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#openttd IRC Logs for 2010-04-05

---Logopened Mon Apr 05 00:00:32 2010
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01:53<Mazur>How do I bribe the local council?
01:54-!-lobstah [~michielbi@86.89.201.189] has joined #openttd
01:54<De_Ghosty>with the bribe button
01:54<De_Ghosty>or if u get caught you have to wait
01:55<De_Ghosty>or the cheaper way is to plants lots of trees in their town
01:56<Mazur>Did htat,m wasn't enough.
01:57<Mazur>A button, I'll have a look.
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02:00<Mazur>De_Ghosty: Whwere do I find that button?
02:06<Mazur>Anyone? Please. The power station and coal mine might go any minute.
02:06<Mazur>And I'm not succesful finding it on the web.
02:09<Mazur>Ok, found it.
02:09<Mazur>Thanks for the help.
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03:33<awox>time to test openttd on my new rig
03:33<awox>:D
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06:13<djgummikuh>Hey
06:13<djgummikuh>is there any resource on how to setup an openttd dedicated server with a given set of NewGRFs?
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06:15<Alberth>possibly at the wiki
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06:19<djgummikuh>yeah... the openttd.cfg article has no info about that topic >.
06:19<djgummikuh><
06:21<djgummikuh>aah I found something in the FAQ
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06:59<djgummikuh>hey. what exactly do I have to put into the openttd.cfg of a dedicated server to use a newGRF set downloaded by content download?
06:59<djgummikuh>I see no .grf file, only a .tar file under ~/.openttd/content_download/data
06:59<djgummikuh>I added the name of the tar and the name of the .grf inside the tar to the config file
07:00<djgummikuh>but when I kill the server, it overwrites the openttd.cfg so that the lines I added are deleted again
07:06<Alberth>why not setup the newgrf from the ingame menu one time?
07:06<Progman>then kill the server first and then add the grfs ;)
07:09<@peter1138>or keep the file open and only save it after quitting the server
07:10<@peter1138>anyway, it should be the path within the tar ball
07:11<Mazur>Is there a way to see the feed of a station (its area), after it's been built?
07:12<djgummikuh>Alberth: it's a dedicated server without graphical frontend running on a vhost
07:12<djgummikuh>and I killed the server first, then added the value then rstarted the server
07:12<djgummikuh>peter1138: so I should use e.g Very Large Ships.1.0/vl_shipw.grf instead of just vl_shipw.grf?
07:13<Alberth>make a cfg with a normal computer, then copy it?
07:13<djgummikuh>hmm
07:13<Mazur>I'm about to build a factory, and I want to see if it's close enough or whether I would have to service it.
07:13<djgummikuh>Mazur: just select the station build tool and pretend to rebuild the station where it already is
07:13<djgummikuh>that way you see the feeding area again
07:14<Mazur>Oh yes, of course.
07:15<Mazur>By the way, speaking of that, what does building the same station on top of itself achieve? It costs money, but I don't always see results.
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07:15<Ammler>djgummikuh: make a grf preset locally, then you can copy the cfg to your server
07:16<PaddoSwam>Hello all, I have a problem setting up OpenTTD 1.0.0 on Ubuntu 8.04 LTS
07:16<Ammler>(only the part about newgrfs)
07:16<PaddoSwam>It simply doesn't run and I don't know where to look for errors
07:16<Alberth>Mazur: nothing, unless your new station also covers some tiles that were not a station before.
07:16<Ammler>PaddoSwam: run it from console
07:16<PaddoSwam>Ok let me try that
07:17<djgummikuh>Ammler: I just tried that and copied the newgrf section from the config file over to the server
07:17<djgummikuh>still no difference, the server does not use the grf file and after I shutdown the server, the modification of the config file is reverted
07:17<Mazur>Thanks, Alberth. Though that leaves me with the question of how to achieve the bare platform look for stations that are not such as default.
07:18<@Rubidium>djgummikuh: so it can't find the NewGRF
07:18<Ammler>djgummikuh: did you also update the server with bananas grfs?
07:18<djgummikuh>note though, that the file was saved BEFORE i started the server and the modification was still present in the file when the server was running
07:18<djgummikuh>Ammler: yes the file has been downloaded using content select 225
07:18<Ammler>oh, you load a save?
