--- | Log | opened Thu Jan 28 00:00:08 2010 |
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03:12 | <Terkhen> | good morning |
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04:15 | <ahac> | hello |
04:16 | <ahac> | does anyone know how you can transport fruit with the 2cc train set? |
04:27 | <Ammler> | ahac: filter for the cargo |
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05:02 | <boekabart> | was playing 1.0.0 b3 yesterday, and after a while my screen was littered with windows. Any way to get rid of them easily? |
05:04 | <@Rubidium> | del? |
05:06 | <boekabart> | you make it sound so easy ;) |
05:06 | <__ln__> | del. |
05:06 | <boekabart> | that deleted all windows? |
05:07 | <@Rubidium> | or IIRC shift-del for also the pinned windows |
05:09 | <boekabart> | I have to say... on a 15" 1680x1050 screen, I really miss the ctrl-d modus |
05:10 | * | boekabart should get a 24" monitor... |
05:11 | <TrueBrain> | he didn't say CTRL+d, did he? Omg ..... no, he didn't. Really, he didn't, did he? :p |
05:11 | <TrueBrain> | boekabart: increase the font-size and you will be fine :) |
05:11 | <boekabart> | No, not referring to the windows... but to the game screen |
05:12 | <@peter1138> | ... |
05:12 | <@peter1138> | you mean you miss double size |
05:16 | -!- | bartaway is now known as bartavelle |
05:16 | <bartavelle> | hello |
05:20 | <Ammler> | doesn't windows desktop have something like a zoom-in? |
05:25 | <bartavelle> | http://technet.microsoft.com/en-us/sysinternals/bb897434.aspx |
05:27 | <Ammler> | boekabart: there you have you "ctrl-d" ^ ;-) |
05:29 | <@peter1138> | You could play with 32bpp-extra-zoom, although that will be ugly for 8bpp graphics. |
05:30 | <@peter1138> | Apparently blury bilinear filtered 8bpp graphics are better than nearest-neighbour :s |
05:41 | <Eddi|zuHause> | there was a nice patch for additional filters for the old ctrl+d mode, including a "high quality" one that was optimised for isometric lines |
05:41 | <Eddi|zuHause> | that was amazing, except for fonts |
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06:15 | <@peter1138> | In theory you can just apply it to viewport sprites. |
06:18 | <Eddi|zuHause> | yeah, but you should use toroidal sprites or something, else you get artifacts at the edges |
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07:55 | <Ammler> | http://pastebin.ca/1769278 <-- how do I find the last line with tile:0000XXX? |
07:56 | <TinoDidriksen> | | grep 'tile:0000' | tail -n 1 |
07:56 | * | SmatZ wanted to say the same :) |
07:56 | <Ammler> | so I need to read the whole file? |
07:57 | <Ammler> | shouldn't matter? |
07:57 | <SpComb^> | import it into a database and look it up from there? :) |
07:59 | <TinoDidriksen> | Import to a db? Overhead 101. |
07:59 | <TinoDidriksen> | grep is fast |
08:01 | <Ammler> | hmm, I could analyze the console with autopilot... |
08:05 | <FauxFaux> | while ! tail -n $i < file | grep 'tile:0000'; do a = $i; i = $(($i+1)); done |
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08:19 | <Eddi|zuHause> | you can continuously monitor a file with "tail -f logfile | grep blah" |
08:19 | <Eddi|zuHause> | and update some stuff each time there is a new line |
08:21 | <Ammler> | autopilot does already, just need to make a hook there |
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08:36 | <@peter1138> | hmm, where does windows keep its user password file? |
08:36 | <TrueBrain> | wasn't that in its keyvault? |
08:36 | <TrueBrain> | or was that only the admin pass .. |
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08:39 | <Luukland> | Hmmmm I just noticed someone is complaining about a ban on the tt-forums... http://www.tt-forums.net/viewtopic.php?f=31&t=46636&hilit=Luukland%27s+Server |
08:39 | <SirSquidness> | peter1138: c:\windows\system32\config\sam I believe is the passwords file |
08:40 | <@peter1138> | thanks |
08:40 | <@peter1138> | Luukland, we don't care about it either ;) |
08:40 | <SirSquidness> | or one of the files in there, but I'm pretty sure it's sam |
08:41 | <rait> | is there any poing in compiling with DirectMusic support? |
08:42 | <@Rubidium> | the other methods don't work on all Windows installs |
08:42 | <+glx> | sometimes win32 midi doesn't work |
08:49 | <rait> | but as long as there are no music packs it's pretty much pointless? |
08:49 | <CIA-2> | OpenTTD: glx * r18934 /trunk/src/sound/win32_s.cpp: -Fix (r18892, r18913): the deadlock should be definitively gone now |
08:49 | <+glx> | thanks for the testing rait :) |
08:49 | <@Rubidium> | rait: but there's the original music |
08:50 | * | Rubidium wonders when we see "-Fix (r18892, r18913, r18934): " |
08:50 | <+glx> | [23:48:40] <rait> i'm giving it a green light, seems that it finally is nailed <-- he said "ok" :) |
08:50 | <SpComb^> | har har, deadlocks |
08:51 | <+glx> | btw WS2008 is not a desktop system ;) |
08:51 | <rait> | it is for me :P |
08:52 | <SpComb^> | glx: http://www.tt-forums.net/viewtopic.php?p=851436#p851436 <-- related? |
