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#openttd IRC Logs for 2010-03-09

---Logopened Tue Mar 09 00:00:04 2010
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02:33<Terkhen>good morning
02:39<planetmaker>good morning
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02:50<DDR>Hello, I'm trying to start a mp server/game, but I'm having difficulty. The game does not seem to show up in the global server list, and I can't see my friend's game either. I can join existing games, however. I've checked the wiki, I seem to be doing things by the book. Does anyone have any tips? I'm using 0.7.5.
02:53<dih>DDR: search and
02:53<@DorpsGek>planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
02:53<planetmaker>^ Make sure those ports are forwarded by your Router and your local firewall
02:53<dih>or that, hello planetmaker
02:53<DDR>Wait, Blueblaze found something that said something about errors when connecting to computers on multi-computer networks.
02:53<planetmaker>hello dih :-) How are you, sir?
02:53<dih>doing alright :-)
02:54<planetmaker>good to hear :-)
02:54<dih>my saxophone mic came yesterday, and i tried a new mouthpiece - uhhh :-)
02:54<dih>how about you?
02:54<planetmaker>oh, you started to play sax? Awesome!
02:55<planetmaker>oh, I'm fine, too. I just start to have fun with my camera in emergent spring. Winter pictures start to get boring ;-)
02:55<dih>erm. - i play the sax for like 18.5 years now :-P
02:55<dih>but yeah :-D
02:55<dih>hihi - what kind of camera is it?
02:56<planetmaker>oh :-P
02:56<planetmaker>I didn't know you played it already ;-)
02:56<planetmaker>Ah, a not too new canon, 30D
02:56<dih>i started when i was 9
02:57<dih>not so new? but it does enough tricks ;-)
02:57<dih>or would you rather have a newer one?
02:57<planetmaker>of course ;-)
02:57<planetmaker>well, no, I'd rather have more lenses :-P
02:58<planetmaker>Especially a fast tele zoom
02:58<planetmaker>But those are as expensive as a cheap car :-P
02:58<dih>how about some filters also :-P
02:58<planetmaker>yes and no. I got a nice assortement 2nd hand some time ago. I got sufficient ;-)
02:59<dih>uh :-)
02:59<dih>assortment sounds like it really is a few more ;-)
02:59<planetmaker>depending how you count 4 ... 8
03:00<planetmaker>(thead) size matters :-P
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03:01<planetmaker>most important filters, though, are the skylight one (default as lens protection) and most often used, the polarizer.
03:02<planetmaker>Most other filters can be replaced by post-processing ;-)
03:02<planetmaker>A tilt-shift adapter would be nice, though
03:10<@peter1138>colour filters are more useful for b&w photography
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03:18<planetmaker>but then that's something which you easily do on the computer nowadays.
03:18<planetmaker>Doesn't mean it doesn't look nice for certain photos, not at all :-)
03:19<planetmaker>Especially portraits or so can gain a lot
03:23<@peter1138>well if you capture in b&w you've lost the information to do so
03:23<@peter1138>but i guess everything's done with digital and colour these days :s
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03:25<planetmaker>Well... most, I'd guess. I haven't touched admittedly my chemical photolab below the roof for quite some time
03:26<planetmaker>though resolution of slow speed film is still unmatched
03:26<planetmaker>and the contrast ratio also...
03:27*roboboy waits for OpenTTD to load
03:28<dih>i prefer if stuff is done with filters and technik instead of computer processing
03:29<dih>it makes it more of an art if someone can take a picture a certain way rather than clicking here and there in a raw image format editor
03:29<planetmaker>yes and no. The most important thing is still IMO to get the right frame
03:30<roboboy>and now there is the art of learning shutter lagg in certain situations
03:32<planetmaker>basically it's different tools; everything you can do with photoshop you could do chemically when developing a film and exposing it to the paper
03:32<planetmaker>roboboy: then you got a bad camera
03:34<planetmaker>early pocket cameras were notorious for that
03:34<planetmaker>but good ones do it within milliseconds
03:36<dih>or it's a camara that cost like 50 eur instead of 500 - and even that is a low price :-P
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03:42*peter1138 can't afford a DSLR :s
03:42<@peter1138>otoh, i hardly used my SLRs much
03:43<@peter1138>though perhaps that's because the film and processng cost so much
03:43<@peter1138>> work
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03:50<planetmaker>well, they do. But if you put the same effort / have the same standard for DSLR, you spend as much time in digital post-processing
03:50<planetmaker>So time is hardly an argument, just cost ;-)
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05:24<DDR>Darn it, the process where an industry produces less and less, and then finally closes it's doors, is so sad... our beef supplier did exactly this. It was good beef. Seeing stuff go under makes me sad.
