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#openttd IRC Logs for 2010-02-18

---Logopened Thu Feb 18 00:00:25 2010
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01:15<roboboy>it seems very quiet around here
01:17<thingwath>I hear some noise from the trams here, and also the high school across the street (even though there shouldn't be many people yet). :o)
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06:28<@SmatZ>morning roboboy
06:28<@SmatZ>roboboy: have, by any chance, solved ?
06:29<roboboy>I havent heard anything about it. I can also try it if it is needed by the TTDP devs
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06:36<roboboy>whats the URL for the mercurial repository?
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06:51<roboboy>whats the best way to work out the mercurial equivelant of a SVN revision?
06:52<blathijs>Don't the commit logs have the svn revision in them?
06:52<roboboy>I see
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06:53<roboboy>unless tortoise hg is broken I get an eror for when I try to do a clone
06:53<roboboy>I get a 404 eror
06:54<@peter1138>you can't clone that
06:55<@peter1138>you want
06:55<planetmaker> <-- clone that
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06:58<roboboy>now the next thing is to try and get a 64 Bit Windows build out of Visual Studio Proffesional. there isn't an option in the project or atleast I can't see it
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07:00<@Rubidium>at the top there's a dropdown that says win32, change that to x64
07:00<@Rubidium>if the dropdown isn't there, then you're likely not using MSVC professional *or* you messed up the install
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07:03<roboboy>but I can not select it in the project properties where I set my include and lib settings
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07:06<roboboy>grr tortoise is a pain
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07:10<Eddi|zuHause>it's so funny, i can steer the head of my cat with my mouse :p
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07:25<roboboy>do I run patch inside the folder containing the source?
07:26<planetmaker>peter1138, are there conditions when for railtypes more than one load type will be used? For example when using var42?
07:27<planetmaker>the number of loading type otho can (must?) always be 0, right?
07:27<@peter1138>you always need one set, the loading/loaded type is irrelevant
07:28<planetmaker>Can I define for a good reason more than one set?
07:29<planetmaker><D@lest@n> planetmaker: Reading through it some more: Why is it not recommended to define several sets of sprites in a single action 1 and then attach each set to a separate action2? ("it's recommended to use<loadtypes> = 00 00") And must it be documented as legal to have any nument1/nument2 other than 00 00? If so, why? <-- that's why I'm asking
07:29<@peter1138>you can define if you like, it won't be used though
07:30<@peter1138>it's exactly the same for cargo
07:30<planetmaker>ok, so the question why not merge Action2Railtypes with Action2Cargos wiki pages is quite valid...
07:30<planetmaker>though personally I prefer to have it separate
07:32<planetmaker>but maybe that's bad for maintenance of the wiki, dunno
07:32<@peter1138>not my wiki
07:32<@peter1138>i didn't realise adding pages cost money or something ;p
07:33<planetmaker>well. It's also OpenTTD's newgrf specification
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07:33<planetmaker>hehe ;-)
07:33<planetmaker>me neither
07:33<planetmaker>also I didn't know that each edit costs money. As rather atomic changes are not received well either.
07:34<planetmaker>anyway. So Railtypes and Cargos could be joined for their action2
07:36<roboboy>do I run patch inside the folder containing the source?
07:36<roboboy>im confused by patch on windows
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07:39<planetmaker>DaleStan, Action2Cargos and Action2Railtypes can be merged, if desired. Same restrictions apply to railtypes as do to cargos in that respect.
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07:45<roboboy>if I want to compile 64bit on Windows under VSPro do I need to set anything up differently?
07:45<planetmaker>roboboy, just try if it works :-)
07:45<roboboy>I shall try that
07:47<roboboy>it seems I might
07:47<roboboy>I shall finish my Win32 build first
07:47<planetmaker>DaleStan, num-loadtypes and num-loadingtypes does not HAVE to be 01 00, but there's no point to define more as only the first is going to be used
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07:56<roboboy>hm im getting erors
07:57<roboboy>whats the best way to revert to a clean SVN copy of a patched copy of the source. ie remove the patch
07:57<roboboy>can I do that with patch?
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08:02<Ammler>roboboy: -R
08:03<Ammler>or patch --help
08:03<planetmaker>that only works to revert a specific patch
08:03<planetmaker>otherwise svn revert *
08:03<planetmaker>and then: you're on windows. Everything is more difficult and clicky-coloury there
08:04<Ammler>but you might need to care about new files, which won't be deleted with revert
08:04<kd5pbo>At that point, just re-checkout the source.
