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#openttd IRC Logs for 2011-04-04

---Logopened Mon Apr 04 00:00:54 2011
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01:54<@Terkhen>good morning
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02:00<@planetmaker>moin
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02:52<@Terkhen>heh, I never expected that someone would complain about the 64 tiles limit for trains
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02:53<Markk>Sometimes I can agree on that it's too short. :>
02:53<@Terkhen>really, when?
02:54<Markk>When I'm building a hardcore oil-line.
02:54<xQR>there will always be someone who wants to run a 2913920420394209342309423094x2913920420394209342309423094 map with 9999999 tiles trains - ofc in multiplayer with 5000 players
02:55<Markk>Yeah...but around 100 or 128 tiles would be neat.
02:55<Markk>Time to get ready for work.
02:56<Markk>Have a nice day everyone. :)
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03:18<@planetmaker>http://www.tt-forums.net/viewtopic.php?p=939571#p939571 <-- he... *something* this person does goes terribly wrong somewhere
03:21<@Terkhen>:)
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03:22<@Terkhen>if svn is in the path, I have no idea what might be wrong there
03:23-!-blathijs_ is now known as blathijs
03:25<@planetmaker>neither do I. But his last reply makes me wonder what knowledge he does have to actually properly answer questions targeted at further investigation
03:26<@planetmaker>or whether he actually does something (additional) he doesn't tell.
03:26<@planetmaker>like checking out the source and compiling the un-tar'ed source
03:26<@Terkhen>that is quite possible :)
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04:54-!-ar3k is "(unknown)" on (unknown)
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05:45<stevo32>if i'm running a multiplayer server, is there any way i can raise the debt limit midgame?
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05:53<Chris_Booth>stevo32 I would say no since you can't do it in single player
05:57<stevo32>thanks
06:04<Wolf01>hello
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07:01<Eddi|zuHause>you know what's annoying? on every autosave, while i'm holding the right mouse button, the map jumps to a random location...
07:02<Eddi|zuHause>scrolling should be disabled during autosave...
07:02<__ln__>Wolf01: 'night, hello
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07:10<DanMacK>Hey all
07:12<@orudge>'lo DanMacK
07:12*orudge reminds DanMacK about #tycoon ;)
07:15<@planetmaker>heya DanMacK
07:18<Ammler>fedora user online? Does fedora have a command or option to install build dependencies, like suses: "zypper in source-install openttd"
07:21<Ammler>-in
07:21<__ln__>good question
07:22<Ammler>also yum help install isn't really verbose :-)
07:26<Ammler>found, yum-builddep
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07:29<__ln__>good answer
07:30<DanMacK>heh
07:31<Ammler>good __ln__
07:31<Ammler>or rather good google
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07:35<Wasila>Hi
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07:42-!-[twisti] [~twisti@dyn-46.183.96.172.relaix.net] has joined #openttd
07:43<[twisti]>hey, i want to download openTTD and put it on like a USB stick, is that possible ? or does it have to be 'installed' ?
07:44<@planetmaker>just unpacking the zip is sufficient
07:44<@planetmaker>mind that you, of course, need a set of base graphics then in the local data folder
07:45<@planetmaker>if using a usb install the assumption to find them in a global data folder might not hold ;-)
07:46<Ammler>and you can have multiple openttd binaries at once, just rename them to like openttd.mac or openttd.lin, the rest should be independent
07:53<[twisti]>hm
07:53<[twisti]>could i put the gfx stuff in the same directory for it to work ?
07:53<@Yexo>create a directory data/ next to the binary
07:53<[twisti]>that shopuld be doable
07:53<@Yexo>and don't forget to create openttd.cfg there too
07:54<[twisti]>last one, is there any chance of this working on win98 at all ?
