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#openttd IRC Logs for 2011-02-28

---Logopened Mon Feb 28 00:01:00 2011
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02:39<@Terkhen>good morning
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02:45<rane>hello
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04:13<Stone>hi does any one of you have expierience to build openttd under mac os x with option --enbale-universal i get the error: Please install/upgrade your Xcode to >= 2.5 <- but i have install xcode 3.2 fresh with every packages that is included, by now i am without any imagination
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04:23*welshdragon emerges from the woodwork
04:25<welshdragon>in the 1.1.0 beta I have opened a scenario that I want to add grf's to, Is this no longer possible?
04:26<@Terkhen>Stone: they don't seem to be around now, I can only point you to the compiling on mac os wiki but it's not opening for me for some reason
04:26<Stone>okay
04:28<Stone>Terkhen: I do not know why, but i if i starte "make" i get an error, even if i use ./configure without any other options
04:28<@Terkhen>welshdragon: there are threads about why that is disabled by default in the forum, if you already know the consequences of changing NewGRFs ingame, set scenario_developer to true in your openttd.cfg
04:29<Stone>Terkhan: here my pasetbin of the error: http://pastebin.com/Xm8R5EXi
04:30<@Terkhen>looks like something mac specific is missing (and I don't know much about that), check if you missed any steps at http://wiki.openttd.org/Compiling_on_Mac
04:31<@Terkhen>I wonder why I can't access openttd.org
04:31<Stone>which country are you?
04:31<@Terkhen>spain
04:32<Stone>hm crazy, i think you want this side: http://wiki.openttd.org/Compiling_on_Mac
04:32<Stone>doesn't work directly right?
04:33<@Terkhen>it should work for you
04:33<welshdragon>Terkhen, that's stupid then, A lot of scenario's are not bundled with GRF's
04:33<@Terkhen>or downforeveryoneorjustme is lying
04:34<Stone>i going through the compiling site but didnt help realy
04:34<Stone>can you reach this ip 85.17.162.188
04:34<@Terkhen>welshdragon: check the threads at the forum, I don't really want to have this discussion again
04:34<Stone>this the server by the way
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04:35<@Terkhen>Stone: the packets are lost somewhere in my ISP network
04:39-!-v3rb0_ [~v3rb0@78.84.201.137] has joined #openttd
04:39<Stone>Terkhen: here are proxy, which works ;)
04:39<Stone>109.235.49.243:80
04:40<@Terkhen>thank you, but I shouldn't be needing that
04:40<@Terkhen>if it is not fixed in a few hours I'll contact them
04:44<Stone>anyway the side doesnt help me
04:44<Stone>that was my first adress
04:45<Stone>by now i give and do not want to waste my time for this, even i like the game
04:45<Stone>thx for your help :)
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05:06<rane>why use so long trains in the tgv concept?
05:06<V453000>?
05:06<V453000>passenger productions are usually very high
05:07<rane>looking at the archives
05:07<V453000>btw you are in the wrong channel
05:16<dihedral>good morning
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05:17<@Terkhen>good morning dihedral
05:25-!-resq [~roflsq@89-73-154-148.dynamic.chello.pl] has joined #openttd
05:26<resq>hallo
05:27<resq>anyone there?
05:28<blathijs>Apparently not too much people ;-p
05:29<resq>I'm getting really mad with this game, can't get cities to grow as I want it :(
05:30<V453000>why is that
05:30<resq>I'm playing scenario europe for over 150years, have settings set to very fast cities grow and metropolies and everything
05:30<__ln__>resq: then you should go out and enjoy the sunshine.
