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#openttd IRC Logs for 2010-05-26

---Logopened Wed May 26 00:00:03 2010
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01:25<CIA-2>OpenTTD: michi_cc * r19896 /trunk/src/pathfinder/yapf/yapf_costrail.hpp: -Fix [FS#3803] (r18648): [YAPP] Inform the pathfinder as well about the fact that the backside of an one-way path signal can be a safe waiting point.
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02:07<__ln__>Eddi|zuHause: i didn't, but everyone being dead had been hinted about many times earlier, so that wasn't even new information.
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03:29<sailo>hey guys. at my university, the udp protocol is being blocked since yesterday. Since then I cannot play openttd online anymore. Does anyone konw a possibility to play it online without udp protocoll? is it possible at all or do you guys maybe know a workaround?
03:30<Goulp>udp is useless for playing
03:30<Goulp>if you know the server ip, use the console connect command
03:32<borgfish>oh that works ? letme try
03:33<Goulp>connect <hostname><#cid>:<port>
03:33<Goulp>with #cid at 255 for spectate, #253 for new company
03:34<borgfish>howto get console
03:34<planetmaker>I doubt it works, if UDP is blocked
03:34<borgfish>i will know it if you point me to console
03:34<Goulp>with the connect console, udp is not used
03:35<Goulp>open with the key left to the 1 on left of your keyboard
03:35<borgfish>version mismatch ! sounds good. i load new version
03:36<planetmaker>you don't need a new, you need the same
03:37<borgfish>uhm 1.01 win7 64 bit version tells me after downloading the opensfx and gfx packs:
03:37<borgfish>no available language packs (invalid versions?)
03:38<Goulp>lng files...
03:39<borgfish>i wiped the folder and reinstalled. lets give it another try
03:40<borgfish>works ! thats cool
03:40<Terkhen>good morning
03:40<b_jonas>.oO(all udp is blocked including dns queries?)
03:40<Goulp>and you can also use the connect command while ingame in order to connect to another network server/game
03:41<borgfish>sailo should give it a try :)
03:41<borgfish>we have 2 firewalls and there is no proper connection tracking for udp so udp incoming is dropped
03:46<borgfish>i tried such things like sockscap but they wouldnt work with my wint as expected
03:54<sailo>i cannot even see online games anymore
03:54<borgfish>yes you cant, the browser is udp
03:54<sailo>there is only one server in the list and it says "SERVER OFFLINE"
03:54<borgfish>if you knew a game you could join
03:55<borgfish>but when you click the server, you see its ip and port adress
03:55<borgfish>guess its the last one you played on
03:55<sailo>yea, that may be
03:55<borgfish>well with that ip and port you can join there
03:56<Goulp>get the online server list from openttd web site
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04:00<Aberro>Good day to you.
04:00<Aberro>I've seen few days ago some kind of automatic source downloader and compiler, which is allow to select trunks and patches. Can someone tell me where I can find it or how it's named?
04:00<sailo>awesome, it works.
04:00<@Rubidium>IIRC buildottd
04:00<sailo>thank you so much.
04:00<@Rubidium>however, buildottd has been broken for almost 2 years now
04:00<Aberro>It doesn't work?
04:03<Aberro>How can I compile fresh ottd build with cargodist patch? This patch have veery lot of dif files and it's tiresome to download and apply all of them.
04:03<@Rubidium>or you're talking about something else, but then my assumption you're using Windows is likely wrong
04:04<Aberro>No, this is what I'm asking for, thank you)
04:05<@Rubidium>use the precompiled binaries from ? Those are "only" like 10 days old
04:05<b_jonas>the opengfx-0.2.4.tar has a readme.txt in it that describes what tools you need to build the graphics from source, but opengfx-0.2.4-source.tar.gz doesn't have that readme in it. this seems strange.
04:06<@Rubidium>it does, somewhat, in the docs directory (IIRC)
04:06<b_jonas>oh, I see
04:06<Aberro>Oh. Thank) Strange why I'm didn't seen it before.
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04:10<Aberro>Interesting, how much people working on ottd? Particularly in programming. It's awesome that so much people, which didn't even seen each other, works so organized.
04:12<b_jonas>Aberro: what's more amazing to me is how civil the irc channel is
04:13<theholyduck>Aberro, not used to open source much are we?
