Alberth: but it is a *win*, so it must be good... otherwise it would be called faildos and gnufail32 patch
13:15<Roelmb>now i'm getting crazy
13:16<Alberth>the offer still stands :)
13:16<Roelmb>a the DVD
13:16<Roelmb>i'll just download it from the internet
13:19<SpComb>hmm... I have German Town Names loaded, but the town names are still as per defaults
13:20<SpComb>ah, you have to change it in the game settings
13:21<Terkhen>I will never go back to developing OpenTTD in windows... providing binaries for my patches is already bad enough, but having to wait for 30s or more to recompile changes in a single file is a nightmare
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13:25<Eddi|zuHause><Terkhen> soon I'll have to learn git to divide the improved acceleration for road vehicles patch in branches... <- please, learn hg instead...
13:26<+glx>yes hg is better :)
13:26-!-Eoin [] has quit [Read error: Connection reset by peer]
13:27<Terkhen>I'll follow your advice: I just need a version control system that does branching, merging and not gives me many headaches
13:28<Eddi|zuHause>git has given me way more headaches that hg yet ;)
13:30<Terkhen>I had enough in the subject were I learnt about subversion: we were only allowed to use tortoisesvn :S (the teacher was either crazy, really hated us or probably both)
13:31<Eddi|zuHause>you had a course about svn?
13:31<Eddi|zuHause>we only had a course where they said "here's the CVS login, go ahead"
13:32<Terkhen>software engineering, he only mentioned that we had to use tortoisesvn in our project and gave us an outdated tutorial
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13:35<SpComb>hmm, PBI has a "1 = Food processing plants and breweries produce food in temperate, instead of goods" parameter
13:35<SpComb>what's that used for?
13:35<frosch123>if you have houses that accept food
13:35<SpComb>what townsets do?
13:35<PeterT>SpComb: Can you give me the number for your server?
13:36<frosch123>no idea, maybe ttrs
13:37<SpComb>PeterT: it's offline
13:38<PeterT>too bad :-(
13:38<SpComb>frosch123: doens't seem so - mainly I was wondering if it might have been related to alpine
13:38<SpComb>I'd really love the play alpine, but it's a bit iffy with no food
13:38<Eddi|zuHause>so.. who's excited about scrubs?
13:39<@peter1138>TaI supports food, iirc
13:39<frosch123>SpComb: then use canset or similiar sets
13:39<frosch123>alpine is pointless
13:39<Sacro>Eddi|zuHause: scrubs?
13:39<frosch123>it conflicts more with up-to-date grfs than it adds features
13:39<Eddi|zuHause>Sacro: just a question, whether that new series remake is worth it
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13:40<@peter1138>bah, what engines to choose once PJ1K has run out? :()
13:41<frosch123>cheat the yeap :p
13:41<SpComb>frosch123: snowy stuff and varying seasons is nice
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13:42<frosch123>but there are various other sets out there which provide that
13:42<Eddi|zuHause>SpComb: i can tell you what i changed in alpine to make it useful
13:42<andythenorth>peter1138: NARS 2
13:42<@peter1138>not loaded
13:42<SpComb>Eddi|zuHause: it would be interesting to hear, I forgot what it was that you modified when you mentioned it earlier
13:42<andythenorth>the Americans took over UK freight anyway
13:45<CIA-2>OpenTTD: translators * r18773 /trunk/src/lang/ (7 files): (log message trimmed)
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: afrikaans - 6 changes by burgerd
13:45<CIA-2>OpenTTD: croatian - 36 changes by
13:45<CIA-2>OpenTTD: danish - 3 changes by mgarde
13:45<CIA-2>OpenTTD: dutch - 86 changes by Hirundo
13:45<CIA-2>OpenTTD: french - 1 changes by glx
13:46<Eddi|zuHause>SpComb: i replaced this line to disable the industries: " 1060 * 6 07 9A 01 \71 00 00"
13:48<Eddi|zuHause>and with "awk /'\t 00 07'/ alpine.nfo" you get all houses, add properties like "0F FE" [=food -2] to the houses that you deem appropriate
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13:48<Eddi|zuHause>there's a list of the houses in the newgrf specs
13:49<SpComb>disable the temperate industries that alpinew.grf introduces?
13:49<SpComb>I'll be using the TTRS houses
13:49<Eddi|zuHause>allows you to load another industry set
13:50<SpComb>although... TTRS3 readme sez: "Changes in v3.02:
13:50<SpComb>-Added food acceptance to houses A..E
13:50<Eddi|zuHause>you should be able to add TTRS houses anyway
13:50<Eddi|zuHause>houses don't conflict as much as industries
13:50<SpComb>but as far as I can tell, TTRS houses don't accept food?
13:50<Eddi|zuHause>but i dislike TTRS
13:51<Eddi|zuHause>houses probably won't accept food if food is disabled by the industry set
13:51<Eddi|zuHause>not sure if that's how it works
13:51<SpComb>hmm yes, they do once I tell PBI to produce food
13:53<SpComb>but only on temperate, it seems
13:53<PeterT>SpComb: we have and CDIS server up
13:54<Ammler>Eddi|zuHause: so you mainly use the alpine grf just for the temperate terrain in arctic?
13:54<Eddi|zuHause>Ammler: yes, and the snow-aware houses
13:55<Eddi|zuHause>but now the houses accept food and i can use PBI
13:55<SpComb>Eddi|zuHause: so I presume TTRS already defines food acceptance for its buildings, it just doesn't do that in arctic...
13:55<Eddi|zuHause>unfortunately, the brick chain is not compatible with arctic :(
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13:56<Terkhen>hmmm... I think of my small optimizations finally paid off :)
13:57*Terkhen starts rechecking everything
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14:01<Eddi|zuHause>SpComb: am i seeing this right that you didn't bump SAVEGAME_VERSION?
14:01<SpComb>Eddi|zuHause: no, because this is mainly for use with cargodist...
14:01<SpComb>cargodist "bumps" the saveload version to 250
14:03<Eddi|zuHause>so cargodist only expects 4 more version bumps??
14:03<@Rubidium>Eddi|zuHause: it just doesn't do version bumps
14:03<Eddi|zuHause>hm... that's not good for long term "testing"...
14:03-!-Splex [] has quit [Ping timeout: 480 seconds]
14:04<@Rubidium>but good for getting the brokeness out of savegames
14:04<Eddi|zuHause>how am i going to play a game for half a year without updating?
14:05<@Rubidium>without cargodist
14:05<Eddi|zuHause>how am i going to play a game for half a year without cargodist?
14:05<@Rubidium>without updating
14:05<Eddi|zuHause>what if the bucket has a hole?
14:06<@Rubidium>then reroute the flow from the hole to the top of the bucket so it refills itself
14:06<Ammler>Eddi|zuHause: that is a missing feature of all big patches, also IS
14:07<Eddi|zuHause>i can't imagine it being such a huge problem
14:07<Eddi|zuHause>the miniin managed it fine...
