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#openttd IRC Logs for 2010-06-16

---Logopened Wed Jun 16 00:00:29 2010
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02:28<planetmaker>[08:19] <tartanterrorist> [05:53:43] ive got my list of vehicles, how do i make a group with all the unprofitable ones without dragging them one by one> <-- you cannot
02:28<planetmaker>but you see easily which is unprofitable in the list of all vehicles. They have a red token left of them
02:29<planetmaker>and good morning folks :-)
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03:17<tartanterrorist>so how would i get all the unprofitable vehicles off the road and deleted from the depots?
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03:26<dihedral>why on earth do you have such bad transportation?
03:26<dihedral>sounds like the business idea wase bad
03:26<dihedral>go bankrupt, start again!
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03:57<@peter1138>this scott joplin uploaded to bananas doesn't seem to exist...
03:57<@peter1138>also it's cold
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04:30<Terkhen>ray tracing is really tedious
04:31<__ln__>let computer do it
04:32<Terkhen>yeah, that's the idea
04:32<Terkhen>coding it is still tedious
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05:27<planetmaker>Terkhen, use povray and recycle the code ;-)
05:33<Terkhen>I'd probably lose a lot of time trying to understand its code, and I have to do only a few relatively simple things
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06:34<@peter1138>did anyone come up with a decent network protocol suggestion?
06:35<FauxFaux>I liked the SOAP proposal.
06:35*FauxFaux runs.
06:35<@peter1138>for gaming
06:35<dihedral>ipx, but that was a hype years ago ^^
06:35<@peter1138>i've used openttd's method, but it's not working too well as latency hits it badly
06:36<dihedral>depends on the game, does it not?
06:36<__ln__>i propose the Internet Protocol
06:36<@peter1138>it's a clone of bomberman (well, moonquake actually)
06:36<@peter1138>did anyone come up with a decent LAYER 7 network protocol suggestion?
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06:54<@peter1138>ah... no :p
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07:56<andythenorth>pixel painting is really tedious
07:56<welshdragon>agreed andythenorth
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08:25<planetmaker>hello sir Belugas
08:26<@Belugas>hello my star you :)
08:26*Belugas is earlier than usual today. got yet another certification to run
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08:36<planetmaker>he... certification, certification... nasty stuff. Much paperwork
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08:39<Eddi|zuHause>hm... if we had reelections now, the liberals might not make the 5% limit
08:48<Eddi|zuHause>... i see trouble coming for the next government, unless the coalition options get viewed more openly
08:49<Eddi|zuHause>we need to get 3-party coalitions more common
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08:57<@Belugas>imagine Belgium then...
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09:20<Eddi|zuHause>belgium has the problem of two ethnic groups having diametral opinions, and thus two versions of each party
09:20<Eddi|zuHause>germany isn't that bad
09:21<Eddi|zuHause>the problem in germany is that nobody wants to deal with the left party [viewing it as a remniscent of the fallen communistic government in east germany]
09:21<Eddi|zuHause>and that often leads to neither two-party coalition getting a majority in a 5-party parliament
09:23<Eddi|zuHause>the other problem is the current government where a two-party coalition actually DID get a majority, has trouble dealing with each other in the economic crisis
09:23<@Belugas>so it seems mentalities have not changed much
09:25<Eddi|zuHause>if you want to have "real fun", go through the chronology of the coalition talks in Northrhine-Westphalia ("NRW")
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09:46<@Belugas>, thanks very much Eddi|zuHause... i've got my own load of fun right now :S
09:49<@Belugas>although you really have to be a real lunatic to actually call it fun
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11:29<@Belugas>already done
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12:25<planetmaker>just so much: the sprite alignment tool rocks totally!
12:25<planetmaker>can't live without anymore :-)
12:33<planetmaker>I wonder... why doesn't show the snow transition on track tiles even when using track types?
12:34<planetmaker>why not draw the track overlays on the half-snow tiles?
