--- | Log | opened Sun Apr 17 00:00:54 2011 |
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02:44 | <Pikka> | how ridiculous |
02:44 | <Lachie> | VERY RIDACULAS |
02:45 | <@peter1138> | No, you. |
02:47 | <Lachie> | :( |
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02:57 | <Pikka> | that's told him |
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03:48 | <@Terkhen> | good morning |
03:48 | <Mazur> | Good |
03:48 | <andythenorth> | hi Terkhen |
03:51 | <@planetmaker> | moin Terkhen |
03:52 | * | Mazur feels totally overlooked and goes into hiding in #Openttdcoop |
03:53 | <@planetmaker> | :-D hello Mazur |
03:53 | <Mazur> | :-) |
03:55 | <V453000> | come, those bastards arent worthy your attention ;) morning pm nad Terkhen |
03:55 | <@planetmaker> | salut V |
03:55 | <Mazur> | k, V. |
03:55 | <V453000> | :P |
03:56 | <@planetmaker> | some people just can't show affection really well, eh? ;-) |
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04:40 | <yorick> | moin all |
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04:46 | <@Terkhen> | hi yorick |
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04:52 | <Wolf01> | 'morning |
04:56 | <Pikka> | gutennacht |
04:56 | <Pikka> | geblungen mitterenglacht cor blimey |
04:57 | <@planetmaker> | gute Nacht, Pikka |
04:57 | <Pikka> | good evening planetmaker |
04:57 | <Pikka> | and gentlemen |
04:58 | <@planetmaker> | and of course good morning yorick and Wolf |
04:59 | <@planetmaker> | 01 :S |
04:59 | <@planetmaker> | nasty tab completion ;-) |
05:01 | <@planetmaker> | hm... where do I look: by which means do I implement custom foundations for an object? |
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05:03 | <@planetmaker> | hm... or not at all? |
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05:19 | <Pikka> | planetmaker, needs http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Decide_drawing_default_foundations_30_14E_150_ for objects |
05:19 | <@planetmaker> | hm |
05:19 | <@planetmaker> | so not. Sad thing :-) |
05:22 | <@planetmaker> | sounds also quite lengthy, Pikka, if one wants to do that for all possible slopes / foundations |
05:23 | <Pikka> | no more lengthy than doing it any other way, I shouldn't think |
05:23 | <@planetmaker> | if I read it correctly, it should need a separate layout for each slope, right? |
05:24 | <Pikka> | a seperate sprite, yes, but you'd need that anyway wouldn't you? |
05:24 | <@planetmaker> | as you'd need a different foundation for each. And you'd need to do the same thing again, if you want it for a 2nd house / *tile |
05:25 | <@planetmaker> | lengthy as in: the true object stays the same, only the foundations which the programme usually should know how to draw / select need to be newgrf-decided. |
05:25 | <Pikka> | yes |
05:25 | <Pikka> | but it's just a straightforward var2 testing var 41 |
05:26 | <Pikka> | and once you've done it for one tile/object, just copy and paste for the rest :) |
05:26 | <@planetmaker> | so another case for http://wiki.openttd.org/Frosch/Extended_Sprite_Layout |
05:26 | <@planetmaker> | sure it is. but always 16(?) cases |
05:26 | <Pikka> | well, that's what you get for wanting custom sprites :P |
05:27 | <@planetmaker> | :-P |
05:27 | <Pikka> | you could always disable the building from appearing on slopes you couldn't be bothered drawing |
05:27 | <@planetmaker> | fair enough, I guess |
05:27 | <@planetmaker> | but it's a needless and tiresome restriction. |
05:27 | <@planetmaker> | because you either want no slope or all slopes, if you want foundations |
05:28 | <Pikka> | I suppose so |
05:28 | <Pikka> | I've done some houses before which actually built on the slope rather than using a foundation to be level :) so they obviously were restricted to certain slopes, or used very different graphics for different slopes. |
05:29 | <@planetmaker> | of course :-) For those kinds of advanced adjustment it makes sense, very much so |
05:29 | <Pikka> | if you just want /foundations/, then why use custom ones? wouldn't they look out of place, generally? |
05:29 | <@planetmaker> | or for these things like george's animals on the meadows |
05:30 | <@planetmaker> | they might look out-of place. Or those are the sub-terrain windows which need to show there ;-) |
05:32 | <Pikka> | o |
05:32 | <Pikka> | well |
05:33 | <Pikka> | it's all academic anyway until someone enables the callback for objects :P |
05:33 | <@planetmaker> | ;-) quite so |
05:33 | <Pikka> | if only we knew some openttd devs |
05:33 | <@planetmaker> | yeah, they're really really scarce |
05:34 | <Pikka> | and I guess they're all too busy working on newgrfairports :D |
05:34 | <@planetmaker> | :-P |
05:34 | <@planetmaker> | but I heart, they also accept patches :P |
05:35 | <Pikka> | it's a theory |
05:36 | <@planetmaker> | a daring one. I know ;-) |
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05:41 | <@planetmaker> | quak (speaking of which ;-) ) |
05:41 | <@planetmaker> | Pikka: you can already define rotated airports - and give them a different look, if you liked. Just the layout would need to stay |
05:42 | <@planetmaker> | layout as in meaning of tiles |
05:42 | <Pikka> | yes, I know :) |
05:42 | <xQR> | any idea what the admin interface is trying to tell me when it sends me a 0x00 and a 0x02? that's just 2 bytes and the header for every packet would already need 3 |
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05:42 | <frosch123> | moin |
05:42 | <xQR> | that happens right after i received an ADMIN_PACKET_SERVER_COMPANY_REMOVE |
05:42 | <Pikka> | bonjour herr frosch123 |
05:43 | <@Terkhen> | hi frosch123 |
05:43 | <@planetmaker> | good that you know :-) I was always hoping somewhat that you'd make use of that ;-) |
05:44 | <frosch123> | howdy señor pikka |
05:44 | <frosch123> | hello terkhen :) |
05:44 | <Pikka> | I'm waiting til I can make proper airports tbh, just "reskinning" the default layouts isn't much fun |
05:45 | <@planetmaker> | I thought so :-) |
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05:46 | <LordAro> | moin |
05:48 | <@Terkhen> | hi LordAro |
05:48 | <LordAro> | hi Terkhen |
05:49 | <Pikka> | gloin |
05:53 | * | Hendikins grumbles about train drivers who believe in "sit down, shut up, hang on" |
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05:54 | <Hendikins> | Taking a break from ottd to do my paid job of playing with real trains. |
06:03 | <Pikka> | :D sounds like my kind of driving |
06:04 | <Hendikins> | It isn't mine when I'm in the 5th position cab trying to do my job! |
06:05 | <Pikka> | and what is your job? |
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06:05 | <Hendikins> | Suburban train guard. |
06:05 | <Pikka> | fun :) |
06:05 | <Hendikins> | The driver drives, I do all the other stuff (but not revenue or security) |
06:08 | <Hendikins> | You've still goy guards in Brisbane too, although I'm in Sydney |
06:10 | <Hendikins> | er, got |
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06:15 | <Pikka> | I'm sure we do |
06:16 | <LordAro> | lol: http://www.tt-forums.net/viewtopic.php?f=32&t=54122 |
06:17 | <@planetmaker> | Pikka: warning for whom? IMHO only Leanden deserves one. |
06:18 | <Pikka> | well, I considered warning leanden too :P |
06:18 | <Pikka> | but for the OP |
06:18 | <@planetmaker> | well. The OP didn't flame a _person_ |
06:18 | <Pikka> | true, he's just a git |
06:19 | <Pikka> | oddly he's been around for ages but only posts every two years |
06:20 | <Pikka> | Hendikins: I drive and do all the other stuff including revenue and security, and I don't even have any tracks telling me where to go! |
06:21 | <Hendikins> | The tracks don't tell me where to go, the signals do. |
06:21 | <Pikka> | the tracks do tell you where to go, the signals just tell you when :P |
06:21 | <Pikka> | I would have thought? |
06:22 | <Hendikins> | Not with a route based signalling system. |
06:22 | <Hendikins> | With a route based system the signals are telling me how far ahead the line is clear, and what route[s] will be taken. |
06:23 | <Pikka> | yes |
06:23 | <Hendikins> | So I'm not looking at the tracks or points, I'm looking at the signals for that information. |
06:23 | <Hendikins> | Whereas with a speed based system, that information is provided by methods other than the signalling system. |
