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#openttd IRC Logs for 2010-02-08

---Logopened Mon Feb 08 00:00:18 2010
00:24<ccfreak2k>I am initiating a manhunt for dominik81.
00:25<ccfreak2k>Since he uses devkitARM for the NDS port.
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02:26<nana>!´Ð KKangTong
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02:27<KKangTong>english only :)
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02:59<Terkhen>good morning
03:00<roboboy>gmorning from the early evening
03:00*roboboy hopes his VS2008 download does not fail again
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03:14<cornjuliox>i've got openttd 0.7.5 and whenever i play it my PC hangs. everything just stops, the pc doesn't respond to mouse input, ctrl-alt-del, alt-tab or any keys on the keyboard. i've tried memtest and it doesn't report any errors, and my pc only hangs like that when i'm playing openttd - it doesn't hang when i'm playing anything else.
03:14<Noldo>heat problem?
03:15<cornjuliox>not a heat problem.
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03:15<cornjuliox>i monitored the temp, it doesn't get high enough for a thermal shutdown
03:16<cornjuliox>that, and I play other games too, urban terror, freespace2, homeworld and sacrifice and I don't get any hanging at all, even if I play for hours at a time
03:18<cornjuliox>anybody have any idea whats going on here?
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03:22<kd5pbo>cornjuliox: My guess is graphics or networking.
03:22<kd5pbo>Just a guess, though.
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04:28<ccfreak2k>Is there a way to unset EXTERNAL_PLAYER?
04:28-!-pyoi-dev is now known as kd5pbo
04:30<kd5pbo>What would be the appropriate forum to announce the IRC wrapper for ottd I've written?
04:30<ccfreak2k>No wait, that's the wrong question.
04:30<ccfreak2k>kd5pbo, OpenTTD General?
04:31<kd5pbo>ccfreak2k: Thanks.
04:31<kd5pbo>General Transport Tycoon?
04:33<kd5pbo>Oh, right.
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04:38<ccfreak2k>Incidentally, shouldn't extmidi.cpp NOT be compiled if EXTERNAL_PLAYER isn't set?
04:42<@Rubidium>why? You can still use it via command line parameters
04:43<@Rubidium>also extmidi.cpp sets EXTERNAL_PLAYER if it wasn't set
04:43<ccfreak2k>In that case I'm going to add another token to the #if to exclude OGC.
04:46<@Rubidium>if you want to exclude the whole thing, just exclude it in source.list
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04:47<ccfreak2k>Why is __MORPHOS__ excluded using a preprocessor directive then?
04:48<kd5pbo>Thanks for the help folks.
04:49<planetmaker>nice thing :-)
04:50<planetmaker>and good morning :-)
04:51<kd5pbo>Good night :)
04:51<@Rubidium>ccfreak2k: probably because it was written way way way before source.list was introduced
04:52<Eoin>that looks intressting kd5pbo
04:53<kd5pbo>Eoin: I hope people find it useful.
04:54<ccfreak2k>Doesn't openttdcoop already use something like that?
04:57<Eoin>kd5pbo: im not exactly in a position to use it, but it should be useful :D
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05:02<planetmaker>ccfreak2k, yes, there's ap+ (written in TCL which we use) and there's the newer avignon (also written in TCL)
05:02<planetmaker>we're currently in the process to switch to avignon.
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05:22<stagger>was wondering ... how hard would it be to modify or create a station? is this even the right place to ask?
05:26<Eddi|zuHause>you mean a station GRF?
05:29<KKangTong>hi hi~
05:29<Eddi|zuHause>if you mean drawing, just decode a base grf, take an empty tile as template, and go ahead
05:29<Eddi|zuHause>if you mean coding, do the newgrf tutorial (it's for trains, but can easily be adapted)
05:30<Eddi|zuHause>in the forum there are several drawn stations that have not been coded yet
05:30<planetmaker>it's the right place. But "hard" is a relative
05:31<stagger>ok ... i was thinking i wanted a single-sided bus/truck stop ..
05:31<stagger>akin to the drive-thru one
05:31<Eddi|zuHause>ah, newgrf busstops are not implemented yet
05:32<planetmaker>that's relatively easy, if you want to replace the exiting ones. Otherwise: what eddi says
05:32<stagger>darn =P
05:32<Eddi|zuHause>but can graphically replace the existing one
05:33<stagger>ok ... so realistically i could ditch the oldstyle ones and change them into singlesided for each direction..
05:34<Eddi|zuHause>well, you can't influence the behaviour, so vehicles will still stop both ways
05:34<stagger>heh ... ok ... kinda defeats the purpose then
05:34<stagger>how about editing the drivethru ones into accepting both bus and truck?
05:35<Eddi|zuHause>that can't be done by grf either
05:35<stagger>heh ...
05:35<stagger>ok. i'll just arm myself with some patience then
05:36<Eddi|zuHause>currently, only train stations can be replaced. airports is currently WIP, and if that is done, docks and roadstops may come
05:37<Eddi|zuHause>roadstops is a problem, because the airport system can be extended for single road vehicles, but not easily for articulated road vehicles
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05:59<ccfreak2k>is NetworkFindBroadcastIPsInternal() a function for calculating the broadcast address for the subnet that the machine is in?
