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#openttd IRC Logs for 2011-03-02

---Logopened Wed Mar 02 00:00:00 2011
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01:07<andythenorth>@seen planetmaker
01:07<@DorpsGek>andythenorth: planetmaker was last seen in #openttd 14 hours, 15 minutes, and 18 seconds ago: <planetmaker> can you possibly remind me tomorrow or the day after, I'll gladly step through that? Today my schedule is a bit tight, though
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03:14<@planetmaker>@seen andythenorth
03:14<@DorpsGek>planetmaker: andythenorth was last seen in #openttd 2 hours, 6 minutes, and 31 seconds ago: <andythenorth> @seen planetmaker
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03:32<@Terkhen>good morning
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04:04<@Terkhen>hi andythenorth
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04:06<andythenorth>a special 'bug fix milestone' is surely a sign of a project that is going south?
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04:09<@planetmaker>heya andythenorth
04:09<andythenorth>hi planetmaker
04:09<@planetmaker>bug fix milestones are quite fine and good
04:09-!-HerzogDeXtEr1 [~Flex@] has joined #openttd
04:10<@planetmaker>(whatever "going South" means ;-) )
04:10*planetmaker prefers the higher lattitudes
04:10<andythenorth>project in trouble :P
04:10<andythenorth>bug count should ideally be 0 at all times, or at least bugs fixed before doing any other tickets
04:11<andythenorth>but fixing bugs is...dull :P
04:11<@planetmaker>andythenorth, all OpenTTD versions of the form x.y.z with z != 0 are "bug fix milestones" ;-)
04:11<andythenorth>especially alone
04:11<andythenorth>FIRS 0.6.2 will be incoming soon
04:11<andythenorth>3 tickets left
04:11<@planetmaker>I read that :-)
04:11<@planetmaker>I shall handle the Serbian translation before that, I guess
04:12<andythenorth>if you do, can you update changelog accordingly ;)
04:12<@planetmaker>ho, hum... Isn't changelog written once prior to release?
04:12<@Terkhen>andythenorth: isn't that going far from your nick? :)
04:13<andythenorth>yes...not ideal
04:13<@planetmaker>I could give you my "" script, andythenorth ;-)
04:13<@planetmaker>I have it at home, though
04:13<andythenorth>planetmaker: I've started writing changelogs before finishing milestone :)
04:13<andythenorth>it motivates me to complete final tickets
04:13<@planetmaker>I see
04:13<andythenorth>if changelog says it's there, it must be done :P
04:13<andythenorth>I'm not really any the wiser about what to do with prop 08
04:15<@Terkhen>andythenorth: I don't think it's possible to find suitable substitute types for all FIRS industries
04:15<andythenorth>me neither
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04:16*planetmaker neither, too
04:18<andythenorth>I don't understand why the new types in FIRS aren't setting FF for prop 08 instead of 00
04:28<@Terkhen>from what I see at the specs, it makes sense to set it to FF
04:29<andythenorth>I thought so
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04:35*dihedral has ordered an EQ8
04:35*andythenorth should maybe just set FFh and see what breaks :P
04:35<andythenorth>I could do it as part of the 'bug fix' release :P
04:35<dihedral>with raid controler, Intel nic, and /27 subnet
04:35<@peter1138>EQ8™ Gut Health ?
04:36<@peter1138>What's the cost of that?
04:36<dihedral>i'd be happy to offer vm's for your compile farm or what-not
04:37<@peter1138>€89/month is presumably for the basic option...
04:37<dihedral>127 monthly + 179 Setup
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04:38*dihedral is reminded of bjarni
04:39<@peter1138>Not bad. I stick with my dual CPU Xeon server because the hosting is free...
04:40<@peter1138>Presumably you'll be using that for more than just hosting OTTD servers... :p
04:41<dihedral>i'd not mind having a free server :-(
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04:41<dihedral>but with this option it'll run over the company and i save a bunch of taxes on it :-D
04:42<dihedral>so in the end i pay about half
04:47<@planetmaker>as long as you know that you _need_ that server...
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04:50<dihedral>planetmaker, i can make use of it :-)
04:50<dihedral>if i only got the server bound to upper limits of what i _need_ i'd have a problem in some time
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06:20<__ln__>@seen Bjarni
06:20<@DorpsGek>__ln__: Bjarni was last seen in #openttd 1 year, 0 weeks, 5 days, 11 hours, 54 minutes, and 53 seconds ago: <Bjarni> <-- wtf. Some rich guy built a trebuchet and uses burning pianos as ammo
06:21<@Terkhen>that's the "seen" I have seen more frequently
06:23<Eddi|zuHause>it's from the category "famous last words" :p
06:24<__ln__>we shouldn't forget though that the cylons were not heard of in 50 years, but then...