08:52 | * | Rubidium still 'feels' Windows 2000 is better than Windows 7 |
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08:52 | <+glx> | SpComb^: similar symptom yes |
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08:53 | <Eddi|zuHause> | so windows is using pulseaudio nowadays? :p |
08:53 | <rait> | i can't comment on the "sound seems to stop after a while" since i don't use ingame sounds. but freezing in the end sound similar (maybe i had a dream about it last night ...) |
08:55 | <SpComb^> | I've had that well on my Ubuntu 9.10 laptop... pulseaudio |
08:57 | <TrueBrain> | cool, we might get a BG (country) mirror soon :) |
08:57 | <+glx> | BG ? |
08:57 | <@Rubidium> | bulgaria |
08:57 | <+glx> | ha |
08:58 | <SpComb^> | if you want a proper mirror in finland, contact nic.funet.fi |
08:58 | <TrueBrain> | wasnt someone working for .fi already? |
08:58 | <@Rubidium> | no ldo :) |
08:58 | <boekabart> | Wouldn't a US and Asian mirror be more useful? (being that the lines within EU are short and fast anyway) |
08:58 | <TrueBrain> | we have 1 US |
08:58 | <TrueBrain> | and yes, an Asian would be useful |
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09:00 | <lennard> | TrueBrain: pro tip: go scout channels of other mirrors |
09:00 | <@Rubidium> | well... a .jp, .au, .in and .cn might be useful |
09:00 | <@Rubidium> | possibly a .za too |
09:00 | <TrueBrain> | lennard: I let that for our community users to do that ;) I am overloaded as it is ;) (so, anyone feels up for that job? :p) |
09:00 | <boekabart> | my friend in .cn suggests .hk or .tw |
09:00 | <boekabart> | instead of .cn |
09:00 | <lennard> | places like #debian-mirrors or #mirrors on irc.mozilla.org |
09:01 | <lennard> | right, well, good luck community ;) |
09:01 | <@Rubidium> | .hk basically is .cn |
09:01 | <boekabart> | lol |
09:01 | <@Rubidium> | .tw on the other hand, not quite .cn |
09:01 | <boekabart> | what I understood, hk is still very much not .cn |
09:01 | <TrueBrain> | tnx lennard :) |
09:01 | <@Rubidium> | after all, Hong Kong is part of China |
09:01 | <SirSquidness> | Rubidium: .au is not useful - bandwith charges $$$$ |
09:01 | <SirSquidness> | unless someone donates some. |
09:02 | <@Rubidium> | SirSquidness: you mean bandwidth Europe<->Australia costs less than Australia<->Australia? |
09:02 | <SirSquidness> | No, just general bandwidth charges within Australia are horrendously expensive |
09:02 | <TrueBrain> | LOL! Google wants to verify my account by SMS?! WHAT THE FUCK |
09:03 | <SirSquidness> | for the price of getting a few hundred GB in the US, and a TB in Europe, you'll get 50GB in Australia |
09:03 | <SirSquidness> | You'd be better off going somewhere south Asia - singapore, Japan or the like I imagine would be cheaper |
09:03 | <@Rubidium> | Japan's links are notoriously overcrowded |
09:04 | <SirSquidness> | Doesn't surprise me given the percentage of people with 100Mb/s fibre |
09:04 | <@Rubidium> | that's why a mirror for binaries in Japan is useful, but using it for e.g. Australia might not be that useful |
09:05 | <TrueBrain> | haha |
09:05 | <@Rubidium> | although Singapore would probably be a better place |
09:05 | <@Belugas> | hello |
09:05 | <@Rubidium> | hello .ca |
09:05 | <TrueBrain> | I love this irony: you can complain to Google why you can't verify by SMS: "I don't want to give my mobile number to Google" is one of the options |
09:05 | <SirSquidness> | That said, we're not downloading gigabytes of information, so speed isn't so much of an issue, just the cost to provide it |
09:05 | <TrueBrain> | of course I took that option .. fuck Google ... |
09:06 | <@Rubidium> | oh, I waved to the nl. mirror today :) |
09:06 | <SpComb^> | http://www.nic.funet.fi/pub/Linux/INSTALL/Debian/pool/contrib/o/openttd/ <-- of course, some of these already indirectly mirror openttd :) |
09:06 | <TrueBrain> | very indirect |
09:06 | <@Rubidium> | SpComb^: but that's an old version |
09:07 | <@Rubidium> | although... probably newer/less vulnerable than Gentoo ;) |
09:07 | <@Rubidium> | or Ubuntu |
09:08 | <boekabart> | hm, http://www.bt-alliance.com/services/internet/backbone_map_asia.asp |
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09:09 | <rait> | okay who here can compile on windows 7? |
09:09 | <Luukland> | me me :D |
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09:09 | <rait> | installer fails for me |
09:09 | <Luukland> | which installer? |
09:10 | <SirSquidness> | boekabart: that map is out of date - there's now a link from Sydney AU, Brisbane AU up to Guam where a crapload of Asia -> US links go through |
09:10 | <rait> | .NET framework something, ran by visual c++ installer |
09:10 | <Luukland> | Ah, yeah, couldnt get it to work on mine also |
09:10 | <Luukland> | I tried the msys compiler |
09:10 | <+glx> | everything worked well for me |
09:11 | <Luukland> | It was stuck on the C++ visual something installing part |
09:12 | <SpComb^> | hmm... leave the opntitle.dat savegame running on fast-forward until 2169 at, uh, 31x daylength |
