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#openttd IRC Logs for 2010-04-01

---Logopened Thu Apr 01 00:00:23 2010
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01:47<Lapsus>Hooray for 1.0.0!
01:47<Lapsus>Is anyone else haveing trouble getting AP+ to work properly?
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02:51<planetmaker>Lapsus: trouble yes, but it works with nightlies
02:51<planetmaker>good morning all, also :-)
02:51<Lapsus>Good morning :3
02:51<planetmaker>and congratz for the major release, folks! :-)
02:52<planetmaker>Lapsus: and as it works with nightlies it *should* also work with 1.0
02:52<planetmaker>as it also worked with trunk as of the time of the split of the 1.0 branch
02:52<Lapsus>I can't seem to get the IRC part of ap+ working at all, but beyond that, everything's working. It just means I'll have to watch out for greifers a bit more :P
02:52<planetmaker>and there haven't really been mods since to ap+
02:53<planetmaker>ah... in that respect "not working" is an insufficient error description :-P
02:54<Lapsus>It connects to IRC, but doesn't autojoin, relay messages, or respond to anything other than a channel invitation.
02:54*Lapsus shrugs
02:54<Lapsus>Not a huge concern at the moment anyways
02:55<planetmaker>got the channel?
02:55<Lapsus>I was having it attempt to connect to #fpttd on the gamesurge network.
02:56<Lapsus>I've turned off the irc module, but I can get it back up if you want to poke at it
03:00<planetmaker>uh... other network. means I need to figure out how to connect... :-P
03:00<Lapsus>I can always point it at this one
03:01<Lapsus>I don't know the policies on bots here, but I'm sure they won't g-line me for a test
03:01<planetmaker>they won't.
03:01<planetmaker>but not this channel ;-)
03:01<Lapsus>of course, that'd be bad :x
03:01<planetmaker>our servers run on this network, too, soo...
03:03<Lapsus>It works on oftc.
03:04<Lapsus>Guess I need to ask around on gamesurge then :P
03:04<Lapsus>Then again, joining IRC for a game might be beyond facepunch's abilities
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03:07<Terkhen>good morning
03:07<planetmaker>moin Terkhen
03:08<planetmaker>:-D @ Lapsus :-)
03:08<Lapsus>also woo, 5th 1.0.0 server :p
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03:15<planetmaker>My guess is that either Rubidiums irony detector has been broken or that he fell for Expresso's April fool's joke in the OpenTTD 2.0.0 thread :-D
03:15<kannerke>congrats with the 1.0.0 release, where/when is the party? :D
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03:19<blathijs>planetmaker: I think both his irony detector and cynism generator work just fine :-)
03:22<planetmaker>blathijs: then mine must be broken :-P
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03:24<@Rubidium>blathijs: just imagine how much time you'd save if you don't have to maintain all those OpenTTD (related) packages in Debian
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03:25<ddfreyne>oh right, no more openttd mac port :<
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03:25*ddfreyne a bit sad
03:25<@Rubidium>or how much time planetmaker would save by not having a reason to work on those openttdcoop projects
03:26<planetmaker>I wouldn't know what to do ;-)
03:27*planetmaker wonders how many of the servers run on windoze, how many on other OS
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03:30<Mchl>Congratulations everyone!
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03:56<Lapsus>I've made a thread on Facepunch, now that 1.0.0 is out. Any info that I should add?
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03:59<blathijs>Lapsus: Perhaps use a screenshot with OpenGFX instead?
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03:59<blathijs>Lapsus: Ande perhaps one of the final 1.0, that doesn't say "1.0 beta2" ;-)
03:59<Lapsus>blathijs: ah, good call
04:00<Lapsus>I wrote it all out while playing beta2, so blah.
04:00*Lapsus makes new images
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04:14<andythenorth>hi hi
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04:16<planetmaker>moin andythenorth
04:17<Lapsus>What's the cutoff point for loading nightlies into 1.0.0? I'm trying to open an openttdcoop game to take some screenshots with. :P
04:18<planetmaker>4 weeks ago or so
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04:19<planetmaker>I am again and again surprised how much the base sets are a matter of getting used to
04:20<planetmaker>they look so distinctly different, but switching takes quite some time in order to "know around" the way on first looks
04:25<planetmaker>hm... owen rudge is stepping back from zernebok... :S
04:25<planetmaker>doesn't sound like good news :-(
04:26<planetmaker>but I guess it's just a good April's fools joke ;-)
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04:30<TrueBrain>Concratz to all :)
04:32<Mchl>is Bjarni hanging around here from time to time?
04:32<planetmaker>@seen Bjarni
04:33<@DorpsGek>planetmaker: Bjarni was last seen in #openttd 5 weeks, 0 days, 9 hours, 7 minutes, and 40 seconds ago: <Bjarni> <-- wtf. Some rich guy built a trebuchet and uses burning pianos as ammo
04:34<Mchl>so the answer is 'kind of' :)
04:39<planetmaker>let's say: his absence is the absence of a mac ports developer - which is sought for officially
04:40<TrueBrain>what? Bjarni could port to the mac? That is new ...
04:45<planetmaker>hello TrueBrain
04:45<OwenS>Hmm... the OtherOS removing PS3 firmware update is out today
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04:56<ragzid>hi all, just a question, script "openttd-wrapper" was used just in RC versions?
04:58<planetmaker>never heart of that script...
04:58<planetmaker>(doesn't mean anything, though)
04:59<ragzid>i discovered it yesterday, after installing rc3 version from debian unstable repository
05:00<planetmaker>you don't mean anything like autopilot or ap+?
05:00<planetmaker>or what's the purpose? Running a server with console output?
