--- | Log | opened Mon May 03 00:00:23 2010 |
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01:23 | <dih> | morning |
01:26 | <dih> | exe- may i say that whatever that world is... it looks ugly? :-P |
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01:57 | <Terkhen> | good morning |
02:34 | <dih> | is there a way i can use ccache on a project that does not support --enable-ccache? |
02:35 | <@Rubidium> | CC="ccache $(CC)" CXX="ccache $(CXX)" |
02:35 | <dih> | sweet Rubidium, thank you |
02:35 | <@Rubidium> | unless they hardcode stuff |
02:36 | <dih> | oh |
02:37 | <dih> | so i set that line before i run make or before i ./configure? |
02:37 | <dih> | i'd guess before ./configure ^^ |
02:38 | <dih> | configure: error: C++ compiler cannot create executables |
02:38 | <dih> | hehe |
02:40 | <dih> | got it :-) |
02:41 | <dih> | need to set CC="ccache gcc $(CC)" ^^ |
02:41 | <dih> | as $CC is empty before ./configure |
02:41 | <@Rubidium> | well, then leave the $(CC) out |
02:41 | <@Rubidium> | after all, it does absolutely nothing |
02:42 | <dih> | true |
02:42 | <@Rubidium> | and if it's filled gcc gcc will definitely fail too |
02:42 | <dih> | ^^ |
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03:06 | <dihedral> | that worked wonderfully Rubidium, thanks |
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03:33 | <andythenorth> | morning |
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03:46 | <andythenorth> | Terkhen how about realistic acceleration for ships? |
03:46 | <andythenorth> | I thought it was pointless, but now I'm thinking it might be good |
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--- | Log | closed Mon May 03 03:53:27 2010 |
--- | Log | opened Mon May 03 03:55:10 2010 |
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03:55 | -!- | Irssi: #openttd: Total of 111 nicks [5 ops, 0 halfops, 1 voices, 105 normal] |
03:56 | <planetmaker> | moin |
03:56 | <Goulp> | plus |
03:57 | <planetmaker> | andythenorth: you will know: are ships, properties 14 and 15 (ocean_speed_fraction and canal_speed_fraction) implemented in OpenTTD? |
03:57 | -!- | Irssi: Join to #openttd was synced in 122 secs |
03:57 | <andythenorth> | nope |
03:57 | <planetmaker> | thanks |
03:58 | <Terkhen> | adding weight and engine power for a minor effect that can be simulated via callbacks sounds a bit overkill to me :P |
03:58 | <andythenorth> | ah well yes |
04:01 | <dihedral> | morning pm |
04:01 | <planetmaker> | at least I'm now confident that my implementation of feature 02 in NML works, andythenorth :-) |
04:01 | <planetmaker> | hi dihedral |
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04:54 | * | planetmaker really likes the NML idea :-) |
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04:55 | <dihedral> | pm: NML? |
04:55 | <planetmaker> | nfo meta language :-) |
04:55 | <planetmaker> | http://dev.openttdcoop.org/projects/nml |
04:55 | <planetmaker> | or on a project where it's applied: |
04:56 | <planetmaker> | http://dev.openttdcoop.org/projects/ogfxplus/repository/entry/sprites/ogfxplus.nml |
04:56 | <Noldo> | wooot? |
04:56 | <planetmaker> | So much easier to read :-) |
04:57 | <planetmaker> | http://dev.openttdcoop.org/projects/ogfxplus/repository/entry/lang/default.txt <-- and translations are easy, too :-) |
04:58 | <planetmaker> | It's not done yet, but it supports already quite a lot. |
04:59 | <planetmaker> | And most important: it supports varaction2 and action6 which is considered the most complicated parts to abstract |
04:59 | <Noldo> | do you have examples of those? |
05:01 | <Terkhen> | something like that would be nice for FIRS translations too, less code duplication :) |
05:02 | <andythenorth> | Ammler: did you give Terkhen commit rights yet :P |
05:02 | <planetmaker> | Noldo, I don't quite have those, but I take Yexo's word on it |
05:03 | <planetmaker> | I don't think so. Is he developer in one of the projects? |
05:03 | <planetmaker> | Not that I'd mind at all :-) |
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05:04 | <planetmaker> | I don't have his ssh key, so simple answer: Terkhen so far has no commit rights at the devzone |
05:04 | <planetmaker> | it'd just be a matter of giving us the public part of such key, though |
05:05 | <Terkhen> | andythenorth: besides the spanish translation and maybe other string related stuff I will not be doing much :P |