08:04<Ammler>I guess, svn doesn't have a function for that, another adv. of hg :-)
08:04<kd5pbo>Delete the directory, svn co whatever.
08:05<Ammler>for i in `svn st | sed -n -e 's/^\? //gp'`; do rm $i -Rf; done
08:08<roboboy>lets see if ive sorted my mess out
08:09<kd5pbo>Actually, you could probably get away with deleting a subdirectory and using svn revert to restore it.
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08:11<kd5pbo>Ammler: what does the p do in your sed command?
08:12<kd5pbo>Ammler: Never mind.
08:14<roboboy>well it compiled
08:14<roboboy>I don't know whether it had the patch I was trying to apply or not
08:15<roboboy>by the way nightlies seem to take for ever to start up on my laptop
08:15<Ammler>start with -d and watch
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08:17<roboboy>I shall brush my teeth while I wait for OpenTTD to compile
08:27<roboboy>the enhanced station selection GUI patch seems to fail to compile for me
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09:07<Belugas>good day to all
09:09<PeterT>hello Belugas
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09:23<CIA-1>OpenTTD: yexo * r19160 /trunk/src/ (misc/binaryheap.hpp pathfinder/yapf/nodelist.hpp):
09:23<CIA-1>OpenTTD: -Codechange: Enlarge a CBinaryHeapT if the heap is full instead of dropping the added item
09:23<CIA-1>OpenTTD: -Fix: CBinaryHeapT::CheckConsistency compared pointers instead of the actual items (skidd13)
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09:39*Belugas is grumbling
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10:29<supdood>is it possible to save a multiplayer game and continue later?
10:31<@Belugas>just remember which company you were, open the saved game, open the cheat and set yourself yothat company
10:31<supdood>ok thanks
10:31<@Belugas>ho.. and save the game while in mp session
10:33<planetmaker>there's no difference at all actually between SP and MP savegames
10:33<planetmaker>except... MP savegames have more than one human company ;-)
10:33<planetmaker>usually. I know hundrets with only one company :-P
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10:35<@Belugas>famous ratio: 1 server/1player
10:35<@Belugas>or even worse...
10:35<@Belugas>WAY TOO MANY SERVERS!
10:37<SpComb^>not all servers are advertised
10:39<Priski>Well at least there is no shortage of servers :)
10:40<Priski>for game like this, it has pretty good online activity
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10:46<Priski>"There only 2 modes in programming: The Flow & The Stuckness"
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11:00<@Belugas>i'm stuck in the flow
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11:04<Priski>Belu: it's a fabulous feeling, i'm flowing somewhere in the sea of stuckness...
11:04<Priski>with a raft...
11:04<Priski>without paddle...
11:08<Terkhen>as long as you are not drowning...
11:09<Priski>always think positive is a good philosophy :)
11:09<Priski>maybe cup of coffee would help
11:10<Terkhen>usually it does :P
11:15<@Belugas>grab your tank, your fins, your mask, your reg and do go down!
11:15<@Belugas>coffee... mmmh
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11:18<Priski>mmm... birthdaycake and coffee
11:26<@Belugas>HAPPY BIRTHDAY!
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11:29<Priski>thank you, well it's actually tomorrow but I took a early start on cake :>
11:31<Priski>which I now discovered I don't really like...
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11:33<NeCKeLBR>hi there... i need some help with some new grf
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11:33<NeCKeLBR>can someone help men
11:34<planetmaker>psst folks. He'll leave in 120 seconds if there's no answer
11:34<planetmaker>NeCKeLBR, certainly not, if you don't ask your question
11:34<planetmaker>meta questions suck majorly
11:34<NeCKeLBR>hehehe :P
11:35<planetmaker>and learn patience. :-)
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11:35<NeCKeLBR>I'm doing some tests with the FIRS... I want to know if I can change the industries productions
11:35<NeCKeLBR>during the game
11:35<planetmaker>well. you cannot :-)
11:36<planetmaker>I'm quite sure also the manual industries grf will fail on FIRS
11:37<planetmaker>There *might* somewhen later be an option for a "scenario mode" so that production can be set, at least in the scenario editor.