07:18<djgummikuh>no
07:18<djgummikuh>just did openTTD -D
07:19<@Rubidium>content select only selects; it doesn't download it
07:19<djgummikuh>Rubidium: am I supposed to put the file anywhere after I downloaded it with conten download?
07:19<djgummikuh>Rubidium: yeah I of course did content download afterwards
07:19<djgummikuh>and I have the relevant file in ~/.openttd/content_download/data/
07:19<djgummikuh>it's a .tar file
07:19<Mazur>( As a dead Newbie, I love the uncovered platforms as the trains are all clear in sight while I'm learning.
07:19<Mazur>)
07:19<Alberth>djgummikuh: run with a debug flag, so you get some output, eg ./openttd -d grf=1
07:20<Alberth>higher numbers is more output
07:20<Alberth>Mazur: you can use the transparency setting ('x' to toggle, 'ctl+x' for a menu)
07:20<Mazur>But my deja vu suggests it depends on what kind of feed the station has.
07:21<Alberth>Mazur: otherwise, you need to use a newgrf with other station graphics
07:21<Alberth>yes, most station newgrfs have platforms dedicated to a certain type of cargo, for more pretty pictures
07:21<Ammler>djgummikuh: easiest is to setup the game locally
07:22<djgummikuh>Ammler: locally the game works fine
07:22<Ammler>and then load it with -g on the server
07:22<Mazur>Alberth: I know about transparancy, but even then, the superstructure is a grey mist above the platforms.
07:22<djgummikuh>ok I did with grf=1 and got output but I'm not sure what to expect so I don't know if the output helps me to any degree
07:22<Mazur>That's what I was afraid of.
07:22<Alberth>Mazur: play with the buttons in the menu
07:23<djgummikuh>here is my debug output
07:23<djgummikuh>http://pastebin.org/136693
07:23<Mazur>Ah, thanks, hadn't looked at them with this in mind.
07:24<djgummikuh>ah now I have something
07:24<Ammler>djgummikuh: grf related seems fine
07:24<djgummikuh>ini: ignoring invalid NewGRF 'very_large_ships.0.1\vl_shipw.grf': not found
07:25<djgummikuh>I forgot that the line was deleted again
07:25<djgummikuh>however, this is the line I copied from my local client (on which it works fine!)
07:25<PaddoSwam>@Ammler it's running thanks a bunch!
07:26<Ammler>PaddoSwam: most linux apps do have some basic debug output, if you start them in console ;-)
07:27<Alberth>Mazur: if you start a new game, load the 'industrial station renewal' NewGRF first, for more bare platforms
07:27<Mazur>Okidoki. :-)
07:28*Mazur has to placate a local council to get a ne factory working and save some farms.
07:28*djgummikuh thinks the newGRF stuff still is too complicated to use efficiently
07:28<Ammler>setup it locally and transfer to the server...
07:28<Ammler>that is quite easy
07:28<djgummikuh>Ammler: I did :(
07:29<djgummikuh>on the client it works fine
07:29<djgummikuh>on the server it says ini: ignoring invalid NewGRF 'very_large_ships.0.1\vl_shipw.grf': not found
07:29<djgummikuh>though the file is there
07:29<djgummikuh>I *assume* it's a windows vs linux (case insensitive vs case sensitive) issue
07:29<djgummikuh>however, I'm running out of time for the moment and have to take care of that later...