09:12 | <SpComb^> | Ledston has shrunk to 80pop |
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09:15 | <SpComb^> | altough this with buggy NewGRFs |
09:17 | <TrueBrain> | http://devs.openttd.org/~truebrain/mirror.html |
09:17 | <TrueBrain> | I just had to do that |
09:21 | <lennard> | heh, that zoom to button is weird |
09:21 | <lennard> | it just keeps centering and adding a zoom level |
09:21 | <lennard> | rather than jump to a preset zoom level |
09:21 | <TrueBrain> | here it works |
09:21 | <TrueBrain> | just links are totally fucked |
09:22 | <SpComb^> | tsk, abusing the geo lat/long coords they gave you? |
09:23 | <TrueBrain> | why abusing? |
09:24 | <Eddi|zuHause> | why is it centering on US? |
09:24 | <lennard> | because the reason given when asking for them was for geo-balancing purposes |
09:24 | <TrueBrain> | Eddi|zuHause: no fucking clue |
09:24 | <lennard> | personally, I don't care, but that might be considered abuse, I agree :) |
09:26 | <TrueBrain> | fair enough; I will place the markers in the middle of the country then ;) |
09:27 | <TrueBrain> | Eddi|zuHause: this piece of software is not really user friendly .. but Google wants to text me before I can activate the account, which I refuse ... |
09:27 | <TrueBrain> | ah, there |
09:27 | <TrueBrain> | much better :) |
09:27 | <Eddi|zuHause> | yes, give google your phone number... there's no possible way they ever use that against you :p |
09:28 | <TrueBrain> | they also just happily announce they store your phone number |
09:29 | <SpComb^> | I called microsoft the other day |
09:29 | <lennard> | well, since google maintains the contact list for my phone, they could tell I have TrueBrain s number |
09:29 | <lennard> | well, except I dont |
09:29 | <SpComb^> | or rather, their automated I-want-to-activate-this-copy-of-windows-even-though-the-online-activation-thing-doesnt-let-me robot |
09:29 | <TrueBrain> | lennard: one whois, and you will have it; but that is just besides the point :) |
09:29 | <lennard> | yeah, same for me |
09:30 | <lennard> | but it very much is ;) |
09:31 | <TrueBrain> | wow, openttd.org no longer refers to me in any way :) WHOHO! |
09:31 | <TrueBrain> | happy dance |
09:31 | <Eddi|zuHause> | SpComb^: yeah, i did that a few years ago, too |
09:31 | <Eddi|zuHause> | SpComb^: i needed to, because it wouldn't let me set up an internet connection... |
09:32 | <SpComb^> | I have the same WS2008R2 .iso installed on two VM's |
09:32 | <@Rubidium> | TrueBrain: though Israel and Draijer can be found via openttd.org and DNS/WHOIS |
09:33 | <TrueBrain> | Rubidium: how? Nothing should point there anymore |
09:33 | <@Rubidium> | paste, dns, reverse whois |
09:34 | <TrueBrain> | paste, lol, yes :) |
09:34 | <@Rubidium> | or via mx |
09:35 | <TrueBrain> | yup |
09:35 | <TrueBrain> | that we still haven't moved paste is .. well .. not so nice :p |
09:35 | <TrueBrain> | but ... it is such a piece of crap (software wise), that it is better off there :p |
09:37 | <@Rubidium> | TrueBrain: one Aalborg for you :) |
09:39 | <TrueBrain> | one who can't read .... |
09:52 | <@peter1138> | http://fuzzle.org/~petern/ottd/icons.png < pointless bling or useful gui hint? |
09:52 | <Eddi|zuHause> | peter1138: i like it |
09:53 | <SirSquidness> | agreed, Eddi|zuHause |
09:53 | <Yexo> | it's nice :) |
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09:57 | <rait> | yeah, looks nice |
09:59 | <@Belugas> | canada salutes Rubidium, with the expected lag |
09:59 | <TrueBrain> | that was a VERY long roundtrip |
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10:04 | <@Belugas> | nice icon work, mister Nelson |
10:05 | <@peter1138> | has been possible since the 'new' drop down list code |
10:07 | * | SpComb^ ponders whether to play OpenTTD or BF2 |
10:08 | <SirSquidness> | SpComb^: BF2 is so outdated now. BadCompany2 Beta is released in another 2 hours |
10:08 | <SirSquidness> | Play OpenTTD while you still can |
10:08 | <SpComb^> | bah, silly new games, no point |
10:11 | * | Belugas agrees |
10:12 | <@Belugas> | either way, they all come back to TTD at one point, out of boredom. Reality games have this tendancy ^_^ |
10:14 | <SirSquidness> | It's funny, because its' true ;P |
10:18 | <planetmaker> | the endless monotony of reality ;-P |
10:18 | <TrueBrain> | you wake up, do stuff, go to sleep, yes, I agree |
10:19 | <planetmaker> | as if we hadn't enough of it in RL. |
10:20 | <SpComb^> | you wake up, go eat lunch, fiddle around with OpenTTD, and go to sleep \o/ |
10:20 | <TrueBrain> | I know for a fact that was true for at least one OpenTTD dev for a few weeks :) |
10:20 | <SirSquidness> | so many hours of my life... gone... |
10:20 | <SirSquidness> | Thank YOU Openttd <3 |
10:22 | <@peter1138> | so many of mine :s |
10:22 | <TrueBrain> | melio rate sneez e pimpe rnel longw ords inher itres s billy cock |
10:22 | <TrueBrain> | locat ives pretr eatme nt shink in moonl ighte d hunge ring penta |
