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#openttd IRC Logs for 2010-05-13

---Logopened Thu May 13 00:00:36 2010
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01:29<CIA-6>OpenTTD: smatz * r19805 /trunk/config.lib: -Codechange: disable warnings about unused but set variables when building with asserts disabled
01:34<CIA-6>OpenTTD: smatz * r19806 /trunk/src/saveload/depot_sl.cpp: -Codechange: silence one warning
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02:21<@peter1138>holiday? where?
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02:29<planetmaker>SmatZ seems to be sleepless ;-)
02:29<planetmaker>or became a really early bird ;-)
02:29<planetmaker>good morning folks
02:30<SmatZ>hello planetmaker :)
02:30<planetmaker>hello SmatZ :-)
02:35<Mazur>"I once had a girl, or should I say, she once had me."
02:36<planetmaker>"and when looked around I noticed there wasn't a chair"
02:37<planetmaker>any case it's nice Norwegian wood ;-)
02:41<planetmaker>damn you. I now have to sing this song over and over.
02:41<Mazur>Isn't it good, Norwegian wood?
02:42<Mazur>I know the feeling though, I saw a cartoon featuring "Moonlight Bay", couldn't get rid of it for a whole fscking week.
02:42<Mazur>And hte lyrics in my head kept getting worse.
02:44<planetmaker> <-- doesn't someone feel like making a small nice eye candy newgrf out of that?
02:46<Mazur>I want to live on one of those.
02:46<planetmaker>completely different topic: does it make sense to combine game creation from height map and from random map into one window?
02:47<planetmaker>Mazur: maybe not live, but I wouldn't mind to do a world tour on one of those :-)
02:47<planetmaker>or at least a summer sail for a few weeks
02:47<planetmaker>like up the Norwegian coast ;-)
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02:47<planetmaker>hehe :-)
02:52<Mazur>From Spitzbergen coast hopping to Jo'burg, and then across and up North again, or continent circling and now and again crossing an ocean.
02:53<planetmaker>sound quite alrigt
02:54<Mazur>Though we might skip Somalia, I'm thinking.
02:54*Mazur saw the South Park episode where Cartman goes there to become a pirate.
02:55<planetmaker>:-) Somalia might be bad
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04:22<andythenorth>wonder if this has any relevance for OTTD?
04:22<andythenorth>probably not :)
04:24<SmatZ>andythenorth: it doesn't seem to work at all
04:24<SmatZ>pressing the "GO" button does nothing
04:25<andythenorth>works for me?
04:26<SmatZ>hmm works in chromium, not in FF
04:27<SmatZ>it doesn't apply to much, the webpage is centered
04:27<Rubidium>and we're not actively asking for donations at the moment
04:28*Rubidium can't even see the whole 90% area
04:28<Mazur>Works for me, in FF.
04:29<SmatZ>Mozilla/5.0 (X11; U; Linux x86_64; cs-CZ; rv: Gecko/20100419 Gentoo Firefox/3.6.3
04:30<SmatZ>ok, works when I disable AdBlock
04:31*andythenorth wonders if it's a useful indicator of screen resolution, or the actual browser window size
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04:32<planetmaker>interesting page
04:32*planetmaker sees something between 80% and 70%
04:33<planetmaker>limited by screen height
04:33<Rubidium>andythenorth: I know several people where screen resolution is quite different to the window size
04:33<planetmaker>Rubidium: according to that page it's the browser window size. Not the screen size
04:33<andythenorth>wondered if google are measuring browser size. but think they'd need js to do that accurately
04:34<planetmaker>And yes, I'm one of those people you mention
04:34<Mazur>It's an indicator of generally used windowproportoions.
04:34<andythenorth>so any non-js browsers will be left out.
04:34<andythenorth>but I guess google are better at stats than me :o
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04:35<Mazur>You never know.
04:36<Rubidium>you've got lies, damn lies and statistics
04:41<Mazur>Most people seem to get their understanding of statistics presentation from "How to lie with statistics.", anyway.
