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#openttd IRC Logs for 2011-05-05

---Logopened Thu May 05 00:00:43 2011
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01:58<@Terkhen>good morning
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02:35<@planetmaker>moin
02:35<compi>servus
02:35<Rediz_>\o
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03:21<V453000>theory: I want to make 2 stations on each end of the map. Each of those should load and unload goods, exchanging them. I want to have full load oat both goods loading sites. To equalize the amounts of goods in both pickup stations, I am using a network with primary industries where trains load at primary, go drop cargo to first factory, then they load again and unload at the second one, therefore in the long run they deliver the same amount of
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03:22<V453000>(the two goods pickup stations have equal ratings and factories also say equal % of transported. Will then both factories produce exactly the same amount of goods in the long run?
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03:23<@planetmaker>No. As the production changes on the primary industries are random
03:23<V453000>?
03:24<V453000>primaries deliver to both factories equally
03:24<@planetmaker>On average they'll be equal. But in any particular game, they might diverge
03:24<@planetmaker>V453000: yes, but you'll have to tune that on every production change then
03:24<V453000>why? when trains go to drop 1 first, then to the other one, they just deliver the same amount
03:24<@planetmaker>production depends on input for a factory
03:24<Mazur>planetmaker, statistically it will average out in the lnog run, though.
03:25<@planetmaker>oh, you mean they serve both?
03:25<@planetmaker>the primary ones?
03:25<Mazur>yes, alternately.
03:25<@planetmaker>A-B-A-C?
03:25<@planetmaker>ok
03:25<V453000>yes
03:25<Mazur>Indeed.
03:25<@planetmaker>then it *should*
03:25<@planetmaker>and afaik
03:25<V453000>I think so, too :) but I dont know much about those ratings and stuff
03:26<Mazur>Well, I know about statistics, and they will approach equality.
03:27<@Alberth>then you also know about assumptions there, and I am not convinced those hold in OpenTTD :)
03:27<V453000>:D
03:27<@Alberth>mornink all btw
03:27<@planetmaker>moin :-)
03:28<V453000>hi :)
03:28<@planetmaker>but statistics are... indeed "just" statistics
03:29<@Alberth>simplest way is just to try it :)
03:29<V453000>I am :p
03:29<V453000>well, rather "we are" :)
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04:53<dihedral>good morning
04:54<@Terkhen>hi dihedral
04:54<@planetmaker>hi dih
04:54<@planetmaker>or should I say Heidi? ;-)
04:54<@planetmaker>(sorry, it's too tempting ;-) )
04:57<dihedral>:-P
04:57<dihedral>lol
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05:24<Wolf01>hello
05:27<yorick>hello
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07:27<yorick>is there a RoadTypesToRoadType function?
07:27<yorick>(or an easy way to get the RoadType of a road depot?)
07:32<@planetmaker>grep -Ri "RoadTypesToRoadType" src/*
07:33<@planetmaker>easy, right?
07:35<@Terkhen>if you don't find it I suggest checking the header where RoadTypes and RoadType are defined, but it is highly likely that such a function exists
07:35<@planetmaker>my grep expression WILL find it ;-)
07:35<@planetmaker>(if called in the main dir of the checkout)
07:35<@Terkhen>not if it has a different name, although that's probably the right name
07:36<@planetmaker>well. I did execute it ;-)
07:36<@planetmaker>as such I wonder why he asks, if he already knows the name, instead of then searching for it himself
07:37<@Terkhen>oh, sorry :P
07:47<yorick>planetmaker: except for the part where it isn't there
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07:56<yorick>inline RoadType RoadTypesToRoadType(const RoadTypes rts) { uint32 result; asm("bsr %1, %0" : "=r"(result) : "r"(rts)); return result; } might work
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08:01<@Terkhen>looks confusing, you should look at RoadTypeToRoadTypes and invert what it does
08:02<@planetmaker>don't use assembler
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08:08<yorick>RoadTypeToRoadTypes does return (RoadTypes)(1 << rt);
08:10<yorick>would FindFirstBit(rts) work?
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09:02<@Belugas>hello
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09:12<__ln__>2.65. ...
09:17<@Alberth>only 1.55 off
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10:26<yorick>are there no tram-only level crossings?
10:26<Eddi|zuHause>no
10:27<Eddi|zuHause>for some very obscure reasons that i don't remember
10:27<Eddi|zuHause>something to do with missing sprites
10:27<yorick>that's evil
10:30<@planetmaker>missing sprites could be helped
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10:37<Ammler>are there rail-tram crossing in rl?
10:37<__ln__>http://windows.microsoft.com/en-CA/windows7/products/compare/pc-vs-mac/do-the-math
10:39<Ammler>can you buy a macbook without osx?
10:39<Eddi|zuHause>Ammler: i know a few tram-rail crossing, but all of them including road
10:40<yorick>__ln__: :o
10:40<@Alberth>__ln__: we need such a site for MS vs Linux :)
10:41<aber>hmm, but Linux is more expensive...
10:42<@Alberth>is it? MS is paying to use windows nowadays?
10:42<Eddi|zuHause>linux has many hidden (as in not easily measurable) time costs
10:42<Ammler>Alberth: just cut 50$ from those MS pcs
10:43<aber>no, the companies usually get something to put windows on every machine...
10:43<Ammler>Eddi|zuHause: indeed, you need half an our for setup complete linux, half a day for complete windows
10:43<@Alberth>Eddi|zuHause: like windows is a marvel of speed :)
10:43<Ammler>an hour*
10:44<Eddi|zuHause>Ammler: and have you counted the long hours of discussion which distribution you should get?
