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#openttd IRC Logs for 2011-03-03

---Logopened Thu Mar 03 00:00:02 2011
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03:07<@Terkhen>good morning
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04:11<andythenorth>could a cb be added to set cargo payment rates
04:11<andythenorth>far as I can see cb39 isn't quite that
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04:12<andythenorth>from an optimisation POV, my case would only need it to one once a month
04:12<andythenorth>or once a year :P
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04:19<@Yexo>with cb39 you have complete freedom over the payment rates
04:19<@Yexo>but basically you want a callback to set cargo props 10, 11 and 12?
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05:29<@Terkhen>hi Wolf01
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06:54<dihedral>hello ladies
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07:32<andythenorth>@seen DanMacK
07:32<@DorpsGek>andythenorth: DanMacK was last seen in #openttd 2 days, 19 hours, 28 minutes, and 32 seconds ago: <DanMacK> Lots of prep indeed
07:38<andythenorth>what should I work on next?
07:38<andythenorth>FIRS bug fixes?
07:38<andythenorth>or FISH?
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09:04<@planetmaker>hi Belugas
09:04<@Belugas>hey sir :D
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09:08<dihedral>oi Belugas
09:09<@Belugas>hi sir dihedral
09:11<lugo>somehow firs check_language script doesn't see some missing strings; or at least right now when checking german it won't tell me #define TEXT_IND_IRONWORKS is missing
09:13<@planetmaker>simple reason: it's not missing
09:13<@planetmaker>line 147: #define TEXT_IND_IRONWORKS GENDER_N "Hüttenwerk"
09:14<ccfreak2k>Ah yes, the N gender.
09:31<@planetmaker>lugo: the only missing string I get is TEXT_CRG_SUFFIX_CRATES
09:31<lugo>yep, but htat is not correct :)
09:32<@planetmaker>and what brings you that conclusion?
09:33<lugo>ah i see the mistake
09:34<lugo>Huettenwerk..interesting :)
09:35<Eddi|zuHause>i'd have said "Eisenhütte", but whatever...
09:37<@planetmaker>Well, maybe yes
09:38<lugo>"Ein Eisenwerk, oft auch als Hüttenwerk, Eisenhütte oder kurz Hütte bezeichne" hehe
09:38<@planetmaker>But I used several dictionaries before I decided ;-)
09:39<@planetmaker>but as usual: suggestions for improvements always welcome. It's not like I spent hours on the translations
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10:57<supermop>good morning/afternoon, andy
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11:39<zydeco>I made a 512x512 OpenTTD icon for Mac OS X, but since it's a binary file I can't make a diff, what do I do with it?
11:39<andythenorth>post it to flyspray in a ticket
11:40<@planetmaker>uhm... 512^2 _icon_?
11:40<Ammler>what's the difference to the svg version?
11:40<@planetmaker>what kind of screen do you want to use?
11:40<zydeco>icns supports icons up to 512x512
11:40<@planetmaker>football field size?
11:40<zydeco>so I made one from the svg
11:40<andythenorth>I never use one that big :D
11:41<supermop>in win 7, i noticed there is some weird scaling of the task bar icon at 1080p
11:41<zydeco>neither do I, but it's a supported size
11:41<zydeco>it can show up in coverflow view in Finder if the window is big enough
11:41<zydeco>not that I ever use that
11:44<Eddi|zuHause>why did so many people complain "temperate title game will winn anyway"? the 3 current candidates are one temperate, one arctic and one tropic... there's no more even distribution...
11:44*planetmaker doubts that temperate will win
11:44<zydeco>no toyland?
11:45<@planetmaker>no. But toyland is not the best option for people who play with the TTD base set
11:45<@Rubidium>still, should you go to such a limit?
11:45<@Rubidium>it mostly bloats the binary
11:45<Eddi|zuHause>there was a toyland entry up for vote
11:45<@planetmaker>Eddi|zuHause: I was content that (nearly) no one will vote for it, so I allowed it
11:46<Eddi|zuHause>planetmaker: it would be easier to compare the results with the entries, if the old overview was still accessible
11:46<@planetmaker>even though I initially stated for submissions to be NOT of toyland climate
11:46<@planetmaker>Eddi|zuHause: .../round1
11:46<@planetmaker>but without index.html
11:47<Eddi|zuHause>those are the files, but not the overview page
11:48<Eddi|zuHause>and my opinion of "accessible" is something not including "edit the url manually" ;)
11:48<zydeco>well, it's 221K vs 53K of the 128x128 one
11:49<zydeco>but it looks nice
11:49*andythenorth can't be bothered to wait for title screen pics to load
11:49<andythenorth>at 17KB/s
11:49<andythenorth>good night :)
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11:52<@Terkhen>can't it use the svg icon directly?