06:24 | * | Hendikins is qualified in systems of safeworking used in NSW. |
06:26 | <Pikka> | I can tell! :D |
06:26 | <Pikka> | I've not been to NSW often, but it's seemed to me that there's a mishmash of signal types used down there |
06:27 | <Hendikins> | Actually... there isn't. |
06:27 | <Pikka> | whereas up here it's all BR-style 3/4 aspect |
06:27 | <Hendikins> | Our signals fall in to three broad categories - single light colour light, double light colour light, shunting signals. |
06:28 | <Hendikins> | Double light colour light just allows more aspects to be displayed in higher traffic density areas (primarily the Sydney Metropolitan Area). It is derived from single light colour light. |
06:29 | <Hendikins> | How would you determine if a signal was an automatic up there? |
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06:31 | * | Hendikins idly wonders if zig zags would be usable in ottd, will have to try some time |
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06:38 | <LordAro> | quick q: with the base road vehicles, is it 'Uhl' or 'UHL' ? |
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06:39 | <Hendikins> | Pikka: I wonder how OTTD would run with the equivalent of NSW safeworking in high density areas. Nominally 2 signals between trains, and a low speed indication if it is reduced to 1. |
06:42 | <@planetmaker> | My guess is: it would not run much different |
06:42 | <Hendikins> | With normal signal spacing it could reduce the amount of stop/start somewhat (which is the reason for it being implemented) |
06:43 | <Hendikins> | I can't be stuffed learning how to write it and I don't expect anyone else to. More a theory question |
06:43 | <@planetmaker> | but ^^ might be the result, slightly less stopping and restarting |
06:46 | <Hendikins> | The NSW low speed indication is 25km/h where fitted. |
06:51 | <Pikka> | a "yellow" aspect has long been on many peoples' wishlist |
06:51 | <@planetmaker> | there's a meanwhile outdated patch by michi which implements advance reservation |
06:51 | <@planetmaker> | and another signal type which allows conditional reservation beyond the next signal |
06:52 | <@planetmaker> | but... it's like 2 years old now and probably won't apply to trunk anymore |
06:52 | <@planetmaker> | http://www.icosahedron.de/openttd/patches/ <-- advance_*.* |
06:53 | <Hendikins> | Pikka: This isn't a yellow per se. This is more restrictive than a yellow (at least here, yellow aspects don't involve speed restriction) |
06:53 | <Pikka> | well, no |
06:53 | <Pikka> | but in the OTTD world they would |
06:53 | <Hendikins> | At the same time though, I do understand that OTTD is not a signalling system simulation. |
06:55 | <@planetmaker> | there are some changes which probably could be implemented, but still not easy (nothing with signals and path finders is): changing penalties for moving trains on possible paths and speed restrictions and corresponding penalties when the next signal block is not free. |
06:55 | <@planetmaker> | which w/could mean some kind of speed limiting signals in a way |
06:56 | <@planetmaker> | But as small as it sounds here, I have the feeling it's a big project code-wise. |
06:56 | <@planetmaker> | And prone to many many subtle errors and nasty border-cases |
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06:58 | <Hendikins> | It is entirely likely that I overthink this because of having some knowledge of safeworking. |
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07:11 | * | LordAro explores michi-cc's server :) |
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07:13 | <Eddi|zuHause> | most important imho would be a separate pathfinder penalty for a broken down train |
07:18 | <Hendikins> | So that if I'm using multiple tracks with regular crossovers, it will actually get routed around? |
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07:27 | * | planetmaker invented a new type of forest. It grows the logged wood piles right away. No nasty intermediat step of needing trees... |
07:28 | <andythenorth> | how clever |
07:28 | * | andythenorth needs a new train set |
07:29 | <andythenorth> | recommendations? |
07:29 | <Eddi|zuHause> | make one :p |
07:29 | <andythenorth> | eh? |
07:29 | <andythenorth> | perhaps not |
07:29 | <andythenorth> | I have been bugging Pikka to make SARS |
07:30 | <@planetmaker> | sounds unhealthy |
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07:41 | <@planetmaker> | what do you need in a train set, andythenorth ? |
07:41 | <andythenorth> | FIRS compatibility |
07:41 | <andythenorth> | completeness |
07:42 | <andythenorth> | graphics that don't suck |
07:48 | * | Hendikins is on a train set at the moment, does that count? |
07:50 | <andythenorth> | probably |
07:57 | <Pikka> | mm sars |
07:57 | * | Pikka should finish UKRS2 |
07:57 | <Pikka> | but I'm on an av8 kick at the moment |
07:58 | <Pikka> | decided I'm going to add about 15 new planes for the 5th anniversary edition D: |
07:59 | <Pikka> | andythenorth, what's SARS again? :D |
07:59 | <Pikka> | seth efrican renewal set |
07:59 | <Pikka> | ? |
07:59 | <Pikka> | south american, oh |
08:01 | * | Pikka tf2 |
08:07 | <andythenorth> | South American ;) |
08:08 | <andythenorth> | Pikka: UKRS 2 is definitely Good Enough (tm) |
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08:19 | <@Terkhen> | http://www.youtube.com/watch?v=rWd3vgLaA_M |
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08:27 | <@planetmaker> | hm... can I set a specific animation frame? |
08:29 | <@Yexo> | in the animation callback? yes |
08:37 | <@planetmaker> | ah, thanks. I missed that callback :-) |
08:37 | <@planetmaker> | That'll stop the forest to do the breakdance |
08:38 | <@Yexo> | is just setting the animation speed lower not good enough? |
08:38 | <@Yexo> | running the animation callback too often can have a measurable impact on speed |
08:42 | <@planetmaker> | I want the animation to run once and then stop |
08:42 | <@planetmaker> | setting to non_looping then only advances once. Looping loops always |
08:44 | <@Yexo> | IIRC you can accomplish that by not setting the "loop" bit in animation info |
08:44 | <Ammler> | but then, how do I not miss the animation? |
08:44 | <@Yexo> | http://wiki.ttdpatch.net/tiki-index.php?page=Action0IndustryTiles#Animation_information_0F_ |
08:44 | <@Yexo> | "The high byte must be 0 for non-looping animations and 01 for looping animations." |
08:45 | <@planetmaker> | yes. well, my goal is: some trigger --> run through all animation frames once, then stop and reset to 0 |
08:46 | <@planetmaker> | alternatively it'd do do: some trigger -> advance one frame and reset, if animation_frame = max_animation_frame |
08:47 | <@planetmaker> | with looping I get: trigger -> cycle through animation continuously. (That's the definition of looping, I guess ;-) ) |
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08:47 | <@Yexo> | use cb 25 as trigger to start animation, and enable cb 26 to stop the animation once it's complete by returning FF |
08:48 | <@planetmaker> | ho... :-) |
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08:55 | <Eddi|zuHause> | http://wiki.openttd.org/images/0/06/Cloverleaf_inward_corners.png <-- wtf is this abomination? |
08:56 | <@Alberth> | it looks like a crossing :) |
08:58 | <Eddi|zuHause> | Alberth: but it contradicts all known concepts of crossing design, it's neither functional nor realistic |
09:00 | * | Alberth ponders how it does not work |
09:00 | <@planetmaker> | it's consequently merge before split. |
09:01 | <@Alberth> | I agree you should probably not use it for heavy traffic, but otherwise? |
09:01 | <@Alberth> | So add a comment that <insert link here> is equivalent and much better |
09:04 | <@Alberth> | ie documenting bad solutions seems useful too, to me |
09:17 | <@peter1138> | low traffic generally suffices with a nice flat pbs crossing :) |
09:17 | <@peter1138> | of course, irl, junctions are generally at stations anyway |
09:17 | <Eddi|zuHause> | that's exactly my thought. |
09:19 | <Hendikins> | That junction looks like a problem waiting to happen. |
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09:37 | <CIA-1> | OpenTTD: smatz * r22335 /trunk/src/network/network_server.cpp: -Cleanup (r22308): remove superfluous tabs |