04:42<planetmaker>but even if you (think you) know what you do, it has quite some pitfalls.
04:42<Mazur>"Only, they don't get the point of hte book.
04:43<Mazur>At every step of the way from data-gathering to presentation.
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04:46<planetmaker>oh yes
04:46<andythenorth>73% of people misunderstand statistics
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04:46<__ln__>andythenorth: there's a 24,3% chance you are mistaken.
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04:50<Mazur>Wat weet je niet, Maarten?
04:50<Mazur>Morning, Puggle.
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04:56<CIA-6>OpenTTD: rubidium * r19807 /trunk/src/ (main_gui.cpp viewport_func.h viewport_type.h): -Codechange: instead of having an unnamed enum and passing it as an int, name the enum and pass that
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05:00<CIA-6>OpenTTD: rubidium * r19808 /trunk/src/network/network_server.cpp: -Codechange: NetworkCalculateLag returned an uint, so keep it that way
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05:04<CIA-6>OpenTTD: rubidium * r19809 /trunk/src/network/ (5 files in 2 dirs): -Codechange: make some unnamed network related enums/defines static const variables
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05:09<Terkhen>good morning
05:09<planetmaker>moin Terkhen
05:11<CIA-6>OpenTTD: rubidium * r19810 /trunk/src/pathfinder/yapf/yapf_costcache.hpp: -Fix: [YAPF] Improperly formatted (global) constant
05:13<CIA-6>OpenTTD: rubidium * r19811 /trunk/src/strgen/strgen.cpp: -Codechange: make the last bits from table/strings.h use static consts too instead of an unnamed enum
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05:44<CIA-6>OpenTTD: rubidium * r19812 /trunk/src/ (52 files in 4 dirs): -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int
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05:50<@peter1138>yikes :)
06:01<CIA-6>OpenTTD: rubidium * r19813 /trunk/src/main_gui.cpp: -Fix (r19807): initialising viewports kinda failed
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06:14<CIA-6>OpenTTD: rubidium * r19814 /trunk/src/ (30 files in 7 dirs): -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
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07:07<CIA-6>OpenTTD: smatz * r19815 /trunk/src/ (newgrf.cpp pathfinder/npf/aystar.cpp): -Cleanup: remove two unused variables
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07:19<CIA-6>OpenTTD: rubidium * r19816 /trunk/src/ (6 files): -Codechange: use static const uint for the unnamed 'tile consts' enum as well
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08:43<CIA-6>OpenTTD: rubidium * r19817 /trunk/src/ (disaster_cmd.cpp gfx.cpp rail_cmd.cpp viewport.cpp): -Fix: MSVC compile warnings
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09:38<andythenorth>planetmaker...if you were looking for easy-to-ship incremental improvements, the tabs with yellow buttons looks fine in this layout:
09:39<andythenorth>yellow buttons sucked in my layout, but that's not what is being coded right now :)
09:39<planetmaker>I think the buttons are sorted :-)
09:39<planetmaker>it's all the same colour, but it works smoothly
09:40<planetmaker>and yes, that there is the reduced version. For easy trunk integration :-)
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09:43<planetmaker>I currently have fun with integrating the height map into the view.
09:43<planetmaker>And this time it's not an optical problem ;-)
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09:49*planetmaker ponders how a call of ShowSaveLoadDialogue could cause something like Message: Assertion failed at line 806 of /Users/ingo/ottd/gui/src/window_gui.h: nwid != NULL
09:50<planetmaker>hm... no... another thing is that
09:51<Rubidium>non-existing widget?
09:52<Alberth>wrong widget type?
09:53<planetmaker>that's my guess, too. Though I haven't found any non-existing one so far. Which by definition is difficult ;-)
09:53<planetmaker>wrong widget type... maybe.
09:53<planetmaker>I added yet another NWID_SELECTION ;-)
09:53<Alberth>if the widget does not exist, you get NULL
09:54<planetmaker>and if modes get switched between GNLW_GENERATE and GNLW_HIGHTMAP the displayed widgets change
09:54<Alberth>if you ask for a widget-class X at position y, and a widget ptr at y exists, but it is not a (subclass of) X, you get an assert
09:55<planetmaker>that sounds then likely to be the case
09:55<planetmaker>Maybe I just should keep all height map widgets present, but disabled...
