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#openttd IRC Logs for 2010-06-11

---Logopened Fri Jun 11 00:00:24 2010
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01:26<SmatZ>morning
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02:29<Terkhen>good morning
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03:15<dihedral>morning
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08:05<@peter1138>oh hai
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08:10<aditsu>hi, is it possible to change the maintenance interval for all the trains?
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08:12<@peter1138>as far as i know, no. only the default, and then individually, but not en-mass :(
08:12<@peter1138>(i could be wrong though)
08:12<aditsu>even the default doesn't seem to apply to autoreplace
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08:19<@peter1138>well servicing is different to replacement
08:22<aditsu>yes, but when autoreplacing, I would hope the new vehicle to use the default interval
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09:02<@Belugas>hello
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09:38<Eddi|zuHause>these swiss people are weird... can't even build a straight line... www.informatik.uni-halle.de/~krause/screenshot6.png
09:40<Alberth>they must have found a faster route
09:41<+glx>the loops are nice
09:42<+glx>was probably less expensive to build around the mountains instead through them
09:43<Eddi|zuHause>the height differences are the biggest problem, i believe
09:43<+glx>that too yes
09:43<theholyduck>Eddi|zuHause, you should see the stelvio pass
09:44<+glx>they built using locomotion style ;)
09:44<theholyduck>http://en.wikipedia.org/wiki/File:Stelvio.jpg
09:44<+glx>theholyduck: that's not a train line
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09:44<theholyduck>well true :P
09:44<theholyduck>but trains suck at steep gradients
09:44<theholyduck>even more than cars
09:44<theholyduck>so if you have to do that with cars
09:45<theholyduck>imagine what you'd have to do with trains?
09:45<+glx>I just imagine buses and cars with trailer ;)
09:45<Eddi|zuHause>two of them in opposite directions :)
09:46<theholyduck>theres an even longer and bigger zigzag line in romania
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09:47<Eddi|zuHause>there was a road in the andes, but i don't remember where...
09:47<theholyduck>http://en.wikipedia.org/wiki/Transfăgărăşan
09:50<Eddi|zuHause>air distance: 5km, height difference: 400m, maximum grade: 3,5%, resulting track distance: 12km
09:52<Eddi|zuHause>(talking about the Rhätische Bahn again)
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10:12<aditsu>is there a way to change the maintenance interval of a train by more than 10 days at a time?
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10:23<Alberth>you can set a better default value for new trains
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10:53<aditsu>Alberth: yeah but what about all my existing trains?
10:54<Alberth>I don't know of a better way for existing trains :(
10:55<Alberth>I expected that double clicking the number would work, but it doesn't
10:55<aditsu>I expected ctrl-click, but unlike the loan buttons, it does only half (5 days)
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10:59<Alberth>I didn't even consider ctl+click :)
11:00<aditsu>ctrl-click on "borrow" borrows max; ctrl-click on "repay" repays all you can
11:00<Alberth>yeah, so the maintenance interval does just the other thing
11:00<Alberth>doesn't sound very consistent :)
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11:06*Alberth ponders better increment/decrement counts
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11:37<CIA-2>OpenTTD: alberth * r19959 /trunk/src/order_gui.cpp: -Fix (r19889): Disable drag destination highlighting when aborting a drag.
11:49<Eddi|zuHause>hm... ChooChoo could start to learn about tunnels...
11:53<Eddi|zuHause>hm... "The cheapest engine to pull 'NiederbordwagenÄ at full speed (60) is 'BR 152 (E52) (Elektrisch)'" <-- how the hell does one get to that conclusion?
11:54<Eddi|zuHause>s/Ä/'/
11:55*Alberth guesses: looking at max speed of the wagon, then finding the cheapest locomotive with at least that speed?
11:56<De_Ghosty>you also have to look at hp to see how fast it acceleerate
11:56<Alberth>De_Ghosty: then your tracks are too short :p
11:58<Alberth>since Eddi|zuHause didn't sound like that locomotive is a sane choice, I guess hp is not optimal :)
11:58<OwenS>Alberth: Or too hilly :p
11:59<Alberth>only when going up :p
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12:56<Eddi|zuHause>the electrics are _extremely_ more expensive than the steam engines of that time...
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13:20<@Belugas>barf... all the cute girls were not really visib
13:20<@Belugas>le
13:20<@Belugas>fucking crowd :S
13:22<SmatZ>where have you been, Belugas?