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05:51<lennard>eep! whut happen!
05:51<Forked>the server closed your connection
05:51<lennard>I know, but why :(
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06:19<Ammler>lennard: bandwith is needed for the openttd downloads ;-)
06:19<lennard>lies! :P
06:21<roboboy>do I need to have a music set installed for openttd to run?
06:22<PeterT>NoMusic is installed by default
06:22*SpComb^ wonders why the code can't be patched to handle the lack of a music set itself
06:24<Ammler>doesn't it?
06:24<Ammler>it should automatically chose "nomusic"
06:26<Ammler>you lucky, you don't need to download nomusic separately
06:28*roboboy broke his install of OpenTTD DOS
06:29<roboboy>and its hard to debug because all the errors OpenTTD prints to the sreen wizz by and then get cleared also DOS is too dumb to redirect stderr to a text file
06:31<Wizzleby>roboboy: can you pipe to 'more'?
06:31<Wizzleby>I seem to recall that working on certain versions of DOS
06:31<Wizzleby>crap :(
06:32<roboboy>I think pipeing to more only works for stdout
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06:36*roboboy reinstalls OpenTTD
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07:03*roboboy hopes openttd will eventually run
07:05<__ln__>what would we do if it ran away
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07:20<dih>roboboy: <something> 2>&1 | more
07:20*TrueBrain hugs dih
07:20<dih>and if that failes (<something> 2>&1) | more
07:20<dih>hello TrueBrain :-)
07:20<dih>how are you sir?
07:20<TrueBrain>very well; you?
07:20<dih>good :-)
07:20<dih>great actually :-)
07:22<roboboy>does the opengfx obg need to be in the root of the data folder?
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07:24<planetmaker>I don't think so, roboboy
07:25<planetmaker>you could as well put it into a subdir, e.g. opengfx
07:25<planetmaker>and you could keep the whole thing in a tar - but then you probably play with your DOS version and renamed files ;-)
07:26<TrueBrain>pfff, port picks AGAIN the most slow mirror available :(
07:26<planetmaker>hello DanMacK :-) Nice engine you drew for Toyland :-)
07:29<roboboy>yeah when I downloaded OPNGFX from the devzone, it didn't come in a tar
07:29<planetmaker>the zip is without, i guess, yes
07:30<planetmaker>so that users have access to the do-not-readme ;-)
07:30<roboboy>so OpenTTD doesnt see opengfx on DOS
07:30<planetmaker>which reminds me: I wanted to zip the tar and just add the doc (again) for the zips
07:30<planetmaker>uh... how is that a consequence?
07:31<roboboy>its not
07:31*roboboy goes and fidles with his opengfx.obg
07:31<DanMacK>Thanks :D
07:31<fjb>Does 1.0 come with OpenGFX out of the box?
07:32<planetmaker>fjb, it's an option to install it right away
07:32<Ammler>fjb: mainly because of opensfx ;-)
07:32<planetmaker>my personal statistics show that 50% of OpenTTD users use it ;-)
07:33<Ammler>planetmaker: 50% of the FS users
07:34<fjb>The only thing about OpenGFX I dislike is the missing crop in the fields.
07:34<@peter1138>no hay bales :(
07:35<fjb>What I really like are the trees, houses and industries.
07:35<planetmaker>fjb, if you're capable, please give me sprites
07:35<Ammler>you like the "uk" houses?
07:35<fjb><peter1138> no hay bales :( <- Yeah. :-(
07:35<fjb>Ammler: I like them.
07:36<fjb>planetmaker: I failed to draw at several attempts. :-(
07:36<planetmaker>Personally I'd like to see them added, too
07:36<planetmaker>They're not really high priority really, but on my personal wishlist they are.
07:37<@peter1138>they're a show stopper
07:37<fjb>The only thing I got dran was a small freight shed. But it doesn't look that good.
07:37*DanMacK is bothered by one stupid thing re: the Tropic Wills 2-8-0
07:38<@peter1138>we can't release 1.0.0 without them!
07:38<Ammler>maybe replacing the uk houses with more ttdish houses is more a personal wish then...
07:38<DanMacK>It's a 2-8-2 :P
07:38<@peter1138>1.0.0 would already've been released!