05:31<resq>and my biggest city grew to 40k and stopped, I try everything, transporting goods into several places in town, transporting passengers and valuables and still nothing :/
05:32<resq>grew to 44k and then came back to 40k
05:32<resq>I played this game about a year ago and had the same problem, so I quit, but after a year came back cause I like this game
05:33<@Terkhen>resq: http://wiki.openttd.org/Town#Town_Growth
05:33<resq>I can't understand this, I'm using tips from openttd wiki etc
05:33<@Terkhen>my connection to openttd.org is back, strange
05:36<resq>anyway, I noticed that cieties that only have few bus stops grow fast, and then I start to build more bus stops and more buses, and they slow down a lot
05:40<resq>Does the station/bus stop transport rating have any affect on city grow?
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05:47<dihedral>i am not sure whether busses are capable of transporting as much as trains / planes can
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05:50<resq>I mean whether passengers transport rating at bus stops has influence on city grow? Or is it that just requires bus traveling between stations.
05:51<@Terkhen>Town growth can be accelerated by loading and unloading at least one item of cargo at up to five stations within town influence within a two month period. It does not matter which cargos are loaded/unloaded. <--- rating does not seem to matter
05:53<Eddi|zuHause>of course, rating will usually be low if you don't service frequently, then also the growth bonus won't apply. so there's a correlation but not a causality
05:53<@Terkhen>you should also fund new buildings frequently
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05:59<resq>ok thank you, I'll try this
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06:38<@peter1138>1138 o'clock
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06:44<Eddi|zuHause>not true at all!
06:44<Eddi|zuHause>[28.02.2011 12:38] <peter1138> 1138 o'clock
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07:50<Eddi|zuHause>bah... everything is so huge now
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08:12<dihedral>:-)
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08:14<@peter1138>Is that what she... never mind.
08:17<Noldo>*tirsk*
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08:36<DanMacK>Hey all
08:43<andythenorth>hi DanMacK
08:49*andythenorth should find a way to hide the 'suggestions' forum from sight
08:52<Eddi|zuHause>andythenorth: pledge to orudge for a more useful ignore feature
08:52<andythenorth>does he sell features for donations? :P
08:53<@Belugas>hello
08:54<DanMacK>Hey Andy
09:00*andythenorth will now indicate sound track of bombay:
09:00<andythenorth>beep
09:00<andythenorth>beep beep
09:00<andythenorth>beep
09:00<andythenorth>beep beep beep beep beep beep beep
09:00<andythenorth>beep
09:00<andythenorth>you get the idea :P
09:01<Eddi|zuHause>as long as the "beep" does not increase in rate and suddenly go "boom", then the "bomb" is harmless ;)
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09:01<andythenorth>meh
09:09<@Terkhen>andythenorth: do you set property 0x08 for cargos? (bit number for bitmasks)
09:09<@Terkhen>I'm wondering if I can ignore it
09:09*andythenorth looks
09:09<@Yexo>y
09:10<andythenorth>Terkhen: FIRS does
09:10<@Terkhen>hmm... okay
09:11<@Terkhen>I guess it does not hurt to set it
09:12<@Terkhen>but since I have to move the default ones anyways (they overlap) they won't be of much use
09:12<@Terkhen>thanks andythenorth :)
09:14<andythenorth>I didn't code cargos, so I only half-understand them
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09:32*andythenorth will leave internets now for holiday :P
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09:43<Stone>hi has someone an idea to solve this issue: http://pastebin.com/Xm8R5EXi?
09:44<@peter1138>Nice.
09:46<Stone>any idea?
09:46<@peter1138>Nope.
09:46<Stone>okay
09:47<@Yexo>Stone: mac was not supported for 1.0, you could try compiling 1.1.0-rc1
09:47<Stone>hm okay i will try
09:48<@Yexo>I very much doubt that will solve your problem though, it looks like something in your system headers, not something which openttd can do anything about
09:52<Stone>Yexo: btw have you an idea why i get that message i have a to old xcode installed (my one is up-to-date)
09:53<@Yexo>maybe you have both and old and new version installed?
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09:53<@peter1138>Heh, When did you paste-bin that? Searching for that error gives two results, one of which is your paste.