07:54<@Yexo>if you download the win9x binaries, yes
07:54<[twisti]>oh whoops, didnt notice that i could, thank you
07:55<@planetmaker>it only shows you those binaries which match the OS announced by your browser
07:55<@planetmaker>so for a portable version you might indeed grab a few ;-)
07:55<@planetmaker>and do what Ammler suggested
07:55<[twisti]>no, i saw the dropdown box, but i figured win32 only would have win64 as an alternative option so i didnt bother to click it ;)
07:56<[twisti]>and its not to be portable, but for a friend with no pc knowledge and no internet
07:56<[twisti]>so im trying to make it so he can just copy the folder
07:57<@planetmaker>ah
07:57<@planetmaker>well, he'll still be better off then, if you copy the data dir into C:\My Files\OpenTTD\data
07:57<@planetmaker>(or whatever the equivalent)
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08:11<Eddi|zuHause>hm... anyone got a clue where to teach cargodist to handl "no unloading and no loading" orders like waypoints? (i.e. no link should be established)
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09:11<@Belugas>hello
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09:59<elz89>hi all
09:59<elz89>new to this room
10:00<__ln__>channel
10:00<elz89>sorry channel
10:01<elz89>i have been playing openttd for years and it is fantastic
10:02<elz89>recently got into setting up a dedicated server using ubuntu server 32bit but i am running into a small problem
10:03<elz89>i have got 1.0.4 installed using the instruction on the website for install but it is not the same as the 1.0.5 on my pc
10:05-!-Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection]
10:07<Eddi|zuHause>indeed. 1.0.4 is not compatiblewith 1.0.5
10:08*planetmaker suggests to update all 1.0.x installations to 1.1.0 ;-)
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10:11<supermop>a house can be made up of several sprites,
10:12<supermop>and a house can choose a (sort of ) random sprite to use
10:12<supermop>but it cannot raandomly pick from modular parts?
10:19<@planetmaker>you can combine sprites in a common bounding box...
10:20<@planetmaker>hm, you mean you want to randomly choose each tile?
10:21<@planetmaker>independently?
10:21<@planetmaker>that indeed cannot be made directly
10:22<@planetmaker>to my knowledge at least. You need to first combine and then pick a random configuration
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10:38<DanMacK>Hey Lakie
10:38<Lakie>Hi DanMacK
10:45<supermop>yeah, thatss what i thought
10:46<supermop>its rather choosing random capsules to plug on to a building
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10:54<elz89>sorry about that, having some BB issues at new address
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10:59<ZirconiumX>hello
11:00-!-Neon [~Neon@dslb-094-219-020-212.pools.arcor-ip.net] has joined #openttd
11:00<ZirconiumX>tt-forums has it's own chess engine - with added non-support
11:00<ZirconiumX>http://www.tt-forums.net/viewtopic.php?f=2&t=53890
11:01*ZirconiumX is waiting for unofficial - official support
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11:06<ZirconiumX>I assume everyone hates it
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11:14*ZirconiumX wonders why reticulum.oftc.net kilo.oftc.net is such a popular quit
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13:33<ZirconiumX>#openttd's resident geek has returned
13:36<ZirconiumX>I must remember to give Mr. Aro a good kick up the backside; he's gone all quiet
13:39<@planetmaker>not really
13:40*ZirconiumX takes back comment - he just hasn't told me he's got to r25
13:45<CIA-1>OpenTTD: translators * r22295 /trunk/src/lang/vietnamese.txt:
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: vietnamese - 1 changes by nglekhoi
13:46<ZirconiumX>Ah - I see that the CIA has changed again
13:47<ZirconiumX>next time we'll probably have a CIA-97857.87685
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13:54<IchGuckLive>Hi all from Germany
13:54-!-frosch123 [~frosch@frnk-590ff9ea.pool.mediaWays.net] has joined #openttd
13:54<IchGuckLive>Question ? If a Industrie Disapears shoudt i remove all tracks ? and plant trees ?
13:58<xQR>if you can afford it fund a new one of the same time, so you don't waste the stuff you have already built there
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14:00<kieran491>Hi
14:01<kieran491>Just wondering whats a good server software for openttd if i would like to host my own dedicated server?
14:02<@planetmaker>the best one is the one you're happy with and know how to handle
14:02<kieran491>planetmaker: well not knowing any options at the moment what could you recommend?
14:03<@planetmaker>well, in order to start an openttd server you only need openttd. That's it
14:03<@planetmaker>and of course a machine to run it on
14:03<IchGuckLive>xQR: its a Oilwell
14:03<kieran491>I would like something that i could set rules and custom code and even a bot for chat if possible any recommendations?
