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#openttd IRC Logs for 2010-01-14

---Logopened Thu Jan 14 00:00:08 2010
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00:16<sparr>awfully quiet in here tonight
00:17<sawtooth>i was practicing piano so it wasn't quiet here!
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02:29<Terkhen>good morning
02:37<__ln>gm, Trkn
02:40<Kharza>Good mornong bangers
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03:55<__ln>what's "don't ask to ask, just ask" in spanish?
03:56<ss23>No idea >.<
03:56<ss23>I would suggest online translators, but then you'll prob get "if asking to ask, dont asking"
04:02<__ln>well duh, if i wanted an online translator's version, i would use an online translator.
04:04<Terkhen>No preguntes si puedes preguntar, simplemente pregunta
04:07<rane>si senor
04:07<__ln>Terkhen: gracias, es un expresión muy importante :)
04:08<Terkhen>you are welcome
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04:11<__ln>rane: "si" = "if"
04:11<Wizzleby>ah what a difference an accent makes
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04:12<sparr>with a cyclotron, how do you avoid the train in the loop taking the exit and then stopping because the merge signal changed one tick later?
04:15*ss23 pats roboboy
04:15<ss23>Calm down boy
04:15<ss23>The fireworks will go away soon :)
04:16<Markmc>Why is there fireworks?
04:17*roboboy has to wait for ages till anyone capabale of fixing his TTDP crash is arround on the forums
04:17<ss23>Dunno, but when a robot growls, I'm there to pat them :)
04:17<Markmc>ah :)
04:18-!-Markmc is now known as Markk
04:23*roboboy eats dinner soon
04:24<Markk>I'm thinking about some brunch
04:26*roboboy goes back downstairs for dinner
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04:45<Markk>Oooh, IPv6
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04:53<Markk>Should the .deb-installer work under kubuntu?
04:55<@Rubidium>9.04 possibly, 9.10 possibly not
04:55<@Rubidium>depending on the packages that you already (manually) installed
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04:57<Markk>Because I've tried with the .deb-file, and it's not working: "Error: Dependency is not satisfiable: libicu38"
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04:59<@Rubidium>Markk: so either install libicu38 (from 9.04) or install the generic package
04:59<Markk>I've tried to find libicu38
04:59<Markk>Will search harder
05:00<Markk>(Right now I'm running OTTD under wine, and it's using cpu as hell)
05:01<@Rubidium>oh, then it's possibly struck by the same bug you're going to be struck by when using the binary build for Linux
05:01<Markk>Okey :P
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05:02<@peter1138>it does say it's for debian for a reason ;)
05:02<Markk>Yeah, I know :D
05:03<@peter1138>reason being you should use debian not ubuntu ;p
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05:03<terjesc>I had no problems using ubuntu, after installing the package libicu38
05:04<SpComb>hmm, 0.7.1 in karmic
05:04<Markk>peter1138: yeah I know, but I was going to install Windows 7 at first, but my computer fucked up totally, and I needed a OS so I could burn a new CD, and I had kubuntu on a usb-stick, and since then I'm stuck
05:04<@Rubidium>terjesc: then either you have messed with the configuration of your system (i.e. not the default configuration) or you've got sound disabled or you haven't looked at CPU usage yet
05:05<Markk>I always disable the sound from ottd
05:05<terjesc>Rubidium: Under wine, yes, CPU at 100%, but with libicu38 and the lenny (I think) version it was just ok.
05:06<terjesc>Sound and everything.
05:06<Markk>Or else you'll wake in middle of the night and just hear "dingdingdingdingmuudondingdinging"
05:07<terjesc>afaik it should work fine if you install the libicu38 package first.
05:08<Markk>Yes, seems like that
05:08<Markk>(Installing it right now)
05:08<terjesc>At least it did so a couple of weeks ago.
05:08<Markk>Yay, "Package "OpenTTD" was installed"
05:09<Markk>Nah, it wants some sounds
05:10<roboboy>hm Ive got trucks saying they are 100% loaded but they are not departing in 1.0.0 beta 2
05:10<terjesc>Markk: What sounds? Do you have the graphics and sound files?
05:11<terjesc>I can't remember if there was any sound problems.
05:11<Markk>"Error: Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt"
05:11<planetmaker>well. Follow the advice ;-)
05:11<terjesc>I suggest you read that section. (=
05:12<Markk>yes, working on it :)
05:13<roboboy>that fixed it
05:14<Markk>Where is that file then
05:14<terjesc>You can create a dummy sound file, and use the open graphics files.
05:14<roboboy>why does OpenTTD started in Dedicated mode require Sound and Graphics files?
05:15<Markk>terjesc: mkay, how do i do that? :)
05:15<terjesc>Markk: It is on the net somewhere.
05:16<Markk>Mkay, where sould I put the opensfx-files otherwise?
05:16<Markk>There is a readme
05:16<terjesc>read readme.txt
05:16<Markk>Didn't se it at first :)
05:16<terjesc>Allways look for a readme. (=
05:17<Markk>wat, why did it open a .txt-files in Notepad (In Wine)?
05:18<terjesc>Ubuntu is becoming more and more windows.
05:18<Markk>Yeah, seems that way
05:18<terjesc>That's why I changed to Debian last weekend.
05:18<Markk>Another reason why I should run Debian
05:18<Markk>I'm running debian on the shell
05:18<Markk>(Which I'm IRC from)
05:19<terjesc>what do you mean?
