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#openttd IRC Logs for 2010-02-20

---Logopened Sat Feb 20 00:00:26 2010
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00:29<ccfreak2k>Sacro, they seem to have forgot that Maxathon is just a wrapper for IE.
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06:05<Zuu>Yexo: Have you seen my last update (a few weeks ago) to the break string patch? I understand that for now the focus is more to what is in 1.0 as stable as possible rather than working on new stuff.
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06:11<frosch123>hmm, hmm, btw. has there been any topic about why there are a lot less industries on the map when using ecs in 1.0?
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07:23<Yexo>Zuu: I don't think I've seen that update yet
07:23<Yexo>but adding features now is fine, they just won't end up in 1.0
07:24<Zuu>Ok, its on FS.
07:24<Zuu>IIRC I added a static var to make it remember the state.
07:24<Yexo>ok, I'll take a look later
07:25<Zuu>The toggle button to toggle if breaking should be enabled/disabled as well as the match case button are probably new as well.
07:25<Zuu>Sure, no rush.
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07:52<@Belugas>wow... shoping fora slr was fun. doing the same for an ink jet printer is... HELL
07:52<@Belugas>"shopping for a slr"
07:53<jonty-comp>there aren't many good printers nowadays :/
07:54<jonty-comp>a friend had an Epson somethingorother that was good
07:55<@Belugas>we wanted to stick to hp due to head replacing with new cartridge,
07:56<@Belugas>but are attracted by canon's quality
07:56<jonty-comp>I have a HP printer now
07:56<@Belugas>but are woried about cleaning heads on canon
07:56<@Belugas>so do i, jonty-comp
07:56<jonty-comp>despite putting a new colour cartridge in, it still prints the wrong colours
07:56<@Belugas>but its an old one
07:56<jonty-comp>and the cartridges are more expensive than buying a new printer, as usual
07:56<@Belugas>which model?
07:56<jonty-comp>it did work alright for the first year I had it, though
07:57<jonty-comp>I can't remember offhand, it's at home and I'm at work :/
07:57<@Belugas>ho... sincere condoleances
07:57<jonty-comp>the Samsung laser printers we have here at work are brilliant though
07:57<@Belugas>ooops... wife of shower... my time to go
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08:20<mjk>Morning ... (or whatever TOD it is for you)
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08:29<CIA-1>OpenTTD: yexo * r19166 /trunk/src/3rdparty/squirrel/sqstdlib/sqstdaux.cpp: -Change: don't print the absolute path to AI script files in the AI debug window, use the relative path from /ai/ instead
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08:34<MoW|SwitchCOD>Hello :)
08:35<Zuu>Yexo: Nice change, should give us better bug reports. :-)
08:35<@Rubidium>Zuu: and less manual manipulation of the screenshots!
08:35<@Rubidium>(it started to annoy me)
08:37<MoW|SwitchCOD>I am new to openTTD and own Transport Tycoon Deluxe, is it better to use Transport Tycoon Deluxe textures on openTTD ?
08:38<@Rubidium>the choice between Transport Tycoon Deluxe and OpenGFX is mostly a taste issue
08:39<@Rubidium>(at least if you own a Transport Tycoon Deluxe CD, otherwise it's better to use OpenGFX due to legal issues and finding a 'right' version)
08:39<roboboy>I personally prefer the TTD files but can't find my disc
08:40<MoW|SwitchCOD>what is your taste Rubidium ?
08:40<@Rubidium>personal :)
08:41<Eddi|zuHause>it's probably less a matter of taste and more a matter of getting used to...
08:43<MoW|SwitchCOD>ill go for that orignal files
08:44<SpComb^>embed the AI debug state in the sctreenshot pixel data
08:44<SpComb^>ad tehn extract it from there
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08:47<PeterT>any ideas?
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08:49<mjk>PeterT: I don't know about the details of your problem, but could it be the wrong she-bang in
08:49<mjk>PeterT: Like: #!/bin/executable_that_does_not_exist
08:50<PeterT>hold on
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08:51<Eddi|zuHause>on mingw, /bin/bash does not exist, but /bin/sh is actually bash...
08:51<mjk>PeterT: Hm, wrong she-bang works here (created a simple script for testing) ... thought that could be the source of the error. I had such an error before (outside the openttd scope) ...
08:52<Oddysee>hi again PeterT :)
08:52<PeterT>Hi Oddysee
08:52<PeterT>sed "/---/ s|a/||;/+++/ s|b/||;"
08:52<PeterT>that is the content of the file
08:52<mjk>PeterT: Try /bin/sh instead of /bin/bash
08:52<PeterT>I will change it to #!/bin/sh
08:52<PeterT>Working now
08:52<PeterT>thanks mjk, Eddi|zuHause
08:53<mjk>no sweat =)
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08:55<PeterT>this is an hg2svn bas
08:55<PeterT>taking forever
08:56<Oddysee>well the fact that you can't convert depots with trains in them is really putting me off converting to MagLev, it was bad enough converting to monorail...