14:08<@Rubidium>only after I showed him how to do it, and even then it was most of the time me or glx that did it...
14:09<SpComb>bah, can't make sense out of this NFO :P
14:09<SpComb>I presume it would be perfectly possible to hack TTRS to accept food in alpine, but...
14:10<Eddi|zuHause>SpComb: like i said, the acceptance of TTRS is dependent on an industry set providing food
14:10<Eddi|zuHause>SpComb: but alpine disables food
14:10<SpComb>hmm... but if you have alpine, and also PBI?
14:11<Eddi|zuHause>SpComb: because i added that line that skips all industry related stuff from alpine
14:13<Eddi|zuHause>SpComb: i didn't test TTRS, because i hate it
14:13<Eddi|zuHause>houses just aren't supposed to be green...
14:14<Alberth>finally an environmentally friendly house :p
14:14<SpComb>what's the original '07 88 04 \7GG 6D 62 08 00 01' check for? Some other GRF?
14:14<Muxy>Hello tycooners, about new widget system, is there some doc around in the wiki or somewhere else ?
14:14<Eddi|zuHause>SpComb: that's the "newcargo[w].grf"
14:14<Alberth>somewhere else, let me find it again
14:15<PeterT>Windows 9x failed :-(
14:15*fjb knows a lot of green houses.
14:15<Eddi|zuHause>SpComb: that check only skips the next line (factory?)
14:15<Eddi|zuHause>my line skips to the end of the file
14:15<Muxy>thxs Alberth, running on it...
14:15<Alberth>there is a pdf there
14:16<Muxy>is there any wizzard ? hehehe
14:16<Alberth>also, there is doxygen documentation, which is more up to date
14:16<SpComb>Eddi|zuHause: well, once I 'fix' that sprite and load PBI, the TTRS towns accept food
14:16<Alberth>Muxy: sure, your wizard is sitting between the chair and the keyboard
14:16<Muxy>yeap but its how to declare the stuff, not sure that doxy will tell me
14:16<Eddi|zuHause>SpComb: that's exactly what i said it would do ;)
14:17<SpComb>indeed, I just didn't believe you
14:17*Muxy has some kind of magic then
14:17<SpComb>thought it might have been climate-dependant, but that doesn't make any sense - disabling food on arctic :P
14:17<SpComb>nice to see that they still accept both food and goods
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14:19<Muxy>hum, beautifull PDF, nice work Alberth.
14:19<Alberth>LaTeX did most of the work :)
14:20<SpComb>next issue: the terragen fails to place any towns above the snowline...
14:21<SpComb>but that's just a question of Terrain Type and Variety distribution
14:21<SpComb>introudction any variety makes the mountains way too small
14:22<Eddi|zuHause>SpComb: it fails to place towns on non-flat tiles
14:22<Eddi|zuHause>nothing to do with snow line...
14:22<SpComb>Mountanious + Low seems to work ok
14:23<Eddi|zuHause>you can also reduce the roughness
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14:24<SpComb>a delicate balance - then the terrain becomes too boring to build on :(
14:24<Eddi|zuHause>just the guy i wanted to "lynch" [is that a word?]...
14:25<Eddi|zuHause>SpComb: on high roughness i rarely could place a station at all...
14:25<Eddi|zuHause>maybe that got better with the variety distribution
14:25<@peter1138>if you mean gang up on and beat in retaliation, yes
14:25<Eddi|zuHause>peter1138: that sounds like what i had in mind ;)
14:26<PeterT>has anyone managed to create MSVC binaires with the correct GIT version numbers?
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14:26<Eddi|zuHause>fonsinchen: so, what has made you decide to shit on savegame compatibility?
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14:38<PeterT>during the time that MSVC says "Generating code", what does it d?
14:38<PeterT>what kind of code?
14:38<fonsinchen>Eddi|zuHause: It's very complicated to maintain savegame compatibility in patches.
14:38<@peter1138>it generates code
14:38<@peter1138>machine code
14:38<@peter1138>you don't half ask the stupidest questions
14:39<PeterT>the .exe?
14:39<welshdragon>peter1138: that's why he got 'biggest spammer'
14:39<fonsinchen>There's also different dimensions of savegame compatibility.
14:39<SpComb>hmm... stolen trees don't really work on alpine
14:40<PeterT>I was hoping for a more in-depth answer
14:40<PeterT>not "doh, it generates code, ur a spamma!"
14:40<fonsinchen>A given version of cargodist is compatible to the trunk version it belongs to and all previous trunk version. It's not compatible to cargodist versions which belong to a trunk version with lower savegame version.
14:41<welshdragon>SpComb: ololol
14:41<SpComb>fail :(
14:41<@peter1138>the trees have shaken their branches
14:41<sawtooth>snow-proof trees
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14:42<Eddi|zuHause>fonsinchen: yes, but what made you decide against the "miniin" system, that both maintained trunk compatibility and (limited, but useful) patch compatibility
14:43<__ln>does someone know what happens if one misses a connecting flight due to lengthy passport control / other stuff in the USA?
14:43<andythenorth>you get to see more of an airport?
14:44<andythenorth>if it's continental, your connecting flight was probably (a) overbooked and (b) late anyway
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14:44<@Rubidium>depending on how you got the ticket, you're screwed or the company where you bought the ticket has to pay because they gave you tickets with a too short connection time
14:44<fonsinchen>Eddi|zuHause: the additional work required
14:44<Eddi|zuHause>__ln: i'm sure you get to meet many people saying "why should _I_ care?"
14:45<Eddi|zuHause>fonsinchen: that's the thing, i don't believe there's much work beyond the initial setup
14:45<@Rubidium>having said that... why would anyone want to go to the USA now?
14:45<__ln>let's assume the whole trip is on one ticket, sold by one company.
14:46<@Rubidium>read the tiny letters of the agreement; it should be covered there, if not... assume the worst
14:47<fonsinchen>Eddi|zuHause: I'd have to write conversion methods for my own old versions in addition to those for the latest trunk version. It'd get messy.
14:48<__ln>welll... the connection is only 1d 16h by greyhound.
14:49<Eddi|zuHause>__ln: go by train. it'll be 7 times the time for only twice the price as plane...
14:49<Eddi|zuHause>and you might get to meet summer glau ;)
14:49<__ln>right, except i don't believe there are trains in the US and A
14:49<@Rubidium>just hope she doesn't terminate you
14:50<Eddi|zuHause>(or maybe i just watched too much The Big Bang Theory ;))
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14:51<SpComb>Eddi|zuHause: so is distributing a modified alpinew.grf a big no-no?
14:51<Eddi|zuHause>SpComb: it's complicated...
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14:51<@Rubidium>grfdiff/grfmerge ?
14:52<Eddi|zuHause>SpComb: technically, the license doesn't allow modifying
14:52<@Rubidium>but German law does for compatability reasons, right?
