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#openttd IRC Logs for 2010-01-24

---Logopened Sun Jan 24 00:00:56 2010
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02:05-!-mode/#openttd [+v tokai] by ChanServ
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02:44<Terkhen>good morning
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03:19<Eddi|zuHause>early morning
03:24<@peter1138>bah, fucking light bulb ban
03:25<Sacro>i'm getting used to them now
03:25<Sacro>tbh it's nice to have a desk lamp that doesn't generate insane amounts of heat
03:27<@peter1138>just lots of it instead.
03:30<@peter1138>CFLs don't run cold...
03:30<Eddi|zuHause>lot << insane
03:30<Eddi|zuHause>it's "hand warm" usually
03:31<@peter1138>no in my experience
03:31<@peter1138>anyway, i like my dimmers
03:38<Sacro>i burn myself on incandescants
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04:18*andythenorth confused about 15 bit values
04:19<andythenorth>I need to return acceptance first cargo 00, second 08, third 08
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04:20<andythenorth>current code deals with first cargo only and looks like this
04:21<@peter1138>see, bits 0..3, 4..7 and 8..11 happen to align with the nibbles
04:21<@peter1138>so to return 1, 2 and 3 you'd put 21 83
04:21<@peter1138>(0x8321 effectively)
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04:22<@peter1138>0, 8, 8 would be 0x8880 => 80 88
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06:05<CIA-2>OpenTTD: rubidium * r18908 /trunk/src/ (company_base.h economy.cpp): -Fix [FS#3561]: on bankruptcy the company value did include the loan and as such the value at which you bought the company was too low
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07:29<lennard>TrueBrain: don't forget us on the links page :P
07:31<TrueBrain>good point, I know I forgot a place
07:33<TrueBrain>there you go
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07:37<SpComb^>wget -O /dev/null
07:37<SpComb^>a good way to measure bandwidth, eh
07:38<TrueBrain>if you feel the need for such thing, sure
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07:38<andythenorth>I use quite a lot the 'start / stop accepting cargo' callbacks for industries and industry tiles (3D and 2B), basing the stop/start behaviour on cargo waiting at industry. There seems to be a significant delay in acceptance change, especially for tiles. This leads to undesirable results :o
07:39<frosch123>the is some W(IP?) to reduce the delay in stopping acceptance to zero
07:39<frosch123>the delay in starting acceptance will very likely stay
07:40<andythenorth>frosch123: delay in starting is ok. Delay in stopping is currently causing cargo 'loss'. It will drive players nuts :P
07:40<frosch123>yup :p
07:41<andythenorth>with a limit of 100t, a 300t train still delivers the rest of the cargo...into nowhere!
07:41<frosch123>the W(IP?) is about also stopping unloading
07:41<SpComb^>PeterT: have you given my MSVC build script a shot yet?
07:42<PeterT>What should I be building?
07:42<frosch123>yes, in 0.7 it is delivered into nowhere, in trunk it delivered into nowhere without even paying :p
07:42<SpComb^>I need to reinstall my build-VM :(
07:42<andythenorth>Did this cargo behaviour change in the last few months? It seemed less delayed when I first added this sort of code to FIRS
07:42<SpComb^>PeterT: dunno, thought it might be useful, and I'd like to hear it works for someone else as well
07:42<PeterT>I'm kind of doing something
07:42<PeterT>running a server, actually
07:42<frosch123>the delay is still the same
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07:43<PeterT>what does net_frame_freq do?
07:43<PeterT>is it good to set very high?
07:43<frosch123>but it is no delay after the unloading started, but rather an asynchronous cycle updating station acceptance
07:43<SpComb^>PeterT: the command I'm using to do builds looks something like this: build.bat -C -r 18870 -p patches/cargodist-minipack-r18870.patch trunk-r18870 cargodist-minipack PATCH_OPTS=-p1
07:43<TrueBrain>the default is a good value
07:44<PeterT>SpComb^: That requires GNU tools the
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07:45<SpComb^>PeterT: the same ones that Makefile.msvc does
07:45<lennard>TrueBrain: thank you :)
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07:45<TrueBrain>lennard: no, thank you :p
07:45<PeterT>But I run makefile.msvc from a command line
07:45<lennard>yes, that too :P
07:45<andythenorth>frosch123: presumably this is something which is not worth trying to fix in nfo (I assume it's impossible)?