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07:39<TrueBrain>welcome Terkhen
07:42<planetmaker>he @ peter1138 :-)
07:42<planetmaker>DanMacK, change it! ;-)
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07:47<TrueBrain>and now curl doesn't want to load .... I hate port :(
07:48<roboboy>nope my hacking didnt fix opengfx
07:48<roboboy>under dos
07:54<planetmaker>what did you change, roboboy ?
07:55<roboboy>i tried changing all the filenames in the obg to eg ogfx_e~1.grf
07:55<roboboy>thats how DOSLFN stores them
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07:57<roboboy>I also changed the section for md5s to be reflect the filename changes
07:58<roboboy>I might try renaming them all to fit the 8.3 limitation
07:59<planetmaker>I'd just rename them to base.grf, extra.grf etc.
07:59<planetmaker>that's short enough
07:59<planetmaker>and adopt the section(s) in opengfx.obg
07:59<roboboy>the TTDPAtch version seems to confuse openttd
08:00<roboboy>I havent confirmed that though
08:01*roboboy tries to confirm that
08:02<planetmaker>what do you mean with 'confuse'?
08:03<planetmaker>I haven't generated ever a TTDP version, thus I don't accurately know how it differs, though
08:03<planetmaker>and there's no make ttdp so far ;-)
08:03<roboboy>without renaming orig_win.obg it is listed in game and works except for two things. It uses the ttdpatch version of opengfx except for two of the letters on the title screen
08:03<__ln__>planetmaker: your word order sounds ungrammatical.
08:03<planetmaker>that may well be.
08:04<roboboy>Ammler uploaded a version to TT-F with all the files renamed to their TTD file names so that it can be used in TTDP
08:05<planetmaker>ah, yeah. That's bound to confuse openttd, if it has two ogb files which point to the same files but with different md5sums attached to them.
08:14<roboboy>but I only had 1 obg refering to them as my opengfx.obg had been replaced and is now refering to the normal (DOSLFN) opengfx files
08:15<Ammler>roboboy: I already did, what is the difference?
08:16<Ammler>ah, missread :-P
08:16<Ammler>ignore me...
08:17<Ammler>well, the md5sums should be the same
08:18<Ammler>ah, planetmaker, you think because win_originals.obg has same files?
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08:23<fjb>Hm, is there a search engine which takes a picture to search for instead of key words?
08:23<roboboy>yes, but I can not remember what it's called
08:25<fjb>Too bad. That information would be really helpful.
08:25<planetmaker>Ammler, yes, I think so
08:27<Ammler>fjb: search for it? (
08:27<fjb>Ammler: Thank you.
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08:52<roboboy>well DOS wont let me rename the grf's so that will have to wait till thursday or friday
08:53<planetmaker>how won't it let you rename a file?
08:54<planetmaker>ren a.grf b.grf
08:54<Noldo>I supose it's about the long names
08:54<planetmaker>hm, might be, yeah
08:54<roboboy>but if any part of the names are the same it seems to reject it
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08:55<Ammler>roboboy: use the ttdp version and rename those
08:55<Ammler>hmm, extra is still too long
08:56<roboboy>eg if I rename ogfxe~1.grf to ogfxe.grf it says non existant file or duplicate file or something similar
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08:56<planetmaker>hm, bad.
08:56<Ammler>then go over tmp.grf
08:56<roboboy>hm yeah
08:57<Ammler>so you do also irc with dos?
08:57<+glx>Ammler: DOS is not multi task
08:57<roboboy>havent worked out how to GET TCP/IP working under DOS
08:57<Ammler>he, indeed :-)
08:57<roboboy>ell excluding TSR's
08:58<Ammler>just wonder, how he can't rename on the system he uses irc.
08:58<+glx>TSR are not really usable by user once loaded
08:59<@peter1138>roboboy, try renaming it to something else first
08:59<roboboy>I could but I dont have the fils on it unzipped and i'm supposed to be going to bed soon
08:59<planetmaker>:-) It's like 4am?
09:00<planetmaker>14h difference?
09:00<roboboy>but still late
09:00<Ammler>that is already "over" the end of the world ;-)
09:00<planetmaker>got to be careful to not fall off ;-)
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09:01<Ammler>maybe below the plate?
09:03<planetmaker>hm, the other way round calculating backwards works ;-) +10 ;-)
09:03<roboboy>maybe the black void at the edge?
