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#openttd IRC Logs for 2010-01-20

---Logopened Wed Jan 20 00:00:36 2010
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00:56<nick>anyone here?
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02:22<Terkhen>good morning
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02:33<__ln>you could say that
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02:51<@peter1138>i did
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03:08<Goulp>@seen patchbot
03:08<@DorpsGek>Goulp: I have not seen patchbot.
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03:35<planetmaker>English only
03:35<planetmaker>also UTF-8
03:35<{DRagON}>I am Russia
03:35<planetmaker>I'm no English native speaker either
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03:53<__ln>i was actually about to paste that before i noticed someone just gave an example of it
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06:36<Zuu>Anyone happen to to traffic engineering in germany or for other reason knowns about HBS 2001?
06:36<Zuu>My german knowledge is almost zero so I have to go through google translate :-s
06:37<Eddi|zuHause>ür_die_Bemessung_von_Straßenverkehrsanlagen <- you mean this?
06:39<planetmaker>uh... what a bulky title ;-)
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06:39<Zuu>It is partly based on american HCM (Highway capacity manual)
06:39<Eddi|zuHause>planetmaker: bureaucracy tends to get bulky ;)
06:39<planetmaker>I know. And it sounds like A LOT of burocracy
06:41*planetmaker looks on the shelve with the files... a few DinA4 files of "technical handbooks" - which is basically the bureaucratic description on which screw to use, which material and how to qualify a screw driver :-P
06:41<Eddi|zuHause>the titles of laws are a very good example of those, too ;)
06:42<planetmaker>For those reasons I already signed a statement that I (as project manager) will supervise myself in order to make sure that I (as phd student) don't work on my own on the experiment.
06:42<Zuu>IIRC HCM 2000 was about 4000 pages or so. The 2010-edition of the capacity models will be a simplification of the 2000-edition.
06:42<Eddi|zuHause>Zuu: anyway, i have no idea what's in there...
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06:43<Zuu>Okay, didn't had any high expectations. I'll email the company that makes the capacity calculation program based on HBS 2001 and ask them.
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06:48<Sevalecan>mmm wow
06:48<Sevalecan>the diaglvl patch is lovely \o/
06:49<Sevalecan>it allows you to level land diagonally
06:49<Bluelight>Whenever someone writes something.. I'm a question mark..
06:50<Bluelight>I can manage without really..
06:50<Sevalecan>well, I could manage without playing openttd at all
06:50<Sevalecan>but I don't choose to do that :P
06:51<Bluelight>Did PeterT make it?
06:51<Eddi|zuHause>did PeterT ever make _anything_?
06:52<Bluelight>Does that mean he makes everything? lol
06:52<@peter1138>he just finds random ancient patches and posts binaries
06:53<Bluelight>So I don't have to compile?
06:54<Bluelight>Anyone here using Code::Blocks?
06:56<Bluelight>Ohh.. It has a bug.. :)
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06:56<@peter1138>that wouldn't surprise me
06:57<Terkhen>what bug?
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06:58<Bluelight>Sevalecan wrote it just up here.. ^
06:58<__ln>can i request more than one address for an interface using udhcpc?
06:59<Terkhen>that bug is corrected, check the patch thread
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07:18<__ln>Rubidium: about the VS2010 global include path restriction; how about using an environment variable to indicate where things are? (better than nothing)
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09:30<@Belugas>good day all
09:31<planetmaker>good morning Belugas
09:33<Rubidium>well... good day might be an overstatement (for me), but hi Belugas & planetmaker :)
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09:34<@Belugas>planetmaker, Rubidium. I salute you both
09:34<@Belugas>Rubidium, you're having a rough one? Well.. join the club ;)
09:34<planetmaker>:-( @ Rubidium - may you make the best of it then.
09:35<Rubidium>well, talked Dell into replacing the motherboard, now also get them to replace more stuff that I don't trust anymore
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09:35<Rubidium>well... talked... they say me: run that tool, I give them the error that it gives me :(
09:36<planetmaker>meh :S
09:36<Rubidium>invalid opcode exceptions are really "nice" if they happen in Dell's diagnostics tool
09:36<planetmaker>your private machine?
09:36<planetmaker>But then Dell is normally quite good with their service... from my experience with these machines here.
09:36<Rubidium>I'm sooo happy now I paid the 10 euro extra for bluray burner instead of dvd reader + 3 year "at home" warranty
09:37<Rubidium>anyhow, waiting for the diagnostics tool to finish is boring
09:37<planetmaker>he, yes, I assume so
09:38<Rubidium>and I don't fancy installing X on my server
09:38<@Belugas>oooch... seems like a bad day indeed :S
09:39<Rubidium>anyhow, what would you do when the computer makes sounds like a head scraping the platter (okay, from what I remember when I opened a HDD a dozen years ago)
09:40<planetmaker>I'd buy a new HD and try with that one
09:40<Rubidium>I'd make a backup and run as much diagnostics tests till it says it's broken :)
09:41<@Belugas>and if you're looking at the wrong part?
09:41<Rubidium>and let it be replaced under warranty
09:41<planetmaker>well. And after I got the new HDD working, I'd make a backup of the suspected HDD. And then I'd try to test it
09:41<planetmaker>in that order :-)
09:41<Rubidium>oh, I already made the backup... don't worry about that :)
09:41<planetmaker>I assumed nothing else
09:42<planetmaker>And my current machines don't have warrenty anymore... so exchanging the HDD is safe in that respect
09:43<planetmaker>but... if you have warranty, Rubidium, isn't it Dell's task to find and fix the error (instead of yours)?
09:43<Rubidium>planetmaker: yes, I called them already... they promised me a new motherboard already
09:44<Rubidium>and then I had to do a disk diagnostics of them (probably so the "engineer" can take a HDD with him)
09:44<planetmaker>is that warranty "replace at your place" or "ship computer to them"?
09:44<Rubidium>replace at my place :)
09:44<planetmaker>sounds good :-)
09:45<Rubidium>as I said... 1 year carry in + dvd player -> 3 year at home + bluray burner update for 10 euros is a good deal, especially when it breaks :)
09:46<Rubidium>cause sending it probably means sending it to Poland, which means at least a week without computer
09:46<planetmaker>yeah. That's why I asked :-)
09:47<planetmaker>though it wouldn't matter much whether it's in NL in PL or anywhere else in the EU actually.
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09:48<Rubidium>having said that... this laptop is "Made in Poland" and it's already the second 'defect' in one year, the other was "Made in Ireland" and still works after 5 years of heavy use
09:53<Goulp>Dell/HP or Dell/Dell ?