07:45<SpComb^>PeterT: then if you have the unix2dos and zip binaries installed, that'll work as well
07:46<frosch123>correct :)
07:49<andythenorth>frosch123: hmmm I could base tile acceptance on industry cargo, then possibly have the industry check the tiles before stopping accepting cargo. That would put a plug in the black hole of cargo.
07:49<andythenorth>(tile acceptance already is based on cargo waiting at industry)
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07:50<frosch123>you are working around stuff, and at the edge to break other stuff
07:50<frosch123>as your industry will then accept cargo all the time, when there are other tiles nearby also accepting the cargo
07:50<andythenorth>and I'd have to write a fair bit more nfo for something that is already hard to debug :o
07:51<frosch123>so the callbacks should return consistent results :)
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08:05<PeterT>are language commits commited to bug fix releases? if not, why?
08:07<PeterT>wouldn't that create problems though?
08:07<Yexo>such as?
08:07<PeterT>strings that aren't even used yet would be in the files
08:07<PeterT>like "Slope Steepness" isn't in 0.7.5
08:07<TrueBrain>you do know it is not our first day on the job, right? :p
08:08<Yexo>@commit 16705
08:08<@DorpsGek>Yexo: Commit by rubidium :: r16705 /branches/0.7/src/lang (28 files in 2 dirs) (2009-06-30 20:29:39 UTC)
08:08<@DorpsGek>Yexo: [0.7] -Backport: language updates
08:08<Yexo>as an example
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08:38-!-mode/#openttd [+v glx] by ChanServ
08:39<PeterT>what's the point of having a voice in a channel that isn't moderated?
08:39<TrueBrain>@mode +m
08:39-!-mode/#openttd [+m] by DorpsGek
08:39-!-mode/#openttd [-m] by DorpsGek
08:41<+glx>I can command the bot, so I don't care about my status ;)
08:42<PeterT>I like +m better than +q
08:42<TrueBrain>@mode +q PeterT
08:42-!-mode/#openttd [+q PeterT!*@*] by DorpsGek
08:42<TrueBrain>all can be arranged
08:42<TrueBrain>we are not that picky in here
08:43<+glx>+m is too general :)
08:43<TrueBrain>@mode -q PeterT
08:43-!-mode/#openttd [-q PeterT!*@*] by DorpsGek
08:43<TrueBrain>PeterT: I prefer +b
08:43<TrueBrain>@kban PeterT 60 like this
08:43-!-mode/#openttd [+b *!] by DorpsGek
08:43-!-PeterT was kicked from #openttd by DorpsGek [like this]
08:43<frosch123>hmm, those messages are still flawed in koversation
08:43<TrueBrain>also in mibbit
08:43<TrueBrain>(btw, he was asking for +o)
08:44<+glx>yes +q is above +o on may networks
08:44-!-mode/#openttd [-b *!] by DorpsGek
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09:24<@peter1138>how can i interpolate random-interval event data?
09:27<@peter1138>uh oh
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09:28<@peter1138>it would be easy if i knew what future events would be
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10:03<PeterT>@seen TMS
10:03<@DorpsGek>PeterT: TMS was last seen in #openttd 10 hours, 39 minutes, and 32 seconds ago: <TMS> k
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10:12<Muxy>PeterT: Watch Company Trunk release should be ready this afternoon
10:12<PeterT>Thansk Muxy
10:12<PeterT>do you have a 0.7.5
10:12<PeterT>still out somewhere?
10:12<Muxy>0.7.5 ? at tt-forum
10:13<PeterT>it's there?
10:14<Muxy>yeap the diff should work on 0.7.5
10:14<PeterT>Muxy: make sure to have the revision in the patch-name
10:14<Muxy>yeap release 5 r18867 will be the next
10:15<Muxy>it was for testing on ttdcoop server
10:15<PeterT>oh right
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10:21<PeterT>is there any way to get out of this?
10:21<Yexo>try q
10:22<Xaroth>if that fails, ctrl+c is your friend :P
10:22<PeterT>q works
10:22<PeterT>let me test that
10:23<PeterT>works too
10:23<PeterT>thanks Yexo and Xaroth
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10:26<PeterT>is there a command to find the version number with git?