05:19<@Rubidium>roboboy: because the dedicated mode is nothing more than the normal OpenTTD without the video drivers that need linking to e.g. libsdl. The rest is totally the same.
05:19<terjesc>Markk: If you are using the terminal in ubuntu, it is still ubuntu...
05:19<Markk>terjesc: I use SSH do connect to a server that's running debian with irssi
05:20<Markk>More anon
05:20<terjesc>Are you using screen too?
05:20<Markk>My gf too
05:20<terjesc>screen+irssi ftw
05:20<Markk>yeah :D
05:20<dihedral>znc :-P
05:21<Markk>She got tired of mIRC and wanted irssi, the same with windows. She got tired of Vista, i installed XP, she got tired of that and is now running ubuntu and is learning python
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05:21<dihedral>interesting girlfriend :-P
05:22<Markk>yeah, kinda
05:23<Markk>Where is the openttd installation directory?
05:23<terjesc>locate openttd
05:23<Markk>ah, thanks :)
05:24<Markk>I used whereis, that explains a thing or two
05:24<Markk>Hmm, didn't find it anyway
05:25<terjesc>updatedb, I think
05:25<terjesc>but I'm not sure
05:26<terjesc>yeah, you have to run updatedb for the file database to be updated.
05:26<Markk>Still just the directories for save-files and content_data
05:27<Markk>Ah, there it is
05:27<terjesc>do you have apt-file?
05:27<terjesc>It let you see what files are belonging to a deb package.
05:27<Markk>No idea
05:27<Markk>But I found it :)
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05:40<Markk>What is the name of the original soundfile?
05:41<dihedral>gnah .....
05:41<dihedral>do you know google?
05:41<dihedral>do you know
05:41<Markk>Haha, sorry mate
05:41<dihedral>do you know readme.txt
05:44*planetmaker would not attach that attribute to dihedral, though
05:44<dihedral>seriously - one cannot simply ask to have everything mouth fed like a baby, esp. not things that have been answered a thousand times everywhere
05:44<planetmaker>give a man a fish and he'll eat a day, teach a man to fish and he'll have food for his whole life
05:44<dihedral>oh - and Markk:!
05:45<Markk>dihedral: yeah, I know about that forum :)
05:45<dihedral>planetmaker, some people i'd rather give just ONE fish :-D
05:45<Markk>I'm a part of it
05:45<Markk>But I'm a vegetarian
05:45<planetmaker>vegetarians eat my foods' food.
05:45<dihedral>then press the key combination: ctrl+f, type "search" and press return
05:45<Markk>planetmaker: ;)
05:45<Markk>It's working now tough
05:45<Markk>Thanks guy
05:46<dihedral>planetmaker, i'd eat krokodile :-P
05:46<Markk>(And guissetts)
05:46<@Rubidium>vegetarians are sissies. Either be a vegan or not at all :)
05:46<dihedral>and what did you learn?
05:46<dihedral>search all you can
05:46<planetmaker>hm... I never ate crocodile. But cangaroo is nice ;-)
05:46<dihedral>before asking a silly q
05:46<Markk>Rubidium: yeah, about that, I'm a lactose intolerant and on that I cant' eat eggs
05:47<Markk>So in theory I'm a vegan
05:47<dihedral>i know vegies who eat fish
05:47<Markk>But I love créme fraiche and cheese
05:48<@Rubidium>isn't cheese like ... made from milk? Or is it only the cow's milk you're intolerant for?
05:48<Markk>dihedral: that is called demi-vegetarian
05:48<Markk>Rubidium: yeah, that's why i'm a vegetarian, not a vegan
05:49<Markk>And besides, I'm a vegetarian because I don't like meat, fish and chicken
05:49<Markk>And soyproducts taske like fuck
05:49<planetmaker>then eat turkey (if there's a difference between mean and chicken :-P )
05:49<dihedral>perhaps they don't like you either :-P
05:50<dihedral>soy :-P
05:50<dihedral>this is my stuffed soy chicken :-P
05:50<planetmaker>But don't discard soy. Sushi and sashimi without soy would be half the fun
05:51<planetmaker>soy sauce that is
05:51<Markk>That's another kind of soy you're thinking of
05:51<dihedral>how would you like your soy steak? medium? rare? :-P
05:51<Markk>And wok, don't forget that
05:51<dihedral>just teasing ya Markk
05:51<Markk>Understood that :)
06:11<SpComb>you're making me hungry
06:12<SpComb>nevermind the fact that I already was
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06:34<Zosma>Hey guys, first of all thanks for the enormous progress towards 1.0
06:35<Zosma>A question however... could it be the 'autoreplace all trains in the depot' button doesn't do anything? Or am I just not using it properly.
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06:36<Zosma>Autoreplace from the train list works though.
06:40<@Rubidium>Zosma: seems to work as it should; the button in the depot triggers the 'needs autoreplace' check on all vehicles in the depot; it doesn't allow you to set autoreplace settings
06:41<Zosma>Rubidium: ah ok then it probably works, from guessing and the wiki I'd expected it to show the autoreplace settings.
06:43<Eddi|zuHause>i suggested that, but some people had concerns about it...
06:44<Eddi|zuHause>something about "people would expect these rules to only apply to this depot"
06:49<Zosma>Mmm I could also understand that some people would think that.
06:49<Zosma>Maybe I'll update the wiki to explain it better? That would've 'solved' it for me.