07:29<Ammler>or \ against /
07:29<djgummikuh>oh shit
07:29<djgummikuh>you're right I'm gonna try THAT out right now
07:30<Ammler>/ works on windows too, afaik
07:30<djgummikuh>you, sir, are a genious
07:30<ragzid>PaddoSwam: check whether menu link starts openttd or openttd-wrapper like debian
07:30<djgummikuh>Ammler: yeah but the windows system used \ in the config file
07:31<djgummikuh>yay it works
07:31*djgummikuh does the happy dance
07:31<Ammler>again, setup it locally and then load the save is still easier
07:31<Ammler>also settings
07:32<djgummikuh>Ammler: i DID
07:32<Ammler>you didn't
07:32<djgummikuh>that was copied 1:1
07:32<djgummikuh>yes I did
07:32<djgummikuh>it did use \ locally on my windows machine
07:32<Ammler>you copied the cfg content
07:32<Ammler>you should setup the game and then load the _save_
07:32<@Rubidium>djgummikuh: savegames don't have \ or / for NewGRF identification
07:32<djgummikuh>ah ok
07:32<djgummikuh>no I don't want that
07:32<djgummikuh>:P
07:33<djgummikuh>NOW I even understand what you want from me - I thought you were talking about the .cfg all the time :)
07:33<Ammler>the cfg is for new games only
07:33<Ammler>keep that in mind
07:33<djgummikuh>yeah I'm doing new games all the time :)
07:34<djgummikuh>but cool now that I understood that, I'll stuff my server full with updates :P
07:35<djgummikuh>bye for now :) and thanks for the help
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07:47<Mazur>Hm, ihteresting bug. I just bbuilt a road depot outside the local jurisdition, but quit close, and when I click it, I get the train depot instead. No, it's not a joint spot.
07:53<Mazur>Oh well, justm built another depot in a nearby city, and built a road between.
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07:56<Jupix>can someone be arsed to test if this works correctly in openttd-EZ? http://jupix.info/openttd/gfxdev-nightlies/files/32bit-gfx-nightly-megapack-2010-04-05.tar
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08:26<Ammler>Jupix: do not use ogfxe_extra :-)
08:26<Ammler>I wonder, nobody told you yet.
08:27<Jupix>when it comes to technical stuff like that, i don't know anything about anything
08:27<Jupix>i'm just using GeekToo's latest template.tar
08:27<Ammler>http://dev.openttdcoop.org/projects/32bpp-extra <-- use that instead
08:29<Jupix>i think in the case of this script that translates to "ignore everything under ogfxe_extra"
08:30<Ammler>which script?
08:30<Jupix>the one that builds the pack you downloaded
08:30<Jupix>takes finished stuff from the repo, extracts the tars and reorganizes them to fit the template
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08:32<Ammler>you are sure, that template is up2date?
08:32<Ammler>I guess, that was from before 32bpp-extra
08:34<Jupix>not sure
08:35<Jupix>anyway, does the pack work, apart from the extras mixup?
08:36<Ammler>what is the license you use?
08:36<Ammler>(I am still building... :-)
08:38<Jupix>for now, the contents are just random graphics with license or no license
08:38<Jupix>until i get the thing to work
08:39<Ammler>seems fine
08:39<Jupix>then, once the repo gets a bit more organised (which leads to the automatic organising process working properly), you can click the links in the contents list and see the license for that particular tar, as set by the author
08:40<Jupix>ok, nice
08:40<Ammler>it for base set only?
08:40<Ammler>or do you also support newgrfs?
08:40<Jupix>base set only
08:42<Jupix>(or "i don't know", meaning, the pack contains numbered png's, i don't know if those can replace newgrf graphics too)
08:42<Ammler>would need a folder <newgrf>/ in the tar, afaik
08:43<Jupix>then it can be accomodated but the (original) tar at the repository would have to be organised in that manner, too, so no problem there
08:43<Ammler>wouldn't it make sense to split the tar like the mega pack did?
08:44<Ammler>so someone doesn't need to download the whole pack for a single sprite update?
08:44<Jupix>no, i think you misunderstand what this is, this is just a nightly build of "everything" at the repo
08:44<Jupix>so if you want to update something, you just update the singular item at the repo
08:45<Jupix>then "my megapack" gets updated the next time it's built
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08:45<Ammler>yes, and someone likes to use that update, he needs to download the whole pack
08:49<Jupix>well, if someone doesn't want to do that, he can log in as guest at the repo and get the singular item and put it in place :)
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08:50<Jupix>personally i prefer the one-tar-megapack approach because it doesn't make a mess in /data/
08:51<Jupix>i tried making a "tar of tars" but it didn't look like the game supports that
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10:24<oskari89>How river placement in scenery editor can be so irritating. There's just too much work.
10:24<oskari89>Doing 1000 lakes scenery.