10:28<Ammler>run ./
10:28<Xaroth>git --version ?
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10:30<Ammler>someone once posted a nice facts sheet about git here:
10:31<PeterT>Ammler: doesn't seem to work in git bash
10:32<PeterT>Xaroth: that outputs the git version, not the source's version number
10:32<Ammler>what's git bash?
10:32<PeterT> Ammler
10:32<Ammler>don't you have mingw/msys installed?
10:33<PeterT>i was wondering if there was one in git
10:33<Ammler>then check, how findversion does it
10:35<PeterT>command not found
10:35<PeterT>it only works in msyss
10:37<+glx>of course it's a shell script
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10:42<Ammler>does google code now support git, too?
10:46<Yexo>no, the source code for msysgit is not hosted on google code
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10:55<andythenorth>what is the correct teminology for the pattern where we use bits to encode values as 1=A, 2=B, 4=C, 8=D etc. So 5=A, C ??
10:55<andythenorth>Google is not my friend
10:55*andythenorth thinks it is a bitmask, but doesn't want to look stupid
10:56<Yexo>or bitmak
10:56<Yexo>I'd use bitmap I think
10:57<andythenorth>what's an efficient way to use one in a varaction 2? I could write out a long list of all possible combinations, but that = suck
10:58<andythenorth>I just want to branch to other IDs if 1st bit is set
10:58<Yexo>use a mask of 01 then check for values 01 to 01
10:58<Yexo>if true bit 1 is set
10:58<Muxy>I need to display the STR_JUST_NOTHING string into a {RAW_STRING} parameter. I use SetParamD( 0, STR_JUST_NOTHING ); seems not to be correct...
10:59<Yexo>RAW_STRING needs a C string as argument
10:59<Yexo>so what you want is not possible
10:59<andythenorth>Yexo thanks
10:59<Yexo>you could use SetDParamStr(0, "") for the effect you probably want
10:59<Muxy>so i have to call with GetString before then
11:00<Muxy>i need to write "Nothing" when its english
11:00<Yexo>sorry, I confused it with STR_EMPTY
11:00<Yexo>where do you need this?
11:00<Muxy>in my window title
11:01<Muxy>the title is "Watching {RAW_STRING}"
11:01<Yexo>and you can't use {STRING} as parameter instead of {RAW_STRING}?
11:02<Muxy>and {RAW_STRING} is replaced by company name or "Nothing" according watching
11:03<Yexo>you could use STR_JUST_STRING as window title, then use either STR_WATCHING_COMPANY as first dparam with company number as second parametr or use STR_WACHTING_NOTHING as first parameter
11:05<Muxy>as i have some memory to store company name, when its invalid i store STR_JUST_NOHTING in this location
11:05<Muxy>and it works
11:05<Yexo>then your code probably doesn't work correctly if the company name is changed
11:05<Yexo>why would you store the company name btw? just use {COMPANY} in your string
11:06<Muxy>but i change this company_name in the onpain
11:06<Muxy>cause when company is invalid... crash
11:06<Yexo>in that case it probaly works, but it's still not a nice way to code
11:06<PeterT>watch gui patch, muxy?
11:06<@peter1138>if the company is invalid, then there's nothing to watch
11:06<Muxy>painting the window title with company name
11:07<Yexo><@peter1138> if the company is invalid, then there's nothing to watch <- I'd agree with that
11:07<Muxy>peter1138: exact, nothing to watch, but as there is a activity blot who light in red when one of the companies buid something...
11:08<Yexo>so? either switch the window to a valid company or just close it
11:08<Yexo>watching companies if there is no company at all doesn't make sense either
11:09<Muxy>if you dont want to watch a company but only watch companies activity
11:10<Yexo><Yexo> you could use STR_JUST_STRING as window title, then use either STR_WATCHING_COMPANY as first dparam with company number as second parametr or use STR_WACHTING_NOTHING as first parameter <- then this is the way to go
11:10<PeterT>Can you please make DorpsGek un-ignore me?
11:10<Muxy>and this window will be probably be extended with some admin functions
11:10<Yexo>not storing the company name somewhere in OnPaint
11:12<@peter1138>good luck getting truebrain to un-ignore you first, i say
11:14<@Rubidium>peter1138: then why did you help him with trying to get that done?