09:03<roboboy>yeah thats right
09:04<roboboy>New Zealand are the only other major country in Wednesday
09:05<roboboy>there are a few island countries like I think Fiji and Tonga in Wdnesday
09:07<planetmaker>well, you, too ;-)
09:07<roboboy>apart from Eastern Australia
09:07<planetmaker>except if you consider Australia minor :-P
09:08<planetmaker>"just another Southern Ocean island :-P"
09:08<roboboy>but we are a BIG Southern Ocean Island
09:08<planetmaker>hehe Kinda :-)
09:09<roboboy>hehe if I lived on the border of NSW and NT or SA I could walk into yesterday now
09:11<planetmaker>you wouldn't want that. You don't want to be that backward :-P
09:12<planetmaker>a step into the future seems more promising, the other way around ;-)
09:12<roboboy>even if I headed into QLD id be going backwards as they don't have Daylight Saving
09:12<planetmaker>tough luck then, I guess
09:13<roboboy>id have to hop over the ditch to NZ
09:14<roboboy>well DOS happily thinks im in 2010
09:15<Ammler>maybe it is 1910 ;-)
09:20*roboboy hopes oneday OpenTTD will support the DOS TTD music files
09:20*roboboy posts that to the 2.0 thread
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09:22<roboboy>some stupid TT-F user will probably try and tell me they already work
09:22*roboboy shall go to bed in 8 mins
09:26<planetmaker>have a good sleep
09:28<roboboy>3 mins
09:30<@Belugas>morning/good afternoon
09:31<roboboy>gmorning Belugas and gnight #openttd
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10:18<DanMacK>Remainder of the Toyland locos for OpenGFX is posted :D
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10:20<planetmaker>nice work :-)
10:21<planetmaker>I hope I'll get them in tomorrow evening
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10:24<DanMacK>Possibly RV's next if I get inspored :P
10:24<Jolteon>Anyone know the download link for IS2?
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10:27<@Rubidium>somewhere on
10:30<Jolteon>ah, thanks.
10:30<planetmaker>That'd be awesome, DanMacK :-)
10:31<planetmaker>Having really toy-ish sprites and vehicles there would add much to that 'climate'
10:31<planetmaker>I mean... there are houses like a shoe, so...
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10:36<planetmaker>so, from my POV let your creativity run freely. No need to be close to anything ;-)
10:40<jpm>does goods increase town grow rate?
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10:44<planetmaker>jpm, no. Only the amount of stations matters
10:45<planetmaker>serviced stations that is
10:45<planetmaker>in arctic and tropic there exists water and food respectively which is required by towns in the desert / on snow respectively in order to make them grow at all
10:46<jpm>hmm... ok
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10:51<jpm>so I have to make it happen...
10:54<Starn>morning every one
10:56<Eddi|zuHause>hm... station maintenance should be dependent on the size of the station rect
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11:35<jpm>now if goods delivered to town > 2*population => town grows rate doubles
11:35<jpm>and if goods delivered to town > 4*population => town grows rate *= 4
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11:50<OwenS> 32.83 1.29 1.29 1 1.29 3.79 AS::ASI::Interpreter::interpret() <-- That leading my CPU time graph does not surprise me :p
11:53<OwenS>9% of CPU time spent doing VM stack pushes. not good.
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11:56<planetmaker>Rubidium, I guess bananas would act up, if OpenGFX supplied a 7th grf file which would be an optional newgrf extension, right?
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12:05<Starn>under windows how do i make nick.cer and nick.key into nick.pem? i know how to do this under linux.. lol but not windows... underlinux its % cat nick.cer nick.key > nick.pem
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12:10<aber>Starn: copy
12:10-!-sparr [] has quit [Ping timeout: 480 seconds]
12:10<Starn>? what do you mean copy?
12:11<blathijs>Starn: Or just open up the files in notepad and paste them after each other in a new file
12:11<blathijs>Or perhaps wordpad, or a real texteditor to handle UNIX newlines
12:12<Starn>you sure this will not hur tthe file as it is encrypted
12:13<Starn>and this does not turn it into one file
12:13<blathijs>PEM format is just letters and numbers, it is meant to withstand things like text editors and email transport :-)
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12:14<blathijs>Starn: If you past both files into a (single) new file, then you will have one file,right?
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12:17<Starn>well it did not work
12:17<Starn>it became and invalid pem file
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12:23<blathijs>Starn: According to whom?
12:24<Starn>oftc was not accepting it.
12:24<blathijs>Starn: Perhaps something screwed up the line endings. I'm not sure if they are relevant in PEM, though.
12:24<Starn>windows added an extra line that was not there before
12:24<blathijs>Starn: Are you sending your private key to OFTC?
12:24<blathijs>Or do you mean your IRC client didn't accept it?