08:58<PeterT>mjk: Is there any reason it would take this long?
08:58<PeterT>it's still going
09:00*MoW|SwitchCOD sends some DDoS in Rubidium's direction
09:00<MoW|SwitchCOD>what version do you have installed ? 1.0.0 rc1 ?
09:01<PeterT>MoW|SwitchCOD: You can install multiple versions
09:02<MoW|SwitchCOD>i hate installs :p
09:02<PeterT>i have 20 installations atm
09:03<MoW|SwitchCOD>wich one is most played online
09:03<PeterT>== 0.7.5
09:05<Zuu>Hmm, an I can't get the maintenance cost of a station.
09:05<MoW|SwitchCOD>powered by leaseweb :o
09:05<Zuu>an AI*
09:05<Zuu>IIRC it is $500 / year per station function at 1950.
09:06<roboboy>I also have multiple copies lying around
09:06<Zuu>MoW|SwitchCOD: I wrote a tool to keep track of my installs. :-)
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09:07<Zuu>Just a single icon on my desktop to reach / update them.
09:07<Oddysee>with NARS, you can start in 1830 right?
09:08<MoW|SwitchCOD>the installer wants to install openTTD and Copy game graphics
09:08<PeterT>If a patch fails to patch saveload.cpp, how should that be fixed?
09:08<MoW|SwitchCOD>do i need the Copy game graphics ?
09:08<PeterT>MoW|SwitchCOD: To your shared directory
09:08*roboboy is tired
09:09<Zuu>Depending on OpenTTD version you need the TTD graphics or you can use OpenGFX.
09:09<MoW|SwitchCOD>i want to use the originals
09:10<Oddysee>yep, i use the dos graphics :)
09:10<PeterT>Where is fonsinchen when I need him
09:10<roboboy>I used to until I lost the disk
09:11<Zuu>Rubidium: Lols, the last manual edit by Kogut is rather ugly.
09:11<Zuu>(manual edit of AI debug screenshot)
09:11<jonty-comp>Zuu: hmm, that sounds like a useful tool
09:12<Zuu>jonty-comp: (win32 only)
09:12<MoW|SwitchCOD>i did found the original files
09:12<PeterT>jonty-comp: It's extremely
09:12<PeterT>I use it all the time
09:13<PeterT>for latest nightly, #openttdcoop public server, newgrf airports
09:13<MoW|SwitchCOD>itw works :p
09:13<Zuu>Its me in a nutshell, I was to lasy to keep all installations up to date, so I spent a lot of time to make a tool that does it for me. :-p
09:14<jonty-comp>I do that sort of thing
09:15<jonty-comp>I doubt anyone will ever need this PDF2SWF program I'm writing at the moment, but I'll spend ages making it nice anyway
09:15<Oddysee>ok, how does everyone, upgrade from normal/electric to monorail/maglev? because now its really annying me
09:15<jonty-comp>although now it seems I need to learn flash as well, to put a preloader animation in ;_;
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09:15<PeterT>ashb; You there?
09:16<PeterT>i need your help
09:16<PeterT>ashb: I'm merging IS2 and CargoDist again
09:16<PeterT>I'm trying to commit this, but I can't give a fake message and get out of VIM
09:17<jonty-comp>hmm, I don't appear to have anything to do for the next two hours
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09:19*roboboy prepares to get into bed
09:22<MoW|SwitchCOD>i have 0ms lag :p
09:22<MoW|SwitchCOD>is this irc server running on leaseweb ?
09:23<Xaroth>0ms lag is impossible
09:23<Zuu>Oddysee: I usually don't upgrade.
09:23<jonty-comp>14:23 [OFTC] CTCP PING reply from MoW|SwitchCOD: -3.-79 seconds
09:23<MoW|SwitchCOD>whats that :p
09:23<Zuu>Either I stay at the pre-monorail eral or start in mono/maglev-era.
09:24<jonty-comp>apparently I have -3 seconds lag to you :p
09:24<MoW|SwitchCOD>i am running my bnc server on leaseweb
09:24<Xaroth>(MoW|SwitchCOD) (PING) Reply» 249 ms
09:24<Zuu>Oddysee: The other option is to not play, but make an AI that play for you that can do the tedius upgrade work.
09:24<MoW|SwitchCOD>i see 0ms in the lag bar
09:24<Xaroth>maybe your lag bar is being filtered ;)
09:25<jonty-comp>0ms lag to!