11:54<zydeco>no, it uses icns files
11:55<@planetmaker> <-- there you go, Eddi|zuHause
11:56<zydeco>it's an ancient format from the classic Mac OS :p
11:56<Eddi|zuHause>planetmaker: good. now you could edit out the send mail link, so you won't get spurious votes ;)
11:56<@planetmaker>in what way?
11:57<@planetmaker>you mean of the round1 page?
11:57<Eddi|zuHause>remove the "vote here" sentence and replace it by "votes are closed, you can view the results here"
11:57<@planetmaker>yeah, good idea :-)
11:58<Eddi|zuHause>and then links from the round1 page to the round2 page and vice versa
12:04<@planetmaker>there you go
12:05<Eddi|zuHause>looks good
12:08<Ammler>not one of my round1 maps reached final round :'-(
12:09<Eddi|zuHause>entry 5 and 33 got 0 votes ;)
12:10<@planetmaker>5 is no wonder.
12:10<Eddi|zuHause>yeah, that one was stupid
12:12<Ammler>well :-P
12:12<Eddi|zuHause>toyland actually looks enjoyable in opengfx ;)
12:14<@planetmaker>Ammler: make the best of what remains. Fred also didn't succeed to make it into round 2
12:15<Ammler> well, I do not care about the rest
12:15<avdg> down?
12:16<Ammler>avdg: that is not clickable, missing http:// maybe
12:16<avdg>well, thats still the same url
12:19<@Yexo>TrueBrain: ^^ gives 502 Bad Gateway
12:19<TrueBrain>double highlight ftw!
12:20<@planetmaker>you're popular, True
12:20<@planetmaker>you're popular, TrueBrain
12:20<@planetmaker>who uses that prefix, too?
12:21<TrueBrain>kewl, tracd was hanging
12:21<TrueBrain>resetted, works now
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12:49<supermop>o how is everyone?
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12:52<zydeco>not too bad, thank you
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13:45<CIA-11>OpenTTD: translators * r22161 /trunk/src/lang/ (japanese.txt traditional_chinese.txt vietnamese.txt):
13:45<CIA-11>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-11>OpenTTD: traditional_chinese - 31 changes by elleryq
13:45<CIA-11>OpenTTD: japanese - 16 changes by kokubunzi
13:45<CIA-11>OpenTTD: vietnamese - 6 changes by nglekhoi
13:47<CIA-11>OpenTTD: yexo * r22162 /trunk/src/ (5 files in 2 dirs): -Fix [FS#4533]: No update of NewGRF window when unknown GRF name becomes available
13:49<supermop>is planetmaker around?
13:50<supermop>sorry to bother you , but what did you mean that my grf worked for you in some ways?
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13:54<@planetmaker>it means that replaced some but not all depots... let me get a screen
13:55<supermop>when i try it, nutracks does not even replace any tracks
13:56<@Yexo>did you make sure to load nutracks before your newgrf?
13:56<@Yexo>wait, are you saying nutracks alone doesn't work at all?
13:57<supermop>nutracks alone works as usuall
13:58<supermop>if by grf is before or after nutracks i get a red action 0 error and nothing happens - default tracks, default depots
13:58<supermop>if i load my grf by itself, no error, nothing happens
14:02<@Yexo>it works fine here
14:02<@planetmaker>but I can't say I understand the behaviour
14:02<@Yexo>the medium and high speed track depots are replaced
14:02<@planetmaker>but they should be different afaik
14:03<kampasky>Hmm, autorenew doesn't work when the vehicle type is not available for build anymore?
14:03-!-kampasky is now known as pasky
14:03<@Yexo>pasky: indeed
14:04<pasky>I thought that in the past there was option to choose kind of "nearest equivalent" automatically in that case
14:04<pasky>am I wrong or was that removed?
