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#openttd IRC Logs for 2010-06-26

---Logopened Sat Jun 26 00:00:40 2010
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01:10<ccfreak2k>Can road vehicles stop at streetcar stations?
01:11<andythenorth>ccfreak2k: yes
01:11<andythenorth>if there is road there
01:22*andythenorth wishes road could overbuild rail and vice versa (for tunnels, bridges)
01:22<andythenorth>I don't mean 'rails on road', I mean 'replace'
01:26<ccfreak2k>Or perhaps...ruby on rails?
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01:40<ccfreak2k>I think there was a jam on my rail network when I wasn't looking.
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01:40<ccfreak2k>All of my passenger and mail trains are late by at least 20 days.
01:40<ccfreak2k>54 in one case.
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04:52<andythenorth>is it lame that I prefer a game with (a) no industry closure (b) primary production never falls ?
04:52<andythenorth>it's not how CS intended it :P
04:54<planetmaker>andythenorth: it's not lame
04:54<planetmaker>it's sim city style ;-)
04:55<andythenorth>industry closure / production decrease makes more sense on tiny maps
04:55<andythenorth>not so much on a large map with many industries
04:57<planetmaker>I disagree :-)
04:57<planetmaker>It just needs a different time constant
04:58<andythenorth>planetmaker: I've modified industry_cmd.cpp to have a 35 year protected period :)
04:58<planetmaker>andythenorth: can't you do that in firs?
04:58<planetmaker>I mean...
04:59<planetmaker>... you don't have to close down things, if you don#t want, do you?
05:00<Eddi|zuHause>hm... ext2 is one of the worst file systems i have ever seen...
05:01<SpComb>it's so popular it has to be
05:01<andythenorth>planetmaker: I can modify closure in FIRS, I just haven't quite got around to it yet :)
05:02<andythenorth>it's going to mean code in maybe....5 places for FIRS
05:02<planetmaker>ok :-)
05:02<andythenorth>it's one constant in the game
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05:04*andythenorth has a cargo class trouble
05:04<andythenorth>FIRS Lumber uses WDPR label. Not sure why, but FooBar probably did it for a good reason.
05:04<andythenorth>Probably gets us better cargo support from vehicle sets
05:05<andythenorth>But WDPR is defined as Bulk, Piece goods
05:05<andythenorth>Transporting dimensional lumber in hoppers looks wrong :)
05:05<andythenorth>should I define FIRS Lumber 'wrong' (according to original ECS spec)....or should I define new label for Lumber?
05:06<andythenorth>either way someone will say it's wrong :)
05:06<planetmaker>yep. so you're screwed
05:07<andythenorth>defining a new label is arguably going to cause redundancy in cargo translation tables
05:08<Rubidium>start a change request process
05:08<Rubidium>don't forget to send mb the request in triplicates on all forms of communication
05:09<Eddi|zuHause>i think last time we discussed this, we got to the conclusion that introducing a new cargo label is not worth the hassle...
05:11<planetmaker>andythenorth: I think the reasoning back then was: wood products could be anything from big pieces of woods to wood chips which qualify as bulk
05:12<Rubidium>guess we should rename "wood products" to "19 inch racks"
05:12<planetmaker>and probably indeed: new labels mean not much support. at least initially
05:12<Rubidium>although that might need some help from SAC
05:13<planetmaker>that's definitely 5€ in the bad pun pot
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05:14<Eddi|zuHause>no, you just have a too twisted mind :p
05:14<planetmaker>:-) of course
05:14<Eddi|zuHause>or not enough ;)
05:14<andythenorth>planetmaker: wood products definition is fine. I might try the new label though
05:14<Rubidium>oh noes... only 3 euros left for that pot
05:14<andythenorth>it should get picked up by most sets
05:14<Eddi|zuHause>andythenorth: i would just keep the existing one
05:15<andythenorth>nah, it irritates to me be shipping sawn lumber in hoppers
05:15<andythenorth>worth a test at least
05:16<planetmaker>I think you did that test a year ago ;-)
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05:21<frosch123>morning :)
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05:34<SpComb>/kick Andycow wrong chanenl
05:35<VVG>good day sirs
05:44<planetmaker>good day VVG
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05:53<frosch123>quak fjb
05:53<fjb>Quak frosch123
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06:05*andythenorth ducktypes frosch123
06:06<frosch123>quacking is not sufficient for casting to duck
06:09<andythenorth>if it walks like a duck and quacks like a duck....
06:09<andythenorth>I am thinking of adding a HEQS vehicle with 1t capacity
06:09<andythenorth>too small?
06:10<VVG>it's should be perfect for end delivery of supplies
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06:30<planetmaker>[12:09] <andythenorth> I am thinking of adding a HEQS vehicle with 1t capacity <-- for what purpose?
06:30<andythenorth>delivering supplies
06:30<andythenorth>rl capacity is 1.5t, so I can go for 1t or 2t :)
06:30<Eddi|zuHause>one guy running around with a hand carriage? :p
06:31<andythenorth>I am thinking of annoy players :)
06:31<VVG>what is annoying in 2t capacity?
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06:31<andythenorth>industries only need 1t of supplies, so it enforces waste :)
06:32<andythenorth>should be familiar to some of you...
06:35*andythenorth wonders what the default refit should be for that :)
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06:37<andythenorth>bob is not a standard cargo :P
06:37<andythenorth>maybe he should be
06:37<andythenorth>Mail will do
06:38<Wolf01>1t of food looks right to me
06:39<Eddi|zuHause>a friend of mine took part in an off-road rallye in romania a few weeks ago. i believe they even won
06:39<Alberth>office materials (goods) :)
06:40<andythenorth>1t of livestock?
06:40<VVG>paper clips
06:40<Alberth>PRES (cargo type: president of the tycoon company)
06:41<Alberth>hmm, CEO_ :)
06:41<Alberth>VVG: steel :p
06:41<Eddi|zuHause>andythenorth: btw. i agree with 2t ;)
06:42<andythenorth>2t it is
06:42<andythenorth>also helps it make money
06:42<Eddi|zuHause>2t cargo, or 4 crates of goods
06:42<VVG>what about speed?
06:42<Alberth>2 presidents :)
06:42<Eddi|zuHause>not more than 60km/h ;)
06:43<VVG>THAT sure will be annoying :)
06:43<Eddi|zuHause>well, maybe 80 in later years
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06:45<andythenorth>speed is 32mph
06:46<andythenorth>could increase it
06:47<andythenorth>I'll add another light truck some time. This one is really for off-road stuff, and we don't have RoadTypes yet :)
06:48<VVG>some yamaha motorbike with 1t capacity and 300 kmh speed on strait highways!