14:52<SpComb>(or rather, distributing a modified version)
14:52<Eddi|zuHause>SpComb: but german copyright allowes distributing modifications "for providing compatibility"
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14:53<Hirundo>Do towns ever build tunnels?
14:53<Eddi|zuHause>Hirundo: no
14:54<Eddi|zuHause>Hirundo: but they expand through tunnels if you build them
14:54<Hirundo>Ok, thanks for the info
14:54<Ammler>MB would allow you, if you ask...
14:55<Eddi|zuHause>SpComb: but i wouldn't distribute my "hack" like this, the proper way would be adding a parameter
14:55<__ln>seriously, wtf, company A sells flights with plane change at Dallas with as little as 1h 15m of time between flights. and the "baggage acceptance cutoff time" is 40 minutes.
14:55<SpComb>I guess it's best to change the GRF ID, name and descr?
14:55<SpComb>Eddi|zuHause: true
14:55<SpComb>that should be simple
14:56<__ln>so one has 35 minutes to get out of the plane, get through the passport/immigration control, fetch the baggage, and re-checkin them.
14:57<@Rubidium>there's one thing you can be fairly sure of, 1h 15 isn't enough time to get your checked bags through customs
14:59<PeterT>Rubidium: Thanks for telling me about adding it to global PATH
14:59<Eddi|zuHause>i guess it's different when you switch between international flights or from international to national flights
14:59<PeterT>the git for MSVC
14:59<PeterT>works perfectly
14:59<Eddi|zuHause>because we didn't even get to see our baggage when we switched planes in iceland
14:59<Eddi|zuHause>back in 2000, when flying was "easy"
14:59<@Rubidium>Eddi|zuHause: iceland != USA
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15:00<Eddi|zuHause>Rubidium: exactly, there it was two international flights, so you never left the international part of the airport
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15:01<@Rubidium>Eddi|zuHause: in Dulles it took longer for the bags to finally show up than to get through immigration, and the queues for immigration were *long*
15:01<__ln>Eddi|zuHause: but as far as i understand, you'd need to go through customs (with your baggage) at the first place you arrive at.
15:01<Eddi|zuHause>i think we flew frankfurt->iceland->JFK and baltimore->iceland->frankfurt
15:01<@Rubidium>Eddi|zuHause: and for USA international airport -> whatever-in-the-US == national flight
15:01<Eddi|zuHause>and we went new york->philadelphia by train and philadelphia->washington by bus
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15:02<Eddi|zuHause>Rubidium: that's why i said, it's going to be different
15:03<Eddi|zuHause>back in 2000, immigration was filling out a form that said you aren't going to murder the president, and the guy asking whether you're here for business or as tourist...
15:04<__ln>company A would just have damn cheap flights, ~540€ helsinki - california
15:04<SpComb>although... now the dbsetxl gets disabled
15:05<Eddi|zuHause>yeah, it checks the grfid
15:06<SpComb>meh, so not a good idea changing the grfid after all
15:08<Ammler>what about creating a dummy industry with the id of the cargoset?
15:08<Ammler>dummy newgrf*
15:08<Eddi|zuHause>Ammler: doesn't do the same thing
15:09<Ammler>ah, you skip rest
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15:17<SpComb>on to the next topic, how safe is it to raise the values of MAX_LENGTH_VEHICLE_NAME_BYTES/PIXELS
15:17<SpComb>it's currently 13b/150px, which isn't very much
15:18<SpComb>er, 31b
15:18<SpComb>(but it's mainly the 150px that limits name lengths)
15:18<@peter1138>try it ;)
15:21<SpComb>250px just and just fits into the default vehicle window width
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15:33<CIA-2>OpenTTD: frosch * r18774 /trunk/src/vehicle_gui.cpp: -Change: Consider callback 19 only broken after subcargos 0 to 255 have been used, instead of stopping at 15.
15:35<Eddi|zuHause>frosch123 is reading the forum, i see ;)
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15:38<frosch123>yeah, it is a lucky forum. it has petert to apply&compile patches, and eddi to report subversion messages :p
15:39<welshdragon>i have xcode
15:40<PeterT>wow, long download, eh?
15:40<welshdragon>PeterT: what was i compiling?
15:40<PeterT>cargodist + IS?
15:40<Eddi|zuHause>frosch123: it's not my fault that you are too slow to submit forum posts ;)
15:40<welshdragon>i think it was
15:40<welshdragon>or it was the patch that SpComb made
15:41<frosch123>Eddi|zuHause: i was wondering how to provoke mb to answer "ottd should disable broken grfs"
15:41<frosch123>(which would hit dbset :p)
15:41<Eddi|zuHause>welshdragon: that's the daylength patch, that doesn't need merging ;)
15:42<Eddi|zuHause>frosch123: ah. so by "some grfs" you mean "the dbset"? ;=)
15:42<welshdragon>so only a binary making?
15:42<frosch123>it is one of them, yes :)
15:43<Eddi|zuHause>so, how does The Patch handle it?
15:43<frosch123>did not look, likely similiar
15:44<Eddi|zuHause>hm... i learned a new word: "disappearify"
15:44<frosch123>i guess it is quite likely that dbset was some testcase for the it, so it was written accordingly :p
15:45<PeterT>whatever happened to the binaries made here?
15:45<Eddi|zuHause>PeterT: those were manually started builds by the compile farm
15:46<PeterT>I see
15:46<PeterT>why aren't they made anymore?
15:46<Eddi|zuHause>PeterT: rather "why were they made in the first place?"
15:47<SpComb>bleep bleep merge conflict
15:47<Eddi|zuHause>PeterT: technically, the compile farm is open for major projects to reserve a regular "nigtly" spot
15:48<PeterT>and since cargodist isn't updated every day
15:48<Eddi|zuHause>if the patch author requests it, and a dev approves
15:48<Eddi|zuHause>"nightly" doesn't automatically mean "every day"
15:49<Eddi|zuHause>i think the miniin had twice a week
15:50<PeterT>@commit 18772
15:50<@DorpsGek>PeterT: Commit by rubidium :: r18772 trunk/src/saveload/saveload.cpp (2010-01-10 15:35:13 UTC)
15:50<@DorpsGek>PeterT: -Feature-ish: allow user customisable compression levels for the zlib compression
15:50<PeterT>How is that customized?
15:51<Eddi|zuHause>PeterT: in the .cfg, i presume
15:51<PeterT>So, 1 would be most compressed and 7 least?
15:51<PeterT>or other numbers
15:52<Eddi|zuHause>no... 0 [lowest] through 9 [highest] i believe
15:52<Eddi|zuHause>with default being 6
15:52<@Rubidium>still lzma is better :)
15:52<@Rubidium>~10% smaller with same CPU usage
15:52<PeterT>with higher compression comes higher de-compression time?