14:04<pasky>it's a long time since I last hacked on openttd...
14:05<@Yexo><planetmaker> but they should be different afaik <- why should they be different?
14:06<@Yexo>all spritesets reuse the same file (depot_1b.png) except depot_1A, which is only used for low-speed 3rd rail
14:06<@Yexo>hmm, for RLOW actually
14:06<supermop>hm yeah those brick depots should be for the lower speed tracks, the higher speed ones should have more modern graphics
14:06<@planetmaker>ah... pseudo-different, and then linked to the same file...
14:06<supermop>hmm i messed up that part then?
14:06<pasky>(it's a bit surprising if I'd be the first person finding that kind of micromanagement really annoying, so I'm thinking why noone bothered to do this before ;-)
14:07<@Yexo>supermop: lines 125 to 175 of your nml file, you have "depot_1B.png" several times there
14:07<supermop>let me look at my nml
14:07<@Yexo>also you seem to miss the point of the templates
14:07<supermop>sorry for being an idiot
14:07<@Yexo>sinces they're all the same you could remove all of them but one and reuse that one template
14:07<supermop>it's all cargo cult programming
14:08<perk11>pasky: how do you find nearest equivalent?
14:08<perk11>and what if thereisn't any
14:08<@Yexo>pasky: you're wrong, it has always been that way
14:08<@Yexo>you could enable the setting "engines never expire" so you avoid the problem altogether
14:08<perk11>set vehicle_never_expire=true
14:09<supermop>i have really pretty much no understanding of nml, (or nfo) i just try to guess and work from examples i don't understand
14:09<perk11>*never_expire_vehicles = true
14:09<supermop>i did something equally redundant in nfo for a long time too
14:09<pasky>Yexo: hmm, that's a good point
14:10<supermop>although yexo, one depot, 2c, is slightly taller, so does need its own template
14:11<@Yexo>I noticed one was a bit different indeed
14:12<supermop>ok i just fixed the depot 1b thing
14:12<supermop>i think
14:12<supermop>cant test at work, but i will go ahead and upload the .nml to my thread
14:13<pasky>perk11: ok, it's a bit tricky I agree :)
14:14<supermop>I am still using redundant templates for now
14:15<@planetmaker>supermop: easiest from a coding POV would be, if all your graphics files looked the same
14:15<@planetmaker>with the blue area equivalent to the largest depot
14:15<@planetmaker>then you could re-use the same template for all
14:19<supermop>so I should draw any other depot sprites that I think I might use, then if any are taller than 2C, base all the sprites on that one (in terms of templating).
14:20<supermop>then tidy up my code to reflect that
14:20<supermop>I am wondering if I should keep my other grf as nfo, or rewrite it as nml as well
14:21<Zuu>planetmaker: In the pre-typed email for title game competition, you have written in nominations in plural. Shouldn't it be in singular? Or does "nomination" not exist as singular in English?
14:21<@planetmaker>your choice :-)
14:22<@planetmaker>it should be singular, Zuu
14:22<@planetmaker>copy&paste error
14:23<perk11>oh, should we revote
14:23<@planetmaker>fixed. thanks
14:25<@planetmaker>hehe @ perk11
14:26<@planetmaker>interestingly that person who voted twice in the first round now apologized
14:26<CIA-11>OpenTTD: yexo * r22163 /trunk/src/station_cmd.cpp: -Fix [FS#4541]: building a station part adjacent to both an existing station and a rail waypoint failed
14:26<@planetmaker>I still hope there are not other occurances of double or several votes
14:26<@planetmaker>it got me on a paranoia trip :S
14:28<@Yexo><planetmaker> interestingly that person who voted twice in the first round now apologized <- was it only twice? also he probably saw now his votes didn't count
14:29<@planetmaker>Yexo: I don't know of others, but ...
14:29<@planetmaker>if he wanted to apologize he could have done straight away.
14:29<@planetmaker>and not now
14:30<perk11>Next time you may make a script which would check IP and also leave cookie
14:30<perk11>to not allow voting twice
14:30<@planetmaker>perk11: with e-mails?
14:30<perk11>no, web-page
14:30<@planetmaker>that's not fail-proof either.