10:25<oskari89>Has water on different levels, and all above "normal level" needs to be placed manually.
10:25<Eddi|zuHause>make a river import addon to heightmaps :)
10:26<oskari89>That would be very very handy.
10:26<oskari89>http://wiki.openttd.org/Lively_Rivers <- is this on developement anymore?
10:27<oskari89>Would make canals handy.
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10:28<kimiko>hello :D
10:29<Alberth>hello
10:29<Eddi|zuHause>i had a TGP-Patch for rivers, but it was incomplete
10:29<kimiko>Question for you guys. Does the availability of helicopters stop after a certain time period? Because, my openttd 1.0 with no extras downloaded has no helicopters available in 2056
10:29<Eddi|zuHause>depended on rivers-on-halftiles
10:34<oskari89>Hmm.
10:36<kimiko>I've created helipads, heliports, helidepots... even tried the airports. no helis to be bought
10:36<kimiko>(and I hate the futuristic design of the jets -- but oh well)
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10:37<Ammler>kimiko: as you already guessed, download some extras
10:37<Eddi|zuHause>kimiko: yes, the helicopters disappear after a certain date
10:37<OwenS>kimiko: If vehicles expire is enabled, then the helicopters will disappear
10:37<@Belugas>hello
10:38<kimiko>where is said setting hidden under?
10:38<Ammler>oh, canada also working today?
10:38<Ammler>kimiko: it isn't hidden, available from the gui
10:39<kimiko>nvm
10:39<kimiko>found it.. Advanced Settings > Vehicles
10:40<@Belugas>canada worked friday and saturday
10:40<@Belugas>and today too
10:41<@Belugas>canada is pissed off, mad and furious
10:41<@Belugas>canada wants to kick some ass big time
10:41<Alberth>It should be forbidden by law
10:42<Alberth>('it' being that people work at such days)
10:45<Eddi|zuHause>it is here :)
10:45<kimiko>awww rats... can't get the helis back in a active/current game...
10:45<kimiko>bummer
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10:55<@Belugas>let say that there is someone who is going to pay me for the blunder. and i have my price set, believe me
10:57<Alberth>one whole week free!
10:57-!-DJ_Nekkid_dot_nl is now known as DJNekkid
10:57<@Belugas>hehe ... that is a bit too much to ask ;) I
10:57<@Belugas>m not
10:57<Eddi|zuHause>kimiko: go to the console and type "resetengines"
10:58<@Belugas>that hungry
10:59<@Belugas>there is that canon lens i've chekcing: 70-300 IS USM. worth about 500$ US. I tried it not too long ago and it's quite a beauty
10:59<@Belugas>so... that will be my price
10:59<Alberth>nice!
10:59<@Belugas>no cash, since you'll be taxed ;)
11:03<oskari89>Wow..
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11:04<oskari89>1 and half million residents in one city, how big can it grow anyway in scenario editor?
11:06<Doorslammer>Citizens breeding like rabbits no doubt...
11:06<Doorslammer>I really really want to say "Oops, wrong window" right now
11:06<oskari89>:D
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11:09<Ciprian97>hi
11:10<kimiko>is there any way to increase the percentage of steel an steel mill transports to me (currently 0)
11:10<planetmaker>hi Ciprian97 (& all others :-) )
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11:17<oskari89>Now two and half million..
11:18<Alberth>kimiko: bring iron ore, so it produces steel, and transport steel away from it.
11:23<kimiko>I am bringing plenty of iron ore, and it produces 92-170 tonnes of steel monthly.. but it refuses to let me transport the steel
11:24<lugo>kimiko, switch the waggons to steel
11:25<lugo>in a depot you can set which type of cargo a waggon can transport
11:25<kimiko>rated Steel Truck
11:25<kimiko>so, it's the right one
11:26<kimiko>iron ore to the mill, steel is supposed to go to the factory and the factory makes the goods
11:26<Alberth>perhaps your station is too far away?
11:26<kimiko>nope
11:26<kimiko>it accepts it
11:27<kimiko>accepts iron ore
11:27<Alberth>any competition?