09:25<jonty-comp>actually, 0.026ms apparently
09:27<MoW|SwitchCOD>it jumps from 0 to 15
09:27<PeterT>* Ping reply from MoW|SwitchCOD: 235.89 second(s)
09:28<MoW|SwitchCOD>all that pinging on me
09:28<PeterT>MoW|SwitchCOD: type /ping #openttd
09:28<PeterT>No, don't
09:30<PeterT>roboboy: It will ping #openttd
09:30<PeterT>I thought that was obvious
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09:33<MoW|SwitchCOD>here is my bnc :p
09:33*PeterT wishes he had a bnc
09:34<Xaroth>why use a bnc if you can have a proper irc client :/
09:34<MoW|SwitchCOD>people can pm you when your pc is off :p
09:35<Xaroth>same here
09:35<MoW|SwitchCOD>so if you pull your plug
09:35<MoW|SwitchCOD>your still here
09:35<Xaroth>I can still IRC.
09:36<Xaroth>I can even log on from my phone from anywhere in the country.. and IRC from that.
09:36<MoW|SwitchCOD>yeah me to
09:36<MoW|SwitchCOD>thats not the same :p
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09:40<PeterT>how do you remove all *.orig files from a working copy?
09:41<+glx>del /s *.orig
09:41<+glx>(on windows)
09:41<+glx>same for *.rej
09:42<PeterT>thank would only work in cmd?
09:42<PeterT>is there a same option for rm.exe?
09:42<+glx>del is a windows command, rm uses different option but should be able to do the same
09:43<MoW|SwitchCOD>hmm i am not even on my bnc :p
09:43<PeterT>I'll try rm -Rv *.orig
09:43<PeterT>rm: cannot remove `*.orig': No such file or directory
09:48<frosch123>rm -i `svn st --no-ignore | grep '\.orig$'`
09:49<PeterT>that only works for svn?
09:49<Eddi|zuHause>"find -iname blah -exec rm {} \;" or something
09:49<frosch123>(stupid idea, better use something with find)
09:49<Eddi|zuHause>or "find -iname blah | xargs -d'\n' rm"
09:50<PeterT>invalid option -d
09:50<Eddi|zuHause>you have an inferior xargs...
09:50<Eddi|zuHause>without -d should be fine, if you have no spaces in the names
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09:55<MoW|SwitchCOD>RAM: Used: 1867/8191MB (22% Load)
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10:07<dutchlisa>Hi ^^
10:07<MoW|SwitchCOD>openttd also uses the orignal music :o
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10:08<PeterT>Hell dutchlisa
10:08<dutchlisa>Hi Peter
10:09<Eddi|zuHause>MoW|SwitchCOD: yes, but only from the windows version, not from the dos version
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10:09<MoW|SwitchCOD>i copy the originals over it
10:09<MoW|SwitchCOD>same size file
10:09<dutchlisa>Guess if I want to play TTD with someone I need to go to that other room no? ^^
10:09<dutchlisa>openttdcoop? :)
10:10<Eddi|zuHause>dutchlisa: this channel is mainly for development
10:10<MoW|SwitchCOD>gvd :p
10:10<Eddi|zuHause>dutchlisa: some multiplayer servers have their own channels
10:10<dutchlisa>Wat is er Switch? :p
10:10<dutchlisa>Oke ^^
10:10<PeterT>dutchlisa: I know of some channels, #jonty, #OpenTTDMegaClan, #ottd-rcon
10:11<MoW|SwitchCOD>welke versie heb jij lisa
10:11<dutchlisa>How can I see that ^^?
10:11<Eddi|zuHause>dutchlisa: when you start the game, the title bar in the main menu
10:11<MoW|SwitchCOD>at main screen
10:12<MoW|SwitchCOD>mine says 0.7.5
10:12<dutchlisa>Had a lot of trouble of letting that OpenTTD work :p
10:12<Eddi|zuHause>should say something like "0.7.5", "1.0.0-beta4" or "r12345"
10:12<dutchlisa>But its working
10:12<dutchlisa>ill look
10:12<Eddi|zuHause>or "g12456abcM" ;)
10:12<dutchlisa>1.0.0-beta3? :)
10:12<MoW|SwitchCOD>my resolution is a bit high i think
10:12<MoW|SwitchCOD>Video: SyncMaster T220/T220G,SyncMaster Magic T220/T220G(Digital) on NVIDIA GeForce GTX 280 (1680x1050x32bpp 60Hz)
10:13<Eddi|zuHause>dutchlisa: in that case, you should update to 1.0.0-RC1
10:13<PeterT>dutchlisa: #openttdcoop uses a "private" revision
10:13<MoW|SwitchCOD>is it always windowed ?
10:13<PeterT>exclusive, rather
10:13<dutchlisa>Is that better?