04:13<Aberro>Why it must be not?) (sorry my bad english, I'm russian)
04:13<Aberro>In russia?))))
04:13<Aberro>There is no need)
04:16<Aberro>But, I'm using open source sometimes. I've install calculate linux on my home pc as second OS.
04:18<@peter1138>organised? Hehe
04:18<Aberro>It's interesting because I'm beginner programmer and interest how such work can be organized.
04:18<@Rubidium>peter1138: perceived organisation :)
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04:21<b_jonas>funny, when the first AI opponent (blue) went bankrupt, the second AI changed color from green to blue
04:21<valhallasw>open source is anarchy!
04:21<b_jonas>now I wonder if I can quickly use the airport spaces of the first AI
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04:21<valhallasw>just with some benevolent dictators :p
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04:22<Aberro>Open source is philosophy.
04:22<@Rubidium>it's more a do-ocracy
04:24<valhallasw>the amount of people do-ing is quite small compared to the amount of people using
04:24<Aberro>It's like an art. People work just as they want and give their work to others.
04:25<b_jonas>not always of course. sometimes they are paid to work and give their work to others.
04:26<b_jonas>probably doesn't apply to openttd
04:26<Aberro>Like in art)
04:27<Aberro>If people like it, they may pay for it and this way to help to make it better.
04:28<Aberro>If I'll make grammar mistakes, tell me about it) I'll try not to do it)
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04:29<planetmaker>you do fine
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04:49<b_jonas>wow, this convert rail tool is great
04:49<b_jonas>and it lets you convert to electric even if the square is occupied by a train
04:50<b_jonas>now comes the hard part, finding the one square I somehow didn't convert
04:50<Aberro>By the way, how about google wave? What developers think about it?
04:56<ccfreak2k>I had completely forgotten about it.
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05:04<planetmaker>b_jonas, just convert the whole map in zoomed-out mode
05:07<@Rubidium>Aberro: you mean, whether I want possibly confidential information sent to Google so they can profile me?
05:08<__ln__>who wouldn't want that
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05:13<Aberro>Who register with real name?))
05:14<__ln__>Giving or not giving your real name is irrelevant.
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05:15<Aberro>There is another confidential information in open source project?
05:17<Aberro>Is there, i mean...
05:18<@Rubidium>yes, my password is confidential
05:19<@peter1138>what is google wave?
05:19<@peter1138>and why would i want to use it?
05:19<Aberro>Did google want your password? Where?
05:20<@peter1138>^ same applies to google :p
05:20<planetmaker>question: why would one want to use it, if the project itself has its own infrastructure - perfectly taylored to its needs?
05:20<Aberro>I think it may be useful to organize work on project... Just want to hear your opinion.
05:22<@Rubidium>why migrate to something new when the current method works very well?
05:23<planetmaker>more so: out-sourcing it to servers which are not under your control
05:23<@Rubidium>and has been for half a decade
05:23<Aberro>I see.
05:24<@Rubidium>(and I dislike Google's terms of service)
05:26<planetmaker>read them
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05:28<Aberro>Can you tell me your opinion?)
05:29<@Rubidium>they can change them and you accept them by using their services. On its own not that bad, but if you intend to use e.g. gmail/gwave that would (likely) be your only e-mail service. Thus, you let them send the message with the change to you and before you *can* read it, you have accepted it. In other words, if they change it to "we may disclose everything to everyone", you're seriously screwed.
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05:31<Aberro>It's paranoid a bit.
05:31<Aberro>But, yes, if you have own servers, wave isn't so good.
05:35<__ln__>Does someone actually use wave for anything
05:36<dih>hello ladies
05:38<Aberro>Yes. Lot of people use it.
05:39<__ln__>Name one.
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05:59<OwenS>Rubidium: It would be unenforcible if they did that. They must give reasonable notice of any changes under law.
06:01<__ln__>But if they disclosed everything to everyone, the damage would probably be caused whether it was legal or not.
06:05<Aberro>I don't know any, just because it's new service. But there is already many people registered there, you can ask they. I think it can be used as advanced forum for developers.
06:05<b_jonas>so openttd has diagonal tracks under bridges, but no diagonal bridges, diagonal road-track level crossings, or diagonal tunnels right?
