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#openttd IRC Logs for 2010-05-18

---Logopened Tue May 18 00:00:41 2010
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03:28<Ammler>Guten Morgen :-)
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03:34<planetmaker>good morning
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03:49<Terkhen>good morning
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07:03<planetmaker>dihedral, you asked earlier about crashes. Any particular reason or background?
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08:39<planetmaker>good day sir Belugas
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08:51<dihedral>planetmaker: pm
08:57<Eddi|zuHause>"pm: pm"? :p
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09:07<Belugas>hello to you too mister planetmaker :)
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09:43<dihedral>\o/ moon-landscape
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---Logclosed Tue May 18 11:34:46 2010
---Logopened Tue May 18 11:34:55 2010
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11:34-!-Irssi: #openttd: Total of 124 nicks [2 ops, 0 halfops, 3 voices, 119 normal]
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13:11<Wolf01>hello :O
13:11<SmatZ>hello Wolf01
13:11<yorick>hello Wolf01
13:12<SmatZ>hello yorick
13:12<Weeknie>Hi wolf01
13:12<yorick>hello SmatZ
13:12<SmatZ>hello Weeknie
13:13<yorick>hello Weeknie
13:13<Weeknie>Hello you both
13:13<Weeknie>Been here 2 hours but still
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13:13<Wolf01>you broke the combo!
13:14<Weeknie>Epic combo breaking!
13:15<SmatZ>hello fjb
13:15<Weeknie>Hello fjb
13:15<Wolf01>hello fjb
13:15<@DorpsGek>hello fjb
13:16<planetmaker>hello fjb
13:16<Weeknie>Hello planetmaker
13:16<Weeknie>Hello DorpsGek
13:17<yorick>hello fjb
13:17<Weeknie>Ah yes, hi yorick
13:17<Wolf01>ciao __ln__
13:18<Weeknie>Bye __lin__?
13:18<Weeknie>erm, ln*
13:18<Eddi|zuHause>who's :O?
13:19<Weeknie>Damn, broke it again
13:24<__ln__>ciao a tutti les Wolfs
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13:25<Eddi|zuHause>"kompilierst du noch oder spielst du schon?"
13:26*planetmaker still compiles :-P
13:26<planetmaker>though my approach was rather the other way around ;_)
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13:28<Coldice>i just got the UK Railway Set tracks from bananas
13:28<planetmaker>is it any good?
13:28<Coldice>but i cant use it
13:29<Coldice>doesnt work with UKRS
13:29<Coldice>or any other set
13:29<Coldice>i tried from 1900 to 2070
13:29<Eddi|zuHause>have you read its readme?
13:29<Coldice>in the tar file was only grf and license
13:31<Eddi|zuHause>i guess since it's so new, the UKRS was not updated for it yet
13:31<Eddi|zuHause>better talk to pikka...
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13:32<Coldice>maybe, but in description it says "use it with Uk Railway set or the train set of your choice"
13:33<Coldice>anyway, i just wanted to know if someone played with it
13:34<Eddi|zuHause>i have never heard of the grf...
13:35<Coldice>you can find it in content download or bananas - OTTD
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13:37<+glx>looking at the date it may require a nightly
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13:38<Eddi|zuHause>... not having a forum thread kinda not helps with finding out how it's supposed to work
13:39<Coldice>i used last nightly r19847
13:39<Coldice>yeah i know.. i searched trough forum, but i didn`t find anything about this set
13:39<+glx>and it's not on its user page either
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13:43<Coldice>I tried many train sets.. 2cc 1.0.1 and nightly, UKRS and addons, japan, spanish, dutch, nars, canadian.. nothing
13:44<Eddi|zuHause>... hmm... segfault...
13:45<Eddi|zuHause>... in a drawing function...