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10:13<Eddi|zuHause>MoW|SwitchCOD: you can switch between windowed and fullscreen (Alt+Enter)
10:14<Eddi|zuHause>and there is no such thing as a too high resolution :p
10:15<Eddi|zuHause>er... the americans want to produce their own version of "Skins"... i can't see that working out :p
10:15<MoW|SwitchCOD>everything look small
10:15<dutchlisa>But emm
10:15<MoW|SwitchCOD>but nice
10:15<dutchlisa>Why must i do the other update
10:15<Eddi|zuHause>they'll just show a continuous "beeep" :p
10:15<MoW|SwitchCOD>is there some zoom patch ? :p
10:16<Eddi|zuHause>dutchlisa: you must have the same version as everybody else for multiplayer
10:16<Eddi|zuHause>that's why 0.7.5 (latest stable) is the most common, 1.0.0-RC1 (latest testing) is less common
10:16<MoW|SwitchCOD>look lisa
10:16<Eddi|zuHause>other versions are very rare
10:16<MoW|SwitchCOD>0.7.5 is most played
10:16<dutchlisa>I just had it working :(
10:17<dutchlisa>Now I have to do over again
10:17<Eddi|zuHause>dutchlisa: updating is simple ;)
10:17<MoW|SwitchCOD>installing was really fast here
10:17<MoW|SwitchCOD>installed it today :p
10:17<dutchlisa>Where can I read about updateing ^^?
10:17<Eddi|zuHause>dutchlisa: it'll keep all settings and stuff
10:17<Eddi|zuHause>dutchlisa: you just run the installer again
10:18<dutchlisa>Ah oke
10:18<dutchlisa>So I need to download the 0.7.5
10:18<dutchlisa>and then install
10:19<MoW|SwitchCOD>just click
10:19<MoW|SwitchCOD>is it recommended to use the "32-bit Graphics Development" ?
10:20<MoW|SwitchCOD>there are some packs i see
10:20<dutchlisa>it says you already have newer version
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10:21<MoW|SwitchCOD>no option to overwrite it ?
10:23<dutchlisa>I got it working now! :)
10:26<PeterT>uninstall new version, then install old one
10:27<dutchlisa>Yeps did that :D
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11:17<CIA-1>OpenTTD: frosch * r19167 /trunk/src/industry_cmd.cpp: -Fix [FS#3631](r19120): Industry 0 could be choosen even if not available.
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11:57<luckz>SpComb^: your patch pack needs , and
11:57<PeterT>how does that have anything to do with CargoDist?
11:58<luckz>how does daily autosave or vehicle name length?
11:58<PeterT>daily autosave is for...
11:58<Eddi|zuHause>daily autosave is for long daylengths
11:58<PeterT>I know it's something to do with cargodist-ness
11:59<PeterT>"This trivial patch raises the effective limit on vehicle names from 150px to 250px, or 30 bytes, whichever is greater. Note that long vehicle names with wide glyphs may cause the vehicle window to stretch."
12:00<Zuu>That is because the text edit buffers have a dual limit, both in characters and screen width.
12:01<SpComb^>luckz: and a little cherry on top as well?
12:01<Zuu>Now someone has to make that cherry patch ;-)
12:04<luckz>if you're that perverted, I nominate for the cherry ;(
12:08<@Rubidium>luckz: if SpComb^ takes that as cherry... then... well, then I don't know what to say
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12:09*SpComb^ patches out airports in his build
12:09<SpComb^>never use them anyways
12:09<@Rubidium>but, the 'why' question I leave to those who have any knowledge of OpenTTD and C(++)
12:10<Eddi|zuHause>someone could update the snow-in-temperate patch ;)
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12:30<CIA-1>OpenTTD: rubidium * r19168 /trunk/src/ (driver.h music/extmidi.cpp):
12:30<CIA-1>OpenTTD: -Fix: under some circumstances timidity (via extmidi) would not shut down
12:30<CIA-1>OpenTTD: properly causing all kinds of trouble (e.g. blocked audio output). Try harder to
12:30<CIA-1>OpenTTD: shut down timidity and first shut down the music so shut down order is the
12:30<CIA-1>OpenTTD: inverse of initialisation order. Based on a patch by Jind?\197?\153ich
12:30<CIA-1>OpenTTD: Makovi?\196?\141ka.
12:30<PeterT>Jind?ich Makovi?ka. ?
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12:39<PeterT>when adding strings, (if they are in the right place), does the orer matter?
12:40<CIA-1>OpenTTD: terkhen * r19169 /trunk/src/station_cmd.cpp: -Codechange: Move buildable tile checks outside of CheckFlatLandBelow.
12:41<frosch123>some stuff expects consecutive texts, e.g. dropdowns
12:41<frosch123>other places use STR_(first text) + offset
12:42<PeterT>because the order of the patch's added strings is messed up because somebody removed STR_NETWORK_CHAT_ALL_CAPTION
12:43<frosch123>if the texts are unrelated, the order does not matter
12:43<frosch123>except you are talking about hillarious patches
12:44<PeterT>frosch123: Does this look correct to you?
12:45<PeterT>added to console_cmds.cpp
12:45<frosch123>i have no idea about the console
12:45<PeterT>are there any "specialist" developers for console?
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12:48<PeterT>Anyone know where I can find uint32 GetValidAirports()
12:49<PeterT>grep "uint32 GetValidAirports()"?
