--- | Log | opened Tue May 04 00:00:00 2010 |
--- | Day | changed Tue May 04 2010 |
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01:21 | <dihedral> | morning |
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01:55 | <Terkhen> | good morning |
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02:01 | <planetmaker> | good morning |
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02:13 | <nighthawk_c_m> | moin |
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--- | Log | closed Tue May 04 03:03:28 2010 |
--- | Log | opened Tue May 04 03:03:34 2010 |
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03:12 | <Noldo> | planetmaker: parser stuff in NML looks nice |
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03:24 | <@peter1138> | hurr |
03:25 | <@peter1138> | nvidia drivers are broken in debian squeeze :s |
03:25 | <dihedral> | \o/ |
03:25 | <Noldo> | it happens |
03:26 | <@peter1138> | the package hasn't been updated since lenny |
03:26 | <@peter1138> | but the kernel is different |
03:26 | <@peter1138> | so... |
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03:28 | <dihedral> | hehe |
03:29 | <@peter1138> | le sigh |
03:29 | <Noldo> | I remember using nvidia stuff from sid quite often when using debian |
03:33 | <@peter1138> | yeah, sid has 190.53 |
03:36 | * | peter1138 ponders a native freedos partition |
03:36 | <dihedral> | uhh... |
03:44 | <planetmaker> | Noldo, it certainly will help the projects, if people start using it (more) :-) |
03:45 | <Noldo> | planetmaker: where is the magic that reads those http://www.hs.fi/fingerpori/ |
03:45 | <Noldo> | argh |
03:45 | <Noldo> | planetmaker: where is the magic that reads those 'param_assignment : param EQ expression SEMICOLON' |
03:45 | <Noldo> | or are they just comments |
03:45 | <planetmaker> | you mean in the NML source? |
03:45 | <Noldo> | yes |
03:46 | <Noldo> | http://dev.openttdcoop.org/projects/nml/repository/revisions/115/entry/nml/parser.py |
03:46 | <planetmaker> | dunno by heart. It might even be in the python lex extension |
03:46 | <planetmaker> | or there |
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03:47 | <planetmaker> | http://www.dabeaz.com/ply/ |
03:47 | <Noldo> | ok, great |
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04:19 | <dihedral> | uh - a yorick |
04:21 | <yorick> | a yorick?! |
04:21 | <@peter1138> | alas, poor yorick |
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08:23 | <Ammler> | http://www.tt-forums.net/viewtopic.php?f=67&t=40162&p=875195#p875195 <-- very helpful comment :-( |
08:24 | <@Rubidium> | Ammler: he basically says: please make even more dreadful icons and cursors, I'll gladly use those over the current ones |
08:24 | <SmatZ> | :D |
08:25 | <SmatZ> | hmm isn't OGFX mouse cursor a bit misplaced? |
08:25 | <SmatZ> | it seems the cursor "active point" isn't in the cursor's top |
08:25 | <dihedral> | :-P |
08:26 | <SmatZ> | hmm it seems to be unrelated to OGFX |
08:27 | <SmatZ> | it's caused by foundations |
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08:51 | <planetmaker> | hm, no, I won't answer there "go right ahead to draw better ones" |
08:52 | <@peter1138> | SmatZ needs a graphics tablet puck |
08:52 | <@peter1138> | the type with a window and cross hairs for accurate positioning |
08:52 | <yorick> | I have one |
08:53 | <yorick> | for 100 euros he can buy it |
08:53 | <yorick> | (it's one of those obscure ones that doesn't work on linux and requires batteries) |
08:53 | <yorick> | also without cross hairs :) |
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09:02 | <dihedral> | why on earth by one that aint from graphire? |
09:02 | <dihedral> | erm... wacom ^^ |
09:03 | <SmatZ> | hehe :) |
09:05 | <yorick> | it's supposed to be using wacom drivers |
09:05 | <yorick> | but it's an aiptek tablet |
09:06 | <yorick> | so it uses aiptek drivers which don't work |
09:06 | <yorick> | someone bought it for me |
09:06 | <dihedral> | i'd not even buy a tablet if it's not from wacom |
09:06 | <dihedral> | ah |
09:06 | <dihedral> | that explains :-P |
09:07 | <yorick> | and windows drivers suck |
09:07 | <yorick> | and windows generic drivers don't do pressure |
09:12 | <@Belugas> | hello |
09:12 | <yorick> | hello sir Belugas |
09:13 | <@Belugas> | Yo, Rick ! |
09:13 | <yorick> | :-| |
09:13 | <yorick> | you people decided to break my stuff |
09:13 | <yorick> | so I'm fixing my stuff :) |
09:14 | <SmatZ> | where have you been? |
09:14 | <yorick> | dalnet, mostly |
09:14 | <dihedral> | never mind ^^ |