09:53<Stone>lol
09:53<Stone>i paste it today 3 hour or sth ago
09:55<Stone>i hate do ask, but i do i use makefile Flags right?
09:55<Stone>sry
09:55<Stone>i mean the enviroment variables
09:56<Stone>Cause if i try to compile know i get the lzma issue, to fixed it i installed it about my macports
09:58<Stone>but it still doesnt find it
10:00<@Terkhen>did you follow the lzma part of the compiling on mac tutorial?
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10:01<Wolf01>hello
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10:02<@Terkhen>hi Wolf01
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10:29<alluke>does anyone know whats that roadset in the second picture?
10:29<alluke>http://www.tt-forums.net/viewtopic.php?f=26&t=44360
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10:33<CIA-11>OpenTTD: yexo * r22157 /trunk/src/newgrf.cpp: -Fix: [NewGRF] industry prop 0x11 is 4-bytes long, not 3 bytes
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10:46<DanMacK>alluke - It's YARRS
10:46<DanMacK>http://www.tt-forums.net/viewtopic.php?f=26&t=39925&hilit=YARRS
10:47-!-alluke_ [~52b528fd@101.haydn.openttdcoop.org] has joined #openttd
10:48<alluke_>wtf
10:48<alluke_>im twice
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10:48<alluke_>still
10:48<alluke_>wtf
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10:52-!-alluke_ is now known as alluke
10:52<alluke>now
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11:05<DanMacK>Hey Lakie
11:05<Lakie>Hi DanMacK
11:13<alluke>o hi thar
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11:45<zydeco>greetings
11:45<@Terkhen>hi zydeco
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11:53<alluke>lakie
11:53<alluke>have you started the coding yet?
11:54<Lakie>No,
11:54<Lakie>There are stages before just jumping in
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12:04<DanMacK>Lots of prep indeed
12:05<alluke>ok
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12:06<alluke>http://www.youtube.com/watch?v=FjJ3g_wv8H0
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13:30*frosch123 wonders whether aristocratical people have higher chances to become ottd developers
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13:30<@peter1138>eh?
13:31<frosch123>just like certain barons can acquire phds :p
13:40-!-Nite [5472b1fc@ircip2.mibbit.com] has joined #openttd
13:40<Nite>Hi!
13:40<Nite>anyone expierienced with ecs 1.0 here?
13:41<@Terkhen>@get -3
13:41<@DorpsGek>Terkhen: Don't ask to ask, just ask
13:41<Nite>because towns accepting food seems broken in temperate ...
13:42<@Terkhen>that's probably a issue of the town/house set
13:42<Nite>well "ecs houses" is used
13:42<Nite>maybee they just need some parameter ...
13:45<CIA-11>OpenTTD: translators * r22158 /trunk/src/lang/ (japanese.txt korean.txt):
13:45<CIA-11>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-11>OpenTTD: japanese - 39 changes by kokubunzi
13:45<CIA-11>OpenTTD: korean - 119 changes by junho2813, telk5093
13:45<CIA-11>OpenTTD: slovenian - 30 changes by
13:46<Nite>i cannot find ecs houses wiki ... men the ecs wiki is a labyrinth
13:47<Nite>found
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13:51<Nite>ok found aout that it is intended ... that temperate ecs houses accept no food ... breaks the agricultural vector ... ... if anyone intrerested
13:52<@Terkhen>Nite: you might want to post in the ECS houses / ECS problems thread about that
13:52<V453000>hm, I played temperate with ecs not long ago and it worked
13:52<@Terkhen>as things said in IRC tend to get forgotten
13:53<Markk>Nope.
13:53<Markk>I have logs.
13:53<Markk>As proof.
13:53<Nite>you maybee used "TTRS3" V453000
13:53<V453000>yes, probably
14:01<alluke>why such an odd nick
14:04<V453000>me?