12:49<PeterT>Also, what would this mean?: "+ if (i_e || _cur_year < 1960 || _settings_game.station.always_small_airport) SetBit(mask, 0); // small airport"
12:50<SpComb^>something about airport construction?
12:50<PeterT>any idea about (i_e ...) ?
12:50<SpComb^>sounds like the contents of GetValidAirports :)
12:50<PeterT>yeah :-)
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12:52<PeterT>Perhaps that gives you any more information?
12:52<PeterT>So, "bool i_e = _game_mode == GM_EDITOR;" sets a bool called 'i_e', and when it is called, then airports can be used in GM_EDITOR?
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12:56<CIA-1>OpenTTD: terkhen * r19170 /trunk/src/ (station_cmd.cpp unmovable_cmd.cpp): -Codechange: Make CheckFlatLandBelow use TileArea.
12:58<PeterT>Does this look strange to you, SpComb^ ? if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_304B_SITE_UNSUITABLE);
12:58<PeterT>I couldn't find a "STR_304B_SITE_UNSUITABLE" in english.txt
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13:00<SpComb^> how woiu[Bhow would I know
13:00<frosch123>i guess those numbers in STR_ were removed more than a year ago
13:01<@Rubidium>more like 10 months :)
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13:02<PeterT><SpComb^> rgrep <-- Still grepping
13:02<PeterT>does it always take this long?
13:03<SpComb^>you need to give it a path as an argument
13:03<frosch123>maybe it greps yout stdin
13:03<SpComb^>otherwise it defaults to readin g from stdin
13:03<Eddi|zuHause><PeterT> Anyone know where I can find uint32 GetValidAirports() <-- in your IDE, right click on the name and choose "jump to definition" [or declaration, whichever you want]
13:03<PeterT>Eddi|zuHause: Sorry, but that will jump to definition in all files?
13:04<Eddi|zuHause>PeterT: that heavily depends on your IDE
13:04<frosch123>Eddi|zuHause: i would be impressed of an ide, that can jump to its definition in trunk
13:05<@Rubidium>internet dummy educator?
13:05<PeterT>What does this do? + if (GetNumTowns() == 0) {
13:05<PeterT>+ return_cmd_error(STR_0286_MUST_BUILD_TOWN_FIRST);
13:05<PeterT>+ }
13:05<Eddi|zuHause>frosch123: in that case, PeterT should have a checkout of the patch's original revision...
13:05<SpComb^>PeterT: guess
13:06<PeterT>If there are zero towns, it will give a little error popup?
13:06<SpComb^>more or less
13:06<Eddi|zuHause>PeterT: was that so difficult? ;)
13:06<@Rubidium>oh... you lot are feeding someone (again)?
13:07<frosch123>sure, we try to turn everyone into an osx maintainer
13:07<Eddi|zuHause>frosch123: but this would be a quite cool IDE, e.g. if you had a mercurial checkout, it would scan the history and tell you in which revision this was removed ;)
13:08<PeterT>like a more advanced version of svn blame
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13:09<Eddi|zuHause>well, you have to embed the versioning in the IDE somehow
13:10<frosch123>"praise" does not help wrt. removed code
13:10<Eddi|zuHause>and possibly transform the diffs scope-based instead of file based
13:10<Eddi|zuHause>it should be possible to do, but fairly complex
13:11<frosch123>Eddi|zuHause: checkout r1, run ctags to build tags1, update to r2, run ctags to build tags2, and fill your disk like that
13:11<Eddi|zuHause>frosch123: well, that would be the thing to avoid ;)
13:13<frosch123>well, you can also drop big parts of tags1 after creating tags2
13:13<CIA-1>OpenTTD: terkhen * r19171 /trunk/src/ (station_cmd.cpp unmovable_cmd.cpp): -Codechange: Split CheckFlatLandBelow into different functions.
13:13<Eddi|zuHause>frosch123: but you could parse each diff if it contains scope changes, and record the added and removed (named) scopes
13:13<Eddi|zuHause>and that way get a history of the functions
13:14<Eddi|zuHause>you need to transform a textual diff into a parse-tree diff
13:14<Eddi|zuHause>so you can keep the parse tree in memory, and apply diffs directly on that
13:15<Eddi|zuHause>of course you can throw all parse trees away on the cpp and makefile merges ;)
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13:16<Eddi|zuHause>anyway, this is only reasonable if you have the whole history locally
13:16<Eddi|zuHause>so hg or git, but not svn
13:16<PeterT>does this translate to: "click on this specific toolbar and show STR_..." (
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13:28<CIA-1>OpenTTD: terkhen * r19172 /trunk/src/station_cmd.cpp: -Codechange: Move road checks from CmdBuildRoadStop to CheckFlatLandRoadStop.