09:15 | <@Belugas> | hello, Yorick :) Soory, i was a bit... facetious |
09:16 | <yorick> | :-) |
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10:33 | <Zuu> | hmm, I've managed to press the wrong button of forward and pause with my Wacom and OGFX many times. |
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10:37 | <nicfer> | hello all |
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10:37 | <yorick> | hello |
10:37 | <nicfer> | question, is cargo dEst dead? |
10:38 | <yorick> | ping peter1138 |
10:38 | <yorick> | he knows |
10:39 | <nicfer> | last version is based on 0.7.0 nightlies |
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10:47 | <planetmaker> | it is |
10:47 | <planetmaker> | the answer is quite obvious as you gave it yourself already :-) |
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12:31 | <asilv> | how nice, it's snowing again |
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12:36 | <SmatZ> | asilv: it's snowing in Finland? |
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12:38 | <asilv> | yes |
12:39 | <asilv> | temperature is +1C so it melts as soon as it hits the ground |
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12:40 | <SmatZ> | nice |
12:48 | <Prof_Frink> | It was snowing in England yesterday. |
12:50 | <TrueBrain> | england is crazy anyway |
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13:04 | <+glx> | there was snow in France too |
13:05 | <Noldo> | it's been raining all kinds of stuff |
13:05 | <+glx> | in Ireland they had the volcano again |
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13:06 | <Eddi|zuHause> | it wasn't snow, it was fallout from the volcano ashes :p |
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13:45 | <CIA-6> | OpenTTD: translators * r19757 /trunk/src/lang/ (luxembourgish.txt portuguese.txt unfinished/irish.txt): |
13:45 | <CIA-6> | OpenTTD: -Update from WebTranslator v3.0: |
13:45 | <CIA-6> | OpenTTD: irish - 253 changes by tem |
13:45 | <CIA-6> | OpenTTD: luxembourgish - 25 changes by Phreeze |
13:45 | <CIA-6> | OpenTTD: portuguese - 1 changes by JayCity |
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14:18 | <andythenorth> | did some mac bugs get worked on? |
14:23 | <andythenorth> | Alberth: the newgrf gui stuff....my instinct is that v2 might be the better one. |
14:23 | <andythenorth> | Have you used the itunes interface? |
14:24 | <Alberth> | no idea, ok please post a post :), no |
14:24 | <andythenorth> | meh, forums :P |
14:24 | <Alberth> | (sorry, had a bad day at the office) |
14:24 | <andythenorth> | ok :) |
14:25 | <Alberth> | I really like the 1 display version, what is bad about it? |
14:27 | <Alberth> | or, why is the 2 display one better? |
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14:29 | <andythenorth> | Alberth: I like the 1 display version. |
14:29 | <andythenorth> | I mentioned itunes because it is a similar design pattern |
14:29 | <andythenorth> | there is filter-in-place + checkboxes to enable / disable songs. |
14:30 | <Alberth> | oh, v2 = 1 display version? I thought I numbered them the other way around |
14:30 | <andythenorth> | I just didn't read that properly :) |
14:30 | * | Alberth hugs andythenorth |
14:30 | <andythenorth> | I don't know if newgrf window solves the same problem as itunes, so it may be a bad use of patterns....but I think it could work |
14:31 | <Alberth> | the big thing against it is that it is more difficult to grasp at first, I think |
14:33 | <Alberth> | on the other hand, 2 display of which always 1 is active, and with every grf in exactly one of the displays, is also not a big step forwards |
14:33 | * | Alberth puts on Korn |
14:33 | <andythenorth> | I don't like these 2 display things. I find them confusing |
14:34 | * | andythenorth looks at firefox plugins GUI |
14:34 | <Alberth> | I will read the comments more closely tomorrow. |
14:34 | <andythenorth> | hmm not much to learn from firefox |
14:35 | * | andythenorth likes GUI problems :) |
14:35 | * | andythenorth doesn't trust a lot of the forum opinions on GUI problems :P |
14:35 | <Alberth> | also, nice progress on the minimap legends, it seems. |
14:35 | <Alberth> | you have seen FS#3812? :p |
14:36 | <andythenorth> | I have now |
14:36 | <Alberth> | expected outcome at the forum is 50%/50%, right? :) |
14:37 | <andythenorth> | :) |
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14:39 | <Eddi|zuHause> | is that who i think it is? |
14:39 | -!- | ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd |
14:39 | <yorick> | it looks like him |
14:40 | -!- | heffer_ [~felix@mue-88-130-84-181.dsl.tropolys.de] has quit [Remote host closed the connection] |
14:41 | <yorick> | and it isn't |
14:42 | <yorick> | the real one is ludde [~b@c83-248-101-208.bredband.comhem.se] |
14:43 | <@Rubidium> | andythenorth: who would be working on the mac bugs? |
14:43 | <Eddi|zuHause> | how could there be two of these in sweden? |
14:43 | <yorick> | Eddi|zuHause: this one is Ludvig Kjellsson |
14:44 | <andythenorth> | Rubidium: KingRobot posted a build...wasn't sure if he has actually done new work, or just applied existing patches |
14:44 | <andythenorth> | it was in the openttd forum |
14:44 | <Eddi|zuHause> | dear cat. the space bar is not a pillow. |
14:45 | <@Rubidium> | andythenorth: they post builds, nothing more... besides some googleing around (at least that's how it looks to me) |
14:46 | <andythenorth> | ho hum |
14:47 | <Eddi|zuHause> | it's funny, the cat puts the head on the space bar, and then watches the cursor move |
14:48 | <Alberth> | "typing for cats, lesson #1" |
14:49 | <SpComb> | what would you do if you were a cat? |
14:50 | <Alberth> | sleep at a warm cozy place near a human that strokes me |
14:50 | <andythenorth> | fix the mac build. cats prefer macs :P |
14:50 | <andythenorth> | we probably have about as much chance of Eddi's cat fixing it as a mac user |
14:50 | <Alberth> | andythenorth: cats hunt mice, not bugs |
14:51 | <Eddi|zuHause> | that is not true, my cats hunt flies |
14:51 | <Eddi|zuHause> | and wasps |
14:51 | <@Belugas> | mine too mine too! |
14:51 | <Eddi|zuHause> | and basically everything else that moves and is smaller than them |
14:51 | <@Belugas> | and spiders |
14:51 | <@Belugas> | and my shoes laces... |
14:57 | * | andythenorth still had decision paralysis about hovercraft |
14:57 | <andythenorth> | such a lot of thought about so few pixels :P |
14:58 | * | Alberth gives andythenorth some dice |
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15:00 | <andythenorth> | roll 1 for faster unloaded than loaded. roll 2 for refit to faster with smaller capacity, slower with higher capacity, roll 3 for both |
15:01 | <Zuu> | Nice to hear that you Alberth like the 1 display version. |
15:02 | <Zuu> | Whichever you want to chose I'm sure you can pick some forum posts as motivation for your decision. :-p |
15:02 | <yorick> | I like the 2 display version |
15:03 | <yorick> | my cat is usually scared of everything that moves |
15:03 | <yorick> | including flies, butterflies and mice |
15:03 | <yorick> | laser dots are fine :) |
15:04 | <Zuu> | I find the 1 display version easier to understand. Which should be good for the noobs. (hopefully) |
15:04 | <yorick> | but I find the 2 display version useful |
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15:04 | <yorick> | lets make it configurable |
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15:06 | * | andythenorth thinks the newgrf GUI window is only one part of the problem |
15:06 | <andythenorth> | the whole newgrf experience could use a bit of love |
15:07 | <@Belugas> | [14:33] * Alberth puts on Korn <-- COOL! |
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15:08 | <andythenorth> | so players download stuff via bananas, there's no easy access to a read me or manual for each newgrf, then they have to set parameters with bit maps etc. |
15:08 | <andythenorth> | frosch123 had some thoughts http://devs.openttd.org/~frosch/texts/StaticGRFInfo.txt |
15:08 | <Ammler> | possibility to load static grfs for example |
15:09 | <andythenorth> | I would like to think about it end-to-end, from Bananas onwards |
15:09 | * | Alberth clears the path for andythenorth |
15:09 | <andythenorth> | :D |
15:10 | * | andythenorth is worried about turning into mb |
15:12 | <andythenorth> | ok so my implementation suggestions are usually bad |
15:12 | <andythenorth> | but how could a newgrf provide more information within the game interface? |
15:13 | <andythenorth> | either via bananas (store the info on the web), or in the grf itself (extended info of some kind) |
15:13 | <andythenorth> | I dunno which is best |
15:13 | <frosch123> | hmm, there are some advantages of the 2 view gui: one could later add an option switch the "active grf" list between normal and static grfs, and a similiar gui could be used for ais. that is, when number of ais grows it also needs an more advanced gui, but in contrast to grfs you can load one ai multiple times, which looks more intuitive with 2 views |