09:55<Alberth>the idea is that you as author know what widget class to expect at each index :)
09:55<planetmaker>and not necessarily wors
09:56<Alberth>it is ok to have NULL values in the array
09:56<planetmaker>yeah, but no to access them ;-)
09:57<planetmaker>what's the general feel about integrating the heightmap into the new game dialogue?
09:59<planetmaker> <-- similar to that.
09:59<planetmaker>obviously not quite functional
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10:01<Alberth>I have not yet formed an opinion on what you are doing
10:01<Alberth>(despite hi-jacking my thread :) )
10:02<planetmaker>he, I don't mean to hijack your thread. Actually I even started my own ;-)
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10:03<planetmaker>besides, I think that the re-design of the NewGRF GUI can nearly be independent of what I try to achieve here.
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10:04<planetmaker>Once done, it might later be moderately easily be moved to the tab version
10:05<Ammler>planetmaker: something strange on your tab gui
10:05<Ammler>the tab buttons should be on the same level as the boarder
10:06<planetmaker>but I hope you don't mind this "hijack" of the GUI topic :-) (though I'd object to the word 'hijack' ;-) - I rather picked it up, too :-) )
10:06<planetmaker>Ammler: ?
10:08<Ammler>Alberth: don't you like the proposal of andy?
10:09<Ammler>IMO, that isn't OT in your thread
10:10<Alberth> is something else than just newgrf gui imho
10:11<Ammler>but it is newgrf gui too :-)
10:11<Alberth>yes, that's how it got in that thread
10:11<Ammler>don't you think, those should be identical?
10:13<andythenorth>I started out with newgrf gui, then that led to thinking about overall 'flow' of game setup :)
10:13<Alberth>Eventually, it would be good I think. However, all setup windows are taken/modified, so I have yet to see what the result is, and/or whether it is feasible
10:14<@peter1138>Reconfig done. Please re-execute make.
10:14<@peter1138>shouldn't it then... quit?
10:15<Alberth>you shoul type 'make reconfigure ; make' :)
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11:17<nighthawk_c_m>evening o/
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12:01<CIA-6>OpenTTD: smatz * r19818 /trunk/src/ (4 files in 2 dirs): -Fix [FS#3784](r16004): kicking clients by IP didn't work
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13:45<CIA-6>OpenTTD: translators * r19819 /trunk/src/lang/ (12 files): (log message trimmed)
13:45<CIA-6>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-6>OpenTTD: croatian - 17 changes by VoyagerOne
13:45<CIA-6>OpenTTD: esperanto - 1 changes by kristjan
13:45<CIA-6>OpenTTD: finnish - 13 changes by jpx_
13:45<CIA-6>OpenTTD: french - 23 changes by glx
13:45<CIA-6>OpenTTD: hungarian - 22 changes by IPG
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14:15<@Belugas>ho he
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14:49<Eoin>We did not find any results for: xn-- 12-4ha1c8wbabbbafl755fnsav7fja8536leza78d xn--idaa750vgqa. Please try a new query above.
14:51<+glx>works for me
14:51<__ln__>Eoin: you are using the wrong character set then.
14:51<+glx>http://xn--d1abbgf6aiiy.xn--p1ai/ <-- that's it
14:52<__ln__>and because Eoin's link is about two times longer, i'm assuming he sees my utf-8 link as iso-8859-x.
14:53<Eoin>how do you change mIRC encoding
14:54<Eoin>UTF-8 : Default
14:54<Eoin>changed it to display and encode
14:55<+glx>change to "display and encode" yes
14:55<+glx>http://президент.рф/ <-- now retry
14:56<+glx>welcome in utf8 world :)
14:59<Eddi|zuHause>konversation horribly fails on that url...
15:00<Eddi|zuHause>... both of them...