12:34<Yexo>the amount of snow on a tile is stored in the map, but there is no room to store it for track tiles
12:34<planetmaker>oh, that's it... :S
12:34<Yexo>so it's either "only snow" or "no snow"
12:35<planetmaker>that'd be quite awesome, if it'd store snow there :-)
12:35<planetmaker>but okay, so it's not a small over-sight
12:36<planetmaker>but it feels like that be one of the nicest places where overlays would make sense...
12:36<Eddi|zuHause>make a multi-climate map and store the full ground type in m8
12:37<planetmaker>including height
12:37<Eddi|zuHause>why height?
12:37<SpComb>the tracks warm up when the trains ride on them, so there's less snow
12:37<planetmaker>no reason, Eddi|zuHause ;-)
12:38<Eddi|zuHause>SpComb: actually, the opposite is more true: the snow tends to gather around the tracks, because the wind can't blow it away
12:39<SpComb>yes, that's what happens higher up
12:40<SpComb>but lower down, there's very little snow, so what little there is sticks around and melts
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13:45<CIA-1>OpenTTD: translators * r19991 /trunk/src/lang/ (greek.txt hungarian.txt korean.txt polish.txt):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: greek - 13 changes by fumantsu
13:45<CIA-1>OpenTTD: hungarian - 1 changes by IPG
13:45<CIA-1>OpenTTD: korean - 8 changes by junho2813
13:45<CIA-1>OpenTTD: polish - 2 changes by xine
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13:55<Sophira>peter1138: Just to make it clear - I didn't find OpenTTD under simulators in my package manager. I thought OpenTTD was a simulator from elsewhere.
13:55<Sophira>(was ego-searching, found the public #openttd log and noticed there had been more discussion after I left)
13:56<Sophira>Hi :)
13:58<Sophira>Although that said, my package manager *does* have it in its simulators category.
13:58<Sophira>So I suppose all that conversation was valid even though that's not why I thought it was a simulator :D
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14:09<@peter1138>dbg: [ai] Registering two AIs with the same name and version
14:09<@peter1138>dbg: [ai] 1: /home/petern/.openttd/content_download/ai/NoCAB-2.0.15.tar/nocab-2.0.15/main.nut
14:09<@peter1138>dbg: [ai] 2: /home/petern/.openttd/content_download/ai/NoCAB-2.0.16.tar/nocab-2.0.16/main.nut
14:09<@peter1138>uh huh
14:09<@peter1138>somebody failed
14:13<Eddi|zuHause>how is newgrf versioning coming along?
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14:45*andythenorth discovers Yexo's regions patch thread
14:46*andythenorth thinks the toyland -> multi-climate conversion patch looks interesting
14:46*andythenorth wonders about newgrf control of town growth (or shrinking)
14:47*andythenorth mumbles to self
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14:53<Eddi|zuHause>to be honest, the presentation did not rise confidence that it'll be good quality code...
14:53<Eddi|zuHause>haven't looked at the patch itself
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14:56<@Belugas>i did
14:56<@Belugas>not really impressed
14:56<@Belugas>he barely scratched the surface of it, by simply letting some refresh occuring
14:57<andythenorth>ho hum
14:57<andythenorth>'all climates world' would be nice
14:57<@Belugas>Richk67! Leave that body at once!
14:57*andythenorth denies it
14:58<andythenorth>after playing the game for a few days I get sick of the sight of it
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14:58<andythenorth>but I haven't played for a couple of months, and it looks really pretty again
14:59*andythenorth can't start a game until FIRS 0.2 is done :(
14:59<@Belugas>In a gadda da vida honey...
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15:05<andythenorth>oooh...maybe Alberth will do newgrf control of town growth?
15:06<Alberth>I do?
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15:11<Alberth>you saved the thread url this time?
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15:12*Alberth wants to keep toyland
15:12<andythenorth>you can have mine, I never use it
15:12<andythenorth>I'll mail it to you
15:19<planetmaker>30k downloads of snowline mod...
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15:20<frosch123>did someone already developed a formula which computes the age of a file from the bananas download count?
15:21<frosch123>so i have to admit that it annoys me that better vehicle names has 6000 download more than original vehicle names
15:21<planetmaker>should be nearly feasable
15:22<Ammler>well, the name is the truth then :-P
15:22<frosch123>hover bus is no 7 :p
15:28<planetmaker>nearly 100k for metrotracks...