09:54<psnailin>notebooks and problems.. I just had mine replaced with a brand new one
09:54<Goulp>hum Dell laptop are not at the top
09:54<psnailin>HP Compaq
09:55<Rubidium>name me a better brand that does 15" WUXGA :)
09:55<Rubidium>at a reasonable price
09:56<SpComb>my IBM laptop is three years old and it's never been in warranty... worst issue was the rubber pads on the bottom falling off
09:56<Forked>wuxga is 1680x1050 right?
09:56<Goulp>yeap dell is cheap
09:56<psnailin>well, my MB fried..
09:56<psnailin>after 1/5 years
09:56<Rubidium>Forked: 1920x1200
09:56<SpComb>well, ok, the AC charger cord frayed and I had to buy a new one off ebay
09:56<psnailin>*1.5 years
09:56<psnailin>out of warranty.. but got a free replacement after some pressure
09:56<Rubidium>my previous Dell is 5 years and still works
09:56<Forked>my hp compaq nx7010 is 5 years old and works great
09:56<Rubidium>was also a laptop with WUXGA :)
09:57<Forked>1680x1050 on 15.4" .. plenty good enough :)
09:57<Rubidium>only "problem" with that was that it was "slow"
09:57<Rubidium>by last year's standards
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10:26*SpComb wonders if you're even supposed to understand the automated timetables
10:26<SpComb>but curiously enough, it seems to work pretty much perfectly
10:28<gathers>SpComb, they can behave strangely the first rounds, but eventually things turn out more or less ok?
10:30<SpComb>well, this isn't a very complicated game that I'm testing it with
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10:32<SpComb>but with four trains on a route with three stations at similar intervals, the trains meet at the middle station pretty much perfectly every time
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10:34<SpComb>but the stay-at-station interval seems to go pretty darn high
10:34<gathers>what's it at? and how late are they?
10:35<gathers>it's only supposed to get high if the arrivals are very random or if there are many late vehicles
10:35<SpComb>somewhere around 500 ticks at the middle station (small town), and they aren't very late
10:36<SpComb>mostly on time
10:36<gathers>though I've had overflows where I messed up mixing signed and unsigned, then they can get set to 13000+ ;)
10:36<SpComb>but I guess that's just the normal load/unload interval for these trains
10:37<gathers>if they load faster the times should drop
10:37<SpComb>ah yes, this is without cargodist, so all the pax from the big cities at each end of the line get off at the middle station :)
10:37<SpComb>-> long unload times at the tiny town station
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10:38<SpComb>so it's mostly just the long unload times, but they do spend some extra time there
10:39<gathers>I've hardcoded 20 extra ticks for each loading order
10:40<gathers>so there's something to compensate for minor delays
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10:42<psnailin>someone down here good at compiling for windows? I'd like to compile the latest Head2Head but cant get it to work :|
10:43<planetmaker>that's a bit vague error description, don't you think?
10:44<TrueBrain>planetmaker: I did send you that glass bowl, didn't I?
10:44<planetmaker>Yes. But it got a crack during transport
10:44<psnailin>well, i've just never compiled on windows before. <-- the latest zip is what im trying to compile into a working windows version
10:45<TrueBrain>that explains :)
10:45<KenjiE20>hehe TB
10:45<planetmaker>and you followed the usual tutorials available on how to compile OpenTTD on windoze?
10:45<Yexo>psnailin: if you post a complete error log then we might be able to help
10:45<Yexo>welcome back TrueBrain :)
10:47<Rubidium>I'd say, first try to compile 'trunk' OpenTTD when following the manual. Once that succeeds try modified sources (like head-to-head)
10:47<psnailin>hmmz alright, lets try that then :)
10:48<psnailin>also found a guide to compile windows game in linux.. that might be easier
10:48<planetmaker>if you think so...
10:48<psnailin>used to linux..
10:49<psnailin>Yexo, considering its your source, the april version is indeed the latest compiled version?
10:50<Yexo>latest version compiled by the compile farm, yes
10:50<Yexo>of course I do compile when I sync with trunk
10:50<psnailin>Do you have a more recent version around :)
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10:50<Yexo>not anymore
10:50<psnailin>hmmz, then im going to dig into compiling again :)
10:50<planetmaker>you gave up on it?
10:51<psnailin>no, nopez
10:51<planetmaker>I meant Yexo ;-P
10:51<Yexo>oh :)
10:52<Yexo>no, but most of the time I build a debug build when testing and then throw it away when done
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10:52<Yexo>so I don't have a recent binary around
10:52<planetmaker>ah, ok. :-) *peeew*
10:53<planetmaker>I'm mostly just too lazy to make clean afterwards ;-)
10:53<planetmaker>I only do that when I pick up something again :-P
10:53<TrueBrain>something or someone?
10:54<TrueBrain>Yexo: we can also put the CF to work?
10:54<planetmaker>no no. Let him learn to compile ;-)
10:55<Yexo>I'm with planetmaker, not worth the effort of starting the cf
10:55<psnailin>it should be that hard.. but M$ doesnt ./configure
10:55<Yexo>plus in that case I'd want to test a bit more thoroughly if everything still works as expected
10:55<psnailin>but its a great feature Yexo :)
10:56<planetmaker>psnailin, depends upon which compile evironment you use... MSVC or MinGW/MSYS
10:56<Yexo>psnailin: original idea and implementation where by TrueBrain :)
10:56<psnailin>im switching to MinGW atm
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10:57<SpComb>heh, I can see it now... released three trains at the same time on a long route... now they're spending aaaaages waiting at the first station :)
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10:58<SpComb>like... they spend two months waiting at the station
10:59<Rubidium>@calc 2 * 30 * 74
10:59<@DorpsGek>Rubidium: 4440
10:59<SpComb>well, even as much as three for this third train
10:59<SpComb>the timetable is 12.5k ticks long
10:59<Rubidium>nowhere close to the 130000 mentioned before
10:59<SpComb>so yes, 1/3 and 2/3 of that
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10:59<SpComb>no, it's right
11:00<SpComb>assuming that these three trains all hit the first station at the same time, they have to wait 0/3, 1/3 and 2/3 of the whole timetable's duration there
11:00<Rubidium>oh, that way :)
11:00<SpComb>which is what they do
11:00<SpComb>and now they're nicely separated
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11:00<gathers>should they, or should they leave faster and gradually separate?