05:00<ragzid>the reason I asked is because in this script is used "mktemp" with bad argument, and created menu entry starts this openttd-wrapper
05:01<planetmaker>must be something else then :-) No idea
05:01<ragzid>no, it's just script creating error output to /tmp directory
05:02<ragzid>i have no idea whether it's debian issue, or if it happens also in official releases
05:02<planetmaker>I've even no idea what the purpose of that script might be ;-)
05:02<ragzid>never mind, freshly downloaded 1.0.0 final runs well :)
05:03<ragzid>a menu entry starts directly "openttd"
05:03<ragzid>and btw, good job ;)
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05:07<@Rubidium>ragzid: the openttd-wrapper is something only in the 'official Debian' Debian package, so if it's broken, file a bug report to the Debian package (or tell blathijs to file a bug report)
05:08<blathijs>ragzid: The openttd-wrapper will be in the 1.0 release in Debian
05:08<blathijs>ragzid: Could you explain your problem in a bit more detail? I've tested the script, it worked for me
05:09<@Rubidium>now you'll see, ragzid will 'ping timeout'-disconnect in 3 minutes or so
05:09<ragzid>Rubidium: you wish :P
05:11<ragzid>blathijs: TMPFILE=`mktemp --tmpdir openttd.errout.XXXXXXXXX`, maybe the reason is my mix of stable/unstable packages, but mktemp doesn't know the agr "--tmpdir", so the script only prints xmessage with "Could not create tmpdir"
05:11<@Rubidium>sounds like 'too old mktemp'
05:11<lennard>or 'wrong mktemp'
05:12<lennard>oh wait, I'm thinking logtail
05:12<ragzid>installed version is from unstable - 8.4-2
05:12<ragzid>using "-t" works fine
05:12<ragzid>accoring to man page
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05:14<@Rubidium>lennard: yeah, wrong mktemp sounds plausible
05:14<@Rubidium>in stable there's a mktemp package, in unstable it's part of coreutils
05:14<ragzid>hmm, nowadays I solve dependency hell with kde3 in unstable, maybe mktemp got upgraded
05:14<@Rubidium>there is no mktemp package in testing/unstable anymore
05:16<OwenS>people still use kde3? :o
05:16<ragzid>OwenS: of course
05:16<planetmaker>OwenS, yes
05:16<@Rubidium>OwenS: yes, you don't want to know the whining of some co-devs about kde4
05:17<OwenS>And yet KDE3's codebase is now frozen, and in fact has been for a year...
05:18<ragzid>that's the reason why I use it
05:18<ragzid>but, I didn't want to start flame :)
05:18<OwenS>That bugs dont get fixed? That security issues remain?
05:19<OwenS>And, heck, the last Qt 3 release was in 2005...
05:20<OwenS>(For the curious, Qt 2.3 is actually newer ;-)
05:20<@Rubidium>OwenS: I think people prefer a stable slightly less secure system over an unstable slightly more secure system
05:20<OwenS>I can't say I find KDE4 unstable. Or ever have, even when I was running the betas...
05:22<ragzid>and one of the main reasons why I'm stuck with kde3 is amarok 1.40, maybe if clementine project became more usable i will start thinking about upgrade
05:22<OwenS>Whats wrong with Amarok 2?
05:22<@Rubidium>nevertheless, I don't really care about KDE; use some of the apps (which are annoyingly crash prone)
05:22<OwenS>Rubidium: "annoyingly crash prone"? Hmm?
05:23<@Rubidium>OwenS: kile crashed three times yesterday
05:23<OwenS>OK, I admit I do little (well, no) LaTeX editing
05:23<ragzid>OwenS: I've never get used to amarok 2, to control, collection,...
05:24<OwenS>It took a bit of time, but I did (Once it materialized from its crashy phase)
05:24*Rubidium still happily uses xmms; suits my needs quite well
05:25<OwenS>I should probably report to the devs a bug with collections and unreliable CIFS mounds
05:25<@Rubidium>OwenS: nah, though feel free to report issues with unreliable CIFS mounts
05:26<heffer>what does a "OpenTTD Wrapper" doß
05:26<OwenS>Or perhaps I should just figure out how to get NFS between Linux and Solaris working...
05:27<OwenS>I fear it would involve centralizing auth using LDAP, which would be a pain
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05:27<ragzid>heffer: it starts openttd with directing error output to temp.dir
05:28<OwenS>While I remember: Editing down Solaris default 30 second Grub timeout (30 seconds?!)
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05:30<ragzid>blathijs: what about delete "--tmpdir"? mktemp should create the output in /tmp directory, if no other directory is specified
05:30<ragzid>"If DIR is not specified, use $TMPDIR if set, else /tmp"
05:31<planetmaker>blathijs, btw, for the joy of the package maintainers I released a bug fix version of OpenGFX so that you can just run 'make check' in order to test for a successful built of the grf files
05:31<planetmaker>thus you don't have to worry about v0.2.2's broken check anymore
05:39<@orudge>planetmaker: it was news to me :p
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05:42*peter1138 smirks at
05:43<blathijs>ragzid: It seems there are two versions, an old version from the mktemp package, which is replaced by a new version in the coreutils package
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05:44<blathijs>ragzid: Thanks for reporting, I'll change it so it works with both versions :-)
05:44<blathijs>planetmaker: Ah, nice. Rubidium also said something along those lines :-)
05:44<ragzid>blathijs: no problem, hope it helps :)
05:44<muszek>hi... how do I change between original/new gfx/sfx? I'm running Ubuntu, have copied the original files a while back and want to see how the new ones look like.
05:45<muszek>congrats on the 1.0, btw
05:46<blathijs>muszek: There's a few dropdowns in the game options menu
05:46<muszek>blathijs: thanks, i missed it
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05:47<muszek>hmmm... i can only choose 'original windows' for gfx and 'original windows'/'no sound' for sfx
05:48<ragzid>muszek: have you downloaded it and copied to /data folder?
05:48<muszek>just saw I can download the new sets...
05:51<Ammler>ragzid: no need to copy the sets around...
05:55<ragzid>Ammler: i'm not sure, i just did fresh install from official 1.0.0 debian squeeze package, but openg(s)fx are not included
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05:57<Ammler>they should install to right place, I meant.
06:08<ragzid>muszek: and have you tried download the new sets from bananas?
06:08<blathijs>ragzid: You should install them separately. The easiest way is probably through the in-game download service for now
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06:14<muszek>ragzid: i just used the 'check online content' dialog from within openttd
06:28<ragzid>it's weird, 10 minutes ago i checked the bananas, and in the list were only NewGRF, now there are base sets, height maps, scenarios...
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06:31<Coco-Banana-Man>you probably checked it from the NewGRF-List and not from the main menu...
06:33<ragzid>Coco-Banana-Man: you're right :) i missed that button first in main menu according to translation
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06:47<ctibor>congratz on 1.0.0 release :-)
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08:20<@Belugas>congratulations to all who made version 1.0 possible. This is QUITE a milestone!
08:20<@Belugas>hip hip hip HURRAY!
08:21<Forked>didn't you do this last year too? release on april 1st when no one would belive it? =p
08:23<Forked>anyway, congratulations and most excellent work =)
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08:36<planetmaker>hm, there you start an OpenTTD 1.0.0 server and 30 minutes later you already have 6 companies and seven clients...
08:38<planetmaker>We got a desync on a newgrf - free virgin 1.0.0 server... :-(
08:40<planetmaker>(no it's not april fools joke :-( )
08:40<Coco-Banana-Man>oh... andythenorth?
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08:49<+glx>planetmaker: and with trunk ?
08:50<planetmaker>glx, I've seen one desync on our .pro server a few days back.