05:05 | <andythenorth> | that's ok |
05:05 | <andythenorth> | it just makes translation easier for you |
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05:06 | <Terkhen> | I was thinking on something to easy up translations, but the way it's done in opengfx+ is better than my idea |
05:06 | <planetmaker> | Terkhen, look possibly at the 2cctrainset how it's handled there. |
05:06 | <planetmaker> | It's easier there than with FIRS, if I remember correctly |
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05:08 | <Terkhen> | okay, I'll check that |
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05:08 | <planetmaker> | hm... not much |
05:08 | <planetmaker> | http://dev.openttdcoop.org/projects/2cctrainset/repository/entry/sprites/nfo/strings/7F_english.pnfo |
05:09 | <planetmaker> | But actually it's not really code duplication. NFO needs an action4 for that |
05:09 | <Terkhen> | I was thinking on having a common pnfo file with all the nfo code that would get included into the different language.pnfo files (each one with its own text defines) |
05:10 | <planetmaker> | Though it can be saved actions, if more than one string is put into one action4. |
05:10 | <planetmaker> | Terkhen, yeah, that's a nice thing to have, yes |
05:10 | <Terkhen> | that way you'll code the action 4 only once, but it is really being defined for each language |
05:10 | <planetmaker> | yeah :-) |
05:11 | <planetmaker> | it can be done and I once had it (nearly), I think. But it broke somewhat... |
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05:28 | <Zuu> | Nice work on that NML. :-) |
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05:32 | <planetmaker> | Thank Yexo and Hirundo. I'm only a minor contributor |
05:38 | * | andythenorth finds some things easier than others |
05:43 | <TrueBrain> | that will be my new life slogon ... |
05:51 | <Terkhen> | andythenorth: I have pushed the incorrect strings fix |
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05:51 | <Terkhen> | http://dev.openttdcoop.org/projects/firs/repository/entry/sprites/nfo/lang/7F_any.pnfo#L94 <-- also, bauxite seems to be missing a TABBR |
05:52 | <Ammler> | he, another half empty wisdom :-) |
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06:10 | <Timmehh> | anyone know how i can disable news messages popping up? they pop up like crazy and its annoying me lol |
06:11 | <@Rubidium> | in the main toolbar, click (and keep pressed) the newspaper button. Then select the message settings |
06:12 | <Timmehh> | aaah |
06:12 | <Timmehh> | thanks |
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06:24 | <__ln__> | the default settings for the news popups are crazy, but it's pointless to complain about that. |
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06:43 | * | andythenorth decides all ships in FISH should run a little slower when loaded and a little faster when empty |
06:43 | * | andythenorth can probably do it with maths or something :P |
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06:45 | <Ammler> | with nml :-) |
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06:47 | <andythenorth> | has someone written a migration tool to translate existing nfo->nml? |
06:48 | * | andythenorth has a stupid question about nml and should probably read the source |
06:48 | <Terkhen> | a lot of patience? :P |
06:49 | <andythenorth> | nml is python? |
06:51 | <andythenorth> | actually nvm the language, can I compute values in it at the compiler stage? I guess it's what I have in mind is a bit like macros. |
06:54 | <Eddi|zuHause> | so you're probably fine with pnfo |
06:57 | <andythenorth> | hmm |
06:57 | <andythenorth> | I'm not very good with comp sci conventions, I don't know the terms for what I intend |
06:58 | <andythenorth> | for values that can be hard coded into nfo (nml), I might want to use code to compute those values depending on the props of the vehicle, (or other values) |
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07:16 | <planetmaker> | * andythenorth decides all ships in FISH should run a little slower when loaded and a little faster when empty <-- that's hardly understandable by the average player :-) |
07:17 | <Eddi|zuHause> | i don't see the problem... |
07:17 | <planetmaker> | hm, not there |
07:17 | <Eddi|zuHause> | TTDP does that with freight wagons |