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15:14 | <yorick> | andythenorth: I think it should do both |
15:16 | <andythenorth> | no |
15:16 | <andythenorth> | information is already spread around enough places. |
15:17 | <andythenorth> | currently for a newgrf set I maintain: |
15:17 | <andythenorth> | - a read me txt, a bananas entry, a forum page, a newgrf entry, an entry on my site, and possibly a pdf manual |
15:17 | <frosch123> | [21:13] <andythenorth> I dunno which is best <- imo version specific information belongs into the grf, while general/up-to-date information belongs on the web |
15:18 | <andythenorth> | and in terms of bandwidth costs etc? |
15:18 | <andythenorth> | and anything else like memory usage of grfs and other things I tend to overlook? |
15:19 | <frosch123> | bandwidth? that is a matter of the format you use :) |
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15:20 | <andythenorth> | and if I'm playing with no web connection...essential stuff needs to be locally with the grf |
15:21 | <Alberth> | inside seems pretty locally with the grf to me :) |
15:21 | <andythenorth> | yup |
15:21 | <andythenorth> | just thinking out load |
15:21 | <Alberth> | it also never gets lost then |
15:21 | <andythenorth> | loud /s |
15:21 | <frosch123> | in the grf? or in the tar? only the grf is loaded by ottd, and you can only put stuff in the grf which is displayed inside ottd. the latter quite limits the format and the amount of information |
15:21 | <andythenorth> | can the game render stuff from a text file? |
15:22 | <andythenorth> | let me put it another way: I have no idea where the readme files go when Bananas downloads them |
15:22 | <frosch123> | extracting a pdf from the tar and running an external pdf viewer is something different |
15:22 | <andythenorth> | I guess the game has no cross-platform way to open files externally? |
15:22 | <Alberth> | you guessed right :) |
15:22 | <andythenorth> | makes sense |
15:23 | * | andythenorth counts some words |
15:23 | <Alberth> | cat mytext | wc -w |
15:24 | <yorick> | you can do wc -w mytext |
15:24 | <frosch123> | if the average ubuntu/osx user wasn't that noobish, i would suggest to do a windows specific way and to do the rest via an executable-path in openttd.cfg |
15:24 | <yorick> | less animal-cruel than piping cats :) |
15:25 | <frosch123> | so currently there would only be an option to show textfiles inside ottd |
15:25 | <frosch123> | which will likely be very ugly :s |
15:25 | <andythenorth> | does 10,000 chars sound a lot to show in a scrolling window inside ottd? |
15:25 | <andythenorth> | the HEQS manual is 10k chars, 4 pages pdf |
15:25 | * | andythenorth knows pdf is out of the question btw |
15:25 | <frosch123> | plain text? no images? |
15:26 | <Alberth> | section heading, empty lines? |
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15:26 | <andythenorth> | no images |
15:26 | <Alberth> | @calc 10000/80 |
15:26 | <@DorpsGek> | Alberth: 125 |
15:26 | <andythenorth> | section headings and empty lines would be needed |
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15:27 | -!- | Zuu_ is now known as Zuu |
15:27 | * | andythenorth is used to the existing control chars and wouldn't mind using those if that was the only way |
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15:27 | <andythenorth> | although if we have to use the existing control chars a converter app might be worthwhile :P |
15:28 | <Alberth> | I always use restructuredtext for plain text documents |
15:28 | <frosch123> | hmm. bananas readmes are not translateable, are they? |
15:33 | -!- | Guest282 [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] |
15:35 | <Zuu> | frosch123: Good points regarding 2 part gui. - Possibility to make a similar gui for AIs later. |
15:37 | * | Alberth is puzzled, how is a newgrf and a ai connected? |
15:37 | <andythenorth> | hmm |
15:38 | <frosch123> | well, you have a list of available ones, select some for the game. you can view some information about each ai, and you can set parameters |
15:38 | <andythenorth> | restructured text is available in zope which is the framework running my site |
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15:38 | <Zuu> | with 2 views you can select multiple AIs which would be hard on the 1-display edition of the gui. |
15:38 | <frosch123> | is there any difference between ai settings and newgrf settings, except the the same ai can be loaded multiple times, and there is a special "random" ai? |