11:15<@peter1138>well i'm not *wishing* good luck :)
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11:16<@Rubidium>true, but you being not ignored telling someone wants to be unignored kinda does tell that him that someone wants to be unignored, which is way more information than what he would've gotten if you didn't talk about it
11:17-!-mode/#openttd [+b *!*Peter@*] by peter1138
11:17-!-PeterT was kicked from #openttd by peter1138 [PeterT]
11:17<@peter1138>solves all issues
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11:22<Eddi|zuHause>i'm not sure anything he said here qualified for a ban...
11:22<heffer>hard feelings :D
11:22<@Rubidium>Eddi|zuHause: neither am I, but then he got on my ignore list awfully quick after his first appearance
11:25<@Rubidium>I'm not the banning type, when unless they should have been banned by OFTC already
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11:28-!-mode/#openttd [-b *!*Peter@*] by peter1138
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11:29<PeterT>What did I do to deserve that?
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11:45<PeterT>Why did you post against an older version? :-(
11:45<Muxy>Its me
11:45<Muxy>never Happy Man
11:46<PeterT>No, I am
11:46<PeterT>very happy
11:46<PeterT>I will updaet it
11:47<PeterT>thansk Muxy
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11:49<Muxy>PeterT: there is no trouble to apply this on last trunk. Lazy Boy
11:49<PeterT>I KNOW
11:53<Terkhen>I hate PHP...
11:54<TrueBrain>use Python! :)
11:54<jonty-comp>so long as you don't love python instead
11:54*jonty-comp prefers PHP
11:54<Terkhen>I wish I could... not my choice
11:54<jonty-comp>I hate it when that happens
11:54<TrueBrain>PHP is a script-kiddy language, a language for people who don't want to invest in some sane/real language ;)
11:54<frosch123>planetmaker: \o/
11:54<jonty-comp>I am forced to use ASP on this website because the server is windows :(
11:54<TrueBrain>(always at the frontrow when I can bash PHP :p)
11:55<jonty-comp>TrueBrain: seems that everyone uses it though :P
11:55<TrueBrain>jonty-comp: PHP also works on Windows ;)
11:55<jonty-comp>well, yes
11:55<jonty-comp>but the host doesn't have it
11:55<TrueBrain>the fact everyone uses it, doesn't make it good .. take Windows
11:55<planetmaker>\o/ @ frosch123 :-)
11:55<jonty-comp>so not only do I have to put up with using a Windows server, I have to learn ASP as well
11:55<Terkhen>or for teachers who don't want to change anything
11:56<jonty-comp>TrueBrain: well, perhaps
11:56<jonty-comp>I still maintain Windows 7 is the best OS around at the moment though
11:56<jonty-comp>linux will always be my server OS though
11:56<TrueBrain>I totally disagree; it only is one of the best Windows versions ;)
11:56<Eoin>i hate Win7
11:56<jonty-comp>not you again
11:56<TrueBrain>Desktop -> Mac OS X wins, no doubt
11:56<TrueBrain>Server -> Linux / BSD
11:57<Eoin>Win7 > wont let me use IPv6
11:57<jonty-comp>see, I fear Win7 has turned me into a windows fanboy somehow
11:57<TrueBrain>I am afraid so too
11:57<jonty-comp>because I used a mac the other day and hated it all of a sudden
11:57<TrueBrain>you know what that means, right?
11:57<+glx>Eoin: I have no problems with IPv6 on win7
11:57<+glx>it just works
11:57<jonty-comp>neither do I
11:57<Eoin>All i get from Win7 is problems
11:57<jonty-comp>and I tried to install debian last week and it almost blew up my pc
11:57<jonty-comp>can't even get it working in a VM
11:57<jonty-comp>whereas Win7 just works perfectly :p
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11:58<jonty-comp>but I'm not about to wipe debian off my VPS
11:58<+glx>I can run many OS in a VM (except recent OSX)
11:58<jonty-comp>TrueBrain: unlikely, I just followed the install wizard
11:58<jonty-comp>and the debian in the VM worked until I installed the virtualbox guest additions, now the mouse doesn't work
11:59<+glx>blame virtualbox then :)
11:59<+glx>not debian
11:59<jonty-comp>I will blame debian if I want!