15:52<SpComb>cargodist doesn't merge cleanly with latest trunk anymore, presumeably after the v->tick_counter change :(
15:53<PeterT>@seen fonsinchen
15:53<@DorpsGek>PeterT: fonsinchen was last seen in #openttd 1 hour, 6 minutes, and 24 seconds ago: <fonsinchen> Eddi|zuHause: I'd have to write conversion methods for my own old versions in addition to those for the latest trunk version. It'd get messy.
15:53<Eddi|zuHause>PeterT: that's likely why he has not updated it yet
15:54<welshdragon>libiconv is taking ages to get
15:55<Eddi|zuHause>welshdragon: get a real operating system
15:55<welshdragon>Eddi|zuHause: f.u.
15:55<Eddi|zuHause>yes, funny me ;)
15:56<welshdragon>Eddi|zuHause: at least it isn't hardware that is the issue
15:56<welshdragon>it's a library
15:56<Eddi|zuHause>welshdragon: speaking of which, what happened to your ram?
15:56<welshdragon>it works
15:57<welshdragon>couple of BSOD's on 7 after i reboot
15:57<welshdragon>but it works
15:57<Eddi|zuHause>welshdragon: anyway, why is it more difficult than "<packet-manager> install libiconv-devel"?
15:58<welshdragon>Eddi|zuHause: i am following the wiki
15:59*SpComb tries a 365.0K .patch
15:59<PeterT>welshdragon: Once you compile clean trunk, can you tell me how long it takes on a Mac?
15:59<welshdragon>PeterT: sure
15:59<ashb>welshdragon: if you'r on OSX i recomend homebrew over macports/fink
15:59<PeterT>Linux is the fastest
16:00<PeterT>then MSVC on a good windows computer
16:00<welshdragon>ashb: a bit late for that
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16:01<PeterT>welshdragon: What step are you on?
16:02<welshdragon>To compile a static binary (for redistribution) you will need these as well:
16:02<welshdragon>sudo install fontconfig
16:03<PeterT>welshdragon: read the warning, it mentions GIT, and that's what you will need to get cargodist
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16:04<welshdragon>at the moment i can't do anything
16:06<Alberth>Eddi|zuHause: assuming the package manager does not crash when started, like mine atm :p
16:09<SpComb>Rubidium: r18774 fails to compile with ./configure --without-liblzo2 - two "error: ‘LZO_SIZE’ was not declared in this scope" in saveload/saveload.cpp
16:10<@Rubidium>bah... what's using LZO_SIZE outside of the LZO code... bad code
16:19<welshdragon>./configure doesn't work
16:19<Noldo>my money is on user error
16:20<Terkhen>I don't get enough precision using gconf... at the same build, "cumulative seconds" can vary from 0.76 to 3.22
16:20<Terkhen>it is too noisy to get any conclusions
16:21<welshdragon>i CD'd into /mark/openttd/src
16:21<CIA-2>OpenTTD: rubidium * r18775 /trunk/src/saveload/saveload.cpp: -Fix (r18769): non-LZO code used LZO defines, also replace #define with static const uint and add some documentation.
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16:21<PeterT>welshdragon: Update your source
16:21<welshdragon>that was the fault
16:21-!-Brianetta [] has joined #openttd
16:21<welshdragon>i was in /src
16:21*Terkhen will give TIC TOC another try
16:21<welshdragon>i should have jut been in /openttd
16:22<PeterT>welshdragon: Do you have LZO library?
16:23<welshdragon>i'll install it afterwards
16:23<welshdragon>at the moment i want to figure out why make isn't working
16:24<welshdragon>(as that is what the wiki says, and yet it causes errors)
16:24<Terkhen>you should install compilation requirements before trying to compile
16:25<welshdragon>well, that's funny
16:26<welshdragon>as there is no mention of that on the wiki page
16:26<Terkhen>that requirement was introduced today
16:26<Terkhen>I suppose nobody has still updated the wiki for your platform
16:26<welshdragon>and i've got no idea how to get that lobrary
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16:27<Terkhen>which OS are you using?
16:27<Terkhen>hmmm... sorry, I don't know about it
16:28<PeterT>welshdragon: Ask in #openttdcoop.devzone, planemaker is there
16:28<PeterT>he is a mac user
16:29<KenjiE20>I'm pretty sure he's here too tbh
16:33<Terkhen>I wonder why I have 130 tunnel connection adapters at Windows 7
16:34<Terkhen>I have to grep ipconfig output to know my IP, because the output is too long
16:37<Alberth>just to make you lost in the maze of tunnels
16:41<SmatZ>vmware adds ~8 virtual adapters
16:41<__ln>"In the interest of safety, if the flight is full and you have not reserved an additional seat, you may not be allowed to board if your build does not permit you to sit comfortably in a single seat."
16:43<Terkhen>I suppose at least some of them are caused by virtualbox, but 130 is just ridiculous... after googling it seems to be related to IPv6
16:43<Terkhen>I'll have to live with them
16:43<SpComb>hmm, still some of the original buildings show up in alpine towns with TTRS loaded and the first param set to 0
16:43<SpComb>guess it's one of those alpine things
16:44<PeterT>how does git take so long just so Initialize a repo in a folder???
16:45<CIA-2>OpenTTD: frosch * r18776 /trunk/src/vehicle_gui.cpp: -Codechange: Use SmallVector to collect refit options.
16:46<frosch123>git is known to be slow on win
16:48<Eddi|zuHause>__ln: it's like hurley from lost ;)#
16:48<SpComb>__ln: ./configure --enable-lean
16:50*SpComb trialed a r18774 + cargodist + is2 + daylength + misc other fixes with alpine + pbi + dbsetxl + ttrs
16:51<SmatZ>"worked" as in "intro screen showed without crashing"? :)
16:51<Terkhen>TIC TOC seems to be more precise... let's see if I stop getting strange results
16:51<SpComb>no, worked as in "short multiplayer game with two players/companies, some IS-style busses and farm + food transport"
16:51<PeterT>who did you play with?
16:51<PeterT>I wasn't invited :-(
16:51<SpComb>just a short 15min game with a friend
16:52*SpComb feeds PeterT
16:52<SpComb>although I wouldn't publish a build, since it's got some cargodist merges by meself in it
16:52<PeterT>I'm not going to
16:56<PeterT>SpComb: I'm more interested in the "misc other fixes"
16:56<SpComb>the stuff in that dir
16:56<SpComb>vehicle-name-length, cargodist-is2-linkgraph, daily-autosave
16:56<PeterT>daylenght, minimap fix, and daily autosave?
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17:22<welshdragon>Waiting for lock on /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_textproc_libiconv/work/.macports.libiconv.state
17:22<welshdragon>that's been like that for 30 minutes
17:23<Eddi|zuHause>means you have something open that blocks it
17:23<welshdragon>i may have to restart
17:24<@peter1138>install a real os?