11:37<NeCKeLBR>I'm an amateur at the game... I'm from Brazil, almost nobody plays this game here
11:37<planetmaker>And then it won't change anymore. But that's only music of the future so far
11:37<planetmaker>But currently industries produce and one cannot change their output
11:38<planetmaker>Industries increase their production though usually, if you service them well
11:38<planetmaker>though those changes are random in general
11:39<NeCKeLBR>nice... good to know
11:39<planetmaker>well. Industries which produce "primary" cargo. Like mines or farms or alike
11:39<planetmaker>Secondary and tertiary industries produce cargo depending upon the amount of "input" they get
11:40<planetmaker>directly proportional to that
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11:41<planetmaker>may I ask which FIRS version you use, NeCKeLBR ?
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11:42<NeCKeLBR>ok thanks... it helps a lot
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11:49<Hirundo>Yexo: why does varAction2 var 42 (town zone) not exist for airport tiles?
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11:50<Yexo>Hirundo: if there is a need for it it can be easily added
11:50<Yexo>I've just never thought about that one before
11:51<Hirundo>I can imagine a need for it for e.g. in-city heliports
11:52<Yexo>hmm, indeed
11:52<Hirundo>inserting "case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(tile, UINT_MAX), tile);" in the right place should do, I guess :)
11:53<Yexo>just done that :)
11:53<NeCKeLBR>sorry... planetmaker , I use a version that I downloaded from the openttd game
11:53<Hirundo>Then all varact2 vars are the same as those for industry tiles, except for 0x40 which makes no sense obviously
11:54<planetmaker>NeCKeLBR, yes, I assume that. But it tells a version number in its name
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11:56<planetmaker>:-) thanks. There's one even older, so I was just curious
11:57<NeCKeLBR>is there any brazilian in the development of anything in openttd
11:57<planetmaker>that's the last one which can be obtained from ingame download.
11:58<planetmaker>NeCKeLBR, there's a portuguise and even a brazilian portuguise translation. So: definitely yes
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11:58<planetmaker>wb Belugas
11:59<@Belugas>i'm sure i've not missed much :)
11:59<planetmaker>true ;-)
12:00<NeCKeLBR>ok... I just want to know this guys... how can i find them
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12:07<@Belugas>NeCKeLBR, you're my hero :D
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12:28<Hirundo>Yexo: What about random action 2 / random bits for airport tiles?
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12:29<frosch123>do you have any triggers?
12:30<Yexo>Hirundo: I have no idea how a random action 2 works or what it should do
12:30<Yexo>frosch123: what kind of triggers? There are several animation triggers
12:32<frosch123>random bits can be randomised on certain "triggers" (
12:32<Hirundo>Stuff for newstations/industry tiles should provide a starting point
12:32<frosch123>as long as there are no triggers you do not need any random bits, pseudo random would be enough
12:32<Hirundo>Although I have no idea how much map space is left for such stuff
12:33<frosch123>so, there are some station triggers mostly train related and some industry tile triggers
12:33<Yexo>ah, yes I've already implemented those triggers
12:34<Yexo>so I think it should alrady work, apart from the fact that currently no random bits are available
12:34<frosch123>maybe one trigger could also be a special result in the state callback
12:34<Yexo>that's indeed something I've been thinking of
12:35<Yexo>but the whole state callback code probably needs to be rewritten
12:35<Yexo>it should be no problem adding that later
12:35<frosch123>there are also random bits for tiles in some cases, and there are random bits for the station
12:35<frosch123>iirc. they were somewhat messed for stations
12:36<Yexo>oh, it's pretty easy to reuse the railstation random bits and add some random bits for aiport tiles in the same spot in the map array
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13:04<CIA-1>OpenTTD: yexo * r19161 /trunk/src/ (misc/binaryheap.hpp pathfinder/yapf/nodelist.hpp): -Codechange: make the default size of the open list used for yapf a lot lower to reduce memory usage
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13:07<Nite_Owl>Hello all
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13:20<CIA-1>OpenTTD: rubidium * r19162 /trunk/os/debian/ (13 files in 2 dirs): -Update: the debian packaging; bring it in sync with the packaging used at debian (minus the splitting)
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13:45<CIA-1>OpenTTD: translators * r19163 /trunk/src/lang/ (6 files): (log message trimmed)
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: korean - 2 changes by junho2813
13:45<CIA-1>OpenTTD: norwegian_bokmal - 29 changes by mantaray
13:45<CIA-1>OpenTTD: norwegian_nynorsk - 37 changes by mantaray
13:45<CIA-1>OpenTTD: polish - 3 changes by xaxa
13:45<CIA-1>OpenTTD: portuguese - 2 changes by SupSuper
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13:58<jordi>I've been looking at the start screen contest submission and they are pretty cool
13:59<jordi>I hadn't seen openfgx in action since many months ago, and I really like them more than the originals, so congrats everyone who made this possible, 1.0.0 is going to be great!