06:49<planetmaker>they did a comparison once: that 300km/h motor bike vs. an Opel astra from Hamburg(?) to Munich
06:49<planetmaker>well. The difference was about the order of 30 minutes
06:49<andythenorth>I could include my truck
06:50<andythenorth>1t capacity on three wheels :)
06:50<VVG>30 minutes everyday and in a year you can finish 1024 map connecting everything or so!
06:50<planetmaker>on ~700km trip
06:50<VVG>was motorbike slipping inbetween cars when road was clogged in rush hour?
06:51<Eddi|zuHause>i would not classify the A7 as a "straight" highway :p
06:51<Eddi|zuHause>you have 8% grades on there...
06:51<planetmaker>Eddi|zuHause: maybe not. But it's one of the highways with the least speed limits
06:52<Eddi|zuHause>it's one of the oldest highways... newer highways are not allowed to have that kind of grades anymore
06:52<planetmaker>and those 8% near Kassel is only a very short piece
06:53<planetmaker>though a bit dangerous if there's suddenly a truck crawling at 20km/h in front of you...
06:53<Eddi|zuHause>ok... that's probably the only part of the A7 i have been to ;)
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06:54<Eddi|zuHause>between the A38 and the A5
06:54*planetmaker has been driving on it everywhere from Flensburg to München so far ;-)
06:54<planetmaker>but at very different times
06:54<Eddi|zuHause>well, when i get to the A7, i'm usually on an east-west trip...
06:55<Eddi|zuHause>for north-south trips we have the A9 ;)
06:55<Eddi|zuHause>i had one trip, where i went on each of the odd-numbered highways ;)
06:56<planetmaker> <-- lol? Look at the dates...
06:57<planetmaker>A9 is also not very straight
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06:57<planetmaker>but I doubt you drove on _every_ odd-numbered highways ;-)
06:58<planetmaker>from 1 to what? 391? or even higher
06:58<Eddi|zuHause>no. i meant the 1-digit ones ;)
06:58<Eddi|zuHause>the main highways
06:59<planetmaker>what are 'main' highways in your definition?
06:59<planetmaker>39? 73?
06:59<planetmaker>or only 1,3,5,7,9?
07:00<planetmaker>oh well :-)
07:00<Eddi|zuHause>there are three classes of highways, the "main" grid with the 1-digit numbers, the "regional" grid with 2-digit numbers, where the first digit denotes the region, and local fillers with the 3-digit numbers
07:01<planetmaker>I don't really think that this distinction is entirely true but just a rough guide
07:01<Eddi|zuHause>odd numbers being north-south and even numbers being east-west
07:01<planetmaker>like the A20 also crosses nearly whole Germany East-West
07:03<Eddi|zuHause>i don't know the A20, but i imagine it's along the coast?
07:03<planetmaker>"Ostseeautobahn". But they're kinda extending it to the North sea afaik
07:04<Rubidium>planetmaker just has to follow the E30 to get to the sea
07:04<andythenorth>anyone fancy patching 'transfer' order so that it defaults to 'transfer and no loading'
07:06<planetmaker>sounds reasonable, andythenorth :-)
07:09<planetmaker>basically transfer and load is a non-option
07:10<Rubidium>planetmaker: I know someone who will disagree with that
07:11<planetmaker>Where is that desirable to pickup the same stuff again?
07:12<Eddi|zuHause>Rubidium: not forbid it to use transfer-and-load, but make it default to transfer-and-leave-empty, as that is 99% of the use cases
07:12<planetmaker>actually I don't quite see the need for unload
07:12<ccfreak2k>Sounds confusing.
07:13<planetmaker>without unload orders things are unloaded, if accepted
07:13<ccfreak2k>We just have even numbers for horizontal highways and odd for vertical.
07:13<planetmaker>with transfer orders they're unloaded, if ordered to do so
07:13<planetmaker>why unload?
07:13<ccfreak2k>planetmaker, so they don't try to pick their cargo back up?
07:13<planetmaker>possibly to force it out, if conditionally accepted
07:14<planetmaker>ccfreak2k: they don't in either of my two examples, if it's transfer and leave empty
07:14<planetmaker>(what andy just asked for as default)
07:14<ccfreak2k>Well in that case I am for changing the default.
07:14*Eddi|zuHause wouldn't want to go on a "vertical" highway
07:15<ccfreak2k>Eddi|zuHause, just last week I went on a weekend excursion to the moon on one of them.
07:15*Andycow parties like it's 1999
07:15<Eddi|zuHause>Andycow: watching futurama season 1?
07:15*Andycow calls up the local Pizza Hut and orders pizza for Zuu!
07:16*Zuu already had lunch
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07:23*OwenS wishes, even more so, there was a quicker way to make "No unloading" orders too...
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07:25<Andycow>ajmiles: Nah, morning!
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07:29<Eddi|zuHause>hm... what's the equivalent of /dev/zero under windows?
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07:31<ccfreak2k>In what context?
07:31<FauxFaux>I don't think there is. /dev/null only.
07:32<ccfreak2k>At least one win32 build of dd implements an internal version of /dev/null and /dev/zero.
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07:38<Eddi|zuHause>as in "cat /dev/zero > filename"
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07:39<FauxFaux>You want to make an arbitarily big file..?
07:40<planetmaker>hm... let's see whether the quick hack on the orders works :-)
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07:42<Andycow>Today is a good day to join #openttd.
07:42*SpComb^ pokes Andycow with the botstick
07:42<Andycow>SpComb^, this is just too much, okay?
07:44<Eddi|zuHause>yeah, might be worth a ban...
07:46*Belugas mumbles about the joy of having a kid who wakes up a dawn
07:46<SmatZ>hello Belugas
07:47<Eddi|zuHause># Guten Morgen, liebe Sorgen, seid ihr auch schon alle da
07:48<Eddi|zuHause># Habt ihr auch so "gut" geschlafen? na dann is ja alles klar
07:54-!-Fuco [~dota.keys@] has joined #openttd
07:55<Eddi|zuHause># Ich trink mir einen, steig ins Auto, trete voll aufs Gas
07:56-!-Dred_furst [~Dred_furs@] has joined #openttd
07:56<Eddi|zuHause># "Enten" jagen macht besoffen doppelt soviel Spaß
07:56<Alberth>Hello Belugas
07:57<Eddi|zuHause>(hm... that might need as explanation: "Ente" [=duck] is the german (kinda dismissive) nickname for the citroen 2cv)
08:00<Zuu_>You can do cat some_file.txt >NUL in windows IIRC
08:00<Zuu_>(given that you have installed cat of course)
08:01<Eddi|zuHause>Zuu_: that's the wrong direction
08:01<Eddi|zuHause>and i presume it works with "type" as well...
