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#openttd IRC Logs for 2011-01-24

---Logopened Mon Jan 24 00:00:40 2011
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01:49<@Terkhen>good morning
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04:19<dihedral>good morning
04:19<dihedral>TrueBrain, can you explain what you are refering to?
04:20<dihedral>if it was me looking up how the commands work (e.g. [plugin] cmd) and testing how it handles duplicates, i think your warning is rather over the top
04:21<dihedral>you can give me a warning if you really think i am that stupid to abuse your bot, and not know that you read the logs
04:21<dihedral>and if you are complaining about me using the topic command for SmatZ birthday, i really feel sorry that you find that to be an abuse
04:22<dihedral>+ it's pretty late now too and you should have picked up on that a while ago
04:22<+glx>dihedral: it was about the CTCP Version
04:23<dihedral>ah - say so. that was in the cause of the same thing - i was expecting it to ctcp me
04:24<dihedral>i was looking at how the bot handled different commands in different plugins
04:24<dihedral>i.e. prefering one over another
04:24<dihedral>sorry for that
04:27<dihedral>if i had known the extent of that command i would not have used it ;-)
04:27<dihedral>glx, thanks for clarifying
04:28<@planetmaker>I think using another one's bot as playground and test dummy is quite worth telling off...
04:28<@planetmaker>I'd like to see your reaction
04:29<@planetmaker>if it was reverse and not TB.
04:29<dihedral>you are serious?
04:29<dihedral>i find it hard to believe that
04:29<@planetmaker>someone playing with your stuff, causing things not intended... you're always then very quick with things like kill or ban
04:30<@planetmaker>as would I actually. TB was very friendly IMHO.
04:30<dihedral>yes, but perhaps i did not see what went wrong from his message alone!
04:30<dihedral>as soon as it was clarified - that sheds different light
04:30<@planetmaker>exactly. So don't play with other people things, if you don't know what they do or may cause
04:31<@planetmaker>@kick dihedral
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04:32<@planetmaker>double standards, I say
04:36<TrueBrain>planetmaker: in this case, it was a double standard from my side yes; mostly because I like dih :)
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05:12<George>Small non OTTD related question
05:13<@planetmaker>TrueBrain, I think both sides :-)
05:13<@planetmaker>but having double standards when showing mercy is ... most often ok
05:13<@planetmaker>hi George
05:13<George>Is there anybody here who can expect, whow much may in Europe the production planning and monitoring system cost?
05:13<TrueBrain>lol @ pm :)
05:14<TrueBrain>12 euros *troll* :D
05:14<@planetmaker>uhm, what system, George? It awefully sounds like Mao's 5 year plan...
05:15<George>the organisation staff is about 2100
05:15<George>No, it's a software for making produuction plans
05:15<George>including customiasation
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05:16<George>and implementation
05:18<George>I've aproximated according to Russian, but my collegians said my result does not seem realistic
05:18<George>so, is there anybody here, who could speak with me about it
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05:23<George>planetmaker: Any ideas?
05:25<@planetmaker>Sorry, no. I never even heart about such thing
05:25<@planetmaker>I'm not familiar with that kind of software
05:26<George>how do you think 170000Euro is too much or too little?
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05:31<@planetmaker>maybe. The most expensive piece of software I ever bought was 15k€ for a single user license.
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05:37<George>here we have at least 25 users working at the same time
05:38<George>2100 staff - it's a big company even for Russia
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05:53<@Rubidium>George: no idea what industry you're in, but I guess SAP has some components that your company can use. Maybe call their sales office for a quote?
05:54<George>Is there anybody from SAP to answer? :)
05:54<George>I know that SAP would be ready to sell such solution
05:55<George>But I need to get the answer without official contacting to SAP
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05:57<@Rubidium>it's quite unlikely that anyone in here is doing the business decisions to go for such a system and as such have an idea how incredibly expensive the stuff is
06:03<George>well, May be someone is. We have at least 109 users connected to the channel ;)
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07:20<@peter1138>hmm, anyone with good make-fu?
07:21<@peter1138>i have a list of sources that need to be compiled into individual .so files
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07:59<@SmatZ>hello Wolf01
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09:14<@Belugas>and it's -25 outside
09:17<@SmatZ>quite cold
09:17<@SmatZ>hello frozen Belugas
09:17<supermop>sounds like a north american problem
09:17<@Belugas>the whole weeken was under -20
09:18<supermop>i hear it is also cold back in new york
09:20<+glx>Belugas: I guess it's worse in NWT :)
09:21<@Belugas>i'm pretty sure it is, glx
09:22<@Belugas>supermop, we're close to (relatively) NY, so we share about the same
09:23<supermop>my coworkers are telling me i am missing out
09:25<supermop>ok off to lunch
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09:27<@Belugas>iqaluit... -29
09:27<Eddi|zuHause>i guess we have +1-ish
09:28<@Belugas>-14 new yrok city. not bad
09:28<@Belugas>Eddi|zuHause, i envy you
09:29<Eddi|zuHause>the company i work for makes money off it being <0°C
09:29<@Belugas>although i remember you had (Europ) a cold periof while i was in cool temp :)
09:29<Eddi|zuHause>we had snow basically through all december
09:33<+glx>+5 here :)
09:34<__ln__>we still have 43 cm of snow here in the south. (with small values of south)
09:34<+glx>maybe snow on thursday
09:34<__ln__>3-meter-high heaps of snow here and there
09:36<@Terkhen>+10 here :)
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10:14<@planetmaker>this morning it was around 3°C here
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11:06<maddy_>hi guys
11:27<maddy_>do widgets (buttons) get lowered automatically when they are clicked?
