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#openttd IRC Logs for 2010-06-25

---Logopened Fri Jun 25 00:00:38 2010
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00:33<ccfreak2k>Eddi|zuHause, I find it easier to think of "start date" as "scheduled A date of the first stop.
00:33<ccfreak2k>Even if that's the intention, it wasn't immediately obvious.
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01:41<VVG>So, i decoded nfo, through trial and error found some need parts, switched values. Now buy vehicle gui shows the new values i put in, but vehicle still runs with old orinigal speed. I'm lost, i have no idea what to look for now. :(
01:44<Rubidium>in the action2 blocks, but that's way way above your head
01:45<Rubidium>action2 blocks = more or less the programming part of the nfo which allows you to write "code" to determine speed and such depending on other variables such as time
01:48<andythenorth>VVG: which newgrf is this?
01:54<VVG>canadian train set 1.0
01:55<VVG>that more or less programing part is that much harder to figure out compared to other stuff?
01:57<andythenorth>VVG: depends on whether speed is set by action 0 (easy) or action 2 (not easy)
01:58<andythenorth>also, any vehicles you already have built won't change speed even if you change the newgrf speed
01:58<andythenorth>what happens if you build a new vehicle?
02:04<VVG>apparently it's action2 at work here, changing action 9 stuff only changes gui numbers
02:04<VVG>s/ action 9 /action 0
02:05<VVG>newly built vehicle with gui number for speed 230 runs at 120
02:24<andythenorth>VVG: there's probably some action 2 handling callback 36 in that case
02:24<andythenorth>not sure why though, unless there are some special cases for speed for that vehicle
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04:01<kamil>how to in ap+ log all - console, chat in game, rcon, etc... it possible?
04:01<dihedral>erm - i think with the mysqldb
04:01<dihedral>but i never used it
04:02<Ammler>we simply pipe the console to a file
04:02<Ammler>./autopilot.tcl | tee gamelog
04:03<kamil>Ammler: ok, possible log to db?
04:04<Ammler>don't think so, that was a feature of old Autopilot, but only chat, afaik
04:04<dihedral>it is possible to log to a db, if you use the mysql connection in ap+
04:04<dihedral>however, as i said i have never tried that myself
04:04<Ammler>might be easy extendable...
04:04<dihedral>you can pipe console output through tee and log to a file that way, yes
04:05<kamil>yes, but whot i 'tee' ? program? can't find in my repository...
04:06<dihedral>man tee
04:06<Ammler>should be a kernel tool, iirc
04:06<dihedral>tee is not covered by support for ap+ ;-)
04:06<kamil>ok i see and my favorite var: --append :)
04:07<dihedral>-a is only needed if you want to append to the logfile after multiple starts, e.g.
04:07<dihedral>else, you could use a new logfile for each instance of ap+
04:07<dihedral>might keep the filesize down a little ^^
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04:10<kamil>hmmm i can't use, screen, ap and tee... any hints?
04:10<planetmaker>kamil: piping all ap+ output to a log file is easy enough. And quite convenient for easy checks
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04:11<planetmaker>kamil: my hint would be: learn to use it :-P
04:11<dihedral>planetmaker: but then it's not in screen anymore is it?
04:11<planetmaker>dihedral: of course
04:11<planetmaker>dihedral: tee just allows double output
04:11<dihedral>./autopilot.tcl > /dev/null will give me no output at all
04:11<planetmaker>autopilot.tcl load | tee -a > blub.log
04:12<planetmaker>in screen
04:12<planetmaker>that's what we do
04:12<dihedral>you do not need >
04:12<planetmaker>might be
04:12<planetmaker>actually must be ;-)
04:12<dihedral>tee automatically outputs to stdout if only one file is passed
04:12<dihedral>else - as file will output to stdout
04:12<dihedral>tee -a blub.log -
04:13<dihedral>tee -a blub.log - < /dev/random :-P
04:13<kamil>if i run: screen ./autopilot.tcl | tee -a ./ap.log <- then not log to file... but if i run: screen and in screen ./autopilot.tcl | tee -a ./ap.log <- then log...