08:02<Alberth>windows has no cats :)
08:02<Alberth>only types
08:02<Zuu_>well, I have windows and I have 'cat' since I've installed it.
08:03<planetmaker>and frogs have no hair ;-)
08:03<Eddi|zuHause>well, if i had windows, i'd also have cat, but i was kinda searching for a (theoretical) native solution
08:03<planetmaker>no reference to any person intended :-)
08:06<welshdragon>Andycow is a bot guys.
08:06<Andycow>I'm afraid, I haven't a clue.
08:06<ccfreak2k>Eddi|zuHause, I copy-pasted your whole German thing verbatim to an Austrian.
08:06<ccfreak2k>To see how he responds.
08:06<Eddi|zuHause>welshdragon: yes, we figured that out after like the third nonsensical mind ;)
08:07<Eddi|zuHause>(wtf? typo?)
08:07<welshdragon>Eddi|zuHause: you're not going to ban him?
08:07<Eddi|zuHause>i'm not the person with op...
08:09<planetmaker>andythenorth: <-- better version
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08:11<Eddi|zuHause>planetmaker: does that allow changing the load type back to something else?
08:12<planetmaker>I only change the load type when transfer is selected
08:12<planetmaker>no other checks in other places
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08:15<planetmaker>and that's actually IMHO all it needs
08:15<planetmaker>clicks saved for the most used options
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08:26<Andycow>hehe. Yes, de_Ghosty: De_Ghosty: Howdy!
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08:30<planetmaker>this bot is annoying
08:30<welshdragon>somebody ban him
08:32<ccfreak2k>Eddi|zuHause, I have gotten a response!
08:32<SmatZ>wasn't there a "no unauthorised bots" rule?
08:32<planetmaker>I guess
08:33<welshdragon>there is
08:34<planetmaker>somehow generally bots other than service bots tend to turn out annoying
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08:35<Andycow>Look Sir, Zuu_!
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08:51*Belugas takes another mug of coffee and tries to look interested, while watching the cartoons with kiddo. and waves hello to all the wavers previously active
08:52<Eddi|zuHause>ccfreak2k: so?
08:52<VVG>Why are there no pbs presignals? I mean, someone for sure suggested them, but they are not there for some reason. And that reason is?
08:52<Eddi|zuHause>VVG: they are there.
08:53<Eddi|zuHause>VVG: you just need to remove the next signal
08:54<Eddi|zuHause>VVG: a presignal is red when the next signal is blocked, right?
08:54<Eddi|zuHause>VVG: just remove that next signal, and the first signal stays blocked
08:54<planetmaker>[14:51] * Belugas takes another mug of coffee and tries to look interested, while watching the cartoons with kiddo. and waves hello to all the wavers previously active <-- :-) great pretender, you! :-)
08:54<ccfreak2k>Eddi|zuHause, I just thought I'd let you know.
08:54<VVG>i don't get it
08:55<Eddi|zuHause>VVG: there is no reason for the second signal, if a train should not get stuck on it.
08:56<Eddi|zuHause>just remove it.
08:57<VVG>i was talking about something different actually :)
08:58<Eddi|zuHause>then you need to learn how to ask the right question...
09:00<VVG>sometimes such an entrance would be usefull if it was possible. Or is it possible and i just don't know how?
09:02<Eddi|zuHause>ah, so you're asking about priority signals...
09:03<Eddi|zuHause>no, that's not going to be included...
09:04<Eddi|zuHause>you can maybe hope for the programmable signals patch to get to such a thing...
09:04<VVG>i guessed as much, just wondering what was the reason
09:05<Eddi|zuHause>VVG: just a side note: how do you imagine that should work? a train coming from _one_ of the main lines would block the branch line train from entering _both_ lines
09:06<Eddi|zuHause>or you need both lines blocked for the branch line train to be affected at all, if only one main line train appears, the branch line train can still access both lanes
09:07<VVG>yep, i put wrong signals on main lines, that should be normal pbs, and middle one should listen for input from combo signals, once one of them is red middle prepbs should allow a train to reserve a path. that's how i imagine it
09:07<andythenorth>planetmaker: I'm afk but I'll look at the stuff you posted later
09:07<VVG>err, once one of them is green, not red
09:08<planetmaker>andythenorth: it's just your transfer order's pony ;-)
09:09<Eddi|zuHause>VVG: but that is useless... you can't decide which path to reserve based on the state of the combo signals
09:09<Eddi|zuHause>so the path reservation is random, and can still block your oncoming main line train
09:09<VVG>that's for train to decide, signal should only allow a possibility, if a train wants.
09:11<Eddi|zuHause>i'm just saying your setup is useless...
09:12<VVG>it is, with current signals, since pbs and presignals don't interact
09:13<Eddi|zuHause>i'm just saying your setup is useless even with your proposed signal
09:14<VVG>i don't see how it is useless :(
09:18<Eddi|zuHause>i told you: one train on main line, 1 combo red, 1 combo green: train on branch line is allowed to enter, has a 50-50 chance to cut off your main line train, since no restriction on the path can be made
09:19<Eddi|zuHause>the same setup with "normal" priority signals works, as there is another (red) signal inbetween with only slightly more space needed
09:19<lusted_gay>got a train stuck in a tunnel, how do i solve that one?
09:19<lusted_gay>all trains have green lights too
09:20<Eddi|zuHause>lusted_gay: what do you mean with "stuck"?
09:20<lusted_gay>that it wont come out in either end, like if there was a "blockage" in the tunnel itself
09:21<Eddi|zuHause>open the train list, and search the train there. it might say something like "waiting for free path"
09:21<Eddi|zuHause>then you're probably missing a signal somewhere
09:21<Eddi|zuHause>or a piece of catenary
09:22<lusted_gay>will do, thanks
09:22<VVG>now i see, that "restriction on the path" thing is what i didn't think about, thought it was magically automated :)
09:23<VVG>wait, ain't it already done? i certainly did saw some of my trains just waiting in front of a pbs signal waiting for a free path in direction of station, while a roundabout loop was free
09:24<Eddi|zuHause>VVG: only reserved paths AHEAD of the train are considere
09:24<Eddi|zuHause>d, not reserved paths backwards
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09:28<VVG> what about this?