11:00<SpComb>well yes, that would obviously be better
11:00<SpComb>not having the block the station for aages
11:01<Rubidium>but then they don't notice the separation is in effect
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11:04<gathers>maybe waiting at most "timetable_duration / num_of_orders" or something would be a compromise? or loading_time * 10
11:04<SpComb>but what I seem to be seeing is that the trains tend to spend quite a while waiting at each station
11:04<gathers>especially with small airports, blocking isn't very nice
11:04<SpComb>well, that's the start date
11:04<SpComb>(i.e. it staggers the start date, causing them to wait at the first station)
11:05<SpComb>but in addition to that, the wait times at each station just seems suspiciously long somehow
11:05<gathers>the way it works when releasing them all at once is they they are way off time when they arrive, so it compensates for both random arrivals and late vehicles by adding wait time
11:08<SpComb>but it's definately an improvement, and the autosep works... I'm just trying to understand if these wait times are "normal"
11:10<SpComb>just worried they they'd somehow escalate and lead to trains clogging up the stations
11:10<gathers>did you see my description of how it updates the times at ?
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11:11<SpComb>yes, but that was before I actually tried to play with it
11:12<gathers>it doesn't always start off smoothly, but from my (not very extensive) testing things level out and improve with time. though not always as fast as would be ideal
11:13<SpComb>not complaining about the staggered start dates
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11:24<SpComb>there's a "stay for 780 ticks" order, and after leaving, the train is still ~220 ticks late...
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11:26<psnailin2>and we are compiling :)
11:28<gathers>lateness can also be adjusted when vehicles arrives at the first order, so it's possible it was "moved" to being more late just after leaving.. could the "mean lateness" for all trains have been 440 ticks early?
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11:33<psnailin2>woosh it works on linux :)
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11:46<dragonhorseboy>wb woldemar
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12:09<erani>uh, hey. i'm studying some basic stuff of C, and I'm stuck with this problem
12:09<erani>somehow program always skips the if -statement
12:10<Rubidium>you're comparing pointers
12:10<Rubidium>if you want to compare the strings use e.g. strcmp
12:11<erani>oh. right
12:11<erani>i've used python before so some basic things are confusing :D
12:12<Rubidium>and that scanf usage doesn't look (buffer overflow) safe
12:13<erani>yeah, i know that one, but i thought this would be fine just for this basic exercise :)
12:14<TrueBrain>Rubidium: you do realise you are doing his homework, right?
12:15*dihedral hugs TrueBrain :-)
12:15<SpComb>hmm... so if a vehicle is late, it compensates for the lateness by cutting the station-wait-time short?
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12:16<__ln>erani: printf() without a \n may not flush stdout before scanf. meaning your prompt will not show before it stops waiting for your guess.
12:16<fjb>Trains do not always survive the crash with a road vehicle:
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12:17<TrueBrain>ieuw, a dihedral !
12:18<TrueBrain>Lets make dinner ;)
12:18<TrueBrain>Bbl :)
12:19<__ln>No rule to make target `dinner'. Stop.
12:19<SmatZ>sudo make dinner
12:19<dihedral>i get something else
12:19<dihedral># lets make dinner ;)
12:19<dihedral>bash: syntax error near unexpected token `)'
12:19<SpComb>gathers: anyways, here's the .sav I was trialing this on:
12:20<dihedral>No command 'lets' found, did you mean:
12:20<dihedral> Command 'less' from package 'less' (main)
12:20<dihedral> Command 'lecs' from package 'atm-tools' (universe)
12:20<dihedral> Command 'les' from package 'atm-tools' (universe)
12:20<dihedral>lets: command not found
12:20<dihedral>why the f*** does bash have to assume a typo!!
12:20<erani>awwr, now i think i got it right (with some glue and tape)
12:20<SpComb>dihedral: that's ubuntu for you
12:20<__ln>dihedral: you must be using some ubuntu crap.
12:21<dihedral>yeah... i know
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12:31<dragonhorseboy>oh hey spcomb .. meant to ask if you were planning to host the 'real' game this week or not that early?
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12:37<SpComb>dragonhorseboy: the weekend would be a good time to play
12:38<dragonhorseboy>ok thats no problem
12:38<dragonhorseboy>I was just wondering about a timeframe idea
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12:41<dragonhorseboy>well I'm going so bye ;)
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12:41<Eddi|zuHause>fonsinchen: i've been meaning to ask, could your last words be something that doesn't include my name before you disappear for a week? every time PeterT searches for you, i get a highlight :p
12:42<Xaroth>dihedral: be glad it's not mistaking ls with sl :P
12:55<Eddi|zuHause>Xaroth: what's "sl"?
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12:57<Prof_Frink>Eddi|zuHause: sl's awesome.
12:59<CIA-2>OpenTTD: frosch * r18868 /trunk/src/vehicle_gui.cpp: -Fix [FS#3547](r18776): Wrong comparator.
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13:07<fonsinchen>That wasn't on purpose ...
13:08<fonsinchen>I won't mention your name now ;)
13:08<Rubidium>Eddi|zuHause: just ignore dorpsgek in this channel :)
13:09<Eddi|zuHause>Rubidium: but i like talking to DorpsGek!
13:10<Rubidium>then do that in a private channel :)
13:10<dihedral>had a job interview today - i applied for php dev and linux admin
13:11-!-Splex [] has quit [Remote host closed the connection]
13:11<dihedral>the secretary passed my cv on, saying it was for windows admin
13:11<dihedral>that was the point in the interview where i was thinking of standing up and leaving right away
13:12<dihedral>would not have been the first time i let down an offer because of the windows admin part :-P
13:13<SpComb>I interviewed for linux + python and mostly did Windows Mobile
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13:15<dihedral>i don't do windows! yuck
13:15<Rubidium>dihedral: tss...
13:16<Rubidium>or are you afraid of doing chores?
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13:43<@Belugas>hoo.... Sacro URL... don't touch if at work
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13:45<CIA-2>OpenTTD: translators * r18869 /trunk/src/lang/ (serbian.txt slovenian.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: serbian - 2 changes by etran
13:45<CIA-2>OpenTTD: slovenian - 49 changes by ntadej
13:45<welshdragon>Belugas: it's safe
13:48<Sacro>Belugas: it's fine
13:48<Sacro>i always tag if nsfw
13:51<TrueBrain>sadly, mibbit opens all url images ...