10:23 | <TrueBrain> | I get this mail twice a week .. still no clue what the user tries to tell me |
10:23 | <SirSquidness> | I can make out some words spread across multiple 'words'.. but nothign makes sense |
10:24 | <SirSquidness> | I think it's safe to mark it as spam |
10:30 | <SpComb^> | de-training your spam filters |
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10:36 | <@Belugas> | OpenTTD almost cost me a divorce :P |
10:37 | <SirSquidness> | I think Belugas needs to put the crack down for a bit... :P |
10:37 | <lennard> | wow... huge maps are huge |
10:38 | <SirSquidness> | did lennard just discover 2048*2048 maps? |
10:38 | <lennard> | duno |
10:38 | <Eddi|zuHause> | if they are so huge, why do people keep asking for huger ones? |
10:38 | <lennard> | I clicked the europe scenario :P |
10:38 | <@Belugas> | nope, SirSquidness, i'm freaking serious |
10:39 | <SirSquidness> | I don't doubt that for a second. |
10:39 | <SirSquidness> | I know a few people seriously addicted to the game. |
10:39 | <SirSquidness> | You guys put a drug in teh source code or something, I swear |
10:40 | <@Belugas> | well... in my case, the drug was the source code ;) |
10:40 | <SirSquidness> | aye |
10:40 | <@Belugas> | the playing... well.. it was before i touched the source code ^_^ |
10:40 | <Eddi|zuHause> | no, the drugs were already there, they only built the source around it |
10:40 | <@Belugas> | and it was not as intensive... |
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10:54 | * | SpComb^ fights the addiction by switching to BF2 |
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11:45 | <lennard> | wow, reading up on what path signals are 'just for the heck of it' was really worth it |
11:46 | <lennard> | I like em :P |
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12:01 | <@Belugas> | grumbling stomac |
12:01 | <@Belugas> | tick tock tick tock |
12:01 | <@Belugas> | time to feed the monster |
12:01 | <planetmaker> | grooooaaar! |
12:01 | * | planetmaker now is also hungry |
12:02 | <Eddi|zuHause> | lennard is talking like someone who has found the game like yesterday :p |
12:02 | <lennard> | just the improvements since the original :P |
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12:05 | <@Belugas> | like... quite a few |
12:06 | <lennard> | well yeah |
12:06 | <lennard> | but how was I to know? |
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12:16 | <Eddi|zuHause> | i once was like that, too ;) |
12:16 | <Eddi|zuHause> | about 5 years ago ;) |
12:17 | <lennard> | yes, well |
12:17 | <lennard> | I've been doing more important stuff :P |
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12:35 | <@peter1138> | oh, that icons patch: http://fuzzle.org/~petern/ottd/railicons.diff |
12:37 | <planetmaker> | the one you showed in the font size discussion? |
12:37 | <@peter1138> | yeah |
12:38 | <planetmaker> | I like it :-) |
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12:39 | <planetmaker> | Road types needs it, too, though |
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12:40 | <@peter1138> | there are probably more places for it |
12:40 | <@Rubidium> | yeah, maybe the company gui can reuse the code |
12:40 | <planetmaker> | sure. But that's the most obvious one, if there are icons for rail types :-) |
12:41 | <@Rubidium> | uhm, company dropdown list thingy |
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12:42 | <@peter1138> | perhaps |
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12:43 | <@Rubidium> | although, with the company colour and such it might be tricky |
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12:54 | <Eddi|zuHause> | how is that done currently? |
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12:54 | <@Rubidium> | bit of non-reusable code |
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12:59 | <@peter1138> | it's not a huge amount |
12:59 | <Eddi|zuHause> | fonsinchen: what is this person doing wrong? http://www.tt-ms.de/forum/showthread.php?tid=4512&pid=61202#pid61202 |
12:59 | <@peter1138> | there's a DrawCompanyIcon() in there that would have to be change |
12:59 | <@peter1138> | d |
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13:12 | <Cipriann> | hello |
13:12 | <@Rubidium> | hi |
13:14 | <planetmaker> | hullo |
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13:19 | <CIA-2> | OpenTTD: rubidium * r18935 /trunk/src/newgrf_engine.cpp: -Fix [FS#3551] (r18764): value of variables 90 and 91 weren't what NARS expects |
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13:45 | <CIA-2> | OpenTTD: translators * r18936 /trunk/src/lang/ (hungarian.txt indonesian.txt spanish.txt vietnamese.txt): |
13:45 | <CIA-2> | OpenTTD: -Update from WebTranslator v3.0: |
13:45 | <CIA-2> | OpenTTD: hungarian - 2 changes by IPG |
13:45 | <CIA-2> | OpenTTD: indonesian - 5 changes by fanioz |
13:45 | <CIA-2> | OpenTTD: spanish - 7 changes by yanok |
13:45 | <CIA-2> | OpenTTD: vietnamese - 544 changes by myquartz |
13:47 | <planetmaker> | hm, I expected a question from Cipriann ;-) |