14:05<@Belugas>evey nick has a reason
14:05<@Belugas>it's on ly odd for those who don't know the reason
14:06<V453000>^ :)
14:08<@Belugas>like... look at me... who would be nicked a whale? 'cause no, it's not the plane, it's indeed the marine mammal...
14:09<Nite>it might be 7331 for "vaseooo" ;)
14:11<Nite>(using UK Towns Set with ecs for temperate food seems 2 work also btw)
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14:58<dihedral>1.9 :-P
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15:28<rane>i can make a normal screenshot with ctrl+s
15:28<rane>but ctrl+g for "entire map" screenshots produces no file
15:28<rane>any suggestions how to resolve it?
15:29<rane>i've got plenty of space on my drive
15:30<@Rubidium>the hotkey was removed, as accidentally pressing it cause quite a few bug reports/complaints
15:31-!-ecke [~ecke@188.75.128.2] has joined #openttd
15:31<@Rubidium>but... you can set it in hotkeys.cfg
15:39<rane>cool
15:39<rane>it wasn't that bad an idea to remove it actually
15:40<rane>thank you
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15:41<rane>another thing, can i see terrain somehow by hiding everything there is on the map, even grass?
15:41<rane>i mean just the brown thing underneath
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15:46<frosch123>no, you can only hide most buildings
15:46<frosch123>ctrl+x, and press all buttons, esp. the bottom row
15:48<rane>exactly what i needed:-)
15:48<rane>see the map for what it is
15:48<rane>where ups and lows are
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16:02<frosch123>night
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16:48<avdg>Yexo: when is the wikibot triggered to do its job?
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17:30<Nite>i know how funny requests over irc are especially when the rc is already out ... but
17:30<Nite>why dont we have a left/right scrollbar in the trainlist view !?
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17:31<Nite>and or the shared order view?
17:31<Nite>is it "on the list"?
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17:40<@Yexo>avdg: not, I have to trigger it manually
17:41<@Yexo>it's hacked together in python and I don't fully trust it, especially not when someone accidentally makes a mistake in using the template
17:41<@Yexo>so it requires me to manually confirm every edit it makes (just by pressing enter after reviewing the diff)
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17:42<@Yexo>I regularly watch the recent changes page on the wiki, so if I notice any new pages I'll trigger it
17:42<avdg>k :)
17:43<@Yexo>in case I do miss a page please notify me either here or by posting on my talk page on the wiki
17:45<@Yexo>avdg: if you have any other requests, like moving every dutch article in categoryA to categoryA/Nl for example, feel free to ask
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17:46<avdg>k
17:58<@Terkhen>good night
17:58<avdg>gn
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18:19<Wolf01>'night
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19:16<rane>what's the ratio between mail production and passenger production in a city
19:16<rane>is it something like 1 bag of mail per 3 passengers?
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19:37<@Yexo>it depends on the house
19:44<rane>but there's must be some magic number city-wide
19:44<rane>assuming all cities have certain percentage of centres, suburbs and office buildings
19:45<supermop>that would depend on the house set
19:48<@Yexo>generate a new game with several big cities and take a look at the city window after a few months
19:48<@Yexo>easy to get a ballpark number yourself that way
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20:10<welshdragon>can anybody see the server 86.25.231.227
20:10<welshdragon>running 1.1.0RC1
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20:21<+glx>check the servers page
20:22<+glx>if it's not there, nobody will see it
20:23<welshdragon>problem solved
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20:48<Nite>rane
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20:48<Nite>mail to pax is roughly 1 to 4 with vanilla towns
20:49<Nite>1 to 3 is not enough when towns grow 1 to 4 is almost to much
20:50<Nite>what i do is 1 to 3 on every train - and having one or two mail only trains ...
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20:53<Nite>i tiyped rubbish
20:54<Nite>roughly 1 to 3
20:54<Nite>2 to 3 is too much
20:54<Nite>waht i do is the same
20:54<Nite>btu i geuss he isnt there anyway ;)
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---Logclosed Tue Mar 01 00:00:00 2011