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14:05<ragzid>yeah, good job
14:06<ragzid>jordi: have you already voted? ;)
14:09<jordi>not yet :)
14:09<jordi>I like the winter one a lot though
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14:12<ragzid>there is not enough votes, you should :)
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15:06<devilsadvocate>this isnt really ottd related, but _how_ do any of you open the giant screenshots?
15:06<Sacro>same way you open any file :\
15:07<PeterT>I can open them, but zooming in is a pain
15:07<PeterT>I think it's easier just to upload them to a site, then zoom in there
15:07<Ammler>with SpComb^ viewer
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15:07<KenjiE20>what sacro said
15:07<@peter1138>firstly, install 4 terabytes memory
15:07<ZxBiohazardZx>hey guys /wave
15:07<SpComb^>first, get a 64-bit machine
15:10<SpComb^>win32 only has a 2GB user address space, and you hit that limit pretty quickly - you can't fit the 24bpp data for a 512x512 map
15:10<devilsadvocate>nothing i have opens it
15:10<@peter1138>i suggest you delete it :)
15:11<PeterT>You don't have an image viewer, then?
15:11<devilsadvocate>i've tried gimp, gwenview, okular, and assorted randomness
15:11<PeterT>what os?
15:11<SpComb^>devilsadvocate: if you have a 64-bit machine (or a 32-bit linux platform, perhaps) with over 2GB of RAM, then it would fit - it's likely just be very slow with the way apps normally handle images
15:12<SpComb^> <-- demo
15:12<devilsadvocate>i'm using 32-bit (i686) for some convoluted reasons, with 3 gb ram. some of these things give up, the others throw wild exceptions :\
15:13*devilsadvocate will try to set something like that up
15:13<SpComb^>not sure I'd recommend it
15:13<PeterT>How do you set that up? what program
15:13<SpComb^>it's not release software :P
15:14<SpComb^>but it worked just fine on the 32-bit machine with 4GB of memory that I tested it on
15:15<@Rubidium>you just need loads of memory, or loads of swap and a kernel that can handle the loads of memory (virtual or not)
15:16<SpComb^>devilsadvocate: what map size?
15:16<@Rubidium>now we're going to hear is... 8192x8192 ?
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15:20<@Rubidium>ragzid: rallying for jordi(@d.o?)'s vote
15:20*SpComb^ still needs to vote
15:25<devilsadvocate>SpComb^, 512x512
15:25<devilsadvocate>sorry, had to step away
15:25<Ammler>SpComb^: I did the "dummy" test :-)
15:27<Ammler>what I have collected about the install process:
15:27<SpComb^>Ammler: and it turned up a bunch of issues that still haven't been resolved
15:29<aber>How slow is my computer, this takes forever to open this screenshot.
15:30<@Rubidium>well, it's 'only' like 32000x16000 pixels in size
15:30<aber>That was the easy task This on is "65472 × 32736"
15:31<SpComb^>aber: that's two gigapixels :)
15:31<@Rubidium>so it's 2 billion pixels
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15:31<@Rubidium>so 2GB of raw data
15:32<SpComb^>and 6GB of 24bpp data
15:32<@Rubidium>unless it tries to open it as 32bpp, then it's 8GB :)
15:32<@Rubidium>and the fun it's going to be when it needs to make a copy for its undo function
15:33<aber>1,80GB Memory consumption.
15:34<SpComb^>and counting
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15:36<Wizzleby>Seems like
15:37<@peter1138>^ zomg, 32bpp extra zoom
15:38<SpComb^>those look like sheep dancing in a field
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15:43<Eddi|zuHause>looks like warhammer...
15:44<frosch123>hmm, nice goal for ottd 2.0: make the landscape hexagonal
15:44<jordi>Rubidium: yep, it's me
15:44<@peter1138>yeah, seems like a big change for civ :s
15:45<devilsadvocate>whats the advantage of hexagonal on ottd?
15:45<frosch123>that you cannot build rectangular buildings across multiple tiles
15:46<Eddi|zuHause>that you cannot build rectangular anything...
15:46<jordi>is it really necessary to open the big ones?
15:47<PeterT>That's what she said.
15:47<jordi>I dare not, my box is an Athlon 800MHz (!!)