11:59<jonty-comp>the guest additions work in ubuntu fine
11:59<TrueBrain>I blame you
11:59<jonty-comp>I blame you
12:00*jonty-comp blames TrueBrain for all his problems
12:00-!-mode/#openttd [+o TrueBrain] by DorpsGek
12:00<@TrueBrain>say again? :p
12:00-!-mode/#openttd [-o TrueBrain] by DorpsGek
12:00*Terkhen blames PHP for all of his current problems
12:00*TrueBrain hugs jonty-comp
12:00-!-mode/#openttd [+o glx] by DorpsGek
12:00<@glx>hidden command are better ;)
12:00-!-mode/#openttd [-o glx] by DorpsGek
12:01<TrueBrain>still mibbit glx, still mibbit ..
12:01<+glx>ha right
12:01<jonty-comp>in the past 5 years I have gone from being a noob to a open source advocate to a closed source advocate D:
12:01<+glx>lazy TrueBrain ;)
12:01<jonty-comp>and now back to a noob again presumably
12:01<TrueBrain>yup .. :)
12:02<jonty-comp>at least I can program in visual basic now :3
12:02<+glx>every body can program in VB
12:02<+glx>the question is do they want to do it ?
12:03<jonty-comp>I wrote my coursework in Access!
12:03*jonty-comp waits for the barrage of abuse
12:03<TrueBrain>not something to say out loud, you know
12:04<Eoin>my coursework IS visual basic :|
12:04<jonty-comp>yes, and you get taught that CSS is bad for web design
12:04<jonty-comp>ergo, your life sucks
12:05<Eoin>he said dont use css
12:05<Eoin>i used it
12:05<Eoin>he tried to fail me
12:05<jonty-comp>I wish I had him as a teacher
12:05<Eoin>i was like err no it works better than everyone elses
12:05<TrueBrain>you go jonty-comp
12:05<Eoin>the head of department agreed with me :D
12:05<Terkhen>VB makes me remember there are things far worse than PHP
12:05<jonty-comp>then my work here is done
12:08<TrueBrain>why .. you were doing such a nice job :)
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12:22<Sacro>behold my code
12:22<Sacro>new string(line.SkipWhile(x => x != '>').Skip(1).TakeWhile(x => x != '<').ToArray());
12:22<Sacro>but can anyone tell me what it does? :p
12:24<Yexo>I'm not familiar with the syntax, but I think it creates a substring of everything after the first '>' to everything before the next '<'
12:24<Sacro>now can anyone optimise it
12:24<Sacro>cos seriosuly that screams 'hack'
12:27<Ammler>with regex
12:27<Sacro>Would that be better?
12:28<Sacro>I'm basically stripping out XML tags that have nothing in them
12:28<Sacro>or just whitespace
12:28<Ammler>no idea :-)
12:32<Yexo>hack? to me it looks pretty efficient, although not easy to read perhaps
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12:34<rait>glx, remember that deadlock you busted a few days ago?
12:34<rait>on exiting
12:34<+glx>it's back ?
12:34<rait>well, it happened again
12:34<+glx>using recent trunk?
12:35<rait>r18898, last nightly
12:35<+glx>can you provide a dmp ?
12:36<+glx>18898 64bit ?
12:36<+glx>(just to get the right binary and pdb ;) )
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12:39<+glx>ok ready to debug (waiting for the dmp)
12:39<rait>eta 8m
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12:40<rait>ready to unpack 7z?
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12:44<nicecupoftea>Evening all :)
12:45<TrueBrain>rait: I was expecting you to say next: BATTLE STATIONS BATTLE STATIONS .. but that might have been me overplaying Mass Effect 2 :p
12:45<rait>battle stations because of a rare bug? :D
12:46<TrueBrain>more because of the way of communicating ;)
12:47<rait>i'll try to remember next time
12:47<rait> have fun
12:47<jonty-comp>stop talking about Mass Effect 2 :(
12:47*jonty-comp needs to do these exams and then buy it
12:48<TrueBrain>jonty-comp: MWHAHAHAHAHA
12:48<TrueBrain>it is worth your money, no doubt
12:48<jonty-comp>I never played the first one
12:48<TrueBrain>your loss
12:50<TrueBrain>I had a pack of 10. I first ate 4, now 4 again. I have 3 remaining. What went wrong?