08:50<planetmaker>But once and only once.
08:50<planetmaker>sorry. r19443
08:51<planetmaker>and only seen and not experienced myself. Not been able to re-produce so far
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08:54<+glx>maybe a buggy grf
08:56<Ammler>glx: no newgrfs...
08:56<Ammler>also no server side patches
08:56<Ammler>it is really vanilla trunk
08:56<Ammler>well, not trunk, 1.0 :-)
08:57<planetmaker>not even self-compiled
08:57<planetmaker>built by (suse?) compile farm
08:57<Ammler>well, that is the same as self compiled
08:58<Ammler>they build a vm for suse 11.2
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08:58<+glx>as always: how to reproduce :)
08:58<Ammler>the desyncy guy doesn't know, how to chat ;-)
08:58<Ammler>so we have no idea, what is used there...
08:59<planetmaker>glx, if I knew, I'd tell. For sure :-)
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08:59<Yexo><Ammler> the desyncy guy doesn't know, how to chat ;-) <- then how are you sure he's using vanilla 1.0.0? he might be using some buggy client-side patches
08:59<planetmaker>Currently I'm just telling: folks, keep your eyes open for that. :-)
08:59<planetmaker>Yexo, he might. Sure
08:59<planetmaker>The guy in r19443 claimed he did use the CF's binary, though
09:00<planetmaker>as it's the 2nd one in relatively short time... I'm skeptical. Haven't seen it in 12 months before.
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09:03<veio>anyone here?
09:03<veio>got problem with openTTD
09:04<Yexo>we can only help you if you let us know what your problem is (don't ask to ask, just ask)
09:04<veio>when i go Lan menu my TTD just freezes
09:04<veio>sometimes if i lucky i get in game and freeze again
09:04<veio>and got fatal error...
09:05<veio>win vista 32bit
09:05<veio>but single player i can play normally
09:06<Yexo>what version do you use?
09:07<veio>just downloaded today
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09:07<Priski>hmm firewall issues?
09:08<Eddi|zuHause>whe does apple computer get into the guinness book of records, as the longest running april's fools joke?
09:08<planetmaker>velo sometimes the network needs a bit time to talk to the other computers. How much time did you allow?
09:08<veio>i dont belive its begind firewall ive allow ttd
09:09<veio>like min or 2
09:09<@DorpsGek>planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
09:09<planetmaker>^ are those ports open in your PC's firewall and in your router for two-way communication?
09:10<veio>router for sure... but lemme check firewall
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09:12<veio>still freezes
09:12<@Belugas>1) close the window 2) turn on the heat 3) put a coat on
09:12<Yexo>does it also freeze if you open the check online content window?
09:12<@Belugas>ho... that kind of freeze..
09:13<veio>yes only online and lan freezes , single player is fine
09:13<Yexo>veio: and the "check online content" button in the main menu?
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09:14<@Rubidium>veio: how long did you wait before killing OpenTTD if it froze up?
09:14<veio>nope that works fine
09:14<veio>aboyth 30 sec...
09:14<veio>got 4gb ram that shold be enoght:d
09:14<planetmaker>it's not a ram issue. A network connection speed issue
09:14<@Rubidium>veio: could you let it wait for like 5 to 10 minutes?
09:15<veio>well i can try
09:15<Coco-Banana-Man>wtf..? Steel is needed for town growth? :-O
09:15<veio>network router is 52mb/sec
09:16<Yexo>Coco-Banana-Man: either you've changed your newgrfs during the game or you're playing with a newgrf that sets steel as needed by towns
09:16<planetmaker>Coco-Banana-Man, it's a newgrf probably which changed that
09:17<Coco-Banana-Man>I'm playing with ECS, but didn't change it in-game
09:17<veio>the game freezes.. works like 1 sec and freezes again
09:17<veio>if im creating game
09:18<Coco-Banana-Man>I'm playing a tropic scenario... maybe it is because ECS doesn't have water and the game somehow changed it into Steel?
09:18<planetmaker>might be
09:18<@Rubidium>veio: so "new game", "online content" and "multiplayer" all freeze?
09:18<@Rubidium>generating the new game that is
09:19<veio>only multyplayer.. but its working fine atm
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09:20<@Rubidium>it's odd that generating a new map doesn't freeze and the online content/multiplayer does freeze
09:20<planetmaker>another desync :-(
09:21<@Rubidium>(although the freezing altogether it odd in any case)
09:21<@Rubidium>planetmaker: again the same person?
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09:21<planetmaker>other nick
09:22<planetmaker>but doesn't answer either.
09:22<@Rubidium>are you using NPF?
09:22<@Rubidium>or AIs?
09:22<planetmaker>AIs: no
09:23<planetmaker>what's the NPF setting to check for, do you know by heart?
09:24<@Rubidium>nope, but in you client check whether (in the advanced settings) you're using NPF for road or rail vehicles
09:24<planetmaker>I'm not connected right now to the server :-)
09:25<planetmaker><Stablean> planetmaker: Current value for 'pathfinder_for_trains' is: '2' (min: 1, max: 2)
09:26<@Rubidium>and for RV/ships?
09:27<planetmaker><Stablean> planetmaker: Current value for 'pathfinder_for_roadvehs' is: '2' (min: 1, max: 2)
09:27<planetmaker><planetmaker> !rcon set pathfinder_for_ships
09:27<planetmaker><Stablean> planetmaker: Current value for 'pathfinder_for_ships' is: '0' (min: 0, max: 2)
09:27<@Rubidium>so none uses NPF
09:27<@Rubidium>so it's most likely not caused by the backports since 1.0.0-RC3
09:28<@Rubidium>meaning 1.0.0-RC3 should desync too, if 1.0.0 does
09:28<planetmaker>might. I recall having seen one irreproducable in r19443.
09:28<@Rubidium>given that a greater number of people have downloaded 1.0.0-RC3 than 1.0.0 (up to now) I find it odd that it's seen right now
09:29<planetmaker>I agree. But maybe people just don't report...
09:30<planetmaker>I mean... so far I don't have any other 'facts' than having it seen reported by the server two / three times. Without further evidence...
09:32<planetmaker>and it's not different things, it's not newgrf-related. That's good news, too.
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09:39<planetmaker>interestingly it happened always nearly immediately after joining.
09:40<Yexo>does the server use opengfx/original graphics? and the players that desynced?
09:42<planetmaker>Yexo, how can I be sure to know which the server uses?
09:42<planetmaker>In ~/.openttd there is an original.tar and we also have the opengfx in the content_download
09:42<Yexo>hmm, no idea
09:43<planetmaker>in any case I cannot tell for any of the players
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10:29<Ammler>he running stable is fun, player join with 2nd company to terraform...