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13:28<@Belugas>around the F1 circus that's in town right now, SmatZ
13:29<@Belugas>so there are many stands with a lot of cars and (obviously) car girls, i was very interested to shhot some pictures, but it was way too crowdy for anythng valuable
13:31<@Belugas>i was on downtown as well on notre dame's island
13:31<@Belugas>same joke everywhere
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13:34<frosch123>s/car girls/pithussies/
13:45<CIA-2>OpenTTD: translators * r19960 /trunk/src/lang/ (french.txt serbian.txt unfinished/irish.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: french - 45 changes by ElNounch
13:45<CIA-2>OpenTTD: irish - 51 changes by tem
13:45<CIA-2>OpenTTD: serbian - 2 changes by etran
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14:25<Wolf01>hi
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14:44<Wolf01>-40?
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14:49<Alberth>is there a meaning attached to that number?
14:49<Wolf01>19960
14:49<Alberth>oh
14:49<Wolf01>if I'm not wrong
14:50<Alberth>the log says you are not
14:51<Wolf01>I should update the sloped roadsops to tip... but I don't have enough will :(
14:51<SpComb>Unlocked r20k Achievement
14:51<Wolf01>150 points
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15:14<Starn>Hello everyone.
15:18<planetmaker>g'day
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15:31<@Belugas>THE DAY IS LOOOOOOOOOOOOOOOOOOOONG
15:32<planetmaker>the day's over ;-)
15:32<planetmaker>hi Belugas
15:33<@Belugas>'ts over when the sun's over :S
15:33<@Belugas>hey planetmaker :)
15:33<planetmaker>but it was a looong day, working non-stop from 9 - 21h
15:33<@Belugas>yurk
15:34<planetmaker>well, there was a short working lunch, but alas... VERY successful :-)
15:34<SmatZ>:-)
15:36*planetmaker gathered several thousand images today ;-)
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15:37<planetmaker>^ that's by concensus supposed to hook on Belugas :-P
15:37<Alberth>s/images/photos/ :)
15:37<@Belugas>ho??
15:37<@Belugas>PHOTOS!!!
15:38<@Belugas>BIG LENSES!
15:38<planetmaker>:-)
15:38<planetmaker>hm... unique lenses :-)
15:38<@Belugas>sight... where are the girls ? :(
15:38<@Belugas>several THOUSANDS?
15:38<@Belugas>ho... true... big card
15:39<frosch123>Belugas: even 3d pictures :p
15:39<planetmaker>:-)
15:39<planetmaker>Belugas: only three with my camera ;-)
15:39<planetmaker>The others with ... well ... my work place's camera
15:40<@Belugas>wait a sec you there... you now have 2?
15:41<planetmaker>no :-)
15:41<planetmaker>My workplace toy is not my personal one. And it's rather a video camera. Just a very fast one :-)
15:41<planetmaker>And today I got to play - actually rather test for performance - a new 3D microscope :-)
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15:44<@Belugas>ho... wow!
15:46<planetmaker>I'm quite impressed I have to admit :-)
15:46<Terkhen>sounds fun :)
15:46<planetmaker>A nice toy... and I was even offered to get one of those :-)
15:48<planetmaker>we will see how it works out :-)
15:49<frosch123>[21:46] <planetmaker> A nice toy... and I was even offered to get one of those :-) <- but you declined in favour of belugas?
15:52<@Belugas>well... i've got a nice macro lens, i doubt i could really use a micro lens as well :)
15:53<@Belugas>mmh... correction.. my wife has a macro lens... not me:S
15:53<frosch123>:p
15:53<planetmaker>:-P
15:54<planetmaker>Belugas: the field of view is only mm^3- you might want to aim at more usually...
15:54<planetmaker>(at least in cross-section ;-) )
16:04<@Belugas>like... VERY small!
16:04<@Belugas>good way to practice manul focus ^_^
16:05<Alberth>girls tend to be slightly larger :)
16:06<planetmaker>luckily!