06:50<Eddi|zuHause>that sounds like a good idea ;)
06:50<Zosma>Aye :-)
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07:52<Eddi|zuHause>right... now i know where i heard the name "ostlandr" before... he's the guy whose posts you need to read backwards...
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08:53<andythenorth>hi bul
08:54<andythenorth>that was a bad typing of belugas
08:54<murr5y>hi xkt
08:54<murr5y>ops sorry, bad typing of andythenorth
08:54<@Rubidium>oh... we should ban you both indefinitely
08:55<andythenorth>well this gag could run and sfsdfs
08:56<murr5y>no mBzr, we like it here <3
08:56<murr5y>ops, Rubidium*
08:57*robotboy give murr5y a robokick
08:57<@Rubidium>oh oops... just didn't write your name wrong
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08:57<@Rubidium>robotboy: make peace not war: :)
08:58<andythenorth>Big truck:
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09:00<@Belugas>make love, not peace
09:01<@Belugas>right now, tough, i'm more in the mood of "make music, not code"
09:01<@peter1138>erhgieahg o3witlhlh
09:01<@peter1138>work :(
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09:03<@Belugas>quite, dear, quite
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09:12<Tegal85>Hello everyone
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10:52<CIA-2>OpenTTD: belugas * r18798 /trunk/src/road_cmd.cpp: -Codechange: Simplify use of parameter p2 by using the data it is represeting. Based on work by Terkhen
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11:52<Eddi|zuHause>who wants to bet that the next dbset is released on 10.10.10? ;)
11:52<Markk>I have a question from a friend of mine: "Where is the SDL-code for doing graphics stuff in the codebase?"
11:53<Eddi|zuHause>Markk: in src/video/sdl_v.* probably
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11:53<Markk>Thanks :)
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12:04<Johnmit>am I correct in thinking the patch always_build_infrastructure allows you to say build maglev tracks when you don't have any maglev engines, or build tram tracks when you have no tram engines?
12:05<Eddi|zuHause>hm... i don't think so
12:05<Johnmit>that's engines available - not that you don't own any. that would be an amusing vicious circle...
12:06<Eddi|zuHause>i think it's more about disabling the airport button in the toolbar when no airplanes are available
12:07-!-Terkhen [] has joined #openttd
12:09*Terkhen starts coding a smaller version of one of his patches :)
12:09<Johnmit>indeed - it appears it only applies to airports
12:10<Eddi|zuHause>Johnmit: well, it also applies to rail vehicles, if no rail vehicles are available at all (for any railtype)
12:10<Johnmit>except it just un-greys the button on the main toolbar
12:10<Eddi|zuHause>Johnmit: but not to the individual railtypes
12:10<@Belugas>hehehe @ Terkhen ;)
12:11<Johnmit>and you can always build waterways and roads
12:11<Johnmit>that patch is such a let down...
12:13*Johnmit shall go and change the wiki
12:14<Eddi|zuHause>but please don't write the word "patch" into the wiki :p
12:14<Johnmit>me thinks from "a certain building tool" to "the airport building tool" (yes, i know it also applies to the railway, but since it doesn't actually let you build any railways...)
12:15<Eddi|zuHause>Johnmit: just mention that there's hardly any reason for changing this setting
12:16<Markk>Where can I find changelog for 1.0.0?
12:16<frosch123>next to the download
12:16<Eddi|zuHause>Markk: on the website, click on "download testing" and there on "changelog"
12:16<Johnmit>another quick question about the title save competition: if i load in a newgrf for trams (to allow me to build tram tracks), then remove the grf will that effect the save game in a bad way?
12:16<Markk>Ah, there it is
12:17<Markk>I looked on that page because I had in mind that it would be there, but I missed it. Thanks :)
12:17<Eddi|zuHause>Johnmit: it should be fine as long as you don't build any vehicles
12:17<Eddi|zuHause>Johnmit: but don't take my word for it...
12:18<frosch123>Eddi|zuHause: Johnmit: confirmed
12:18<Johnmit>is that confirming the tram thing or the always build infrastructure patch?
12:18<frosch123>just industries, houses and townnames and such are no-go :)
12:18<frosch123>you can use a tramset during the titlegame construction and remove it latr
12:19<frosch123>isn't that even mentioned in the thread
12:19<frosch123>no townname grfs
12:19<Eddi|zuHause>i haven't actually read the thread...
12:19<Johnmit>well i first asked the question
12:19<Johnmit>but i assumed that always build infrastrucutre would let me build tram tracks
12:20<Johnmit>so i thought i would clarify before putting in lots of effort...
12:20<Johnmit>i can understand how industries and houses are a definite no-no as they effect how industries operate and houses
12:20<Johnmit>but townnames?
12:21<Johnmit>(i haven't actually got any grf loaded - i'm just curious :) )
12:21<Eddi|zuHause>Johnmit: town name sets must be active on the title screen, because they must be added to the selection dropdown
12:22<Eddi|zuHause>so they would conflict with the title game townnames
12:22<Johnmit>i think i see
12:23<Eddi|zuHause>plus it makes no sense, as town names are hidden in the title game anyway
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12:25<Roelmb>anyone who knows all of these its really much how could anybody know them all XD
12:25<Eddi|zuHause>Roelmb: why would anybody know "all" languages?