11:27<kimiko>nope
11:27<Alberth>accepting ore does not imply it can get steel
11:27<kimiko>it does produce steel though
11:28<Alberth>the mill does, I guess :)
11:29<kimiko>I can try moving the station I suppose
11:29<Alberth>however, if the truck-stop accepts iron ore, that does not automatically mean you are in range for getting steel, afaik those two use seperate ranges
11:29<Alberth>if you open the build-station window, pick the same station that you have, and hoover above your existing one, does the picker window show steel?
11:29<kimiko>that's stupid
11:30<kimiko>Accepts Iron Ore, Supplies Steel
11:30<Alberth>I think we covered the basics. We need a save game from you to understand what is wrong, I think
11:31<kimiko>mail it to you?
11:32<Alberth>some binary file upload service, or post at tt-forums
11:34<kimiko>www.is.gd/bfGt1
11:34<kimiko>Teddyweed Woods is the station
11:37<Alberth>why does it have a 'unload and stay empty' order?
11:38<kimiko>......
11:38<kimiko>I have no idea
11:38<kimiko>wrong line I suppose
11:39<Alberth>if you change it to full load, it works here
11:39<kimiko>just changed it
11:39<kimiko>sorry ><
11:40<Alberth>np
11:40<kimiko>there we go.. Steel! <3
11:46<ragzid>do I need special train vehicles for FIRS?
11:48<Eddi|zuHause>ragzid: how special do you currently have?
11:49<ragzid>no special, just generic, this is my first attempt to learn how FIRS works :)
11:49<Eddi|zuHause>ragzid: the default vehicle set cannot carry the cargos. use the "Old Wagons New Cargos" grf in that case
11:50<Eddi|zuHause>ragzid: most other sets like UKRS or NARS already can carry the cargos, they don't need anything special
11:51<ragzid>thanks :) i already found topic about FIRS at tt-forums, and paragraph about "Vehicle Set Support"
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13:45<CIA-6>OpenTTD: translators * r19564 /trunk/src/lang/ (7 files): (log message trimmed)
13:45<CIA-6>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-6>OpenTTD: greek - 4 changes by fumantsu
13:45<CIA-6>OpenTTD: lithuanian - 14 changes by Saulius
13:45<CIA-6>OpenTTD: russian - 1 changes by Lone_Wolf
13:45<CIA-6>OpenTTD: serbian - 1 changes by etran
13:45<CIA-6>OpenTTD: slovenian - 1 changes by ntadej
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14:26<OwenS>Why can you no longer get 4:3/5:4 monitors? :(
14:31<__ln__>'cause those are so 00's
14:31<OwenS>They're so better :P
14:31<ragzid>and what about black tape at the sides and lower resolution?:)
14:32<OwenS>ragzid: I'm a multi-monitor person. That just doesn't work :p
14:33<ragzid>so buy enough monitors/panels and set them to 4:3 :)
14:34<OwenS>ragzid: The problem is I would like 2 or 3 relatively narrow monitors side-by-side, not 3 unnecessarily wide ones which make my neck ache
14:36<OwenS>In fact, my ideal monitor would be portrait
14:36<__ln__>then buy one that can be used as portrait
14:36<OwenS>Those tend to be rather expensive. Also, sub-pixel AA doesn't work as well with veritcal-RGB
14:44<ragzid>i can't image playing ottd in portrait mode
14:46<OwenS>ragzid: Not OpenTTD. Programming and reading
14:47<ragzid>it must be bad for neck, imho it's better to turn head in horizontal direction...
14:48<ragzid>i have panel with potrait mode, but I've never used it
14:50<ragzid>anyway... why are some of stations from newGRFs grayed out?
14:50<ragzid>do they depend on climate? or any other GRF?
14:54<Alberth>cargo not available?
14:55<Alberth>not late enough in the game?
14:55<OwenS>ragzid: Portrait is much better for you because your eyes have to do much less horizontal travel, which is much better for them (There is a maximum column width beyond which reading becomes much harder)
14:55<Alberth>almost anything is possible
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15:09<oskari89>Can depot speed limit be deactivated someway in OTTD 1.0?
15:11<Alberth>by hacking the source :p
15:12<oskari89>I recall there was switch for that, on some revision i played.