09:39 | <@peter1138> | oh, that's irritating. gallery3 magically stopped working :S |
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10:11 | <andythenorth> | funny old game |
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10:17 | * | peter1138 tries playing with FIRS |
10:17 | * | andythenorth waves in direction of issue tracker ;) |
10:18 | <andythenorth> | better? http://www.tt-forums.net/viewtopic.php?f=26&t=41607&p=942170#p942170 |
10:18 | <@Terkhen> | nice :) |
10:19 | <andythenorth> | I did some waves and stuff for the water as well |
10:19 | <andythenorth> | maybe I should add some crates to the dock |
10:22 | <@Terkhen> | hmmm... that's a good idea |
10:23 | <andythenorth> | maybe later then :) |
10:23 | <andythenorth> | peter1138: if you use FIRS, you might also want CHIPS |
10:23 | <andythenorth> | but it's fine, you can add it to a running game ;) |
10:24 | <andythenorth> | :P |
10:24 | * | Hendikins grumble, his train runs Windows... |
10:24 | <andythenorth> | Yexo: frosch thought the var 68 extension for towns would be fine |
10:24 | <andythenorth> | does it need discussing with TTDP? |
10:24 | <@Yexo> | probably yes |
10:25 | <@Yexo> | just wait until lakie turns up |
10:27 | <@peter1138> | i added chips, yes |
10:28 | -!- | Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd |
10:28 | <@peter1138> | hmm |
10:28 | <andythenorth> | FIRS should have been called PEAS or BEANS |
10:28 | <@peter1138> | is there a flow chart? |
10:28 | <@peter1138> | i don't know what can go where :p |
10:28 | <andythenorth> | there's one in the game... |
10:28 | <@peter1138> | oh |
10:28 | <andythenorth> | it's quite handy |
10:29 | <@peter1138> | there is? |
10:29 | <andythenorth> | 'Display Chain' on industry window |
10:29 | <andythenorth> | also links to minimap |
10:29 | <@peter1138> | oh i see |
10:29 | <andythenorth> | or, if you have the interwebs, there's my website...http://tt-foundry.com/sets/FIRS/schema/schema/economies |
10:29 | <andythenorth> | but no chart :( |
10:29 | <@peter1138> | hidden away :( |
10:30 | <andythenorth> | if you're using 0.6.x my website is slightly lies :( |
10:30 | <@peter1138> | is there'a cargo-centric view? |
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10:30 | <@peter1138> | hm |
10:30 | <andythenorth> | no but perhaps there should be... |
10:30 | <@peter1138> | Industry chain for Wood cargo |
10:30 | <@peter1138> | yes |
10:30 | <@peter1138> | but it's not easy to get to |
10:30 | <andythenorth> | oh yes there is, I forgot |
10:30 | <@Terkhen> | if you click on a cargo it displays the chain for that cargo |
10:31 | <@peter1138> | should be able to reach that from other things that display cargos |
10:31 | <andythenorth> | good point |
10:31 | <@Terkhen> | hmm... for example? |
10:31 | <@Terkhen> | the cargo payment graph? |
10:32 | -!- | Mks [~mks@c83-176-234-98.cust.tele2.se] has left #openttd [] |
10:32 | <@peter1138> | our lack of right-click context menus is limiting :S |
10:32 | <@peter1138> | maybe the industry chain view should also have a list of industry types/cargo types |
10:33 | <@peter1138> | so once it's open you can easily explore |
10:33 | <@peter1138> | and the yellow outlines have gaps :S |
10:35 | <SpComb> | rewrite to use standard Win32 GUI components! |
10:35 | <@peter1138> | kill SpComb! |
10:35 | <@peter1138> | right, no coal-fired power station |
10:36 | * | SpComb starts the openttd-qt fork |
10:36 | <@Terkhen> | heh, good luck with that |
10:36 | <@Terkhen> | :P |
10:36 | <@peter1138> | so does firs have a simple industry chain to start with early on? |
10:36 | <@peter1138> | other than passengers/mail ;p |
10:36 | <@Terkhen> | I like to start with steel mills |
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10:41 | <andythenorth> | peter1138: pax -> towns :P |
10:41 | <andythenorth> | iron ore -> steel mill |
10:41 | <andythenorth> | wood -> sawmill |
10:41 | <andythenorth> | other stuff -> other places :D |
10:42 | <andythenorth> | most people start with steel chain |
10:42 | <andythenorth> | I like starting with farm produce as it's fricking difficult |
10:42 | <andythenorth> | if you have FISH, then start with fish |
10:42 | <andythenorth> | it's cheap and easy and production is stable so you never need to adjust it for the entire rest of the game |
10:43 | * | andythenorth goes out to drink beer |
10:43 | <andythenorth> | or wine |
10:43 | <Pikka> | goodnight gentlemen |
10:43 | <andythenorth> | good afternoon |
10:43 | <Pikka> | *coughnewairports* |
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10:43 | <@Terkhen> | hi Pikka |
10:44 | <andythenorth> | newairports indeed |
10:44 | * | andythenorth bye |
10:44 | <andythenorth> | bbl |
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11:00 | -!- | iNoCeNt_rOsEee [~Manager_B@110.164.191.2] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:43)] |
11:00 | -!- | MINUL [~httsqv@85.202.1.82] has joined #openttd |
11:00 | -!- | RUD1 [~CE_PS0878@homeuser77.43.178.162.ccl.perm.ru] has joined #openttd |
11:00 | -!- | man_romantic [~WaRBrOThE@ool-ad0374fc.dyn.optonline.net] has joined #openttd |
11:00 | -!- | ce_akper [~^co_butuh@c-98-243-42-137.hsd1.mi.comcast.net] has joined #openttd |
11:00 | -!- | sephya_muaniez [~Aanalia19@c-76-112-124-220.hsd1.mi.comcast.net] has joined #openttd |
11:00 | -!- | jezzi [~^Anita^23@ool-4576b121.dyn.optonline.net] has joined #openttd |
11:00 | -!- | KanwaL [~DavidB__@188.231.181.234] has joined #openttd |
11:00 | -!- | cari_butuh_tante [~Co_Kerja_@c-174-59-204-153.hsd1.pa.comcast.net] has joined #openttd |
11:00 | -!- | CaRi^BisYaR [~ZAVIER_CR@pool-108-16-238-233.phlapa.fios.verizon.net] has joined #openttd |
11:00 | -!- | vhy [~Midna@175.123.72.96] has joined #openttd |
11:00 | -!- | Sapola [~bAbY_lOOv@c-76-103-127-157.hsd1.ca.comcast.net] has joined #openttd |
11:00 | -!- | co_office_bdg [~Siap_nika@c-98-252-129-251.hsd1.ga.comcast.net] has joined #openttd |
11:00 | -!- | CO-ASYIXX [~WaRBrOThE@pool-108-23-224-192.lsanca.fios.verizon.net] has joined #openttd |
11:00 | -!- | La-DtRa-K [~halimaw@c-24-30-31-39.hsd1.ga.comcast.net] has joined #openttd |
11:00 | -!- | male_30 [~DOOLCE@209.203.51.34] has joined #openttd |
11:00 | -!- | co-papua-gede-panjang [~junky_`_]@c-67-175-168-188.hsd1.il.comcast.net] has joined #openttd |
11:00 | -!- | _Sop_ [~Ennuyee@173-27-227-246.client.mchsi.com] has joined #openttd |
11:00 | -!- | sukroo [~cR_cE_TOG@c-68-50-10-61.hsd1.md.comcast.net] has joined #openttd |
11:00 | -!- | Aalmendra_Gimenez [~cew_chuby@186.89.127.48] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | Abelencita_loca [~victorize@213.0.89.52] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | co_sprite [~baerman@pool-173-76-180-198.bstnma.fios.verizon.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | co`jomblo`esia [~TiteKay20@121.8.124.42] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | co_in_here [~gusan@109.87.188.155] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | caca [~Dj_Crazzz@c-98-254-235-211.hsd1.fl.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | Dr^mamloo7^37 [~cew_akpeR@207-38-210-142.c3-0.nyr-ubr1.nyr.ny.cable.rcn.com] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | mountaineer [~RadioAum2@119.36.138.131] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | ce_kencan [~ce_chines@c-98-252-43-247.hsd1.md.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | Teddy_Jkt [~aryo_@41.234.206.139] has joined #openttd |
11:00 | -!- | bernd [~ce_byrn_c@182.23.8.226] has joined #openttd |
11:00 | -!- | LAGI_NAPSU_NIE [~kalle_kul@85.185.155.98] has joined #openttd |
11:00 | -!- | MarocBeau [~Clovis@c-98-251-194-58.hsd1.ms.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | nur_cahaya [~sHAKe_iN_@c-68-58-62-155.hsd1.il.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | Midna [~LadyRain@c-68-43-222-12.hsd1.mi.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | ervina_16 [~nav@ip98-177-138-136.ph.ph.cox.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | Co_Kerja_nyari_ce [~cowok_aja@c-76-121-241-43.hsd1.wa.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | ce_chines20 [~co_ok@ip70-189-71-50.ok.ok.cox.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | Anth0ny- [~CoW_CaRi_@210.51.169.198] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | cwo_F4 [~COcariCEd@c-68-59-56-208.hsd1.al.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:44)] |