04:14<planetmaker>kamil: first run screen of course
04:14<dihedral>screen "./autopilot.tcl | tee -a ./ap.log" ?
04:14<planetmaker>then in the screen's console run ap+
04:15<kamil>dihedral: i try... not work
04:15<planetmaker>autopilot.tcl load | tee -a file.log
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04:15<dihedral>did you read the man page?
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04:15<planetmaker>kamil: "not work" is like "not tried" or "too bored"
04:15<dihedral>kamil: then do the following
04:16<kamil>planetmaker: i try before write question
04:16<dihedral>echo "./autopilot.tcl | tee -a ap.log" >
04:16<dihedral>chmod +x
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04:16<planetmaker>kamil: but "not work" is no problem description whatsoever
04:16<dihedral>that at least was always my workaround if something did not work with the screen command as i wanted it to
04:17<planetmaker>I mean... "It doesn't work to build a 50km high building. Can you help me please?"
04:17<planetmaker>sounds not like that person can be helped ;-)
04:17<dihedral>you could also try to escape the |
04:17<planetmaker>but listen to dihedral :-) He's in a good mood right now
04:17<kamil>dihedral: this is hint... planetmaker you not help... i please for hint :)
04:18<planetmaker>kamil: I can't if I don't know what you mean with "doesn't work"
04:18<planetmaker>My crystal ball is broken for 30 years already.
04:18<planetmaker>And it doesn't work to fix it
04:18<dihedral>kamil: you need to listen to planetmaker like eating fish! - you swallow the good stuff, and spit out everything else .... hmmm - i think this might sound a bit wierd :-D
04:18<planetmaker>:-) fair enough, dihedral
04:19<dihedral>well - is that not a rule that should apply to everyone on irc? :-P
04:19<dihedral>i am reminded of that when looking at my /ignore list :-D
04:20<dihedral>planetmaker: do you know how screen's -X option works?
04:21<dihedral>i once considered using that to send stuff to a running screen session using cron, but never got that far as to understand how to use -X
04:22<kamil>planetmaker: if you not help then please not answer... You needn't help... but if you can then please not this arrogance ;)
04:22<dihedral>kamil: planetmaker aint that wrong
04:22<dihedral>one cannot help if one does not understand the issue
04:22<dihedral>"it does not work" does not describe an issue
04:23<dihedral>and i'd refrain from calling long time channel members who have a history of being very helpful 'arrogant' ;-)
04:23<dihedral>esp. if i were quite new to the irc channel
04:23<dihedral>and esp if i were totaly unfamiliar with the OS i am wanting to use
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04:23<dihedral>and seemingly the person, whom i just called arogant, knows way more than me regarding that OS - and not just regarding that OS
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04:25<dihedral>if we tell you to read a man page, in order for you to find help, then we expect you to read that man page! not because we want to tease you, but because it will help you not just with this issue but with future issues you might face regarding that OS.
04:26<dihedral>kamil: you must note right now: YOU are the one with a problem - i can assure you, it's none of your damn issue! if you want help - take what you get
04:27<Rubidium>i.e. we're trying to get you to look at the appropriate documentation instead of spoon feeding everything, or in other words: "do not give them fish but teach them how to catch fish" (ofcourse this statement doesn't help you at all with your problem at hand)
04:27<kamil>dihedral: yes, but i'm please for a hint not resolve for my all problems... 'hint' !!!