06:06<Aberro>This big bad daddy google)) He want to enslave whole world)
06:07<__ln__>Aberro: Wave was new last year, now it's 'old', but nobody's talking about it. (Except you.)
06:11<Aberro>Nobody? So why I'm see a lot of news about it everywhere? In habrahabr each tenth post about it, posted many articles about it and everyone extol it, even when admit it's shortcomings.
06:13<__ln__>Never heard of habrahabr nor
06:14<Noldo>big in russia
06:14<Aberro>It's russian resources. Habrahabr is bloging service about IT. is news site about hacking and internet security.
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06:15<Aberro>So, is it only in russia talking about wave?
06:16<Aberro>It is interest.
06:17<Aberro>__ln__,oh, yes, bears, vodka, communism, preved and so on...
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06:17<@Rubidium>OwenS: they already did it when they do, so the bad thing already happened
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06:18<__ln__>I follow slashdot and other things quite regularly, and I don't remember seeing nothing about Wave in the past 6 months.
06:22<b_jonas>why are there no two-way path signals?
06:22<@Rubidium>because those are stupid/pointless
06:22<b_jonas>are they?
06:23<b_jonas>maybe they are
06:23<@Rubidium>it's a "safe waiting position". It being safe at both sides means a train from both sides can go to that signal
06:23<@Rubidium>or in other words: deadlock
06:23<b_jonas>I think I'll have to experiment a bit because I don't quite understand pbs
06:24<Aberro>Damn, I'm now thinking in english))
06:24<Aberro>Excuse me, but I must back to work.
06:29<b_jonas>If I have a simple pbs terminus with two tracks out of it, when the train enters it and reserves the path to the end of the rail, when does that path get unreserved?
06:30<b_jonas>does passing the path signal at the terminus exit from the back unreserve it?
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06:36<b_jonas>no, apparently each single track square is reserved immediately when the train leaves it
06:36<b_jonas>how does that even work?
06:37<b_jonas>now I've built a confusing reverse side double track
06:51*b_jonas wonders how his trains got deadlocked
06:53<planetmaker>putting up signals at non-save waiting locations ;-)
06:54<b_jonas>oh, I see
06:54<b_jonas>I did it wrong
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07:41<andythenorth>peter1138: my feelings exactly
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07:43<Noldo>mine too
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10:41<_Ben_>Quick question: is there any cheat for ignoring authority? each time they currently refuse, I'm starting a new game to try things with stations
10:42<_Ben_>tecnique rather than cheat I guess I mean
10:43<Ammler>place 2-3 bus stops with 3 buses and you will have good raiting
10:44<_Ben_>ok, so genuinly work your reputation up in effect
10:44<Ammler>you can rise bad raiting with bulldoze the region and plant trees
10:44<_Ben_>yeah I tend to quickly plant some trees...think it's easier just to start new games (just talking about testing sprites here, not really playing)
10:44<_Ben_>ok, cool...that's all I wanted to know.
10:45<Ammler>no cheat to change it manually, afaik
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12:35<TrueBrain>best conversation EVER
12:39<PeterT>hey planetmaker, TrueBrain
12:39<SpComb>1978, eh
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12:49<nilsor>Im trying to compile openttd for the first time
12:49<PeterT>what OS?
12:49<nilsor>Win7 64
12:49<PeterT>what have you done so far?
12:49<nilsor>visual studio 2008
12:49<nilsor>is dx sdk mandatory?
12:49<nilsor>because the site on the wiki says its not
12:49<+glx>and you need an old version
12:49<PeterT>well, the dll's that it contains are
12:49<nilsor>i removed the directx music parameter
12:50<PeterT>that's also possible, yes
12:50<nilsor>4>..\src\music\dmusic.cpp(23) : fatal error C1083: Cannot open include file: 'dmksctrl.h': No such file or directory
12:50<nilsor>Thats the only error i get
12:50<+glx>from dx sdk
12:51<nilsor>is there a workaround?
12:51<nilsor>and just get a bunch of files isntead of the complete SDK?
12:53<planetmaker>why would you?
12:53<planetmaker>just get the SDK...