11:00 | -!- | coXXXjkt [~Hardk@115.127.8.162] has joined #openttd |
11:00 | -!- | aRaLe [~z4yz4y@97-91-80-166.dhcp.roch.mn.charter.com] has joined #openttd |
11:00 | -!- | latino0712 [~Co_Permen@c-71-200-217-19.hsd1.fl.comcast.net] has joined #openttd |
11:00 | -!- | DimaS40 [~GAMBUS@71-15-80-124.dhcp.gnvl.sc.charter.com] has joined #openttd |
11:00 | -!- | cE_19_cri_cwo_mobil [~myla_23@pool-108-16-230-208.phlapa.fios.verizon.net] has joined #openttd |
11:00 | -!- | ce_manja [~cEW_nARzI@ool-457ff613.dyn.optonline.net] has joined #openttd |
11:00 | -!- | goodsamaritan [~ayu23445@87.110.113.45] has joined #openttd |
11:00 | -!- | co-cari_tante [~junky\a]@222.237.79.242] has joined #openttd |
11:00 | -!- | Tamu040119842009 [~MONGTOR@ip70-178-91-86.ks.ks.cox.net] has joined #openttd |
11:00 | -!- | DEDEX [~cwoPplngs@121.12.249.207] has joined #openttd |
11:00 | -!- | Jim101 [~Iwan_need@c-68-51-51-105.hsd1.ar.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | ce_akper [~^co_butuh@c-98-243-42-137.hsd1.mi.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | KanwaL [~DavidB__@188.231.181.234] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | man_romantic [~WaRBrOThE@ool-ad0374fc.dyn.optonline.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | jezzi [~^Anita^23@ool-4576b121.dyn.optonline.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | Pryde [~adrien_3@222.138.178.244] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | co__CR__CE [~ce_berjil@75.99.176.250] has joined #openttd |
11:00 | -!- | c3_usiL [~Cock-On-C@118.69.192.62] has joined #openttd |
11:00 | -!- | sephya_muaniez [~Aanalia19@c-76-112-124-220.hsd1.mi.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | MINUL [~httsqv@85.202.1.82] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | co_office_bdg [~Siap_nika@c-98-252-129-251.hsd1.ga.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | CO-ASYIXX [~WaRBrOThE@pool-108-23-224-192.lsanca.fios.verizon.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | vhy [~Midna@175.123.72.96] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | mirchez [~halimaw@238.Red-80-32-160.staticIP.rima-tde.net] has joined #openttd |
11:00 | -!- | male_30 [~DOOLCE@209.203.51.34] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | Sapola [~bAbY_lOOv@c-76-103-127-157.hsd1.ca.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | CaRi^BisYaR [~ZAVIER_CR@pool-108-16-238-233.phlapa.fios.verizon.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | cari_butuh_tante [~Co_Kerja_@c-174-59-204-153.hsd1.pa.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | co-papua-gede-panjang [~junky_`_]@c-67-175-168-188.hsd1.il.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | La-DtRa-K [~halimaw@c-24-30-31-39.hsd1.ga.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | coXXXjkt [~Hardk@115.127.8.162] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | co__CR__CE [~ce_berjil@75.99.176.250] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | LAGI_NAPSU_NIE [~kalle_kul@85.185.155.98] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | latino0712 [~Co_Permen@c-71-200-217-19.hsd1.fl.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | aRaLe [~z4yz4y@97-91-80-166.dhcp.roch.mn.charter.com] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | sukroo [~cR_cE_TOG@c-68-50-10-61.hsd1.md.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | _Sop_ [~Ennuyee@173-27-227-246.client.mchsi.com] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | c3_usiL [~Cock-On-C@118.69.192.62] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | bernd [~ce_byrn_c@182.23.8.226] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | goodsamaritan [~ayu23445@87.110.113.45] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | ce_manja [~cEW_nARzI@ool-457ff613.dyn.optonline.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | cE_19_cri_cwo_mobil [~myla_23@pool-108-16-230-208.phlapa.fios.verizon.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | Tamu040119842009 [~MONGTOR@ip70-178-91-86.ks.ks.cox.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | DimaS40 [~GAMBUS@71-15-80-124.dhcp.gnvl.sc.charter.com] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | co-cari_tante [~junky\a]@222.237.79.242] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | DEDEX [~cwoPplngs@121.12.249.207] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | mirchez [~halimaw@238.Red-80-32-160.staticIP.rima-tde.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:45)] |
11:00 | -!- | GarField- [~Ryuk24@c-76-17-16-177.hsd1.ga.comcast.net] has joined #openttd |
11:00 | -!- | matche [~BONDjames@c-67-187-141-228.hsd1.ca.comcast.net] has joined #openttd |
11:00 | -!- | cow_17 [~ian09@178.165.10.146] has joined #openttd |
11:00 | -!- | Dj_Crazzz [~Tau-maru@rockhall.torservers.net] has joined #openttd |
11:00 | -!- | CoW_pLaT_H [~CeSlave@c-67-182-97-59.hsd1.ca.comcast.net] has joined #openttd |
11:00 | -!- | jen_21 [~co_dewasa@58.242.248.15] has joined #openttd |
11:00 | -!- | XeonQuiz [~Dakota_Mo@46.98.74.124] has joined #openttd |
11:00 | -!- | Skull_ [~hadimtp@125.162.92.233] has joined #openttd |
11:00 | -!- | ||DITO|| [~Simon-31@187.54.224.116] has joined #openttd |
11:00 | -!- | OM-35m-JKT-TAJIR [~Irma_Hot_@218.59.161.169] has joined #openttd |
11:00 | -!- | co_sprite is "(unknown)" on (unknown) |
11:00 | -!- | co_sprite is "(unknown)" on (unknown) |
11:00 | -!- | kalabog3 [~P]A]T]@190.107.117.30] has joined #openttd |
11:00 | -!- | CoW_pLaT_H [~CeSlave@c-67-182-97-59.hsd1.ca.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)] |
11:00 | -!- | jen_21 [~co_dewasa@58.242.248.15] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)] |
11:00 | -!- | cow_17 [~ian09@178.165.10.146] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)] |
11:00 | -!- | GarField- [~Ryuk24@c-76-17-16-177.hsd1.ga.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)] |
11:00 | -!- | Skull_ [~hadimtp@125.162.92.233] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)] |
11:00 | -!- | XeonQuiz [~Dakota_Mo@46.98.74.124] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)] |
11:00 | -!- | matche [~BONDjames@c-67-187-141-228.hsd1.ca.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)] |
11:00 | -!- | ||DITO|| [~Simon-31@187.54.224.116] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:46)] |
11:00 | -!- | winerzt [~co-papua-@91.218.32.118] has joined #openttd |
11:00 | -!- | kalabog2 [~cowo_mega@c-71-60-214-250.hsd1.pa.comcast.net] has joined #openttd |
11:00 | -!- | manist [~Guest7561@97-95-228-235.dhcp.sffl.va.charter.com] has joined #openttd |
11:00 | -!- | Valoux [~cwo_ngaja@pool-108-48-26-155.washdc.fios.verizon.net] has joined #openttd |
11:00 | -!- | nurse_me [~Mat_ure@c-98-226-213-96.hsd1.il.comcast.net] has joined #openttd |
11:00 | -!- | cE_bLooNd [~co_in_her@91.199.115.55] has joined #openttd |
11:00 | -!- | MarocBeau [~Tau-maru@222.73.173.115] has joined #openttd |
11:00 | -!- | OM-35m-JKT-TAJIR [~Irma_Hot_@218.59.161.169] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | andre^ [~MoonLiteG@79.172.20.25] has joined #openttd |
11:00 | -!- | cow_cr_eskord [~co-montir@122.226.143.230] has joined #openttd |
11:00 | -!- | [David]KS[Lee] [~DimaS40@188.168.34.126] has joined #openttd |
11:00 | -!- | nurse_me [~Mat_ure@c-98-226-213-96.hsd1.il.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | manist [~Guest7561@97-95-228-235.dhcp.sffl.va.charter.com] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | [David]KS[Lee] [~DimaS40@188.168.34.126] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | Cow_Dah_lama_gak_gituan [~Guest1168@190.107.121.73] has joined #openttd |
11:00 | -!- | Valoux [~cwo_ngaja@pool-108-48-26-155.washdc.fios.verizon.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | kalabog2 [~cowo_mega@c-71-60-214-250.hsd1.pa.comcast.net] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | cE_bLooNd [~co_in_her@91.199.115.55] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | MarocBeau [~Tau-maru@222.73.173.115] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | andre^ [~MoonLiteG@79.172.20.25] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | winerzt [~co-papua-@91.218.32.118] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | Cow_Dah_lama_gak_gituan [~Guest1168@190.107.121.73] has quit [autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2011-04-17 15:00:47)] |