09:29<VVG>station in picture is the only thing in trains' order list
09:31<Eddi|zuHause>what about that? pathfinder says the direct path is shorter than the roundtrip
09:31<Eddi|zuHause>so the train waits
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09:33<VVG>doesn't that mean that pathfinder can also say that one path of the prio setup from above is blocked and not allow reserving a path through it? this way prio should work, shouldn't it?
09:33<ccfreak2k>Is this for pre/combo signals or PBS?
09:33<VVG>a mix of them
09:37<Eddi|zuHause>VVG: no, because both paths ahead are exactly the same for the pathfinder. it cannot consider trains coming from behind that haven't reserved a path yet
09:37<Eddi|zuHause>whereas in your station example, the train reservation is already ahed of the train
09:39<VVG>there is no need to consider trains from behind, just read combo signal state. if green - allow reserving, if wanted. if red - don't allow
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09:42<Andycow>Hello :)
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09:47<welshdragon>Andycow: die please
09:47*Andycow looks in the #openttd fridge
09:50<planetmaker> <- I guess licenses are kinda hard to understand...
09:54<fjb>Yes, on the other hand is the GPL awfully long. I prefer a BSD style licnece.
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09:57<legosaft>Small random parts of my monorail tracks disappear randomly in every game I play. Whats the deal with that? (I'm using 1.0.2 on ubuntu)
09:58<ccfreak2k>Goblins are stealing your tiles!
09:59<legosaft>Either that, or I can't find the "Build permanent tracks" checkbox?
09:59<legosaft>If this is a bug that no one has heard of, maybe I'll be better off downloading a slightly older version?
10:00<OwenS>fjb: I tend to take the MPL-style middle road. I do think that for some stuff the ISC license is the best option though
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10:04<Alberth>ufo disaster?
10:06<legosaft>Alberth: You asking me?
10:07<Alberth>that can be a reason why tracks disappear for no apparent reason
10:07<Alberth>but normally it is a lot bigger than a single tile, so how many disappearing tiles are we talking about
10:08<legosaft>We are talking about like a few tiles at a time
10:08<Alberth>hmm, that makes it unlikely
10:08<legosaft>And if I rebuild the tiles, a year or two later there's a good chance the same tiles are gone. Or some tiles close
10:08<Eddi|zuHause>yes, that's usually the ufo disaster ;)
10:08<legosaft>But at the same spot all the time?
10:09<Alberth>they like clusters of tracks a lot
10:09<Eddi|zuHause>yes, on big maps with few tightly packed rail lines, it tends to hit the same location
10:09<Alberth>do you have disasters switched on
10:09<legosaft>I see, well this might be the solution then
10:11<legosaft>Maybe I'll actually notice stuff like this if I remove some of the noise from message settings. I've gotten used to completely ignore the ticker at the bottom.
10:11<Eddi|zuHause>if anyone has an algorithm to get a better distribution in choosing from a one-dimensional subset of a two-dimensional space, he may speak forward
10:11<ccfreak2k>Eddi|zuHause, a roulette wheel?
10:11<Eddi|zuHause>you should switch off the ticker
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10:11<legosaft>Well I switched it off for anything but disasters now
10:12<Eddi|zuHause>ccfreak2k: roulette wheel has a one-dimensional distribution, it only looks 2-dimensional...
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10:13<ccfreak2k>Isn't that what you wanted?
10:14<Eddi|zuHause>no... the key point is to have a two-dimensional space
10:14<ccfreak2k>Three roulette wheels, each being on a plane perpendicular to the other two?
10:15<Eddi|zuHause>ccfreak2k: a roulette wheel is too uniform (circle, same width fields) to achieve that
10:15<Eddi|zuHause>i don't think you understand the actual problem...
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10:18<ccfreak2k>How about a roulette wheel with smaller roulette wheels within its spaces.
10:19<Eddi|zuHause>you're talking rubbish
10:20<Zuu>planetmaker: Sure, but there are plenty of good simplifications that take up the main points of GPL.
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10:24<VVG>i can't be the only one who wants the prio setup from above. certanly it was explained somewhere why pre-pbs aren't in ottd?
10:24<ccfreak2k>Because PBS will find the best path automagically?
10:24<frosch123>there were pbs presignals which cause a train to reserve a path accross the next signal
10:24<ccfreak2k>Well, find A path.
10:25<Eddi|zuHause>VVG: frosch123 refers to michi_cc's patch, but that works completely different than your idea, and had some problematic points also
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10:25<OwenS>ccfreak2k: If only it were true
10:26<Zuu>IIRC the purpose of the person who implemented YAPP was more oriented towards semi-realistic setups rather than hyper-perfomarce oriented playing.
10:27<Eddi|zuHause>"advance signals" it was called
10:27<OwenS>I do wish there were PBS-pre and PBS-combo signals. Would be quite useful in some circumstances...
10:28*Rubidium points OwenS to #tycoon
10:28<Zuu>If you come up with a good implentation of pre-PBS signals, they might be accepted.
10:28<Eddi|zuHause>VVG: the problem is a) that you are very fixed on the coop-style priorities, so you miss the bigger picture, and b) that it is bad game design to cater for only such a minor situation
10:28<OwenS>Rubidium: I'm aware TTDPatch has it. I'm also aware that TTDPatch is a non-option ;-)
10:29<Eddi|zuHause>imho, if more advanced priority signals should be implemented, it must be in a way that it does not use any more tracks/infrastructure than what the trains actually run on...
10:30<OwenS>Eddi|zuHause: Thats a nice idea, though complex. If there are three tracks merging, how do you designate priority?
10:30<Zuu>It might be possible to build a yield-signal that checks for a big enough gap in the non-yielding approaches.
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10:31<Zuu>However, just identifying the approaches etc. possible taking curves into account (lower max speed of major stream) etc. will make it a large challenge.
10:31<OwenS>Zuu: Slow curves on the priority track are really a non issue; they'll just make it give too much way
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10:32<frosch123>Zuu: don't try to make signals more intelligent than the player
10:32<Eddi|zuHause>OwenS: in the case of "programmable" signals, i'd say "if {tile|track} at {relative|absolute} <position> is {reserved|free|other...} => mark red"
10:32<OwenS>Eddi|zuHause: You could actually do that with progsigs. I should update it to master
10:32<Zuu>OwenS: The speed of the major road affects the required gap length
10:32<Zuu> /road/track/
10:32<OwenS>Zuu: Yeah, this is difficult for mixed-train networks
10:33<Eddi|zuHause>OwenS: but like i said before, the example setup of VVG needs additional path restrictions
10:33<OwenS>Eddi|zuHause: When I bring it up to head, I should work on routing restrictions too
10:34<Eddi|zuHause>an other way of designing priorities is a "weak" reservation, and train-based priority which reservation wins out...