15:00<andythenorth>what to do what to do....
15:04<Eoin>what else can i do with utf-8
15:04<Eoin>make euro signs!
15:08<Zuu>If you make enough of them, then you can maybe save the euro. :-p
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15:18<Eddi|zuHause>Rubidium: you ripped that off frosch123's signature
15:18<Rubidium>Eddi|zuHause: yeah, I did
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15:18<Rubidium>does ㏑ trigger you know whom's highlight thingy?
15:20<Eddi|zuHause>i have my doubts ;)
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15:20<Eddi|zuHause>welshdragon: ooold...
15:20<welshdragon>Eddi|zuHause: your face is old
15:21<Eddi|zuHause>yes, indeed i look older than i am.
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15:48<OwenS>glx: Hmm, that IDN doesn't seem to have any dots in it when expanded to Punycode? :s
15:49<OwenS>OOh, it does, i'm blind :p
15:49<OwenS>The xn-- in the middle should have been a great big clue :p
15:49<OwenS>(Also, apparently ".xn--p1ai" is not in Chromium's safe for IDN registry :P)
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15:51<Ammler>he, didn't know, there are already top level domains with it
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16:02<OwenS>Ammler: Only a couple of weeks old
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16:05<Eddi|zuHause2>i'm having a bad feeling about the health of my computer...
16:05-!-Eddi|zuHause2 is now known as Eddi|zuHause
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16:07<nighthawk_c_m>Why Eddi?
16:08-!-Adambean [] has quit [Quit: Gone fishing]
16:09<Eddi|zuHause>because it's been degrading ever since i got it, and i'm starting to loose the race...
16:09<Rubidium>what? The computer's degrading faster than you're degrading?
16:09<nighthawk_c_m>How old is it?
16:09<Rubidium>isn't that somehow a good sign?
16:10<nighthawk_c_m>I agree with Rubidium.
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16:10<nighthawk_c_m>A good sign for you, a bad one for your wallet.
16:10<Eddi|zuHause>it's old, but not as old as i'd like it to be
16:11<Eddi|zuHause>most other computers i had were unusably outdated by the time they broke
16:11<nighthawk_c_m>define old ina a timescale of years
16:12<Eddi|zuHause>athlon xp 3000+ old
16:12<Eddi|zuHause>single core, 32 bit
16:12<nighthawk_c_m>dual or single core?
16:12<nighthawk_c_m>ever cleaned the fans and heatpipes off the dust?
16:13<nighthawk_c_m>Hmm.. well - the more recenta pc is the faster it will die ....
16:14<nighthawk_c_m>The times hardware lastet really long are long gone - sadly
16:14<Eddi|zuHause>i could never isolate the problem, i could only determine that downclocking helps
16:14<Eddi|zuHause>but i'm now at the point where i can't downclock anymore
16:15<nighthawk_c_m>Hmmm.. well maybe a new CPU is enough, could be that your old cpu just slowly dies - any clue on its temperature?
16:15<Eddi|zuHause>currently 56°C
16:15<Eddi|zuHause>i haven't seen it go beyond 70°C
16:16<nighthawk_c_m>And under load? Oh well 70° is like still ok - thats pretty normal unless you use a extremly expensiv fan or water cooling
16:16<Rubidium>heat problems... too much cooling paste?
16:17<Eddi|zuHause>if it's a heat problem, it's likely not the CPU
16:17<Eddi|zuHause>the fan was not the cheapest, the rest of the components neither, as far as i can determine
16:17<nighthawk_c_m>I'd say try to get the same CPU type, or a type that fits your slot, something not overly expensive
16:18<nighthawk_c_m>If the rest still works exchanging the CPU is the cheapest way.
16:18<Eddi|zuHause>i got it fairly cheap off ebay back then, i'd say is was custom built and used for about a year... was definitely worth its money
16:18<Eddi|zuHause>nighthawk_c_m: but if it doesn't i wasted valuable money on a useless CPU
16:19<nighthawk_c_m>Thats why I said a cheap cpu - or you solve the problem by a completely new PC
16:19<nighthawk_c_m>by buing a completely new PC
16:20<__ln__>nighthawk_c_m: how many dualcore athlon xps were there?