13:51<TrueBrain>very annoying
13:52<Eddi|zuHause>TrueBrain: get a real client :p
13:53<TrueBrain>yeah, I really should
13:53<TrueBrain>I wish I wasn't so lazy
13:53<Prof_Frink>TrueBrain: Really? That's just *asking* for hello.jpg
13:54<frosch123>hmm, now i searched for a stupid image to post, but googling for "true brain" resulted in images of truebrain :s
13:55<TrueBrain>Prof_Frink: I hope you understand what my counter reaction would be
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13:56<Sacro>ooh, arch has opengfx and opensfx in the repos
13:57<Eddi|zuHause>hm... i never imagined explaining to germans that there is a difference between "kreisen" and "kreißen"... :p
13:59<TrueBrain>with valid UTF-8, yes
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13:59<Coco-Banana-Man>ah, now I know ^^
14:00<Coco-Banana-Man>thank you
14:03<TrueBrain>hmm .. donuts .. hmm ..
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14:16*frosch123 would also have written that word without ringel-s
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14:46<frosch123>hmm, 8.3.6 "default arguments" does not specify in which way they are associated to given parametes
14:46<Noldo>8.3.6 what?
14:46<frosch123>c++ 98
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15:11<Wolf01>hello :D
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15:17<Eddi|zuHause>it's a wolf, i'm scared!
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15:21<TrueBrain>you are right
15:21<TrueBrain>it is scary
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15:30<__ln>geometrical shapes are scary as well
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15:32<Eddi|zuHause>only if you had a trauma as a child
15:33<frosch123>as scary as implicit 0 -> NULL conversions?
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15:38<SpComb>is it just me or does the improved town road layout make building good train stations more difficult
15:38<Eddi|zuHause>now that's the scariest of them all...
15:38<Eddi|zuHause>SpComb: what do town roads have to do with stations?
15:38<SpComb>it changes the layout of the town
15:41<__ln>frosch123: what's implicit about that; NULL is 0.
15:45<Eddi|zuHause>i've always found it a little weird distinguishing "NULL" and "Null" correctly ;)
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16:07<PeterT>Hello, HackaLittleBit
16:07<PeterT>Update to signals on bridges?
16:08<HackaLittleBit>patience :)
16:10-!-KritiK [] has joined #openttd
16:10<Xaroth>HackaLittleBit: next time just stick to the "It'll be done when it's done" .. duke nukem forever style :)
16:11<HackaLittleBit>frosch123: Could you please tell me if the 16 bits of m2 of class 9 ,bridge ramp are available? I do not understand the "inherit"
16:12<Yexo>inherit = see lines above
16:12<HackaLittleBit>Just wanted to be shure
16:13<HackaLittleBit>do you guys have plans in the near future of using those bits?
16:13<TrueBrain>I AM BORED!
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16:14<Rubidium>TrueBrain: go make WT3.1 :)
16:14<TrueBrain>inherit bits are used
16:14<TrueBrain>Rubidium: hmmm .. there is a plan
16:14<frosch123>they would likely be used for "bridge pool", but that is not near future :p
16:14<Yexo>no idea, I think a custom bridgeheads patch would need those bits
16:14<TrueBrain>I also have the geoIP to do
16:14<HackaLittleBit>I need them
16:15<Yexo>not if that "brdige pool" was implemented :p
16:15<Eddi|zuHause>you can use them for a bridge pool ;)
16:16<@peter1138>you can use whatever bits you like
16:18<HackaLittleBit>just have an idea, max length bridge is 100, if I put every 6 tiles a signal I need 16 bits
16:18<HackaLittleBit>that is m2
16:18<HackaLittleBit>just simple on off signals
16:19<@peter1138>you have two bridge heads
16:19<@peter1138>and what about direction/type/state/etc
16:19<HackaLittleBit>yes but when you mske signals on bridges just one way
16:19<SmatZ>almost always?
16:20<Eddi|zuHause>i know again why i don't want to support HackaLittleBit's way of doing signals on bridges...
16:21-!-Fast2 [] has joined #openttd
16:23<HackaLittleBit>:) next patch tunnel/bridge patch is in the pipeline, lets see if you like that one more (trains can crash)
16:24<PeterT>@seen Terkhen
16:24<@DorpsGek>PeterT: Terkhen was last seen in #openttd 9 hours, 24 minutes, and 45 seconds ago: <Terkhen> that bug is corrected, check the patch thread
16:25<HackaLittleBit>thanks guys , see ya
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16:26<frosch123>hmm, DorpsGek has no ignore list
16:31<PeterT>12:41:29 < Eddi|zuHause> fonsinchen: i've been meaning to ask, could your last words be something that doesn't include my name before you disappear for a week? every time PeterT searches for you, i get a highlight :p
16:31<PeterT> <-- lol
16:31<PeterT>also, highlight :-p
16:36<@Belugas>bridge? Pool? ho... so tempting to go back in that sweet stuff...
16:36<@Belugas>and stop the music?
16:36<@peter1138>/kb is so tempting ;p
16:36<@Belugas>yup :D
16:38<TrueBrain>frosch123: fixed
16:38<Eddi|zuHause>that was quick ;)
16:43<TrueBrain>even global ignores exist
16:46<Eddi|zuHause>is it me or do these "connect different servers together" ideas get more and more obscure every time...
16:47<TrueBrain>what this time?
16:47<Eddi|zuHause>"Not to mention, if some sort of a tax would be paid for each unit of cargo passing trough you would basically have yourself different virtual countries connected together with customs and everything. It is indeed a good idea."
16:49<TrueBrain>it is a nice idea :)
16:49<TrueBrain>not practicle, but a nice idea
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17:02*AC6000 falls from out of nowhere and lands in his seat
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17:07<AC6000>hey Peter
17:09<@Belugas>let go home, shall we?
17:09<@Belugas>night boys
17:18<sparr>I remember playing Sim City, there were neighboring cities that influenced commerce and traffic
17:18<sparr>(2000, that is)
17:18<sparr>sadly they didn't make them do anything more in the Network Edition game
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17:32<SpComb>give me diagonal stations already
17:32<SpComb>and curved stations while you're at it, yes
17:33<KingJ>and multi-level stations!
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17:37<PeterT>AC6000: Hi
17:37<PeterT>I wasn't here atm
17:40<Eoin>is there any openttd games going
17:41<PeterT>Yes and No
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17:43<Bluelight>I've been playing OpenTTD all day..
17:43<Bluelight>Quitting soon..
17:44<Eddi|zuHause><sparr> I remember playing Sim City, there were neighboring cities that influenced commerce and traffic <-- in SimCity 4 you have a whole region and can play multiple cities, but it's not free of issues...
17:45<SpComb>Eoin: not on my part
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17:52<Bluelight>My server just restarted, but I'm closing it very soon.. Just need something to eat..