07:18 | <planetmaker> | "why does my ship go slower than its max speed?" |
07:18 | <Eddi|zuHause> | "because it is full" |
07:18 | <planetmaker> | wagons have a speed limit in their own |
07:18 | <Eddi|zuHause> | yes, but in TTDP, this speed limit gets raised when the wagon is empty |
07:19 | <planetmaker> | ok, also not understandable :-) |
07:19 | <Ammler> | on ttdp, you can rise max speed with adding multiple engines |
07:19 | <Ammler> | also quite logical :-P |
07:19 | <planetmaker> | :-P |
07:19 | <Eddi|zuHause> | that's a different feature :p |
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09:12 | <@Belugas> | hello |
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09:15 | <yorick> | hello |
09:15 | <planetmaker> | hello Belugas :-) |
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09:16 | <@Belugas> | hello sir :) |
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09:26 | <dihedral> | a belugas ^^ |
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09:28 | <@Belugas> | a working his ass off belugas, yeah ;) |
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11:36 | <snack2> | Is it somehow possible to add cars into a group of trains? |
11:36 | <SmatZ> | no |
11:37 | <snack2> | :I |
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13:11 | <andythenorth> | planetmaker: you think ships travelling slower when loaded is confusing to the player? |
13:11 | <planetmaker> | andythenorth: well... yes kinda |
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13:13 | <andythenorth> | trains do it |
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13:16 | <andythenorth> | hmmm, what's a TABBR for anyway :P |
13:17 | <Terkhen> | the two letter abbreviation (BX for example) |
13:17 | <+glx> | no that's a car ;) |
13:18 | <fjb> | Users get confused by everything. |
13:18 | <planetmaker> | andythenorth: sufficiently powered engines go the same speed loaded as unloaded |
13:18 | <planetmaker> | If the train goes slower I do something wrong |
13:18 | <planetmaker> | it accelerates slower - that's fine |
13:18 | <andythenorth> | bah |
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13:23 | <andythenorth> | Terkhen: BX fixed |
13:23 | <andythenorth> | thanks |
13:23 | <andythenorth> | planetmaker: I know you're right, but I can't let this speed thing go :) I was all set to remove the hovercraft code this morning, but it's just wrong :P |
13:24 | <planetmaker> | Honestly I think doing that is a "I do it just because I can" without adding to gameplay |
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13:25 | <andythenorth> | that's why I think you're right. There's no gameplay benefit. |
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13:25 | <andythenorth> | except when there is |
13:25 | <andythenorth> | :P |
13:25 | -!- | ALL|bHa [~ait@192.84-48-227.nextgentel.com] has joined #openttd |
13:26 | <andythenorth> | I already did this for the log rafts, and it makes sense there |
13:26 | <ALL|bHa> | Hi there, i have a problem with building airplanes /q if you have a minute of your time, to help me. |
13:26 | <planetmaker> | yes, but hardly for the other "normal" ships, I think |
13:26 | <planetmaker> | ALL|bHa: we can only answer questions which are asked |
13:27 | <planetmaker> | I agree, though, that it makes perfect sense for rafts |
13:27 | <ALL|bHa> | OK, I'm not able to build airplanes. Why is that? |
13:27 | <planetmaker> | too early? |
13:28 | <planetmaker> | max_airplanes = 0? |
13:28 | <planetmaker> | wrong newgrf? |
13:28 | <ALL|bHa> | The other comps can build airplanes, but I cant :P |
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13:29 | <ALL|bHa> | Any idea? :P |
13:29 | <planetmaker> | you have already too many? |
13:29 | <ALL|bHa> | I have 0 ^^ |
13:29 | <ALL|bHa> | Cant build them from start |
13:29 | <ALL|bHa> | But the computer players can |
13:30 | -!- | ALL|bHa is now known as bHa |
13:30 | <planetmaker> | you tried to build them on a proper airport, not a heli hangar? |
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13:31 | <bHa> | The "build" or "buy" button is bluried away, and when i try to doubleclick on a plane, a errormsg comes up with" Can't build airplanes" |
13:32 | <planetmaker> | then the amount of available planes was changed later maybe? |
13:32 | <bHa> | hmm |
13:33 | <bHa> | its set to 500 tho |