13:45<CIA-6>OpenTTD: translators * r19851 /trunk/src/lang/ (8 files): (log message trimmed)
13:45<CIA-6>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-6>OpenTTD: traditional_chinese - 15 changes by josesun
13:45<CIA-6>OpenTTD: dutch - 1 changes by habell
13:45<CIA-6>OpenTTD: esperanto - 1 changes by kristjan
13:45<CIA-6>OpenTTD: polish - 1 changes by silver_777
13:45<CIA-6>OpenTTD: portuguese - 3 changes by JayCity
13:46<Weeknie>Language time!
13:47<Weeknie>Would there be someone who could set me up with the translation stuff?
13:48<Weeknie>Might wanna look through it, see if I can spot any stuff that Rubidium mentioned yesterday
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13:50<Yexo>Weeknie: first make sre you have an account at
13:50<Yexo>if you already have a wiki account you can use that
13:52<Weeknie>Lol, I only just noticed the login link
13:53<Eddi|zuHause>anyone else get a segfault when loading this game?
13:54<Weeknie>Lol, english isn't fully translated, but dutch is, that's strange
13:55<Eddi|zuHause>Weeknie: English (UK) is the base language, not English (US)...
13:55<Weeknie>Oh right
13:56<Eddi|zuHause>and the columns are not wide enough to display "100.0% complete" in one line...
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14:14<Weeknie>Eddi|zuHause, that is fail indeed
14:17<Weeknie>Anyway, I got myself an account with the translater
14:17<Weeknie>So what now?
14:17<Weeknie>(looks very neat btw, if the one who made it happens to be in here
14:18<Weeknie>Oh right, nvm
14:18<Weeknie>It wasn't showing me the click here to sign up thing untill I went back to it again
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14:35<andythenorth>FISH.....FISH FISH! :D
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14:35<andythenorth>I've got a new hovercraft to paint.
14:35<Weeknie>Lol, have fun:P
14:35*andythenorth ponders whether to use 1CC or 2CC
14:36<andythenorth>both I think
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14:54<planetmaker>Eddi|zuHause: I could load the savegame
14:54<planetmaker>Looking at the gamelog though is like a trip through the land of do-not-do-this-ever
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15:11<andythenorth>spooky quiet
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15:19<Eddi|zuHause>planetmaker: i can load your savegame, but it crashed when i scrolled left
15:31<Eddi|zuHause>planetmaker: the problem seems to occur once i scroll near the factory south of kehlheim
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15:37<Eddi|zuHause> <-- how can i find out what's going wrong?
15:39<frosch123>0x10000000 is an interestnig address
15:40<Eddi|zuHause>it's called from DrawTile_Station
15:40<frosch123>go a some level higher and see where it comes from
15:41<frosch123>go higher until you reach the DrawTile_Station
15:41<frosch123>then explore the stationspec and callback results and such
15:42<Eddi|zuHause>the "l" command is useless, when the current code point is inside an inlined function...
15:50<Eddi|zuHause>(gdb) call GetStationType(ti->tile) $12 = STATION_WAYPOINT
15:50<Eddi|zuHause>$7 = {x = 4224, y = 1984, tileh = SLOPE_FLAT, tile = 63752, z = 40}
15:51<Eddi|zuHause>(in the savegame )
15:53<frosch123>reproduced it in new game
15:53<frosch123>build a newgrf waypoint and remove the grf providing the waypoint
15:53<frosch123>so, drawing the fallback default waypoint fails
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16:04<frosch123>GetStationGfx(ti->tile) is out of bounds for _station_display_datas_waypoint
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16:07<frosch123> <- Eddi|zuHause: does that fix it ?
16:09<Eddi|zuHause>... compiling
16:10<Eddi|zuHause>frosch123: yes, seems to work
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16:20<Eddi|zuHause>planetmaker: some of the towns look like their road layout was changed... very ugly...
16:21<planetmaker>Eddi|zuHause: frosch123 is there a way to dump the game log? Hm.. . I guess you have it in the crash log you got, right?