04:27<planetmaker>"give a man a fish and you'll feed him for a day. Teach this man to fish and you'll feed him for his whole life" :-)
04:28<__ln__>with the voice of leonard nimoy
04:28<dihedral>new channel request: #openttd.upbringing #openttd.kindergarden
04:28<dihedral>kamil: take what you get
04:29<dihedral>we do all this for NOTHING, so be thankful that people are at least about to answer your question
04:29<Rubidium>dihedral: english please... it's kindergarten! :)
04:29<dihedral>hehe Rubidium is doing an __ln__ :-D
04:29<planetmaker>Rubidium: nope. In English it's kindergarden
04:29<dihedral>HA! :-P
04:29<dihedral>right back at you
04:29<planetmaker>in German it's Kindergarten
04:30<Rubidium>hmm... an English dictionary that redirects you to kindergarten
04:30<kamil>dihedral: yes - thx for a help, but i have few question:))))
04:30<dihedral>well actually planetmaker, sais its garten in EN and DE
04:30<Rubidium>planetmaker: <- a wikipedia that redirects to kindergarten
04:30<planetmaker>you're right. Learnt something new :-)
04:30<Rubidium>would be quite compelling that it's not kindergarden
04:31<dihedral>kamil: another lecture for you: if you are the person wanting stuff from people, you are not the one to make a huge amount of requests!
04:31<dihedral>10:30 < planetmaker> you're right. Learnt something new :-) <- me too ^^
04:32<Rubidium>even so that it's "apartheid" in German as well and not apartheit
04:32<planetmaker>is it?
04:32<planetmaker>I guess I've never written that word myself :-)
04:32<Ammler>screen -X screen /home/ottdc/svn-play-is/autopilot/
04:33<Rubidium>planetmaker: check the dictionary we used last week
04:35<dihedral>Ammler: i assume the second 'screen' is the screen name?
04:35<dihedral>oh - screen -X shell <shell command> :-)
04:35<dihedral>oh - no
04:37<Ammler>I have no idea anymore, I used that in my restart script as we had the memory leaks
04:37<dihedral>ah :-) clever
04:37<Ammler>but that is almost a year ago?
04:38<dihedral>kamil: now that you have mentioned that you have some more questions - do feel free to ask :-P
04:38<dihedral>planetmaker: do you code java by any chance?
04:38<Ammler>I guess, the screen name was ""
04:39<planetmaker>dihedral: not a single line
04:42<dihedral>hmmpf - you bore ^^
04:43<kamil>dihedral: well... i rename file: on_game_join.example.tcl to on_game_join.tcl in: ~/ap+/autopilot/scripts/callback , restart ap+ and is not work if i join a game... whats wrong?:)
04:44<kamil>not work: i'm not get mess from a server
04:47<dihedral>hmm - i have heard of that one before, somewhere
04:47<planetmaker>no message in the (screen) console or in IRC?
04:48<dihedral>planetmaker: in the game i'd presume ^^
04:48<planetmaker>hm, yes
04:48<kamil>planetmaker: no mess in console, irc, game
04:48<planetmaker>maybe it's in the wrong dir? And did you restart ap+?
04:49<planetmaker>(I don't know by heart ap+'s dir structure and its requirements)
04:49<kamil>planetmaker: yes restart few time:)
04:49<kamil>wrong dir? ~/ap+/autopilot/scripts/callback - autopilot.tcl in: ~/ap+/
04:50<dihedral>restart is not required, dir is correct
04:50<kamil>dihedral: maybe wrong commands in: on_game_join.tcl ? first line: say::private "Welcome [who]"
04:51<dihedral>which actually is correct, and you'd find a huge error if commands were wrong
04:52<dihedral>not even a "*** [who] joined the game" on irc?
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04:53<kamil>i can't see mess in irc, console and game if i join...
04:54<dihedral>sure you are joining the right game? :-P
04:54<kamil>dihedral: yes, i'm sure :)))))))
04:56<kamil>if i join in game then i see console: '[2010-06-25 10:54:47] *** cyp dołączył do gry (Klient #15)' <- sorry for locale
04:56<kamil>but not see welcome mess :)
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04:57<dihedral>then that is your issue
04:57<dihedral>ap+ is not localized ;-)
04:57<dihedral>console language must be english
04:58<dihedral>"maybe wrong command in the callback script" pff ;-)
04:59<Rubidium>ah yes... blame me for that :)
04:59<dihedral>yes, Rubidium! why on earth can OpenTTD handle so many languages, eh?