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13:45<CIA-1>OpenTTD: translators * r19173 /trunk/src/lang/ (esperanto.txt traditional_chinese.txt turkish.txt):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: traditional_chinese - 1 changes by josesun
13:45<CIA-1>OpenTTD: esperanto - 170 changes by Ailanto
13:45<CIA-1>OpenTTD: turkish - 8 changes by niw3
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14:05<PeterT>Can someone please outlaw "http://" on paste? It would certainly limit the spam
14:06<Xaroth>normally you don't need to browse pastebin
14:06<Xaroth>just the ones you get linked :)
14:06<PeterT>Well, the old ones that I pasted are now gone
14:06<PeterT>from the main menu at least
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14:28<Xaroth>note down the numbers :P
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14:58<frosch123>is there already a function for ctrl+clicking on the vehicle statusbar (start/stop without ctrl)
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14:59<@Rubidium>good question :)
14:59<@Rubidium>tried looking at the source? :)
14:59<frosch123>how about scrolling to current destination?
14:59<frosch123>i tried it in game, but it only stopped the train
14:59<@Rubidium>that's what the location button does, doesn't it?
15:00<frosch123>that scrolls to the location of the train, not the destination
15:00<@Rubidium>ah :)
15:00<frosch123>i mean ctrl+clicking on "heading for one of douzands of identical named depots"
15:01<@Rubidium>ah :)
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15:02<planetmaker>[20:59] <frosch123> how about scrolling to current destination? <-- but that button is visible, if that window is open...
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15:03<planetmaker>so that function would be tied to two places in the window.
15:03<planetmaker>oh... destination != location :-P
15:04<frosch123>i can do it from the order window, if the depot is part of the orders :)
15:04<Eddi|zuHause>ctrl+eye already follows the vehicle, i believe, so that is taken...
15:05<PeterT>What happened to make?
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15:07<Terkhen>frosch123: I like that feature
15:07<frosch123>so, would that function look at least somewhat intuitive? or would you rather expect some emergency halt?
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15:09<planetmaker>well... stop is an emergency halt right now, is it?
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15:10<frosch123>hmm, i remember some "explode this vehicle"
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15:11<@Rubidium>manually control this vehicle?
15:12<frosch123>planetmaker: i guess it was suggested in context of stuck trams in front of transmitters or so
15:13<planetmaker>hm... there it does make somewhat sense.
15:13<frosch123>but now they reverse in such cases
15:20<Terkhen>good night
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15:28<@Rubidium>planetmaker: could you add the string for nosound to your translation too? I forgot to add it to the 'template'
15:28<planetmaker>oh, yes, no problem
15:29<Eddi|zuHause>frosch123: i think it's a good idea
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15:40<planetmaker>votes for the title game competition will also be valid tomorrow still, yes?
15:41<@Rubidium>what did I say?
15:42-!-PeterT_ [] has quit [Quit: Leaving]
15:42<@Rubidium>... till 21-02-2010 (23:59 UTC)
15:42<ccfreak2k>Tomorrow, according to my clock.
15:42<@Rubidium>... anything received after that might not be taken into account
15:45<Eddi|zuHause>"might", so it's not an exact deadline
15:46<@Rubidium>Eddi|zuHause: true, though it's quite likely that at 22-02-2010 00:01 UTC I check the mail for the last time and everything coming after that will be ignored
15:47<@Rubidium>also be aware of any graylisting and stuff
15:47<Eddi|zuHause>well, i already sent in my votes, i hope ;)
15:48<@Rubidium>seem to remember an Eddi
15:50<@Rubidium>or at least a
15:50<@Rubidium>with a familiar name
15:52<Eddi|zuHause>that's probably me ;)
15:58*Ammler hopes, Zuu made just a joke about title game in trunk...
16:00<CIA-1>OpenTTD: frosch * r19174 /trunk/src/order_gui.cpp: -Fix: Buoys are no Stations, only BaseStations.
16:01<planetmaker>might or might not be.
16:01<planetmaker>The current title game serves the purpose to test loading of old saves. So... will trunk keep the current title game?
16:04<Ammler>well, it is just because we play mostly with trunk :-)
16:06<frosch123>you do not look at the titlegame while playing
16:07<Ammler>true too, and with -n we don't see it mostly, anyway :-P
16:08<frosch123>so, what a waste of time. lots of people work for weeks to create a nice game, then vote for them, but in the end YOU do not even look at it
16:11<CIA-1>OpenTTD: rubidium * r19175 /branches/1.0/ (21 files in 7 dirs): (log message trimmed)
16:11<CIA-1>OpenTTD: [1.0] -Backport from trunk:
16:11<CIA-1>OpenTTD: - Change: Do not print the absolute path to AI script files in the AI debug window, use the relative path from /ai/ instead (r19166)
16:11<CIA-1>OpenTTD: - Change: The Debian packaging; bring it in sync with the packaging used at Debian excluding package splitting (r19162)
16:11<CIA-1>OpenTTD: - Fix: Buoys are no Stations, only BaseStations (r19174)
16:11<CIA-1>OpenTTD: - Fix: Under some circumstances timidity (via extmidi) would not shut down
16:11<CIA-1>OpenTTD: properly causing all kinds of trouble (e.g. blocked audio output). Try harder to
16:12<TrueBrain>did you btw know that extmidi I think gives a weird stdout output if you don't have timidity installed on Gentoo?