12:26<Roelmb>don't know for fun or to be the uber nerd maybe XD
12:26<Roelmb>didn't even know that there where that much
12:26<Eddi|zuHause>Roelmb: same question can be asked about real languages
12:27<Roelmb>Ok your right thats somewhat the same but their are many
12:28<Eddi|zuHause>obviously you don't even know english... :p
12:28<Roelmb>why not XD i'm doing my best but writing is not my best thing in english lessons
12:28<thingwath>programming languages aren't real?
12:29<Eddi|zuHause>thingwath: "real" ^= "has at least one living native speaker"
12:30<Roelmb>Alright then if you see it like that
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12:33<Johnmit>surely to know all programming languages you only need to know one?
12:34<Johnmit>which is the language all computers use :)
12:34<Roelmb>That machine code
12:35<sparr>Eddi|zuHause: so latin isn't a real language?
12:35<Roelmb>or assembly
12:35<Roelmb>sparr: people do speak latin so actually it is real
12:35<sparr>Roelmb: he said native speaker
12:35<sparr>Roelmb: but, forget that...
12:35<Eddi|zuHause>sparr: i did not specify when that person should have been living
12:35<sparr>Roelmb: are these languages now imaginary?
12:37<sparr>Eddi|zuHause: I am unfamiliar with your use of ^=
12:37<sparr>XOR Assignment?
12:37<Roelmb>you are right a language stops being one when it has been forgotten by everybody
12:37<sparr>Roelmb: just because no one speaks it doesn't mean it has been forgotten. there are recordings, and documentation how to interpret those recordings.
12:37<sparr>and writings, in some cases
12:38<sparr>although unwritten languages tend to go extinct more often
12:38<Eddi|zuHause>sparr: the ^ should be on top of the =, but that is difficult to write in text.
12:38<Roelmb>when nobody knows of a language it is not their so if historicals don't know about a language it for sure died
12:39<sparr>Eddi|zuHause: then I am unfamiliar with that symbol
12:39<Eddi|zuHause>sparr: and it's an equivalence, not an assignment
12:39<sparr>Roelmb: if nobody knows of a language then the people having this conversation don't know of it, and thus it can't be the language we are discussing.
12:40<Roelmb>oh just stop it languages can die but how we don't know XD thats it
12:41<Roelmb> check this code thats weird XD
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12:43<sparr>the Underhanded C Contest is more interesting, imho
12:43<sparr>it's kinda the opposite
12:43<sparr>you are supposed to write code that looks normal, but does something evil
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13:04<Eddi|zuHause>you mean like ":(){ :|: };:"?
13:07<Eddi|zuHause>i think i forgot a &
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13:13<+glx>yes else it's easy to kill it ;)
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13:45<CIA-2>OpenTTD: translators * r18799 /trunk/src/lang/ (russian.txt ukrainian.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: croatian - 36 changes by
13:45<CIA-2>OpenTTD: russian - 2 changes by Lone_Wolf
13:45<CIA-2>OpenTTD: ukrainian - 3 changes by Madvin
13:49<Eddi|zuHause>hm... someone should recalculate the xkcd fractal to determine whether the values given there are actually accurate
13:57<Eddi|zuHause>what exactly is this error about croatian? the file apparently wasn't actually changed
14:00<@Rubidium>if I would know I would have already fixed it; has to do something with genders or cases or so
14:00<@Rubidium>TB is going to fix it, but only after he fixed his computer :(
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14:45<Muxy>yop, what's make the virtual OnInvalidateData( ) be called. Who calls the window::InvalidateData() ?
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14:50<Muxy>Found: InvalidateWindowData who loop FOR_ALL_WINDOWS_FROM_BACK(w)
14:52<Alberth>Usually depends on the window afaik.
14:54<Muxy>but my window::OnInvalidateData() is still not called...
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14:56<Eddi|zuHause>you must set the data invalid somewhere
14:57<Eddi|zuHause>usually at the place where you change it
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14:58<Muxy>meaning, if i'm adding a window class, i should add code when i want to invalidate it
14:58-!-|Jeroen| [] has quit [Quit: oO]
14:59<andythenorth>is it interesting that when most of us have snow outside, we start thinking of adding snow covered roads to the game (and snowplows)
15:01<sawtooth>gotta transport salt from that salt mine so the towns can keep the roads nice
15:01<Muxy>snow has gone away
15:01<sawtooth>we're set to be hovering around 0C for a week after quite a lot of cold weather to start the year
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15:03<andythenorth>mmmm....salt mine for FIRS
15:03<andythenorth>or not
15:03<Alberth>it is only used for a few weeks every year
15:03<planetmaker>well. Fertilizer is a kind of salt, too :-)
15:03<planetmaker>or vice versa
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15:04<planetmaker>salt would have the advantage of an unambigeous cargoID ;-)
15:04<andythenorth>mmm....newgrf, varaction 2, check the date, produce only between dates x and y....
15:05<andythenorth>or not
15:05*andythenorth goes to make inner
15:05<Eddi|zuHause>i've worked for a company that makes anti-snow grade and food-grade CaCl2 solution the whole year
15:05<planetmaker>enjoy your food, andythenorth :-)
15:05<Eddi|zuHause>made from CaCO3 and HCl
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15:06<planetmaker>hm... this neob guy gets annoying
15:07<planetmaker>moin Belugas :-)
15:08*Lakie quite likes the openttd 1.0 beta.
15:08<andythenorth>planetmaker: neob is my new favourite forum friend
15:08<planetmaker>yours, too?
