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#openttd IRC Logs for 2011-03-01

---Logopened Tue Mar 01 00:00:00 2011
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03:22<Wolf01>hello
03:23<@Terkhen>good morning
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04:32<andythenorth>namaste
04:32<andythenorth>what time is it?
04:32<Noldo>01 1132 29 < andythenorth> what time is it?
04:33<andythenorth>@seen pikka
04:33<@DorpsGek>andythenorth: pikka was last seen in #openttd 1 day, 23 hours, 4 minutes, and 26 seconds ago: <Pikka> turkish spam on turkish bread?
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04:36<Eddi|zuHause>[01.03.2011 10:32] <andythenorth> what time is it?
04:37<andythenorth>my time zone clock is all over the place :P
04:38<__ln__>andythenorth: @439
04:45*andythenorth forgot to stay away from suggestions forum :(
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04:59<@planetmaker>nice improvement on the lime kiln, andythenorth :-)
05:00<andythenorth>I am getting a bit obsessed with it :P
05:00<@planetmaker>:-P
05:02<andythenorth>I am slowly improving FIRS graphics
05:02<andythenorth>the lighting is wrong in many of them
05:02<andythenorth>and I've understand more how SF drew originals
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05:11<@planetmaker>hehe
05:12<@planetmaker>and let's hope for the snow that frosch's layout-extension is soonish finished ;-)
05:12<@planetmaker>hm... or is it already?
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05:21<andythenorth>planetmaker: I am hoping for FIRS that the extended tile spec is in some 1.1.x variant
05:21<andythenorth>it would be handy as FIRS requires 1.1 anyway
05:22<andythenorth>it's not something either where backward compatibility can be maintained
05:22<@planetmaker>well... 1.1 is the minimum but it'd be a bit of a hassle to have to skip it for now in order to keep it
05:22<@planetmaker>yes
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07:23<Eddi|zuHause>@base 10 16 1901723647
07:23<@DorpsGek>Eddi|zuHause: 7159FFFF
07:23<Eddi|zuHause>@base 10 16 -1901723648
07:23<@DorpsGek>Eddi|zuHause: -715A0000
07:26<perk11>planetmaker: when does the second round of voting for title screen starts?
07:26<perk11>and who are the winners of the first?
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07:29<@planetmaker>perk11, the 2nd round will start somewhen tomorrow when also the final standings of the 1st round will be announced.
07:29<perk11>ok
07:29<perk11>thank you
07:29<@planetmaker>As March 1st is not history yet, votes are not closed ;-)
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07:57<dihedral>hi
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08:39*andythenorth ponders pros and cons of splitting HEQS in two
08:44<@planetmaker>what parts?
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08:50<andythenorth>trams + the rest
08:50<andythenorth>I like a set to be either clearly an add-on (not a main set), or a main set
08:50<andythenorth>FISH and FIRS are clear
08:50<andythenorth>HEQS is confused
08:50<andythenorth>I'm playing a game where trams are the main transport 1850-1930
08:56<@Belugas>hello
08:56<andythenorth>quak
08:56<andythenorth>hmm
08:56<andythenorth>wrong animal
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08:58<Ammler>peep maybe
08:59<Ammler>andythenorth: it wouldn't hurt, if you could disable the other part
08:59<andythenorth>I also think players don't really know what HEQS is
09:01<Noldo>bzzz
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09:04<@planetmaker>andythenorth, what is?
09:05<andythenorth>?
09:06<Noldo>Heavy Equipment SEt
09:06<@planetmaker>what is HEQS in your eyes?
09:07<andythenorth>add on set
09:07<andythenorth>quirky / esoteric vehicles
09:07<andythenorth>mostly useful, not entirely
09:07<andythenorth>and also road / rail (and in future) sea / air
09:07<@planetmaker>for me it's an add-on set mostly for eye candy and vehicles for (very) short routes which can supply a feeder stations from nearby industries
09:07<andythenorth>yes
09:07<andythenorth>that's it
09:08<andythenorth>but in early games trams are the main transportation for me
09:08<andythenorth>danmack is finding same
09:08<andythenorth>which argues towards a new set
09:08<@planetmaker>:-) They are powerful early on
09:08<@planetmaker>why does it do so?
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09:09<andythenorth>not eye candy or feeders?
09:09<andythenorth>also - I know what's planned for development :D
09:09<andythenorth>there are two more steam trams waiting to go in, quite large
09:09<andythenorth>plus diesel and horse trams
09:10*andythenorth tries painting some FIRS factory doors yellow and black
09:10<andythenorth>it will suck - and isn't TTD style
09:10<andythenorth>but worth trying
09:10<@planetmaker>I don't quite see the need for a split on grounds that some vehicles are actually useful.
09:10<@planetmaker>useful for different things than short feeder routes
09:11<@planetmaker>If people use a tram as long-distance vehicle - it's a game, let them
09:11<andythenorth>I don't mind how they use it :)
09:11<andythenorth>but it might be confusing what the set is for - in players minds?