12:53<nilsor>because i dont need the sDK
12:53<PeterT>yes you do
12:53<nilsor>just for this tiny lib
12:53<planetmaker>if you don't need it, you won't get errors without ;-)
12:54<nilsor>ill just download the header and the particular lib
12:54<nilsor>oh wait i got "dxsdk_oct2005-1.exe"
12:54<nilsor>on my disk
12:54<+glx>it's not availlable outside the sdk
12:55<+glx>oct2005 should work
12:55<+glx>the latest usable sdk is aug2007
12:57<+glx>then MS removed directmusic
13:00<Eddi|zuHause>if they removed it, they must have put in some alternative, did nobody ever research what alternative that is?
13:01<frosch123>which current game plays midi?
13:03<planetmaker>hm, OpenTTD. And... :-)
13:03<theholyduck>the "current" game running on my 486 laptop
13:03<theholyduck>monkey island 1!
13:03<theholyduck>the intro sequence in midi is godly
13:04<theholyduck>its much better on a old crappy laptop midi device :P
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13:05<+glx>Eddi|zuHause: the alternative is no midi
13:05<Eddi|zuHause>theholyduck: that was waaaaay before direct x
13:06<theholyduck>Eddi|zuHause, sure, but its a game you can run currently!
13:06<Eddi|zuHause>anyway... the monkey island theme is also a genious piece at abusing the pc speaker
13:07<Eddi|zuHause>SpComb: it's way beyond anything i ever got from the pc speaker in any other situation
13:08<theholyduck>Eddi|zuHause, well it does sound pretty godly for what is making the sound
13:09<Eddi|zuHause>once upon a time i had a win 3.1 midi driver for the pc speaker
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13:41<Elvis_Cooper>good evemning
13:45<CIA-2>OpenTTD: translators * r19897 /trunk/src/lang/ (dutch.txt slovak.txt unfinished/irish.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: dutch - 6 changes by habell
13:45<CIA-2>OpenTTD: irish - 47 changes by tem
13:45<CIA-2>OpenTTD: slovak - 10 changes by keso53
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14:24<nilsor>i installed the DX Sdk meanwhile
14:26<nilsor>nevermind, found my mistake
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14:35<Wolf01>bye, kart racing time!
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14:42<@Rubidium>TrueBrain: I've been doing some thinking about the 19th. What if we meet near the stadium of FC Utrecht? It will be 7 minutes longer than the straight route from Leiden, but still 15 minutes shorter than a detour to Amersfoort CS
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14:44<planetmaker>honestly I'm not sure whether planning to the minute matters, if you go on a 4.5 hours car trip ;-)
14:45<__ln__>anyone doing a detour through finland?
14:45<Mazur>It does matter in the way that it'll fail anyway.
14:46<TrueBrain>Rubidium: all fine by me .. a few minutes really doesn't matter to me
14:46<@Rubidium>planetmaker: it's just that the alternative I'm proposing is faster and shorter for everyone
14:46<Mazur>What I normally do is calculate travel time, add 50% to that and see how it goes.
14:46<@Rubidium>and yes, 15 minutes might not be much
14:46<planetmaker>depends on the traffic from those two sites to the highway, I say
14:46<planetmaker>and inner town routes... usually google time estimates are not that great there
14:47<Alberth>at saturday morning: not good :p
14:47<planetmaker>... :-P
14:47<@Rubidium>planetmaker: "just" off the highway vs to the city center
14:47<planetmaker>On a Saturday morning every minute of sleep might count :-P
14:47<@Rubidium>also, meeting people at a not-so-crowded place is way easier
14:48<planetmaker>"just off the highway" sounds better indeed :-)
14:48<@Rubidium>I'd basically be waiting for two guys with no idea where they are to step of a bus vs come from a fairly crowded station
14:48<planetmaker>I just noticed I rented out my couch for mid June to mid July :-P
14:48<@Rubidium>also, reaching the stadium is way easier
14:48<planetmaker>we'll have to do without
14:48<TrueBrain>Rubidium: you pick the place I should drive to, I pick you up there :p
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14:51<@Rubidium>it's basically,1&mrsp=1&sz=18&sll=52.079595,5.144048&sspn=0.003132,0.00309&ie=UTF8&ll=52.088789,5.122032&spn=0.200404,0.197754&z=12 vs
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14:53<Freak_NL>Hello #openttd, does anyone know of a simple nfo example for a station NewGRF?