11:00 | -!- | Ria^Cantik [~co-nice@190.199.98.153] has joined #openttd |
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11:00 | -!- | mode/#openttd [+i] by peter1138 |
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11:00 | -!- | lita_15 is "(unknown)" on (unknown) |
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11:01 | <@peter1138> | that's quite spammy |
11:01 | -!- | CO_EXMUD is "(unknown)" on (unknown) |
11:02 | <Hendikins> | Rather. |
11:03 | <@Alberth> | nobody was having a conversation anyway :) |
11:03 | -!- | mode/#openttd [+R-i] by DorpsGek |
11:03 | <+glx> | less restrictive :) |
11:03 | <@peter1138> | pfeh, those new-fangled customed modes |
11:03 | <@peter1138> | customed! |
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11:05 | <yorick> | ooh, bot attack |
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11:38 | <Agravain> | is there a .deb for ubuntu natty out? |
11:39 | <@Terkhen> | is natty released? |
11:39 | <Agravain> | the deb for 10.10 does not install, as the libicu-versions do not match |
11:40 | <Agravain> | Terkhen: not yet, the release is later this month |
11:40 | <@Terkhen> | try the linux generic binaries |
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11:43 | <Agravain> | Terkhen: thanks, that worked |
11:43 | <@Terkhen> | you are welcome |
11:44 | <Agravain> | also, I'm compiling 1.1.0 from source now, are there any known issues with compiling with gcc-4.5? |
11:45 | <@Terkhen> | only a few warnings when compiling without asserts IIRC |
11:46 | <@planetmaker> | generally gcc > 3.3(?) should work. With various versions issuing various (bogus or rarely not bogus) warnings |
11:46 | <Agravain> | seems to work, compiled ok, started ok, loaded my savegame ok :) |
11:46 | <@planetmaker> | hopefully you compiled from a svn checkout? |
11:46 | <Agravain> | hehe, no, I used the 1.1.0-source download |
11:47 | <@planetmaker> | you might re-consider to use an svn checkout... might be more fun for multiplayer :-) |
11:47 | <@planetmaker> | svn co svn://svn.openttd.org/tags/1.1.0 |
11:48 | <@Terkhen> | wasn't the version set correctly for the tarballs too? |
11:48 | <Ammler> | there should be a .ottdrev in there |
11:49 | <Eddi|zuHause> | it won't be able to detect modifications |
11:50 | <Agravain> | alright, I'm getting the svn-version. Missing a 'make uninstall' target, is that supposed to work? |
11:50 | <Ammler> | there is none |
11:51 | <Ammler> | you should make a .deb file, if you like features like uninstall |
11:51 | <Ammler> | is there no openttd on launchpad? |
11:52 | <Ammler> | or how that 3rdparty repo thing is called |
11:53 | <Eddi|zuHause> | wasn't launchpad this bazaar-repo-thingie? |
11:53 | <Agravain> | there is only version 1.0.4 out for natty in the official repositories |
11:53 | <Ammler> | afaik ubuntu packages are made there, aren't? |
11:53 | <Ammler> | ppa |
11:54 | <Eddi|zuHause> | i have no idea about anything ubuntu-related |
11:55 | <Ammler> | me neither, just heard some rumors :-) |
11:56 | <@Terkhen> | I find it simpler to play from the checkout folder than installing the game |
11:57 | <Ammler> | yes, that is why you should use distro packages for such case, imo |
11:58 | <Eddi|zuHause> | that's not really a reason to have no uninstall target, though... |
11:58 | <Ammler> | packages have that |
11:58 | <Ammler> | so for who will you make that target which is quite hard to implement? |
11:59 | <Eddi|zuHause> | "rm -rf $prefix/openttd"? |
12:00 | <Ammler> | well, then you should call it "remove" or delete, as you can't know, it is the pakcage you installed |
12:01 | <Eddi|zuHause> | who cares about whether it's the right files? |
12:01 | <Eddi|zuHause> | "uninstall" deletes all files that "install" would create |
12:01 | <Ammler> | uninstall should only remove things it installed before |
12:02 | <Eddi|zuHause> | that's impossible, because you can't track that |
12:02 | <Ammler> | yes, that might be the reason, that target doesn't exist? |
12:02 | <Eddi|zuHause> | unlikely |
12:03 | <Eddi|zuHause> | then no other project would have it either... |
12:03 | <Ammler> | most other projects which has it did implement it as wrong as you suggested |
12:04 | <Ammler> | (me guessing) :-) |
12:05 | <Ammler> | make install could create a path list which make uninstall uses to remove again |
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12:44 | <@peter1138> | what does "2,.9" mean? |
12:44 | <@peter1138> | er, where the train length indicator in the depot view used to be |
12:45 | <@Alberth> | interesting way to write a decimal fraction :) |
12:46 | <@Alberth> | it is supposed to be 2.9 (ie almost 3 tiles) |
12:47 | <Ammler> | or 2..9 with typo |
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12:51 | <@peter1138> | no, it's definitely 2,.9 |
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12:52 | <@Alberth> | I agree, the first 'dot' is 2 pixels high, while the second is only 1 |
12:52 | <@peter1138> | eh, i'm using larger fonts, it's clearly a comma |
12:53 | <@peter1138> | STR_ERROR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start |
12:53 | <@peter1138> | nice bogus error message ;) |
12:53 | <@Terkhen> | strange, I get 1.,5 too |
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12:55 | <+glx> | @commit 22305 |
12:55 | <@DorpsGek> | glx: Commit by frosch :: r22305 /trunk/src (depot_gui.cpp lang/english.txt) (2011-04-09 20:27:34 UTC) |
12:55 | <@DorpsGek> | glx: -Add: One digit for the fractional part of train lengths in the depot view. |
12:55 | <+glx> | maybe this |
12:58 | <@planetmaker> | Here it shows 4.,0 |
12:58 | <@planetmaker> | and not 4,.0 |
12:58 | <@Alberth> | language settings? |
13:00 | <@planetmaker> | yes. It changes between English and German settings |
13:00 | <@Terkhen> | maybe the error is on how {DECIMAL} is handled |
13:01 | <Ammler> | such things should not be handled with language |
13:01 | <@planetmaker> | they belong there |
13:01 | <@planetmaker> | the decimal separator is a language setting |
13:02 | <Ammler> | no, it is regio/country setting |
13:02 | <Ammler> | like currency |
13:02 | <@planetmaker> | country = language |
13:02 | <@peter1138> | approximately |
13:02 | <@peter1138> | that isn't the issue |
13:02 | <@Terkhen> | english and german have their digitsepcur and decimalsep values switched, my guess is that is causing the difference |
13:02 | <Ammler> | oh well, you might also think, that German belong to Germany :'-( |
13:03 | <@Terkhen> | the problem is that it shouldn't be displaying decimalsep and digitsepcur at the same time :) |
13:03 | <@planetmaker> | Ammler: no. But that's exactly the reason why there's a German and a Swiss keyboard layout. It's a "translation" of sorts |
13:03 | <Ammler> | that's not the same |
13:03 | <@planetmaker> | very same |
13:03 | <Ammler> | do you speak now about language or about regio settings? |
13:03 | <@peter1138> | *region |
13:04 | <@planetmaker> | Ammler: that's why there's de_DE and de_CH |
13:04 | <Ammler> | yep |
13:04 | <@planetmaker> | so it's a language thing ;-) |
13:04 | <Ammler> | no those aren't different languages |
13:04 | <Ammler> | de is the language |
13:05 | <Ammler> | why is currency not managed by language? |
13:06 | <@Terkhen> | someone playing a country scenario might want to use its currency but it is unlikely that he wants to use its language too |
13:07 | <@Terkhen> | although that would be more realistic :P |
13:07 | <@planetmaker> | Ammler: ##isocode de_DE <-- from language file. So it belongs there |
13:07 | <Ammler> | yeah |
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13:08 | <Ammler> | no language for me :'-( |
13:08 | <@planetmaker> | No one created de_CH ;-) |
13:08 | <Ammler> | maybe with WT 4.0 :-) |
13:08 | <@planetmaker> | though a concept of fallback languages might make sense there... |
13:08 | <+glx> | there should be a fr_CH too ;) |
13:08 | <@planetmaker> | and an it_CH |