11:28<@planetmaker>it has to be implemented
11:28<@Terkhen>look for examples in buttons that you know that are lowered automatically
11:31<@planetmaker>hmpf... I've been hunting an inconsistency for hours - only to find out somewhere in the code instead of A2 there was a 12... :-P
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11:42<+glx>planetmaker: things like that happens in opendune :)
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11:51<maddy_>I can't find where this widget is set to lowered state
11:52<maddy_>in any case, the problem is that IsWidgetLowered in OnClick event handler is always true
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11:56<maddy_>any tips?
12:04<@planetmaker>there's something like SetWidgetToLoweredState or so.
12:09<maddy_>this is driving me crazy
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12:10<@planetmaker>ah... window->LowerWidget(widget) - but the widget has to know how it lowers itself
12:11<maddy_>I see that func and LowerWidget, ToggleWidgetLoweredState, but as far as I can tell they aren't called
12:11<@planetmaker>normally the lowering by clicking is handled by the window which then passes it on to the widget to show itself lowered
12:11<maddy_>in window_gui.h
12:11<@planetmaker>they surely aren't called in a header file...
12:12<maddy_>that's where they are defined
12:12<maddy_>so it's lowered sort of automatically?
12:13<@planetmaker>But the widget has to know how it lowers itself
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12:18<maddy_>right...I'm trying to check the lowered state in the OnClick handler by using IsWidgetLowered, but it's always true, so I guess HandleButtonClick sets it to lower always
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12:20<@planetmaker>well, yes.
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12:41<maddy_>damn...finally got it, I had to change the button type from WWT_PUSHTXTBTN to WWT_TEXTBTN
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13:45<CIA-1>OpenTTD: translators * r21906 /trunk/src/lang/ (polish.txt spanish.txt turkish.txt ukrainian.txt):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: polish - 2 changes by Simek
13:45<CIA-1>OpenTTD: spanish - 1 changes by Terkhen
13:45<CIA-1>OpenTTD: turkish - 4 changes by niw3
13:45<CIA-1>OpenTTD: ukrainian - 2 changes by Fixer
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14:08<maddy_>think I'm gonna upload my patch to forums, it feels pretty ready
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14:19<Xaroth_>famous last words :P
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14:35<maddy_>well its up if anyone wants to try
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15:09<andythenorth>is all I have to say
15:13<@Belugas>is all i can say
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15:17<DanMacK>Hey Andy
15:22<Hirundo>@calc 0x80 + 0x48
15:22<@DorpsGek>Hirundo: 200
15:22<Hirundo>@base 200 10 16
15:22<@DorpsGek>Hirundo: Error: '200' is not a valid base.
15:22<Hirundo>@base 10 16 200
15:22<@DorpsGek>Hirundo: C8
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16:11<CIA-1>OpenTTD: rubidium * r21907 /extra/osie/Makefile: [osie] -Fix: linking failed with some linkers
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16:40<guru3>Sometimes I forget exactly how many ways there are to build...
16:41<@planetmaker>is there more than one way? ;-)
16:41<guru3>Well, sometimes I'm reminded of the Transport Tycoon AI...
16:42<guru3>Which you know... had a few issues let us say.
16:42<@planetmaker>I recall it, yes ;-)
16:42<guru3>I being me, automatically assume my way is the Right way, but there are other ways that work.
16:42<guru3>They just make me go 'gargh,' waste.
16:42<@planetmaker>ah. One right way and many wrong ways :-P
16:42<guru3>You do not need 2 tracks when one and sidings will do, for starters.
16:43<guru3>Why fight terrain when you can use it to your advantage? Etc.
16:43<guru3>But it is one of the neat bits of multiplayer, getting to see this stuff.
16:44<@Rubidium>so make the ultimate intro game showcase ;)
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16:44<guru3>What, and teach everyone else how to 'win?'
16:45<guru3>I like being first on the leaderboard with half the networth. ;)
16:46<@planetmaker>the show it everyone ;-) - few will actually open the title game. But many would watch it then with awe :-)
16:47<guru3>In my ever correct view, having cluttered spaces isn't the best way to go about it, although some neat stuff can be made...
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17:11<@peter1138>the one true way
17:20<Zuu>Good evening
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17:48<@Terkhen>good night
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22:29<Eddi|zuHause>ah... furry-heating-cushion-that-makes-miau
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---Logclosed Tue Jan 25 00:00:40 2011