16:16<+glx>TrueBrain: but you have timidity now ;)
16:17<TrueBrain>owh, it still does it: "Usage:program_name [address][:port]"
16:17<TrueBrain>it throws that at random to my std... out?
16:18<TrueBrain>yes, stdout
16:18<TrueBrain>on exit of OpenTTD now
16:18<TrueBrain>(normally it was on startup :p)
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16:21<TrueBrain>kind of annoying it does it, as there isn't a \n at the end :p
16:21<TrueBrain>running with "-snull -mnull" doesn't show the message
16:22<CIA-1>OpenTTD: yexo * r19176 /trunk/src/industry_gui.cpp: -Fix [FS#3632] (r17859): when selecting "build many industries" in the scenario editor the "build" button wasn't enabled
16:22<TrueBrain>should I make a FS out of it?
16:24<TrueBrain>food for Rubidium: :p
16:24<@Rubidium>can't reproduce it :)
16:25<TrueBrain>sucks :p
16:25<@Rubidium>so... can't fix it :)
16:25<TrueBrain>means I need to trace it :(
16:26<PeterT>start openttd with -snull -mnull
16:27<@Rubidium>not really :(
16:28<TrueBrain>it comes from the SDL sound driver :s
16:29<PeterT>is this normal?
16:30<Eddi|zuHause>it is bad habit to link directly to an attachment, link to the post containing the attachment instead
16:31<Eddi|zuHause>and that looks like a bug in the height calculation...
16:32<PeterT>Not sure why it was reported in the CargoDist thread
16:32<TrueBrain>Rubidium: k, nothing OpenTTD can fix ... OpenTTD -> SDL -> PulseAudio -> esound -> problem
16:33<@Rubidium>oh... pulseaudio AGAIN?
16:37<Eddi|zuHause>i have a weird caching (probably) issue on TT-Forums...
16:37<Eddi|zuHause>when i open the forums, almost all images are broken
16:38<Eddi|zuHause>when i hit ctrl+F5, they load fine
16:38<Eddi|zuHause>and when i close the browser and open the forum again, the images are broken again...
16:38<Eddi|zuHause>i even tried removing anything that looks like a browser cache, that only helped for a short while, and the errors are back again
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16:50<ragzid>hi all, i'm just translating Translation of base sets ( Can anyone tell where and when is shown the message "You can find it on your Transport Tycoon Deluxe CD-ROM"?
16:50<ragzid>(translating to czech language)
16:50<PeterT>during install?
16:51<PeterT>perhaps install.nsi
16:51<ragzid>and "it" means single missing file?
16:51<PeterT>It should be "them"
16:51<PeterT>multiple files
16:52<ragzid>ok, thanks a lot :)
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17:23<@Rubidium>ragzid: it's per file (i.e. a single file)
17:24<ragzid>ok, i'll edit my post
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17:24<@Rubidium>it's basically
17:24<@Rubidium>file: it can be found at X
17:24<@Rubidium>file2: it can be found at Y
17:25<@Rubidium>file3: it can be found at X
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17:26<ragzid>s/ je / jej
17:26<ragzid>done :)
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17:58<CIA-1>OpenTTD: rubidium * r19177 /trunk/src/stdafx.h: -Codechange: introduce INT8_MIN/MAX and UINT8_MAX for MSVC.
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18:01<CIA-1>OpenTTD: glx * r19178 /trunk/projects/ (generate generate.vbs langs_vs80.vcproj langs_vs90.vcproj): -Fix: [MSVC] regenerate lang files on strgen change
18:02<CIA-1>OpenTTD: rubidium * r19179 /trunk/src/ (strgen/strgen.cpp table/strgen_tables.h): -Codechange: make strgen do some checking on whether genders are valid for a command (e.g. we don't have genders for numbers)
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18:37<mjk>This I couldn't find out via Google: How do I found a new town? I have
18:38<@Rubidium>first make sure the advanced setting to found new towns is enabled
18:38<mjk>D'oh! It's setting dependant =)
18:39<mjk>Okay, searching for it ...
18:39<mjk>got it
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18:40<mjk>Rubidium: Hmm ... okay, the setting is on (allowed, custom layout), but I can't find a GUI for it ... another hint, please! *beg* :-}
18:41<+glx>town list dropdown
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18:42<+glx>logical place for this action ;)
18:42<CIA-1>OpenTTD: rubidium * r19180 /trunk/src/ (strgen/strgen.cpp strings.cpp): -Add/Fix: (partial) support for genders for cargos, industries, vehicles, stations, ...; partial because you can't set a gender for a custom string.