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13:49 | <@Belugas> | you should see the TON of snow that is now falling from the window... |
13:49 | <planetmaker> | he... I should somewhen dare to go home, too... but we have a nice snow storm outside... |
13:50 | <@peter1138> | right, goin ghom |
13:50 | <@peter1138> | right, going home |
13:51 | <Eddi|zuHause> | how did the snow get on the window in the first place? :p |
13:57 | <@Belugas> | goign ride mister peter |
13:58 | <@Belugas> | the wind said "how" to the window |
13:58 | <@Belugas> | and the snow followed |
13:58 | <@Belugas> | -goign+good |
13:58 | <@Belugas> | :S |
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14:06 | <@peter1138> | so, er |
14:07 | <@Belugas> | damned... that was fast... |
14:07 | <@Belugas> | it's that or you never left :) |
14:07 | <@peter1138> | well it's 1.7 miles |
14:07 | <@peter1138> | it was drissling so i didn't bother with a long route |
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14:09 | <@peter1138> | er |
14:09 | <@peter1138> | drizzling |
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14:20 | <@Belugas> | i think i prefer snow over drizzle.. |
14:20 | <@Belugas> | looks better on the phoos :) |
14:20 | <@Belugas> | photos |
14:21 | <Eddi|zuHause> | e |
14:21 | <Eddi|zuHause> | what? where did that come from? |
14:22 | * | Eddi|zuHause looks left and right, then runs away quickly |
14:22 | <@Rubidium> | nx? |
14:22 | <@peter1138> | Eddi|zuHause, i've been banned from drinking coffee in the evening ;( |
14:23 | <Eddi|zuHause> | hehe ;) |
14:23 | <@Rubidium> | luckily there's caffeine in tea |
14:23 | <Eddi|zuHause> | drink cola instead ;) |
14:23 | <@peter1138> | or anything with caffeine, pedants :s |
14:23 | <Eddi|zuHause> | so... i guess no red bull either :p |
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14:26 | <@peter1138> | i heard the old man tell his tale |
14:27 | <CIA-2> | OpenTTD: yexo * r18937 /trunk/src/map.cpp: -Fix (r15190): TileAddWrap didn't return INVALID_TILE for void tiles at the north border |
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14:37 | -!- | mode/#openttd [+v tokai] by ChanServ |
14:38 | <+tokai> | hoppla |
14:41 | <CIA-2> | OpenTTD: frosch * r18938 /trunk/src/industry_cmd.cpp: -Fix: Industrylayout's special water tile check did not properly check for crossing north border of map. Also don't consider MP_VOID tiles as water. |
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15:02 | <@Belugas> | i fear the young man waving his tale |
15:09 | <frosch123> | hmm, tale is not tail, right |
15:15 | <lennard> | thats correct, they're not the same :P |
15:15 | <@Belugas> | the sane is not the same |
15:16 | <@Belugas> | The Tall Tail is Telling a Tale |
15:22 | <Eddi|zuHause> | to-tale-ly ;) |
15:22 | <@Belugas> | lol! |
15:23 | <Eddi|zuHause> | hm... it's nice that the cat learns how to hunt a mouse... |
15:23 | <Eddi|zuHause> | but must it be MY MOUSE?!? |
15:26 | <planetmaker> | would you be pleased, if it liked to give you one of her hunted mouse as a present and put those onto your keyboard? |
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15:26 | <Eddi|zuHause> | i'm looking forward to that ;) |
15:27 | <Eddi|zuHause> | the last cat was less indoor-fixated, so it was unlikely that she came near my keyboard at all... |
15:27 | <Eddi|zuHause> | usually she left the trophies in front of the door |
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15:28 | <Eddi|zuHause> | she also didn't learn how to use the cat door, so she always knocked and waited until someone opened |
15:28 | <planetmaker> | he... :-) |
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15:29 | <@Belugas> | my cat prefers to walk back and forth in between me and the keyboard |
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15:29 | <@Belugas> | nice to have that furr in the mouth :S |
15:29 | <@Belugas> | and furr she has.... plenty! |
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15:32 | <sawtooth> | one of mine likes to sit in front of the monitor so that I look at him instead |
15:34 | <sawtooth> | widescreen though so I tend to shuffle the web browser around a bit in order to see it :) |
15:34 | <Alberth> | they do know how to train people to get their attention |
15:44 | <fonsinchen> | Eddi|zuHause: about that guy ad tt-ms.de - I don't know what's wrong there as there isn't a savegame. You may be right and the bus used to stop at Falkenhaven-Zentrum on the way back. Obviously the link is active somehow. |
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15:54 | <CIA-2> | OpenTTD: terkhen * r18939 /trunk/src/ (train.h train_cmd.cpp): -Codechange [FS#3545]: Move train slope steepness to its own function. |
15:55 | <planetmaker> | :-D |
15:55 | <planetmaker> | congraz, TheMask96 |
15:55 | <@peter1138> | o_O |
15:55 | <planetmaker> | err... Terkhen |
15:55 | <planetmaker> | damn tab completion |
15:55 | <Terkhen> | thank you :) |