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15:15<ragzid>Alberth: thx, it's probably the year (starting, 1951:D)
15:18<ragzid>FIRS is really complex, it brings other dimension to the game :)
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15:36<ShadowCip>byeeeeee
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15:51<Terkhen>hello
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15:52<PeterT>Hello Terkhen
16:00<@Rubidium>OwenS: isn't 10:16 like the "ideal" for reading documents?
16:00-!-Tennel [~Tennel@wh2-212.st.Uni-Magdeburg.DE] has quit [Quit: WeeChat 0.3.1.1]
16:03<jordi>I'm not sure when the release happened, as I was on vacation
16:03<jordi>however, congratulations everyone!
16:04<@Rubidium>jordi: April 1st ofcourse :)
16:04<OwenS>Rubidium: Something like that. The original PARC Altos had 10:16, so it was Apple who first got things wrong
16:04<OwenS>Obviously a little wider is probably useful on PCs for sidebars and such
16:04<OwenS>(Though I guess I tend to read an abnormally large number of PDFs)
16:04<jordi>ah, that's a great release date :)
16:05<jordi>did Duke Nukem Forever get released too? :)
16:06<@Rubidium>jordi: don't know; don't follow that
16:06<aber>:D
16:06<__ln__>jordi: available as NewGRF
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16:09<OwenS>WTF Gnome? Why does Evolution popup when I click "Edit" in the clock? What the heck does Evolution have to do with that?
16:10<jordi>OwenS: theclock uses evo-data-server
16:10<jordi>ie, the calendar in evolution
16:10<__ln__>OwenS: What does "Edit" do in your wrist watch?
16:10<OwenS>OK, thats just crazy
16:10<OwenS>__ln__: Change the time. Not fire up the E-Mail client.
16:11<jordi>OwenS: you do that in right click -> preferences
16:11<jordi>(or use a ntp server :)
16:11<OwenS>I think I have NTP configured
16:11<OwenS>So what does Edit do? Scheduling? And why does it assume Evolution?
16:11<__ln__>OwenS: On the other hand, we know that on a *nix-style system the time is not user-editable usually, and in a modern networked workstation there should hardly ever be a reason to manually adjust the clock.
16:11<@Rubidium>because it evolved that way?
16:12<@Rubidium>just kill it and let the genetic process start from another branch and maybe it'll get better
16:12<Eddi|zuHause><Rubidium> OwenS: isn't 10:16 like the "ideal" for reading documents? <-- isn't an A4 sheet 1:sqrt(2) [about 10:14]?
16:12<OwenS>Eddi|zuHause: A4 is imperfect. The ideal is slightly "fatter"
16:13<@Rubidium>Eddi|zuHause: yeah, but A4 doesn't have to title bar, ribbon, menu bar etc.
16:13<OwenS>__ln__: But there may be a reason to change the timezone, for example
16:14<__ln__>true
16:14<OwenS>I want my KDE back :(
16:14<Eddi|zuHause>i vaguely remember a 22" 16:10 monitor fits two A4 sheets next to each other
16:17<@Rubidium>something completely different. Does anyone know how to get the 'resolution' in lines and columns (e.g. 80x25 for DOS) of a console from a (ba)sh script?
16:17<@Rubidium>in Linux
16:19<@peter1138>$COLUMNS
16:19<@peter1138>$LINES
16:20<OwenS>Better than what was going to be my suggestion, namely compile a Curses program to do the same :p
16:21<OwenS>Jeeze... The Multiboot 2 specification STILL contains Mach and VSTa, when both have been dead for ~5 years?
16:21<@peter1138>mind you, being linux, it'll probably turn out to be specific to my terminal and shell combination
16:21<OwenS>peter1138: Well, gnome-terminal on Solaris creates them
16:22<@Rubidium>peter1138: thanks :)
16:22<@peter1138>OwenS, and alas, i'm using gnome-terminal
16:22<OwenS>I believe SIGWINCH is the notice that they have changed
16:22<@peter1138>works in xterm too
16:22<@Rubidium>so kms made my non-X console a mere 240x75
16:22<OwenS>I just tried that :p
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16:25<SpComb>how many 80x25 terminals can you fit
16:25<OwenS>OK, seriously Solaris, do you need all of the following: /usr/bin/make; /usr/dtbld/bin/make; /usr/gnu/bin/make; /opt/sunstudio12.1/bin/dmake?