17:53-!-Mark [] has quit [Quit: HydraIRC -> <- Nine out of ten l33t h4x0rz prefer it]
17:54<Bluelight>Cool... A tutorial..
17:56<Lapsus>Tutorial! Awesome.
17:56<Lapsus>I can link this when I make an openttd let's play :v
17:56<SpComb>but it's silly D:
17:56<SpComb>besides, you have path signals now
17:56<Bluelight>Emm.. crappy colors on that site..
17:57<Lapsus>Well, if there's others you'd recommend, let me know
17:57<Lapsus>I could always use more info :v
17:58<TrueBrain>Rubidium / (other interested): about the mirror: I can get an estimate latitude / longitude of an IP. Based on that, we can calculate the 'closest' mirror. Good idea to use that?
17:59<Bluelight>Ooo.. This tutorial is kind of n00by
17:59<SpComb>although the chapter links on his site are pretty well hidden
18:00<Rubidium>TrueBrain: that'd basically mean that everything east of Czech gets that mirror
18:00<Rubidium>which means: the czech mirror probably gets the biggest load
18:00<TrueBrain>Rubidium: yup .. better ideas?
18:01<SpComb>although it's pretty short
18:01<SpComb>TrueBrain: network topology is more important than geographic distance
18:01<Rubidium>if (northern america) US; if (uk+ireland) uk; if (benelux) nl; if (de) de; if (cz) cz; any that is least 'loaded'
18:02<TrueBrain>SpComb^_: no shit ... but no way to figure that out based on 2 IPs without MUCH effort :p
18:02<SpComb>so the obvious solution is to have an anycasted http:// url that you use to determine which mirror to use
18:02<TrueBrain>Rubidium: the first parts, no doubt. The last part, that is what I try to balance
18:03<TrueBrain>as if you are in France, you do NOT want the US mirror
18:04<Rubidium>return northern_america ? us : random([uk, nl, cz]); ?
18:04<Rubidium>maybe the few special cases I mentioned before
18:04<TrueBrain>people in south america? :p
18:04<|Terkhen|>good night
18:04<TrueBrain>and what if it grows?
18:04-!-|Terkhen| [] has quit [Quit: ...]
18:04<TrueBrain>I try to find a better solution ;)
18:05<PeterT>absolute pwnage >
18:05<TrueBrain>we can do: if within 500km of mirror, else random?
18:06<Rubidium>well, either throw the 'fair' distribution of load out of the door or the strict localisation... although
18:06<TrueBrain>I want France to end up at nl, and hu or what ever at cz
18:06<TrueBrain>but if there is a .fr mirror, it should go there of course
18:06-!-nick [] has joined #openttd
18:06<TrueBrain>then spain should go to there too
18:07<Rubidium>calculate estimated distance between ip and all mirrors, then normalise where shortest distance is 1. Then multiply those with some number related to the load.
18:07<SpComb>HE does that for their tunnelbroker:
18:07<nick>hey guys,I downloaded a version of openttd or ttd where the towns were more balanced
18:07<SpComb>(best viewed without javascript, it seems)
18:07-!-roboboy [] has joined #openttd
18:07<nick>like the population was almost equivalent in each town
18:07<TrueBrain>Rubidium: not even a bad idea
18:07<nick>does anyone know where to get it?
18:07<nick>I lost it
18:08<Eddi|zuHause>nick: i have never heard about such a thing
18:08<nick>and also
18:08<Rubidium>TrueBrain: that way if cz gets very loaded you can let them switch to e.g. nl or uk
18:08<Eddi|zuHause>and "balanced" is something very different from "equal"
18:08<TrueBrain>Rubidium: I suggest an addition: pick the top 3 shorest distance
18:08<SpComb>is this content-server mirrors or http downloads?
18:08<Rubidium>SpComb: http
18:08<TrueBrain>content is http
18:08<Rubidium>the content server isn't mirrored
18:08<TrueBrain>BaNaNaS, no :)
18:09-!-Polygon [] has quit [Remote host closed the connection]
18:09<nick>also,when i would change settings,it was called patch setting,now its advanced settings,anyone knows where I can get the one I had before?
18:09<TrueBrain>although the same algorithm could be applied for such mirrors ;)
18:09<TrueBrain>Rubidium: I like the idea. Pick top 3 shorest servers, normalize, multiply by load (exponential maybe?), pick lowest
18:09<Rubidium>TrueBrain: not really; it doesn't do redirecting
18:10<TrueBrain>Rubidium: we can add that :)
18:10<Rubidium>TrueBrain: the current stuff doesn't support that
18:10<Yexo>nick: that must've been some version before 0.7
18:10<TrueBrain>so? We let that use .nl ;) Later versions could use mirror idea
18:10<nick>ahh ok thank you
18:10<TrueBrain>but lets first mirror away the http, and see what traffic remains :)
18:10<nick> Yexo: thank you
18:10<Yexo>nick: for old binaries
18:11<Yexo>but if you played a patched build before you probably won't find it there
18:11<nick>awww ok
18:12<Rubidium>TrueBrain: I'm not certain how much limiting to the 3 closest servers would help with 'sharing the load', but that's something we can look at later (if the distribution isn't reasonably fair we just tweak the settings)
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18:13<TrueBrain>Rubidium: well, it is just to keep things 'close'
18:13<Rubidium>anyhow, would we 'remove' the current nl. mirror?
18:13<TrueBrain>I don't like the idea of a France user ever hitting the US mirror ;)
18:13<TrueBrain>if we can gain a new .nl mirror, yes
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18:18<TrueBrain>shouldn't be too much of a hussle to get a .nl mirror I guess
18:18<TrueBrain>then we rename the current nl. to something like dist. or orig. ?
18:19<Rubidium>meester :)
18:19<TrueBrain>master. ;)
18:20*AC6000 made a single track rail line with passing sidings using PBS :P
18:21<TrueBrain>either way ..... I think we then have a nice idea on our hands
18:21<Eddi|zuHause>AC6000: congratulations.
18:22<Eddi|zuHause>AC6000: does it lock up with 3 trains? :p
18:22<AC6000>can i has cookie? :P
18:22<TrueBrain>the IPv6 database seems to be wrong :(
18:22<Eddi|zuHause>AC6000: no, cookies are only for special people.
18:22<Rubidium>TrueBrain: huh?
18:22<AC6000>and no, i only have 4 trains on it (so far)
18:23<TrueBrain>owh, I was requesting GeoIP for IPv6
18:25<TrueBrain>both seem to fail .. sad ...
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18:25<SpComb>GeoIP databases exist for IPv6?