15:39 | <Zuu> | having similar guis for NewGRFs and AIs is good as the users only need to learn it once then. |
15:39 | <Alberth> | andythenorth: there is also a restructuredtext -> html convertor |
15:39 | <Zuu> | The AI settings have defaults based on difficulty, but that is not displayed currently. |
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15:40 | <andythenorth> | Alberth: that was the direction of my thinking.... |
15:41 | <Zuu> | Well, you see the current AI settings and they change when you change difficulty, so in some sense it is displayed currently if you are aware of it. |
15:42 | <Zuu> | But that is probably a minor difference. |
15:43 | * | andythenorth wonders if the in game guis for 'add ons' should mirror bananas site |
15:43 | <andythenorth> | maybe set a new game up by choosing heightmap / scenario, newgrfs, AIs, other settings |
15:44 | <andythenorth> | a picture would be worth a lot of words here :P |
15:44 | <Zuu> | I see a picture for my inner views, but duno if it looks like yours :-p |
15:49 | <andythenorth> | I have been experimenting with AIs recently. I found it baffling to add one to the game |
15:49 | <andythenorth> | I can be quite stupid sometimes though :| |
15:50 | <Zuu> | When AI started out it picked an AI by random and your only way to control which AI it should take was to control which AI files OpenTTD found by moving the files around. :-) Then they added a -a parameter and only just before trunk merge, the gui was added. |
15:51 | <Zuu> | When NoAI* |
15:51 | <Zuu> | That said, do you have any specific question? |
15:52 | <andythenorth> | no I figured it out, it just took me a while |
15:54 | <andythenorth> | so with restructured text, I could maintain one 'about this newgrf' document and publish in many places easily...seems like a good idea |
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16:11 | * | andythenorth stops talking at other people and goes write code |
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16:19 | <Zuu> | Hmm, just creating a class instance and store the instances in a list for every town and industry on a dense 2048*2048 map takes forever... :-) |
16:19 | <Zuu> | I guess I have to by random select maximum X number of towns and Y number of industries to look at. |
16:20 | <frosch123> | lets' reduce the maximum size to 1kx1k :p |
16:21 | <Alberth> | 4 times as much room in a tile :p |
16:22 | <frosch123> | do ais get oom killed? |
16:22 | <Zuu> | AIAbstractList.Randomize() would be nice so you could use C++ code to randomize the list of industries. Else I guess just runnig a squirrel function for every industry to assign a random value to it would take quite long time. |
16:23 | <frosch123> | isn't there already such function? |
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16:23 | <Zuu> | AIs that run atomic operations that take long can freeze OpenTTD for long. |
16:24 | <Zuu> | Such as valuating a very large list. |
16:25 | <Zuu> | Wow, in 10 ingame years it added all towns and industries to a squrrel array (but I only have high amount of towns and medium amount of industries) |
16:26 | <SmatZ> | true, but I think the fact that commands aren't allowed while valuating a list prevents people from doing too much things there |
16:26 | <SmatZ> | (I may be wrong) |
16:26 | <frosch123> | ok, i have no idea about the execution times of ais. i would just have evaluated some random function, and then sorted by value |
16:27 | <Zuu> | Usually randomizing a list is fairly easy. The problem is that randomizing very large lists means freezing OpenTTD while doing it. |
16:28 | <Zuu> | But I need to check my code, because it was only a total of 17621 towns and industries that it added. Shouldn't take that long. But then those 17621 instances maybe take a while to create. |
16:29 | * | andythenorth discovers he's accidentally drawn modular buildings |
16:31 | <Zuu> | Actually picking a good connection among those 17000 nodes was fairly quick as it doesn't do a full search. It picks the k best nodes and then search through all other nodes for each of these k nodes. Since k is rather small it doesn't take very long. |
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16:33 | <PeterT> | the response time to ap+ commands in 1.0.1 is so much faster! |
16:34 | <SmatZ> | PeterT: compared to what? |
16:34 | <PeterT> | SmatZ: 1.0.0 |
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16:34 | <PeterT> | and 0.7.5 |
16:34 | <frosch123> | what got changed? |