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06:12<ccfreak2k>Is it called multiple times for each interface that openttd is bound to?
06:13<ccfreak2k>Rather, multiple times, once for each interface.
06:14<@Rubidium>ccfreak2k: what do you think if you look at the code?
06:14<@Rubidium>and it's called before OpenTTD binds
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06:18<ccfreak2k>Well, I don't know what it does, hence my asking.
06:18<ccfreak2k>'cause it looks like I'd have to rewrite it.
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06:22<ccfreak2k>Actually I could probably use the BEOS one, although there's only one eth if for the gamecube...
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06:45<ccfreak2k>Writing my own seems to be the best option.
06:46<ccfreak2k>I can just have it attempt to acquire an address, and I'll get the address/subnet mask back.
06:46<ccfreak2k>Broadcast is just some simple bit logic then.
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06:51<@peter1138>__ln__ ... ... ... mind blowing
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06:55<__ln__>i truly hope it's a fake
07:04<planetmaker>ccfreak2k, I'm not curious, I just want to know :D: why would you or do you need to rewrite the network code?
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07:05<@peter1138>planetmaker, fancy writing the rail types action 3/2/1 documentation? ;-)
07:06<planetmaker>hehe, yes, can do that. I saw the subtle hint in the commit message :-P
07:06<ccfreak2k>I don't have getifaddrs or _netstat and there's only ever going to be one Ethernet interface.
07:10<planetmaker>He... it needs again additions to the TOC of the newgrf wiki.
07:11<planetmaker>It sucks that one cannot add them...
07:11<planetmaker>It needs an admin to add...
07:14<Ammler>MB is one ;-)
07:15<@peter1138>planetmaker, well, even the ottd wiki is not up to date on this one
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07:19<planetmaker>peter1138, good to know, thanks. Won't make it easier then, though ;-)
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07:26<@peter1138>planetmaker, i suggest, if you actually do it, heh, to finish up the ottd wiki docs first
07:26<@peter1138>saves ttdp-wiki complaints ;)
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07:31<planetmaker>:-P Pro'ly good idea
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07:57<__ln__>hmm, ¿cómo se dice "i was on my way to work"?
07:58<Eddi|zuHause>wait... spanish has things other than present tense?!?
07:58<Eddi|zuHause>why does nobody ever teach those?
07:59<@peter1138>planetmaker, you'll need some good patch-digging skills to figure out what is going on, btw ;)
08:00<__ln__>Eddi|zuHause: pretérito perfecto, pretérito indefinido, imprefecto, pluscuamperfecto, ....
08:00<Eddi|zuHause>i love this "i already wrote the code, why should _I_ document it?" approach :p
08:01<__ln__>would "estuve viajando al trabajo" sound sensible?
08:01<Eddi|zuHause>you really need a native speaker for that :p
08:01<__ln__>yeah :/
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08:10<__ln__>or "estaba viajando al trabajo, cuando veí alguna"
08:11<planetmaker><peter1138> planetmaker, you'll need some good patch-digging skills to figure out what is going on, btw ;) <-- that indeed makes it sound like rather YOU should document it.
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08:13<planetmaker>It's not like I feel very competent at patch digging... :-)
08:14<@Rubidium>then it's time to work on those competences :)
08:14<planetmaker>hehe :-)
08:18<@peter1138>actually that page is shit anyway
08:18*peter1138 updats
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08:48<ccfreak2k>Are new platforms/OSs supposed to bring their own main() function?
08:50<+glx>well there is one in win32.cpp for windows
08:50<@Rubidium>depends how non standard the platform/OS is
08:50<ccfreak2k>Mine is pretty non-standard.
08:50<ccfreak2k>SDL does most of the setup, but network for example needs to start up.
08:50<ccfreak2k>I also need somewhere to make the call to init libdb so I can debug it.
08:51<ccfreak2k>That second one is only temporary though.
08:52<@Rubidium>take a look at core.cpp
08:52<@Rubidium>it might inspire you
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09:01<ccfreak2k>Looks like os2.cpp, unix.cpp and win32.cpp are the three files with separate main()s.
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09:14<ccfreak2k>Also someone marked one of the __AMIGA__ lines with: // XXX This smells wrong
09:14<ccfreak2k>They probably see that TimerRequest isn't checked for NULLness even though it's used on that line, but I dunno.
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09:37<@Rubidium>hi Belugas, good you survived the weekend... only to fall into surviving work
09:40<@Belugas>yup, the usual rythm of life ;)
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11:07<CIA-1>OpenTTD: peter1138 * r19060 /trunk/src/rail_cmd.cpp: -Codechange: Draw custom depot sprites in GUI.
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11:38<ccfreak2k>Aw yeah, doin the progressive compile dance.
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11:55<Priski>usually internet services get easier and easier to use, but this MS live thing... jesus christ this shit is confusing...
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12:16<Shapeshifter>does anyone know any other neat tycoon games which can be played over lan?