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06:50<dihedral> <- however, bjarni is still on 5th :-P
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06:53<dihedral>@seen guru
06:53<@DorpsGek>dihedral: I have not seen guru.
06:53<dihedral>@seen guru3
06:53<@DorpsGek>dihedral: guru3 was last seen in #openttd 2 weeks, 4 days, 12 hours, 44 minutes, and 22 seconds ago: <guru3> what you need Wolf01?
06:53<@Terkhen>dihedral is a very aggressive person. He/She attacked others 117 times. <--- :D
06:54<Noldo>what is an attack then?
06:54<@Terkhen>xiong wrote the longest lines, averaging 111.2 letters per line. <--- I did not need a bot to know that
06:54*dihedral slaps Noldo
06:55<dihedral>Terkhen, i like the stats about peter1138
06:55<Noldo>so all actions?
06:55<@peter1138>I do? Hmm...
06:55<@Terkhen>Noldo: it probably checks what you write, as it has stats on foul language too
06:56<dihedral>Noldo, slaps ;-)
06:56<dihedral>and smily faces
06:56<@peter1138>How come I'm still most active. I barely chat here any more...
06:56<@peter1138>Second most...
06:57<Noldo>1668 days
06:57<dihedral>you must have chatted so much that it'll last you for the next year or two on top5
06:57<Noldo>peter1138: you talk more than Bjarni for sure and he is fifth
06:58<dihedral>and he has a good 10k before pm
06:58<@Terkhen>I'm surprised that "someone" is not one of the most used words
06:59<dihedral>or nicks :-)
06:59<@Terkhen>or anyone (anyone here???)
07:03<Eddi|zuHause>Noldo: "/me hugs" is certainly not an attack.
07:03<Noldo>yes it is! And of the most sexual nature too!
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07:04<Eddi|zuHause>what i always find odd in these kind of stats is, i have statistically a very high amount of words per line
07:06<@peter1138>Relatively. Mine are often very short, like...
07:06<Eddi|zuHause>and i _always_ get the most joins...
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07:08<Eddi|zuHause>someone should filter out all these bogus nicks like "i" "you" etc.
07:09<Eddi|zuHause>basically, ignore all words that are in the dictionary
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07:24<__ln__>how can 'you' or 'i' be a most referenced nick anyway? does it count just initial words even when not followed by a comma or colon
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08:59<@Belugas>bien le bonjour planetmaker :)
08:59<Sacro>privet :)
09:01<@Belugas>ho... Sacro!
09:01<@Belugas>long time no see active
09:01<@Belugas>salut bastien, bienvenue
09:01<Sacro>Belugas: I've being idling a long time
09:02<Sacro>I still pay attention though
09:02<@Belugas>good to know ;)
09:02<@Belugas>what's up?
09:02<Sacro>nothing much, just busy at Uni
09:02<@Belugas>found a job?
09:02<Sacro>Looking for jobs, still got a couple of months studying though!
09:02<@Belugas>yeah for education.
09:02<Sacro>Yep :)
09:03<Sacro>I'm sat surround by a linux cluster I'm admin on
09:03<@Belugas>Still the same job, same crazy one
09:03<@Belugas>ho, that is a nice situation, then :)
09:03<@Belugas>my son is now 7, doing great at school, even better on XBox ;)
09:03<bastien>I thought that industries only close when you don't use them, but an oil well just closed even though a I had train carrying its oil
09:04<bastien>so they close randomly?
09:04<andythenorth>oil wells close by default
09:04<bastien>seems logical
09:04<bastien>I didn't think about that
09:04<andythenorth>they are the only default industry where production falls
09:04<andythenorth>it's annoying :P
09:05<bastien>do new wells appear at the same rate?
09:05<Sacro>Belugas: wow, seven already, time flies
09:10<andythenorth>bastien: not usually
09:10<andythenorth>but in temperate, oil platforms appear at sea
09:16<Eddi|zuHause>oil platforms and banks, which do not appear on map generation, have an increased appearance chance during the game
09:18<Eddi|zuHause> <-- details here
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09:39<@Belugas>yeah, time flies... it's frigthning sometimes
09:40<@Belugas>he grows so fast.. what i love is watching his brain starting to make some new connections. i mean... some remarks he make are showing that his thoughs are evolving very rapidly
09:40<@Belugas>he is already doing his addition tables, he reads a lot by his own etc...