16:21*andythenorth is braindead tired and finds drawing some ship holds is suitable mindless
16:21<Eddi|zuHause>nighthawk_c_m: yes, but my current budget doesn't have >500€ spare
16:21<nighthawk_c_m>I am just astonished that downgrading the CPU helps you, that pretty much means that the CPU seems to be damaged, or decaying - and __ln__ I have no idea
16:22<__ln__>nighthawk_c_m: zero
16:23<__ln__>it can be hard to find a axp 3000+ replacement, especially if it's socket a.
16:23<nighthawk_c_m>Wow, that would be a expensive CPU - why did you ask me then __ln__? I only deal with hardware when I decide i have money for a upgrade or to assemble myself a new machine.
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16:37<nighthawk_c_m>Is there a way to draw a straight line in GIMP?
16:38<andythenorth>pencil? 1 pixel at a time....probably not a helpful answer :P
16:38<__ln__>Press shift or ctrl or something.
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16:38<nighthawk_c_m>Shift does the job, many thanks
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16:39<Zuu>One of them make the line straight, and the other make it go in fixed directions.
16:39<Zuu>Holding ctrl while moving stuff, make you move in just one direction.
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16:46<Zuu>I find their hotkeys for the tools a bit strange. Not even on qwerty which you would think they have designed the hotkeys for, the most commonly used tools are on a single hand.
16:46<Zuu>When I say common, I mean things like the picker and the pen.
16:46<Zuu>and the bucket.
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16:49<Zuu>IMHO a program like the gimp, where you would extensively use one hand for the pen/mouse/trackball/pad, you would expect them to workout hotkeys where you do not need to move your other hand between the two sides of the keyboard.
16:49<Eddi|zuHause>it's open source, go fix it ;)
16:50<Zuu>he, I guess they even have configurable hotkeys, just that I'm to lazy to go and figure out a good setup.
16:50<+glx>everything is configurable IIRC
16:51<Eddi|zuHause>... but i was talking about the default configuration
16:52<Eddi|zuHause>or preset profiles, or something
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16:58<andythenorth>is the paint bucket 'g'?
16:59<andythenorth>and the picker 'i'
17:00<Zuu>My gimp says that the picker is 'o' and the bucket is shift+b
17:05<Eddi|zuHause>hm... NASA is using BOFH excuses to explain Voyager 2 problems... "it must be cosmic rays" :p
17:06<__ln__>Is the Voyager thing reported by some reliable source?
17:08<Eddi|zuHause>"Wissenschaftler Ed Stone vom California Institute of Technology in Pasadena glaubt [...], das Problem habe wohl mit dem Speicher der Sonde zu tun. Kosmische Partikel könnten dazu führen, dass sich eines der Bits verändere oder ganz ausfalle."
17:09<__ln__>Did it have power all these years?
17:10-!-Zuu [] has quit [Quit: Leaving]
17:10<Eddi|zuHause>... apparently...
17:10<Eddi|zuHause>i don't know how these early probes are constructed
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17:14<Eddi|zuHause>maybe it has some methods of recharging/energy generation onboard?