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10:34<Ammler>running 4 hours a server and already needs banning
10:36<@peter1138>running 4 hours a server ?
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10:38<Eddi|zuHause>weird-swiss-language showing through :)
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11:00<Priski>Is there a way to set openttd use other location for data/ saves etc gamedata other than "MyDocuments/OpenTTD" in a way that it is still shared between 2 binaries?
11:01<Ammler>system data share
11:01<Ammler>readme tells you the locations
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11:28<Priski>Ammler there is no way to have own custom dir?
11:29<@Rubidium>Priski: how would OpenTTD know about that custom dir?
11:30<+glx>there is a way (but that implies code change and compilation)
11:30<@Rubidium>nevertheless, with the "working directory" and a shortcut you can set it to use any directory (as long as you put an openttd.cfg there and there isn't one in the my documents directory)
11:31<Priski>that did not crossed my mind
11:31<Priski>gotta try that
11:32<+glx>indeed that's easier
11:36<Priski>ITS ALIVE, MWAHAHAHAHAAAA (thanks guys :)
11:37<Priski>great to have some games ready-to-go on external usb drive ^^
11:39<Priski>btw is tomorrow national holiday in lot of countries?
11:39<@Rubidium>yeah, tomorrow it's "OpenTTD gaming day"
11:40<@peter1138>i reckon it's laying in bed recovering day
11:41<Priski>I have this terrible urge to start drinking even though tomorrow everyone is getting wasted
11:41<@Rubidium>only 262 OpenTTD downloads in the last 10 minutes :(
11:43<Priski>I'm just waiting to luukland servers to be updated to 1.0
11:43<@Rubidium>isn't one already?
11:43<Priski>It's just test server
11:47<Priski>never tried those seemed very intresting
11:47<Priski>Just cant play just "plain Ottd" anymore
11:48<Priski>luukland's site doesn't seem to tell much about what you do on their servers
11:49<Priski>Goals and campains gotta be fun?
11:49<Priski>I gotta have IRL friends to play this
11:51<Priski>I miss the days when I actually played CS 1.6 on a clan that was not-so-serious and it was so fun at the time
11:52*Rubidium remembers playing tag in Unreal :)
11:52<Priski>We would get on mics and headphones and during a match somene got the idea to drink beer while having a match
11:53<Priski>ahh... the times...
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11:55<Priski>It would be kinda fun to play OpenTTD with bunch of friends with mics and talking bs while playing just for funs
11:55<@peter1138>just fire up teamspeak or something
11:55<Priski>yeah thats not hard
11:56<Priski>during 1.6 times tho, we preferred Ventrilo
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11:56<Priski>caused less lag and voice quality was better
11:57<Priski>but it was propietary and hassle to work with sometimes
11:57<Priski>propietary I mean shareware bs
11:57<@peter1138>teamspeak is proprietory too
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11:58<Priski>It had stupid ass limitations
11:59<Priski>userlimit was too low i think
11:59<Priski>cant remember clearly, long time ago since used
12:00<Priski>KenjiE20: never tried, gotta try that
12:00<KenjiE20>looks promising
12:01<Priski>"open source, low-latency, high quality voice chat software primarily intended for use while gaming."
12:01<Priski>sounds about just right
12:01<KenjiE20>yea it supports overlays and things ala xfire, which is neat
12:02<KenjiE20>just no reseller stuff yet, so unless you own big pipes, it might be a bit weird
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12:09<Priski>finally kaffeine kicks in
12:09<Priski>just pain in the ass getting sleep rythm back to normal
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13:29*andythenorth wonders if it will take 6 years for FIRS 1.0 :o
13:30<andythenorth>congrats :D
13:31<Coco-Banana-Man>andythenorth, suggestion: Do something to disallow forests and maybe farms in desert :P
13:32<andythenorth>forests yes,
13:32<andythenorth>but not in the next 6 months ;)
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13:37<Priski>FIRS <3
13:38<Priski>I tried that first time about week ago
13:38<Priski>an boy was I hooked
13:39<Priski>I have been planning to terraforming-cost-up + firs newgrf game for just for kicks
13:39<Priski>its just ridiculous how mucht stuff you can transfer on that
13:40<Priski>small map, high indrustry count, and terraforming "block" + multiplayer coop = must be serious fun
13:40<Priski>with firs
13:42<andythenorth>Priski: feedback is appreciated :)
13:42<andythenorth>I have 67 pages of opinions on what the set *should* be....then I release 0.1 and get.....
13:42<andythenorth>....deathly silence :P
13:43<@Rubidium>andythenorth: ofcourse, they're playing with it... the complaining will come several days to weeks after the release
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13:45<CIA-6>OpenTTD: translators * r19532 /trunk/src/lang/traditional_chinese.txt:
13:45<CIA-6>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-6>OpenTTD: traditional_chinese - 3 changes by josesun
13:49<@Rubidium>today is definitely going to set the binary download record :)
13:51<@Rubidium>11000 downloads in the roughly last 10 hours, previous record is 8600-ish
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14:01<Terkhen>I'm currently playing a FIRS-HEQS game with no terraforming too, the trams are nice :P
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14:02<Priski>andythenorth: sorry I was elswhere, it's your child this FIRS?
14:02<Priski>I remeber seeing your nick on openttdcoop dev project site
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14:04<andythenorth>Priski: yup, "I done FIRS"....with a lot of help :)
14:06<Priski>Yeah I know, open source is not owned by anyone
14:06<Priski>but still
14:07<Priski>group effort is the best effort after all
14:08<Priski>I luv you all
14:09<Priski>man how I would want now get the hell out of here and get to drinkin, but no designated driver or even car, no money to cab and people are 45km away
14:11<Priski>I havent felt this good for long time, don't ask what drugs is involved
14:11<Priski>lets just say its holiday and all is ok
14:11<@Rubidium>well all know that FIRS and OTTD are addictive
14:13*andythenorth hmmmss
14:13<andythenorth>what to do next
14:14<@Rubidium>andythenorth: mmmhs?
14:14<andythenorth>I can't release HEQS trams - hoping Dan Mack is sending more sprites
14:14<andythenorth>I can't do much on FIRS - need a break
14:14<andythenorth>I know! Boats :)
14:15<Alberth>Priski: stuff made in open source does have an owner. He is just so nice to let you see and use everything.
14:16<Terkhen>andythenorth: I was thinking that the log raft could be refitted to smaller capacities, like the HEQS trams
14:16<Priski>Alberth: :)
14:16<andythenorth>Terkhen: what do you think of the refitting?