12:50<Terkhen>I'm in the same situation... :(
12:51<TrueBrain>and worse: I have a TV show I canNOT find no usenet .... :o :o
12:51<Terkhen>except that I completed the first one, two times... my savegame is almost ready but I'm too busy :/
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12:53<TrueBrain>they give a nice bonus if you import a ME1 savegame
12:53<TrueBrain>you can still fully customize your avatar, that is a bit stupid .. but okay
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12:58<Terkhen>it will be a long wait for me, I don't finish my exams until the 16th of February
12:58<+glx>hmm ok I see what's wrong, but it's again a nasty race condition
12:58*Terkhen ponders failing a subject or two
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13:01<rait>is it related to previous deadlock?
13:02-!-heffer [] has joined #openttd
13:02<rait>i'll ask it this way: would '-s null' have kept this from happening?
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13:05<+glx>-s null will prevent it yes :)
13:05<+glx>it is similar to previous deadlock, except the deadlock is now in openttd instead windows ;)
13:05<+glx>which is way better
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13:26<nicecupoftea>Anyone using PathZilla AI?
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13:37<planetmaker>but I'm sure that wasn't the real question you wanted to ask ;-)
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13:45<CIA-2>OpenTTD: translators * r18909 /trunk/src/lang/ (8 files): (log message trimmed)
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: hebrew - 5 changes by dnd_man
13:45<CIA-2>OpenTTD: norwegian_bokmal - 284 changes by mantaray
13:45<CIA-2>OpenTTD: norwegian_nynorsk - 1 changes by mantaray
13:45<CIA-2>OpenTTD: portuguese - 1 changes by JayCity
13:45<CIA-2>OpenTTD: romanian - 2 changes by tonny
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14:27<TrueBrain>LA LA LA!
14:28<frosch123>you are running some quite old software there
14:29<Tranberry>how do you know that? ;)
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14:30<nicecupoftea>Which software?
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15:04<SpComb^>someone happen to know how the color/palette entry of the background color around the edges is defined?
15:04<SpComb^>the empty void around the map
15:05<SpComb^>specifically, how to recognize this in a .png screenshot
15:05<@Rubidium>SpComb^: check ogfx; there where they removed the blue stuff
15:05<SpComb^>the palette entry seems to be 0xD7
15:05<@Rubidium>from the map borders
15:05<frosch123>that is win palette
15:06<frosch123>SpComb^: but you could write a static newgrf which replaces the black with some unique pink
15:06<SpComb^>specific reason why I'm asking is that I want to filter this out from the screenshot data
15:07<frosch123>anyway, there is no specifc background color, it is just a sprite
15:07<frosch123>there are also various grfs which replace it with e.g. water
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15:12<@peter1138>there's a void sprite, indeed
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15:13<SpComb^>dummy_land.cpp -> SPR_SHADOW_CELL = 1004?
15:13<@peter1138>i'm not sure why it's not actually black
15:13<frosch123>peter1138: there is no black
15:13<frosch123>only transparent
15:14<frosch123>resp. black only exists for GfxFillRect and friends, but not for sprites
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15:17<CIA-2>OpenTTD: yexo * r18910 /trunk/ (4 files in 3 dirs): -Codechange: move the enum with airporttile names to table/airporttile_ids.h
15:20<SpComb^>so assuming it's a single contigous color, I presume it's safe to just strip out any horizontal runs of, say, 64pixels
15:21<CIA-2>OpenTTD: yexo * r18911 /trunk/src/table/airporttile_ids.h: -Fix (r18910): forgot to svn add the new file
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15:24<@peter1138>^ or use that with a 32bpp blitter ;)
15:25<TrueBrain>SpComb^: last time I manipulated such images, I used a simple flood algorithm to detect the outsides :)
15:25<SpComb^>bleh, 32bpp
15:25<SpComb^>TrueBrain: I'm doing it a row at a time... giant screenshots
15:25<TrueBrain>but it requires a piece of border on the outside :p
15:25<@peter1138>"bleh"? the rest of the game looks... the same...