17:15<andythenorth>nuclear power source
17:16<__ln__>yes, i think it has some evil nucular battery with nasty electrons
17:16<SmatZ>hmmm Mrs.Panpaporn Wongworkakul offers me 30% of $ 19,500,000.00 from some bank transfer
17:16<SmatZ>sounds legit
17:21<andythenorth>bed time
17:21<SmatZ>nn andythenorth
17:21<andythenorth>good night
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17:24<Eddi|zuHause>SmatZ: go for it ;)
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17:29<TrueBrain>SmatZ: oeh, you get those too? You got to love those :)
17:29<nighthawk_c_m>The Voyager Series has nuclear batteries, and they last longer then ectually calculated/exspected, they announced that around 2000 I think because the Voyagers are still transmitting
17:29<TrueBrain>I always immediatly reply
17:30<nighthawk_c_m>Hehe, I always recieve mails from my African lawyer
17:30<nighthawk_c_m>Who found someone with a similar alst anme :-P
17:31-!-mode/#openttd [+v orudge] by ChanServ
17:31<Eddi|zuHause>english only. :p
17:32<nighthawk_c_m>name - typing and watching TV at the same time leads to interesting typos
17:35<TrueBrain>really? :)
17:35<TrueBrain>good night all :)
17:35<SmatZ>good night, TrueBrain
17:36<nighthawk_c_m>Town growth mechanisms are weird - it has space, 5 well connected stations - but the population actually decreases over time a bit.
17:36<nighthawk_c_m>Whonder how long it takes untill it rises again.
17:37<Eddi|zuHause>nighthawk_c_m: cities which are exceptionally huge grow slower than they decay
17:37<Eddi|zuHause>especially if some roads are blocked
17:37<nighthawk_c_m>Around 700 inhabitants ?
17:38<Eddi|zuHause>oh... in that case, population for houses in construction is not included
17:38<Eddi|zuHause>so if a house is replaced by a potentially bigger house, the population decreases first
17:40<Eddi|zuHause>if you have only a handful of houses, this effect can be fairly significant, but it evens out over larger cities
17:40<nighthawk_c_m>Ah ok
17:42<Eddi|zuHause>population can vary significantly between house sets, so you can have weird effects when mixing them
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17:44<SmatZ>Volte Pravý Blok - stranu za snadnou a rychlou ODVOLATELNOST politiků a státních úředníků PŘÍMO OBČANY, za NÍZKÉ daně, VYROVNANÝ rozpočet, MINIMALIZACI byrokracie, SPRAVEDLIVOU a NEZKORUMPOVANOU policii a justici, REFERENDA a PŘÍMOU demokracii WWW.CIBULKA.NET, kandidující s nejlepším protikriminálním programem PŘÍMÉ demokracie a hlubokého národního, duchovního a mravního obrození VY NEVĚŘÍTE POLITIKŮM A JEJICH
17:44<SmatZ>NOVINÁŘŮM? NO KONEČNĚ! VĚŘME SAMI SOBĚ!!! - ale i s mnoha dalšími DŮVODY, proč bychom měli jít tentokrát VŠICHNI K VOLBÁM, ale - pokud nechceme být ZNOVU obelháni, podvedeni a okradeni - NEVOLIT ŽÁDNOU PARLAMENTNÍ TUNEL - STRANU vládnoucí (post) komunistické RUSKO - ČESKÉ totalitní FÍZLOKRACIE a jejich likvidační protinárodní politiku ČÍM HŮŘE, TÍM LÉPE!!! - jenž žádá o volební podporu VŠECHNY ČESKÉ
17:44<SmatZ>OBČANY a daňové poplatníky, kteří chtějí změnit dnešní kriminální poměry, jejichž jsme všichni obětí, v jejich pravý opak! V BOJI MEZI DOBREM A ZLEM, PRAVDOU A LŽÍ, NELZE BÝT NEUTRÁLNÍ A PŘESTO ZŮSTAT SLUŠNÝ!!! Proto děkujeme za Vaši podporu!!! Nevěříte-li na pokoru u popravčí káry, zdá-li se vám naše kandidátka málo dokonalá nebo postrádáte-li na ní zástupce své obce nebo města a přitom MÁTE ODVAHU v
17:44<SmatZ>této válce Lidí Dobra s vládnoucími Lidmi Zla povstat z jimi naordinovaného občanského bezvědomí, kterým nás ničí a dnešní DEMOKRATURU, SKRYTOU TOTALITU a OTROKÁŘSTVÍ VYŠŠÍHO ŘÁDU zásadním způsobem změnit, KANDIDUJTE ZA NÁS!!! Kontakt: Volte Pravý Blok, PO BOX 229, 11121 Praha
17:44-!-mode/#openttd [+b *!] by DorpsGek
17:44-!-SmatZ was kicked from #openttd by DorpsGek [flood]