14:16<andythenorth>is it annoying in the menus?
14:16<andythenorth>I keep refitting to coal by accident :(
14:17*Priski gives HUGE hug all OpenTTD devs, main and sideprojects all combined
14:17<Terkhen>kind of, it takes too much space... but it is better than having different vehicles just for capacity
14:17<andythenorth>I agree
14:18<andythenorth>I'm thinking of changing the tractors, bulldozers etc to use the same method
14:18*andythenorth wonders if there's a better way
14:18<planetmaker>[20:15] <Alberth> Priski: stuff made in open source does have an owner. He is just so nice to let you see and use everything. <-- upon certain conditions ;-)
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14:20<andythenorth>Terkhen: you're working on a generic cargo list order?
14:20<R-Blade>sup all
14:21<Priski>planetmaker: Im not lawyer but even licencin granst all cool things IT rarely removes orginal authors rights
14:21<Priski>sorry spelling
14:21<planetmaker>Priski: yes, that's what I'm saying
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14:22<planetmaker>But I'm saying also: Opensource like GPL allows you to do nearly anything with it.
14:22<Priski>planetmaker: I did know that but I like to take filosofical stances once a while... ;)
14:22<planetmaker>But not like using it, modifying it, then selling it WITHOUT sharing your modifications.
14:23<R-Blade>that was intended to prevent the apple/bsd style
14:23<planetmaker>it's a kind of tid for tad game, at least with GPL.
14:23<R-Blade>"welp, my code now lol"
14:23<planetmaker>BSD is more permissive
14:23<Priski>I do programming myself and have been closely involved licensin messes before
14:23<R-Blade>and now GPLV3 was to prevent the TiVo liscense
14:23<R-Blade>I usually use mit for my school work
14:25<Terkhen>andythenorth: yes, using the order we discussed:
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14:25<andythenorth>Terkhen: I was wondering if that will also apply to the vehicle refit list?
14:26<Terkhen>I don't know if it could / should be applied
14:27<andythenorth>it would make more sense to me.....however....
14:27<andythenorth>...I *really* prefer the 'filter by string' option as used in the newgrf window
14:28<andythenorth>compared to clicking on a long lost
14:28<andythenorth>list :P
14:29<planetmaker>download count on bananas seems to rise a bit faster than in the pre-1.0.0 time ;-)
14:29<planetmaker>700 OpenGFX downloads in 24h or so
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14:30<CIA-6>OpenTTD: terkhen * r19533 /trunk/src/ (roadveh_cmd.cpp vehicle_gui.cpp): -Fix [FS#3720]: Vehicle details window did not resize correctly after refitting a road vehicle to a longer variant.
14:31<andythenorth>^ ooh
14:31<andythenorth>time to compile
14:31<Alberth>planetmaker: good thing 1.0.0 is not released every day :)
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14:38<planetmaker>Alberth: indeed :-)
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15:02<Ammler>the best part about 1.0.0 is that we have another intro save
15:03<Ammler>also you see it mostly only some seconds
15:03<Ammler>but that I miss in trunk
15:04<Yexo>andythenorth: "The other one may well pop up in FIRS sometime :)" <- from the FISH topic
15:04<Yexo>you really have done too much FIRS coding :p
15:06<andythenorth>stupid acronyms
15:07<andythenorth>I'm going to merge my newgrfs into FIRSHEQS
15:07<andythenorth>then you have to play the whole game *my* way :P
15:07<Ammler>planetmaker: did you ever watch helicopters in opengfx?
15:07<Alberth>nah, next acronym must start with FIT, obviously
15:08<andythenorth>BANDIT could be renamed
15:08<andythenorth>FITs Into Trucks....
15:09<andythenorth>FITS Is Trucks
15:09*andythenorth wonders if this meat has gone....bad
15:09<Ammler>confirmed, helicopters have a glitch in opengfx
15:09*andythenorth only one way to find out
15:09<andythenorth>Yexo: fixed that typo, thanks ;)
15:15<Ammler>ups, wrong channel, well...
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15:48<CIA-6>OpenTTD: terkhen * r19534 /trunk/src/ (cargotype.cpp cargotype.h newgrf.cpp strings.cpp): -Add: Keep a list of cargo specifications sorted by cargo class / name.
15:49*andythenorth wonders whether to compile again :o
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15:50<CIA-6>OpenTTD: terkhen * r19535 /trunk/src/graph_gui.cpp: -Feature: Sort cargos at the cargo payment rates graph.
15:52<CIA-6>OpenTTD: terkhen * r19536 /trunk/src/build_vehicle_gui.cpp: -Feature: Sort cargos at the filter by cargo dropdown in the build vehicle window.
15:54<Terkhen>andythenorth: I have added sorting the refit window to my todo list, but I expect it to be more complicated than this if a single cargo can get multiple refits
15:54<andythenorth>okey dokey :)
15:57-!-ptr [] has joined #openttd
15:58*andythenorth compiles openttd (again) :o
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16:03<andythenorth>should I be reporting compile warnings (not fails)
16:04<planetmaker>andythenorth: yes
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16:04<andythenorth>fs or paste?
16:04<planetmaker>depends :-)
16:08<Yexo>those warnings are incorrect
16:08<Yexo>the compiler is just not smart enough
16:08<planetmaker>andythenorth: gcc-4.0.1, right?
16:09<Yexo>readme.txt section 7.2:
16:10<Yexo> - GNU Compiler Collection (GCC) 3.3 - 4.5.
16:10<Yexo> Versions 4.1 and earlier give bogus warnings about uninitialised variables.
16:12<planetmaker>interesting :-)
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16:16<andythenorth>Terkhen: nice cargo list :)
16:17-!-tokai|mdlx [] has quit [Ping timeout: 480 seconds]
16:18<OwenS>Yexo: With ProgSigs I got a bogus uninitialized warning from a user on 4.2 :s
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16:23<PeterT>OpenTTD: Are you kidding me?
16:25<Terkhen>that's the new difficulty setting, right?
16:29-!-Tennel [] has joined #openttd
16:30<PeterT>is it?
16:31-!-Tennel [] has quit []
16:36<Terkhen>not really :P
16:41<Eddi|zuHause>PeterT: have you looked at the calendar today? :p
16:42<Ammler>rtl, funny
16:44<Terkhen>why is the plane icon missing? ancient opengfx?
16:48<@Belugas>I STOLE IT!
16:48<davis>insanity live
16:48<davis>on irc
16:51<Terkhen>why, are you planning to ask for a ransom? :/
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17:23<Terkhen>andythenorth: in FIRS, it is intended to have a iron ore to steel production ratio so low?