15:47<jordi>last time I checked, it didn't have lm support. :)
15:48<@Rubidium>jordi: nope, just base your voting on the resolutions you can see
15:48<jordi>Rubidium: yeah, I was just wondering what the big ones are good for
15:48<@Rubidium>(there're people who've voted on only the biggest savegame, so it evens it out a bit)
15:48<jordi>anyway, gotta go home
15:49<@Rubidium>jordi: so the makers of the games don't put a mess there; would look nasty for people with a high resolution
15:49<devilsadvocate>well, it would be nice to have a much scaled down version of the giant screenshot - sure.. the details wouldnt be there, but it'be nice to ahve
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15:50<jordi>Rubidium: I guess blathijs already told you the build deps for opengfx are already on their way to unstable, and we'll move ottd to main
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15:51<@Rubidium>jordi: yes, only after I already knew :)
15:51<blathijs>Rubidium has a tendency to know all the Debian related stuff before I tell him (or even before I find out myself :-p)
15:51<ZxBiohazardZx>heya rubi how you doing
15:52<ZxBiohazardZx>hows the 1.0.0 development going
15:52<jordi>are you subscribed to the PTS?
15:52<ZxBiohazardZx>just waiting for that save/intro or?
15:52<ZxBiohazardZx>cause the 1.0.0 beta i have seems stable
15:52<Eddi|zuHause>aber: what the hell does one want with such a screen when you can't sit 3-5m away from it?
15:52<@Rubidium>jordi: nope, just watch the -devel logs and q.d.o/developer.php?login=...
15:53<@Rubidium>Eddi|zuHause: gives you the full experience; after all, in the cinema the front rows can't see the whole screen
15:54<@Rubidium>jordi: and I give blathijs lots of ideas of stuff to 'implement' in the packaging (e.g. the cross-compile stuff)
15:55<@Rubidium>or (debug symbols stuff, might need some tweaks though)
15:55<Ammler>Eddi|zuHause: you see there, the guy doesn't use the whole screen anyway...
15:58<frosch123> <- ammler: are you going to pin that over your bed?
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15:59<SpComb^>is that a 30" comptuer display, or a TV?
16:01<jordi>Rubidium: awesome
16:02<@Rubidium>jordi: needs another go through new though, wouldn't be much of a problem when migrating from contrib->main needs to go through new too
16:04<@Rubidium>jordi: the diff is against the 0.7 package, not 1.0 (lzo2 in rules:configure)
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16:14<__ln__>is this normal: "Sollte als Sangria möglichst kalt und als Glühwein möglichst heiss serviert verden."
16:14<Coco-Banana-Man>should be werden
16:15<__ln__>sorry, my typo
16:15<__ln__>v and w are barely 5cm apart on the keyboard
16:17<frosch123>i am not sure whether that sentence qualifies for tautology club
16:17<@Rubidium>honor societies?
16:18<__ln__>but i'm actually asking whether it's normal that the same drink is both sangría and glühwein depending on temperature?
16:18<frosch123>how about ethanol?
16:19<__ln__>pure ethanol is ... not optimal as sangría, i guess.
16:20<@SmatZ>it depends
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16:21<frosch123>maybe better than hot ethanol punch
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16:21<frosch123>anyway both are based on wine and are some punch
16:22<frosch123>and both taste like crap
16:22<@Rubidium>metaphorical crap I hope
16:23<Bluelight>Is there a channel for help with routers? I have a weird problem..
16:23<frosch123>"it tastes like horse piss"
16:23<aber>if it is cold it is bowle, if its hot it is punsch...
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16:27<frosch123>Bluelight: maybe you should try a different router, do you have another one?
16:28<Bluelight>Umm Ok.. I got a new router and after being connected some time the network stop working..
16:28<Bluelight>The router is running and all but when I try anything internet based the net is down.. Then I unplug the TP pach cable and plug it in and the internet is back for maybe 20 mins or so, when it doesnt work again..
16:28<Bluelight>So I have to unplug and the plug back in every now and then.. And any games prgoressing will be disconnected..
16:28<Bluelight>I have now tried 3 cables, and also bought a new networks card.. And still get the same problem..
16:29<Bluelight>Well I have a old router, but I can't run OpenTTD server with it..
16:29<Bluelight>And the old router is working for some reason..
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16:36<Bluelight>I have tryed two router of the same type also.. I thought maybe it was the problem, but I get the same problem with both of the new routers..
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16:37<jordi>Rubidium: right. Its been years since my last move from non-free to main, so I don't know if currently that means NEW
16:37<jordi>Rubidium: but the NEW package can go through experimental, without disrupting the unstable version
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16:38<jordi>Regarding 1.0.0, is ther ean estimate on when that'll be released, roughly?