14:04<@planetmaker>all goal servers are closed source
14:04<@planetmaker>and they're not running default openttd, but custom versions
14:04<xQR>though this will change :P
14:05<@planetmaker>the coop servers (still) are wrapped by autopilot
14:05<xQR>kieran491 if you want goal features and an irc bot you can help testing my software, it is used for the 6 n-ice.org servers you might have seen on the list
14:05<@planetmaker>but with 1.1.x you can now interface OpenTTD via the admin interface. But there exists so far no bot for it. Only two libraries which could help to interface
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14:05<@planetmaker>one is written in java, the other in python
14:05<xQR>patching openttd is not necessary
14:06<kieran491>xQR: ?
14:06<xQR>but i'd suggest you first try to get vanilla openttd server to run
14:06<@planetmaker>nor recommended
14:06<xQR>before you start with extending it
14:06<kieran491>xQR: i have had a vanila server up and running before no biggy
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14:07<xQR>ah good
14:07<xQR>windows or linux?
14:07<kieran491>It was windows but now i have my hands on a dedicated linux server
14:08<xQR>ok
14:08<xQR>let's continue the conversation in private then
14:08<kieran491>kk
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15:16<andythenorth>suggestions forum
15:16<andythenorth>meh
15:25<supermop>yeah?
15:25<supermop>what now?
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15:48<supermop>ship pathfinging?
15:49<supermop>is that what you were looking at in suggestions?
15:52*Zuu has not yet reached the suggestions forum today and thinks that watching an episode on TV is a better idea.
15:52<supermop>fair enough
15:53<andythenorth>ship pathfinding suggestion is not so tragic
15:53<supermop>andy mentioned exasperation wrt suggestions
15:53<andythenorth>it could be made interesting + fun
15:53<supermop>yeah
15:53<supermop>at least if it allow a good way to preserve shipping lanes
15:54<andythenorth>but I think it could also take some of the advantages away from ships
15:54<andythenorth>i.e. they are quite 'fire and forget'
15:54<andythenorth>except when a lot of bouys are needed :(
15:54<supermop>yeah
15:55<supermop>if the 'lane' was like a bouy though, not needed, but helpful for pathfinding
15:55<supermop>so a water taxi across a bay would not need bother with one
15:55<supermop>speaking of which
15:55<supermop>would a water taxi have any place in fish?
15:56<Wolf01>I would like a system to link buoys, so you only have to assign a "route" to a ship
15:56<andythenorth>picture?
15:56<andythenorth>Wolf01: shared orders :P
15:56<supermop>http://de.academic.ru/pictures/dewiki/99/copenhagen_water_taxi.jpg
15:57<supermop>http://www.ikeafans.com/images/wordpress/uploads/2009/07/ikea-water-taxi-oleary.jpg
15:57<supermop>the latter runs between wall street and the ikea in rehook
15:58<andythenorth>supermop: basically a small ferry
15:58<supermop>yeah
15:58<andythenorth>the utility vessel effectively does that
15:58<andythenorth>although it looks a little different
15:58<supermop>sort of fast catamaran
15:58<andythenorth>yes
15:58<andythenorth>there will be more small ferries in FISH
15:58<andythenorth>it would be quite easy to add....too many :P
15:59<supermop>they also just dock by nudging up to a little jetty and gunning the engine
15:59<supermop>anyway, i often have citits on lakes where that would be usefull
16:00<supermop>although i would like newports, so i can get a jetty without the huge catchment of the dock
16:00<supermop>small boats cant keep up with the huge numbers an urban dock will produce
16:01<supermop>so I started drawing modules for an interpretation of the nakagin capsule tower laast night
16:02<Zuu>supermop: I like the word "seabus" over "seataxi" unless it really is a taxi that would operate without a schedule.
16:02<supermop>it works like a bus,
16:02<Zuu>In Vancouver they call it a seabus.
16:03<supermop>but in nyc and copenhagen they are branded as watertaxis
16:03<andythenorth>ach
16:03<andythenorth>it's a small ferry :P
16:03<andythenorth>and yes, small ferries are needed
16:03<supermop>i dont know what the companies that make them call them
16:03<andythenorth>....also very large ferries are needed
16:03<Zuu>Though the sea busses in Vancouver were quite a bit larger than those.