12:25<Starn>i am useing SSL and CertFP
12:25<Starn>oftc said it was invalid and needed to be a-z and 0-9 only and some thing about somthing else being invalid
12:26<Starn>but after opening the file and removeing an line that was not in the key file nore the cer file it fixed it.
12:26<Starn><--- does not like how windows 7 added extra stuff
12:26<Starn>indeed funky.
12:26<blathijs>I'd say OFTC doesn't even get to see the contents of your pem file, only the result of your IRC client's interpretation
12:27<blathijs>So it was probably your IRC client giving you the error messages, not OFTC itself
12:27<Starn>well the message came from oftc...
12:27<Starn>client did not state the error.
12:27<Starn>though the error is more likely caused by the client
12:27<blathijs>That rings cryptographic alarm bells for me :-p
12:28<blathijs>anyway, time for other stuff :-)
12:28<Starn>indeed like adding files to things using truecrypt ^^
12:28<Starn>gotta protect my girls photos and documents..
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12:58*OwenS wonders how 12.26% of my CPU time can be spent in st(unsigned), which just looks up an item in a vector...
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13:03<OwenS>Oh gah, I know why... my debug tracing doesn't fully disable itself in release mode >_<
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13:10<Fern>hello there!
13:10<Fern>is there any1 tha could help me with installation of the game cause im confused
13:12<Fern>anybody alive here?
13:12<DJNekkid>sure :)
13:12<DJNekkid>what is wrong?
13:12<Fern>may i disturbe ur peace for a while?
13:12<Fern>ye wait ill write
13:12<DJNekkid>my best tips:
13:13<Fern>so im trying to install open ttd and confused cause i had those original ttd files and trying to install tha openttd RC (latest version)
13:13<Fern>so when i try to start the game it says that i have not a lot of graphic files
13:13<DJNekkid>what OS do you use?
13:14<Fern>vista 32bit
13:14<Fern>home premium
13:14<DJNekkid>make a new dir somewhere ... lets say on your desktop
13:15<DJNekkid>then go to
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13:15<AnnaBanz> do my boobs look small?
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13:15<Fern>heh interesting ppl are spaming in here)
13:15<OwenS>Gah! Gah! Gah! 13.17% of time in hashtable lookups, 5.97% in copying strings (< As the data is implcitly shared, WTF? This should just be a couple of instructions!))
13:15<KenjiE20>cool, it's multinetworking now
13:16<OwenS>Though that 53% of my CPU time is now raw inside AS::ASI::interpret is encouraging
13:16<DJNekkid>press the Download testing 1.0.0-RC2 up at the top
13:16<DJNekkid>get the zip archive
13:16<DJNekkid>unzip in desktop/ottd
13:16<Fern>in that i have created or?
13:18<Fern>mate are u there? )
13:19<DJNekkid>were helping wife with torrent :)
13:19<DJNekkid>unzip it in the dir you created
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13:19<DJNekkid>start openttd.exe
13:19<DJNekkid>press ok that you dont have sfx and gfx
13:19<DJNekkid>then download opengfx and opensfx from this link:
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13:20<Fern>ye it says cannot open TRG1R.GRF
13:21<Fern>and which of them should i get?
13:21<DJNekkid>opengfx and opensfx
13:21<KenjiE20>wait hang on? you have the originals?
13:21<KenjiE20>just have the installer copy them for you....
13:22<Fern>i have downloaded ttd from somwhere
13:23<Fern>what is nightlies and releases?
13:23<DJNekkid>releases are concidered stable
13:23<DJNekkid>nightlies are up-to-date versions with all new features, and _might_ be unstable, but usually they are just as stable as the stables
13:24<Fern>ok be right back need to do 1 thing ) hang on
13:26<Starn>i have the original game my self.. but i don't use it for openTTD lol
13:28<Starn>also have oil tycoon woot woot.
13:28<Starn>speaking of which brb gonna find my old games.
13:28<DJNekkid>i think i remember that one from the amiga 500 days
13:29<@Rubidium>DJNekkid: you're not playing enough with the stables; we get way more bug reports for the nightlies than for the stables
13:29<Starn>this oil tycoon is newer its for 98 i think
13:30<DJNekkid>Rubidium: enough is a overstatement... i think i've actually never played with a stable :)
13:30<DJNekkid>the stables might be more stable then the nightlies, but imho is the nightlies very stable...