13:33 | <bHa> | ill take a check |
13:33 | <bHa> | thanks for the help |
13:35 | <planetmaker> | np. You could upload also the savegame somewhere |
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13:35 | <bHa> | Hmm |
13:35 | <bHa> | Doesnt seem to work now either. |
13:36 | <bHa> | When is the earliest date to buy airplanes? |
13:36 | <bHa> | My games are always starting at 1951. |
13:36 | <planetmaker> | that's about the earliest time planes become available |
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13:37 | <planetmaker> | default planes that is |
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13:37 | <bHa> | mm |
13:37 | * | andythenorth sighs. designing sets is harder than coding sets :| |
13:37 | <bHa> | got 3 planes avail |
13:38 | <planetmaker> | got enough money? |
13:39 | <welshdragon> | andythenorth: i have to agree |
13:39 | <planetmaker> | very much so, yes, andythenorth :-) |
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13:40 | <Ammler> | I would guess, bHa didn't try to build in a Hangar |
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13:43 | <planetmaker> | where do you see the available planes otherwise? |
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13:45 | <CIA-6> | OpenTTD: translators * r19754 /trunk/src/lang/ (luxembourgish.txt russian.txt swedish.txt): |
13:45 | <CIA-6> | OpenTTD: -Update from WebTranslator v3.0: |
13:45 | <CIA-6> | OpenTTD: luxembourgish - 3 changes by Phreeze |
13:45 | <CIA-6> | OpenTTD: russian - 24 changes by Lone_Wolf |
13:45 | <CIA-6> | OpenTTD: swedish - 3 changes by Zuu |
13:47 | -!- | frosch123 [~frosch@frnk-590f6587.pool.mediaWays.net] has joined #openttd |
13:48 | <fjb> | Hm, in the vehicles list. But there is no buy button. |
13:48 | <fjb> | Quak frosch123 |
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13:49 | <frosch123> | moin fjb :) |
13:50 | <planetmaker> | moin frosch123 |
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13:50 | <planetmaker> | aren't you living in the wrong part of Germany in order to use "moin"? ;-) |
13:50 | * | planetmaker wonders |
13:51 | <frosch123> | here is hamburger fishmarket - already for 3 weeks - and I hate fish! |
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13:53 | <planetmaker> | :-D |
13:53 | <planetmaker> | never go to Japan then |
13:54 | <planetmaker> | I had fish there everyday. At least for breakfast |
13:55 | <frosch123> | yeah, i also discovered that there is fish and vodka before every meal in moskow, though i thought it would be enough far away from the sea :s |
13:55 | <planetmaker> | he |
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14:40 | <nighthawkcm> | test |
14:40 | <fjb> | passed |
14:41 | <nighthawkcm> | good |
14:41 | <nighthawkcm> | and hi fjb |
14:41 | -!- | Ccesar_BRX [~Ccesar_BR@187.59.83.76] has joined #openttd |
14:41 | <Ccesar_BRX> | hi |
14:42 | <Terkhen> | hi Ccesar_BRX |
14:42 | <planetmaker> | hi |
14:42 | <nighthawkcm> | moin |
14:42 | <Ccesar_BRX> | does somebody knows how to create a server??? |
14:42 | <planetmaker> | nope. Not here |
14:43 | <Ccesar_BRX> | where? |
14:43 | <planetmaker> | we only talk gibberish here |
14:43 | <Ccesar_BRX> | ah? |
14:43 | <planetmaker> | "create a server" is a broad topic, you know |
14:44 | <Ccesar_BRX> | ohh ok |
14:44 | <planetmaker> | and there's not much we can help unless you have a concrete problem |
14:44 | <planetmaker> | s/concrete/particular/ |
14:44 | <planetmaker> | we don't even know what you tried where and how and what you expected and what you got instead |
14:44 | <Ccesar_BRX> | i have(i think) |
14:44 | <Ccesar_BRX> | i create the server but my frind cant see |
14:44 | <planetmaker> | @ports |
14:44 | <@DorpsGek> | planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) |
14:45 | <planetmaker> | open firewall(s) and router ports |
14:45 | <Ccesar_BRX> | ok i will try it |
14:46 | <planetmaker> | how exactly to do that... depends upon your system configuration (for firewalls) and the router |
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15:33 | <avdg> | hey |
15:33 | <avdg> | !players |
15:33 | -!- | avdg was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] |
15:33 | <PeterT> | hehehe |
15:33 | <nighthawkcm> | rofl |
15:39 | <planetmaker> | lalala :-) |