10:34<Rubidium>but are weak reservations real?
10:34<Rubidium>we can't ofcourse remove reality from OpenTTD... Belugas would be furious
10:35<OwenS>Eddi|zuHause: Thats difficult if trains have differing priorities at different points
10:35<Eddi|zuHause>e.g: each train/order has a property "lookahead n signals" and "priority X"
10:35<OwenS>Eddi|zuHause: I'll probably move to making programming an extension to all the existing signals though, rather than a special type
10:35<Eddi|zuHause>then the priority of the weak reservation must be stored for each trackbit
10:36<Eddi|zuHause>and if a weak reservation hits another weak reservation with lower priority, that reservation is cancelled, and the appropriate train must stop at the previous signal
10:36<OwenS>I'll have to look at how PBS interacts to see how to make ProgSigs interact with reservations..
10:37<planetmaker>Zuu, there are simplifications. Usually I link to to describe the GPL
10:37<Eddi|zuHause>problems here are a) the space requirements to store reservation, and b) computational complexity of getting the train belonging to a reservation. they must be balanced somehow
10:37<planetmaker>fjb: re licenses: I believe you like BSD more :-P - but it's IMHO in some cases not viral enough.
10:38<OwenS>planetmaker: BSD is not supposed to be viral
10:38<Eddi|zuHause>OwenS: but sometimes one wants the license to be viral
10:38<planetmaker>Though there's the CDDL which kinda came out better concerning collaboration in a multi-license world
10:38<planetmaker>OwenS: I know
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10:38<OwenS>Eddi|zuHause: It's rare that it is in practice a benefit to the project
10:39<Eddi|zuHause>i read about CDDL recently, but the license is very difficult to read for a non-lawyer
10:39<planetmaker>OwenS: not to the project itself, OwenS
10:39<planetmaker>But a BSD license basically allows anyone to sell my work without making the whole thing also accessible
10:40<planetmaker>so people can really use my work to make a profit with it directly. That's not possible with GPL
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10:41<OwenS>planetmaker: To be honest, for applications its not much of an issue. Its when its applied to libraries that it pisses me off
10:41<planetmaker>Eddi|zuHause: which license is not difficult to read for a non-lawyer?
10:41<OwenS>planetmaker: ISC license
10:41<planetmaker>OwenS: well. No one is forced to use a specific library
10:41<PeterT>Andycow: moo
10:41<Andycow>Moo. Moo.
10:42<planetmaker>I also do understand to put them under a GPL even
10:42<Eddi|zuHause>planetmaker: i mean, there was no "easy" to understand summary, what the license is about
10:42<OwenS>planetmaker: Why?
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10:45<OwenS>Placing a license under the GPL means that projects like Mozilla, FreeBSD and OpenSolaris cannot use them. For what benefit?
10:45<planetmaker>it means exactly that, yes. It means that only projects which enforce open source for derivative projects can use it.
10:46<planetmaker>that's what the other licenses don't always require in its entirety. Also not CDDL
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10:46<OwenS>And has this helped anyone? All I've seen is it stifle small businesses. It pushes software which would be cross platform to be Windows only, because the cross platform library was not an option for them
10:47<planetmaker>So the other option: let others use the open source ground work on libraries in order to make big $$$ is fine?
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10:48<planetmaker>Why would I programme a library for free which then others use to base their commerical programmes on?
10:48<OwenS>planetmaker: Does it matter? They can use it anyway. Companies have successfully circumented the GPL quite trivially (For example, you build a GPL binary that interfaces with the lirbary, then talk to it over a socket)
10:48<planetmaker>I'm not their extend workbench
10:49<Rubidium>for libraries GPL is in my opinion not suitable
10:49<OwenS>planetmaker: What is wrong with a commercial program using it?
10:49<Rubidium>for applications it's a whole other story
10:49<planetmaker>OwenS: it just depends what you want
10:50<planetmaker>But I don't think it's generally nonsense
10:50<planetmaker>Though I myself might not even chose gpl for a library but possibly lgpl
10:51<CIA-9>OpenTTD: alberth * r20019 /trunk/src/ (console_gui.cpp newgrf_text.cpp): -Codechange: Apply function code style to a few small functions.
10:52<OwenS>Pratcial experience with the LGPL shows that it doesn't actually help. All that happens is you get back useless megapatches which cannot be intergrated
10:52<OwenS>(Though I don't mind LGPL libraries; they're fine)
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11:05<CIA-9>OpenTTD: alberth * r20020 /trunk/src/console_cmds.cpp: -Codechange: _script_file is used in only one function.
11:10<fjb>planetmaker: I strongly dislike virality. The GNU people often think that their stuff is the only thing what matters and every body wants to steell from them. But avery little library is under GPL and so everything you do, how big it is, will have to use the GPL, or you are inventing the wheel over and over again instead of reusing existing libraries.
11:11<planetmaker>fjb: it depends upon how you define virality
11:11<fjb>If you link it, you are infected.
11:12<planetmaker>the GPL one is the strictest and narrow-minded kind
11:12<fjb>And the GLP is that long and complicated that I bet, that not half of the people using it understand it.
11:12<planetmaker>but you could also just require to lay open the work, too. Or like CDDL for the CDDL part only (thus allow several licenses for different code parts)
11:13<CIA-9>OpenTTD: alberth * r20021 /trunk/src/ (console.cpp console_cmds.cpp): -Codechange: Move variable declarations.
11:16<fjb>You have to carefully review every licence if there is no compatibility issue. And reviewing the GPL is a pain especially if you are not a native English speaker.
11:19<Alberth>luckily, you only have to do it once for each license
11:20<fjb>Untill the next project starts. I tend to forget every little detail about a complicated licence. And I'm not a lawyer so I may misinterpret it.
11:22<CIA-9>OpenTTD: alberth * r20022 /trunk/src/ (5 files): -Doc: Add some doxygen comments.
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11:43<VVG>thubms up to you :)
11:57<Zuu>VVG: Never though about time zones have you?
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12:00<Zuu>Interesting... The AI debug window broke on a crash message :-)
12:00<Zuu>(broke on == using the berak on string feature)
12:01<Eddi|zuHause>i think it's braked :)
12:02<Eddi|zuHause>break -> broke, brake -> braked
12:06<quietus>what about berak?