16:04<supermop>ok lets have watertaxis, seabusses, and pondrickshaws
16:05<@planetmaker>and sharks and wild deer
16:05<@planetmaker>and whales. There are whale riders after all ;-)
16:05<supermop>heh,
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16:05<supermop>i wonder if aanyone has made a rickshaw
16:06<andythenorth>I considered a three wheel
16:06<andythenorth>I was going to make an Indian set
16:06<andythenorth>for use in tropic
16:06<andythenorth>which could have included autos and three wheelers
16:07<supermop>andy: http://www.flickr.com/photos/mrjorgen/2373845/in/photostream/
16:07<supermop>i want one of those in real life
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16:09<andythenorth>supermop: I have one of these: http://2.imimg.com/data2/FW/JV/HELLOTD-2010692/bajaj-gc-1000-250x250.jpg
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16:16<supermop>you drive one?
16:16<supermop>or put one in heqs?
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16:18<andythenorth>I drive one
16:18<andythenorth>for entertainment
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16:20<supermop>tsukiji periodically bans tourists from the market due to some drunk dutch guys who stole a bunch of those little things a took them for a joyride
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16:27<@SmatZ->those dutchies!
16:32<__ln__>speaking of dutchies, does someone know why a TomTom maps of California contain quite a few railways that simply aren't there? and no sign of there ever having been a railway.
16:33<__ln__>-a
16:34<@SmatZ->why not?
16:34<@SmatZ->to confuse enemies?
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16:42<__ln__>that would be a good theory in some other country, but i don't think it applies to US
16:44<__ln__>because it is not mostly within artillery range from another country or the sea.
16:44<Twerkhoven[L]>do those same railways appear on google maps?
16:45<Twerkhoven[L]>if i recall correctly, tomtom uses teleatlas for their maps, also used by google maps
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16:45<__ln__>let's see... too bad i didn't write down where exactly did i encounter such.
16:46-!-XeryusTC2 is now known as XeryusTC
16:48<frosch123>how could a photo from a satellite make up a railway? are you sure it weren't some aliens stealing the steel?
16:48<Twerkhoven[L]>might be someone putting on fake user-corrections on the tomtom-map corrections thing
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16:51<__ln__>i guess that's possible but i don't see what would be the point
16:52<Twerkhoven[L]>some people just like messing around
16:52<Twerkhoven[L]>make sure you have your settings set to only accept corrections either by tomtom or approved by tomtom
16:52<Twerkhoven[L]>and not just anyone
16:55<__ln__>could there have been railways that were destructed decades ago, and replaced with more corn field?
16:57<@SmatZ->yay, czech constitutional court cancelled the "data retention" EU law as non-constitutional :)
16:59<Maarten>Which railways are we talking about? Just wondering, since I live in California :)
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17:01-!-Mucht is "Martin Nussbaumer" on @#JJ @+#openttdcoop.association @#openttdcoop.dev #wwottdgd #openttd @#tycoon.de @#openttdcoop
17:02<frosch123>SmatZ-: yeah, so did the german one :)
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17:03<@SmatZ->frosch123: our constitutional court often explains its decision based on German laws / decisions :)
17:04<frosch123>what? that sounds weird
17:04<@SmatZ->well, you have longer history of democracy
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17:05*andythenorth is baffled by station ground sprite
17:05<andythenorth>seems I need to add an offset to sprite number
17:05<andythenorth>but spec doesn't say what
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17:12<__ln__>Maarten: i don't remember exactly where, but i think it was somewhere more or less near Merced. huge corn/other fields.
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17:50<Wolf01>'night
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17:57<@Terkhen>good night
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19:40<krinn>hi, i have trouble with bananas
19:41<krinn>second file i have upload i edit the first upload and add the new file in it, but it keep version as the previous one
19:41<krinn>and now trying to upload a new one i then try create another upload, but this time it fail and complain with an error about the application itself
19:42<krinn>eheh i knew it wasn't the right time to ask a question
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19:52<__ln__>most certainly not
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20:19<krinn>good night
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21:21<supermop>how many random variations can a house have?
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---Logclosed Tue Apr 05 00:00:12 2011