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15:55 | <CIA-6> | OpenTTD: frosch * r19755 /trunk/src/roadveh_cmd.cpp: -Fix: Blocked roadvehicles should first check whether they are still blocked before accelerating again, instead of continuous starting/stopping. |
16:08 | <Zuu> | This sounds like a nice present. |
16:08 | <Zuu> | Eg, zero speed when vehicles stand still. |
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16:34 | <yorick> | hmm what is the _newgrf_version number in 1.0.1? |
16:35 | <Ammler> | get svn rev from finger tags.txt |
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16:37 | <planetmaker> | haha :-) |
16:37 | <planetmaker> | yorick: checkout the svn tag |
16:37 | <yorick> | thanks :) |
16:37 | <yorick> | hmm looks like I'm going to have to implement a finger client |
16:37 | <planetmaker> | the other hg etc don't have the release |
16:38 | <@Rubidium> | why would you need the svn revision of a tag? |
16:38 | <@Rubidium> | just check out the latest rev |
16:38 | <yorick> | Rubidium: because newer revisions require me to know the newgrf version to join :P |
16:39 | <planetmaker> | bad wording. I meant he should checkout the tag |
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16:39 | <yorick> | hmm I'm still on ignore am I not? |
16:39 | <planetmaker> | and not mess with another version and call it afterwards 1.0.1 ;-) |
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16:43 | <yorick> | hmm...isn't the revision supposed to be 0 for releases? |
16:43 | <yorick> | "0-18 revision number; 0 for releases and when the revision is unknown" |
16:44 | <Ammler> | yorick: the wiki should explain quite well |
16:45 | <yorick> | hmm...where? |
16:46 | <Eddi|zuHause> | yorick: for comparison purposes, that value is probably a don't care |
16:46 | <yorick> | Eddi|zuHause: I need the exact value ;) |
16:48 | <Eddi|zuHause> | yorick: can't you just check out the version and grep it? |
16:48 | <Eddi|zuHause> | or diff the release? |
16:48 | <yorick> | Eddi|zuHause: I already have the version ;) |
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16:48 | <Eddi|zuHause> | yorick: the version and the newgrf version are both in rev.cpp |
16:50 | <Ammler> | http://wiki.ttdpatch.net/tiki-index.php?page=Action7 |
16:51 | <Eddi|zuHause> | why does svn not accep -cHEAD? |
16:52 | <@Rubidium> | because there's not HEAD+1? |
16:52 | <yorick> | Ammler: thanks :) |
16:52 | <Eddi|zuHause> | Rubidium: but it's "-r PAR-1:PAR" |
16:53 | <@Rubidium> | oh, then because it can't resolve HEAD-1? |
16:53 | <Ammler> | Eddi|zuHause: use hg :-) |
16:53 | <Ammler> | hg diff -ctip works |
16:53 | <Eddi|zuHause> | Rubidium: it just says "non-numeric parameter" |
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17:06 | <@Belugas> | ok, time to head to home sweet home |
17:06 | <@Belugas> | night all |
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17:20 | <PeterT> | how does GPL apply autopilot, when there is no "binary"? |
17:20 | <PeterT> | *apply to |
17:23 | <Zuu> | GPL do not require there to be a binary. |
17:24 | <planetmaker> | good night |
17:24 | <SmatZ> | good night, planetmaker |
17:24 | <PeterT> | good night planetmaker |
17:24 | <PeterT> | Zuu: ok |
17:28 | <Terkhen> | good night |
17:29 | <PeterT> | night Terkhen |
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17:34 | <SmatZ> | good night, Terkhen |
17:34 | <nighthawkcm> | Anyone here familiar with the 32bpp graphics? |
17:45 | <nighthawkcm> | :-/ |
17:45 | <SmatZ> | :-\ |
17:45 | <SmatZ> | I can help you with 32bpp blitter... |
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17:50 | <nighthawkcm> | My problem is that I cannot get the 32 bpp to work in a patched game client - I am using ChillCores patchpack |
17:51 | <nighthawkcm> | and for some reason I can't activate the 32 bpp set |
17:51 | <nighthawkcm> | if I use the Fullzoom client it works just fine ... |
17:52 | <nighthawkcm> | And I don't find the difference - blitter is set - the tar files are present in the download content directory as well as in the game data directory |
17:52 | <+glx> | extra zoom uses different naming scheme |
17:53 | <+glx> | incompatible with clean openttd |
17:53 | <nighthawkcm> | so I can'tr use the graphics pack thats provided there, rather have to download the single 32 bbp sets? |
17:53 | <SmatZ> | OTTD has only one sprite for all zoom levels, they are resized internally |
17:54 | <nighthawkcm> | that doesn't really help me ... |