15:25<@peter1138>oh yeah
15:25<@peter1138>giant 32bpp screenshots might not work out so well, mind you :)
15:25<TrueBrain>owh, giant screenshots are easy: you can culate where it is :)
15:25<CIA-2>OpenTTD: yexo * r18912 /trunk/src/ (7 files in 3 dirs): -Codechange: free up a bunch of airporttile ids by using the tile animation frame
15:26<SpComb^>TrueBrain: might end up doing that, but I'd like to try this "background color" concept first
15:26<@peter1138>TrueBrain, not if there are buildings 'overflowing' the edge ;)
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15:26<TrueBrain>good luck :) Just realise that for a few rows there is no 'background'
15:27<Eddi|zuHause>hm... apparently the system tried to hibernate, but didn't come back from it...
15:27<SpComb^>yeah, I'm just going to do a dead-simple algorithm
15:29<@peter1138>does it matter if they're not black? :)
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16:05<Vaevictus>is there a hotkey for switching between normal and delete modes?
16:05<planetmaker>at least for rail building
16:06<planetmaker>and r for permanently switch between modes
16:06<Vaevictus>cool ty
16:07<planetmaker>you're welcome
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16:16<SpComb^>knowing that makes building so much faster :)
16:20<SpComb^>[ INFO] main : Cache mtime=1264367919, bytes=1204819968, blocks=2355480 (1206005760 bytes)
16:20<SpComb^>[ INFO] main : Cache mtime=1264367990, bytes=1204819968, blocks=1137888 (582598656 bytes)
16:20<SpComb^>seems to work :)
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16:21<SpComb^> <-- like so
16:22<SpComb^>although I didn't check the output yet :P
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16:28<SpComb^>tsk tsk
16:30<Yexo>how does it end up in that color?
16:30<SpComb^>it's output from by own tool
16:36<SmatZ>you tool is broken, SpComb^
16:36<SpComb^>no, it's just be being lazy
16:36<SmatZ>you tool, SpComb^!
16:36<SmatZ>Run, tools!
16:37<SpComb^>I do store the background color used, so I could restore it, but... that'd make it slower
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16:59<planetmaker>TrueBrain: Rubidium how sure is the link? I'm just re-writing parts of the OpenGFX readme
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17:01<TrueBrain>planetmaker: not
17:01<TrueBrain>it is a test
17:02<TrueBrain>most likely will change in the next few days/weeks
17:02<TrueBrain>the naming for sure will change
17:04<lennard>hmm, I wonder
17:04<PeterT>how many mirrors will be needed for
17:04<lennard>is there a penalty for not picking up stuff dropper by 'transfer'?
17:04<planetmaker>ok. Can you drop me a note when you know the name? Then I'll put it into the readme and can commit the change all in one
17:06<+glx>PeterT: there's never enough mirrors :)
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17:16<planetmaker>the more widely spread the less work for each ;-)
17:18<lennard>but my mirror *wants* work :P
17:18<lennard>thats what its there for
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17:18<Yexo>the only thing you have to do is promote openttd so more users download it :p
17:19*andythenorth stumped on how to use varaction 2 var 7F to read a grf parameter
17:20<Yexo>what's the problem?
17:20<Yexo>number of the parameter you want to read is the byte after 7F
17:20<TrueBrain>planetmaker: the faster downloads for everyone :)
17:21<planetmaker>s/TrueBrain/Speedbrain/ ? ;-)
17:22<@peter1138>my server has gigglebit
17:22<@peter1138>sadly its connection doesn't :(
17:22<planetmaker>But I really like the option to download bananas files via webinterface.
17:22<TrueBrain>my car can drive 1000 km/h. Sadly his engine can't.
17:22<TrueBrain>planetmaker: the files are not intended for that, currently
17:23<planetmaker>how so? You mean tar is bad format?
17:23<TrueBrain>no, it is not intended for that
17:23<TrueBrain>that is all :)
17:23<TrueBrain>the idea is to balance the ingame content service
17:23<TrueBrain>as Rubidium is afraid it will consume too much when releasing 1.0.0 ;)
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17:24<@peter1138>i think the only gigglebit connection i have is from my pc to my phone...
17:24-!-Vaevictus [] has quit [Quit: leaving]
17:24<@peter1138>from the phone to the switch is not, heh
17:24<Yexo>andythenorth: does that make sense?