04:59<Rubidium>because the NewGRF specs allow it!
05:00<Rubidium>the 128th language will be a bitch
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05:00<planetmaker>and you keep adding more to that specs!
05:02<dihedral>ts ts
05:02<dihedral>seriously, where do you think this would lead?
05:03<dihedral>hehe - why not split servers ingame lang and servers console lang? :-D
05:03<Rubidium>OpenTTD being used in Afghan schools to teach how to build an infrastructure?
05:03<planetmaker>lol :-)
05:04<pugi>i am not sure if teaching how priorities work is good :P
05:04<dihedral>at least they'd have some :-P
05:04<kamil>maybe i try: Avignon? ap+ VS Avignon = who much better?
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05:05<dihedral>you struggle setting up ap+ (which is actually quite simple) and want to switch to avignon?
05:05<Rubidium>pugi: I bet it beats teaching how to "enrich" people with foreign matter
05:08<kamil>dihedral: avignon i run before ap+... but i'm intresting ap+... i want compare
05:12<dihedral>you want to tell me you had avignon running?
05:12<Ammler>if you run Avignon successfully, no need to downgrade to ap+ :-)
05:12<dihedral>well - if you are happy with wrighting plugins, you can use avignon ^^
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05:22<dihedral>kamil: just one note though - i will not write those plugins for you, nor will i teach you tcl
05:23<kamil>dihedral: yes i'm know... but if program not functionally then i wish ask, before writing code ;)
05:24<Eddi|zuHause>strange... i keep on reading "kmail"...
05:26<planetmaker>haha :-)
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06:18<Eddi|zuHause>hm... IKEA now builds server racks:
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06:23<Rubidium>"the airflow is unprecedented!" <- :)
06:23<VVG>I gave up trying to figure out what callback points to exactly and used trial and error pared with search and replace to find exact line. Now the locos are running at the speed i want them to.
06:24<@peter1138>Eddi|zuHause, they've sold other products that are the right width before now as well
06:26<Eddi|zuHause> <-- more information in less sane languages :p
06:27<Eddi|zuHause>"Ikeaspråk" :p
06:27<@peter1138> :D
06:37<@peter1138>dihedral, but unix ladies are usually... well...
06:46<Eddi|zuHause>oh... rain & thunderstorm
06:48<Eddi|zuHause>really hard rain, really suddenly
06:51<Eddi|zuHause>s/hard/frozen/ :p
06:51<Rubidium>"they" are hailing you?
06:53<planetmaker>hm... I'm looking for the traffic or driving side variable in the newgrf wiki...
06:54<planetmaker>can someone point me to it and its meaning?
06:54<planetmaker> <-- not there
06:54<planetmaker>nor here
06:55<planetmaker>nor here (or am I just missing it?)
06:56<planetmaker>nml claims it's variable 86 - but I just don't find proof for it. And my newgrf doesn't respond to it
06:58<planetmaker>it always assumes not 1 as returned value for variable 0x86
07:00<Rubidium>planetmaker: do you test bit 4?
07:01<Rubidium>it's basically the same as data fraction on varact2, but instead of 09 it's 06
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07:02<planetmaker>I don't test a specific bit so far.
07:03<planetmaker>so it returns 0000 1000 or 0000 0000?