12:19<planetmaker>'yes' is sure the answer to your question
12:19<lennard>only his question as he stated it ;)
12:19<planetmaker>sure ;-)
12:20<Shapeshifter>planetmaker: of course implying 'please tell me which'
12:20<planetmaker>how should I know ;-) I play the best one I know
12:21<ccfreak2k>Does "SimCity 2000 Network Edition" count?
12:21<planetmaker>also it depends on the definition of 'neat' and the broadness of 'tycoon'
12:21<Ammler>yeah, might be "no" then ;-)
12:23<Doorslammer>The nerdy answer of "There is, but why should we tell you comes to mind" :)
12:24<Doorslammer>I speech marked wrong
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12:24<lennard>I was having trouble parsing that ;)
12:24<@Rubidium>does transport tycoon deluxe count?
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12:25<planetmaker>dunno about simutrans
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12:35*dihedral is annoyed at windows networks, windows admins, windows anything!
12:36<lennard>I dunno, it has its benefits
12:36<lennard>$user will generally use windows
12:36<lennard>so I can divert any questions to the windows-people :P
12:36<ccfreak2k>Time to add a new file to openttd to support libogc's lwip subsystem!
12:36<dihedral>erm - sorry, but there are linux users too
12:37<dihedral>oh - and there are windows users, who think they are good because they have a linux 'server' and know how to login (as root) and dont know crap :-P
12:37<dihedral>and there are linux users, who generally do everything as root.... wow - they must be really good :-P
12:38<lennard>oh I do that
12:38<lennard>except running my terminals
12:38<lennard>they run as lennard :P
12:38<dihedral>and what did you do? edit /etc/passwd? :-D
12:38<dihedral>s/root/lennard/ :-P
12:38<lennard>mostly editing of configfiles or upgradings of software
12:38<lennard>'general sysadminning'
12:39<lennard>oh no, lennard is 1000 :)
12:39<lennard>its just that I generally do root-stuffs on anything thats not my workstation :)
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12:59<ccfreak2k>If I specify --install-dir to configure, is it guaranteed that make install will end up in or in a subdirectory of that path?
13:04<ccfreak2k>c:/devkitPro/msys/home/ccfreak2k/gxttd/src/thread_pthread.cpp: In static member function 'static void* ThreadObject_pthread::stThreadProc(void*)':
13:04<ccfreak2k>c:/devkitPro/msys/home/ccfreak2k/gxttd/src/thread_pthread.cpp:55: warning: no return statement in function returning non-void
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13:10<frosch123>likely everyone already saw it, but i enjoy zc15-nyonker' signature
13:10<ccfreak2k>I haven't.
13:11<frosch123> <- actually i did not identify it as signature, before reading the following post, but was wondering why he posted those images
13:13<@peter1138>i turned off signatures
13:13<@peter1138>and avatars
13:13<@peter1138>saves all manner of space and confusion
13:15<Eddi|zuHause>:o car doesn't start up :(
13:15<Eddi|zuHause>big trouble...
13:16*peter1138 tests ng rails with an ai...
13:16<@peter1138>wonder if it'll use it :p
13:21<@peter1138>yes, they do
13:22<@peter1138>hmm, is the mousewheel supposed to toggle window shade state?
13:23<ccfreak2k>Avatars help me figure out which post is whose without having to read the name.
13:24<@peter1138>seems that mousewheel up should set window shade and mousewheel down should clear window shade, imho
13:24<@peter1138>ccfreak2k, yes, i thought that, but then people had similar avatars
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13:25<Eddi|zuHause>it's like a luxury version of nick colours :p
13:25<Eddi|zuHause>no matter how many colours you use, there'll always be mixups
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13:26<ccfreak2k>Suit yourself.
13:26<ccfreak2k>Compile has gone all the way down to video/dedicated_v.cpp now.
13:28<frosch123>rail variable 41 looks very useful :p
13:28<Eddi|zuHause>is there a documentation yet? :)
13:29<planetmaker>yes and no.
13:29<ccfreak2k>It's self-documenting!
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13:30<@peter1138>hmm, yeah
13:30<@peter1138>what was that going to be...
13:30<@peter1138>i'm sure i had a list :s
13:30<@peter1138>seems missing
13:30<Eddi|zuHause>a non-canonical one, i mean ;)
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13:33<ccfreak2k>Alright, link time!
13:33<ccfreak2k>Dear lord that's a lot of errors.
13:34*frosch123 ponders redesigning the mainline
13:34<@peter1138>ahhhh, i fucked up the wiki :D
13:34<frosch123>ttdp's or ours?
13:40<@peter1138>ours, heh
13:45<CIA-1>OpenTTD: translators * r19061 /trunk/src/lang/ (5 files):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: esperanto - 6 changes by Ailanto
13:45<CIA-1>OpenTTD: galician - 37 changes by Condex
13:45<CIA-1>OpenTTD: hebrew - 33 changes by dnd_man
13:45<CIA-1>OpenTTD: luxembourgish - 57 changes by Phreeze
13:45<CIA-1>OpenTTD: brazilian_portuguese - 53 changes by Tucalipe
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13:47<@peter1138>well, fixed now
13:47<@peter1138>although it's wrong, heheh
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13:51<@peter1138>they don't choose ng for very long
13:51<@peter1138>the vehicles are slow...