12:08<Eddi|zuHause>that may be swedish :p
12:08<VVG>Zuu: i did
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12:29<quietus>!seen quietus
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12:44<PeterT>@help seen
12:44<@DorpsGek>PeterT: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
12:44<PeterT>quietus: ^
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12:51<fjb>Not quiet enough to get recognized as such.
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13:08<Zuu>mmm - typical swedish food - kebab :-)
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13:19<Zuu>Or as someone said, if you move to sweden you must like thai-food and kebab/pizza as that is all they eat.
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13:19<@orudge>reminds me a bit of the UK, where the most popular food, according to various surveys these days, is curry :p
13:19<@orudge>with kebabs and pizzas of course being a popular late-night food
13:20<Zuu>Do they have kebab in the US?
13:20<@orudge>it's not quite so common, but yes
13:20<Zuu>I was surprising in Vancouver that there were no kebab over there. Or at least not at every street corner.
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13:20<@orudge>I've not really come across it myself much in the Twin Cities, at least not in the same way you'd find in the UK
13:21<@orudge>they tend to be found more in 'ethnic' areas
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13:35<Eddi|zuHause>Zuu: you can't have more döner than the germans :p
13:36<Eddi|zuHause>really, over here they have more döner shops than all other fast food stuff together...
13:36<Eddi|zuHause>döner kebab?
13:36<@orudge>I noticed them being rather popular in Austria
13:36<Zuu>we call it just kebab.
13:36<Eddi|zuHause>we call it mostly döner ;)
13:37<valhalla1w>om nom nom
13:37<Zuu>According to wikipedia, in sweden "The word "kebab" is normally associated with döner kebab made purely from beef or sometimes chicken."
13:38<Eddi|zuHause>in germany it's the law that if it's made of chicken, it may not be called "kebab"
13:38<Rubidium>ah... just wanted to say that the English wikipedia says something slightly different
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13:38<Eddi|zuHause>[usually it results in being called "chicken döner"]
13:38<valhallasw>Eddi|zuHause: heh. there was a TV program in NL 6 months ago where they found out one kebab store was actually selling pig meat as kebab
13:38<Rubidium>"kebab with no qualification generally refers more specifically to shish kebab or döner kebab" (where shish kebab is similar to Shashlik)
13:39<Rubidium>valhallasw: one of my favourite programs
13:40<valhallasw>Rubidium: try "De Wilde Keuken", which is quite nice, too
13:40<Eddi|zuHause>it'd be interesting to research if "shish kebab" and "shashlik" are actually etymologically related
13:42<Rubidium>valhallasw: by the looks of it it's the same kind of program (same presenter/tv company); maybe I've even seen a part of it already
13:43<Rubidium>and I thoroughly hated that my two favorite programs of the week would be broadcast at the fracking same time
13:45<CIA-9>OpenTTD: translators * r20023 /trunk/src/lang/ (irish.txt malay.txt unfinished/chuvash.txt):
13:45<CIA-9>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-9>OpenTTD: chuvash - 12 changes by mefisteron
13:45<CIA-9>OpenTTD: irish - 37 changes by Rubidium, tem
13:45<CIA-9>OpenTTD: malay - 94 changes by Syed
13:55<PeterT>Rubidium speaks Irish?
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13:56<valhallasw>Rubidium: not the same presenter, but also RVU, yes :-) Also, uitzending gemist. It's awesome ;)
13:56<Rubidium>valhallasw: Wouter Klootwijk was one of the earliest "Keuringsdienst van Waarde" presenters
13:57<valhallasw>oh? never noticed that
13:57<valhallasw>shame on me
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13:58<Rubidium>valhallasw: (hope that's credible enough as source)
13:59<valhallasw>of course it is
13:59<valhallasw>I appreciate the effort of actually finding a source, btw
13:59<valhallasw>anyway, I'm gone
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14:26<lusted_gay>is there any way to use "replace vehicle", but with the same type?
14:26<lusted_gay>(case of aging)
14:26<Ammler>wiki -> renew
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14:36<Eoin>FIFA World Cup: United States 0 - 1 Ghana (1st Half)
14:36<PeterT>grr...stupid ghana
14:38<Alberth>? ghana is doing better than the usa
14:46<PeterT>I know!
14:47<Eddi|zuHause>hey, they represent whole africa now ;)
14:47<Eddi|zuHause>and everybody knows that the USA suck in football (soccer)
14:48<Rubidium>yeah, they like handegg more
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14:50<Ammler>Eddi|zuHause: just learned, that football _is_ football, only the USA calls is that silly
14:50<Eddi|zuHause>Ammler: i know
14:51<PeterT>just for that, I'm rooting for England
14:51<Eddi|zuHause>Ammler: technically, it's called "association football"
14:51<Ammler>maybe because they call their own cheating football the same ;-)
14:52<Eddi|zuHause>(to differentiate it from "rugby football" [which is basically an ancestor of "american football"]
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14:55<Eddi|zuHause>Ammler: well, their problem is that they can't stand to be not-first. so they have to invent a new sport where they can have a "world champion" after new orleans plays against indianapolis...
14:56<Eddi|zuHause>(in other sports they have usually also canadian teams competing... in their leagues)
15:02<Ammler>hehe, indeed
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15:24<argon>anybody up for a game? :)
15:30<Eddi|zuHause>Rubidium against Argon... may be a boring game...
15:32<Rubidium>yeah, I'm already bored
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15:34<argon>it's based on a heightmap of the americas, with a bunch of GRFs to boot
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15:38<Rubidium>looks like someone tried to evade the American police
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15:49<welshdragon>ok, so I fail
15:50<welshdragon>I've just installed OpenTTD to a server running CentOS
15:50<welshdragon>and it doesn't run :(
15:55<Ammler>explain "installed"
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15:56<welshdragon>i unzipped the Generic Linux zip file
15:56<Ammler>and more details about "doesn't run"
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15:56<welshdragon>-bash: openttd: command not found
15:57<welshdragon>PeterT is fixing it though :P
15:57<Rubidium>that's not quite installing then
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15:57<Ammler>maybe you like to use my rpms:
15:58<welshdragon>ty Ammler
15:58<Ammler>openttd-dedicated it would be
15:59<Ammler>centos has no lzo2
16:00<PeterT>Ammler: which one do I download for welshdragon?
16:01<welshdragon>the Dedicated version :)
16:01<PeterT> <-- I got this one
16:02<PeterT>how do I install it?
16:02<PeterT>you're probably better with Suse/CentOS than me
16:03<Ammler>you could add the repo and then "yum install openttd-dedicated"
16:03<welshdragon>i have no sudo access
16:03<Ammler>or rpm -Uhv url-to-ropm
16:03<welshdragon>doubt I can get it too :(
16:04<Ammler>well, then download the source an run make :-)
16:04<Ammler>or "unrpm" :-)
16:04<fjb>Does OpenTTD have to be installed?