18:42<mjk>Ah, I had a few NewGRFs, and it didn't show up ... now I switched to "none", and the GUI is there, hooray!
18:42<mjk>Rubidium, glx: Thanks for your help!
18:44<mjk>Okay, too tired to play, I just was sooo curious about founding own towns. :-)
18:44<mjk>Good night everybody!
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18:51<OwenS>Hows the r20k countdown going now? :-P
18:51<OwenS>As in, when do we estimate that the repository will hit it?
18:52<@Rubidium>passed it 155 revs ago
18:52<OwenS>I presume thats counting the previous repository? :P
18:53<@Rubidium>if you want to know, plot the rate and determine how to extrapolate that
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19:37<Bluelight>How do I reset company?
19:38<Bluelight>rcon pass reset_company 2?
19:38<Eoin>seen as i dont know, ill use the infamous line
19:38<Eoin>Check the wiki :)
19:38<PeterT>Bluelight: rcon <password> "reset_company <company-number>"
19:40<@Rubidium>"Have you tried turning it off and on again?"
19:41<Bluelight>Well I tried that, but got an how to use command message..
19:41<Eoin>in my microsoft certification
19:41<Bluelight>And the company will not be reset..
19:41<Eoin>one of the questions was bloody stupid
19:41<Eoin>one of the answers for fixing a hardware problem was Switch it on and off 6 times rapidly
19:41<Eoin>i mean, cmon.... rofl
19:42<@Rubidium>Bluelight: have you read the "how to use" message? It actually gives a hint to what might be wrong
19:50<Bluelight>The password is correct.. Why do I get this message instead of a kick..?
19:51<Xaroth>use quotes
19:51<@Rubidium>type rcon (or help rcon)
19:51<PeterT>I can't see, do you have quotation marks?
19:51<Xaroth>rcon <password> "kick 3"
19:51<Bluelight>You need "
19:51<Xaroth>the game thinks you just sent the command "kick" to rcon
19:53<Bluelight>It worked.. THanks.. :)
19:53<PeterT>Bluelight: Please read and also
19:54<Bluelight>I did..
19:54<PeterT>glad you were able to kick that poor fellow
19:54<Bluelight>It was my buddy..
19:55<PeterT>where is the output of the "script" command?
19:55<PeterT>is it in the local (install) dir or the shared dir?
20:01<PeterT>Zuu: Hi there, is the latest version of your filter sign list patch available at the FS task, or at the tt-f topic?
20:01<PeterT>or both/
20:03<Eddi|zuHause>and the damn forum did it again...
20:04<PeterT>I have a feeling it will do it again tommorow
20:09<PeterT>Where is the 5th pig?
20:09<Eddi|zuHause>that is the question, yes.
20:10<Eddi|zuHause>the first comment says "print and fold"
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20:11*PeterT wonders how he long it took him to find that out
20:11<Eddi|zuHause>very interesting... the post actually got through, but the forum bavckup intercepted the reloading of the page to view it...
20:13<PeterT>you mean the "view your submitted message"?
20:14<Eddi|zuHause>yes, that is done automatically like 5 seconds after the post
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20:32<Eddi|zuHause>so, have you found the fifth pig yet? :p
20:32<PeterT>I stopped looking when you said print and fold
20:34<Eddi|zuHause>aww... spoil sport...
20:34<Eddi|zuHause>well then, look at the rest of the comments ;)
20:36<PeterT>The only thing I can understand without a translator is "arschloch"
20:36<Eddi|zuHause>you won't need a translator for the solution ;)
20:36<PeterT>"kein bock just post the result you asshole"
20:37<PeterT>front of the screen
20:38<Eddi|zuHause>you missed the important one :p
20:38<+glx>folding in my head, it seems to be a face
20:39<PeterT>Right, I didn't look after the porn advert, I assumed it was the end of the page
20:39<Eddi|zuHause>glx: yeah, that's how far i got before looking at the solution
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20:40<+glx>and I think I recognised which one
20:41<+glx>I was right
20:41<PeterT>what is the solution?
20:42<thingwath>The final one. (Sorry.)
20:44<Eddi|zuHause>... that's a bad joke...
20:45<thingwath>It's almost 3 at morning. What would you expect…
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20:50<Zuu>PeterT: The last version should be at FS, but check the dates if you are in doubt. Also all files should contain the version info.
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20:51<PeterT>Zuu: got it and patched latest trunk
20:52<Zuu>I still need to make the match-button use a static variable so its state is remembered when you close and then re-open the window.
20:52<Zuu>I think there is a list in one of the later FS-comments on what is left to do.
20:55<Zuu>The static var should be quite easy for me to do now that I got the staticness done in my ai break on string-patch.
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22:26<Nite_Owl>Hello all
22:28<PeterT>Hello Nite_Owl
22:28<Nite_Owl>I said it already
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23:19<PeterT>It's a GoneWacko
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---Logclosed Sun Feb 21 00:00:26 2010