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13:54<ccfreak2k>Uh oh.
13:54<ccfreak2k>I don't have a libpthread.a it seems.
13:54<Eddi|zuHause>yeah, the openttd model does not really have use for narrow gauge
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13:56<Ammler>Eddi|zuHause: why is rail_firstred_twoway_eol "bad" for newbies?
13:56<Eddi|zuHause>Ammler: because it makes trains lost when placing the most simple signal
13:57<Eddi|zuHause>lost trains are worse than stuck trains
14:01<Ammler>wasn't aware of it, because you don't use 2way signals in that cases (at least we shouldn't ;-)
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14:05<ccfreak2k>Ok, in the absence libpthreads and my desire to make such a lib, I am going to write a threads driver for lwp.
14:06<ccfreak2k>What are the steps involved in switching it over to use the new funcs?
14:06<Ammler>3 settings, we can remove from our default differences, one to add :-)
14:09<Ammler>train_acceleration_model is forgotten or wanted to be 0?
14:13<Eddi|zuHause>dunno, it was in my suggestion, afaik...
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14:24<Ammler>or however, Eddi|zuHause suggested some "better" default settings.
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14:35<@Rubidium>argh... annoying neg/NG
14:46<andythenorth>Rubidium: I have been visited by neg today :)
14:46<Eddi|zuHause>you mean "annoying non-working ignore function in the forum" ;)
14:46<andythenorth>I recently had a thread with both neg and neob :)
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14:49<@Rubidium> <- just marvelous (he also opened a bug report for it)
14:49*andythenorth wonders what else is needed for the industry "don't build tile" tile...
14:49<andythenorth>patch /s
14:49<@Rubidium> <- also opened a bug report for that, with the same patched build
14:51<Ammler>OpenGFX should autoupdate :-)
14:52<Ammler>me wonders, how people don't recognize that...
14:52<ccfreak2k>No LWP equivalent to pthread_exit().
14:53<planetmaker>he... being neg'ed ;-) The new verb for it.
14:53<planetmaker>I probably never tried: TTD games are read, aren't they, though?
14:53<andythenorth> there should be an equivalent term for neob
14:53<planetmaker>andythenorth: that's the comparative form of it.
14:54<planetmaker>neg, neob, battie
14:54<@Rubidium>planetmaker: yes, but imagine a patched build without the proper saveload code and such
14:55*andythenorth wonders if CheckIfIndustryTilesAreFree in industry_cmd.cpp needs any work to accomodate "don't build" tiles
14:56<andythenorth>this is an interesting line for industry tiles: if (MayHaveBridgeAbove(cur_tile) && IsBridgeAbove(cur_tile)) return false;
14:56<planetmaker>andythenorth: I would guess. You might add a flag parameter.
14:56<andythenorth>planetmaker: the checks for a tile that doesn't get built might use quite different criteria I guess
14:57<andythenorth>this is irrelevant I would reckon: if (!EnsureNoVehicleOnGround(cur_tile)) return false;
14:57<planetmaker>depends on how you implement your border check, I guess
14:57<planetmaker>andythenorth: no. There are half road tiles
14:57<planetmaker>or ships
14:57<andythenorth>but for a tile that isn't built...?
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14:58<planetmaker>half road tiles can be over-built w/o penalty afaik
14:58<planetmaker>and what do you mean with "for a tile which isn't built"?
14:59<Eddi|zuHause>planetmaker: industries checking tiles around them that are not going to end up being industry tiles
15:00<andythenorth>my patch adds a tile special flag so that a tile is treated similar to original tile 0xFF....
15:00<andythenorth>it's a clean solution that extends something already existing and makes it available to newgrf :)
15:00<planetmaker>ok... you mean these "distance tiles" don't need those checks. Sorry, yes
15:01<andythenorth>CheckIfIndustryTilesAreFree is reasonably complex, I need to read it carefully....
15:02<Eddi|zuHause>andythenorth: probably the function that levels the area for an industry needs some touchups, too
15:03<andythenorth>work work work :)
15:03<Eddi|zuHause>preferably with an adjustable setting for how much area around the industry should be flattened (currently hardcoded to 1)
15:03<andythenorth>but now....supper supper supper :)
15:07<Eddi|zuHause>how am i going to get supper if my car doesn't start?
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15:12<gr00vy>hi everyone
15:13<@Belugas>Eddi|zuHause : phone a pizza ;)
15:14<PeterT>Hi gr00vy
15:14<andythenorth>Eddi|zuHause: code a python app that orders a pizza for you?
15:15<@Belugas>or call a cab !
15:15<@Rubidium>Eddi|zuHause: cat + frying pan?
15:16<@peter1138>ask the audience, 50/50, phone a pizza?
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15:19<andythenorth>Eddi|zuHause: adjustable levelling - adjustable by who, how, why, where?