16:05<Ammler>but you might still miss some libs
16:05<PeterT>Ammler: we miss the libs
16:05<PeterT><welshdragon> i have no sudo access <-- because of this
16:05<IA_Laptop>get back to your own channel :P
16:05<Ammler>tell the admin, what you need
16:05<PeterT>indeed, welshdragon
16:06<PeterT>IA_Laptop: meanie :(
16:06<welshdragon>Aliens don't belong here
16:11<Alberth>welshdragon: path/to/bin/openttd then?
16:12<Alberth>although without lzo2, there is not much you can load :p
16:12<Rubidium>Alberth: lzo2 is used for like <= 0.3.0 savegames
16:13<Alberth>oh, modern games is no problem then :)
16:14<welshdragon>i'm wanting to run 1.0.2
16:15<Alberth>I'd expect that you need to build from source, as usual binaries use way too new libraries for centos
16:15<Ammler>well, he could try the binaries from my rpm
16:15<Alberth>does ldd path/to/bin/openttd give 'not found' like messages?
16:16<Ammler>welshdragon: did you?
16:16<welshdragon>Ammler: ask PeterT
16:16<welshdragon>he's the one who was trying to fix it :P
16:17<Alberth>Ammler: centos uses versions of programs at least 3-5 years old
16:17<Alberth>most linuces are not that compatible
16:17<Ammler>Alberth: the rpm from my repo are built with those
16:18<Ammler>that is why for example, I had to build lzo2 self for it
16:19<Ammler>welshdragon: if all fails, I can build you a zip on centos :-)
16:19<PeterT>Ammler: that would be lovely
16:19<welshdragon>^ this
16:22<Ammler>ok, it needs some time to run the chroots
16:22<Ammler>triggered it...
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16:44<Ammler>PeterT: welshdragon:
16:44<PeterT>Ammler: Love you
16:44<Ammler>he, yuNw :-P
16:44<welshdragon>i second PeterT's gratitude :P
16:44<Ammler>but still it might miss libs
16:45<Ammler>hmm, I could try to build static, is that possible?
16:45<PeterT>what's static?
16:45<Ammler>the libs in the binaries
16:46<PeterT>do we need the libs to run a server?
16:46<PeterT>what libs are missing?
16:46<PeterT>freetype, liblzo2?
16:46<Ammler>that you can tell me
16:46<Ammler>lzo2 isn't necessary, we learned
16:46<PeterT>yes sir :-D
16:47<Ammler>if it doesn't work, run ldd openttd
16:47<Rubidium>oh... I'm so going to start a server using lzo2 as savegame compression :)
16:47<welshdragon>PeterT: if we need anything doing we're to write a shopping list
16:47<welshdragon>the admin will do it tomorrow :)
16:48<Ammler>freetype isn't needed by the dedi version
16:50<Ammler>but if you can order the admin to install something, then tell him to install openttd-dedicated from my repo
16:50<Ammler>then you have also all needed libs :-)
16:50<PeterT>Rubidium: lol :D
16:50<Ammler>for future own builds
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16:56<welshdragon>Ammler: what's your repo address?
16:57<Ammler>already posted
16:57<welshdragon>the http://obs. link?
16:57<Ammler>no :-)
16:58<Ammler>go more back
16:58<welshdragon>got it
16:59<welshdragon>will ap+ run on CenTOS?
16:59<PeterT>it runs on Linux in general
17:00<welshdragon>I can then get it installed by the admin
17:00<PeterT>one sec
17:00<PeterT>ap+, no
17:00<PeterT>just ask for tcl and Expect
17:00<PeterT>ap+ gives you source =
17:02<welshdragon>aah, ok
17:03<Ammler>tcllib for centos:
17:03<welshdragon>ty Ammler
17:04<Ammler>everything else you should get from the default repos
17:12*welshdragon runs to get a botsnack
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17:36<Rubidium>Andycow: do you really want to stay here? If so, tell me what those things are you use on rail tracks to keep trains from crashing
17:36*Andycow digs a hole
17:37-!-mode/#openttd [+o Rubidium] by ChanServ
17:38-!-mode/#openttd [+b *!*andypoo@*] by Rubidium
17:38-!-Andycow was kicked from #openttd by Rubidium [oh... poor you, falling in your own hole [stupid bot]]
17:42<Vadtec>Rubidium: arent you one of the people in charge of managing the wiki?
17:43<Vadtec>i wrote an extension to MW a couple weeks ago, dunno if openttd would have a use for it or not,
17:43<Vadtec>just thought id mention it to you in case it could be handy
17:44<@Rubidium>I won't need a progress bar for anything I do on the wiki
17:44<Vadtec>well, i meant in general
17:44<Vadtec>no worries, was just offering it
17:46<@Rubidium>the wiki is probably (way) too old anyway
17:46<Vadtec>older than 1.15.X?
17:47<Vadtec>err 1.8.X
17:47<Vadtec>afaik, as long as its not older than 1.7.X my code should run on it
17:47<Vadtec>moot point though lol
17:47<Vadtec>eh, anyways, was just a friendly offer
17:53<fjb>Who was that cow?
17:53<devilsadvocate>i guess this is probably the wrong place to ask this, and i really dont want to start a flame war or anything, but could anyone tell me what the difference between ECS and FIRS is, and if either is likely to work with Cargodest? O:)
17:53<@Rubidium>fjb: wrong question
17:55<@Rubidium>fjb: "what was that cow?" would have been appropriate. The answer to that would be "an unauthorised bot"
17:55<planetmaker>devilsadvocate: it's the same difference between a mercedes and a BMW
17:55<fjb>Ah, didn't sound like a bot, so I wondered.
17:55<planetmaker>most likely both work
17:56<theholyduck>planetmaker, but in reality, both are expensive and suprisingly common?
17:56<fjb>Both are different implementations of the same thing.
17:57<planetmaker>they serve the same purpose. Just with slightly different points emphasized
17:57<devilsadvocate>oh, ok. I wasnt quite sure if cargodest could handle the whole acceptance limit at industry thing from ECS, and i wasnt sure if FIRS had that.
17:57<planetmaker>devilsadvocate: I don't know. And cargodEst is very old. You've to try
17:57<@Rubidium>fjb: it replied way too quick with a stupid reply on my quite complex question
17:58<devilsadvocate>oh, sorry, cargodist, i mean
17:58*devilsadvocate goes to try
17:58<@Rubidium>fjb: and it hasn't done much more than saying "moo" and "morning" at "random" times (where "morning" was only extremely quick after a join, like within 1 second)
17:58<fjb>Rubidium: That is indeed a strong hint.