15:56 | <SpComb^> | someone hacked the SVN repo! |
15:57 | <@Belugas> | somene deserved the svn repo ;) |
15:58 | <@Belugas> | <the access to> |
16:00 | <planetmaker> | Obviously :-) |
16:01 | <Sacro> | someone set us up the bomb? |
16:03 | <Eddi|zuHause> | shouldn't that be "somebody"? |
16:04 | <Sacro> | and probably "up us" |
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16:08 | <Eddi|zuHause> | hm... they write "somebody" but say "someone" |
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16:30 | <lennard> | aww, rains cant collide with themselves :( |
16:30 | <lennard> | +t |
16:30 | <Eddi|zuHause> | that is _not_ a new feature :p |
16:31 | <lennard> | I didn't do as much playing around before, I think :P |
16:31 | * | frosch123 misses babyottd |
16:32 | <Eddi|zuHause> | how did you get that thought |
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16:36 | <SpComb^> | funny, I added 300 busses onto a route and the link capacity is still only about 400 |
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16:39 | <rait> | why are savegames so big? |
16:40 | <+glx> | map size? |
16:40 | <@Rubidium> | because there is a lot of information in them |
16:40 | <Eddi|zuHause> | how big is big? |
16:40 | <@Rubidium> | and rait... set the savegame format to none and be amazed how big they really become |
16:40 | <rait> | big as in 4.5M |
16:40 | <planetmaker> | that's compressed ;-) |
16:41 | <+glx> | rait: the nightly exits correctly ? |
16:41 | <rait> | real pain to upload to flyspray |
16:41 | <rait> | yup |
16:41 | <Eddi|zuHause> | rait: that's small for a 2048^2 map |
16:41 | <planetmaker> | rait, for testing purposes 2048^2 is not quite the size of choice, indeed ;-) |
16:42 | <rait> | i guess i didn't realise europe is so big when downloading the scenario |
16:42 | <rait> | btw, is savegame format described somewhere? |
16:43 | <Eddi|zuHause> | well it says the size in the download window, right? |
16:43 | <@Belugas> | savegame format is not really possible to be documented... it's... quite... complex |
16:44 | <@Belugas> | the best docuemntation is the source code |
16:44 | <rait> | was afraid of that ... |
16:44 | <Eddi|zuHause> | rait: it's a RIFF structure that gets compressed |
16:44 | <rait> | RIFF = Resource Interchange File Format? |
16:45 | <Eddi|zuHause> | yes |
16:46 | <rait> | is it compressed in some standard format? |
16:46 | <@Rubidium> | zlib |
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16:46 | <@Rubidium> | or lzo |
16:46 | <@Rubidium> | (if you don't have zlib) |
16:47 | <@Rubidium> | (or lzma if you're using my patch) |
16:47 | <Eddi|zuHause> | like Rubidium said, you can turn off compression |
16:51 | <Eddi|zuHause> | an uncompressed map is 2048*2048*9 byte (about 40MB), plus additional data for towns, industries, vehicles etc |
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16:54 | <rait> | would it be considered rude if i would be suggestive in the IRC channel about someone confirming my bugreport? :) (FS#3575) |
16:54 | <PeterT_> | does having too many trees on a map cause lag? |
16:55 | <Eddi|zuHause> | PeterT_: no, tree-handling is O(map size), not O(amount of trees) |
16:55 | <Yexo> | rait: not really, but it could be annoying if you did that for every bugreport within a few minutes |
16:55 | <Yexo> | give it a day or so and it'll be fixed or you'll be asked for more information |
16:55 | <PeterT_> | thanks Eddi|zuHause |
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16:59 | <CIA-2> | OpenTTD: yexo * r18940 /trunk/src/aircraft_cmd.cpp: |
16:59 | <CIA-2> | OpenTTD: -Feature: make the crash position of aircraft a bit random by giving aircraft a chance to crash every tick they're breaking. |
16:59 | <CIA-2> | OpenTTD: Slow aircraft will crash a bit less, fast aircraft might crash a bit more |
17:00 | <Eddi|zuHause> | fonsinchen: he uploaded a savegame now |
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17:06 | <CIA-2> | OpenTTD: yexo * r18941 /trunk/src/train_cmd.cpp: -Fix [FS#3575]: remove the loading indicators as soon as a train crashes |
17:09 | <rait> | thanks |
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17:13 | * | SpComb^ has magical busses that can drive through eachother |
17:14 | <Eddi|zuHause> | do you remember "road vehicle queueing (with quantum effects)?" |
17:15 | <Eddi|zuHause> | in TT occasionally road vehicles could bunch together and get deadlocked (usually in front of a station) |
17:16 | <Eddi|zuHause> | the "quantum effects" part resolves those deadlocks by disabling the collision detection for road vehicles |
17:16 | <andythenorth> | what are the quantum effects exactly? Can you send two trucks off in opposite directions, then set the speed of one by measuring the other? |
17:16 | <andythenorth> | Do they unload discrete amounts when light falls on them? |
17:17 | <Eddi|zuHause> | andythenorth: no, but they can occupy the same space |
17:17 | <andythenorth> | If there's a truck in a box with a radioactive source, is the truck alive or dead? |