13:31<Fern>im back my apologize for being away. My grandmother is teaching me how to cook bitter cabbage
13:31<DJNekkid>i _think_ there were some oil tycoon from like 1990 for amiga
13:32<Fern>guys 1 maybe dumb question. why is it so complicated to install 1 of the simpliest games? )
13:33<Fern>ye, and should i download evey single file separatley?
13:33<__ln__>what's a simple game?
13:33<@Rubidium>Fern: because before 1.0 you 'had' to use the graphics files from transport tycoon deluxe. Distributing those is illegal (at least for us).
13:33<Fern>transport tycoon. i remember that i just installed openttd above tt i had and that was it without getting gfs and sfx files
13:33<Starn>i think so to DJNekkid. i honestly think i played it to
13:34<@Rubidium>with the 1.0.0 betas and RCs you should download the installer and it will automatically download the required files
13:34<@Rubidium>and as such it will work out-of-the-box
13:34<Fern>oh.... so tt is sold again?
13:35<@Rubidium>no, some people made free replacement graphics and sounds
13:36<Fern>i still dont get it. some 1 told that its illigal to have those old files and u say that some u owed them adn uploaded again
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13:36<Fern>personally me i have donwnloaded ttd from somewher eidont know whwere just for updating by open ttd
13:36<Fern>and see that i cant do it as i did it before...
13:36<Fern>so thats why im here and asking for help 8(
13:37<OwenS>Hmm, __builtin_expect works wonders!
13:37<Fern>ye and those files should be downloaded into data folder?
13:37<Starn>anyone wanna help me find port of Lords of the Realm 2 by sierra
13:39<Fern>just a sec)
13:42<Fern>no there is not such game at myu torrent search)
13:43<Starn>its an old game mate. i have the origianl CD the issue is it will not work on modern systems
13:45<CIA-6>OpenTTD: translators * r19377 /trunk/src/lang/ (5 files):
13:45<CIA-6>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-6>OpenTTD: afrikaans - 6 changes by burgerd
13:45<CIA-6>OpenTTD: dutch - 5 changes by habell
13:45<CIA-6>OpenTTD: greek - 1 changes by fumantsu
13:45<CIA-6>OpenTTD: japanese - 42 changes by imkira
13:45<CIA-6>OpenTTD: lithuanian - 4 changes by BlinK_
13:46-!-Goulpy is now known as Muxy
13:46<Starn>is sierra even still alive?
13:47<Starn>nope it was defunct in 2008 :(
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13:47<Fern>DosBox help ur child game be alive once more )
13:48<Starn>it was not dos game sad thing
13:48<Starn>it was win95 or win98 or both..
13:49<Fern>yo there is a fine source of old games
13:49<Fern>something with the home off the underdogs
13:49<Fern>try to search it
13:49<Fern>it has blue backcolor as far as i rememmber
13:49<Starn>use to go there all the time till i got vista and games stopped working now i am on win7
13:50<Starn>but i also like to try to stay legal if possible
13:50<Fern>if possible mate )
13:50<Fern>otherwise DosBox and underdogZ )
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13:51<KenjiE20>try it on WINE in *nix?
13:52<Starn>maybe.. go fetch me one of them new harddrives that my computer only supports :P
13:52<Fern>as far as i know DosBox help with all those windows vist shmista whaever! it helps )
13:52<Prof_Frink>Wine in *nix in virtualbox?
13:52<OwenS>Fern: Only if it was a DOS game
13:52<OwenS>Prof_Frink: Thats never gonna be usable :p
13:53<Fern>ok guys thank u fro help ill try to fix openttd later. so laters and have a nice eveing all )))
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13:53<KenjiE20>WINE in *nix in virtualbox, on a VPS?
13:55<Starn>oh my god! looking at old games i found one i use to play all the time on snes! aerobiz supersonic! i still have it! totally getting my snes out to see if it works now
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14:50<Xaroth>KenjiE20: I did better than that
14:50<Xaroth>I had windows running vmware player on a linux box running virtualbox running on vmware ESX4 running on vmware ESX3
14:51<Xaroth>needless to say, performance wasn't -that- good
14:51<Xaroth>wasn't -that- bad either
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15:24<@Rubidium>Eddi|zuHause: 1
15:25<Eddi|zuHause>Rubidium: you realize that only gets you started in an endless "telephone menu" ;)
15:26<@Rubidium>oh shoot
15:26<@Rubidium>0: 1
15:26<@Rubidium>1: goto 0
15:28<Eddi|zuHause>have you never watched the bundys?
15:28<@Rubidium>Eddi|zuHause: as in Married with Children?