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10:07*Sacro prods amkoroew1
10:07*Sacro prods ammler
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10:21<Sacro>Anyone here using Autopilot?
10:21<Sacro>Wondering the best way to set it up
10:23<Ammler>Sacro: just use the hg version from devzone
10:23<Ammler>ap+ 4.0
10:23<Sacro>Ammler: Yeah, I grabed tip.tar.gx
10:23<Ammler>ask again, if that got you in troubles :-)
10:24<Sacro>and did that
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10:26<Ammler>Sacro: also be sure, openttd works without using ap+ first ;-)
10:26*Sacro fiddles
10:26<Ammler>then copy openttd_additionals to openttd.cfg and you should be fine
10:26*Sacro fiddles some more
10:30<Sacro>our games sevrver was still running lenny
10:32<welshdragon>I've got an Entry > Exit > Exit > Block signal setup, without using PBS how do I keep the entry signal at red if a train is as the second exit signal?
10:33<Sacro>use a combo
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10:34<Sacro>actually you need presignal+block combined
10:34<welshdragon>cheers Sacro
10:35<Eddi|zuHause>but in 99% of the cases it suffices to turn the entry and block signal into path signals, and remove the other two
10:39<welshdragon>Path signals caused problems
10:40<welshdragon>it's a 2 line to 1 line junction with a turnback siding
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10:45<Sacro>/tmp/yaourt-tmp-ben/aur-openttd-beta/src/openttd-1.1.0-RC1/src/town_gui.cpp: In function ‘void _Z41__static_initialization_and_destruction_0ii.clone.43()’:
10:45<Sacro>/tmp/yaourt-tmp-ben/aur-openttd-beta/src/openttd-1.1.0-RC1/src/town_gui.cpp:1177:1: internal compiler error: Segmentation fault
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10:45<Sacro>Please submit a full bug report,
10:45<Sacro>with preprocessed source if appropriate.
10:45<Sacro>you broke my compiler
10:45<andythenorth>no downloads of FIRS 0.6.2 yet
10:45<andythenorth>where's the love :\
10:45*Sacro hugs an
10:46*Sacro hugs andythenorth
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10:47<welshdragon>andythenorth, would you be interested in helping make a UK Signals set?
10:48<andythenorth>welshdragon: nope :)
10:48*Terkhen can compile openttd on arch without problems
10:48<andythenorth>sorry, better to be quite honest I reckon
10:49<Sacro>Terkhen: I can usually
10:49<Sacro>welshdragon: GB
10:49<Sacro>not doing Irish
10:49<Sacro>well, NI
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11:05<Sacro>list element in quotes followed by ":" instead of space while executing
11:05<Sacro>"lindex [lindex [split $::errorInfo \n] 0] 1" (procedure "::ap::game::version" line 4) invoked from within
11:05<Sacro>"::ap::game::version $openttd" invoked from within
11:05<Sacro>Ammler: ^
11:05<Sacro>"set ottd_version [::ap::game::version $openttd]" (file "./autopilot.tcl" line 138)
11:13<Sacro>ahh, had to tell it /usr/games/openttd
11:19<Ammler>he, never tested the tarball :-(
11:20<Ammler>oh, that is about openttd version
11:20<Ammler>Sacro: you might need to set ottd_command?
11:21<Ammler>./openttd -> openttd
11:29<Sacro>Ammler: have done :)
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11:45<Ammler>Sacro: got it running?
11:48<andythenorth>bed time
11:48<andythenorth>good night
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12:07<Sacro>Ammler: Yep, just need to gegt inbound ports unfirewalled
12:10<Ammler>did you need to patch something?
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12:25<dihedral>who on earth would still go for ap+?
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12:34<@planetmaker>those who don't have a working bot ;-)
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12:35<@planetmaker> <-- summary of 1st round of votes
12:35<@planetmaker>for the title game competition
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12:51<Hirundo>Is it necessary to publish the names of all voters?
12:53<rane>you're changing game's name?