17:24-!-welshdragon [~markmac@] has quit [Quit: welshdragon]
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17:26<__ln>macports is not a part of OS X.
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17:31<PeterT>why don't you consider OS X a real OS?
17:36<Eddi|zuHause>because it isn't
17:36<PeterT>why though?
17:36<ashb>its more of a real OPS than windows is
17:36<PeterT>because of it's developing?
17:37<Eddi|zuHause>it isn't even supported by openttd, it can't be a real os
17:37<welshdragon>that's because OpenTTD Developers don't have the resiurces
17:37<Eddi|zuHause>they would have, if it was a real os
17:38<welshdragon>it is a real Operating system
17:39<luckz>ashb: what makes it "more real"?
17:39<Eddi|zuHause>it is not.
17:39<@Rubidium>how can something be an "operating system" when the system doesn't operate in virtual box?
17:39-!-Phoenix_the_II [] has quit [Read error: Connection reset by peer]
17:39<luckz>Rubidium: I'm sure you could make it work in some VM, with enough molestation
17:40<welshdragon> < 3rd colmn, second row
17:40<Eddi|zuHause>luckz: believe me, they did A LOT of molestation...
17:40<welshdragon>That's what you developers see a Mac as. don't you?
17:41<@Rubidium>luckz: you can make a woman from a man with enough molestation, does that make it a real woman?
17:41<luckz>Rubidium: according to laws etc by all means yes.
17:41<@Rubidium>guess we should tell that loophole to the Americans then...
17:41<luckz>Rubidium: christians become christians by labelling themselves as such, obama became afro-american by labelling himself as such.
17:42<PeterT>anybody with windows have God Mode?
17:42<luckz>and you violate the Basic Human Rights of somebody if you tell them they can't be a cute girl.
17:42<luckz>PeterT: spoilers, it's not called that. and no, I'm on vista64 and that is broken permanently if you try to have that kinda party.
17:43<PeterT>yes it is
17:43<PeterT>I have it
17:43<PeterT>I just opened it
17:43<luckz>no it is not.
17:43<andythenorth>in all my time of #openttd, I've never seen an OS holy war. I'm not sticking around for this one :P
17:43<PeterT>and you are royally screwed
17:43<andythenorth>good night :)
17:43<PeterT>night, OSless man
17:43<luckz>unless you mean "yes it is" => screwed
17:43<luckz>and not = called godmode
17:43<@Rubidium>night andythenorth
17:44<luckz>you could call the folder (OpenTTDMode)
17:44<@Rubidium>luckz: but... what country cares about the basic human rights lately?
17:44<@Rubidium>with all those insane government control things
17:44<@Rubidium>that are just pointless...
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17:44<Eddi|zuHause>Rubidium: human rights are only cool when pressuring other countries to obey them...
17:45<luckz>Eddi|zuHause: the petty thief can tell the mass-murderer that murder is wrong.
17:46<luckz>nothing wrong with that.
17:46<@Rubidium>luckz: yeah, but who is wrong when invading a country for some stupid reasons that are just already known to be incorrect?
17:46<Eddi|zuHause>luckz: but it has gotten to the point where everybody says to china "internet filtering is wrong" and china says "we only filter pornography" and every country then saying "we need a pornography filter"
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17:48<luckz> <- and somebody at least has some OSX running in Vbox.
17:49<@Rubidium>oh that reminds me... use children to carry explosives onto a plane because that full-body scanner is apparantly illegal for children as it depicts computer generated images of naked children
17:49<SpComb> <-- quick, someone make a giant-screenshot timelapse video of a 512x512 map!
17:49<@Rubidium>and just keep using what they've been using lately for explosives in planes, the scanners they're going to use can't detect that either
17:49<Eddi|zuHause>yeah, it's the coolest exploit ever :p
17:50<Terkhen>finally, I finished the optimizations of the unified acceleration code :)
17:50<luckz>Eddi|zuHause: to continue my analogy party, you see the neighbour carry a corpse into his car and drive away. when confronted, he says he was bringing the trash to a nearby dump (assume some weird place without garbage trucks!). then you tell your wife that disposing of your trash is wrong.
17:50<Terkhen>I'm still not sure about the results, but I have triple checked everything
17:50<luckz>(china sure does not 'only filter pornography' and you know it)
17:50<Eddi|zuHause>yeah, that's funny too... everybody is suddenly screaming "hey, we need those scanners", and the people who sell them say "wait a minute... we couldn't have detected that either..."
17:51<Eddi|zuHause>luckz: how and why would i "know" it?
17:51<Eddi|zuHause>i haven't used internet in china
17:51<Eddi|zuHause>i don't know what they block...
17:52<Eddi|zuHause>and i don't know whether they block because there was nudity in a picture either
17:52<luckz>Eddi|zuHause: back in the day, one fairly easy way to demonstrate some parts was to search on a google-like chinese page for the chinese character for "freedom" and find yourself IP-blocked immediately.
17:52<SpComb>all the OpenTTD videos on youtube are boring :(
17:52<luckz>sure not debating that 'pornography filters' are massively moronic.
17:53<@Rubidium>just look at the Australian filter... it's not working
17:53<luckz>but then, you need to be a mighty dunce/ignoramus to contest that, anyway.
17:53<welshdragon>/shameluss plug: if you want to help users with compiling/patching OpenTTD, or you need help yourself: /j #compile
17:53<welshdragon>/end shameless plug
17:53<SpComb>they said internet filters were 100% accurate and didn't hurt performance
17:54<Eddi|zuHause>luckz: also, out of several hundred items on the finnish child pornography blacklist, only one did contain actual child pornography, the others were either long abandoned pages or pages that protested against the filtering
17:54<SpComb>well, the majority were normal porn sites
17:55<fjb>Best part is that nobody is allowed to know what is filtered.
17:55<SpComb>yes, of course the lists are secret :)
17:55<Eddi|zuHause>SpComb: right, i forgot those
17:55<luckz>Eddi|zuHause: as I said -> < luckz> sure not debating that 'pornography filters' are massively moronic.
17:55<Eddi|zuHause>s/secret/leaked/ :p
17:56<welshdragon>i'm about to be very hacky
17:56<Eddi|zuHause>the former german family minister had a huge blooper last year, saying that in "countries like iran" child pornography was legal...
17:57<welshdragon>i've downloaded the libiconv tar file, as it was failing
17:57<welshdragon>and now i need to extract it to the right location
17:57<Eddi|zuHause>while she was reading a statistics wrongly... iran does not have a law against child pornography, but it did not consider that even normal pornography is illegal
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18:03<__ln>welshdragon: what do you need libiconv tar file for?
18:03<SpComb>on an related note, wikileaks has a donation page up - replacing everything else >_<
18:04<PeterT>on his non-real OS
18:04<__ln>PeterT: we already have a statement that you cannot read. so.
18:04<welshdragon>__ln: as that is what it started downloading when I needed lzo
18:05<__ln>i see.