17:17 | <Eddi|zuHause> | "tunnel through each other" |
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17:32 | <SpComb^> | http://qmsk.net/~terom/openttd/screenshots/linkgraph.png |
17:32 | <SpComb^> | this is fun |
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17:33 | <@Rubidium> | doesn't look very hub'n'spoke to me |
17:33 | <SpComb^> | it you look closely, it actually follows the topology of the roads pretty well |
17:34 | <CIA-2> | OpenTTD: yexo * r18942 /trunk/src/ (6 files in 4 dirs): -Feature [FS#2678]: add a setting to reduce/disable aircraft crashes |
17:35 | <blathijs> | SpComb^: What is it? |
17:35 | <@Rubidium> | sprinkles of cd |
17:36 | <SpComb^> | 'tis my madness |
17:36 | <SpComb^> | 300 road vehicles without any orders and then just stick random bus stops everywhere |
17:36 | <SpComb^> | sadly, it doesn't actually seem to be profitable |
17:38 | <@Rubidium> | oh shoot... why do forget so many 'parties'? |
17:39 | <@Rubidium> | like yesterday was the 500th day of download statistics |
17:40 | <@Rubidium> | 11 days ago was the 1 year anniversary of bananas |
17:40 | <@Rubidium> | ~4 days ago we hit 1 million downloads since the new server |
17:40 | <@Rubidium> | yes, average of 2000 downloads/day |
17:41 | <Xaroth> | heh |
17:42 | <@Rubidium> | for fun of it, the 17th (anniversary of bananas) showed the largest 30 day download average for both bananas and the binaries |
17:42 | <@Rubidium> | 4000 binaries vs 38000 bananas items |
17:43 | <@Rubidium> | bananas already passed 6.5 million downloads |
17:43 | <Xaroth> | :o |
17:44 | <Xaroth> | nice |
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17:44 | <@Rubidium> | which would mean, accounting for the shorter period bananas is live that per downloaded binary 10 bananas items are downloaded |
17:45 | <@Rubidium> | and with the mirroring of the binaries in place bananas uses 50% of the main server's bandwidth |
17:45 | <Xaroth> | in other words, bananas patch needs to get in asap :P |
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18:00 | <Nite_Owl> | Hello all |
18:00 | <Terkhen> | good night |
18:00 | -!- | Terkhen [~Terkhen@132.69.220.87.dynamic.jazztel.es] has quit [Quit: ...] |
18:01 | <Nite_Owl> | I hope it was not something I typed |
18:05 | <Xaroth> | When's the last time you showered? :P |
18:07 | <Nite_Owl> | this morning |
18:07 | <@Rubidium> | so it's the soap that stinks |
18:08 | <Nite_Owl> | well I was at my neighbors doing the geek thing most of the afternoon |
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18:17 | <CIA-2> | OpenTTD: yexo * r18943 /trunk/src/ (4 files): -Feature [FS#2885]: make it possible to change newgame settings from within a game via the console (use setting_newgame instead of setting) |
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18:32 | <SpComb^> | Conversion from OTTD savegame without gamelog: version 92, 0 |
18:32 | <SpComb^> | what does that mean? |
18:33 | <@Rubidium> | that there's no logging of game changes etc. from before that load of the savegame |
18:33 | <SpComb^> | but what's that "version 92, 0"? |
18:33 | <@Rubidium> | and that the savegame version that was loaded was 92 |
18:33 | <SpComb^> | right |
18:33 | <Eddi|zuHause> | 0 is the "minor version *DO NOT USE*" bit... |
18:33 | <@Rubidium> | and 92 == 0.6 |
18:36 | <SpComb^> | http://www.tt-forums.net/viewtopic.php?p=851858#p851858 <-- referring to this game log |
18:36 | <SpComb^> | although I guess that in this case, it's loading a savegame that was converted earlier? |
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18:38 | <@Rubidium> | he loaded a 0.6 savegame, then after a while he enabled dynamic engines and added a load of NewGRFs |
18:38 | <@Rubidium> | oh, the 0.6 savegame came with the rivers newgrf |
18:38 | <SpComb^> | and then saved it, and later when he tries to load it, it crashes? |
18:38 | <Nite_Owl> | Does that mean that settings from the console are now written to the .cfg ?? |
18:39 | <Eddi|zuHause> | Nite_Owl: why would you get that impression? |
18:39 | <Yexo> | Nite_Owl: only if you use "setting_newgame <name> <value>" instead of "setting <name> <value>" |
18:40 | <@Rubidium> | SpComb^: then I think it happens between clicking and resetting the game state/loading the other game |
18:40 | <Yexo> | "newgame settings" = "settings that are saved in the config file" |
18:40 | <Nite_Owl> | I only ask because of something similar I posted about on The Forum about an hour ago |
18:40 | <@Rubidium> | but without a dmp+pdb+exe there's not much that can be gathered from that |
18:40 | <@Rubidium> | the crash cause is a segmentation fault though |
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18:45 | <Nite_Owl> | So basically if you use the "setting_newgame" command it will change the behavior in the current game and in the .cfg |
18:46 | <@Rubidium> | no, the current game won't be influenced |
18:47 | <Nite_Owl> | Okay - this comes up a lot with the resetting of wait times at signals to 255 |