16:22<frosch123>it is added to the crashlog, yes
16:22<planetmaker>oh... seems it's already fixed :-)
16:22<Eddi|zuHause>planetmaker: type "gamelog" in the console
16:22<planetmaker>I should read first, then write :-)
16:22<planetmaker>Eddi|zuHause: yes. But not something I could paste outside ottd
16:22<Eddi|zuHause>planetmaker: set "developer 2"?
16:22<planetmaker>did I do that?
16:23<planetmaker>it's my default setting, I guess ;-)
16:23<planetmaker>set upon load of the game automatically
16:23<planetmaker>I didn't activate it manually
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16:23<planetmaker>or is that something which outputs console to a file?
16:24<Eddi|zuHause>hm... i guess that only affects debug output
16:24<Eddi|zuHause>not all console stuff
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16:26<planetmaker>actually that proves again how broken that savegame is...
16:28<frosch123>continue playing an earlier one, would anyone notice?
16:29<planetmaker>yes, myself :-P
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16:29<planetmaker>dunno, the game date is in the files
16:29<planetmaker>but I'm not sure how well people remember. I don#t care about what I did there.
16:29<planetmaker>It's an interesting style to build
16:31<planetmaker>but it was fun to fix a few things :-)
16:31<frosch123>isn't that also why peoply like playing with the old ai?
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16:40<Eddi|zuHause>i'm not going to play this game ;)
16:40<frosch123>then screw it more up, and let others fix it :p
16:40<Eddi|zuHause>i can't do that, it's not in my nature...
16:41<frosch123>can you put it in a state noone is able to continue it witout bankrupting
16:42<Eddi|zuHause>i wouldn't know how to do that in any ottd game... since every single line > 10 tiles is automatically profitable
16:42<frosch123>not if you refit wagons to wrong cargos
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16:43<SmatZ>@seen Yrol_Denjeah
16:43<@DorpsGek>SmatZ: I have not seen Yrol_Denjeah.
16:44<frosch123>he is a TWO customer from hamburg
16:46<Eddi|zuHause>it'd be more funny if the ident said "~bah@hmbg-***"
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16:50<CIA-6>OpenTTD: frosch * r19852 /trunk/src/ (station_cmd.cpp table/station_land.h): -Fix [FS#TT-MS]: Drawing fallback sprites for unavailable NewGRF waypoints failed.
16:51<Yrol_Denjeah>SmatZ: laters darling :o)
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16:52*PeterT giggles
16:52<Eddi|zuHause>@seen Yrol*
16:52<@DorpsGek>Eddi|zuHause: Yrol_Denjeah was last seen in #openttd 1 minute and 6 seconds ago: <Yrol_Denjeah> SmatZ: laters darling :o)
16:52<Eddi|zuHause>@seen Yrol
16:52<@DorpsGek>Eddi|zuHause: I have not seen Yrol.
16:53<planetmaker> <-- ideas @ andythenorth
16:54<andythenorth>planetmaker: :)
16:54<andythenorth>I think you have a problem with blue text
16:54<planetmaker>should the variety distribution and smoothness be where they are in that image (only visible with terragenesis) or go (again) down and only be disabled?
16:54<planetmaker>yes, ignore that
16:54<planetmaker>I can't be bothered to recompile languages right now
16:55<planetmaker>the space where "variety distribution" and "smoothness" are, is covered by heightmap info if appropriate
16:55<planetmaker>or nothingness for original
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16:56<andythenorth>I would line the two terragenesis boxes side-by-side in that case
16:56*andythenorth is in a horrible world of jquery selectors not working
16:56<planetmaker>side by side...
16:57<planetmaker>I made them right aligned so that the x*y of the map size remains top in the left column
16:57<andythenorth>goo point
16:58<planetmaker>I thought of moving the x*y line to above that 'variable usage' space.
16:58<planetmaker>good or bad idea?
16:58<planetmaker>directly beneath the 3 choice buttons (heightmap / terra /original)
17:00<andythenorth>I think it should come after the info about heightmap size....bit weird otherwise
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17:01<andythenorth> brain is on other things :)
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17:03<Rubidium>hmm... should I or shouldn't I?