15:29<Eddi|zuHause>yes, those
15:29<@Rubidium>"the ozone layer is the layer between the nzone and pzone layers" :)
15:30<Eddi|zuHause>"you should not eat yellow snow" :p
15:30<@Rubidium>ofcourse that quote is from the wonderfully dumb Kelly Bundy
15:33<Eddi|zuHause>anyway, i'm talking about the episode where bud hears a voice "if you build it, he will come". meanwhile Al is on the phone to get a replacement piece for his car...
15:34<Eddi|zuHause>and all he gets is more and more options in this telephone menu
15:34<Eddi|zuHause>the episode ends with al sitting in the basement hearing the same voice "if you build it, he will come"... followed by the phrase i quoted in the post
15:41<DJNekkid>Are there big differences between american and english language (game-wise)
15:41<Zuu>street car vs tram?
15:42<Zuu>Not sure what there is more.
15:43<thingwath>diff shows many more things :)
15:44<Eddi|zuHause>"truck", "car" and "van" usage
15:44<thingwath>railway/railroad, for example
15:45<Eddi|zuHause>diff can't weed out the {STRINGn} differences...
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16:17<dih>@seen Timmaexx
16:17<@DorpsGek>dih: Timmaexx was last seen in #openttd 5 days, 6 hours, 18 minutes, and 4 seconds ago: <Timmaexx> no sometimes he stops at 84%
16:19<Eddi|zuHause>__ln__: what exactly is that?
16:19<__ln__>some sort of a cluster of PS3s, but i guess you figured that much :/
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16:36<OwenS>__ln__: I guess building PS3 clusters got more difficult with the discontinuation of the fats
16:36<__ln__>no doubt
16:36<OwenS>Also, god damnit GCC. When a function is missing, GENERATE A GOD DAMN LINK ERROR! _DON'T_ DUMP ME AT A SCREEN OF ASM!
16:36<OwenS>(in the debugger)
16:39<OwenS>"error: reinterpret_cast from type ‘AS::Internal::VMFunction**’ to type ‘const void**’ casts away constness" <-- Is it just me who sees that as casting IN constness?
16:40-!-ajmiles2 [] has quit [Ping timeout: 480 seconds]
16:42<Eddi|zuHause>OwenS: maybe there are more levels of constness?
16:43<OwenS>Eddi|zuHause: No, the types it has are right
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16:44<OwenS>I solved it by applying a hammer: A C style cast :p
16:48<__ln__>OwenS: try casting to 'const void * const *'
16:48<Eddi|zuHause>OwenS: unless you can prove that it's a compiler bug, it's more likely that your cast is wrong...
16:49<OwenS>__ln__: I don't want the second const there
16:50<OwenS>(Actually, the GC is gonna completely ignore the const qualifiers anyway because it needs to move stuff around :P )
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16:52<Terkhen>good night
16:52-!-Terkhen [] has quit [Quit: ...]
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16:53<OwenS>Gah! I'm spending too much CPU time in hashtable reads...
16:53-!-frosch123 [] has quit [Remote host closed the connection]
16:54<OwenS>(And thats with cached hashes!)
16:54<__ln__>that doesn't quite rhyme
16:56<Eddi|zuHause>you need smaller hashtables
16:56<Eddi|zuHause>or hash plantages ;)
16:56<OwenS>Also, how am I spending 9% of my CPU time building bloody variants?!
16:58<OwenS>enterFrame called 1664080 times? Wow, mega recursion :p
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17:09<Zuu>OwenS What are you coding on?
17:10<OwenS>Zuu: Scripting language, accompanying interpreter, and soon, LLVM backend
17:11<Zuu>Sounds complicated.
17:11<Zuu>Though, that of course depend on what features you include in your scripting language.
17:12<OwenS>Zuu: Both OO and Functional programming, operator overloading, parameter binding (often implicit, e.g. for this)... yeah, kinda complex
17:13<Eddi|zuHause>and there aren't enough scripting languages yet?
17:13<OwenS>Eddi|zuHause: None which are designed to be embedded which don't suck in one way or another
17:14<OwenS>(And, in particular, none besides Javascript with a security model...)
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17:15<Jolteon>Does doing mail and goods and valuable provider bigger town growth than just passengers?
17:15<Jolteon>I wonder if anyone has made a patch / switch so that it does.
17:15<Jolteon>It would be pretty neat if town growth increase if you did mail and goods too.
17:16<Zuu>IIRC more active stations increase the growth even if there is no special bonus because it is goods.