09:12<@planetmaker>well. What *could* make sense is to split-off the trams into a separate "early trams" set or alike
09:12<andythenorth>that's what I'm thinking - from a player point of view
09:12<andythenorth>for me, keeping them as one is way easier - making 2 means 200% of the current release cycle work
09:12<@planetmaker>as it can also be argued that trams hardly count as 'heavy equipment'
09:13<andythenorth>ach
09:13<andythenorth>in US speak it might
09:14<andythenorth>heavy equipment seems to mean > size of a hand shovel
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09:21<@planetmaker>lol
09:24*andythenorth ponders more
09:24<andythenorth>should I remove Alcohol from FIRS?
09:25<@planetmaker>IMHO not.
09:25<@planetmaker>he has some point, but I don't think it's a strong enough point
09:25<@planetmaker>it's a fun cargo
09:26<@planetmaker>and it has a good chain.
09:26<andythenorth>it will make more sense if a pub/restaurant industry is added
09:26<andythenorth>and maybe some acceptance is shifted around
09:27<andythenorth>then some towns will need food only, some alcohol only, some food + alcohol
09:27<andythenorth>if every town just needs food, it's a bit meh
09:27<andythenorth>and needs no thinking about chains - just ship to nearest town
09:28<andythenorth>my current game was short of Stores, and food is one of highest paying cargos, so I had to think a lot about which chains to build
09:31<ccfreak2k>Alcohol trucks swerve all over the road.
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09:32<Eddi|zuHause>make alcohol abuse TE_WATER ;)
09:32<ccfreak2k>Idea for a fourth theme:
09:32<@planetmaker>TE_WATER?
09:32<ccfreak2k>Water is beer, land is beer nuts.
09:32<ccfreak2k>Or pretzles.
09:33<@planetmaker>oh, town effect
09:41<@planetmaker>andythenorth, nice reply in the FIRS thread. You should make that argument yours ;-)
09:43<andythenorth>I'll do it pikka-style: choose not to see anything I don't agree with :)
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09:47<rane>grtvs and fish seem so cool, what's their equivalent for planes?
09:48<andythenorth_>av8
09:48<andythenorth_>or planeset
09:48<andythenorth_>both are good
09:48<andythenorth_>I prefer AV8 - it seems to have more character
09:49<andythenorth_>planeset is more "do we have all the world's planes yet?"
09:49<andythenorth_>but both are fun
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09:52<welshdragon>I'm hosting a server over LAN that's accessible via internet and reset_company doesn't work, Ideas?
09:53<@planetmaker>rcon is required
09:53<welshdragon>rcon doesn't work either
09:53<@planetmaker>and the proper company number
09:53<@planetmaker>which is not necessarily 1
09:53<@planetmaker>even if there's only one company
09:53<welshdragon>rcon (password) reset_company 6
09:54<Eddi|zuHause>miss the ""
09:54<welshdragon>Oh
09:54<welshdragon>it has to be in "" ?
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09:56<Eddi|zuHause>might try www.informatik.uni-halle.de/~krause/rcon3.diff (warning, mostly untested)
09:56<@planetmaker>http://wiki.openttd.org/Dedicated_Servers
09:56<welshdragon>"rcon (password) reset_company 6" command doesn't exist :(
09:56<welshdragon>It's not a dedi
09:57<@planetmaker>rcon pw "command params"
09:57<@planetmaker>the wiki tells you
09:58<welshdragon>ta planetmaker
09:59<@planetmaker>but indeed it's not the syntax which is 100% straight forward
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10:26<@Terkhen>planetmaker: http://dev.openttdcoop.org/issues/2099 <-- there is a bug with arctic/temperate banks which I already solved locally (silly mistake, they produce instead of accepting)
10:26<@Terkhen>the required code additions grew bigger and bigger as I coded :)
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10:51<@planetmaker>hm, without going through the details, that reads quite well :-)
10:52<@planetmaker>can you possibly remind me tomorrow or the day after, I'll gladly step through that? Today my schedule is a bit tight, though
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10:59<@Terkhen>no problem :)
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11:46<supermop>hello
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12:03*andythenorth_ has managed to create a really horrible moire pattern in FIRS pixels :(
12:05<Scuddles>yuck
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12:07<supermop>nice!
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12:30<andythenorth_>bye
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12:34<@Belugas>breath in
12:34<@Belugas>breath out
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14:10<CIA-11>OpenTTD: translators * r22159 /trunk/src/lang/ (german.txt hungarian.txt unfinished/thai.txt):
14:10<CIA-11>OpenTTD: -Update from WebTranslator v3.0:
14:10<CIA-11>OpenTTD: german - 21 changes by NG
14:10<CIA-11>OpenTTD: hungarian - 1 changes by norbert79
14:10<CIA-11>OpenTTD: thai - 1 changes by kidokun
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14:40<rane>so... i have grtvs, av8 and fish
14:40<rane>and i figured there must be something like that with trains too
14:40<rane>so what's the equivalent of those mods for engines?
14:42<supermop>there is not really a broad generic train set yet
14:43<Eddi|zuHause>2ccset?