16:38<ZxBiohazardZx>my question
16:38<jordi>I don't know when Ubuntu freezes, but it'd be cool to have it in the 10.04 release
16:38<ZxBiohazardZx>answer was something like, when it is
16:39<ZxBiohazardZx>the last 1.0.0 beta was pretty good
16:39<jordi>ZxBiohazardZx: right, I'm a Debian developer so I'm quite ok with that answer :P
16:39<@Rubidium>jordi: ubuntu's in freeze already
16:39<aber>Its done, when its done.
16:39<ZxBiohazardZx>lol jordy its the default answer from any developper
16:39<Nite_Owl>Look to The Fool's Day
16:39<Bluelight_>Just got disconnected again.. Any advice on this?
16:39<ZxBiohazardZx>im not developping for openttd (i cant do c++ or whatever)
16:39<jordi>Rubidium: wouldn't be the first time they accept an exception for a networked game, and when the new version is 1.0.0
16:39<ZxBiohazardZx>but im developping for WoW (sql database)
16:41<ZxBiohazardZx>jordi, do you know someone who is named digitalaxis or gransus?
16:41<ZxBiohazardZx>another guy i met on my wow-private, hes doing some ubuntu developping as well XD
16:41<ZxBiohazardZx>hmmz kk
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16:44<__ln__>I guess OpenTTD has already been compiled on ARM for millions of times, so there's no point in doing that for just the sake of experiment?
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16:45<planetmaker>__ln__: there's always a point
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16:56<Eddi|zuHause>one of my hard disks is strangely vibrating...
16:56<Sacro>sit on it
16:56<Eddi|zuHause>it's not particularly loud, but there's a periodic noise difference...
16:57<__ln__>it could also be that the disk is completely still and the universe is vibrating around it.
16:57<Eddi|zuHause>yes, but i can't fix the universe relatively to my position...
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16:58<jordi>Eddi|zuHause: how about backups?
16:59<Eddi|zuHause>jordi: it's not the kind of noise that makes me worry...
16:59<Eddi|zuHause>more the kind of noise that is annoying
17:00<Eddi|zuHause>it's kind of a humming... that gets slightly louder every 2 seconds...
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17:01<Nite_Owl>loose screw maybe
17:02<@Belugas>bye bye
17:02<Nite_Owl>later Belugas
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17:17<Oddysee>hi everyone
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17:17<Eddi|zuHause><__ln__> but i'm actually asking whether it's normal that the same drink is both sangría and glühwein depending on temperature? <-- it's like "waffle nuts" and "waffle eggs" ... they're the same, but one thing is sold only at christmas, and the other thing only at easter :p
17:18<Eddi|zuHause>(or how they take the chocolate from unsold santa clauses and make them into easter bunnies)
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17:20<__ln__>the bottle has text in 15 languages, and that glühwein option is only in D.
17:24<Brianetta>Eddi: Lindt rabbits look much like Lindt reindeer
17:25<Eddi|zuHause>i haven't heard of lindt raindeer...
17:26<+glx>yeah it looks like the rabbit
17:27<Eddi|zuHause>now i'm certain i have never ever seen one of these...
17:27<+glx>they just changed packaging
17:27<Brianetta>THey look different when seen together
17:27<Brianetta>but they're rarely seen together (:
17:28<+glx>IIRC the rabbit is taller
17:28<Brianetta>I couldn't say
17:28<Brianetta>I thought it was odd that they were selling rabbits in late November 2009, until I looked more closely and saw that they were reindeer
17:29<+glx> <-- they are indeed different :)
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17:30<Eddi|zuHause>hm... new question from His Holyness... "wtf do you need cargo destinations for?!" :p
17:32<__ln__>pay close attention to the difference of appearance:
17:32<planetmaker>no no. two letters only, I assume
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17:36<Eddi|zuHause>what would make you associate "neob" with "holy"?
17:39<planetmaker>Eddi|zuHause: holy shit?!
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17:40<Eddi|zuHause>other question: who behaves like he's the (newgrf) pope, and totally acts up whenever the (openttd) evangelists don't listen to him?
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17:42<planetmaker>which forum is the article you refer to, Eddi|zuHause ?
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17:43<Eddi|zuHause>planetmaker: in the german forum, the ttdpatch nightly topic
17:43<__ln__>booooring, trunk compiled flawlessly on ARM in 29 minutes.