17:16<Eddi|zuHause>Jolteon: there was an ancient branch called "town growth challenge"
17:17<Jolteon>can that sort of stuff be achieved by a specially coded GRF
17:17<Jolteon>or would it require a source code edit (branch, whatever the term is)
17:17<@Rubidium>Jolteon: there is a patch
17:17<Jolteon>what sort of stuff can be GRF controlled, aside from adding new stuff.
17:17<Jolteon>just prices?
17:17<@Rubidium>(only it's ttdpatch)
17:17<Jolteon>yeah, I used to play TTDPatch
17:18<Jolteon>I came to OpenTTD from it.
17:18<Jolteon>Mainly due to TTDP being a bit unstable for me, but lets not get into that ;)
17:18<Eddi|zuHause>Jolteon: amount of passengers provided by houses might be able to make dependent on input
17:18<Jolteon>I might have a look into the exact requirements, and if it's technically possible for my knowledge
17:18<Jolteon>and if anyone else would be interested in it.
17:18<Eddi|zuHause>but that may be complicated, and you can't modify houses provided by other grfs
17:21<Eddi|zuHause>hm... xkcd is flawed :p
17:23*OwenS builds a bytecode decode cache
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17:43<Nite_Owl>Hello all
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17:44<Nite_Owl>already done
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17:49<Nite_Owl>Hello Eddi
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19:36<AnnaBanz> do my boobs look small?
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19:44<Eddi|zuHause>... we could ban "anna*"
19:44<OwenS>this spam again?
19:44<OwenS>The "Banz" is quite appropriate
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19:44<AnnaBanz> do my boobs look small?
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19:45<OwenS>OK, does anyone know the correct reporting procedure for OFTC? :p
19:45<KenjiE20>/join #oftc
19:45<OwenS>I kind of presumed that :p
19:45<@Rubidium>@ban AnnaBanz@*
19:45<@Rubidium>owh, stupid bot
19:46-!-mode/#openttd [+b AnnaBanz!*@*] by Rubidium
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19:54<aber>do i have a virus now?
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19:59<@Rubidium>if you have to ask, then probably you have one :)
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21:15<Starn>is it easier to ban by ip than with video games? example person has dyamic ip.. banned on a game. they can force ip change and log right back in. unless they are mac banned. is it the same with every thing else?
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22:31<De_Ghosty>u can clone mac address
22:31<De_Ghosty>it's even more spoofable
22:32<De_Ghosty>i mean change mac add*
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23:07<Starn>yea i know how to mac spoof. i most gamers i know though do not. so most games i play online uses ip and mac bans.
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23:11<SirSquidness>no matter how you ban, people will circumvent
23:12<SirSquidness>if banning by mac, or othdr methoe, became tge standard way, those gamers would learn how to get around i
23:12<Starn>i am looking for an better way of banning people one that is hard to work around. with out going to such manners of ccontacting their ISP and reporting them for illegal activitys...
23:13<Starn>it is the standard way in most FPS's
23:13<SirSquidness>an ISP probably youldn@t care about romeone hacking in game
23:13<Starn>IP MAC and GUID.
23:14<Starn>nope they don't. normally but if those people are caught hacking into a server [website] they do take action
23:14<PeterT>Instead of banning them, make your server harder so that can't cheat or do whatever you wanted to ban them for
23:15<Starn>had my gaming profile hacked once.. reported it... they was takin into cusity by their local law enforcment due to breaking an internataniol treaty :)
23:15<SirSquidness>prevention is is better than a cure
23:15<SirSquidness>oh wow.
23:16<Starn>its illegal to hack in games also but its not dealt with by law enforcment.
23:16<PeterT>[23:14:42] <PeterT> Instead of banning them, make your server harder so that can't cheat or do whatever you wanted to ban them for
23:16<Starn>and its hard to get better protection when modifying the game even for prectection is illegal..
23:17<PeterT>NekoMaster haz made patch?
23:17<Starn>and punkbuster does not do its job. lol
23:17<Starn>wooo i like patches!
23:18<PeterT>he hasn't posted anything yet
23:18<PeterT>Starn: Look at the post above, I basically told him what to do.
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23:19<PeterT>Anyway, good night all
23:19<PeterT>Starn: Good night
23:19<SirSquidness>night dude
23:19<PeterT>Night :-)
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23:32<DanMacK>Hey all
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23:41<DaleStan>Rubidium: Heads-up: (Proposed GRF container format change) I'm not sure if you're the one who needs to know this, but I'm betting you know who does.
23:56<Sacro>only 32 bit? :P
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---Logclosed Wed Mar 10 00:00:05 2010