17:04<Rubidium>"remember" the times when you could start a scenario from the "new game" window?
17:05<frosch123>you mean with a small row "new random game" at the top?
17:05<frosch123>which was just annoying to click
17:05<frosch123>it always annoys me when i start ttd(p)
17:05<Rubidium>do you know the difference between starting a scenario via "new game" and "play scenario"?
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17:06<frosch123>i do not know how to start a scenario via new game
17:06*planetmaker doesn't know the latter either
17:07<Rubidium>the former did use the "new game" settings, the latter did use the settings from the scenario
17:07<planetmaker>but how do I load a scenario from new game?
17:08<Rubidium>planetmaker: it's probably from before your time
17:08<planetmaker>oh. Not there anymore? Uff
17:08<frosch123>when was that available? :)
17:08<planetmaker>I thought I was blind ;-)
17:10<Rubidium>frosch123: at least in 0.3.5
17:16*frosch123 assigns fs#3842 to opengfx guys
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17:17<CIA-6>OpenTTD: rubidium * r19853 /trunk/src/ (os/unix/crashlog_unix.cpp stdafx.h string_func.h): -Fix [FS#3840]: revert r19781 and apply a more sensible version with the same effect
17:18<planetmaker>hm... frosch123 bug or feature request?
17:19<frosch123>did you read it?
17:19<frosch123>i don't know what to say for closing :s
17:20<planetmaker>The icon is there, just looks a bit different, I say. Right?
17:20<planetmaker>ok, good that I read it correctly :-)
17:20<Rubidium>but... it looks too different from the manual
17:20<Rubidium>so... here we go
17:20<planetmaker>Let me reply before you close it, frosch123 :-)
17:20<Rubidium>3 versions of the manual are needed
17:21<frosch123>some suggested to replace all manual screenshots with opengfx ones
17:21<frosch123>but, then other users will complain :p
17:21<frosch123>3 versions? is dos and win that different?
17:21<Rubidium>and... you'll get in trouble with the 32bpp fanatics
17:21<planetmaker>haha :-)
17:21<frosch123>oh, those are the third ones :s
17:22<Eddi|zuHause>i knew from the start that changing icons is a bad idea...
17:22<SmatZ>FS#3842 is pure fail
17:22<frosch123>yeah, lets replace them with text buttons :p
17:22<Eddi|zuHause>"click the wrench icon" -- "what wrench icon?"
17:22<SmatZ>some people should be forbidden from using air :-p
17:23<frosch123>hmm, actually, it must be a fake report
17:24<frosch123>"I cannot play the game without this button" <- that is just too hillarious
17:24<Terkhen>he hasn't even tried to click it once? I can't believe that
17:24<Eddi|zuHause>Reef... i know this name...