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16:22<PeterT>9 more commits :)
16:23<Zuu>And it is only Wednesday.
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16:28<CIA-1>OpenTTD: frosch * r19992 /trunk/src/ (train_cmd.cpp vehicle.cpp):
16:28<CIA-1>OpenTTD: -Fix [FS#3878]: Clear force_proceed when entering depots and when loading.
16:28<CIA-1>OpenTTD: -Fix (r18515): Resetting of force_proceed on manual stopping did not work.
16:28<PeterT>aaand speaking of commits
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16:35<andythenorth>maybe industry fields could be commit 19999?
16:36*andythenorth commits FIRS 911
16:36<andythenorth>maybe FIRS could have a 1k party this weekend :P
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16:36<Eddi|zuHause>if you make 89 commits in the next 3 days ;)
16:37<frosch123>maybe field make it for firs r1000 :)
16:37<Eddi|zuHause>and come to braunschweig ;)
16:37*andythenorth ponders a script to make commits
16:37*andythenorth ponders 1 commit per pixel drawn
16:38<Alberth>1 commit per r, g, or b value change :p
16:40<Eddi|zuHause>but it's a paletted image, there are no rgb changes as such
16:42<Alberth>andythenorth: there is no reason not to celebrate revision 911 instead
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16:42<Alberth>you could also add all your commits together :)
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16:48*Zuu votes for the commit script that makes 89 commits and force andythenorth to come to braunschweig. :-)
16:48*andythenorth has a baby who votes against travelling overseas
16:48<andythenorth>or indeed more than about 5 feet away
16:49<Zuu>That sounds like a good reason not to travel indeed.
16:50<Eddi|zuHause>that's an easy solution: take the baby with you ;)
16:51<planetmaker>yeah, babies mostly only vote against relative travel wrt their parents ;-)
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16:57<andythenorth>FIRS -> 912
17:01<Ammler>did someone already ask orudge for disabling that bad feature of autoresize in tt-forums?
17:01<@orudge>at some point
17:01<@orudge>I think I was going to disable it
17:01<@orudge>and haven't got around to it
17:01<Ammler>ok, please do :-)
17:01<SpComb>what about the 4MiB attachment size? :(
17:01<@orudge>SpComb: well, everything says it's larger than that
17:02<@orudge>I don't know why it isn't working D:
17:02<@orudge>"have you tried turning it off and on again?"
17:02<SpComb>recompile kernel
17:02<Ammler>orudge: maybe you can keep it for jpgs
17:02<@orudge>not without hacking up phpBB, alas
17:02<Ammler>but pngs really become worse
17:02<Zuu>And have noobs posting jpgs to get the cool resize feature?
17:03<@orudge>depends on the content of the PNG, but yes, for screenshots, etc, it tends to be annoying
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17:03<Ammler>Zuu: lol
17:03<SpComb>example post?
17:04<@orudge>clearly, people should just not post things larger than 800x600 ;)
17:04<Ammler>orudge: yes, but if the hurry, they don't see it was larger :-)
17:05<SpComb>blur filter
17:05<@orudge>well, smooth resizing
17:06<Ammler>planetmaker: sorry for "misusing" your nice release as bad example :-P
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17:06<planetmaker>bad publicity is also publicity :-P
17:07<@orudge>I suppose ideally, some sort of "if thumbnail file size > orig file size then don't display thumbnail" thing might be better
17:07<Ammler>at least, opengfx looks better with blur than original
17:10<Ammler>orudge: you could also just allow bigger images ;-)
17:10<Ammler>at leat here, it would fit :-)
17:10<@orudge>well, in theory could push it up to, say, 1024 x 768 these days, but well, we'll see
17:10*orudge shall toodle orf for now, anyway
17:11<Ammler>maybe some ajax...
17:11<Ammler>good night
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17:21<Eddi|zuHause><orudge> "have you tried turning it off and on again?" <-- right... i still did not get around to watching that...
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18:08<Terkhen>good night
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---Logclosed Thu Jun 17 00:00:30 2010