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07:05<planetmaker>ah, now I found the docs:
07:14<planetmaker>ha, that seems to do the trick. Thanks Rubidium
07:18<planetmaker>hm... a change of the driving side on a running game is not communicated to the newgrfs
07:20<Rubidium>you shouldn't change that in game anyways
07:20<planetmaker>I know
07:21<planetmaker>but I can ;-)
07:21<planetmaker>without warning given
07:21<andythenorth>how would that work :P
07:21<andythenorth>I can only think 'kaboom'
07:21<planetmaker>andythenorth: whole countries have done that
07:22<Zuu_>But then it was forbidden to drive in 3 hours or so while they switched sides.
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07:46<Eddi|zuHause>i thought Sweden was one of the countries that switched driving side
08:00<Rubidium> <- even release candidates get awards for quality nowadays :)
08:01<fjb>A release doesn't say anything about quality. :-)
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08:04<ccfreak2k>Rubidium, this thing strikes me as automated.
08:04<Rubidium>true, though awarding something to a release candidate sounds somewhat stupid
08:04<ccfreak2k>I.e. someone plugs in a program and a version and it spits out the page.
08:04<Rubidium>and yes, thus automatic-ish and not really an award
08:04<Rubidium>anyhow... shopping time!
08:04<ccfreak2k>"We are impressed by the OpenTTD quality..."
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08:05<ccfreak2k>Maybe OpenTTD is redefining quality.
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08:55<VVG><ccfreak2k> Maybe OpenTTD is redefining quality. -> that sounds like a slogan
08:57<dihedral><deep_voice_with_typical_movie_pronounciation> Quality has now been redefined! OpenTTD - out NOW!</deep_voice_with_typical_movie_pronounciation>
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09:06<fjb>Moin Belugas
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09:21<andythenorth>dihedral: OpenTTD - out when it's done :P
09:21<andythenorth>is it done yet?
09:21*andythenorth afk
09:22*andythenorth is going for a ride in the truck
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09:27<andythenorth>this is the truck in question :P
09:28<dihedral>that is not a truck
09:28<dihedral>that is a slightly motorized shoppingcart
09:28<+glx>a tricycle :)
09:28<andythenorth>475kg load. it's a truck
09:29<andythenorth>or a truck-truck
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09:49<dihedral>475kg load and what, .5hp? lol
09:51<dihedral> <- hehe
09:52<Sacro> even
09:52<Sacro>you all should watch, best youtube videoi've sen in a while
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10:27<andythenorth_afk>dihedral: more like 8.5hp :P
10:27<andythenorth_afk>412cc single cylinder diesel
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12:08<PeterT>Zuu_: I liked your old avatar
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12:09<lusted_gay>quick question: possible to remove a AI, already ingame?
12:09<PeterT>type 'help stop_ai' in console
12:10<lusted_gay>oh, didnt evne know there was a console, awesome
12:10<Rubidium>1) set number AIs to 0 via difficulty settings, 2) with stop_ai stop/kill all AIs
12:10<lusted_gay>Brilliant, thank you.
12:10<lusted_gay>what happend to their stations etc? perished?
12:10<lusted_gay>what will*
12:11<Rubidium>they'll magically disappear
12:11<Rubidium>roads will stay, but will be owned by nobody
12:11<lusted_gay>Thank you for your fast replies. Much appreciated
12:13<Rubidium>you're welcome
12:15<lusted_gay>Well, since im here anyways, are there any sensable way to build routes on aircrafts? for instance top-to-bottom, map wise?
12:16<PeterT>longest distance possible
12:16<PeterT>use the aircraft with the most capacity
12:16<PeterT>Full load any cargo
12:16<PeterT>and, err...station walk the whole city
12:16<lusted_gay>station walk?
12:16<lusted_gay>here i was with the philosophy that small\fast trips would be the best
12:18<PeterT>lusted_gay: Ctrl + Click Station
12:18<PeterT>to station walk
12:19<lusted_gay>gives me the standard waiting, accepts etc
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12:19<lusted_gay>"station walk" term was new to me, then agian most of this is.
12:19<@Belugas>PeterT, i had that "philosophy" myself for a while, when i started playin OpenTTD
12:20<PeterT>Belugas: and now you dont?