17:59<planetmaker>devilsadvocate: FIRS has afaik no acceptance limits
18:00<@Rubidium>planetmaker: in any case cargod* doesn't have a clue about cause and effect w.r.t. cargo at industries
18:00<@Rubidium>like bringing the same quantity of coal to that factory as iron gives the biggest yield of steel
18:01<andythenorth>FIRS has no acceptance limits
18:01<@Rubidium>lies!... everything has acceptance limits
18:01<@Rubidium>like that there is no ADSL that doesn't have a download limit
18:02<andythenorth>Rubidium: I stand by my point :P
18:02<andythenorth>FIRS has no acceptance limits
18:02<andythenorth>OpenTTD has acceptance limits
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18:02<andythenorth>objectively, FIRS (a) was started more recently than ECS (b) comes in only one grf file
18:02<@Rubidium>andythenorth: actually, that would be NewGRF imposed limits triggered by FIRS
18:03<@Rubidium>as you're using a cargo callback
18:03<fjb>PBI's limits annoy me as they are lower than one of my usual trains carries.
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18:03<andythenorth>Rubidium: you're correct. There *are* acceptance limits in FIRS.
18:03<andythenorth>due to cargo cb
18:03-!-George is now known as Guest1251
18:04<@Rubidium>and now I'm bored
18:04<andythenorth>I could have carried on arguing. Would that help?
18:05<andythenorth>acceptance limits are about 65,536 x 8 per month
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18:05<andythenorth>so about half a million tonnes, approx
18:05<andythenorth>depends on how many other cargos can be delivered
18:05<fjb>Rubidium: Watch that race: Benz 2CNb (45km/h) against Vomag P20f (40km/h). :-)
18:06<Eddi|zuHause>are they dressed as turtles? :p
18:07*Rubidium is so bored he has actually been considering installing some windows + MSCV 2010 in vbox
18:07<@Rubidium>but then... procrastination set in
18:07<andythenorth>Rubidium should try writing some nfo. Never boring
18:07<andythenorth>many things, but not boring
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18:07<@Rubidium>andythenorth: did that... got boring
18:07<fjb>No, they are blue and red, so easy to differentiate.
18:08<Eddi|zuHause>my cat is bored as well
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18:08*andythenorth is short of ways to amuse rubidiums and cats
18:08*Rubidium wonders whether he sounds like Marvin
18:08<frosch123>Eddi|zuHause: did it already turn grey?
18:08*andythenorth finds a picture of a big truck helps most situations
18:09<andythenorth>devilsadvocate: did you make a choice of ECS / FIRS yet?
18:09<Eddi|zuHause>"nachts sind alle katzen blau"
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18:10*fjb wonders what Eddi|zuHause feeds his cat.
18:13<Terkhen>good night
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18:13<devilsadvocate>andythenorth, well, i've been playing ECS for a while now. I have a bad feeling about how it'll behave with cargodist, so i think i'll switch to FIRS soon now that i have cargodist compiled and basically working
18:14<andythenorth>haven't tested with cargodist, other people have
18:14<andythenorth>you might get some strange behaviour with 'supplies'
18:14<andythenorth>but otherwise it should be fine
18:15<fjb>It is worklíng fine with cargodist.
18:16<Eddi|zuHause>cargodist and ECS shouldn't be a huge problem, as long as you balance the route capacities appropriately
18:17<Eddi|zuHause>cargodist helps distributing vehicles/*supplies
18:18<Eddi|zuHause>problem of cargodist is that it doesn't respond quickly to network restructurings/extensions, but that is independent from ECS/FIRS
18:18<Eddi|zuHause>cargodest was better there. because network changes were instant, but it couldn't do load balancing
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18:42<andythenorth>good night
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18:43<PeterT>yes, that's how a bouncer works...
18:44<PeterT>he has a bouncer, but he parts the channels before leaving
18:44<PeterT>how silly
18:46<welshdragon>i'm sure there is a reason
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18:56<Eddi|zuHause>he doesn't know how to use the bouncer log anyway :p
18:57<PeterT>hehe :D
18:57<PeterT>it's not hard
18:57<PeterT>/znc setbuffer #openttd,#openttdcoop.devzone 1000
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19:08<fjb>PBSs are saving a lot of virtual lives.
19:09<Eddi|zuHause>there was a time where they were causing a lot of loss of these :p
19:12<fjb>I didn't know the game in that times.
19:16<Eddi|zuHause>also, rail crossings on double tracks are death traps
19:17<Eddi|zuHause>especially with articulated vehicles
19:18<fjb>Yes, and breakdowns on the rail are also not advisable.
19:21<Eddi|zuHause>also not advisable: road crossing directly in front of station where trains turn around :p
19:23<fjb>One of the AIs and I have a competing bus line which croses one of my railway lines in a town.
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19:33<Eddi|zuHause>you have really few signals...
19:34-!-Chruker [] has quit []
19:34<Eddi|zuHause>but i hate road grids...
19:35<fjb>Trains longer than a block length are looking very strange. And the street layout was random. Changed that because I also dislike the grid.
19:36<ccfreak2k>I like the grid layout.
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19:38<fjb>It gets annoying when you are building something exactly on that grid.
19:38<fjb>not exactly
19:39<ccfreak2k>That's why I plan ahead.
19:39<Eddi|zuHause>i really miss diagonal level crossings...
19:41<fjb>And then an AI builds a long road to connect some towns... That will usually interfere with the grid. Another thing are mountains.
19:42<fjb>Diagonal level crossings would be helpful.
19:43<fjb>My screenshot shows some of the grid problems.
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19:44<Eddi|zuHause>yeah, i wondered about that double road...
19:44<Eddi|zuHause>maybe the town grid could try to adjust to existing roads...
19:44<fjb>The double road is one. I made a highway for the bus race out of it.
19:45<fjb>The town grid would change from block to block then.
19:45<Eddi|zuHause>i mean it should just not build a road if one is already next to it.
19:46<Eddi|zuHause>the code for that is already in the original/better road pattern
19:46<fjb>Second problem is the short double road at the wood station at the lower corner of the screen shot.
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20:19<CIA-9>OpenTTD: michi_cc * r20024 /trunk/ (5 files in 2 dirs): -Codechange: Remove the need to link with dxguid.lib for windows.
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---Logclosed Sun Jun 27 00:00:42 2010