14:31<@planetmaker>going via proxy etc
14:31<@planetmaker>I could easily vote from 7 IPs
14:31<perk11>hmm, maybe make available only for tt-forums members who are registered before voting starts
14:32<pasky>peter1138: kudos for your newgrf hacking perseverence ;)
14:32<perk11>*make voting available
14:32<@planetmaker>well, not all OpenTTD players are part of tt-forums
14:32<perk11>so there is no way
14:32<perk11>but why anyone wants to vote twice? :)
14:33<@Yexo>to get their own scenario included as official title game
14:33<@planetmaker>in order to get his savegame in the top 3
14:34<@planetmaker>let's say: it worked
14:34<@planetmaker>and was unneeded
14:34<@planetmaker>which is the only reason I didn't pull it from the contest
14:34<perk11>but I think screenshots should be displayed in random order
14:34<@planetmaker>they are
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14:35<@planetmaker>or how 'random' do you mean?
14:35<perk11>random for every person
14:35<@planetmaker>what would it help?
14:35<perk11>now those which are closer to start got more votes
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14:36<@planetmaker>I don't think that tipped the balance anywhere
14:36<@planetmaker>games 2, 11 and 20 won
14:36<@planetmaker>and they are good ones
14:43<supermop>thanks for the help so far planetmaker and yexo
14:43<supermop>I am off to get some lunch
14:45<@planetmaker>enjoy your meal :-)
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14:52<CIA-11>OpenTTD: yexo * r22164 /trunk/src/newgrf.cpp: -Fix: [NewGRF] disable a station newgrf when it contains an unterminated spritelayout in action0 prop 08 instead of crashing openttd
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14:53<@peter1138>pasky, oh... hi
14:53<@peter1138>pasky, not sure how much of my stuff is left, heh
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15:26<CIA-11>OpenTTD: yexo * r22165 /trunk/src/newgrf.cpp: -Fix: [NewGRF] memory leak if an industry newgrf had more than one prop A or 15
15:27<Sacro>mwahaha, I will soon have a gnu signed by richard stallman
15:27*Terkhen will request the source of that
15:28<Sacro>I could dismantle it
15:30<@peter1138>Oh balls. Npgsql + Linq != Working.
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15:43<@peter1138>Ah ha, got it working :D
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15:48<CIA-11>OpenTTD: rubidium * r22166 /branches/1.1/ (8 files in 3 dirs):
15:48<CIA-11>OpenTTD: [1.1] -Backport from trunk:
15:48<CIA-11>OpenTTD: - Fix: No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162)
15:48<CIA-11>OpenTTD: - Fix: [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157)
15:48<CIA-11>OpenTTD: - Fix: Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154)
15:48<CIA-11>OpenTTD: - Fix: The Greek translation did not work as it breached the 200.000 bytes 'limit' for loading language files [FS#4536] (r22153)
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15:50<CIA-11>OpenTTD: alberth * r22167 /trunk/ (8 files in 3 dirs): -Codechange: Extract IniLoadFile base class for loading ini files out of IniFile.
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15:53<CIA-11>OpenTTD: alberth * r22168 /trunk/src/ (ini.cpp ini_load.cpp ini_type.h): -Codechange: Move ini file IO and file error reporting to virtual functions.
15:55<CIA-11>OpenTTD: alberth * r22169 /trunk/src/ (ini_load.cpp ini_type.h): -Add: Add parameter to disable automatic group creation in IniLoadFile::GetGroup().
15:56<supermop>I am curious about something - how often do houses produce pasengers?
15:56<Eddi|zuHause>supermop: every tile loop (256 ticks)
15:56<CIA-11>OpenTTD: alberth * r22170 /trunk/src/ (ini_load.cpp ini_type.h): -Add: Add IGT_SEQUENCE type for loading ini group lines without further interpretation.
15:57<supermop>was it 72 or 74 ticks to a default day?
15:57<Eddi|zuHause>supermop: not all houses at the same time
15:58<supermop>i am curious as to if nfo would let one have a house that produced 4 times as many every 4th cycle or so
15:59<Eddi|zuHause>you'd need persistent storage for that
15:59<Eddi|zuHause>not sure if houses have that, maybe you can abuse animation frame
16:00<@planetmaker>you probably could
16:00<supermop>the idea is too complicated anyway
16:00<Eddi|zuHause>but in general, there should be a production callback
16:00<CIA-11>OpenTTD: alberth * r22171 /trunk/src/ (settingsgen/ settingsgen/settingsgen.cpp stdafx.h): -Add: Add settings generator program.