17:43<@Rubidium>__ln__: duuh
17:43<PeterT>Eddi|zuHause: That would explain why I failed to find anything with tt-forums search
17:44<@Rubidium>it has been for a very long time (for Debian)
17:45<__ln__>23:44 < __ln__> I guess OpenTTD has already been compiled on ARM for millions of times, so there's no point in doing that for just the sake of experiment?
17:45<PeterT>Eddi|zuHause/planetmaker: So, who was it?
17:46<planetmaker>the newgrf pope
17:46<PeterT>That is his username?
17:47<PeterT>what does this mean? "Entschuldigung, aber nach deinen Angaben wurden keine Ergebnisse gefunden. Bitte ändere deine Suchbegriffe und versuche es erneut."
17:47<SpComb^>PeterT: no results
17:47<Eddi|zuHause>PeterT: means "fucking search for something that's actually there!"
17:47<@Rubidium>isn't a pope 'democratically' elected?
17:48<SpComb^>Eddi|zuHause: what did you use to translate that? :P
17:48<Eddi|zuHause>SpComb^: sorry, i had the intercultural politenesss converter backwards :p
17:48<@Rubidium>SpComb^: high school and street linguistics?
17:49<Eddi|zuHause>or, in "New York" mode :p
17:49<planetmaker>Rubidium: well... but by a self-appointed elite of a vanishing minority ;-)
17:50<Eddi|zuHause>Rubidium: not all elections are automatically democratic
17:50<planetmaker>... I unanimously elect myself... ? ;-)
17:51<Eddi|zuHause>Rubidium: and you don't actually get to know how they get to the decision...
17:52<Eddi|zuHause>Rubidium: plus, that election is for lifetime and may have happened a long time in the past...
17:53<PeterT>what goes after the equals sign in "2cctrainset.grf = "
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17:53<planetmaker>no parameters
17:53<Prof_Frink>planetmaker: Are you familiar with the phrase "One Man, One Vote"?
17:53<PeterT>Thanks planetmaker
17:54<planetmaker>Prof_Frink: and?
17:54<Eddi|zuHause>Prof_Frink: is that like "one man, one car"?
17:55<Prof_Frink>"The Patrician was The Man, he had The Vote" ;)
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17:55<Ammler>PeterT: 9
17:56<@Rubidium>Ammler: is that a word trick for no?
17:56<Ammler>answer to [23:53] <PeterT> what goes after the equals sign in "2cctrainset.grf = "
17:57<PeterT>Ammler: #openttdcoop.devzone
17:57<@Rubidium>too bad it isn't a word trick, would've liked that
17:57<Ammler>NO :-)
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18:04<Eddi|zuHause>like that Conan o'Brien joke. "Today is September 9th, so it is 9-9-9..."
18:04<Eddi|zuHause>"I haven't heard that many 9s since i dated that german woman"
18:05<__ln__>great :)
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18:13<Eddi|zuHause>apparently i never had a movie on a legit DVD...
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18:15<__ln__>my impression is that those non-skippable trailers and FBI warnings are more common on the other side of the ocean.
18:16<PeterT>I don't know, I like the trailers
18:17<Eddi|zuHause>ok... if i HAD such a DVD, i would probably want to watch the trailer for the first time
18:18<Eddi|zuHause>but any subsequent time i want to see the movie, i would find it very annoying to not be able to skip them
18:18<Eddi|zuHause>and obviously i buy a DVD to watch a movie multiple times...
18:19<PeterT>Also, I've always been able to skip over everthing except the FBI warnings with the "Root Menu" button
18:19<__ln__>I have such a blu-ray disc, the new Terminator, ordered from the US. it has unskippable things at begin, including a video that tells about the benefits of blu-ray (hey, i'm already watching a blu-ray on a full-hd tv, i don't need to be educated).
18:21<__ln__>And oh yes, I also have V for Vendetta DVD (R2), where at first you need to select your country from a list of several dozen countries... And the *only* thing that this selection affects is whether you will be shown an anti-piracy propaganda film or not.
18:22<PeterT>so, what do you select?
18:22<__ln__>The selected country does not affect e.g. the audio/subtitle selections of the disc.
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18:25<Rhamphoryncus>__ln__: my favourite part about the FBI warning is that it's simply wrong. It denies any fair use rights
18:27<aber>Fair use? You're allowed to watch the movie? But watch out you lock the door.
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18:47<PeterT>why does openttd need the original grfs even in dedicated server mode?