18:26<SpComb>fancy that
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18:28<TrueBrain>if they would work, yes
18:30<CIA-2>OpenTTD: rubidium * r18870 /trunk/ (6 files in 4 dirs): -Prepare: 1.0.0-beta3
18:30<luckz>where do I find a nice build with cargo dist and infrastructure sharing?
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18:31<Yexo>on the forum in one of the patch pack topics
18:31<Yexo>that is, if such a build actually exists
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18:32<Yexo>hello DJ_Danni
18:32<SpComb>and assuming said build is nice
18:33<DJ_Danni>hey i need help. I have a Open TTD Server on Iceland. And always when i Restart she put my openttd.cfg to Defult. Somone that can help me?
18:33<luckz>a few days ago somebody here said they were playing just that and that it's a lot more stable than it was a few months ago
18:33<DJ_Danni>hey i need help. I have a Open TTD Server on Iceland. And always when i Restart she put my openttd.cfg to Defult. Somone that can help me?
18:33<Eoin>DJ_Danni: Stop OpenTTD, edit cfg, save cfg
18:33<DJ_Danni>Someone who can help me PM me
18:33<Rubidium>or start openttd with -x
18:34<Yexo>or start openttd with the -x flag so it doesn't modify the config file
18:34<SpComb>luckz: yes, it works very well, particularly with a little magic for the minimap link graph :P
18:34<DJ_Danni>hey i need help. I have a Open TTD Server on Iceland. And always when i Restart she put my openttd.cfg to Defult. Somone that can help me?
18:34<SpComb>luckz: now go read the wiki for compiling instructions :P
18:34<DJ_Danni>Someone who can help me PM me
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18:35<DJ_Danni>(SOS)hey i need help. I have a Open TTD Server on Iceland. And always when i Restart she put my openttd.cfg to Defult. Somone that can help me?
18:35<Yexo>@kick DJ_Danni enough spam now
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18:36<DJ_Danni>No i need help
18:36<CIA-2>OpenTTD: rubidium * r18871 /tags/1.0.0-beta3/ (6 files in 5 dirs): -Release: 1.0.0-beta3
18:36<Yexo>then read the response and stop copying your message
18:36-!-roboboy [] has quit [Quit: ajax IRC Client]
18:36<DJ_Danni>I know
18:37<DJ_Danni>Can you maby hekp me?
18:37<Yexo><Eoin> DJ_Danni: Stop OpenTTD, edit cfg, save cfg
18:37<Yexo><Yexo> or start openttd with the -x flag so it doesn't modify the config file
18:37<Yexo>you already got 2 answers
18:37<luckz>SpComb: I'm sure not gonna compile anything, if there are no win32 builds floating about I simply won't play it until there are.
18:38<DJ_Danni>I have do that but she always Reset my openttd.cfg
18:38<PeterT><Yexo> that is, if such a build actually exists <-- Not publically, not
18:39<Yexo>DJ_Danni: so first stop openttd, then edit the config file, then start it again
18:39<luckz>any peculiar reason why nobody posted one on the forums? ages ago they'd always pop up.
18:39<Yexo>then it should've read the settings from the config and when you exit save those settings back again
18:39<Yexo>luckz: most likely because nobody made one
18:40<DJ_Danni>I have try that and if i do that she still put my openttd.cfg to defukt. Can it be bechuse i do not have it on Read Only?
18:40<SpComb>luckz: main reason I don't is because then I have to handle any crash reports that come up
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18:40<SpComb>I did a win32 cargodist+is2 build, but I've since decided that I don't want/need IS2 on gameplay grounds :)
18:40<luckz>you don't *have* to at all
18:41<DJ_Danni>Can that be?
18:41<SpComb>luckz: well, it's my responsibility, and someone has to test the various patches themselves
18:41<Yexo>DJ_Danni: no, normally the config file should not be read-only
18:42<Yexo>if you want to make sure openttd doesn't modify it at all start openttd with the -x flag
18:42<Yexo>as has been said twice before now
18:42<luckz>SpComb: any other patches you recommend on gameplay grounds? :)
18:42<Yexo>TrueBrain: how can I get DorpsGek to recognise me again
18:42<DJ_Danni>Do you mean like this?(C:\Program Files\OpenTTD\openttd.exe -X)
18:42<SpComb>luckz: currently going with the cargodist+daylength+autosep combo
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18:42<Yexo>yes, but a small x, not a capital X
18:43<DJ_Danni>Then like this(C:\Program Files\OpenTTD\openttd.exe -x)? Right
18:43<PeterT>Yexo: What does capital x do?
18:43-!-lobstar is now known as lobster
18:43<SpComb>DJ_Danni: and be careful with C:\Program Files\OpenTTD\openttd.cfg vs any other .cfg you have
18:43<Yexo>PeterT: try openttd -h
18:43<TrueBrain>Yexo: tell him in a pm: identify Yexo <password>
18:43<Yexo>\I have no idea
18:43<DJ_Danni>I know
18:43<TrueBrain>after that, you can add your hostmask
18:44<DJ_Danni>Like now i ger othere Company in and i wan to take that off and also so i can get more loans but that dose not woork.
18:44<PeterT>Yexo: -X doesn't seem to be there, I assume it's not used
18:44<Yexo>congratulations for finding out yourself :)
18:45<Yexo>DJ_Danni: editing your config file doesn't modify the settings of any existing savegames or scenarios
18:46<luckz>SpComb: so basically the one you posted on the forums on the 10th, or something newer/different?
18:46<SpComb>luckz: haven't posted anything with autosep yet
18:46<luckz>SpComb: or does that one lack autosep?
18:46<DJ_Danni>you mean if i use this (C:\Program Files\OpenTTD\openttd.exe -x) the she dose now put back to defult?
18:46<Yexo>DJ_Danni: ah, those are difficulty settings, make sure to set the difficulty level to custom (=3)
18:47<luckz>SpComb: well, would you share your autosep build here and now? :P
18:47<Yexo>if the difficulty level is not 3, then all other difficulty settings will be reset to the default for the chosen level
18:47<DJ_Danni>How do i do that?
18:47<SpComb>luckz: I haven't done a win32 build of that yet, I've just played it myself on linux
18:47<Yexo>edit diff_level in [difficulty]
18:48<SpComb>luckz: but you can have a look in
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18:52<PeterT>luckz: Look at openttd-everything-win32
18:52<PeterT>updated >
18:53<TrueBrain>no links for the revisions?
18:53<PeterT>why would you link that?
18:54<TrueBrain>why would you link the FS
18:55<PeterT>because we have a template for that
18:55<TrueBrain>good arguments, good arguments
18:55<PeterT>I suppose I could make a revision template
18:55<PeterT>Why don't you do it?