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15:22<Eddi|zuHause>andythenorth: the player, changing the setting, not destroying the landscape as much (or building bigger stations around the industry), the advanced settings window
15:22<andythenorth>ok, sounds like a different patch :)
15:23<Eddi|zuHause>andythenorth: anyway, it should not count the 0xFF-like tiles in the to-be-leveled area
15:24<@peter1138>hmm, do we have a pseudo random function based on tile?
15:25<@Rubidium>peter1138: look at trees
15:25<Eddi|zuHause>peter1138: trees?
15:26<@Rubidium>otherwise houses too IIRC
15:27<@Rubidium>i.e. TileHash2Bit
15:27*andythenorth cracks some coding knuckles
15:27<@Rubidium>oh, even TileHash
15:27<andythenorth>if I need to use this: const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
15:28<andythenorth>is it better to get it twice, or once (but it may never be used)
15:29<@peter1138>unless rail tiles have random bits, but i don't really want to add them
15:29*andythenorth decides to dive in and take a kicking later :o
15:29<Eddi|zuHause>GetWhatever functions are likely to be inlined anyway
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15:38<andythenorth>can't tell....does this actually clear tiles?
15:38<andythenorth> bool not_clearable = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed();
15:38<Eddi|zuHause>anyone ever noted that the red "i" in the opengfx main toolbar rather screams "attention" instead of "information"?
15:38<Eddi|zuHause>andythenorth: missing DC_EXEC, so it only queries
15:39<Ammler>Eddi|zuHause: screen?
15:40<Eddi|zuHause>Ammler: in the main toolbar, the rightmost icon, that is the red "?" in original
15:40<Eddi|zuHause>in opengfx it's a red "i", but imho it's too red...
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15:41<Eddi|zuHause>also, that icon is reused for missing sprites, and does not really fit there either
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15:42<Ammler>well that would be a issue for openttd, as the "?" doesn't fit there either.
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16:04<ccfreak2k>He came for the road types and stayed for the rail types.
16:06<Eddi|zuHause> (moderately safe for work)
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16:09<andythenorth>do I actually need to use ./configure before I make? I'm in the habit of doing so...
16:09<PeterT>only when something changed
16:09<frosch123>only the first time after checkout
16:10<frosch123>later it is run automatically if needed
16:10<Eddi|zuHause>make automatically detects it should reconfigure
16:11<andythenorth> if ((!(its->special_flags & INDTILE_SPECIAL_DONT_BUILD)) && ((it->ti.x < 0) || (it->ti.y < 0))) {
16:11<andythenorth>is rather different to
16:12<andythenorth> if (!(its->special_flags & INDTILE_SPECIAL_DONT_BUILD) && ((it->ti.x < 0) || (it->ti.y < 0))) {
16:12<@peter1138>Eddi|zuHause, atrocious spelling
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16:14<SmatZ>andythenorth: no
16:14<andythenorth>has different results
16:14<andythenorth>neither are what I intended though :o
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16:15<SmatZ>then it's broken somewhere else
16:15<Eddi|zuHause>hm... any newstations guru? is it possible to create a station "(track·non-track·track)+" as a single block?
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16:16<ccfreak2k>I dunno about newstations, but the way I would do it is make the whole thing a station, then use the dozer to split it.
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16:16<Eddi|zuHause>ccfreak2k: that's not the question.
16:16<ccfreak2k>Well then I have no idea.
16:18<Eddi|zuHause>peter1138: because i'm not sure if MB simply does not understand me correctly, or if he's not the guru that he thinks he is...
16:19<CIA-1>OpenTTD: terkhen * r19062 /trunk/ (8 files in 3 dirs): -Codechange: Move smallmap related functions to their own header.
16:21<@peter1138>the 'non-track-tile' property is a bit mask
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16:22<andythenorth>SmatZ: something was wrong somewhere else!
16:22<@peter1138>if you set bits 0 and 1 then tiles 0 and 1 are non-track, and the rest are track
16:23<SmatZ>andythenorth: great :)
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16:32<andythenorth>question to the crowd. I think 'clearance' tiles should use all standard tile checks, unless cb 2f is specified, in which case they should be *entirely* under control of newgrf author
16:34<@Belugas>And the Fox looked at the crows and said that he prefers Cheese over oignons.
16:34<Eddi|zuHause>opinions are like assholes
16:34<Eddi|zuHause>everybody has one
16:34<@Belugas>ho... crowd... not crows...
16:34<dihedral>who knows, some people might have two
16:34<ccfreak2k>Lucky me someone with developer access to openttd knew enough ppc asm to write the TIC()/TOC() macros.
16:34<ccfreak2k>I get to profile the gamecube build!
16:35<andythenorth>so I'll just code it to suit me and everyone else will be just fine with that right?
16:35<dihedral>Belugas, i thought there was a typo - and read 'cows' :-P
16:36<@Belugas>typos would be quite possible coming from me :)
16:38<andythenorth>ho hum
16:40<SmatZ>+ if (!(its->special_flags & INDTILE_SPECIAL_DONT_BUILD) && ((it->ti.x < 0) || (it->ti.y < 0))) {
16:40<SmatZ>+ return false; // The newgrf author has specified negative offset without setting prop 12 bit 1. Wrong.