17:24*SmatZ agrees with frosch123
17:24<Rubidium>frosch123: nah, I propose an user interface made entirely out of pixels in #000000 and #010101 :)
17:24<SmatZ>also, there's nothing "Critical" about that
17:25<CIA-6>OpenTTD: rubidium * r19854 /branches/1.0/src/ (5 files in 3 dirs):
17:25<CIA-6>OpenTTD: [1.0] -Backport from trunk:
17:25<CIA-6>OpenTTD: - Fix: Avoid showing building toolbars behind the main toolbar when the 'Link landscape toolbar' setting is active [FS#3781] (r19696)
17:25<CIA-6>OpenTTD: - Fix: Under some circumstances the player's name could be empty (r19693)
17:25<CIA-6>OpenTTD: - Fix: Do not show an error message when trying to give another client an amount of 0 money [FS#3779] (r19684)
17:25<CIA-6>OpenTTD: - Fix: Do not display an error message when double clicking on a vehicle in the 'available vehicles'-window (r19669)
17:26<Rubidium>SmatZ: but the order button isn't there
17:26<SmatZ>Rubidium: valid point :-p
17:26<planetmaker>hm... then I replied to a troll. Whatever :-)
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17:28<SmatZ>frosch123 was few seconds faster than me :)
17:31<CIA-6>OpenTTD: rubidium * r19855 /branches/1.0/src/ (12 files in 2 dirs):
17:31<CIA-6>OpenTTD: [1.0] -Backport from trunk:
17:31<CIA-6>OpenTTD: - Fix: [NewGRF] Possible divide-by-zero if a NewGRF checked industry var 42 while the production level was 0 (r19749)
17:31<CIA-6>OpenTTD: - Fix: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before [FS#3675] (r19746)
17:31<CIA-6>OpenTTD: - Fix: The GUI is controlled by _local_company, not _current_company (r19745)
17:31<CIA-6>OpenTTD: - Fix: NewGRFs could access map bits of not yet constructed industries and houses during construction callbacks (r19748, r19743)
17:31<CIA-6>OpenTTD: - Fix: Check for industry availability more thoroughly and cancel object placement when selecting not available industries [FS#3787] (r19701)
17:32<frosch123>hmm, i cannot read polish
17:33<frosch123> <- he, he links to that page from his homepage :p
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17:38<CIA-6>OpenTTD: rubidium * r19856 /branches/1.0/src/ (5 files in 2 dirs):
17:38<CIA-6>OpenTTD: [1.0] -Backport from trunk:
17:38<CIA-6>OpenTTD: - Fix: Height in smallmap was different from measured heights [FS#3808]
17:38<CIA-6>OpenTTD: - Fix: [NewGRF] Vehicle var 43 missed AI information in purchase list (r19761)
17:38<CIA-6>OpenTTD: - Fix: Try harder to find a suitable font that can be loaded, i.e. while searching for a suitable font test whether you can open it [FS#3740] (r19753)
17:38<CIA-6>OpenTTD: - Fix: Make sure the chat area fits in the default window size; if you want it larger, you can always change/override it in the config file [FS#3798] (r19751)
17:38<CIA-6>OpenTTD: - Fix: [NewGRF] Industry var 0x43 is not 'safe' during callbacks 22 and 38 either (r19750)
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17:45<CIA-6>OpenTTD: rubidium * r19857 /branches/1.0/src/ (12 files in 5 dirs): (log message trimmed)
17:45<CIA-6>OpenTTD: [1.0] -Backport from trunk:
17:45<CIA-6>OpenTTD: - Fix: If a waypoint is immediately followed by a path signal a reservation
17:45<CIA-6>OpenTTD: would be made from that path signal before the waypoint is marked passed. As a
17:45<CIA-6>OpenTTD: result the order to go to the waypoint is used to reserve the path after the
17:45<CIA-6>OpenTTD: waypoint and as such trains get lost [FS#3770] (r19784)
17:45<CIA-6>OpenTTD: - Fix: NULL pointer deference when testing relative scope *action2 on an unbuilt engine [FS#3828] (r19782)
17:50<CIA-6>OpenTTD: rubidium * r19858 /branches/1.0/ (12 files in 6 dirs):
17:50<CIA-6>OpenTTD: [1.0] -Backport from trunk:
17:50<CIA-6>OpenTTD: - Fix: Compilation for NetBSD [FS#3809, FS#3840] (r19853, r19781)
17:50<CIA-6>OpenTTD: - Fix: Drawing fallback sprites for unavailable NewGRF waypoints failed (r19852)
17:50<CIA-6>OpenTTD: - Fix: Ensure that both texts of the NewGRF gui download button fit (r19823)
17:50<CIA-6>OpenTTD: - Fix: Kicking clients by IP did not work [FS#3784] (r19818)
17:50<CIA-6>OpenTTD: - Fix: Compilation with MinGW GCC 4.5.0 and UNICODE (r19787)
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18:06<planetmaker>good night here, too
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18:11<Nite_Owl>Hello all
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---Logclosed Wed May 19 00:00:43 2010