15:08<andythenorth>I am normally pretty good at being nice to <strike>fools</strike> newbies
15:09<andythenorth>neob is grade A annoying
15:09<andythenorth>but it's ok, because he mostly sticks to the suggestations forum
15:09<Eddi|zuHause>he can't even spell newb correctly :p
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15:10<andythenorth>also, has anyone seen Foobar? Because neob suggestions "how about some groundwork first?" before we work on FIRS.
15:10<andythenorth>Apparently we shouldnt be "trying to max that top industry limit."
15:11*andythenorth goes back to cooking salad
15:11<andythenorth>sharp eyes
15:11<Sacro>oh nice
15:11*andythenorth has a kitchen for the first time since august 08
15:11<andythenorth>august 09
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15:30<Eddi|zuHause> <-- any ideas how this works?
15:30<@Rubidium>I'd say to x
15:30<@Rubidium>but that's purely speculation
15:31<Eddi|zuHause>yes, that's exactly what my conclusion is :p
15:31<Xaroth>run it? :o
15:31<+glx>maybe it's preprocessor dependant, but I'd say x too
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15:37<Terkhen>it reminds me of prolog
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16:09<Terkhen>it seems that neob wants to gravedig every suggestion thread at the forums
16:10<andythenorth>I want to reply bitterly, but...don't feed the trolll
16:10<andythenorth>neob is a troll
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16:11<Xaroth>for somebody who joined 16 days ago and has 168 posts already
16:11<Xaroth>yes, very much a troll
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16:19<Eddi|zuHause>that's only just over 10 posts per day, or about one post every 2 hours...
16:20-!-Rubix`` [] has joined #openttd
16:20<andythenorth>Eddi|zuHause: but the signal to noise ratio?
16:20<Xaroth>given somebody is only awake 16 hours a day, one post every 100 minutes :P
16:21<andythenorth>anyway, I should go draw something, or some other useful task.
16:21<Eddi|zuHause>in the time i was online game addicted, i very much was awake every 2 hours :p
16:22*Xaroth shrugs
16:22<Xaroth>at least you have a life now :P
16:22<Xaroth>.... i think :P
16:23<Eddi|zuHause>given that i have not left the house since it snowed the last time...
16:23<Markk>When did it snow last time?
16:24<Eddi|zuHause>don't know, but i was outside last tuesday...
16:24<Markk>What day of week is it now?
16:24<Markk>Oh, thurday
16:24<Markk>I thought it was monday, or sunday
16:25<Eddi|zuHause>winter semester...
16:25<Markk>Nah, just "between jobs"
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16:32<zodttd>Rubidium: Hello from ZodTTD. May we speak about your formal complaint to Apple?
16:32<Eoin>ooh, i have you on my iphone :O
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16:34<zodttd>Rubidium: If possible, I'd like to resolve these issues so I can continue my port of OpenTTD via App Store. I purposely did not name the application "OpenTTD" as I figured you may want that open for your use.
16:34-!-Karl_ is now known as Karabic
16:34<zodttd>Hi Eoin, thanks :)
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16:41<planetmaker>zodttd: <-- it pretty much sounds like "OpenTTD", don't you think?
16:42<zodttd>What I mean is AppStore allows users to "reserve" titles of applications. I purposely did not name my app "OpenTTD" as I have no ill intentions.
16:43<zodttd>Was just a side note to a bigger issue though.
16:44<@Rubidium>hmm, my mail wasn't clear about what was broken?
16:44<zodttd>I had no clue there was issues with my ports to iPhone such as the Cydia release, until I received the email from Rubidium sent to Apple via Apple themselves. I've idled here for many months and have spoken with OPs here long ago during PalmOS days. I'm surprised I wasn't contacted directly first.
16:45<zodttd>Rubidium: It was, and I will fix it immediately and resubmit. But I came here hoping there would be no issues personally.
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16:45<@Rubidium>zodttd: a note about version incompatability has been made on your blog about the versioning issue, just got a lot of whining of others that "we" were spoiling the fun with those minor things
16:46<zodttd>My blog isn't what it once was sadly :(
16:46<zodttd>I apologize for the rudeness of others. They tend to be young.
16:46<zodttd>I actually just got back from a 5 day vacation with the family. I haven't seen my blog yet if it was recently posted.
16:47<@Rubidium>zodttd: it was the blog about the "2.0.0" version of OpenTTD you made long ago
16:48<zodttd>Oh my! Yes, then I was unaware. I see where you're coming from now.
16:48<zodttd>The reason I renamed the title bar
16:49<zodttd>I left the multiplayer revision alone. But I hardcoded the title bar as Apple would reject the word beta there. I can remove the version completely in that area. It's hackish though
16:50<@Rubidium>but I got messages of people that they could join servers, whereas there are no servers with the version you (roughly) used
16:51<zodttd>Weird! Ok fixing that as well. It could of been how the rev file got generated.
16:51<@Rubidium>and also if you left the network version completely alone there would be trace of that version in the binary, which I can't find
16:51<zodttd>I will also clean up the packaging of the source. My apologies there. Was sorta ugly
16:51<zodttd>It should be there. Thats odd too
16:51<zodttd>I didnt remove it on purpose at very least.
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16:53<CIA-2>OpenTTD: rubidium * r18800 /trunk/src/network/core/packet.cpp: -Fix: in some cases with invalid packets one can crash recent trunk and 1.0.0 betas; 0.7.5 and before can't be crashed though.