16:25<@Rubidium>SpComb: 9
16:26<OwenS>Of which, dtbld & gnu are GMake, usr/bin/make is SVR4 and dmake is Sun's own version
16:29<SpComb>http://qmsk.net/~terom/stuff/tiled.png <-- not quite 1440x900
16:29<OwenS>"Unfortunately, there is a horrendous variety of executable file formats even among
16:29<OwenS>free Unix-like pc-based operating systems — generally a different format for each operating
16:29<OwenS>system. Most of the relevant free operating systems use some variant of a.out format, but
16:29<OwenS>some are moving to elf." <- You are writing a new version of this specification. In 2010. Which operating systems still use a.out?!
16:29<OwenS>Thanks for no splitting warning, client...
16:31<@Rubidium>SpComb: for me the 80x25 spans 640x400 pixels (320x200 anyone?)
16:31<OwenS>Rubidium: On VGA, text mode is actually 640x400 IIRC
16:32<OwenS>Or is it 640x200 linedoubled? I don't remember
16:33<aber>I hate widescreen 3200x1200, how can one work with that? I guess it fits a lot of shell windows...
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16:33<Aylomen>is there a server, whic is like Biranetta's auto-pilot?
16:34<OwenS>Aylomen: Sorry, what?
16:34-!-fonsinchen [~fonsinche@brln-4dbc39ac.pool.mediaWays.net] has quit [Ping timeout: 480 seconds]
16:34<Aylomen>A server with a familiary playing athmosphere
16:34<OwenS>Auto-pilot isn't a server. Its a tool
16:35<PeterT>It's a TCL script, to be exact
16:35<Aylomen>y, I know
16:35<PeterT>Define what you mean by "Like Brianetta's autopilot"?
16:35<PeterT>There are servers run with AutoPilot
16:35<Eddi|zuHause><Rubidium> so kms made my non-X console a mere 240x75 <-- apparently my console is 275x32
16:36<Aylomen>but I mean the nice playing athmosphere at Brianetta's sevrer (which is off now)
16:37<@Rubidium>Aylomen: that server has been down for literally years now
16:37<Eddi|zuHause>(that's about full screen width and half screen height)
16:38<Eddi|zuHause>i thought that went down around 0.6-ish
16:38<Aylomen>and I search a server now, where I can play, which is similary to the old Biranetta's server
16:39<Aylomen>must be half a year ago or so
16:39<@Rubidium>Eddi|zuHause: 0.6-ish is 2 years ago
16:39<Eddi|zuHause>more like 2-3 years
16:39<Aylomen>no
16:39<Aylomen>last year I played on it
16:39<Aylomen>surely
16:39<@Rubidium>Aylomen: don't know any servers like Brianetta's
16:39<OwenS>Rubidium: Do you know many servers? :p
16:40<@Rubidium>OwenS: no
16:40<@Rubidium>does that matter though?
16:40<OwenS>I suppose it matters that the channel may not be the most knowledgeble about this :p
16:41<OwenS>The only ones I know all begin with #
16:41<OwenS>#openttdcoop* :P
16:41<@Rubidium>oh my... there's a server running r8285-MiniIN (what a desync fest that must be)
16:42<OwenS>Jeez... How long ago was MiniIN discontinued? :P
16:42<@Rubidium>@commit 8285
16:42<@DorpsGek>Rubidium: Commit by rubidium :: r8285 /branches/MiniIN (3 files) (2007-01-19 23:45:08 UTC)
16:42<@DorpsGek>Rubidium: [MiniIN] -Fix (r5657): [Physics] desync due to not saving 'flags' variable of VehicleRoad which is used for modelling the (acceleration) state of a road vehicle.