18:55<PeterT>You seem to think it's important
18:56<TrueBrain>@kban PeterT 60 and I don't like your tone mister
18:56-!-mode/#openttd [+b *!] by DorpsGek
18:56-!-PeterT was kicked from #openttd by DorpsGek [and I don't like your tone mister]
18:57-!-mode/#openttd [-b *!] by DorpsGek
18:57-!-PeterT [] has joined #openttd
18:57<PeterT>and TrueBrain is back.
18:58<TrueBrain>yeah, and you clearly haven't change a bit ...
18:58<TrueBrain>I suggest to tone it done .. it was a normal question, a normal answer could be replied
18:58<Yexo>took you long to figure that out TrueBrain :p
18:58<TrueBrain>Yexo: I am all for second chances :)
18:59<Xaroth>as long as he can keep kicking him after every chance he messes up :)
18:59<Yexo>argh, no I can't get ignore to work
18:59<TrueBrain>Xaroth: GO TO SLEEP
18:59<Xaroth>... good point!
18:59<PeterT>TrueBrain: You are right, I just thought you were being sarcastic
18:59<TrueBrain>PeterT: no, I was asking a question, wondering why the one was linked, the other was not
19:00<PeterT>Well, the "good arguments, good arguments" was sarcastic
19:00<TrueBrain>no, cynical, as you were delivering 'drog redenen' .. dunno the english :p
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19:03<Eddi|zuHause>sarcastic is when one's trying to teach somebody, and cynical is when one's given up hope? :p
19:03<TrueBrain>Eddi|zuHause: SSSTTTTTT
19:05<TrueBrain># geoiplookup6 -f /root/GeoIPv6.dat 2001:1af8:4100:a000:1:0:0:2 GeoIP Country V6 Edition: NL, Netherlands
19:05<Eddi|zuHause>i can't figure out what "drog" is, though
19:05<TrueBrain>if I ask: why is that yellow? You answer: because it is flying!
19:05<TrueBrain>That kind of argument is 'faulty'
19:06<Yexo>according to google translate "drograden" is "fallacy"
19:06<DJ_Danni>How do i chance to 2045x2045 the biggerst or where can i get ir with a loat of buiesnesses and towns?
19:06<Rubidium>drogreden: sophism, fallacy
19:06<Yexo>although I've never heard of fallacy before
19:06<Eddi|zuHause>ahaa... "trug"
19:06<DJ_Danni>For MP
19:06<TrueBrain>Other example: all elephants I have seen have trunks. Therefor, all elephants have trunks
19:07<TrueBrain>or the ones I like: There have been spotted UFOs, therefor aliens exist
19:07<Rubidium>oh lol... can't reach IPv4 only sites right now, but can reach IPv6. Usually it's the other way around
19:08<SmatZ>TrueBrain: don't elephants have trunk by definition?
19:08<TrueBrain>Rubidium: concratz :)
19:08<TrueBrain>SmatZ: that is exactly the correct question ;)
19:08<Rubidium>> Cutting people is a crime. Surgeons cut people. Therefore, surgeons are criminals.
19:08<DJ_Danni>How do i chance to 2045x2045 the biggerst or where can i get ir with a loat of buiesnesses and towns and have Tram in to my TTD Online Play?
19:09<Rubidium>> More cows die in India in the summer months. More ice cream is consumed in summer months. Therefore, the consumption of ice cream in the summer months is killing Indian cows. :)
19:09<Yexo>> Did you know elephants can hide in strawberry fields? Ever seen an elephant in a strawberry field? See? it works
19:10<Eddi|zuHause>DJ_Danni: search for settings like "map_x" and "map_y" (or similar) for 2048 you have to set value 11 (2^11=2048)
19:10<DJ_Danni>And where?
19:10<Eddi|zuHause>DJ_Danni: in the cfg
19:11<Eddi|zuHause>DJ_Danni: easiest is if you set up the game on a client, copy the savegame to the server, and load it there with the -g option
19:12<DJ_Danni>you mean put 2048 to boath map__X and map_y?
19:12<Eddi|zuHause>not 2048... 11
19:13<DJ_Danni>map_x = 11 This is now
19:13<DJ_Danni>And in map_y = 11 this
19:14<Eddi|zuHause>now save it, and try it out
19:15<DJ_Danni>I have and i get Chose Map
19:16<DJ_Danni>ok know i know. Thang you.
19:17<DJ_Danni>I can also open from Save Games.
19:17<TrueBrain>now I have smooth criminal in my head
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19:17<SpComb>Alien Ant Farm hath good lyrics
19:17<DJ_Danni>Thang you ALL for the HELP.
19:18<DJ_Danni>With Greetings from Iceland
19:19<Eddi|zuHause>"gzip -d would fail with a CRC error for some valid inputs. So far, the only valid input known to exhibit this failure was compressed "from FAT filesystem (MS-DOS, OS/2, NT)". In addition, to trigger the failure, your memcpy implementation must copy in the "reverse" order." <-- that must have been funny to debug :p
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19:20<TrueBrain>what are the odds
19:20<Rubidium>sounds like using memcpy when memmove should've been used
19:20<SpComb>the memcpy sounds like something with overlapping regions
19:20<SmatZ>memcpy should crash in that case or something
19:20<SmatZ>valgrind luckily warns about that ;)
19:20<SpComb>no, it just corrupts the data I presume
19:21<SmatZ>it depends on the direction of copying and block size :)
19:21<SmatZ>eg. it can fail only on SSE systems and such
19:26<+glx>TrueBrain: for the fun you can try to geoip me
19:27<TrueBrain># geoiplookup6 -f /root/GeoIPv6.dat 2a01:e35:2f59:c7c0:d19e:d17c:208a:58d6 GeoIP Country V6 Edition: FR, France
19:27<+glx>seems to work :)
19:27<TrueBrain>now the python plugin ...
19:29<TrueBrain>too bad, for IPv6 it only gives the country
19:29<TrueBrain>not where on the world it is .. in lon/lat for example
19:31<+glx>my IPv6 has my IPv4 in it if you want more details ;)
19:31<TrueBrain>that is not a general rule, so tnx, but no tnx :p
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19:32<+glx>5:2f59:c7c <-- there :)
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19:32<+glx>should work for all 2a01:0e3x::x
19:33<DJ_Danni>Hey where can i Download Savegame 100% Completed and with the Biggerst Land?
19:33<SpComb>'tis 2a01:e00::/26
19:33<Eddi|zuHause>nibbles was a snake-like game i used to play...