13:09 | <@planetmaker> | and rm_CH |
13:09 | <@Alberth> | Ammler would get lost in so many languages for him at the same time :) |
13:09 | <@planetmaker> | I wonder though how many people would use that ;-) |
13:11 | <Eddi|zuHause> | i thought fallback languages were implemented once upon a time? |
13:11 | <Ammler> | I guess, just that English is the fallback language |
13:12 | <@planetmaker> | it is the general one, yes. |
13:12 | <frosch123> | what? how does the ,. happen? it was not there last week... |
13:13 | <Eddi|zuHause> | no, i meant fallback languages other than english |
13:13 | <Ammler> | if so, there would be de_CH :-) |
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13:14 | <@Alberth> | text("Wellington",1), <-- famous town? http://www.tt-forums.net/viewtopic.php?p=941852#p941852 |
13:14 | <+glx> | I hav ., too |
13:15 | <Eddi|zuHause> | Alberth: i heard that name before |
13:15 | <@Alberth> | oh, new zealand capital |
13:15 | <frosch123> | yeah, it prints both a thousand and a decimal separator |
13:15 | <Ammler> | is Amden in? |
13:16 | <@planetmaker> | Alberth: by my personal definition all towns where I lived are 'famous' :-P |
13:16 | <Eddi|zuHause> | how do you get fewer than 88 towns on a 1024^2 map?!? |
13:16 | <@planetmaker> | Eddi|zuHause: manual town # |
13:17 | <@Alberth> | use the grf, although you may get exactly 88 then :) |
13:17 | <CIA-1> | OpenTTD: frosch * r22336 /trunk/src/strings.cpp: -Fix (r22304): {DECIMAL} printed too many thousand separators. |
13:22 | <+glx> | oh and I should fix thousand separator for french |
13:24 | <Ammler> | what is that? |
13:28 | <CIA-1> | OpenTTD: peter1138 * r22337 /trunk/src/ (lang/english.txt vehicle_cmd.cpp): -Fix: Overly specific error message |
13:29 | <@peter1138> | ahh, sporadic commits :p |
13:30 | <frosch123> | any sane language uses "{NBSP}" for thousands separation |
13:30 | * | frosch123 senses a sed commit comming |
13:30 | <@peter1138> | feel free |
13:30 | <+glx> | <frosch123> any sane language uses "{NBSP}" for thousands separation <-- indeed, that's what I need to fix |
13:31 | <+glx> | peter1138: did you compile before commit ? |
13:32 | <@peter1138> | bah |
13:32 | <@peter1138> | i grepped |
13:33 | <@peter1138> | ai has the right error though :p |
13:34 | <CIA-1> | OpenTTD: peter1138 * r22338 /trunk/src/ai/api/ai_vehicle.hpp.sq: -Fix (r22337): Compile-before-commit... |
13:34 | <CIA-1> | OpenTTD: glx * r22339 /trunk/src/lang/french.txt: -Fix: french uses NBSP as digit separator, not dot |
13:36 | <+glx> | is someone renaming or removing string in all langfiles ? |
13:36 | -!- | Agravain [~perchrh@162.84-49-247.nextgentel.com] has left #openttd [] |
13:36 | <@planetmaker> | they should be re-translated anyway |
13:36 | <@planetmaker> | so I'd not do anything |
13:36 | <+glx> | they should at least be removed then |
13:37 | <@planetmaker> | WT3 does that upon the next commit to that language afaik |
13:37 | <@planetmaker> | but still... might be better to remove them |
13:39 | <+glx> | we can wait 5 minutes :) |
13:39 | <frosch123> | testing tb's software? |
13:45 | <CIA-1> | OpenTTD: translators * r22340 /trunk/src/lang/ (5 files): |
13:45 | <CIA-1> | OpenTTD: -Update from WebTranslator v3.0: |
13:45 | <CIA-1> | OpenTTD: french - 1 changes by glx |
13:45 | <CIA-1> | OpenTTD: german - 1 changes by planetmaker |
13:45 | <CIA-1> | OpenTTD: brazilian_portuguese - 1 changes by Tucalipe |
13:45 | <CIA-1> | OpenTTD: slovenian - 32 changes by |
13:45 | <CIA-1> | OpenTTD: swedish - 2 changes by Ledel |
13:46 | <@planetmaker> | even in all |
13:46 | <+glx> | WT fixes only languages with changes |
13:47 | <@planetmaker> | err, yes. the one brazilian one did change something else... and I only saw the -NO_POWER ;-) |
13:48 | <Eddi|zuHause> | we should issue a warning like "there are no vehicles available in this start year" |
13:49 | <frosch123> | just make all newgrf code object oriented without any global variables; then we can easily preload and preactivate grfs in the title screen |
13:50 | <Eddi|zuHause> | frosch123: showing this after the start would suffice imho |
13:50 | <+glx> | would be nice to remove strings before the nightly |
13:50 | <Eddi|zuHause> | at least, it would be a first step... |
13:56 | <CIA-1> | OpenTTD: peter1138 * r22341 /trunk/src/lang/ (43 files in 2 dirs): -Change: Remove string unused since r22337 |
13:56 | <CIA-1> | OpenTTD: glx * r22342 /trunk/src/ai/ (8 files in 2 dirs): -Fix (r22338): fix the right place and run the script |
13:57 | <@peter1138> | bah |
13:58 | <Eddi|zuHause> | that sounds evil :p |
13:58 | <SmatZ> | huh |
13:59 | <SmatZ> | why did that commit add so many files? |
13:59 | <frosch123> | it added properties :) |
13:59 | <+glx> | svn props |
13:59 | <+glx> | the script did it |
13:59 | <@peter1138> | 0 byte files |
14:01 | <Eddi|zuHause> | i take back all complaints about the last abomination, since i encountered this: http://www.tt-ms.de/forum/attachment.php?aid=3827 |
14:01 | <frosch123> | hmm, then glx's script does something different... |
14:02 | <SmatZ> | [new file with mode: 0644] |
14:02 | <SmatZ> | it says "new file" |
14:02 | <frosch123> | weird, if i delete all .sq files, it does not recreate ai_controller.hpp.sq |
14:02 | <frosch123> | SmatZ: yes, misread that |
14:03 | <@peter1138> | ugh, what? |
14:03 | <+glx> | squirrel_export.sh does add and propset |
14:03 | <@Alberth> | Eddi|zuHause: looks like a good path finder test :) |
14:04 | <@peter1138> | 4 commits for one tiny change :P |
14:04 | <Eddi|zuHause> | Alberth: doesn't look good for anything. especially it doesn't look good. and the signals are the wrong way around... |
14:09 | <Bjarte> | is there a way to prevent a player from going bankrupt in multiplayer or give them money? |
14:09 | <SmatZ> | Bjarte: you can give them money if you are playing |
14:09 | <SmatZ> | server can't give anyone money |
14:09 | <Bjarte> | 2nd was what I was going for.. :) |
14:10 | <Bjarte> | thanks |
14:10 | <SmatZ> | :) |
14:12 | <@planetmaker> | no money ex machina ;-) |
14:23 | <Sacro> | hmm, he's not Bjarne |
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14:23 | <SmatZ> | hehe :) |
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14:42 | <CIA-1> | OpenTTD: terkhen * r22343 /trunk/src/ (30 files in 3 dirs): -Change: Remove pixel limiter for query strings. |
14:43 | <CIA-1> | OpenTTD: terkhen * r22344 /trunk/src/ (signs_gui.cpp signs_type.h): -Codechange: Remove width constant from the sign list window. |
14:44 | -!- | mode/#openttd [+o SmatZ] by ChanServ |
14:44 | <CIA-1> | OpenTTD: terkhen * r22345 /trunk/src/ (7 files): -Change: Remove pixel limiter for text buffers. |
14:45 | <Eddi|zuHause> | dbg: [sl] Laden des Spieles fehlgeschlagen |
14:45 | <CIA-1> | OpenTTD: terkhen * r22346 /trunk/src/ (misc_gui.cpp textbuf_gui.h): -Cleanup: Textbuf::max_pixels is not required anymore. |
14:45 | <Eddi|zuHause> | Interner Fehler: liblzma returned error code |
14:45 | <Eddi|zuHause> | wtf? |
14:46 | <Eddi|zuHause> | this is the title game... |
14:48 | <@peter1138> | hmm, that was predictable |
14:48 | <@peter1138> | windows no longer boots because... |
14:48 | <@peter1138> | the drive it was on has been removed :p |
14:49 | <@SmatZ> | :) |
14:50 | <@SmatZ> | Eddi|zuHause: is it reproducible? do you have liblzma (openttd configured to support it)? do you have broken title savegame? |
14:50 | <Eddi|zuHause> | SmatZ: it also says it for any recent savegame |
14:50 | <@SmatZ> | weird |
14:50 | <@SmatZ> | I thought the title game is saved in lzo format |
14:50 | <__ln__> | "Internet Fehler" looks like it should be written without a space. |
14:51 | <@SmatZ> | :) |
14:51 | <@Yexo> | SmatZ: the old one is, the 1.1 one probably not |
14:51 | <Eddi|zuHause> | it's the title game competition winner |
14:51 | <@SmatZ> | Yexo: right :) |
14:51 | <@SmatZ> | I almost never run stable versions, so I forgot about that :) |
14:51 | <Eddi|zuHause> | i'm gonna rebuild this... |
14:51 | <@Terkhen> | the title game for 1.1 was compressed with lzma highest compression IIRC |
14:53 | <Eddi|zuHause> | works after rebuild... weird... |
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14:53 | <@SmatZ> | maybe you linked against old liblzma and you updated it afterwards |