18:05<__ln>just remember that OS X comes with some version of libiconv.
18:06<welshdragon>__ln: yes
18:06<welshdragon>i am aware
18:07<welshdragon>but at the moment it is trying o download the file, unsuccessfully
18:07<__ln>Eddi|zuHause: the finnish childporn blacklist mostly blocked (and still blocks) regular porn sites, and also quite a number of sites that are not even porn-related. and at least one site that critisizes the existence of the blocklist.
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18:08<Eddi|zuHause>__ln: yes, that is what i meant
18:09<__ln>and indeed SpComb's link shows what i was about to say, almost all of the sites are/were located in the US or in western Europe.
18:10<Eddi|zuHause>yeah, it's basically invalidating all reasons that are given to introduce a blacklist in the first place
18:13<SpComb^_>routing loop'd
18:14<__ln>there's also a court ruling now that says one cannot appeal about one's own site getting on to that list, because the list is not the kind of thing anyone can appeal about (to anywhere).
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18:20<CIA-2>OpenTTD: rubidium * r18777 /trunk/src/ai/ (7 files in 2 dirs): -Codechange: remove some unused parameters from a function
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18:20<PeterT>the best commits are under-the-hood
18:21<Eddi|zuHause>__ln: of course, why would you build the right for appeal into a law, when the affected person is never allowed to even know that he is on the list
18:22<SpComb^>well, it's possible to determine if your site is on the list or not
18:22<SpComb^>one interesting aspect was the libel one
18:23<Eddi|zuHause>SpComb^: yes, but that makes you automatically a criminal ;)
18:23<SpComb^>i.e. if the police are telling a million ISP users that you're putting child porn on your site, what's the significance of that?
18:23<SpComb^>you wouldn't be surprised if I were to tell you that the maintiner of the protest site got angry emails after his site was blacklisted
18:25<__ln>also there is reason to believe that the police did nothing to get those illegal sites closed down.
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18:32<Eddi|zuHause>i believe the german law for the filter is dead
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18:33<Eddi|zuHause>they quickly pushed it through before the election, but after the election the coalition partners changed so they agreed on not enforcing the law
18:33<Terkhen>good night
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18:33<Eddi|zuHause>after that, the president who was about to sign the law said: "what the fuck am i going to do with this now?"
18:33<Eddi|zuHause>and threw it away...
18:34<Eddi|zuHause>there are still some direct treaties with some ISPs who were signed before passing the law, but they might be ruled unconstitutional
18:41<__ln>nobody thinks about the children!
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18:44<Eddi|zuHause>it's so sad it's funny again... the former family minister had seven children, which makes her somewhat qualified for the job, but in the new cabinet they made her work minister (as if she ever worked in her life), and the new family minister is unmarried and has no children at all...
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19:02<CIA-2>OpenTTD: michi_cc * r18778 /trunk/src/train_cmd.cpp: -Fix [FS#3483]: [YAPP] Remove a special check for two-sided signals when reserving a path as this causes trains to get stuck in front of them.
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19:16<PeterT>#openttd.compile is set up, come join
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19:27<+michi_cc>Eddi|zuHause: If you're still interested in the git question: git diff origin/master..<your branch here>
19:28<Eddi|zuHause>aha. i'm gonna try that later
19:29<+michi_cc>and git format-patch origin/master..<branch here> to get an individual diff for each commit
19:30<PeterT>michi_cc: How would you merge two working copies, then get a patch for the differences?
19:31<+michi_cc>(works for git log as well. git help rev-parse will give all possible ways to specifiy revision)
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19:33<+michi_cc>PeterT: Two working copies or two branches? And what difference, between the branches or between the merge result and antoher branch?
19:34<PeterT>michi_cc: Let me tell you the whole story, it will be eaiser
19:34<PeterT>I want to create a patchfile of yexo's NewGRF Airports
19:34<PeterT>a diff between NewGRF Airports and Trunk
19:34<PeterT>how would I go about doing that?
19:36<+michi_cc>by using HG, as that's how it's distributed
19:36<PeterT>well, is there a command in HG?
19:36<PeterT>that you know of?
19:36<+michi_cc>and otherwise: diff -Nur dir_a dir_b
19:37<+michi_cc>I expect there to be hg diff as well
19:37<PeterT>what is "-Nur"
19:37<+michi_cc>man diff
19:38<PeterT>so that creates a diff file?
19:38<+michi_cc>i.e. produce a sensible patch file
19:38<PeterT>cool :-)
19:38<PeterT>will it make a diff for files that do not exist in one repo, but do exist in the other?
19:38-!-Progman [] has quit [Remote host closed the connection]
19:38<Eddi|zuHause>-u means "unified" and -r "recursive", i don't know what -N stands for
19:39<Eddi|zuHause>diff does not know about repositories
19:39<Ammler>PeterT: the script I use for the IS nightly:
19:39<+michi_cc>-N is for new files
19:42<PeterT>Ammler what is "cron"
19:42<PeterT>"# run with daily cron
19:42<Ammler>that is the sheduler, which runs the script every day
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19:42<PeterT>every day?
19:43<Ammler>or every night :-)
19:43<PeterT>there is a new IS patch every day now?
19:43<Ammler>quite some time already
19:44<Ammler>but as Hirundo told, patches after 2.1.1 are very experimental, since he changed the system
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19:46<PeterT>so if $WEB == /home/openttd/public_html/$REPO/trunk-patches
19:46<PeterT>and $REPO == $1
19:47<PeterT>what does $1 ==?
19:47<PeterT>ammler: If you don't mind, could you please join #openttd.compile
19:47<PeterT>We need your expertise
19:48<Ammler>you can't get expertises by me :-P
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19:50<PeterT>michi_cc/ Eddi|zuHause: would you like to join #openttd.compile?
19:50<Ammler>why can't you not ask here?
19:51<Eddi|zuHause>why would i do that?
19:52<mib_0snm8g>hi, is there a place with documented code changes?
19:52<Eddi|zuHause>PeterT: $1 is the first parameter when running the script, as in "./ blah" then $0 == ./ and $1 == blah
19:53<Eddi|zuHause>mib_0snm8g: what kind of documentation?
19:53<Eddi|zuHause>mib_0snm8g: every code change has a description in the svn log
19:54<Eddi|zuHause>mib_0snm8g: and please get a real nick
19:55<PeterT>mib_0snm8g: Or a real IRC client
19:57<mib_0snm8g>"every code change has a description in the svn log" any repository?
19:58<mib_0snm8g>i want to now the reason for some changes that was introduce
19:58<Eddi|zuHause>mib_0snm8g: anything in particular, or just some random digging?
20:00<PeterT>mib_0snm8g: Did you take a look at those links?
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20:07<mib_0snm8g>well i was hopping for something in wiki diff/history style +
20:07<mib_0snm8g>but that willdo
20:08-!-mib_0snm8g [] has quit [Quit: ajax IRC Client]
20:09<Ammler>docs isn't useful for him....