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16:12<SmatZ>00000A3E 2401 and al,0x1
16:12<SmatZ>00000A40 84C0 test al,al
16:12<SmatZ>what compiler could generate that :-/
16:13-!-^Spike^ [~spike@d200003.upc-d.chello.nl] has quit [Quit: Not here]
16:13<SpComb>perhaps it's exploiting some cpu hardware bug side effects for performance optimization
16:14-!-^Spike^ [~spike@d200003.upc-d.chello.nl] has joined #openttd
16:17<Alberth>A intel compiler at a AMD processor? :p
16:17<Wolf01>lol
16:18<Alberth>Wolf01: I read not so long ago, that intel really tweaked the compiler to perform better at their processor
16:19<Wolf01>Yeah, I read it too
16:20<Wolf01>at SlashDot, maybe
16:21<CIA-2>OpenTTD: terkhen * r19961 /trunk/src/ (7 files in 3 dirs): -Codechange: Unify "vehicle is destroyed" errors.
16:21-!-Kurimus [Kurimus@dsl-tkubrasgw1-fe32dc00-253.dhcp.inet.fi] has quit []
16:22<SpComb>39!
16:26<CIA-2>OpenTTD: terkhen * r19962 /trunk/src/lang/ (49 files in 2 dirs): -Cleanup: Remove unused "destroyed vehicle" strings.
16:30<CIA-2>OpenTTD: terkhen * r19963 /trunk/src/vehicle.cpp: -Add: Stop a vehicle after it crashes or is destroyed.
16:31-!-ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd
16:33<CIA-2>OpenTTD: terkhen * r19964 /trunk/src/vehicle_cmd.cpp: -Add: Show an error message when trying to start a crashed or destroyed vehicle.
16:34<frosch123>@calc 39!
16:34<@DorpsGek>frosch123: Error: unexpected EOF while parsing (<string>, line 1)
16:34<frosch123>@calc factorial(39)
16:34<@DorpsGek>frosch123: Error: 'factorial' is not a defined function.
16:34<frosch123>@calc fac(39)
16:34<@DorpsGek>frosch123: Error: 'fac' is not a defined function.
16:34<frosch123>well, too many
16:34<planetmaker>@calc 3!
16:34<@DorpsGek>planetmaker: Error: unexpected EOF while parsing (<string>, line 1)
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16:41<Alberth>frosch123: Python thinks it is 20397882081197443358640281739902897356800000000
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16:42<Terkhen>speedcrunch says 2.03978820811974433586e46
16:43<Alberth>close enough :)
16:47<frosch123>hmm, why are the 8 zeros at the end? i count only seven 5-factors in 39!
16:47<frosch123>oh, no 25 has two
16:48<planetmaker>frosch123:
16:48<planetmaker>5*2*10*20*30*35*32*22*25*12*15
16:49<planetmaker>=10*10*10*10*10*10*10 *x
16:49<frosch123>planetmaker: i did not doubt that there are enough 2-factors :)
16:49<planetmaker>;-)
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17:09<Alberth>frosch123: it seems, it skips 5 zeroes when multiplying with 25: http://paste.openttd.org/225918
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17:10<frosch123>Alberth: hint, 25 = 5*5
17:10<frosch123>you only get a 0 with every pair of 5 and 2
17:10<frosch123>as every second number has at least one factor 2, only the 5 are limiting
17:10<frosch123>:p
17:10<frosch123>sorry, mathematican :p
17:12<frosch123>oh, he left :s
17:12<frosch123>fail :/
17:13<planetmaker>prime factor analysis? :-)
17:14<planetmaker>then enjoy the prime factors of 39! ;-)
17:14<Wolf01>and 69!
17:15<planetmaker>:-P
17:15<planetmaker>Wolf01: that's usually XX or XY :-P
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17:18<Wolf01>I once amused my friends telling them that the last cypher of the multiplication of all the prime numbers is 0 and how to calculate it (2*5) :D
17:34<andythenorth>"for certain definitions of amused" :P
17:34<frosch123>the sum of two even primes always has an integer root
17:42<SmatZ>"0
17:42<SmatZ>:)
17:43-!-KouDy [~KouDy@rb5ck203.net.upc.cz] has quit [Ping timeout: 480 seconds]
17:56<planetmaker>SmatZ: no ;-)
18:02<SmatZ>planetmaker: now I am completely lost :)
18:02-!-bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit]
18:02<SmatZ>but I am happy you had successful day :)
18:02<planetmaker>SmatZ: the only even prime is 2.