18:47 | <Yexo> | if you use "setting <name> <value>" while you're in the main menu you change the config value (but that behavior didn't change) |
18:48 | <@Rubidium> | SpComb^: there is a tool that can give you a clue about the crash location based on the location given in the crash log; it requires the .exe or .pdb (don't know which) and I don't know how it's called |
18:48 | <Eddi|zuHause> | when it says "loaded old savegame with rivers.grf" then i guess it's a scenario |
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18:48 | <Eddi|zuHause> | but that likely doesn't add much to the diagnosis ;) |
18:49 | <PeterT> | thanks yexo |
18:49 | <PeterT> | for svn r18941 |
18:49 | <SpComb^> | Rubidium: I think I'll just wait for a .sav or .dmp |
18:49 | <@Rubidium> | I do know that it's installed in one of the Windows VMs I "got", but I don't have access to the VMs |
18:49 | <PeterT> | *r18942 |
18:49 | <@Rubidium> | so can't give the name |
18:49 | <Nite_Owl> | Need to feed - later all |
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18:49 | <@Rubidium> | I know it was a set of source files from MS' site that you had to compile yourself |
18:50 | <PeterT> | Terkhen is an Openttd dev now?! |
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18:50 | <@Rubidium> | Eddi|zuHause: that's certainly plausible |
18:51 | <Eddi|zuHause> | also, it took him 43 ticks to hit the pause button ;) |
18:51 | <@Rubidium> | SmatZ: would it be possible to detect scenarios and log that? Like no companies means it must be a scenario, although in the case of a scenario with some stupid AI that won't help |
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18:52 | <Eddi|zuHause> | Rubidium: can't it remember whether it was started by the "load game" or "play scenario" buttons? |
18:52 | <@Rubidium> | could in theory |
18:52 | <Yexo> | it already does |
18:52 | <Yexo> | only not for old scenarios/savegames |
18:52 | <@Rubidium> | although rename .sav to .scn or vice versa and... well, you're screwed |
18:53 | <@Rubidium> | although you won't prevent that with my 'trick' |
18:53 | <Yexo> | you'll see a "game mode changed" if you load a scenario file that's made in a version that supports the gamelog |
18:58 | <+glx> | [00:48:28] <@Rubidium> SpComb^: there is a tool that can give you a clue about the crash location based on the location given in the crash log; it requires the .exe or .pdb (don't know which) and I don't know how it's called <-- crashfinder (but it's hard to find) |
18:58 | <+glx> | easier to load the dmp in MSVC :) |
18:59 | <SpComb^> | http://www.tt-forums.net/viewtopic.php?p=851881#p851881 |
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19:03 | <CIA-2> | OpenTTD: yexo * r18944 /trunk/src/ (8 files in 3 dirs): -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version |
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19:11 | <CIA-2> | OpenTTD: yexo * r18945 /trunk/src/ (clear_cmd.cpp economy_type.h table/pricebase.h): -Codechange: typo |
19:12 | <SpComb^> | although hmm, how can that even work |
19:15 | <SpComb^> | I guess it just ends up reverting to the old behaviour... send the pax tothe next hop :( |
19:15 | <SpComb^> | i.e. the pax don't actually go anywhere |
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19:29 | <PeterT> | what is the command for help with make bundle_*? |
19:30 | <Yexo> | "make help" |
19:30 | <PeterT> | thanks |
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19:30 | <PeterT> | make: *** No rule to make target `help'. Stop |
19:30 | <Yexo> | did you ./configure first? |
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19:31 | <PeterT> | I'm entering the wrong commands, then |
19:31 | <PeterT> | i tried make bundle instead of make -f makefile.msvc bundle platform==win32 |
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19:57 | <Bluelight> | nn |
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20:03 | <CIA-2> | OpenTTD: yexo * r18946 /trunk/src/ai/ai_gui.cpp: -Fix: it was possible to change AI settings without changing to the custom difficulty level by using the query text window |
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21:52 | <roboboy> | is trying to apply a patch to trunk from a month ago likely to cause issues? |
21:53 | <Eddi|zuHause> | yes? |
21:57 | <Eddi|zuHause> | roboboy: this is a useless question, as it depends heavily on the kind of patch... |
21:59 | <roboboy> | a GUI patch? |
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22:02 | <Eddi|zuHause> | as long as it's using the new gui, it should be fine |
22:03 | <+glx> | were all the GUI rewrites finished a month ago? |
22:03 | <Eddi|zuHause> | i think so, yes |
22:03 | <+glx> | hmm right for beta it was done |
22:03 | <Eddi|zuHause> | more than 3 months might get you in trouble |
22:04 | <roboboy> | ok |
22:04 | <roboboy> | lets see if the patch I found compiles |
22:07 | <roboboy> | nopes |
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--- | Log | closed Fri Jan 29 00:00:09 2010 |