16:00<@planetmaker>but the question is why you would want it to procude that eratically
16:01<supermop>would be to have houses produce people in the 'morning' and businesses to produce the in the 'evening'; with those being earlier or later in the gmae month or so
16:01<supermop>to create rush hourse
16:01<@planetmaker>uh... it's not sim city ;-)
16:01<supermop>but i do like to lay up trains
16:01<@planetmaker>personally I'd find that behaviour annoying
16:02<Eddi|zuHause>supermop: a month is way too short for that
16:02<supermop>and its hard to have most of your trains park at 'night' without destroying a station rating
16:02<Eddi|zuHause>you can change the station rating by grf
16:02<@planetmaker>supermop: try to have fun with the ECS agriculture vector in arctic.
16:02<@planetmaker>it exhibits that behaviour
16:03-!-perk11 [~perk11@] has left #openttd [I'm a happy Miranda IM user! Get it here:]
16:03<@planetmaker>it was - in my eyes - horrible to manage
16:03<supermop>i was thinking along the lines of hhts's departure boards patch, and the 24 hour clock cycle it uses
16:03<@planetmaker>even though it's on a yearly scale
16:03<supermop>it would not be 'fun' in any traditional sense
16:04<Eddi|zuHause>supermop: grfs won't get to check the length of this 24h cycle
16:04<@planetmaker>oh, 'fun' is relative, everyone likes different things. So, I'm not against it. But I wouldn't play it ;-)
16:04<CIA-11>OpenTTD: alberth * r22172 /trunk/src/table/ (7 files): -Add: Add ini files containing the table/settings data.
16:04<supermop>i know, eddi
16:04<supermop>i ewould make a house set that works only with that patch
16:06<Chris_Booth>ESC can be kind of fun
16:06<Chris_Booth>but it isn't as good as FIRS
16:07<supermop>basically, I personally would have as much fun trying to run a public transport service for a city on a 64x64 map as a regular game on a large map
16:07<CIA-11>OpenTTD: alberth * r22173 /trunk/src/table/ (settings.h.postamble settings.h.preamble): -Add: Add preamble and postamble files before and after the generated settings data.
16:08<CIA-11>OpenTTD: alberth * r22174 /trunk/ ( config.lib configure): -Add: Generate the settings as part of the unix build process without using it (Rubidium)
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16:24<CIA-11>OpenTTD: yexo * r22175 /trunk/src/ (5 files in 2 dirs): -Fix: [NewGRF] memory leak if a station newgrf contains prop 09 twice for the same station id
16:28<avdg>more spam on the wiki
16:28<frosch123>and different ips every time :(
16:29<avdg>I bet its a botnet
16:29<avdg>the format is the same every time
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16:40<Timmaexx>Good EVENIONG
16:40<Timmaexx>Sorry * Evening
16:40<Timmaexx>planetmaker: are you there?
16:42*planetmaker wonders why people ask for my presence instead of asking their question ;-)
16:42*planetmaker builds another planet :-P
16:42<CIA-11>OpenTTD: alberth * r22176 /trunk/ (12 files in 4 dirs): -Fix (r22167, r22171, r22172, r22173, r22174): Add svn properties to the new files.
16:43<@Alberth>planetmaker: just deny your presence :)
16:43<supermop>people just like you, planetmaker
16:43<CIA-11>OpenTTD: rubidium * r22177 /trunk/ (4 files in 4 dirs): -Fix: make sure the right endianness is chosen with cross-compiling, and strndup is available in the binary for more exotic platforms
16:43<Timmaexx>Primary I want to ask, if my E-Mail entered your postbox
16:43<@planetmaker>your vote has been counted, yes
16:44<Timmaexx>Thanks for your feedback. I had trouble with
16:45<@planetmaker>iirc it also worked in round1, didn't it?
16:45<Timmaexx>Second Question is about creating a Townname NewGRF ... I didn't voted ... I wanted to create one about Northrhine Westfalia
16:46<@planetmaker>he, then it was another tim :-)
16:46<@planetmaker>I thought it was you
16:46<@planetmaker>but might be different e-mail address.