17:24<planetmaker>[22:44] <Terkhen> why is the plane icon missing? ancient opengfx? <-- uhm...? can you descripe/ screenshot it?
17:24<Terkhen>I won't be sending scrap metal to aluminium plants anytime soon then :P
17:25<Terkhen>planetmaker: I was talking about the link PeterT pasted
17:25<andythenorth>Terkhen: he
17:26<planetmaker>it's like I found in the version I wanted to release the airport cursor sprite replaced by a passenger rail car... not that something similar slipped in ;-)
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17:27<CIA-6>OpenTTD: rubidium * r19537 /extra/website/frontpage/templates/frontpage/development.html: [Website] -Add: mention the compiled (by the CF) helper tools (grfcodec, nforenum, catcodec and pngcodec) on the development page (planetmaker)
17:28<andythenorth>Terkhen: deliver some scrap every 30 days or so to the steel mill...the rest to the aluminium plant ;)
17:28*andythenorth tried so hard to avoid micro-management :|
17:31<@Rubidium>yay! Today's the day with the most bananas downloads in bandwidth and still 2.5 hours to go
17:32<planetmaker>Rubidium: why still 2.5 hours? GMT?
17:32<davis>yeah ..
17:33<Terkhen>andythenorth: <--- I don't know if I broke it or if you did
17:34<Terkhen>hmmm... no, it does not happen in with r19536 / FIRS 0.1.1
17:35<andythenorth>I don't see that
17:36<Terkhen>I think it's happening for most FIRS cargos in my savegame, but it doesn't when starting a new game... I'll try to reproduce it
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17:40<andythenorth>Terkhen: try setting param 0 to 0
17:42<Terkhen>thanks, that was the cause
17:42<Terkhen>I was using 2
17:43<andythenorth>param 0 is the economy setting....but it's massively unfinished.... sorry :o
17:44<Terkhen>you should change the readme then :P
17:44<@Rubidium>you read the readme?
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17:45<planetmaker>it's certainly just a faultily named do-not-readme.txt
17:45<andythenorth>who reads the readme m)
17:46<aber>highly suspect
17:46<andythenorth>I knew there was something I forgot when I released :P
17:46<andythenorth>Terkhen: how did you even find the readme? I can find it in my repo, but I have no idea what Bananas does with it
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17:47<Terkhen>yes, I usually read readmes... not completely, though :P
17:48<andythenorth>where does the readme end up?
17:48<@Rubidium>andythenorth: in the tar
17:48<wallyweb>planetmaker: Excellent! That makes two! :-) I've highlighted patchman but I won't hold my breath.
17:48<Terkhen>andythenorth: I compile with make bundle, the readme is copied into the firs-nightly folder
17:48<planetmaker>yeah, but that's now MUCH better than before :-)
17:48<planetmaker>Thanks for bringing it up again :-)
17:49<planetmaker>and going fixing it, too :-)
17:49<wallyweb>No problem ... it filled in a slow afternoon.
17:49<planetmaker>Terkhen: yes, the readme should be part of the nightly bundle. But all inside a tar, no?
17:50<planetmaker>or do you mean when you untar it?
17:50<planetmaker>Should it be in a separate sub-dir?
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17:51<Terkhen>I haven't noticed any tar being created after using make bundle
17:51<andythenorth>where does bananas put the tar?
17:51<planetmaker>Terkhen: yes. make bundle_tar does that ;-)
17:51<planetmaker>or make install does it implicitly
17:51<planetmaker>andythenorth: ~/Documents/OpenTTD/content_download/data/....tar
17:51<Terkhen>see? I don't read readmes completely :P
17:52<planetmaker>make bundle just creates a dir which has everything a release needs
17:53<Terkhen>then the part about "make bundle" of the FIRS readme is outdated
17:53*andythenorth wonders how players find the readme?
17:53<planetmaker>Terkhen: might be...
17:54<planetmaker>Though 'make bundle' never installed anything
17:54<planetmaker>at least not that I recall ;-)
17:54<planetmaker>And I wrote the damn makefile(s)
17:54<andythenorth>Terkhen: looks like you're finding my tasks for FIRS 0.2 :)
17:55<Terkhen>only those related to a readme that will never be read :P
17:56<andythenorth>or found
17:56*andythenorth thinks 'hg rm readme.txt'
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18:03<fjb>Hm, how about an in game readme viewer?
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18:04<PeterT>sounds interesting
18:04*Rubidium volunteers fjb for the task
18:04<SmatZ>I was thinking about forcing users to read the readme by asking them several questions from readme before running the game
18:05*fjb has more than enough other C coding to do. :-(
18:05<PeterT>what is the 5,843th character?
18:05<SmatZ>"You have Ubuntu and you don't hear sounds. What will you do?" "a) open just another bugreport" "b) install pulseaudio" ...
18:05<planetmaker>hehe @ SmatZ
18:06<Terkhen>c) open a post at the forums without searching first
18:06<Ammler>SmatZ: every year such a question
18:06<Ammler>and depending of your answer, it costs you money ;-)
18:06<planetmaker>One of the other famous ones should be asking for the path(s) to the newgrf files or where to get AIs
18:07<fjb>Or it raises landscaping costs.
18:07<PeterT>or the game crashes constantly with silly messages
18:07<planetmaker>with scriptable scenarios it'd even be possible :-P
18:07<@Rubidium>"There is a new release of OpenTTD, what's the first thing to do?" a) download the binary package from the OpenTTD website and play, b) got to the bug tracker of my favorite distribution and write a bug report about them not having included the new version in their (frozen) repository yet (without checking whether someone else reported it already ofcourse)
18:08<@Rubidium>c) think it's an April fool's joke and bugger off falling in another April fool's joke
18:10*PeterT is suspicious of on
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18:11<Ammler>that is date
18:12<Ammler>March 28
18:12<SmatZ>it will go back to 1.1. in 9 months :-p
18:12<fjb>That will get them into trouble next year.
18:12<planetmaker>hehe :-)
18:13<Ammler>forward to past
18:13<planetmaker>at light speed
18:14<aber>its version 1.0...
18:14<Terkhen>and it includes original files :P
18:15<aber>and who else clicked the file?
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18:17<Ammler>planetmaker: you could link to this project from the Mac issue thread on ;-)
18:18<Terkhen>an openttd build that contains a zip file with another openttd build inside it that includes the original files does not seem very advisable to me
18:19<Ammler>is that how universal works?
18:20<planetmaker>not quite. "Proper" binaries come in dmg form for macs.
18:20<planetmaker>and I won't link to the openttdformac site
18:21<planetmaker>well... I could. But not sure :-)
18:21<Ammler>Terkhen: maybe the mac guy didn't realize that
18:21<planetmaker>that guy should just run 'make bundle_dmg'
18:22<Ammler>isn't __MACOSX hidden for you?