16:40<SmatZ>+ } else {
16:40<SmatZ>andythenorth: no need for the "else" block after "return"
16:41<frosch123>why do you duplicate those checks? move them to AfterLoadGRFs and disable the industry
16:41<andythenorth>yay, feedback :)
16:41<andythenorth>SmatZ: k
16:41<andythenorth>frosch123: guess I'd better go look into that...
16:43<dihedral>lol - someone is uploading patches to fs asking for newgrf support for all the day length patches out there? :-P
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16:44<andythenorth>frosch123: so I would add the checks to FinaliseIndustriesArray ?? (which is called by AfterLoadGRFs)
16:45<frosch123>i guess to the top of that one, and then set enabled to false if they are invalid
16:45<frosch123>similiar to the checking in FinaliseHouseArray
16:46<frosch123>"indsp->enabled = false; DEBUG(grf, 1, "blabla"); continue;"-like
16:47*andythenorth is never short of things to do :)
16:48<frosch123>we need to train you for taking over the mac port :p
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16:49<Eddi|zuHause>lmao :)
16:52<andythenorth>frosch123 this check is not one I can solve by 'copy, paste, change' :(
16:53<frosch123>i doubt that would stop you :)
16:54<andythenorth>so the layouts are in IndustrySpec, not in IndustryTileSpec?
16:54<andythenorth>before I do something stupid
16:54<frosch123>everything which is set by action 0 of industries is in IndustrySpec, everything of action 0 of industrytiles is in IndustryTileSpec
16:55<andythenorth>in the house check, why check hs == null?
16:55<andythenorth> HouseSpec *hs = housespec[i];
16:55<andythenorth> if (hs == NULL) continue;
16:56<frosch123>the loop runs till HOUSE_MAX, usually grfs do not fill all slots
16:57<frosch123>and they also do not have to use houseids consecutively
16:57<frosch123>(the grf local ids at least)
17:00<andythenorth>industry layouts are stored in tile_table?
17:09<andythenorth>sorry, staring at code is not making this any more obvious
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17:26<andythenorth>make is of the opinion I have done this wrong :|
17:26<andythenorth>so how do I get at the industry layouts? if not this: const IndustryTileTable *it = indsp->table;
17:27<andythenorth>are layouts a list of lists?
17:31<andythenorth>perhaps a different approach: would anyone be so kind as to write me an iterator over the industry layouts?
17:32<frosch123>an industry has multiple layouts
17:33<Yexo>const IndustryTileTable *it = indsp->table; <- use indsp->table[0]; for the first layout, indsp->table[1] for the second layout, etc.
17:38<andythenorth>do you think the bloody forums are trying to tell me something :|
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17:39<TrueBrain>Google knows all
17:39<andythenorth>Yexo: thanks
17:40<TrueBrain>You know that I know you know, you know?
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17:42<TrueBrain>I know! YOU KNOW
17:42<andythenorth>TrueBrain: do you know how to get the length of indsp->table?
17:42<TrueBrain>that my dear friend, is something I dont know
17:42<TrueBrain>I never touched NewGRF, I never will :)
17:43<TrueBrain>(and yes, you can get that in writing :))
17:43<@Rubidium>`touch NewGRF` :)
17:43<Yexo>andythenorth: you mean the number of layouts? in that case it's indsp->num_table
17:43<andythenorth>Yexo: thanks
17:43<TrueBrain>night frosch123
17:43<planetmaker>DaleStan: can you create TOC entries in the NewGRF-Wiki for Action2Railtypes and VarAction2Railtypes, please?
17:43<Yexo>night fr
17:44<TrueBrain>(ha, I was in time :))
17:44<andythenorth>to do: write 1 iterator; sleep
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17:45<andythenorth>berrrr.....I can't iterate with i
17:45<andythenorth>hello j my old friend
17:46<TrueBrain>you are .. kind of weird :p
17:46<andythenorth>(i was already used in an enclosing loop)
17:47<Eddi|zuHause>andythenorth: you can do that if you redefine i
17:48<Eddi|zuHause>as in "for (int i=0; i<max; i++)"
17:48<TrueBrain>Eddi|zuHause: sure, learn him how to make dirty C++ code
17:49<Eddi|zuHause>you can't reference the outer i that way, though
17:49<Eddi|zuHause>TrueBrain: i can't see why that would be "dirty"
17:50<TrueBrain>shadow variables are always nasty
17:51<Eddi|zuHause>it's not any different than local varialbes in functions...
17:51<TrueBrain>it shadows another variable
17:51<TrueBrain>it is dirty
17:53<Eddi|zuHause>i understand what you're saying, but i don't support your argument
17:54<TrueBrain>your loss :)
17:54*SmatZ supports TrueBrain
17:54<TrueBrain>whoho! This is going to be a fight!
17:57<andythenorth>my loop kills the game
17:58<andythenorth>I'm looping until indsp->num_table is reached
17:58<SmatZ>IndustrySpec **&industryspec = (*file)->industryspec;
17:58<SmatZ>whatever it does...