14:43<supermop>but 2cc set provide a good variety of locomotives based on real prototypes
14:43<Eddi|zuHause>most other sets are based around one single country...
14:44<rane>i will check 2cc out
14:45<rane>i like the default set tbh
14:45<rane>but it lacks variety a bit in some parts
14:45<Eddi|zuHause>there's a simple set that just adds cargo support to the default wagons
14:46<@Yexo>you could try ogfx-trains
14:46<supermop>i was just going to say that
14:46<@Yexo>it's basically the default vehicle set with a bit more variety and support for more cargos
14:52<rane>cool:-)
14:53<Eddi|zuHause>i find the speed limit boring ever since i played with freight speed limits
14:53<Eddi|zuHause>bäh
14:53<Eddi|zuHause>i find the default set boring ever since i played with freight speed limits
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14:55<rane>i find default speed limit boring even though i haven't played with freight limits:-)
14:55<rane>2cc looks more like sth i wanted to add
14:55<rane>real trains, many of them so there's more choice and variety
14:56<rane>am i right there are no plans to add more things to vanilla? :-)
14:56<Eddi|zuHause>correct.
14:57<rane>2cc even has actual TGVs
14:57<rane>lol even the one that goes 500km/h
14:57<Eddi|zuHause>rane: this would require the devs to decide to favour one extension set over all others
14:57<Eddi|zuHause>which they are not going to do
14:58<rane>why not
14:58<rane>they are devs
14:59<rane>being arbitrary is part of their job description
14:59<@Yexo>so we arbitrary decide to keep the default vehicle set as it is :)
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15:01<rane>see
15:01<rane>exactly my point
15:01<rane>2cc ruins mono-rail and maglev!
15:01<Eddi|zuHause>rane: play it with nutracks
15:06<rane>this doesn't add anything except slowing normal trains down a bit
15:06<rane>i mean nerf-wise
15:06<rane>maglev and monorail still are bad
15:07<Eddi|zuHause>that wasn't really my point
15:25<rane>no more hauling coal at 600 km/h either
15:28<perk11>there are not much sets which make use of maglev and monorail, and those which do use maglev for passengers only
15:29<perk11>that's how it works in real life, but I don't always want real life in the game
15:29<rane>most of 2cc is oriented at passengers
15:30<supermop>you could buy a ticket on the shanghai maglev and pack your suitcase full of coal
15:30<rane>hmm
15:30<Eddi|zuHause>and what industry buys coal in the range of "a few suitcases"?
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15:35<rane>i think that's how you buy cocaine
15:35<rane>i like 2cc but it changes the game quite a lot
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15:36<frosch123>there are sets which try to change you :p
15:36<grzywacz>a soviet russia set?
15:36<frosch123>i do not know such a set
15:37<frosch123>i remember there was a russian plane set
15:37<grzywacz>No, I meant something along the lines of :in soviet russia a set changes you"
15:38<frosch123>no, i meant the canadian set
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17:00<zydeco>greetings
17:03<perk11>actually, there is soviet trains set, but it works under ttdpatch only
17:03<perk11>and there is russian set too, but it's WIP
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17:30<frosch123>night
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18:03<Wolf01>'night
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18:58<Eddi|zuHause>hm... something is wrong... steam just updated my civ5, but since then, it doesn't start anymore...
18:59<Eddi|zuHause>wine says invalid exe-format
19:01<grzywacz>Probably corrupt download.
19:01<SmatZ>that's what you get for trying to play other games than OpenTTD
19:01<SmatZ>I bet OpenTTD runs just fine
19:01<grzywacz>That too.
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19:02<Eddi|zuHause>SmatZ: you have missed the discussion about openttd being quarantined by antivirus? ;)
19:02<SmatZ>Eddi|zuHause: yeah
19:02<SmatZ>Eddi|zuHause: was it here or at forums?
19:02<Eddi|zuHause>there was at least one person in this chat, and at least two persons in german forum
19:03<SmatZ>was that because openttd opens many connections in a short time when trying to go online?
19:03<SmatZ>hmm I wasn't here :(
19:03<Eddi|zuHause>it was a false alert by one antivirus... i don't really know the details
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19:04<SmatZ>there was someone complaining about windows defender
19:04<Eddi|zuHause>stean said it can't check two files and re-downloads them
19:05<SmatZ>that it ... considers some installers to be a virus
19:05<SmatZ>:)
19:05<Eddi|zuHause>SmatZ: yeah, that was part of the discussion
19:10<Eddi|zuHause>seems to start now
19:12<Eddi|zuHause>hmm... it now advertises DLC in the start menu
19:21<SmatZ>what is DLC?
19:21<Eddi|zuHause>the steam version of bananas ;)
19:22<Eddi|zuHause>DownLoadable Content or something
19:22<SmatZ>:)
19:22<Eddi|zuHause>except they charge you like 3$ for each new civilisation/scenario-pack
19:24<+glx>depends on the game
19:24<+glx>some have free DLC
19:24<Eddi|zuHause>yes, they also had one free civilisation
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20:21<supermop>hello
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---Logclosed Wed Mar 02 00:00:00 2011