18:22<planetmaker>./configure --enable-universal && make bundle_dmg
18:22<Ammler>a folder called that way
18:22<planetmaker>or something like that
18:22<Ammler>ah, they are also there natively
18:22<+glx>should we click on "Report inappropriate content" ?
18:23<aber>./configure --enable-static --static-icu --enable-universal
18:23<planetmaker>not needed, I think, glx
18:23<planetmaker>it has the license infos, or *should*
18:23<Terkhen>I don't know if he included them on purpose... but if he didn't he's not being careful enough with the binaries, that's why I think they are not advisable
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18:24<planetmaker>with that I agree
18:25<SpComb>it's a copyright violation
18:25<SpComb>worth reporting
18:26<planetmaker>no license file in there?
18:26<SpComb>a .zip with the original TTD data files
18:26<Terkhen>it's clearly violating the terms of use of sourceforge, yup
18:28<planetmaker>if he'd taken opengfx no harm would have been done. :-)
18:29<Ammler>why does nobody make openttd available on macports?
18:29<Ammler>or how you call that?
18:29<aber>you need to be a maintainer...
18:30<Ammler>that means, employer of Apple?
18:31<planetmaker>might actually be a tempting way to distribute OpenTTD for macs :-)
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18:31<Terkhen>good night
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18:33<__ln__>does MacPorts distribute native Mac GUI apps?
18:34<planetmaker>I didn't search
18:35<__ln__>my impression is not.
18:35<aber>hey, there is adium (very old) ...
18:37<aber>there are a few, just search for aqua :)
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18:42<andythenorth>I have installed a few macports gui apps IIRC
18:42<Zuu>It's insane how many special cases that can happen when trying to replace a level crossing with a bridge. If there is a crashed vehicle in the way, there can still be non-crashed vehicles on that tile that could get stuck etc. When vehicles turn around at the edge of a tile they are actually on the other tile which becomes .. Fun :-)
18:44<Zuu>Now the only thing that could happen I think is that other companies vehicles could get stuck if they are at the same tile as one of my crashed vehicles, but not if they are (temporarily) on a tile without own crashed vehicles.
18:44<OwenS>Zuu: Do you really care about another company's vehicles? :p
18:45<Zuu>Well, yes since CluelessPlus is a kind AI.
18:45<OwenS>And it sounds a bit like ProgSigs' If block, which is funky as it's one real and two pseudo instructions, and there is no simple instruction order (x -> if -> then? x -> if -> after? x -> if -> else?)
18:48<Zuu>The funciton that replaces a level crossing with a bridge or tunnel is 723 lines long. :-)
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18:49<Zuu>It does contain quite a few anonymous functions eg. in the shape of { } blocks with local vars that get destroyed after that block.
18:51<OwenS>Thats not an anonymous function, just an anonymous scope
18:51<Zuu>Ok, that's maybe the correct name.
18:51<Eddi|zuHause>anonymous function are usually lambdas
18:52<OwenS>An anonymous function would be something like Javascript's "function(x) { return 1 + x; }" or Python's "lambda x: 1 + x"
18:52<OwenS>(Or Alterscript's def(x) 1 + x;
18:53-!-Laps|z is now known as Lapsus
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19:06<Lapsus>Hey, anyone out there running multiple autopilot servers from the same physical machine? I'm getting an error I don't understand. Using the latest ap+ and 1.0.0 on linux.
19:06<KenjiE20>what error?
19:06<Lapsus>I'll pastebin the output, sec
19:09<KenjiE20>a) check openttd launches b) check it launches the save (optional) c) turn on irc_debug
19:10<Lapsus>openttd on it's own launches. I've got no save, turning on the debug and seeing what happens
19:12<Ammler>Lapsus: which distro (version)?
19:14<Lapsus>Ubuntu 9.10 x86
19:14<Lapsus>I'm using the linux_generic binaries, as it's easier to keep everything in one place
19:15<Lapsus>Also worth noting, is that there's already one copy of ap+ running an openttd server on this machine. and I think in saying that I found what I forgot to change
19:15<planetmaker>port :-P ?
19:15<planetmaker>nickname or channel?
19:16<Lapsus>Sorry for my excessive stupidity :D
19:16<KenjiE20>openttd on it's own launches. <--- grrrr
19:16<Lapsus>its own*
19:16<KenjiE20>same config
19:16<KenjiE20>or should be
19:16<Lapsus>No, each copy has it's own config file
19:17<KenjiE20>but launching it on it's own, presumes you were using the same config as AP
19:17<Lapsus>I was, unless I'm more dense than I though
19:18<Lapsus>Now all that's left is to see if this machine can actually handle two servers at once :v
19:18<Ammler>I wonder, is the devzone project linked somewhere?
19:18<KenjiE20>on our wiki it is iirc
19:20<KenjiE20>or not
19:20<Lapsus>The openttdcoop wiki page for ap+ doesn't actually seem to link to the devzone
19:21<Lapsus>apparently it just took longer to crash
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19:21<Lapsus>I'll deal with it when I get back.
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19:55<Lapsus>Okay, so my problem with autopilot just went from stupidly simple to bizarre, go me.
19:56<Lapsus>ap+ crashed again, I think it's the same message, but the IRC bot for that instance is still connected and responsive.
19:56<Lapsus>I'm so confused
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20:09<Ammler>but I am not sure, if there is a open ticket about that
20:09<PeterT>Lapsus: What is the crash?
20:09<Ammler>I know, Autopilot works fine with 1.0.0, we just tested today
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20:11<Lapsus>It's actually working perfectly on another server being run from the same machine, and I'm guessing that's the cause of the issues. :P
20:12<Ammler>sometimes, we run around 3 servers on the same machine
20:12<Lapsus>PeterT: pastebinning it
20:12<PeterT>No need
20:12<PeterT>I saw the previous one
20:12<PeterT> :-)
20:13<PeterT>I don't know what that's about
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20:13<PeterT>you trying to use sameports or something?
20:14<Lapsus>Nah, that's the issue I was having earlier :P
20:14<Ammler>then paste your new issue
20:15<Lapsus> is the error this time. I've killed the process, but the IRC bit is still connected and responsive
20:16<PeterT>what channel/network is this on?