16:46<Timmaexx>May I take your Swiss Townnames and modify it?
16:47<@planetmaker>yes. But it's Ammler's grf ;-)
16:47<@planetmaker>I didn't write a single byte there ;-)
16:47<CIA-11>OpenTTD: rubidium * r22178 /branches/1.1/ (7 files in 3 dirs):
16:47<CIA-11>OpenTTD: [1.1] -Backport from trunk:
16:47<CIA-11>OpenTTD: - Fix: [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165)
16:47<CIA-11>OpenTTD: - Fix: [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164)
16:47<CIA-11>OpenTTD: - Fix: Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163)
16:47<@planetmaker>Not sure though, is it nfo or nml?
16:48<Eddi|zuHause>it would make sense that a swiss town name grf actually came from the swiss guy :p
16:48<@planetmaker>The nml way is a lot easier there
16:48<Timmaexx>It's GPLed?
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16:49<Timmaexx>cool... :) I'm going to create my first newgrf
16:49<Timmaexx>but not from scratch...
16:49<Eddi|zuHause>one could argue the triviality of structure of a town name grf might make it not-copyrightable (except the names themselves)
16:49<@planetmaker>Eddi|zuHause: one could argue with emphasis on 'argue' ;-)
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16:51<Eddi|zuHause>planetmaker: the copyright is kinda vague on these requirements, but they are there
16:51<@planetmaker>I know.
16:52<@planetmaker>might be a millimetre or a kilometre, figuratively speaking
16:56<Timmaexx>So I need to download NML too?
16:56<Timmaexx>and that's compatible to ubuntu?
16:56<@planetmaker>it's compatible
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17:00*planetmaker feels quite compatible with a bed...
17:01<@Belugas>bye all
17:03<@planetmaker>good night all
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17:16<@Terkhen>good night
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17:51*avdg wonders if he has found the right plugin as anti-spam tool for the wiki
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18:12<SmatZ> :D :⊂
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18:30*Mazur grins,.
18:34<CIA-11>OpenTTD: glx * r22179 /trunk/src/ini.cpp: -Fix (r22167): compilation on win32
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19:20<Eddi|zuHause>aauuaa... black-furry-thing-that-has-claws...
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19:23*avdg wonders why luukland is "stealing our" facebook domain
19:24<rane>what's luukland
19:25<Eddi|zuHause>that's the "we hate rubidium" guy, right?
19:27<CIA-11>OpenTTD: glx * r22180 /trunk/ ( config.lib): -Fix: when using -static-libgcc, also use -static-libstdc++
19:29<supermop>how can i make my grf set a parameter in another grf?
19:30-!-Brianetta [] has quit [Ping timeout: 480 seconds]
19:33<@Yexo>you can't
19:33<supermop>nekkid was suggesting that i do that
19:34<Eddi|zuHause>i think he meant reading that parameter
19:34<supermop>i really cannot figure out why my grf works fr some people but not for m
19:34<@Yexo>there is no reason at all to do that
19:34<@Yexo>your current approach (checking which rail types are available) is the best one
19:35<@Yexo>different openttd versions maybe?
19:35<Eddi|zuHause>i agree, everything else seems silly
19:35<supermop>but both you and planetmaker were able to see some effect in game
19:35<supermop>what version are you using,
19:35<supermop>i was testing with 1.0.5
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19:36<@Yexo>try again with a recent nightly or 1.1.0-RC1
19:41<Eddi|zuHause>hm... i think i'm going crazy... this new monitor makes a really high pitched sound...
19:41<supermop>ah great
19:42<Eddi|zuHause>and the weird part is, it seems to be related to brightness...
19:42<supermop>ok now that seems to work, but it is still showing the 1b sprite for everything, so i have more work to do
19:43<Eddi|zuHause>who the hell produces CRTs anymore?!?
19:43<supermop>i can hear high pitched noise from all CRTs
19:43<Eddi|zuHause>i said NEW
19:43<supermop>there are new crts
19:43<supermop>foor precision color work
19:43<supermop>is it flourescent or led backlit?
19:44<Eddi|zuHause>i don't think it's LED, not sure...