20:09<PeterT>good that you mention it now that he left
20:11<PeterT>michi_cc: You still there?
20:11<PeterT>Actually, Ammler
20:11<PeterT>you seem to know quite a bit about HG
20:11<PeterT>can you help me?
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20:12<Ammler>not with meta questions
20:12<Bluelight>I have the problem that the server don't do what I configured in the config file and secondly.. The server wont show in the serverlist until some period of time..
20:13<PeterT>Ammler: meta questions?
20:14<Ammler>PeterT: I need to know, what help you need, else I can't help you.
20:14<PeterT>creating a patch between two branches
20:14<PeterT>but that script won't help me
20:14<Eddi|zuHause>Bluelight: the server list updates every few minutes, so it might take some time
20:14<PeterT>I don't need all those extra commands
20:15<PeterT>I'd like to know if there is such a command for "hg diff <dir_1> <dir_2> <patchfile_output>.diff"
20:15<Eddi|zuHause>Bluelight: changes to the config file won't be regarded when you load a savegame
20:15<Ammler>it wasn't meant to use like that, just an example how to make a svn patch
20:15<PeterT>oh, ok
20:15<Bluelight>It's not a savegame..
20:16<Bluelight>"C:\Program Files\OpenTTD\openttd.exe" -D
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20:16<Ammler>PeterT: hg diff -r<hash>:<hash> > patch
20:16<Bluelight>And then it generates map and I can play, but the settings I put in the config is just ignored..
20:16<Ammler>or rev
20:17<Eddi|zuHause>Bluelight: so what's the setting you change?
20:17<PeterT>is the HG rev == svn rev?
20:17<Ammler>but that you can see in my script
20:17<Eddi|zuHause>Bluelight: make sure the difficulty level is set to custom
20:18<Eddi|zuHause>Bluelight: otherwise the difficulty settings are ignored
20:18<mor>what SetFill(,) is used for?
20:18<mor>i mean beside filling the widgets...
20:18<Bluelight>Yeah it's on custom..
20:18<PeterT>Ammler: If I want to do this hg diff thing, do both branches need to be HG?
20:18<Ammler>maybe you should also read a bit from that book:
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20:19<Bluelight>But I changed "autoclean_companies = false " to true, but now it's false again..
20:19<Bluelight>So the config is changed..
20:19<Ammler>PeterT: you can also use a tool diff instead hg
20:19<Ammler>diff -u dir1 dir2
20:19<Bluelight>Ohh crap, I forgot to save amybe.. lol
20:19<Eddi|zuHause>Bluelight: don't change the config while the server is running
20:19<mor>because i noticed all WWT_TEXT use fill(1,1)
20:20<Ammler>PeterT: maybe you like to explain your specific issue?
20:20<PeterT>I want to create a patchfile between NewGRF Airports and trunk
20:20<Bluelight>Is the config reset if I enter settings in-game?
20:20<Ammler>then you should do it like my script
20:20<mor>my guess its for better adaptablty for font changes
20:21<Ammler>as the airport branch has trunk already merged
20:21<Eddi|zuHause>Bluelight: it will overwrite the config file on exit
20:21<+glx>you edited the wrong config file ?
20:21<Bluelight>But that only happens if I access the settings, right?
20:21<+glx>hmm I should scroll down before typing :)
20:21<+glx>no always saved on exit
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20:22<Bluelight>Ohh crap..
20:22<+glx>unless you start with -x
20:22<Bluelight>What does -x do?
20:22<+glx>don't save on exit
20:22<Bluelight>Cool.. :) Thanks..
20:24<Ammler>PeterT the script I use for IS does exactly that, create a patch against svn trunk
20:25<Ammler>you can skip the svn part, if you don't need the patch working for tortoisesvn
20:26<PeterT>i would just like to make a patch
20:26<PeterT>can we go a bit slower? if you have time, of course
20:26-!-mor [~mor@] has joined #openttd
20:26<PeterT>I just download trunk.hg
20:27<Ammler>you don't need trunk.hg
20:27<Ammler>trunk is already merged to the airport branch
20:27<PeterT>so, what do I need
20:27<PeterT>just NewGRF airports.hg?
20:27<Ammler>there you run ./
20:28<Ammler>to see which svn revision it is merged
20:28<mor>can someone help me with a simple fill function?
20:28<Ammler>then you run hg log -k "(svn r$SVNVER)" --template="{rev}\n"
20:29<Ammler>to get the hg revision with that svn revision
20:29<Ammler>last step: hg diff -r$HGVER > $HGPATCH
20:29<PeterT>hold on
20:30<PeterT>do you enter these commands in cmd?
20:30<PeterT>planetmaker told me that hg cml is in CMD
20:30<PeterT>command line
20:30<Ammler>you have msys?
20:31<Ammler>there you run ./
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20:31<PeterT>damn, tortoisehg is slow
20:31<Ammler>and then the 2nd column tells you the last svn trunk merge
20:32-!-Rubix`` [] has quit [Quit: Ping timeout: 540 seconds]
20:33<Ammler>then you search for that rev in the hg log
20:33<Ammler>and create a patch against that rev and you have your patch ready.
20:33<PeterT>hold on!
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20:34<Ammler> <-- then look here for the last (svn XXX) entry
20:34<Ammler>and click it and you have your hg hash to make the patch against
20:35<Ammler>I can't explain it slower and easier anymore....
20:35<PeterT>I'm still checking out!
20:36-!-mor [~mor@] has quit [Quit: CGI:IRC (EOF)]
20:36<Ammler>oh, ok :-)
20:36<Ammler>I would guess, you did at least clone the repo before you ask so many questions about
20:36<PeterT>ok, done cloning
20:36<PeterT>no, open MSYS
20:37<Eoin>oooh newgrf airports
20:37<PeterT>i just did ./
20:37<Ammler>hg diff -ra84850dc5945 > airport.diff
20:37<PeterT>Ammler: output "h06d9eea2 18762"
20:38<Ammler>hg log -k "(svn r$SVNVER)" --template="{rev}\n"
20:38<Ammler>^ the script way
20:38<PeterT>do i fill in $SVNVER?
20:38<Ammler>$SVNVER is in that case 18762
20:39<Ammler>then you should get 14382
20:39<PeterT>the output of that is "14382"
20:39<PeterT>yes :D
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20:40<Ammler>now you have the rev for the patch
20:40<Ammler>hg diff -r$HGVER > $HGPATCH
20:40<Bluelight>Ok, how can I make it so you can found oilwells instead of just refinery?
20:40<PeterT>that exact command?
20:41<Ammler>hg diff -r14382 > airport_r18762.diff
20:41<Ammler>hg diff -r14382 > airport_r18762.p1.diff
20:41<PeterT>Ammler: you're not explaining what I need to do?