14:54<Freak_NL>Basically, the kind of nfo you would need to test a few custom sprites, nothing fancy.
14:55<@Rubidium>doesn't one of the examples cover stations?
14:55<frosch123>Ammler: did you use stations or houses for testing opengfx alignment?
14:55<Ammler>stations, but that isn't really good as example :-)
14:55<Freak_NL>Rubidium, I didn't find one yet.
14:55<planetmaker>Freak_NL: the only one I know is
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14:56<planetmaker>But I'm not sure whether it's easy or not. I guess rather not
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14:56<planetmaker>And mind that I'm not quite sure about the license. It's quite "interesting" one
14:57<Freak_NL>planetmaker, I'll have a look, all I need is an example for writing the nfo
14:57<planetmaker>then have a look there :-)
14:57<planetmaker>I know no other station source which is available
14:58<Ammler>dutchstations, but same author
14:58<Ammler>so the code might be similar
14:58<planetmaker>ah, right
14:58<Freak_NL>Looks well documented, so it may be just what I need to get going
14:59<planetmaker>that DutchStations code might actually be in better shape
14:59<planetmaker>Freak_NL: never write NFO without PLENTY of comments ;-)
14:59<planetmaker>or you'll not understand the other day what you did yesterday :-)
14:59<Freak_NL>planetmaker, yeah I know, I'm a programmer myself..
15:00<planetmaker>:-) Well, yeah. But NFO is notorious IMHO for being unreadable ;-)
15:00<Freak_NL>I know I'll hate myself later if I skip comments :)
15:00<planetmaker>hehe, indeed
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15:08<@Rubidium>to paraphrase one of my teachers (and to adapt it to NFO): "the comments are needed, otherwise grfcodec doesn't understand it"
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15:10<Nite_Owl>Hello all
15:10<Alberth>not sure whether 'all' is here atm
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15:12<Muxy>@seen all
15:12<@DorpsGek>Muxy: I have not seen all.
15:13<Nite_Owl>Hello Alberth
15:13<Nite_Owl>Maybe All will show up later
15:19<planetmaker>hello Nite_Owl
15:19<Nite_Owl>Hello planetmaker
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15:29<+glx>[21:08:16] <@Rubidium> to paraphrase one of my teachers (and to adapt it to NFO): "the comments are needed, otherwise grfcodec doesn't understand it" <-- but NFO really requires some comments ;)
15:30<+glx>the first 3 lines
15:31<frosch123>especially the "do not alter" part is importantr
15:31<frosch123>imo the most hillarious part of nfo
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16:07<Eddi|zuHause>afair, the "do not alter" part is not needed
16:10<Eddi|zuHause>[Sa Apr 26 2008] [23:42:22] <DaleStan> Eddi|zuHause3: Currently, the first line must start with "// ", the second with "// (Info version ", and the third may be anything, but will always be ignored. Currently. One change I have floating around will make the third and following header lines of the format "// <key>:<data>"
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16:15<planetmaker>good that NML is at the horizon :-)
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16:24<Eddi|zuHause>"ick hör dir schon trapsen"
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16:43*SmatZ is so tired
16:43<SmatZ>and sweaty
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16:44<frosch123>sweaty? it rained all day
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16:46<SmatZ>I went from the bus
16:46<SmatZ>and it was raining
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16:47<SmatZ>so sweaty and wet :-p
16:47<SmatZ>thanks :-p
16:47<planetmaker>thanks for sharing :-P
16:48<SmatZ>that reminds me, I wanted to lose someweight for the 20k meeting
16:48<planetmaker>but still a good evening to you :-)
16:48<SmatZ>so I am not all fat there :-p
16:48<planetmaker>haha :-)
16:48<SmatZ>good evening, planetmaker ;)
16:48<SmatZ>tommorow I am having some running
16:48<SmatZ>(to a pub and back)
16:48<planetmaker>I've an idea how you might loose weight till then: start. running. now. Towards the meeting place :-)
16:49<Ammler>then you might have as long as me :-)
16:49<SmatZ>30km a day is doable
16:49<planetmaker>yup, should be
16:49<Ammler>how many "car hours" do you have?