14:54 | <Eddi|zuHause> | but i don't remember updating anything lately... |
14:55 | <Eddi|zuHause> | anyway: would be nice if the error message stated _which_ error occured... |
14:55 | <Eddi|zuHause> | __ln__: "interner Fehler" != "Internetfehler" |
14:56 | <__ln__> | oh, i should learn to read |
14:56 | <@SmatZ> | Eddi|zuHause: shouldn't it be "Internerfehler" then? |
14:56 | <Eddi|zuHause> | no. |
14:57 | <@SmatZ> | ok - why? |
14:57 | <Eddi|zuHause> | because "intern" is an adjective |
14:57 | <@SmatZ> | hmm |
14:57 | <@SmatZ> | ok |
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15:19 | <andythenorth> | ho |
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15:19 | <andythenorth> | irc fun |
15:19 | * | andythenorth was blocked from oftc for reasons unknown |
15:19 | <@SmatZ> | andythenorth: using tor irc? |
15:20 | -!- | mode/#openttd [-R] by DorpsGek |
15:20 | <@SmatZ> | maybe you could complain at #oftc |
15:21 | <+glx> | seems the attack is finished |
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15:23 | <@SmatZ> | doesn't seem so |
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15:37 | <Eddi|zuHause> | better set +R again... |
15:42 | * | Hendikins plays a test game of OTTD, attempts to build a zig zag. |
15:43 | -!- | mode/#openttd [+R] by SmatZ |
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15:51 | * | LordAro was just forced to register :P |
15:51 | * | andythenorth too |
15:51 | <andythenorth> | ho ho |
15:52 | <LordAro> | been meaning to do it for a while anyway... |
15:53 | <@SmatZ> | :) |
15:54 | * | LordAro should now probably try to register nick with ChanServ and others as well |
15:55 | <LordAro> | unless of course they are all linked together |
15:56 | <@planetmaker> | LordAro: it's registered with oftc.net |
15:56 | <@planetmaker> | so in every channel on this network |
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15:57 | <LordAro> | Alberth: http://irclogs.qmsk.net/channels/openttd/link/1302976841#1302976841 and beyond |
15:58 | <LordAro> | planetmaker: i was talking about other networks, but i never go on them anyway, so it probably doesn't matter too much |
15:58 | <@Alberth> | so what did you decide? |
15:59 | <LordAro> | i didn't :) |
15:59 | <LordAro> | i thought a dev would be far more knowledgeable than me |
15:59 | <LordAro> | and since you've been helping me, i picked you first :P |
16:00 | <@Alberth> | if I have to tell everything, I may as well write the whole patch myself :p |
16:00 | <LordAro> | i just don't want to do the wrong thing, then have to re-write it |
16:00 | <@Alberth> | what requirements do the text files have? |
16:01 | <@Alberth> | (assuming a readme.txt file is indeed text :) |
16:01 | <LordAro> | requirements? you mean like uf-8? |
16:01 | <@Alberth> | that sounds like a good requirement to me :) |
16:01 | <LordAro> | and should there be a character limit? like 10000 or something? |
16:01 | <andythenorth> | LordAro: all code gets re-written ;) |
16:02 | <andythenorth> | the destiny of all code is to die |
16:02 | <@Alberth> | afaik, all the utf-8 routines in openttd use byte or char * or so, so 'string' will be less useful |
16:02 | <LordAro> | andythenorth: yeah, but preferably not rewritten before implementation :P |
16:02 | <LordAro> | Alberth: so 'char file[10000]' sort of thing? |
16:03 | <@Alberth> | as for max size, make a 'static const int MAX_README_LENGTH = 10000;' and use that constant |
16:03 | <@Alberth> | changing it will be easy then |
16:03 | <LordAro> | ok, but 10000 is good, yes? |
16:04 | <@Alberth> | pretty much any number is good while developing the code |
16:04 | <LordAro> | openttd's readme is 28k, but i guess a newgrf/ai/whatever isn't going to be that big... |
16:04 | <@Alberth> | I don't know how long an average readme file is |
16:04 | <@Alberth> | hmm, s/average/biggest/ |
16:05 | <@planetmaker> | LordAro: many (big) patches which get merged into trunk are re-written at least once ;-) |
16:05 | <@Alberth> | @calc 28000 / 60 |
16:05 | <@DorpsGek> | Alberth: 466.666666667 |
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16:05 | * | LordAro goes hunting for readmes on openttdcoop |
16:05 | <@planetmaker> | don't be afraid to write one version. And then start all over again with the knowledge you gained from the first version. |
16:06 | <@Alberth> | 500 lines sounds like a useful limit :) |
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16:06 | <@planetmaker> | 640k is enough for everyone :-P |
16:06 | <@Alberth> | planetmaker: + more than :) |
16:06 | <@planetmaker> | indeed :-P |
16:06 | <LordAro> | planetmaker:i wouldn't call this a big patch, just a fairly rubbishy coder :L |
16:06 | <LordAro> | also, lol :) |
16:07 | <@Alberth> | but he is right, I tend to write a patch 2-3 times before I get it completely right. |
16:08 | * | andythenorth stops looking at FIRS milestone 'to do' list |
16:08 | <andythenorth> | depressing :| |
16:09 | <LordAro> | ogfx's readme is only 12k characters, and 312 lines |
16:09 | * | LordAro goes with 500 line limit :) |
16:09 | <@planetmaker> | if OpenGFX is 312 lines... do you know how long they are? |
16:09 | <@planetmaker> | @calc 12000/312 |
16:09 | <@DorpsGek> | planetmaker: 38.4615384615 |
16:10 | <andythenorth> | are there RV sets besides egrvts? |
16:10 | <@planetmaker> | given the many empty lines... oh well ;-) |
16:10 | * | LordAro googles 'c++ read .txt file line limit' :D |
16:10 | <@planetmaker> | long vehicles, German RV, many tram sets |
16:10 | <@planetmaker> | NARVS |
16:11 | <andythenorth> | opengfx+ rvs? |
16:11 | <@Alberth> | LordAro: 500 lines is way too much for development anyway, you need no more than 10 lines or so. That amount is still countable by hand. |
16:11 | <@planetmaker> | there's a ^ and a free-of-charge car set for the towncar AI |
16:11 | <LordAro> | Alberth: thats true |
16:12 | <@planetmaker> | andythenorth: and HEQS :-P |
16:12 | <@Alberth> | even loading the readme file is not that much interesting, a far bigger problem is displaying such text in a scrollable window |
16:12 | * | andythenorth needs some trucks |
16:12 | <@planetmaker> | long vehicles has... long trucks |
16:13 | <LordAro> | Alberth/whoever: how's this: http://stackoverflow.com/questions/3081289/how-to-read-a-line-from-a-text-file-in-c-c/3081307#3081307 |
16:13 | <andythenorth> | I can always add/remove grfs once I've started the game :) |
16:13 | <@planetmaker> | egrvts, of course, too |
16:13 | <@planetmaker> | egrvts is gpl |
16:13 | <LordAro> | obviously with a line 'limiter' |
16:13 | <@planetmaker> | at least de-facto the sprites, as many are active in OpenGFX. |
16:15 | <@Alberth> | LordAro: for ascii it might work, but you'll need to do utf-8 processing too |
16:15 | <@Alberth> | (although do only ascii first would be my suggestion) |
16:16 | <@planetmaker> | a Chinese readme might eat way more bytes than it displays characters ;-) |
16:16 | <@planetmaker> | or any CJK - readme |
16:16 | <LordAro> | are there any? |
16:16 | <@Alberth> | but they need less characters to write a word :p |
16:17 | <@planetmaker> | :-) |
16:17 | <@planetmaker> | LordAro: dunno. I usually have little use for them. And might not even recognize them, if I found them linked with a native language description |
16:17 | <@Alberth> | LordAro: pretend that the src/lang/simplified_chinese.txt is a readme file |
16:18 | <LordAro> | heh :) |
16:18 | <LordAro> | all in good time :p |
16:20 | <@planetmaker> | when I play(ed) with languages, I found it's sufficient to test a few: English (of course), some East-European like Czech or Polish, Russian, Arabic and Chinese. |
16:20 | <@planetmaker> | That covers most problematic things |
16:21 | <@planetmaker> | Maybe add Korean and Japanese for added fun. |
16:21 | <LordAro> | i think i'll wait until there are multi language readmes until i worry about that too much |
16:22 | <@planetmaker> | But that might not work. And not your fault: The used font is decided upon language selection based on the language file |
16:22 | <@planetmaker> | If you then later have a custom-named station for example in glyphs which are not in the font, you'll have a station named ??????????????? |
16:22 | <@planetmaker> | such you'd then also get with the multi-language readme under those kind of circumstances |