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12:22<@Belugas>well... it's a bit different... i still like to make small trips, but it's more about making scenes for my son, where he can watch the trains coming in and out ot the stations :)
12:23<planetmaker>Belugas: but then it's convenient to start with one long-distance air route. It gives you all the money you need to get started ;-)
12:23<PeterT>Belugas, :-D
12:24<@Belugas>totally true, planetmaker. except that when playing to entertain my son, money is like my real last worry ;)
12:24<@Belugas>not enough? ok, cheat!
12:24<Rubidium>just use a debug build... then it's just one hotkey away
12:25<planetmaker>Belugas: yeah, but once you got ~3 planes and two airports you don't even have to cheat.
12:25<@Belugas>is it? nice...
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12:25<@Belugas>True planetmaker, very true
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12:29<fjb>Hm, a Zeppelin cross the map actually loses money.
12:29<andythenorth>Belugas: you should include some trucks for him. it's unfair to only include trains :P
12:30<@Belugas>oh we do!
12:30<@Belugas>especially in toyland :)
12:30*andythenorth shudders
12:30*andythenorth contemplates something
12:31*andythenorth wonders if Lego Group would sponsor an official remake of toyland to brickland
12:32<fjb>Oh no...
12:44<Alberth>Belugas: your son is also a fan of toyland? good!
12:45<@Belugas>yeah he is :) I think it's more about the noises and the funny looking industries and stuff like that
12:45<@Belugas>he loves the bubbles ;)
12:46*planetmaker loves the bubbles, too :-)
12:47<planetmaker>and the sugar mine
12:48*Rubidium likes presents :)
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12:53<Eddi|zuHause>oh no. someone in the village has found a vuvuzela
12:54<Eddi|zuHause><fjb> Hm, a Zeppelin cross the map actually loses money. <-- on 1/4 plane speed?
12:55<fjb>My neighbours have Vuvuzelas...
12:55<fjb>Eddi|zuHause: No, on 1/1 speed.
12:55<Rubidium>Eddi|zuHause: why do you think I fled the country last saturday?
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13:00*fjb thought it was because the cake.
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13:15<fjb>Moin Wolf01
13:17<PeterT>hai Wolf01
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13:45<CIA-9>OpenTTD: translators * r20018 /trunk/src/lang/irish.txt:
13:45<CIA-9>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-9>OpenTTD: irish - 52 changes by tem
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14:30<ajmiles2>ignore that
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14:45<Zuu_>PeterT: I had it for like 5 years and though it could be time for a change.
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14:56<andythenorth>does anyone here actually play the game any more?
14:56<PeterT>not really
14:56<PeterT>I host servers
14:59<frosch123>did you just notice, that the game is actually crap? :p
15:00<@Belugas>the game plays itself, we're just watching it gong :D
15:01<Alberth>we only need to add a routine that loads a random save game :p
15:02<@Belugas>hehehe right :D
15:03<frosch123>yeah, since the intro window is movable there is a better view on the game
15:04<Alberth>I am still wondering why that did not work previously
15:05<Alberth>I cannot remember removing that explicitly
15:05<SpComb>andythenorth: not every day, but occasionally, I think
15:05*andythenorth doesn't
15:05<andythenorth>well mostly
15:05<@peter1138>you just lost the game?
15:05<@peter1138>PeterT, do you drum?
15:05<PeterT>peter1138: no
15:06<SpComb>peter1138: pyro
15:06*andythenorth just lost the game
15:06<andythenorth>the game is fricking stupid
15:07<Wolf01>[20:56:47] <andythenorth> does anyone here actually play the game any more? -> me... @work in lunch time :D
15:07<Alberth>playing a single game takes something like a month then?
15:08<PeterT>andythenorth: you meant the game?
15:08<PeterT>I thought you meant OpenTTD :p
15:08<PeterT>or did you..