17:24<planetmaker>Well, still it'd be nice to have that option to retreive the current versions via web
17:24<@peter1138>phones are worthless without gigglebit ports, clearly
17:26<planetmaker>hehe: feature request: display the packed readme - if any
17:26<andythenorth>Yexo: complete win thanks
17:27<TrueBrain>planetmaker: I need to redesign the whole of BaNaNaS either way .. or you want to do that? :)
17:27*andythenorth ponders whether to add code to check a parameter bit map today, or wait until I need the parameter to do more than one thing
17:29<Yexo>why would you add code to check a bitmap?
17:29<Yexo>what kind of code are you thinking about?
17:30<andythenorth>bit mask sorry
17:30<Yexo>I understood that, but I'm still wondering why you'd add special code for that?
17:30<Yexo>just AND the bit you need then check for only that bit
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17:32<Yexo> only the and mask and the first test have to be adjusted
17:34<andythenorth>Yexo: thanks :)
17:34<dragonhorseboy>any of you know about cargodest? kinda got a bit long question about one aspect of it
17:34<PeterT>have you read the wiki?
17:34<Yexo>cargodest or cargodist? cargodest is very outdated
17:35<dragonhorseboy>yexo..heh sorry meh I keep misspelling that
17:36<dragonhorseboy>yexo so you know about it I take it?
17:36<Yexo>well I know it exists :)
17:36<Yexo>that's about it
17:36<dragonhorseboy>lol..forget I asked then..ty anyway
17:36<Yexo>but if you want an answer you should ask your real question
17:36<Yexo>somebody might see it in an hour and answer
17:38-!-octo_ is now known as octo
17:39<dragonhorseboy>ok give me a sec..
17:45<dragonhorseboy>ok this is the whole question basically. just want know if I figured it out right or not
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18:02<Yexo>the ttdpatch wiki under Action0 lists feature 0E as signals. Is there any action for which feature 0E is valid? if so, what's the use?
18:02<Yexo>DaleStan: ^^ does ttdpatch use it and if so, how?
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18:43<Terkhen>good night
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19:43*SpComb^ does massive code cleanup
19:44<CIA-2>OpenTTD: glx * r18913 /trunk/src/sound/win32_s.cpp: -Fix (r18892): the deadlock was still possible
19:46<Yexo>glx: is this stacktrace related to that?
19:47<+glx>dunno that stacktrace is not the main thread
19:48<Yexo>openttd (r18912 with a patch) hanged with that stacktrace
19:48<Yexo>msvc is still attached, is there a way to get more information?
19:48<+glx>hang at exit ?
19:49<+glx>check the trace in main thread :)
19:49<+glx>but it's related ;)
19:49-!-Rexxars [~rexxars@] has quit [Ping timeout: 480 seconds]
19:50<Yexo>ah, indeed :)
19:50<+glx>SoundThread should be waiting for a message (GetMessage) and main thread is waiting for SoundThread to finish
19:51<Yexo>threads window wasn't open, so I didn't notice it wasn't the main thread
19:51<Yexo>but good to know you've fixed it now
19:52<+glx>yup with comments to follow what should happen
19:52<+glx>and now there's no reason for sound thread to not finish
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20:36<nicecupoftea>bon nuit tlm!
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21:12<Katje>is there an easy way to stop planes landing so you can replace an airport with abigger one ?
21:13<Eddi|zuHause>somewhere between "no" and "not really"...
21:14<Eddi|zuHause>unless you consider "applying and compiling a patch" as "easy"
21:15<Katje>not really whilst in the middle of a game ;p
21:16<Katje>OOI, which patch?
21:17<Eddi|zuHause>"close airports" or somesuch
21:17<Eddi|zuHause>although it might not apply anymore as there were a lot of changes to airport code recently
21:19<Katje>what sort of changes?
21:20<Eddi|zuHause>svn log | grep air?
21:20*Katje isn't a developer
21:23<Eddi|zuHause>that's not a reason at all..
21:25<Katje>svn log | grep air
21:25<Katje>svn: '.' is not a working copy
21:27<Eddi|zuHause>well. obvopisöy you need to either give a repository location or have a wprking copy...
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---Logclosed Mon Jan 25 00:00:00 2010