17:46<Eddi|zuHause>it's funny that the "oops" line triggered the flood ban :p
17:46<Eddi|zuHause>as it was the fifth :p
17:46<nighthawk_c_m>Interesting address at the end - and yes, the ooops got him killed - poor guy :-)
17:47-!-mode/#openttd [-b smatz!*@*] by DorpsGek
17:47<Eddi|zuHause>serves him right for not being identified with the bot :p
17:48-!-mode/#openttd [-b *!] by DorpsGek
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17:49<SmatZ_>that is the longest name of official political party we have
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17:49<planetmaker>:-D those who must not be named? ;-)
17:50<PeterT>* DorpsGek removes ban on *! <-- SmatZ_
17:50<SmatZ_>good evening Mr. ludde
17:50<Eddi|zuHause>and they have to fit that on the voting sheet? :p
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17:50-!-SmatZ is "SmatZ" on #openttd @#openttdcoop.stable #openDune #tycoon #openttd.notice #openttdcoop.devzone #locomotion @+#openttdcoop #openttd.noai #wwottdgd
17:50<Eddi|zuHause>SmatZ_: wrong ludde
17:50-!-SmatZ_ [] has left #openttd [Konversation terminated!]
17:51<SmatZ>oh :(
17:51<Eddi|zuHause>apparently, there are at least two luddes in sweden...
17:51<SmatZ>hehe :)
17:52<SmatZ>the leader of that party isn't really "mentally healthy", as you can see from his webpage :-p
17:52<SmatZ>I am looking for the voting sheet in A3 format :)
17:53<Eddi|zuHause>since when is that a requirement for being politician?
17:53<SmatZ>hehe :)
17:53<Eddi|zuHause>we do have sheets that size for some elections
17:54<Eddi|zuHause>although that usually means they just use a larger font
17:55<SmatZ>quite waste of paper
17:55<SmatZ>since only ~60%-70% of people really vote
17:56<Eddi|zuHause>i don't think they actually produce that many voting sheets
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17:56<planetmaker>I'd bet they don't make sheets for 100% either :-)
17:56<Eddi|zuHause>they probably take the last number, and calculate for a margin of error
17:57<SmatZ>all people get voting sheets in mail
17:57<planetmaker>oh :-)
17:57<planetmaker>we only get a small letter which will allow us to order it
17:57<Eddi|zuHause>over here they only send voting notifications
17:57<Eddi|zuHause>the actual sheets you get at the voting booth
17:57<SmatZ>that's better :)
17:58<planetmaker>usually yes ^
17:58<Eddi|zuHause>at least you don't have to register for voting first, like in the USA, where no general registers exist
17:58<planetmaker>but then my bet is that the paper wasted on ballot sheets is less than wasted on stupid party advertizements
17:59<SmatZ>true :)
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17:59<SmatZ>driving through city makes me crazy
17:59<Eddi|zuHause>... advertisements are a major foundation of our current economy system, why shouldn't they be in the political system?
18:00<SmatZ>I saw 6 big boards with politics at once today
18:00<SmatZ>each of them was saying bad words about the others
18:00<SmatZ>hehe :)
18:00<Eddi|zuHause>yes, i don't understand why they have to put up posters of the same guy at every lamp post in the city...
18:01<planetmaker>Eddi|zuHause: the point is: it really works. psychologically.
18:01<__ln__>maybe it's time for the city to buy a second lamp post
18:01<planetmaker>what you see often is familiar to you. And what you're familiar with cannot be as bas as something / someone you don#t know and haven't seen before
18:01<Eddi|zuHause>saying bad things about the others in advertisments is illegal in germany
18:02<planetmaker>for everything else you need to really make a rational choice - which is only possible in theory, but not practically
18:02<Rubidium>Eddi|zuHause: but what is bad?
18:02<Rubidium>is saying party X wants to increase taxes by 500% bad?