20:16<Lapsus>It's on #openttd
20:16<PeterT>(not that it's relevant, just wondering)
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20:17<Lapsus>Trying to get a server up for the community, as it was a hit when I was running 0.7.5, but most fo the community is too dense to get opengfx working on their own
20:17<Ammler>Lapsus: you should kill autopilot.tcl
20:17<Ammler>there is pid file
20:17<Lapsus>will do
20:18<Lapsus>oh for
20:18<Lapsus>apparently there were four servers running with the same files, I'd killed two of them
20:19<Ammler>if you kill autopilot, it will also kill openttd child
20:20<Lapsus>Okay, everything appears to be running now, at least
20:23<Ammler>how is that relevant to opengfx?
20:23<Lapsus>the installer for 1.0.0 includes the option to install opengfx, thus making getting people up and running a hundred times easier
20:24<Ammler>client doesn't care what base set you run on the server
20:25<Lapsus>No, but the number of people I have whining at me about the game not working in a Let's Play thread drops sharply when I can point them at an easy-to-use installer that gets everything they need.
20:25<Ammler>ok :-)
20:26<Lapsus>The server issues are only relevant to my own stupidity
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20:50<DarkED>hi all, i am having a strange issue. i just installed openttd 1.0.0 in linux. i then extracted opengfx 0.2.3 and opensfx 0.2.3 into my ~/.openttd directory, but openttd says it failed to find a graphics set
20:50<DarkED>is there something i'm missing?
20:51<PeterT>opengfx goes in ~/.openttd/data
20:51<PeterT>same with opensfx
20:51<DarkED>let me try that
20:52<DarkED>yep, works as expected now.
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20:52<DarkED>the folder wasn't there by default, thus i didnt think of it. thanks!
20:52<PeterT>many folders aren't there if they aren't needed
20:52<PeterT>such as ~/.opentd/scripts/
20:53<PeterT>only necesarry for...well...scripts ;-)
20:54<DarkED>makes sense
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21:12<Starn>woo i have feeling my clan is going to ban me lol just put out my opinion on political correctness >.<
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21:37<PeterT>can we please please please please PLEASE have mode +M ?
21:38<Starn>mute? why?
21:39<PeterT>no, +M only allows people who are registered and identified
21:39<PeterT>to nickserv
21:39<Starn>ah! aww dang i wanted to mute my self ;)
21:39<Starn>i am registered to nickserv ^^
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21:44<Starn>hey do you people know the american laws and internet laws for service providers such as ATT?
21:45-!-Dred_furst [] has joined #openttd
21:45<Starn>like on if they are truely allowed to kick people off the internet with out warning telling them they have illegal software on their computer and will stay shutoff from internet until they remove it?
21:55<Starn>mmm i like +o on my name ^^ <3 my channel on another server lol its empty.. my clan is being d bags and not joining than again most of them don't even know what IRC is lol
21:56<PeterT>I like +o, +o is nice
21:56<Starn>allows me to also test my AI and channel bot
21:56<PeterT>what network/channel?
21:56<Starn>i've spent over an year codding her
21:57<Starn>gamesurge.. she is not oporational yet
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21:58<Starn>she uses AIML for language abilitys german english and spanish and the english one is one i've worked on i am having trouble making it work with that.. it can connect and do simple irc task nothing more.
21:58<PeterT>there is no bot there
21:58<Starn>i know its not online or up..
21:58<Starn>last time i compiled it did not talk so i have been trying to work that out.
21:59<Starn>it runs better on linux also despite its cross platform
21:59<Starn>uses python and like i said aiml
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22:00<Starn>would love to learn C++ and convert her over to C++ for it would provide me with more options ya know.
22:01<Starn>have an slightly older fewer IRC commands on google codes if you wanna look at the basic connection method and maybe even see how i am trying to implant the brian :)
22:01<PeterT>what is the project name?
22:02<Starn>one sec leme find it in my bookmarks something with my real name and ai or something lol
22:03<Starn>hmm 2007 i was young :P so expect crappy code
22:04<Starn>its stan-pybot.
22:05<Starn>that is freakin sweet mate
22:06<PeterT>Unfortunately the main developer left for the navy
22:06<Starn>probably way more advance than my crap
22:06<PeterT>and he gave me commit access
22:06<PeterT>all I've done with that wrapper is a stupid little !cycle patch
22:06<Starn>ah i see. that is unfortunate that he did leave.
22:07<Starn>i miss working with the torque engine simple code i liked it wish creating bots was as easy as making a game with torque lol
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22:08<Starn>i had a pretty good role in blocklands mod TBM and worked out a patch to have a working weather system and few other patches to help with speed and proformance
22:09<Starn>hey PeterT wanna help me be lazy?
22:09<PeterT>how can I do that?
22:10<Starn>suggest a pre made IRC bot simple to use and setup as a fast deploy method to controle my channel for my project i have a feeling will never be done.
22:10<Starn>i've grown to lazy and undedicated
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22:11<PeterT>I suggest an IR....I'm tired
22:11<Starn>ir? lol :P you stink for being tired.. here have some vodka and sugar
22:11<Starn>btw that sounds extremely gross
22:16<Rhamphoryncus>Starn: ISP contracts often have clauses about misuse, such as sending spam email. If they detect crap like that they may very well stop their service with you
22:17<Starn>thats what i was thinking only thing stated in their contract that would be shut off with out notifying is spam email.
22:17-!-APTX [] has quit [Remote host closed the connection]
22:17<Starn>which in that case they was attacked by virus. which i laugh at them for trusting mcaffee lol
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22:18<Rhamphoryncus>*shrug* there's probably a more general clause in there somewhere
22:18<Rhamphoryncus>And regardless, any reasonable ISP will disconnect customers for that
22:19<Rhamphoryncus>An excessively unreasonable ISP would themselves be disconnected if they didn't. They'd become a haven for abusive behaviour
22:22<Starn>all i know is my uncles internet was shutoff and they told him that he has illegal software lol but he only has defualt windows software and ubuntu defualt software used for open office and browsing the web. and other computer is laptop with microsoft money and other related things used for restruant
22:23<Rhamphoryncus>Probably has malware. Most of it goes undetected
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22:25<Starn>yea. i am assuming this as well
22:30<Eddi|zuHause><PeterT> no, +M only allows people who are registered and identified <-- i strongly reject this idea
22:30<PeterT>Eddi|zuHause: why so?
22:32<Eddi|zuHause>a) i'm not registered and i don't intend to do so
22:32<Eddi|zuHause>b) not every person should have to register for a simple question
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22:46<PeterT>Eddi|zuHause: why don't you register?
22:49*Starn ponders on why Eddi|zuHause does not register. than a tiny tiny tiny tiny light bulb pops up
22:49<Starn>he is lazy!
22:50<Eddi|zuHause>that may be true, but possibly only a correlation, not a causality :p
22:50*Starn is stunned for he did not expect to be right
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---Logclosed Fri Apr 02 00:00:25 2010