12:55<@planetmaker>Hirundo, yes... it allows people to verify that I count correctly
12:55<@planetmaker>Or I could publish fantasy values
12:55<@planetmaker>If you want to see yours removed (did you vote?) I'll blank that line
12:55<Hirundo>No I did note vote :)
12:56<SmatZ>like when planetmaker won "the most helpful tt-forums member" voting, but the poll organisator counted votes wrongly, and declared winner owen :)
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12:56<@planetmaker>he should have made a spreadsheet ;-)
12:56<@planetmaker>which counts for him
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13:46<CIA-11>OpenTTD: translators * r22160 /trunk/src/lang/ (romanian.txt traditional_chinese.txt):
13:46<CIA-11>OpenTTD: -Update from WebTranslator v3.0:
13:46<CIA-11>OpenTTD: traditional_chinese - 15 changes by elleryq
13:46<CIA-11>OpenTTD: romanian - 2 changes by kkmic
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14:02<Eddi|zuHause>interesting, two of my favourites made it into top 3 ;)
14:05<@Belugas>beer and wine?
14:07<frosch123>psst, Belugas, everyone can see that we did not bother about voting
14:08<Eddi|zuHause>i'm not really a wine fan...
14:09-!-v3rb0 [~v3rb0@] has quit [Ping timeout: 480 seconds]
14:09<@Belugas>i'm a fan of good times, does it count?
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14:22*avdg wonders whats going on on the wiki
14:25<@planetmaker>frosch123: otherwise I'd have to publish a monte-carlo result with the weights distributed according to my personal reference as the vote result ;-)
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14:30<@Belugas>where is that poll, by the way?
14:31<@planetmaker>Belugas: title game for 1.1 series
14:32<@Belugas>ho.. silly me... i though it was the most helpfull member around
14:32<@Belugas>like... reality check :S
14:32<@Belugas>r word
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14:34<@planetmaker>mirror mirror on the wall. Who's the silliest of them all?
14:38<Eddi|zuHause>True Brain, definitely
14:46<@Belugas>Mirror Mirror onthe wall, the face you show me scares me so
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14:51<supermop>good afternoon
14:52<@planetmaker>hi supermop
14:52<supermop>Hi planetmaker
14:52<supermop>so i finally got back to some nml last night
14:53<supermop>but i had a really bad stomach ache and could not really concentrate on it
14:57<supermop>but i did put together a simple grf just for nutrack labels
15:01<@planetmaker>sweet :-)
15:01<@planetmaker>(the latter. Bad stomach less so)
15:04<supermop>it didn't do anything though, except give an 'action 0' error when loaded along with nutracks
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15:12<supermop>i will try to upload something when i get home from work
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15:21<@planetmaker>hi zydeco
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15:36<@Belugas>Merry Christmas!
15:36<@Belugas>hem... sorry... just reacting on "gretings"....
15:40<grzywacz>Quick question, if I modified some rules in my build of openttd, will it get out of sync if I join a multiplayer game, or is the server doing all calculation and I'll be fine?
15:41<frosch123>you will get out of sync if you change something at the command execution and similar stuff
15:41<@Rubidium>depends on the "rules", but it's generally safe to assume it isn't multiplayer safe
15:43<grzywacz>Ok, too bad.
15:43<grzywacz>I meant rating calculation in particular.
15:44<@Rubidium>oh, that's definitely multiplayer unsafe
15:45<@Rubidium>in any case, in OpenTTD the calculations are done by both the server and client
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15:45<+glx>and they must do exactly the same
15:57<perk11>Rubidium: even company rating?
15:58<frosch123>unless you mean the highscore :) which is gui only
15:58<frosch123>hmm, otoh, maybe the hq produce/accept different cargo
15:58<@Rubidium>company rating is used to determine the order in which to ask companies for vehicle prototypes and bankruptcy
15:59<perk11>didn't know that
15:59<frosch123>hehe, ok, everything is messing with everything :)
16:00<@Rubidium>which is why it all seems so simple, but when you get "dirty" you usually will find a small caveat
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16:00<perk11>and what if I don't answer the question about vehicle prototype and bankruptcy? will another companies receive a question?
16:01<@Rubidium>but your client may decide that the positive answer to those questions sent over the network is before the company is allowed to send those, i.e. they tried to accept the prototype before they would be asked by your client
16:02<@Rubidium>which cascades into that company buying vehicles, but them not being built on your client
16:04<perk11>I'm not going to change anything, was just asking about that mechanism, because there aren't any docs
16:08<@Rubidium>that's not on the game mechanics page?
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16:18<perk11>if you mean
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18:15<@Terkhen>good night
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20:35<SmatZ>hello supermop
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22:35<rane>is it possible to turn off adding "automatic" orders?
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23:10<SmatZ>rane: I don't think so
23:20<rane>so i should stop using "send all to servicing"
---Logclosed Thu Mar 03 00:00:02 2011