17:57 | <nighthawkcm> | The weird thing is that it actually shows the new GUI - but nothing else works |
17:57 | <SmatZ> | it's possible it's correct |
17:58 | <SmatZ> | the last 32bpp set I tried was very incomplete |
17:59 | <nighthawkcm> | well, if I use this set on the fullzoom client I at least get landscape + industry + roads and rails in 32bpp - on my patched client I only get the gui |
17:59 | <nighthawkcm> | which pack should I download? |
17:59 | <+glx> | using dos or windows grfs ? |
18:00 | <nighthawkcm> | I am on windows |
18:00 | <nighthawkcm> | using opengfx |
18:00 | <@peter1138> | that's because the patched client doesn't contain 'fullzoom' (when did 'extra zoom levels' get renamed 'fullzoom'?) |
18:00 | <nighthawkcm> | but I could also use the windows gfx |
18:00 | <nighthawkcm> | ok, and how do I run 32bpp without the fullzoom as I don't want that |
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18:01 | <SmatZ> | ludde-k? |
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18:01 | <Nite_Owl> | Hello all |
18:02 | <SmatZ> | good evening, Nite_Owl |
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18:02 | <@peter1138> | nighthawkcm, normal openttd with 32bpp is always not 'extra zoom levels' |
18:02 | <Nite_Owl> | Hello SmatZ |
18:02 | <@peter1138> | nighthawkcm, however, the 'extra zoom levels' stuff is a complete fuck up, and as you have discovered, the graphics sets are not compatible |
18:02 | <nighthawkcm> | I know that - but which files do I need as supposedly the files for the zoom patch don't work without it |
18:03 | <nighthawkcm> | so where do I get 32bbp stuff that works without it and how do I place it in my game directory to make it work |
18:03 | <nighthawkcm> | I am kind of lost by now ... |
18:04 | <@peter1138> | there pretty much *isn't* any 32bpp stuff that works with openttd 32bpp... |
18:05 | <nighthawkcm> | yeah, and even that doesnb't work - weird stuff |
18:05 | <nighthawkcm> | no proper documentation either to be found |
18:05 | <@peter1138> | if something doesn't exist, how do you document it? |
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18:06 | <+glx> | some working tar used to exist IIRC |
18:06 | <+glx> | but very incomplete |
18:07 | <nighthawkcm> | yeah - so I place those where all Bannanas Tars go too? |
18:07 | <SmatZ> | in data/ |
18:08 | <nighthawkcm> | data in the gqame directory or under my documents? |
18:08 | * | SmatZ puts everything under content_download |
18:09 | -!- | Fast2 [~Fast2@p57AF8169.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] |
18:09 | <SmatZ> | so it's found no matter where I execute OTTD from, or whether I have openttd.cfg in current directory |
18:09 | <SmatZ> | or so :) |
18:11 | <nighthawkcm> | Well, I now downloaded 3 tars - but it doesn't seem to find them in the content-download/data |
18:11 | -!- | Eddi|zuHause2 is now known as Eddi|zuHause |
18:12 | <nighthawkcm> | I surrender on that for now ... |
18:12 | <nighthawkcm> | night guys - I need some sleep |
18:12 | <SmatZ> | night nighthawkcm |
18:12 | <nighthawkcm> | another day another try I suppose |
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18:15 | <Zuu> | hmm, lots of annoying users that can't seem to read on the forums lately.. |
18:17 | -!- | Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] |
18:17 | <PeterT> | I haven't read the forums lately anyway |
18:17 | <SmatZ> | 8-) Firefox eating 379% CPU |
18:17 | <Zuu> | 379% that's a lot :-p |
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18:18 | <@peter1138> | i've had it suddenly decide to use 1GB ram recently |
18:18 | <@peter1138> | several times, like |
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18:19 | <Zuu> | At least you get happy when there are newbies at servers who show faith and learn from your hints. |
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18:19 | <Nite_Owl> | with the 1.0 release lots of new users on the forum |
18:19 | <SmatZ> | maybe Firefox is no longer supposed to be "lightweight" |
18:20 | <SmatZ> | (I think it used to be) |
18:20 | <Zuu> | Somewhere around 0.8 or so that would be. |
18:20 | <Nite_Owl> | they will either learn and stick around or fall by the wayside once they get bored |
18:21 | <@peter1138> | SmatZ, yeah, strange isn't it |
18:22 | <Eddi|zuHause> | what's a 0.8? |