16:23 | <LordAro> | well by the time it gets committed, its not my problem anymore :P |
16:25 | <LordAro> | summary: i'll think about multi-language support, when i've got english working :) |
16:26 | <@planetmaker> | no one said you should do differently. |
16:26 | <@Alberth> | do note that you normally don't get EOF when reading a readme file from a tar |
16:27 | <@planetmaker> | that's ugly |
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16:28 | <@Alberth> | why? tar packs all files together, so the readme has a start and a size somewhere in the middle of the tar |
16:29 | <Eddi|zuHause> | vehicles might need a property "make this vehicle available when vehicle XX is available". |
16:29 | <@Yexo> | a wrapper class could easily return EOF as soon as you hit that size |
16:29 | <@planetmaker> | yep. |
16:29 | <@Yexo> | although in that case it might be impossible to get to work with the standard library functions |
16:30 | <@Alberth> | you just have to keep track of how many bytes you have already read |
16:32 | <@Terkhen> | andythenorth: opengfx+ rvs should work fine, but it is still missing sprites for newgrf cargos |
16:32 | <andythenorth> | sprites are over-rated anyway |
16:32 | <andythenorth> | ;) |
16:32 | <@Terkhen> | I also want nice names for the models, instead of using MKII and so on |
16:32 | <@Terkhen> | but you should not miss refit support for all cargos |
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16:37 | <andythenorth> | meh |
16:37 | <andythenorth> | default tropic foundations suck for stations on coastline |
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16:43 | <@Alberth> | tropic climate sucks for lack of vehicles during the 'electrics' age |
16:43 | <@Alberth> | +new train |
16:45 | <@planetmaker> | that's what we have newgrf for ;-) |
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16:50 | <@Terkhen> | hmm... would it be complicated to do a tropic + electric option for opengfx+ trains? |
16:51 | <@Alberth> | the point is that tropic does not have electric, so you need new non-electric trains |
16:52 | * | Alberth ponders running steam for a much longer time, as many tropical countries do :) |
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16:59 | <@Terkhen> | it is possible to change the snowline height on a scenario? |
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17:03 | <frosch123> | maybe via console? |
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17:06 | <LordAro> | night all |
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17:07 | <@Terkhen> | frosch123: thanks, that worked :) |
17:08 | <@Terkhen> | I wonder why it goes from 16 to 104, though |
17:11 | <Eddi|zuHause> | snow line is counted in multiples of 8 |
17:14 | <frosch123> | there are two settings apparently :s |
17:15 | <@Terkhen> | I modified game_creation.sno_line |
17:15 | <@Terkhen> | snow_line* |
17:15 | <frosch123> | no idea what the other one does :) |
17:20 | <@Yexo> | most likely they can be merged |
17:21 | <frosch123> | likely one is the value at game start, while the other one is the current one, which might be overrridden by newgrfs on every new day |
17:21 | <@Yexo> | nope, the newgrf values are in an array |
17:22 | <@Yexo> | there is a wrapper function GetSnowLine() to get the current snow line |
17:22 | <frosch123> | but is the array item lookep up every time? |
17:22 | <frosch123> | or only on newday? |
17:22 | <@Yexo> | yes, always |
17:25 | <@Yexo> | snow_line_height is only used for the gui, snow_line is set to snow_line_height * TILE_HEIGHT in InitializeClearLand() |
17:26 | <Eddi|zuHause> | i still have not found a sensible way to extend snow line and land info newgrf variables for more heightlevels... |
17:27 | <@Yexo> | it cannot be done without extending the newgrf spec |
17:27 | <Eddi|zuHause> | well, snow line could be extended from B to W, but land info is some bitstuffing magic |
17:28 | <@Yexo> | problem with land info is that the height doesn't fit anymore in the allocated bits |
17:28 | <Eddi|zuHause> | there are 4 "reserved" bits left, but they wouldn't be continguous with the height info |
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17:28 | <@Yexo> | just return 15 for all height levels over 15 doesn't work, because in that case newgrf are not able to detect relative tile heights anymore |
17:29 | <frosch123> | Eddi|zuHause: most places use 8 bits for the heightlevels, so that is no problem |
17:29 | <Eddi|zuHause> | it's fine up to height level 31 |
17:29 | <frosch123> | there is only one place afaik which uses 5 bits or so, |
17:29 | <frosch123> | afaik in newsignals, but who cares about that |
17:29 | <Eddi|zuHause> | but 32*8=256 |
17:30 | <frosch123> | remove the 8 multiplier |
17:30 | <@Yexo> | frosch123: but that breaks existing newgrfs |
17:30 | <frosch123> | that way most newgrfs will actually continue to work |
17:30 | <Eddi|zuHause> | that isn't clean either |
17:30 | <@Yexo> | or rather, it needs nfo version 8 (or a misc bit set somewhere) |
17:30 | <frosch123> | since most are only interested in the absolute height on the map |
17:31 | <Eddi|zuHause> | e.g. FIRS has the calculation "height"-"snow line"+8 |
17:31 | <frosch123> | e.g. in mountains, or at sea level |
17:31 | <Eddi|zuHause> | this would break with the removal of the multiplier, so it needs to be rewritten to "height"-"snow line"+1 |
17:31 | <@Yexo> | frosch123: aren't industry layout location checking callbacks only interested in the relative tile height? |
17:32 | <frosch123> | imo, just extent the mapsize variable in the action d patch variables, to also return the number of heightsteps, and the "height difference" between two height levels (8 by default) |
17:32 | <frosch123> | Yexo: usually they only check the slope, not the relative heights |
17:32 | <@Yexo> | still breaks old newgrf, and makes writing new ones a pain |
17:32 | <@Yexo> | hmm, true |
17:32 | <frosch123> | but, if they check the heights, there is no way to not break them |
17:33 | <@Yexo> | yes, but that's the whole problem |
17:33 | <frosch123> | why is that a problem? |
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17:33 | <@Yexo> | breaking newgrfs is a problem |
17:34 | <frosch123> | it is not the first time, that newgrfs are not compatible to new features |
17:34 | <Eddi|zuHause> | frosch123: but removing the multiplier also breaks newgrfs without using more heightlevels |
17:35 | <frosch123> | just say, these newgrfs do not work with other height levels than 16 steps of height 8, and be done with it :) |
17:35 | <frosch123> | Eddi|zuHause: i mean the multiplier should scale as well |
17:35 | <Eddi|zuHause> | now that'd be weird :p |
17:35 | <frosch123> | fix it to 0..128 for all maps (i.e. actually limit to 128 height levels instead of 256) |
17:35 | <@Yexo> | frosch123: a non-constant multiplier will make it very hard to use |
17:35 | <frosch123> | and supply the number of heightlevels and the stepsize in some var |
17:36 | <@Yexo> | I'd say just change the multiplier to 1 and be done with it |
17:36 | <frosch123> | Yexo: i still think checking the absolute height is far more common than checking relative heights |
17:37 | <frosch123> | and in that case you are indeed breaking every grf even if you do not use more height levels |
17:37 | <@Yexo> | you're probably right |
17:37 | <Eddi|zuHause> | i lean to: change the multiplier to 1, if the newgrf sets a flag. that keeps (some) compatibility with old newgrfs- |
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17:38 | <frosch123> | anyway, need to sleep :) |
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17:59 | <@Terkhen> | good night |
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18:27 | <Eddi|zuHause> | www.eisenbahnstiftung.de/bg/pics/5348.jpg <-- that's "multimodal" transportation :p |
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18:36 | <DanMacK> | Hey Robo |
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18:47 | <Eddi|zuHause> | i don't think he ever saw that line :p |
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19:23 | <Wolf01> | 'night |
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--- | Log | closed Mon Apr 18 00:00:13 2011 |