16:53<CIA-2>OpenTTD: rubidium * r18801 /trunk/src/network/ (core/tcp.cpp core/tcp.h network.cpp): -Fix: in some cases error messages weren't properly sent to the client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different.
16:53<@Rubidium>also I couldn't figure out what revision you exactly used; seems that the language files are in a different revision that the rest
16:53<planetmaker>zodttd: why don't you just provide "real" openttd binaries. without hacked versions and so on?
16:53<planetmaker>saving all the trouble?
16:53<planetmaker>with just the patch(es) such that it compiles?
16:53<planetmaker>no other mods?
16:53<@Rubidium>planetmaker: because apple apparantly doesn't like beta
16:53<@Rubidium>although I wonder how they fancy a new version with the same version number
16:53<planetmaker>Rubidium: yes, read that. But there's still 0.7.5
16:54<planetmaker>and the 1.0 WILL come
16:54<zodttd>I believe it's because I compiled from a tarball for MacOS X which had a r15[...] revision, but Apple denied the binary due to it, and I hacked in the revision generated too quickly.
16:54<planetmaker>at least I have full faith there in you ;-)
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16:54<planetmaker>zodttd: just compile with explicit version set - no source hacking required
16:54<planetmaker>or did you never check ./configure --help ?
16:54<zodttd>I did the port of OpenTTD to the iPhone as it's two things I enjoy very much. I have no ill intent whatsoever but I really would love to maintain this port if possible.
16:55<@Rubidium>well, just use a proper release tarball
16:55<planetmaker>use the svn ;-)
16:55<planetmaker>then you could also submit the needed patch(es) as... just that: patches
16:55<zodttd>I did planetmaker, please don't belittle me. I know my way around.
16:55<zodttd>Do you have intentions of doing an App Store release?
16:56<planetmaker>zodttd: then ./configure --revision="MyVersion" is known to you?
16:56<@Rubidium>also why remove half of the compilation infrastructure from your source version?
16:56<zodttd>And I will submit patches if that's something preferred.
16:56<zodttd>Yes planetmaker
16:56<@Rubidium>planetmaker: that won't work because he removed configure and friends (or at least some friends of configure)
16:56*planetmaker wonders why :-)
16:56<zodttd>Rubidium: If I did, I was unaware.
16:57<planetmaker>zodttd: you supply a git repo, but it is based on a release tar ball? Not by actually pulling the official git repo?
16:57<planetmaker>Sounds weired.
16:58<zodttd>Might be, but in all honesty I'm not very familar with git still. For instance you see those .DS_Store files there since I forgot to handle my gitignore file
16:58<@Rubidium>planetmaker: the git repository doesn't get official releases
16:59<planetmaker>Rubidium: well, so doesn't hg. But I can still get the revision numbers. Or do your git repos don't have those revisions? I'd be surprised
16:59<planetmaker>as hg has them - just not tagged.
16:59<zodttd>Interested in this as well, as I pulled mine from git
17:00<@Rubidium>planetmaker: for releases you should use the official tarballs, not the git version that looks closest
17:00<planetmaker>Rubidium: aslo not a svn checkout?
17:00<planetmaker>*also even
17:02<@Rubidium>only if you get the tag
17:03<+glx>planetmaker: even beta are not exact trunk copies
17:03<planetmaker>Rubidium: yes, sure.
17:04<zodttd>Rubidium: Assuming I comply with your requests, which I fully intend to do now, will that satisfy you? As I really enjoy OpenTTD, which is why I did this, I of course want to be in good standing.
17:05<planetmaker>The sanest thing to me seems to wait for the true OpenTTD 1.0.0 - and supply that to the appstore. Pulled from the proper svn tag obviously :-)
17:06<zodttd>I will be held at the stake of the people who did enjoy this port by pulling it. I don't want backlash for me or for OpenTTD's team over this.
17:07<planetmaker>well. Then use the exact same versions as the offical repo w/o mods.
17:07<zodttd>I also highly suggest the OpenTTD team reserve the app name "OpenTTD" as early as now if they intend on doing an official port. I'll also gladly change my description if needed to word it to your liking.
17:07<planetmaker>otherwise, I guess, there'll always be headwind. As the official devs will get complaints that things don't work.
17:07<@Rubidium>there is currently no official effort into getting OpenTTD into Apple's appstore. Primarily because we've already dropped OS X support
17:08<zodttd>Oww :(
17:08<@Rubidium>and the iPhone and such are AFAIK quite OS X-y
17:08<planetmaker>hehe. You could become the OpenTTD macos port maintainer, zodttd ;-)
17:08<zodttd>I would love that
17:08<zodttd>And would be more proper about things too
17:09<@Rubidium>furthermore I'm not against someone adding an unofficial OpenTTD binary into the appstore, as long as it doesn't lie about versioning, misses licenses and the like
17:09<planetmaker>I guess qualification is to fix the open bugs :-P
17:09<zodttd>Rubidium: Got it. :) ...I apologize.
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17:11<zodttd>planetmaker: Most of the issues I use to have with porting OpenTTD to ARM devices are gone now. I remember the alignment issues being found and fixed. Not sure if it was due to my patching or the official PSP port. That was many years ago though. So much has changed for the better.
17:11<planetmaker>that's good to hear
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17:14<andythenorth>I need to draw a fuel depot. If I use storage tank sprites from ISR, is that weird and confusing? (what is industry & what is station?)