17:59<Yexo>andythenorth: you should check indsp != NULL
17:59<Yexo>SmatZ: that line is actually correct
17:59<TrueBrain>**& .... blegh
17:59<SmatZ>Yexo: can be, but but but
17:59<SmatZ>as TrueBrain said :)
17:59<TrueBrain>other example of dirty coding
17:59<Yexo>it's used many times in newgrf.cpp
17:59<Eddi|zuHause>SmatZ: it's a pointer to an array of references, obviously ;)
17:59<Yexo>it's a reference to an array of pointers
18:00<SmatZ>Eddi|zuHause: actually, you can't have array of references in C++ :)
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18:00<Eddi|zuHause>shows how readable the code is :p
18:00<SmatZ>hehe, yeah :)
18:01<Priski>when you get used to C#, pointers in C++ suddenly start to make you feel ill :P
18:01<Eddi|zuHause>personally, i'd disapprove of using * when [] is meant
18:02<TrueBrain>personally, I don't believe in [], as it means *
18:02<andythenorth>this appears to work
18:02<TrueBrain>it is the & I have issues with
18:02<Yexo>I think that & is not needed at all
18:02<Yexo>but it's used this way all over nwegrf.cpp
18:02<andythenorth>I have issues with the spelling of CLEAN_TILELSAYOUT in newgrf.cpp
18:03<Yexo>andythenorth: that looks ok
18:03<SmatZ>tilel say out?
18:03<TrueBrain>TIL EL SAY OUT
18:03<TrueBrain>where "El" is a girls name
18:03<SmatZ>oh :)
18:04<TrueBrain>in the mean time ... I have issues emulating a File_Seek() function :(
18:04<Eddi|zuHause>i thought "el" was the name of superman's father
18:04*TrueBrain goes sit in a corner crying now
18:04<TrueBrain>you thought wrong .. also obviously :)
18:05<Priski>Kal El was the superman himself?
18:05<Eddi|zuHause>so "El" is more like the family name
18:05<CIA-1>OpenTTD: yexo * r19063 /trunk/src/ (industrytype.h newgrf.cpp): -Codechange: type in constant name (andythenorth)
18:06<Eddi|zuHause>typo in typo? :p
18:06<SmatZ>Yexo: shouldn't it be "TILESLAYOUT" and "typo" ? :-(
18:06<SmatZ>as is, swapping two letters is quite common typing mistake
18:06<Yexo>SmatZ: it's TileLayout everywhere
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18:06<Eddi|zuHause>Tile Slay Out
18:07<SmatZ> /* We need to remove the tiles layouts */
18:07*SmatZ won't comment that further :)
18:07<Eddi|zuHause>SmatZ: that sounds wrong
18:07<Yexo>SmatZ: now grep first for tilelayout and then for tileslayout
18:07<SmatZ>nah, I trust you :)
18:08<SmatZ>"-Fix: type in commend (Eddit)"
18:08<Eddi|zuHause>err, what? ;)
18:08<SmatZ>hehe ;)
18:08<SmatZ>for some strange reason, sometimes I type different word than I wanted
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18:09<SmatZ>maybe I am too used to typing words like "for,case,switch,while,int,static..."
18:10<Eddi|zuHause>anyone remember the Pen Island? ;)
18:14<TrueBrain>if (self.think) echo "in C"
18:14<andythenorth>style: multiple nested ifs, or one big if?
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18:15<SmatZ>try not to nest much
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18:19<__ln__>has anyone watched Penn & Teller's show live?
18:20<Priski>I wish
18:21<__ln__>tickets $75, not that bad.
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18:25<andythenorth>my loop works, my logic doesn't
18:25<andythenorth>time for bed :|
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18:30<andythenorth>bye :)
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18:39<Priski>damn I hate these windows irc clients, I just ordered 3 months of Irssi goodness via telephone :P
18:40<SmatZ>:-D @ video @
18:41<Priski>just wached that :)
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18:46<Prisk1>oh jeah
18:46<SpComb^>painful to watch
18:46<CIA-1>OpenTTD: terkhen * r19064 /trunk/src/ (7 files in 3 dirs): -Feature: Allow to select different land colours for the smallmap (reworked by Alberth).
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18:49<Priski>hmm my vhost wont show :(
18:51<PeterT>Nice Terkhen!
18:51<PeterT>cool feature
18:51<PeterT>I'm already updating :-)
18:52<PeterT>Terkhen: Good luck with translating those strings
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18:56<PeterT>Terkhen: Ok, I already translated into Hungarian
18:57<PeterT>Also, where did Alberth rework it?
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18:58<Terkhen>I can translate colours easily as long as their names are written... if I have to guess the colour by looking at it that's another story
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19:01<Terkhen>good night
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19:24<TrueBrain>SmatZ: now that is a nice movie :)
19:24<TrueBrain>reality and such :)
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19:30<Eddi|zuHause>hey, Numb3rs is well-known to depict everything 100% accurately :p
19:31<@Rubidium>well... they can't even depict the 'e' right
19:32<Priski>who is that show even aimed at?