19:34<luckz>PeterT, SpComb - so the everything build does not contain automated timetables & separation?
19:34<SpComb>luckz: no
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19:37<Eddi|zuHause>BUT!!! why would it be called EVERYTHING!!! when it does not have EVERYTHING!!! in it !1!111!einself
19:37<SpComb>silly name
19:38*SpComb renames it to almost-everything for the future
19:39<Rubidium>SpComb: just rename it to: a little bit :)
19:39<Rubidium>or do you intend to add 32bpp 'extra zoom'
19:39<Eddi|zuHause>@calc 700/16
19:39<@DorpsGek>Eddi|zuHause: 43.75
19:40<Rubidium>"boldly going where no visual hack looks right anymore"
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19:42<Eddi|zuHause>the question is, which one is the "evil" mirror universe :p
19:42<TrueBrain>whoho, Python plugin works, I can now find the country for IPv4 and IPv6 :)
19:43<TrueBrain>now .. the location of a country .. so we can give some estimate ...
19:43<PeterT>the command is "make bundle_zip", correct?
19:43<Eddi|zuHause>statically built mapping?
19:44<Eddi|zuHause>PeterT: the command is "make help"
19:48<Eddi|zuHause>i imagine there are tables with distances between countries...
19:48<TrueBrain>I imagine them too
19:48<TrueBrain>now to find them
19:48<Eddi|zuHause>there are only in the order of 200 countries in the world, the table wouldn't be that big
19:49<TrueBrain>600 countries
19:49<TrueBrain>but yes
19:49<TrueBrain>this should be sufficient, I say
19:49<TrueBrain>bit outdated, but okay
19:49<Eddi|zuHause>600? where do they all come from?
19:49<wysiwtf>just how long would a tras-atlantic flight take if you modeled it in ttd?
19:49<wysiwtf>and how many revenue it would bring?
19:50<Eddi|zuHause>wysiwtf: there are at least half a dozen different scales that you could model in...
19:50<Rubidium>about 30 seconds
19:50<TrueBrain>Eddi|zuHause: 203 countries are acknowledge by the world
19:50<TrueBrain>the rest are not so much
19:50<TrueBrain>10 of them are those 'debate' countries, giving 193 real countries
19:51<TrueBrain>(Kosovo, ....)
19:51<TrueBrain>192 are part of the UN .. hmm .. didn't know that :)
19:51<DJ_Danni>Where can i Download a Savegame in 2048x2048?
19:51<TrueBrain>(Vatican of course is not part of the UN)
19:51<Eddi|zuHause>TrueBrain: yeah, members of UN are the number of about 200 that i had in my head when making above statement
19:52<Eddi|zuHause>but how do you get 600? that would mean on average every official country has 2 separatist regions
19:53<Rubidium>Eddi|zuHause: the US is already 50 "countries"?
19:53<Eddi|zuHause>or you're counting stuff like the US states
19:53<TrueBrain>Eddi|zuHause: let me try to find that for you .. but last time we looked in detail into this, because we had this huge debate in our house .. 400 countries are those 'independent' shit
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19:54<Eddi|zuHause>Rubidium: if you're counting on that level, you also have to count every autonomous "native" nation within the borders of the US [which are orthogonal to the states]
19:55<Rubidium>oh, you mean those places with relatively cheap food? :)
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19:55<Eddi|zuHause>Rubidium: they share the territory, but not the jurisdiction
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19:56<TrueBrain>can't find it one-two-three on the web
19:56<TrueBrain>now help me find an easy distance matrix
19:56<TrueBrain>please :)
19:56<PeterT>TrueBrain: Have you always used mibbit?
19:57<Eddi|zuHause>TrueBrain: you mean calculate spherical surface distance from lat/long coordinates?
19:57<TrueBrain>an estimate, sure
19:57<TrueBrain>as then we ignore curvature ;)
19:57<thingwath>coordinate of a coutry?
19:57<Eddi|zuHause>PeterT: no.
19:58<PeterT>No what?
19:58<Eddi|zuHause>no. just no.
19:58<TrueBrain>Eddi|zuHause: I worked a lot with VMAP0 and SRTG (mapgen?), so I do know how to compenstate for curvature even .. but I rather have a table :p
19:58<Eddi|zuHause>what's difficult to understand in "no"?
19:59<TrueBrain>Rubidium: uses google-maps .. possible, but .. rather not :)
19:59<TrueBrain>(limited amount of requests per second)
19:59<Eddi|zuHause>TrueBrain: well, when you have the formula, it's easy to build a table ;)
19:59<Rubidium>@calc 200 * 200 / 3600
19:59<@DorpsGek>Rubidium: 11.1111111111
20:00<Rubidium>takes 11 hours at 1 a second... would be a bit slow I guess
20:00<Rubidium>on the other hand, you only need country -> mirrors, so 200 * 3
20:00<TrueBrain>but for every new mirror .....
20:00<TrueBrain>so I rather have the table now
20:01<Rubidium> ?
20:01<TrueBrain>I have US and NL
20:01<TrueBrain>resolves to
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20:02<TrueBrain>there are faster 'approach' values :)
20:03<TrueBrain> <- short distance (sorry, dutch)
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20:04<Eddi|zuHause>TrueBrain: the math should be easy enough to implement...
20:06<TrueBrain>well, something for tomorrow
20:06<TrueBrain>good night all
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20:38<CIA-2>OpenTTD: rubidium * r18872 /trunk/src/ (33 files): -Codechange: introduce PaletteID and use it
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20:45<CIA-2>OpenTTD: rubidium * r18873 /trunk/src/blitter/ (9 files): -Codechange: use PaletteID also in the blitter
20:46<CIA-2>OpenTTD: rubidium * r18874 /trunk/src/table/sprites.h: -Codechange: Change enum Sprites { to static const StringID = for each SPR_ entry and similar for cursors and palettes. This avoids the need for a cast in some places and thus provides better type-safety.
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21:38<DJ_Danni>Hey i wan to Publish a Savegame with Icelandic Town Names for Open TTD. Where do i publish that?
21:41<Eoin>as in, you have renamed all the cities to icelandic names?
21:41-!-nick [] has joined #openttd
21:42<DJ_Danni>All town names are in Icelandic
21:42<DJ_Danni>in the Savegame
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21:48<DJ_Danni>My new Savegame with Icelandic Town Names for Open TTD here
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22:04<DJ_Danni> i was Updating this Savegame
22:06<DJ_Danni>Hope you all like it
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---Logclosed Thu Jan 21 00:00:36 2010