17:15<planetmaker>andythenorth: not really
17:15<planetmaker>Maybe you could give them a different colour, though
17:15<planetmaker>having it exactly the same... might indeed be confusing on the rare occasion.
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17:27<SmatZ>@seen yorick
17:27<@DorpsGek>SmatZ: I have not seen yorick.
17:28<PeterT>SmatZ: You're looking for yorick?
17:28<@peter1138>definitely not
17:28<PeterT>well, I could just be wondering when the last time yorick was here
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17:31<@Rubidium>DaleStan: would you be so kind to include the patch at into grfcodec? It's needed for grfcodec to compile with gcc 4.4.
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17:40<Eddi|zuHause>last time he wrote more than 5 lines was 3. november
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17:45<PeterT>@seen fonsinchen
17:45<@DorpsGek>PeterT: fonsinchen was last seen in #openttd 21 hours, 38 minutes, and 23 seconds ago: <fonsinchen> Eddi|zuHause: almost. I have added gitmake and .gitignore
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17:57<CIA-2>OpenTTD: frosch * r18802 /trunk/src/ (rail_cmd.cpp station_cmd.cpp station_func.h transparency.h): -Codechange: Deduplicate drawing-code for depots and stations/waypoints.
17:57-!-mib_x6e2gm [] has quit [Quit: ajax IRC Client]
17:59<Eddi|zuHause>again with the non-de-triplication...
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18:03<@peter1138>ah, that's gonna conflict
18:03<Xaroth>uh oh
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18:05<CIA-2>OpenTTD: rubidium * r18803 /trunk/src/ (road_cmd.cpp road_gui.cpp): -Feature [FS#3318]: make building (long) roads work like building rail; build upon the first obstruction instead of failing totally. Patch by Terkhen.
18:06<CIA-2>OpenTTD: rubidium * r18804 /trunk/src/network/ (network_client.cpp network_server.cpp): -Codechange: guard against binaries claiming to be compatible with a future (stable) release of OpenTTD.
18:11<Eddi|zuHause>we need a new disaster
18:11<Eddi|zuHause>giant cat falls asleep on the tracks
18:12<Chrill>Eddi|zuHause, Snorlax in the way?
18:12<@Rubidium>yeah, sorry Terkhen... your patch doesn't apply again... broken twice in one day
18:13<Eddi|zuHause>i should probably make a photo, but i can't find the camera...
18:14<Terkhen>no problem, I like the good kind of "breaks" :P
18:15<Xaroth>Rubidium: isn't it then just possible to fake the newgrf version as well?
18:15<Xaroth>re 18804
18:15<Eddi|zuHause>i didn't like when rubidium last "broke" the timetable patch...
18:15<DaleStan>Rubidium: It's in. Finally.
18:15<@Rubidium>Xaroth: ofcourse, but please... tell me what the NewGRF revision of 1.0 is going to be
18:16<@Rubidium>DaleStan: thanks
18:16<Xaroth>Rubidium: touche :)
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18:16<Nite_Owl>Hello all
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18:17<dragonhorseboy>sorry for asking but would any of you know which japan steam locomotive class it was that got the nickname of something along 'two eyes' or something due to the way they had a headlight mounted to each elephant ear instead of a single one ahead of smokestack?
18:18<dragonhorseboy>I do recall that it was due to often working snowy lines but that seem to be about it :/
18:19<Xaroth>dragonhorseboy: ?
18:20<dragonhorseboy>xaroth...that thing only list like the last few classes that worked the mainlines to the end so its useless.. ty anyhow
18:20*Xaroth shrugs
18:20<dragonhorseboy>it was kinda an interesting one to look at .. seeing two high headlights instead of one
18:20<dragonhorseboy>thanks still ;)
18:23<dragonhorseboy>xaroth btw I don't recall seeing this in other countries yet (as far as I know of steam myself) but there was one steam class that had a typical full height tender but the sides were narrower for most part. allowed the crew to see backward from the cab
18:23<dragonhorseboy>kinda interesting .. narrow sides instead of just using a low profile tender
18:24<Xaroth>if it works, it works :)
18:26<dragonhorseboy>xaroth or how about this for germany:
18:26<dragonhorseboy>a tank locomotive built for streamlined express service
18:27<dragonhorseboy>normally you don't even expect streamlining on a tank locomotive
18:27<dragonhorseboy>175km/h too .. I guess it needed to get fuel at most stops it made
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18:27<dragonhorseboy>anyway afk for a while ;)
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18:32<Eddi|zuHause>dragonhorseboy: german railway also had a high speed tank engine (BR 61 i think)
18:33<Eddi|zuHause>i should read more closely :p
18:33<Eddi|zuHause>yes, it operated between Berlin and Dresden, refuelling on both stations
18:34<Xaroth>Eddi|HalfAsleep? :P
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18:35<Eddi|zuHause>no, i was skimming through lines, and he talked about japanese engines at first...
18:35<Eddi|zuHause>and i was thinking "wait... japan has narrow gauge, why would they have a 175km/h engine?"
18:38<Nite_Owl>Anyone use Winrar ?
18:39<Eddi|zuHause>what kind of question is that?
18:39<Nite_Owl>As opposed to Winzip or some other compression utility
18:39<dragonhorseboy>I've liked many of the DB locomotives in all class types (steam, diesel, turbine, etc)
18:40<Eddi|zuHause>still, what kind of question is this?