19:32<@Rubidium>people who get flabbergasted by math
19:33<Priski>must be
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19:33*Eddi|zuHause feels sad for the poor kids who want to study maths because they saw it on Numb3rs
19:34<Eddi|zuHause>it's like people wanting to learn german because they heard songs of Tokio Hotel
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19:35<Priski>Why is everyone talking about Tokio Hotel
19:36<@Rubidium>because I've been in a hotel in Tokyo?
19:36<Chrill>because they sung about some Monsoon and they look incredibly hot for being male?
19:36<@Rubidium>only that was called Sakura Hotel
19:36<Chrill>honestly, I'd go gay for Bill Kaulitz
19:36<Chrill>he's hot
19:37<Priski>Speaking of germany, they have been playing that "You have a pussy, I have a dick" song from Rammstein for weeks now here on radio
19:37<Chrill>we likey
19:37<Chrill>the video is cute
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19:37<Eddi|zuHause>i have no idea, the whole Tokio Hotel thing went past me somewhat, but apparently it's "Hip" for the "young people"
19:37<Priski>Im getting sick of it, but then again, it seems that there is lot of Rammstein fans in FI :/
19:38<SpComb^>Ich Will!
19:39<kd5pbo>What's Tokyo Hotel?
19:40<Chrill>some pop rock band
19:40<Chrill>most of their fans are female
19:40<Chrill>a vast majority, may I add
19:40<Chrill>they were "it" before Twilight's Edward became "it"
19:40<Priski>Latest band that get little girls gini's tickle...
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19:41<Priski>anyone saw that south park episode with mickey mouse and jonas brothers?
19:42<@Rubidium>isn't twilight that last century's illegal warez-on-CD stuff?
19:42<Priski>how do you spell that "whell little girls ** tickle, I make money..."
19:42<@Rubidium>or am I missing something obvious
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19:42<Chrill>Twilight the book and movie, Rubidium
19:43<Chrill>shiny glittering vampires
19:43<Priski>whell = when
19:43<Chrill>some man was rescued in Haiti today
19:43<@Rubidium>oh, then I don't know it :)
19:43<Chrill>being buried for 28 days
19:44<Eddi|zuHause>28 days later...
19:44<Priski>thats sick
19:44<Priski>but nothing compared to that football team on himalayas some decades ago :)
19:44<SmatZ>one can't survive that long without water (and hardly without food, given he wasn't prepared for starvation)
19:45<Eddi|zuHause>SmatZ: some people are buried with food and water next to them
19:45<Chrill>SmatZ, he had water but no food
19:45<SmatZ>Eddi|zuHause: luck
19:46<Eddi|zuHause>well, the kind of luck where if you fall off a building, your eye gets caught on a nail :p
19:49<Eddi|zuHause>in 2nd world war, the americans played "island hopping" with the japanese, i.e. they only attacked every second tiny island, leaving behind some islands isolated from the main forces. on some of those islands, people have been found years after the war officially ended, still fully prepared to fight because they didn't hear of the end
19:50<@Rubidium>apparantly you can survive without food for up to 70 days
19:50*SmatZ would die of sadness after ~two weeks
19:51<@Rubidium>Priski: that's with 'little food', though still impressive
19:52<Priski>I have document film about that incident
19:52<Priski>It was just sick
19:52<@Rubidium>on the other hand, the would need to burn more calories and such to stay alive
19:53<Priski>They managed to hear the radio and they heard when the search for survivors ended
19:53<Priski>28 alive after crash ---> 72 days ---> 16 alive
19:54<Priski>some of them just suddenly dropped dead during sleep
19:54<SmatZ>eating human flesh
19:54<Eddi|zuHause>they had it worse on Lost :p
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19:54<@Rubidium>nah, there they just called their agents for food ;)
19:55<Priski>they ate pretty much everything there, makeup, cologne, etc...
19:55<Priski>until resorting to eat dead passengers...
19:55<SmatZ>frankly I would start with other people
19:56<SmatZ>makeup doesn't sound like anything digestible
19:57<Priski>well they say that hunger is the best spice... :)
19:57<SmatZ>while meat is meat
19:57<SmatZ>hehe :)
19:57<thingwath>Everything is digestible after few days. :)
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19:58<SmatZ>I thought "everything is digestible when it's fried"... soon I discovered it's not true
19:58<Chrill>what can not be eaten fried?
19:58<SmatZ>maybe with a lot of mayonesse
19:58<SmatZ>Chrill: whipping cream
19:58<SmatZ>it was the first thing I tried to fry and failed
19:58<Chrill>why'd you fry whipped cream?
19:59<Chrill>it's yummy plain
19:59<Eddi|zuHause>how did you get that genious idea? :p
19:59<SmatZ>it was overdue, so I didn't want to eat it raw
19:59<Eddi|zuHause>i don't like whipped cream at all...
19:59<Chrill>I like your thinking, Mr. Eddi
19:59<Chrill>Mr. SmatZ
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20:17<Priski> uuh
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21:37<roboboy>how do I remove all ais from a games?
21:37<PeterT>stop_ai <number>
21:40<roboboy>doesnt seem to work
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21:42<Yexo>stop_ai 3 removes company 3 if it's an AI company
21:42<Yexo>so you have to use stop_ai for all current companies
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---Logclosed Tue Feb 09 00:00:18 2010