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18:23 | <Zuu> | FF 0.8 |
18:23 | <Zuu> | The version when they introduced the search bar was the best one or maybe the one after that. |
18:23 | * | SmatZ agrees with peter1138 |
18:24 | <Eddi|zuHause> | maybe you can get it lightweight when you disable flash and javascript ;) |
18:24 | * | peter1138 ponders starting a lightweight openttd ;p |
18:24 | <SmatZ> | hehe :) |
18:24 | <@peter1138> | some menus in firefox take several seconds to show first time |
18:24 | <@peter1138> | things with icons |
18:25 | <SmatZ> | entering anything in the adress bar causes my HDD to seek a lot |
18:26 | <SmatZ> | because it is searching in some database of visited URLs |
18:26 | <Eddi|zuHause> | firefox is just my "konqueror doesn't render ebay and google maps correctly" browser |
18:26 | <@peter1138> | SmatZ, yup |
18:27 | <Nite_Owl> | set it up to clear your history when it closes |
18:28 | <SmatZ> | it would be enough to search my bookmarks as it used to |
18:28 | <SmatZ> | I don't want to reset my history |
18:29 | <SmatZ> | maybe there is a setting for that, but I gave up modifying the defaults |
18:29 | <Nite_Owl> | I have FF set to clear everything whenever it closes and it is not a big deal |
18:29 | <SmatZ> | because it means modifying it at several computers, and on some computers at school, profile is reset to default everytime I relogin... |
18:29 | <Nite_Owl> | most of the sites I visit with any frequency are bookmarked |
18:30 | <Nite_Owl> | Ahhh - well if it is not your home computer then you have no real control over it |
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18:43 | <Zuu> | SmatZ: At university (windows) I use a shortcut that gives an argument to FF to use a profile file in my home directory. This way saved changes to the profile will be stored among my files. |
18:44 | <Zuu> | This way it is also possible to use ad-block etc. at university which would else be impossible. |
18:46 | <SmatZ> | Zuu: I am using http://portableapps.com/apps/internet/firefox_portable somewhere, it's useful too :) |
18:46 | <SmatZ> | your idea is good |
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18:48 | <Zuu> | I used to download their zip file and have it in my documents before it became commonly available at public computers. |
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18:53 | <Nite_Owl> | I need to feed - later all |
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19:22 | <berndj> | so my trains sometimes get stuck trying to go the wrong way down a one-way block signal (or is it seeing the signal beyond that, a one-way PBS?), saying "waiting for free path". grrr |
19:23 | <Eddi|zuHause> | berndj: trains turn around when they wait too long |
19:24 | <berndj> | i set pf.wait_for_pbs_path to 255 (forever), i think in order to catch other cases of trying to go the wrong way |
19:26 | <SmatZ> | berndj: it can happen when you are rebuilding your network, so trains can't find a way for a while |
19:26 | <SmatZ> | so they end in that reversed position |
19:26 | <berndj> | Eddi|zuHause, i think i saw someone say that wait-forever would cause trains never to consider going the wrong way - does that make sense? in fact see michi_cc's comment: http://bugs.openttd.org/task/2274 |
19:27 | <berndj> | SmatZ, it happens while i'm rebuilding the network on the opposite side of the map! :) |
19:27 | <Eddi|zuHause> | berndj: you must set all 3 wait times to 255, if you have mixed signals in your network |
19:28 | <berndj> | all 3? what are the other 2 then please? |
19:28 | <Eddi|zuHause> | wait_oneway and wait_twoway or something |
19:31 | <berndj> | wait_oneway_signal, thanks for the hint |
19:36 | <CIA-6> | OpenTTD: smatz * r19756 /trunk/src/ (6 files): -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance |
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20:40 | <Pulec> | hello |
20:41 | <Pulec> | any ideas how to make bigger font in maps legend? or other text like that |
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20:56 | <Eddi|zuHause> | Pulec|BAC: yes. in the config file, search for small_font |
20:56 | <Pulec|BAC> | ah thx |
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21:00 | <Pulec|BAC> | i see, i have to choose font file first? |
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--- | Log | closed Tue May 04 00:00:00 2010 |