15:09<Wolf01>About 2 years this one...
15:09<andythenorth>PeterT: I did
15:10<andythenorth>what other game is there? apart from The game?
15:10<PeterT>The Game, yes
15:10<PeterT>since <peter1138> you just lost the game?
15:10*andythenorth is "only in it for the whuffie"
15:12*fjb ist playing.
15:14*andythenorth is updating documentation
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15:14<andythenorth>and making kebabs
15:15<frosch123>Alberth: it looks like 0.7 start dragging a window when clicking widget no 1. in the intro gui the caption is widget no. 0 though as there is no closebox
15:16<frosch123>though i have no idea, why you cannot drag it by clicking on the panel...
15:16<Wolf01>implement alt+click to drag every guy from every position... like on linux :D
15:17<Alberth>frosch123: ah, that could be the case yes, I remember seeing hard-coded numbers for certain widgets.
15:17<Alberth>dragging still only works from the title bar
15:17<Alberth>that has not changed :)
15:18<frosch123>the difficulty window is quite hacky in 0.7 .)
15:18<Alberth>then you didn't see the main toolbar window :)
15:19<frosch123>it does not show a closebox, but as widget 0 has to be the closebox, the closebox is hidden, and the titlebar is extended
15:19<Alberth>those were the days :p
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15:26<frosch123>actually i was wrong, it was controlled by WDF_STD_BTN flag
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15:42<@Belugas>A Vos Souhaits!
15:44<Rubidium>how formal :)
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16:03*andythenorth thinks about playing the game
16:03*andythenorth thinks about fixing industry closure first :P
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16:21<PeterT>sorry ammler
16:22<PeterT>the swiss didn't make it :(
16:22<Ammler>was a bad game anyway
16:22<Ammler>wouldn't be worth to play longer
16:22<PeterT>yeah, they both sucked equally
16:31<@Belugas>0 0 after 75 minutes is a bit... bad
16:34<frosch123>i see, you are a true fan of soccer :p
16:37<@Belugas>hem.. not a die hard fan, nor did i checked the match, honestly
16:37<frosch123>well, but they play 90 minutes :)
16:37<@Belugas>i watch the Italy- Slovaky one, though. Loved it, second half that is...
16:38<Rubidium>I loved the second Dutch game
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16:38<frosch123>correction - they play until the referee whistles
16:39<andythenorth>a ship service isn't going to cause a town to grow much is it (one dock covers the whole town)
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16:46<fjb>andythenorth: Make 5 docks.
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16:46<Rubidium>ohhai Terkhen, welcome "back"
16:46<fjb>Moin Terkhen
16:47<andythenorth>hi Terkhen
16:49<Terkhen>I decided to stop my studying / killing stress routine for a bit :)
16:50*Belugas kills stress right now... he quits the office for the weekend!
16:50<@Belugas>bye bye :D
16:51<Rubidium>happy weekending Belugas
16:51<Terkhen>see you Belugas
16:52<frosch123>there is really nothing special about the change company colour command...
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16:53<PeterT>frosch123: there is such a command?
16:53<PeterT>have fun, Belugas
16:54<fjb>Bye Belugas
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17:38<Eddi|zuHause> <-- this is probably one of the most useless station entries i have ever seen...
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17:45<fjb>But it is big.
17:48<Sacro>not what she said
17:50<Rubidium>Eddi|zuHause: looks like fine tt-ms quality
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17:52<fjb>Why do you still read the German forum?
17:53<Eddi|zuHause>maybe i'm masochistic...
17:54<fjb>You definitely are.
17:55<Xaroth_>definitely not optimal :P
17:55<Xaroth_>also, not symetrical :P
17:58<SpComb>they don't need to worry about cash capital
17:58<SpComb>or terrain
17:58<SpComb>or towns
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18:03<centaur>hey i'm getting pink coloration when applying certain water-based newGRFs, toggling its palette seems to do the trick in single player mode (it seems it does not matter which initial configuration it's in), but unfortunately one is unable to toggle palette in multiplayer mode and is left with pink water regions, is there any way i can fix this please?