18:03<Eddi|zuHause>Rubidium: basically it results in not saying anything at all about other brands, if they do "comparisons" they always compare with "a generic product"
18:03<__ln__>Was it Voyager I that is to be V'ger and retrieved by capt S?
18:03<Rubidium>ah, Duracell being X times better than ordinary (1920) batteries
18:03<Eddi|zuHause>__ln__: i think it was voyager 6?
18:04<planetmaker>Eddi|zuHause: you may actually do comparitive ads in Germany
18:04<__ln__>Eddi|zuHause: there were so many?
18:04<Eddi|zuHause>don't remember
18:04<planetmaker>But you must not lie in them
18:04<Eddi|zuHause>planetmaker: but it's very restrictive
18:05<planetmaker>but it's perfectly alright to say "blubber lasts longer than blabla" - if you can prove it
18:05<Eddi|zuHause>planetmaker: to the point that it's hardly ever done
18:05<planetmaker>it's only allowed for 5? 10? years or so
18:05<Eddi|zuHause>yes, i remember it being changed fairly recently
18:06<Eddi|zuHause>maybe i just stopped watching commercials since then ;)
18:07<planetmaker>hehe :-)
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18:07*planetmaker has not TV for ~5 years
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18:08<Eddi|zuHause>i watch fairly much tv, but the mute key and timeshift are great inventions ;)
18:09<planetmaker>very much so, yes
18:09*planetmaker makes external backups of the HDDs of certain people from time to time ;-)
18:10<SmatZ> "Jesus is our Lord. Let us guide by the Holy Spirit and let Jesus be our Lord,"
18:10<SmatZ>^^^ translated second longest party name
18:11<Eddi|zuHause>SmatZ: and do they get more than 500 votes?
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18:11<SmatZ>Eddi|zuHause: actually, that first party got over 1% in last two elections
18:11<SmatZ>the latter party is new
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18:16<planetmaker>sounds quite a lot for such party name :-P
18:17<SmatZ>true :)
18:19<Eddi|zuHause>do transfer stations in trunk get a cargo rating? if yes, when and why was this changed?
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18:19<Eddi|zuHause>i.e. stations which get cargo only via "transfer" or "unload all" options, but not via nearby industries
18:20<SmatZ>I think they always got
18:22<SmatZ>(if I remember correctly, even in TTD - it dodn't have the "Transfer" order)
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18:34<SmatZ>now that leader of propagates sideric pendulum is the only trustworthy source of information...
18:34<Terkhen>good night
18:35<SmatZ>good night, Terkhen
18:36<SmatZ>and wants to replace police by psychotronics
18:37<SmatZ>I didn't know he became really mad
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18:46<Nite_Owl>Hello all
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18:50<SmatZ>hello Nite_Owl
18:50<Nite_Owl>Hello SmatZ
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19:38<Eddi|zuHause><SmatZ> I think they always got <- i am very certain that somewhere inbetween these cargos did not get rating
19:39<Eddi|zuHause>that was maybe a year ago
19:39<Eddi|zuHause>around the time of cargodest
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19:58<SmatZ>maybe it was because of cargodest
19:58<Eddi|zuHause>i don't think that cargodest actually changed that part...
19:59<Eddi|zuHause>at least it was described to me as a trunk feature back then
19:59<Eddi|zuHause>i didn't even notice it before it was pointed out
19:59<SmatZ>at least in 0.4.8, cargo waiting for "Transfer" gets rating
20:00<SmatZ>and "Unloaded" too
20:00<SmatZ>and I am almost sure "Unloaded" cargo had rating too
20:01<SmatZ>in TTD
20:03<Eddi|zuHause>can you check around r14417?
20:04<Eddi|zuHause>that's the last merge from trunk in the version of cargodest that i played
20:04<Eddi|zuHause>cargodest version was 2ee9ce8ab5fe
20:04<Eddi|zuHause>or more specifically h2ee9ce8aM
20:05<Eddi|zuHause>where M was mostly the timetable patch
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---Logclosed Fri May 14 00:00:37 2010