18:40<dragonhorseboy>japan as well .. and maybe just a few particular north america classes
18:40<Nite_Owl>What happens when the evaluation time runs out with Winrar
18:40<PeterT>"please buy winrar"
18:40<PeterT>press close
18:40<dragonhorseboy>nite_owl well 7zip can handle what winzip/winrar/winace does and more
18:41<Eddi|zuHause>it keeps bugging you
18:41<Eddi|zuHause>but it still works
18:41<sawtooth>then you just go get 7zip or something to unpack the rar's with
18:41<Nite_Owl>Thank you - That is what I wanted to know
18:41<sawtooth>aw, dragonhorseboy beat me to it :)
18:41<dragonhorseboy>you do have to admit.. purple+cream kinda goes with the BR61 itself
18:42<Nite_Owl>is 7zip free
18:42<dragonhorseboy>nite_owl its open source after all? :p
18:42<Nite_Owl>Hmmmm (lights up Google)
18:43<dragonhorseboy>umm its just why be lazy? :p
18:43<Eddi|zuHause>there's at least a dozen variants how that could be spelled
18:44<Nite_Owl>I did not know that but I am already there - thanks again
18:45<dragonhorseboy>eddi..btw russia had one crazy locomotive that didn't even run much distance at all before it was set aside for good .. it was 14 coupled, splitted every single switch it tried to branch on
18:45<dragonhorseboy>I think 10 coupled was as big as they should had gotten and if you needed more .. articulate it instead
18:45<dragonhorseboy>although UP did have some 12 coupled for their flatland routes .. so hmm no comment on that one
18:46<dragonhorseboy>articulated's on the other hand.. Erie (fallen flag usa railroad) tried triplex articulation and it failed to insufficent boiler pressure for six pistons
18:47<dragonhorseboy>the third set was underneath the tender if you had to ask
18:49<dragonhorseboy>here it is if you're wondering
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18:52<Coco-Banana-Man> <--- Could there also be a "random" setting then? :)
18:54<dragonhorseboy>*waits for forum link to load*
18:54<Coco-Banana-Man>(maybe except Metropolitan - and "Mountains" in arctic and "Tropical Island" in sub-tropic only...
18:55<dragonhorseboy>as long as it leaves an 'original' setting alone I wouldn't mind it
18:55<dragonhorseboy>alak all industries are present at their typical spread (as it is now in the current grf)
18:56<dragonhorseboy>what you think coco?
18:56<Coco-Banana-Man>or could Mountains also depend on the terrain type?
18:57<Coco-Banana-Man>I believe that's what he means by "Basic" setting
18:57<dragonhorseboy>hmm ok
18:58<dragonhorseboy>because I wouldn't want to load a map and see that there's several industries missing that were in the FIRS website list ;)
18:58<Coco-Banana-Man>or Extreme...
18:58<dragonhorseboy>but heh we'll see
19:00<Eddi|zuHause>dragonhorseboy: i heard about this engine:
19:00<dragonhorseboy>either way here's the russia 14 coupled finally:
19:00<dragonhorseboy>very big boiler
19:01<dragonhorseboy> yeah thats it
19:02<dragonhorseboy>I'll admit I like the africa K1 steam locomotive as well .. bit small maybe but hey it was a 0-4-0+0-4-0 with 'boxy' tenders at both ends
19:02<dragonhorseboy>kinda cute looking thing for some reason
19:03<Coco-Banana-Man>Is there a reason why town size multiplier is limited to 10?
19:03<dragonhorseboy>if course if you wanted bigger .. thats the Garrat .. 4-6-2+2-6-4 as I believe
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19:03<dragonhorseboy>Garrat? was it Garret? I always forget that silly detail :S
19:03<Coco-Banana-Man>just tried to make a Metropolis by random map ^^
19:04<Coco-Banana-Man>ah, ok...
19:05<Coco-Banana-Man>64 towns with 10x multiplier in a 256² map will result in something like that too ^^
19:06<Coco-Banana-Man>128 towns works even better...
19:06<dragonhorseboy>hey spcomb :) how're you?
19:07<SpComb>meep meep
19:07<Terkhen>good night
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19:09<dragonhorseboy>spcomb so anyway .. care for a short visit to the game? ;)
19:09<SpComb>not now, no
19:09<SpComb>wrong timezone for that
19:10<dragonhorseboy>lol why?
19:10<SpComb>it's two am?
19:10<dragonhorseboy>bah ok :p
19:10<dragonhorseboy>did some work on my own .. still waiting for either two others (one's you yeah) to show up for a bit more fun .. oh well ;)
19:11<dragonhorseboy>guess tomorrow it is then
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19:41<Coco-Banana-Man>[01:05:44] <Coco-Banana-Man> 64 towns with 10x multiplier in a 256² map will result in something like that too ^^ <--- with 512 towns it's a really nice scenario where you still have some spare place to build railways! :D
19:41<Coco-Banana-Man>oops. @underline
19:41<Coco-Banana-Man>well, good night then
19:41<dragonhorseboy>bye coco
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19:59<sparr>512 towns? wtf?
19:59<sparr>what size map?
19:59<PeterT>good night
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21:14<Sacro>Estne volumen in toga, an solum tibi libet me videre?
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21:48<Eddi|zuHause>English only!
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---Logclosed Fri Jan 15 00:00:08 2010