18:05*andythenorth wonders when to bump the FIRS grfid
18:05<Eddi|zuHause>you can change the default palette with the -i command line parameter
18:06<andythenorth>I think a bump is better just before a release. Breaks nightlies though :)
18:06<Eddi|zuHause>you could have a special GRF-ID for nightlies, and for each release you choose a new ID, and then go back to the nightly one
18:07<centaur>Eddi|zuHause, this is for two newGRFs only though, michael blunck's river and new water 0.7, so wouldn't doing a '-i 1' switch palette for all GRFs at start and mess up the rest? :/
18:08<Eddi|zuHause>centaur: then just download the correct version of these grfs?
18:09<centaur>well i'm using windows-based grf for all of them, being on intel, and it's working fine
18:09<centaur>except for these two
18:10<centaur>also there's no dos version of this i don't think
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18:10<Eddi|zuHause>that would be very surprising for MB to not release a dos version
18:13<centaur>yeah i'm pretty sure there must be one lying around, unfortunately his page disappeared off the web, and i've only managed to procure the riversw.grf version
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18:16<Eddi|zuHause>the grfs are definitely around somewhere...
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18:17<centaur>it tells you the dos version as being rivers.grf but the download only provides one with riversw.grf :/
18:18<Terkhen>good night
18:19<andythenorth>mass industry closure strikes my nice new game :|
18:19<andythenorth>I should really code that out :(
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18:23<centaur>wahey i got it to work, by toggling it a few more times in the scenario editor
18:23<centaur>thanks all the same, Eddi|zuHause
18:23<centaur>much appreciated
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18:29<andythenorth>secondary industry closure....I'll find that in industry_cmd.cpp right?
18:30<Rubidium>where else would you expect them? In train_cmd.cpp?
18:30<Rubidium>oh yes... I'm kinda bored
18:32<andythenorth>changing 5 to 15 here looks like a worthwhile personal hack:
18:32<andythenorth> if ( (byte)(_cur_year - i->last_prod_year) >= 55 && Chance16(1, smooth_economy ? 180 : 2)) {
18:33<andythenorth>too many 5s :P
18:33<andythenorth>seems I hit a 5 before I copied :o
18:33<andythenorth>perhaps it's time to sleep :P
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18:35<andythenorth>Rubidium: bored enough to improve industry closure in trunk?
18:35<andythenorth>it's kind of sucky to fix it in newgrf
18:36<Rubidium>I dislike touching the economy... too much people complain about those changes
18:37<andythenorth>too many people complain about secondary industry mass extinction after 5 years :)
18:38<andythenorth>frosch did have something to improve it
18:38*Rubidium blames Tron for that
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19:01<lusted_gay>possible to replace railroad to eletric rails? or do i have to rebuild?
19:02-!-^Spike^ [] has quit [Ping timeout: 480 seconds]
19:02<fjb>There is a replacing tool.
19:03<fjb>Select the electric rail toolbar. Chose the rightmost button.
19:03<Eddi|zuHause>the rightmost button in the electric rail toolbar
19:03<lusted_gay>can i just mark half the map and it will take whatever "needed" ?
19:04<lusted_gay>thanks guys
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19:08<Eddi|zuHause>... something was odd... my external drive suddenly got detected as 128GiB instead of 1000GB
19:10<+glx>bios maybe, but as it's external probably not
19:11<Eddi|zuHause>i unplugged it from usb, and reconnected it, now it shows fine
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19:33<andythenorth>docks on canals would be nice
19:33<andythenorth>so would a pony
19:33<FauxFaux>Pony. \o/
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20:04*andythenorth plays the game
20:04<andythenorth>and should now sleep
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---Logclosed Sat Jun 26 00:00:40 2010