16:49<frosch123>if that is too hard, i can offer you a train when you run to my place. that is only half the way
16:50<SmatZ>Ammler: car hours?
16:50<planetmaker>I just asked google, SmatZ: estimated time by foot: 3 days, 13 hours. Good luck!
16:50<frosch123>also you only have to run horizontally ;p
16:50<frosch123>(on the map)
16:51<SmatZ>it's ~500 km on highways, so about 4 hours by car
16:51<planetmaker>@calc (24*3+13) / 5
16:51<@DorpsGek>planetmaker: 17
16:51<planetmaker>@calc 419 / 30
16:51<@DorpsGek>planetmaker: 13.9666666667
16:51<planetmaker>so something like 2 - 3 weeks seems more probable
16:51<frosch123>hmm, oh, i failed again at geography ...
16:51<frosch123>smatz, me and pm are about equidistant from each other
16:52<planetmaker>I'd have failed that test, too. Aschaffenburg?
16:52<SmatZ>I would need to take someone with me, else the gasoline is going to be quite expensive (~100E total)
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16:53<planetmaker>SmatZ: Mucht or Osai :-)
16:53<Ammler>or V<big-integer>
16:53<SmatZ>ideally someone from CZ...
16:53<SmatZ>yeah :)
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16:54<planetmaker>frosch123: it's 100km less between you and me than between either you or me and Smatz ;-)
16:54<Mucht>pretty far for me -.-
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16:54<planetmaker>pretty fun, though ;-)
16:55<SmatZ>3 Tage, 19 Stunden für Fußgänger? I don't believe that :-p
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16:56<SmatZ>(438 km)
16:56<@Rubidium>@calc 438/(3*24+19)
16:56<@DorpsGek>Rubidium: 4.81318681319
16:56<@Rubidium>4.8 km/h seems reasonable for walking
16:56<Eddi|zuHause>SmatZ can come here and pick me up, that is half the way ;)
16:56<planetmaker>non-stop :-P
16:57<planetmaker>Eddi|zuHause: it's rather 2/3 I think
16:57<planetmaker>150km from here
16:57<SmatZ>Eddi|zuHause: would be nice, where do you live? 2/3 sounds around Leipzig
16:57<SmatZ>well, yes :) can be
16:57<planetmaker>just the other side of the highway, if I get it right ;-)
16:58<planetmaker>Hanoi? ;-)
16:58<Eddi|zuHause>no, i live outside of Halle
16:58<planetmaker>ah :-)
16:58<planetmaker>SmatZ: that's the nick-name of one of the suburbs there ;-)
16:58<SmatZ>ok :D
16:58<planetmaker>Ha-Neu = Halle Neustadt
16:59<planetmaker>not quite the place to be though ;-)
16:59<planetmaker>though flats are pretty cheap
16:59<Eddi|zuHause>i have never lived in Halle-Neustadt
16:59*planetmaker neither, but I had friends living there
16:59<Eddi|zuHause>actually, it's very green there
17:00<planetmaker>quite true. Still not my preferred flats
17:01<Eddi|zuHause>i hate google... after so many years, they still did not manage for google maps to work in konqueror
17:01<@Rubidium>heh, google thinks walking includes taking a train
17:02<PeterT>when's the meet planned for?
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17:02<@Belugas>home, than dentist, than night
17:02<@Rubidium>good luck Belugas
17:03<Eddi|zuHause>SmatZ: anyway, it'd be like half an hour detour, i live quite far away from the highway
17:03<Eddi|zuHause>unless you come by around 11:00, then i'd be in Halle
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17:05<planetmaker>bye Belugas
17:05<@Rubidium>,10.371094&sspn=14.132112,39.067383&ie=UTF8&ll=50.792047,12.722168&spn=3.556056,9.766846&z=7 <- walking at almost 60 km/h
17:05<SmatZ>Eddi|zuHause: no problem for me, we can discuss the details later :)
17:05<SmatZ>Rubidium: hehe :)
17:06<planetmaker>Eddi|zuHause: I wouldn't assume that he's much earlier around halle...