18:48<planetmaker>use OpenGFX
18:48<planetmaker>and SFX
18:48<planetmaker>the answer is simple: it's not only graphics
18:48<planetmaker>it's for example also map generation sprites
18:52<SpComb^>OpenSFX isn't strictly required, afaik
18:52<SpComb^>but OpenGFX is, for things like vehicle stats
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18:53<SpComb^>but all the PCX pixel data in OpenGFX is unused
18:54<PeterT>so openttd just needs the information, not graphics?
18:55<PeterT>is make DEDICATED=1 is the same as ./configure --enable-dedicated?
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18:59<Eddi|zuHause>it'a not entirely unused, it's just written to void ;)
18:59<Yexo>no, it isn't
19:00<PeterT>what is the difference?
19:00<Eddi|zuHause>PeterT: sdl dependency and stuff
19:01<PeterT>whereas --enable-dedicated only runs a dedic. server?
19:02<+glx>configure sets the files to compile
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19:03<Yexo>make DEDICATED=1 compiles all the blitters for example
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19:03<+glx>unless a configure run skipped them ;)
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19:22<PeterT>Where does one set the landscape size in openttd.cfg?
19:22<@SmatZ>like, map_x ?
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19:23<PeterT>I'll have a look at that
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19:23<PeterT>SmatZ: I mean like whether it is 256^2, or 512^2, etc...
19:23<Yexo>it's 2^map_x * 2^map_y
19:23<@SmatZ>Yexo: was faster :)
19:23<PeterT>Thank you
19:26<PeterT>so then "map_x = 10
19:26<PeterT>map_y = 10"
19:26<PeterT>would be 1024x1024
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19:27<PeterT>what does the config setting "no_http_content_downloads = false" represent?
19:29<Yexo>if true the client doesn't download the content from bananas over http but over a custom protocol
19:31<PeterT>custom protocol?
19:31<SpComb^>BaNaNas protocol
19:32<PeterT>what is the config entry for multiple newgrf engine sets?
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20:33<SpComb^>oh noes, you dropped pig latin :o
20:33<PeterT>I must admit, I was suprised too
20:35<@SmatZ>first player to notice after several months
20:35<aber>Ohway onay, atsthay ethay onlyway anguagelay iway eakspay
20:35<PeterT>...because nobody uses it anyway
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20:38<SpComb^> <-- ref
20:40<@SmatZ>aber: We are not able to perform translation from the language "Quechua" the language "English."
20:40<@SmatZ>google doesn't know piglatin :)
20:40<@SmatZ>and thinks it's quachua
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20:43<aber>I believe the importance of pig latin is greatly underestimated .
20:45<SirSquidness>aber: if you truly believed pig latin was important, you would be speaking in it right now.
20:45<PeterT>No, since this is an English Only channel! (where is __ln__?)
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20:47<aber>Wobei ich fast glaube das der Eine oder Andere auch deutsch versteht.
20:48<PeterT>that's true
20:52<SpComb^>aber: stop speaking pig latin
20:58<SirSquidness>SpComb^: that didn't look like pig latin :P
21:00<aber>He knows germans don't have humor.
21:00<PeterT>SpComb^ is no german
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21:01<SpComb^>well, I fail on the grammar :(
21:01<PeterT>at gramme
21:02<SpComb^>Allen Kelsey Grammer (born February 21, 1955), best known as Kelsey Grammer, is an American actor, producer, director, writer, voice artist and comedian best known for his two-decade portrayal of psychiatrist Dr. Frasier Crane in the NBC situation comedies Cheers (nine years) and Frasier (eleven years), and providing the voice of Sideshow Bob on the Fox animated series The Simpsons
21:02<SpComb^>In linguistics, grammar is the set of logical and structural rules that govern the composition of sentences, phrases, and words in any given natural language
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21:31<PeterT>what config settings would I need for it not to autoclean passworded or unpassworded, only companies with novehicles?
21:31<PeterT>autoclean_companies = true
21:31<PeterT>autoclean_unprotected = 0
21:31<PeterT>autoclean_protected = 0
21:31<PeterT>autoclean_novehicles = 1
21:31<PeterT>is what I have so far
21:32<PeterT>would that be correct?
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22:02<DaleStan><planetmaker> num-loadtypes and num-loadingtypes does not HAVE to be 01 00, but there's no point to define more <-- It doesn't have to be 01 00 for cargos either. But we've learned the hard way with TTDPatch: Any documentation that be construed to say "these bytes are ignored" will result in a bug report when it turns out those bytes aren't actually ignored.
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---Logclosed Fri Feb 19 00:00:26 2010