16:34 | <SmatZ> | PeterT: I don't think there was any change that could affect that |
16:35 | <PeterT> | Maybe my server decided to be faster |
16:35 | <SmatZ> | hehe :) |
16:43 | <frosch123> | night |
16:43 | * | andythenorth inspect in place wins again |
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16:46 | <andythenorth> | making industry layouts is fun |
16:46 | <andythenorth> | all you have to do is count a lot :) |
16:48 | * | andythenorth wonders how many layouts to do before it's TMWFTLB |
16:48 | <@Rubidium> | #(TMWFTLB)-1 |
16:49 | <andythenorth> | an entirely accurate answer :P |
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16:51 | <Terkhen> | until it gets boring |
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16:53 | <andythenorth> | it's kind of fun. you should have a go. Then I get to critique your FIRS work :) |
16:53 | <andythenorth> | mostly other people get to critique my work. A change would be nice |
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16:55 | <Terkhen> | you'd have it easy, I can't code anything more complicated than action0/7 and I can't draw at all :P |
16:56 | <andythenorth> | making industry layouts is copy, paste. if you can manipulate an xy grid in your head and count from 0, you'd be fine :P |
16:57 | <andythenorth> | it really is fun & satisfying :) |
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16:59 | <Terkhen> | still sounds complicated :P |
16:59 | <Terkhen> | I'm currently playtesting the spanish translation |
17:02 | <andythenorth> | well I'll keep all the fun to myself then :) |
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17:09 | <andythenorth> | 6 textile mill layouts is probably enough |
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17:21 | * | Zuu decides it is a good idea to go to sleep |
17:22 | -!- | Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] |
17:22 | * | andythenorth votes with Zuu |
17:22 | <andythenorth> | good night |
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17:24 | <Terkhen> | me too, good night |
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18:04 | <CIA-6> | OpenTTD: rubidium * r19758 /trunk/src/ (4 files in 3 dirs): -Add: {HEIGHT} string command |
18:05 | <PeterT> | translated. |
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18:10 | <CIA-6> | OpenTTD: rubidium * r19759 /trunk/src/lang/ (50 files in 2 dirs): -Change: use the {HEIGHT} command for the measurement tool |
18:12 | <CIA-6> | OpenTTD: rubidium * r19760 /trunk/src/ (55 files in 3 dirs): -Change: use the {HEIGHT} command for the smallmap legend |
18:15 | <murr4y> | i'd guess people in a channel like #openttd would be interested in this: http://www.wolfire.com/humble |
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18:15 | <murr4y> | don't mean to break any rule or anything by posting it! |
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18:20 | <yorick> | murr4y: argh |
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18:23 | <murr4y> | :o |
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18:28 | <lugo> | murr4y, rofl |
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18:29 | <@Rubidium> | sounds like it's one of those sites you shouldn't visit... so my instincts were right :) |
18:33 | <murr4y> | i wouldn't say it is :) |
18:33 | <murr4y> | "The Humble Indie Bundle (pay what you want for five awesome indie games)" |
18:34 | <murr4y> | i just came across it, thought it was pretty cool |
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18:34 | <murr4y> | i know world of goo is awesome (imo anyway), don't know about the other games though |
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20:08 | <Eddi|zuHause> | hm... if we rescale the height level legend to fixed heights, we need as next step more height levels to create actual mountains (4000m == 160 levels at 25m per level)) |
20:08 | <Eddi|zuHause> | preferably with additional steep slopes... |
20:09 | <Eddi|zuHause> | and cliffs |
20:11 | <__ln__> | actual mountains will take huge areas of map space |
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20:23 | <fjb> | Hm, so make more and smaller tiles, bigger houses etc., just rescale everything. :-) |
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21:09 | <Eddi|zuHause> | __ln__: that's why you need steeper slopes |
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23:25 | <KingRobot> | ping planetmaker |
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--- | Log | closed Wed May 05 00:00:27 2010 |