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19:44<supermop>you could be hearing the ballast/transformer for the flourescent tube
19:45<supermop>but that should be constant at 50 hz where you are
19:46<__ln__>my geforce 8800 makes really annoying high-pitched sound if i try to run folding@home on it.
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19:47<Eddi|zuHause>50Hz isn't exactly "high pitched"
19:47<Eddi|zuHause>i know a 50Hz sound, this isn't one
19:49<supermop>well this makes no sense at all
19:51<supermop>i cannot see anything else to be causing this in the code
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20:18<supermop>is there some reason why low and very low speed are intrinsically different than other railtypes?
20:19<Eddi|zuHause>i don't understand the question
20:20<supermop>me neither
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20:29<grzywacz>Eddi|zuHause, that happens with monitors
20:30<grzywacz>Eddi|zuHause, my does that when in sleep, high-pitched sound is emitted whenever the power led blinks... -_-;
20:30<Eddi|zuHause>grzywacz: with brand new ones?
20:31<grzywacz>Eddi|zuHause, aye
20:33<grzywacz>Eddi|zuHause, ?
20:35<Eddi|zuHause>i can't keep a monitor making this kind of sound
20:35<grzywacz>Return it then.
20:36<grzywacz>Blame capacitors. ;)
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20:44<SmatZ>I can literally hear when the CPU is under load
20:44<SmatZ>because of the sound from the MB
20:45<Eddi|zuHause>something that just occured to me: can openttd hide (as in remove, not just grey out) railtypes for which there will never be a vehicle available?
20:45<SmatZ>Eddi|zuHause: I think it already does
20:45<supermop>it seems like it should be able to
20:45<SmatZ>rb added it ~month ago
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20:46<SmatZ>@commit 21817
20:46<@DorpsGek>SmatZ: Commit by rubidium :: r21817 trunk/src/toolbar_gui.cpp (2011-01-16 10:25:47 UTC)
20:46<@DorpsGek>SmatZ: -Change: only show rail/road types that will eventually be available in-game. For example don't show trams when there is no tram NewGRF loaded
20:46<Eddi|zuHause>easy test would be the default vehicle set, which doesn't have any trams
20:47<Eddi|zuHause>aha. good. question answered then ;)
20:48<Eddi|zuHause>i can hear mouse movement in the speakers if i turn them really loud (volume control on the active speaker, not volume control in the computer)
20:48<Eddi|zuHause>but this really high pitch noise from the monitor really is disturbing
20:49<SmatZ>my monitor makes weird sounds only when it's in a sleep mode
20:49<SmatZ>sometimes it decides to de-magnetise itself while sleeping
20:49<SmatZ>which makes a very loud sound
20:50<SmatZ>I am always shocked :P
20:53<SmatZ>I had samsung syncmaster 950nf ( I think)
20:53<SmatZ>it was a great monitor
20:54<SmatZ>later I got syncmaster 1100df
20:54<SmatZ>and it... isn't very good
20:54<SmatZ>samsung disappointed me
20:54<SmatZ>it's a 21" monitor and I have to use 1024x768
20:54<avdg>sounds like I'm not the only one with an almost identical scenario
20:55<SmatZ>because when the brightness is set higher, it's hard to read even at this resolution
20:55*avdg hates that peeeep
20:56<avdg>well, I put it out my room
20:56<avdg>the only solution was to not feed it with power
21:02<grzywacz>maybe it was trying to communicate with you
21:06<avdg>aka kinda brainwash, because you want to sleep and the screen doesn't let you do that
21:07<SmatZ>luckily there's the power button
21:07<avdg>didn't help in my case :p
21:07<SmatZ>I always turn off the "main switch" at the outlet
21:07<avdg>oh, that one :p
21:07<SmatZ>so there is really 0W consumed by the PC
21:08<SmatZ>and no silly lights
21:08<grzywacz>good choice
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21:08<SmatZ>I used a power meter to measure the consumption, and it was ~10W for PC when powered off
21:08<avdg>here are outlet on "special designed" areas, so you really get annoyed to reach them :(
21:09<avdg>you can run a computer for that :o
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21:11<SmatZ>nice :)
21:18*avdg goes off
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22:37<andythenorth>you're all in bed :P
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22:54<supermop>hi andy
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---Logclosed Fri Mar 04 00:00:03 2011