18:02<planetmaker>2+2 = 4; sqrt(2) = 2 = int number
18:02<SmatZ>"two even primes" is just ... 2 and 2
18:02<SmatZ>oh
18:03<SmatZ>[23:42:21] <SmatZ> "0
18:03<SmatZ>you mean this
18:03<planetmaker>yup
18:03<SmatZ>that's my fault, with czech layout, I type "0 instead of :)
18:03<planetmaker>:-P
18:03<SmatZ>:)
18:04<planetmaker>two is the only true odd prime ;-)
18:04<SmatZ>:-)
18:04<planetmaker>but for now: good night :-)
18:04<SmatZ>good night Ingo :)
18:05<frosch123>also night
18:05-!-frosch123 [~frosch@frnk-590fc3af.pool.mediaWays.net] has quit [Remote host closed the connection]
18:05*andythenorth sticks it out and writes some code :P
18:09<Terkhen>good night from me too
18:09<SmatZ>good night, Terkhen
18:19<Eddi|zuHause>how does an AI cause a train crash?
18:21<SmatZ>the same way a human does that
18:21<SmatZ>ignoring signals, removing signals, building track between two trains, flooding depot
18:21<Eddi|zuHause>but why would an AI meddle with that?
18:21<SmatZ>well
18:22<SmatZ>it can build depot at sea level
18:22<SmatZ>and someone else can flood it
18:22<SmatZ>(even itself can)
18:22<SmatZ>*the AI itself
18:23<Eddi|zuHause>i see nothing wrong with the track layout...
18:23<Eddi|zuHause>one train entering a terminus station, another train exiting
18:23<Eddi|zuHause>both crossing paths
18:24<Eddi|zuHause>BOOM!
18:26<Zuu>SmatZ: In the 84-base number that CluelessPlus uses to create unique station names : is zero and ) is one. All numbers are printed as a two-symbol number with a leading zero.
18:26<Zuu>IIRC 'D' is two
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18:27<SmatZ>Zuu: hehehe :)
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18:28<Zuu>I think there are about ten or so symbols that make sense as a smiley before odd combinations are produced.
18:28<SmatZ>:)
18:29<Zuu>I could have used a smiley table that then would allow using other eye-symbols than the colon to give even more combinations but then I would have to have a separate solution for when the smielys run out and other characters are needed just to make it in practice fail proof.
18:30<Zuu>Good night
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18:53<Eddi|zuHause>hmmm... trAIns crashed with "could not build the locomotive"
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19:39<Eddi|zuHause>hm... i have a feeling the level-crossing-prevention penalty doesn't work...
19:39<Eddi|zuHause>there's a bridge directly next to the level crossing, and the vehicles don't use it
19:51<Wolf01>'night all
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20:02<Eddi|zuHause>... they crashed trains again
20:02<Eddi|zuHause>this is AdmiralAI v22, i believe
20:05<ccfreak2k>Eddi|zuHause, corner case?
20:06<elho>.oO( AI perfection is reached, when it makes human errors )
20:06<Eddi|zuHause>ccfreak2k: i have no idea how it happens
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20:22<Kovensky>elho: how do you know if the "human error" is of the AI itself or of the human that wrote the AI? :P
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21:20<Eddi|zuHause>hmhm... game suddenly got unplayably slow
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21:27<ccfreak2k>Now that 1.0.1 is around, I wonder if I should port my gamecube patch and release it.
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21:30<ccfreak2k>I just need to figure out how to diff two directories.
21:31-!-Jhs [~Jhs4@212.80-202-26.nextgentel.com] has quit [Quit: Leaving]
21:37<Eddi|zuHause>a) with diff, of course. and b) why do you need to do that anyway? just us a versioning system...
21:38<Eddi|zuHause>+e
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21:42<ccfreak2k>Versoning for -one- patch?
21:49<Eddi|zuHause>of course...
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21:53<ccfreak2k>Too late, the patch is uploaded.
21:57-!-DDR [~chatzilla@d99-199-13-89.bchsia.telus.net] has joined #openttd
21:58<ccfreak2k>Whoops, I screwed up.
21:58<ccfreak2k>The patch didn't include new files.
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23:41<theholyduck>question,
23:41<theholyduck>can the game include some sort of gigant 2x45 degree corner = BAD sign when you build them?
23:41<theholyduck>every time i play public it sadens me to see trains slow down because the builders don't realize its slow
23:42<theholyduck>sure it should be easy to disable
23:42<theholyduck>but just to tell those people who keep doing it to stop doing it
23:42<theholyduck>it hurts my soul
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---Logclosed Sat Jun 12 00:00:25 2010