17:06<planetmaker>unless he's an early bird. I wouldn't bet on that though :-P
17:06<SmatZ>I am not, but when I have to get up early, I don't have much problems with that ;)
17:07<planetmaker>I guess you can be here in like 5 hours, too
17:07<planetmaker>so being around 11 in Halle sounds like a time which is quite ok
17:07<planetmaker>then you'll be here at around 1pm
17:08<SmatZ>hmm losing 10kgs in 1 months is doable :)
17:08<planetmaker>sure that it's a good thing?
17:08<@Rubidium>just weigh all your fecal matter for a month; probably will be more than 10 kgs :)
17:08<planetmaker>that it wouldn't be like loosing only water?
17:09<Eddi|zuHause>Rubidium: i don't think that is medically the right way to measure lost weight :p
17:10<planetmaker>economically it'd count as turn-over ;-)
17:10<frosch123>recently a scale told me i am too young for my weight
17:11<frosch123>(my body mass index is fine for >= 30, but fat for < 30) :p
17:13*__ln__ wants a cheap flight to germany
17:14*planetmaker wants that __ln__ finds a cheap flight to Berlin or Hanover
17:15<frosch123>same time as for smatz
17:15<planetmaker>that looks like a fun "walking" distance and route :-D
17:15<Eddi|zuHause>maybe there are cheap flights to airports that are way off grid...
17:15<frosch123>visiting two other countries :p
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17:16<planetmaker>yeah :-)
17:16<SmatZ>I searched for cheap flights, but found nothing
17:17<Eddi|zuHause>you have to be careful with "cheap" flights, often they don't include taxes and fees in their "advertisment"
17:18<planetmaker>SmatZ: you could book into the VW private flights. They used to give free flights to CZ to their staff, especially the union leaders :-P
17:18<__ln__>turku-hamburg 220€... cheapest so far, though not really cheap.
17:18<planetmaker>and they started right from this town :-P
17:18<planetmaker>they have their own Airbus parked here for that very reason
17:20<planetmaker>,10.554922&sspn=0.001217,0.004731&ie=UTF8&split=1&rq=1&ev=p&radius=0.12&hq=flughafen&hnear=&ll=52.31533,10.554922&spn=0.001217,0.004731&t=h&z=18 <-- there it is actually
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17:23<planetmaker>,10.534293&sspn=0.000609,0.002366&ie=UTF8&split=1&rq=1&ev=p&radius=0.06&hq=flughafen&hnear=&ll=52.287798,10.534244&spn=0.000609,0.002366&t=h&z=19 <-- place for BBQ most probably
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17:28<frosch123>that is quite a nibelungian area
17:28<planetmaker>yeah... the Siegfriedviertel is the name of this suburb ;-)
17:29<frosch123>hmm, walkürenring. i cannot remember whether that is also nibelungian or only wagnerian
17:29<planetmaker>if you go by public transport you get off from tram at the Burgundenplatz or off the bus at the Siegfriedstraße
17:30<planetmaker>it's not like Wagner invented the stuff. He just made nice music around that theme
17:31<frosch123>that i know :p
17:31<Eddi|zuHause>yes, Walküren are part of the Nibelungen song
17:32<planetmaker>hm, would you guys stay around for Sunday and a guided tour through the town?
17:33<planetmaker>hey, you must love Gauss ;-)
17:34<frosch123>gauss? i thought we meet in bs, not gö
17:35<planetmaker>this is his birth town
17:35<frosch123>haha, everyone wants to have a piece :p
17:35<planetmaker>sure ;-)
17:35<planetmaker>hey, also he went to school here :-)
17:36<planetmaker>which unfortunately was mostly destroyed, and only a nice entry-arc remained from the original building
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17:39<planetmaker>but then Till Eulenspiegel or Henry the Lion might be just as famous ;-)
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17:52<frosch123>night awl
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19:01<CIA-2>OpenTTD: rubidium * r19898 /trunk/ -Fix [FS#3853]: hg version detection fails for uncommited merges (planetmaker)
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20:49<Wizzleby>Rubidium: the wheels are turning anyway for stabling openttd-1.0.1, my fixes to the ebuild went into tree, <openttd-1.0.1 is hard masked for vulnerabilities so folks won't accidentally install it, now I just need to check that all the stablereq bugs are in order to proceed with the actual stabilization
20:49<Wizzleby>stabling openttd-1.0.1 on gentoo^
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