16:42<@Rubidium>shortly after that
16:43<Eddi|zuHause>i can find evidence of brianettas server running 0.6.2 and 0.6.3rc1
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16:45<@Rubidium>MiniIN stopped at 0.5.0
16:46<PeterT>Oh, wow
16:46<PeterT>I didn't know MiniIN was actually maintained by developers
16:47<Eddi|zuHause>for stretched definitions of "maintain" :p
16:47<PeterT>I thought it was a patchpack
16:47<Eddi|zuHause>yes, it was
16:47<Terkhen>and I didn't know it included realistic acceleration for road vehicles
16:47<Eddi|zuHause>the one with the highest life span
16:48<OwenS>I remember playing with the original IN. Though I suppose playing 0.3 "dates me" more :p
16:48<Eddi|zuHause>Terkhen: i believe it was a different acceleration patch than the one that ended up in trunk
16:48<Aylomen>in forum under "random sreenshots" are sreenies from Biranetta's standard from april 09. think it was october or so, when it went down
16:50<Eddi|zuHause>i don't find the closing announcement, but 1. October it appears to have been down for a while already
16:50<Terkhen>Eddi|zuHause: that's very likely, the code is very different and uses different constants / design decisions
16:51<Aylomen>thats was just a guess date
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16:54<@Rubidium>Aylomen: Brianetta's server is dead for a long time; might be that sometimes he plays a single game and such, but it's more not-there than there for the last years
16:55<Eddi|zuHause>i find evidence of there being a server on 10. June
17:00<@Rubidium>should we say "English only" now?
17:01<CIA-6>OpenTTD: rubidium * r19565 /trunk/src/ (industry_cmd.cpp newgrf_callbacks.h newgrf_industrytiles.cpp): -Fix: some NewGRF callbacks were named incorrectly
17:01<Eddi|zuHause>Rubidium: you can try that, but i'm not entirely sure it'll change anything :p
17:02<@Rubidium>Eddi|zuHause: thought so... too much rust and such
17:03-!-Nite_Owl [~Nite_Owl@c-98-254-113-47.hsd1.fl.comcast.net] has joined #openttd
17:03<Nite_Owl>Hello all
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17:18<CIA-6>OpenTTD: rubidium * r19566 /trunk/src/newgrf_industries.cpp: -Fix (r11216, r11202): don't return a random colour for unowned industries in var 45; TTDPatch doesn't seem to set the colour data in that case either.
17:23<__ln__>00:00 <@Rubidium> should we say "English only" now? <--- preferably yes
17:26<Terkhen>good night
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17:27<OwenS>Hmm... Stovis ( http://corte.si/projects/sortvis/index.html ) needs a visualization for Bogosort
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17:29<OwenS>Stovis? What was I thinking? Sortvis :p
17:29<ddfreyne>stokvis
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17:35<CIA-6>OpenTTD: rubidium * r19567 /branches/1.0/src/ (8 files in 2 dirs): (log message trimmed)
17:35<CIA-6>OpenTTD: [1.0] -Backport from trunk:
17:35<CIA-6>OpenTTD: - Feature: Give more detailed error message when trying to build a too long bridge (r19561)
17:35<CIA-6>OpenTTD: - Fix: [NewGRF] Do not return a random colour for unowned industries in var 45; TTDPatch does not seem to set the colour data in that case either and it could lead to desyncs (r19566)
17:35<CIA-6>OpenTTD: - Fix: Window::OnResize() was not always called while resizing a window causing incorrect windows [FS#3730] (r19563, r19558)
17:35<CIA-6>OpenTTD: - Fix: Bridge build error message should not show the same message twice (r19560, r19559)
17:35<CIA-6>OpenTTD: - Fix: Missed conversion to checking temporary data broke rail type setting upon changing traction type (r19557)
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18:02*OwenS wonders how quickly a Bogosort becomes unbearably slow :p
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18:16<OwenS>XD
18:16<OwenS>Bogosort takes more time than all the useful algorithms combined
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19:00<Eddi|zuHause>why didn't i think of that? http://thereifixedit.files.wordpress.com/2009/12/129057249545630776.jpg
19:00<KenjiE20>lol
19:02<+glx>and the ground ?
19:15<OwenS>glx: I assume the idea is that its carried by the other cable
19:15<OwenS>Or, you may have a ground loop :p
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21:26<Mazur>Good morning.
21:27<PeterT>Morning, Mazur
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---Logclosed Tue Apr 06 00:00:37 2010