20:42<Eoin>Ammler: do you ever intend to distribute binarys?
20:42<Ammler>we do a lot
20:42<Eoin>i always break something if i compile myself :P
20:42<Ammler>but not done my ourselfs ;-)
20:43<PeterT>Ammler: I just typed hg diff -r14382 > $HGPATCH
20:43<Ammler>hg diff -r14382 > airport_r18762.p1.diff
20:43<Eoin>which folder Ammler
20:43<Eoin>none called newgrf airports or similar
20:43-!-Mor [~Mor@] has quit []
20:44<Bluelight>Ok, how can I make it so you can found oilwells instead of just refinery?
20:44<Ammler>oh, we don't have airport binaries
20:44<Eoin>bugger :D
20:44<Ammler>but PeterT will have some soon ;-)
20:44<Eoin>PeterT seems to think ill sue him though :
20:44<Ammler>PeterT: btw., why do you need a patch?
20:44<luckz>I thought "#compile" was the channel for all that talk.
20:45<PeterT>luckz: #openttd.compile
20:45<PeterT>Ammler; shall we move our conversation over there?
20:46<Ammler>Bluelight: you need to enable the fund raw indsutry
20:46<PeterT>Ammler; Why did i need to type this: "hg diff -r14382 > $HGPATCH"?
20:46<luckz>23:53:40 < welshdragon> /shameluss plug: if you want to help users with compiling/patching OpenTTD, or you need help yourself: /j #compile
20:46<Bluelight>How do I do that?
20:46<luckz>^that guy meant #compile, not #openttd.compile, as far as I can see
20:46<PeterT>luckz: we moved, we had to go to an #openttd subdomain
20:47<PeterT>since "compiling openttd" isn't a seperate project
20:52<PeterT>Ammler: Can the same method be applied to make an svn patch?
20:53<PeterT>is that your script?
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20:56<Ammler>PeterT: you can use the hg patch also for svn sources
20:56<Ammler>just the tortoisesvn tool is a bit ugly and accepts only "real" svn patches
20:56<PeterT>yes, but a -p0 patch
20:56<PeterT>well, it's an hg repo, so and hg patch would fit
20:57<Ammler>svn created p0 patches
20:57<PeterT>Ammler: Can you explain this part to me? hg log -k "(svn r$SVNVER)" --template="{rev}\n"
20:57<PeterT>so it "logs" svn revion#####
20:57<Ammler>but you i.e. the gnu patch tool can handle both without any issue
20:58<Ammler>it searches for the changeset with the specific svn revision
20:59<PeterT>ok, away
20:59<PeterT>thanks for all the help, Ammler
20:59<PeterT>I'll be trying this with GIT soon
20:59<Eoin>PeterT has got it compiled? :)
20:59<Ammler>PeterT: but then you need someone else to help
21:00<Ammler>with git, I am happy to be albe to checkout and update
21:01<Ammler>if you don't use VCS in a daily business, I wouldn't use git
21:13<Bluelight>This does not work..
21:14<PeterT>it's already compiled
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21:18<sparr>Bluelight: which part does not work?
21:18<Bluelight>enabling raw material industry on my server..
21:18<sparr>be more specific
21:18<Bluelight>To be able to fond oil wells and stuff..
21:18<sparr>did you try to edit the config file, or enable it from the console?
21:19<Bluelight>I tried to enable it in config..
21:20<sparr>so what does "set construction.raw_industry_construction" say in the console?
21:21<Bluelight>I don't even know how to see that in console..
21:23<PeterT>press "`"
21:23<PeterT>or "~"
21:24<Eoin>the north/south/east/west button just sats undefined string
21:25<Bluelight>I don't even know how to log in as admin, or how to kick people..
21:32<PeterT>Eoin: that's not a bug
21:32<PeterT>have you downloaded any NewGRFs for Airports yet?
21:33<PeterT>ok, download some
21:33<Eoin>i lost my link to them
21:33<PeterT>hold on, i'll get them
21:35<Eoin>ive got them
21:35<PeterT>ok, away
21:41<Eoin>the alignment of the landing on some airports is off
21:41<Eoin>or is that not considered a bug yet?
21:42<PeterT>i don't know
21:42<PeterT>report it
21:43-!-Pikka [] has joined #openttd
21:43<Eoin>but reporting is boring
21:43<Pikka>you're boring
21:43<PeterT>timing was more than perfect
21:43<Eoin>oh noes a pikka
21:43<Pikka>get it off me!
21:44<Pikka>I see, a spammin' spammar
21:44<Eoin>report it on forums
21:44<Eoin>or on thingy, flyspray/
21:44<PeterT>not on flyspray
21:45<PeterT>that's an unofficial verison
21:45<Eoin>i know
21:45<Eoin>the bug is purely with the grf
21:45<Eoin>the test airports one
21:46<Eoin>its 2.46
21:46<Pikka>tell yexo in the morning
21:47<Eoin>i posted
21:50<PeterT>bye Eoin
21:53<PeterT>extreme spam:
21:54<Pikka>nothing I can do about it
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22:01<PeterT>unfortunately :-(
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22:37<Nite_Owl>Hello all
22:37<sparr>I wish you could rotate airports
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22:47<Bluelight>How do I tranfer goods from one station to the next and prevent trains to load again?
22:48<Bluelight>I select transfer, but it fills the trains full again after the tranfer is complete..
22:49<Nite_Owl>unload - do not load - I forget the exact wording
22:50<Nite_Owl>the order would be transfer & something similar to the above
22:51<Nite_Owl>there should be two drop down menus on the orders window - one is transfer the other is as above
22:55<Bluelight>The dropdown nr.2 says transfer or it says unload all, but when I set any of them, it say "transfer and take cargo"
22:55<Bluelight>Or "unload and thake cargo"
22:55<Nite_Owl>I am checking - hold on
22:57<Nite_Owl>the drop downs themselves do not change - look at the text next to the station in the orders window
22:57<Bluelight>Yeah and it say as writen above
22:58<Bluelight>I tried all the different options.. :(
22:58<Nite_Owl>the menu on the left has a no loading option while the one on the right has the transfer option
22:59<Nite_Owl>next to the station in the orders list (in parenthesis) will be the options you have actually choosen
22:59<Bluelight>Ahh.. I giot it working.. :p
22:59<Nite_Owl>let me check one other thing
23:02<Nite_Owl>nope that is it
23:03<Nite_Owl>I thought there might an advanced optiin that changes that behavior but there is not
23:05<Nite_Owl>the drop downs do not change so that you can just click on them as default options
23:06<welshdragon>Bluelight: under 'full load' choose 'no load'
23:06-!-Rubix`` [] has quit [Quit: Ping timeout: 540 seconds]
23:07<Nite_Owl>if your train is going through another station on its way to its destination be sure you have the non-stop option in tis orders as well
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---Logclosed Mon Jan 11 00:00:41 2010