10:44<aber>And what about selecting the correct window manager...
10:44<Ammler>and you need another half a day to remove all teh oem rubbish from a windows pc :-)
10:44<Eddi|zuHause>or the hours of learning how to use a console (which you arguably do more often in linux than in windows)
10:44<@Alberth>anybody that does not know just picks a big distribution
10:45<aber>The bigger the better? Just use windows...
10:45<Ammler>Eddi|zuHause: using console is just speed up, a windows like user doesn't need console
10:45<@Alberth>aber: how is that a disadvantage compared to having no choice at all ? your problem is easily fixed by picking just one
10:46<Ammler>I guess, you are even faster to install linux and to cleanup a bought windows pc
10:46<Ammler>as*
10:48<Eddi|zuHause>and did you count 18 hours of downloading a linux DVD?
10:48<Ammler>lol, poor dialup user :-P
10:49<@peter1138>i've never used a linux dvd
10:49<@peter1138>only debian netinsts
10:49<@peter1138>and i have done it over dialup :)
10:49*Terkhen also uses netinsts
10:50<Eddi|zuHause>netinst is ok, if you have a spare PC to use in the meantime
10:50<aber>Or if you have Gigabit Internet...
10:51<@Terkhen>patience works too
10:51<Eddi|zuHause>if you accept your withdrawal symptoms :p
10:52<@Terkhen>you could always leave it downloading all night, but even when I had my crappy connection it did not take more than three hours to download and install arch with gnome
10:52<TWerkhoven>or get it all started before bedtime and let it run overnight (or overday if your a nightperson)
10:53<__ln__>TWerkhoven: *you're
10:53<@peter1138>netinst doesn't take very long
10:55<Ammler>depends quite much, what you install...
10:56*yorick prefers usb-install
10:57<Ammler>usb? that is just another media
10:58<@peter1138>i just do base installs. i can use the system while other stuff is installing later
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11:07<Ammler>true
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11:44<Nite>Hi!
11:44<Nite>question about towngrowth
11:45<Nite>we know that 4 or more well served busstations make towns grow nicely
11:45<Nite>but
11:46<Nite>do trainstations wit a busstop (bussymbol) also count as real busstops even when there is no bus ever visiting it ??
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11:49<@Alberth>Random guess: the buses have nothing to do with it, you just need good servicing, a train would also work. However, getting as many visits as you have with a bus is going to be a challenge, I think.
11:51<Chris_Booth>lol @ Nite
11:51<Chris_Booth>its any station
11:51<Chris_Booth>as long as it is well serviced
11:51<Chris_Booth>within the city limits
11:51<Chris_Booth>(the part of the city that is paved)
11:51<Chris_Booth>silly nite
11:51<Chris_Booth>no need for buses
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11:56<Eddi|zuHause>nothing to do with city limits either
11:56<Eddi|zuHause>only that the station is named after the city is relevant
11:57<Ammler>Chris_Booth: buses are better as you have higher frequency
11:57<Ammler>(less waiting time)
11:57<Eddi|zuHause>and "well serviced" means "at least one piece of cargo was loaded or unloaded in the last 20 days"
11:58<Eddi|zuHause>neither the vehicle type nor the cargo type matters
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11:58<Chris_Booth>Eddi|zuHause: I could prove you wrong
11:58<Chris_Booth>showing you 2 cities
11:59<Chris_Booth>1 with 5 well served coal station
11:59<Chris_Booth>1 with 5 pax stations
11:59<Chris_Booth>the pax one will grow faster
11:59<Ammler>Chris_Booth: do you chat with your phone?
12:00<Chris_Booth>what Ammler :S
12:00<Chris_Booth>I don't have a phone
12:00<Ammler>your lines are that short
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12:00<Chris_Booth>ooh yeah they are realy short
12:00<Chris_Booth>and quite snappy
12:01<Chris_Booth>but no I am on my PCs IRC
12:01<yorick>so you have no excuse
12:01<Chris_Booth>not on my iPhone at the moment, so if I want to I could make are realy realy realy realy long line. that will probably never end. any how I am rameling now
12:03<yorick>Chris_Booth: are you drunk?
12:03<compi>lol
12:03<Eddi|zuHause>IRC has a 512(?) character limit for lines
12:03<Chris_Booth>no not drunk. I haven't had a drink yet this week
12:05<yorick>error: no matching function for call to ‘Swap(CPaste::CPTile*&, CPaste::CPTile*&)’ <- isn't Swap supposed to accept anything?
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12:11<Nite>ok ty, so its the frequency thing
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12:13<Nite>another silly one
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12:14<Nite>must it be pax stations or any 4 stations with high rating?
12:15<@Alberth>take a guess
12:16<Chris_Booth>I think it pax but others say not Nite
12:18<Nite>and iam STILL not sure if more pax/mail transported makes towns grow faster
12:20<@Alberth>what stops you from testing it?
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12:23<Nite>it stops me that towns will grow fast when i do much bus and train service but i do not know the exact "why" then
12:25<Nite>it also seems that one towni pump goods into grows much faster than others but the wiki states otherwise ...
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12:25<CIA-1>OpenTTD: rubidium * r22424 /trunk/src/network/ (8 files): -Document: some more bits
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13:44<@Terkhen>will aircraft games be fun with yacd?
13:44<Eddi|zuHause>no
13:45<Eddi|zuHause>it's gonna show you how hopelessly inefficient aircraft are
13:45<CIA-1>OpenTTD: translators * r22425 /trunk/src/lang/ (6 files): (log message trimmed)
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: french - 3 changes by ElNounch
13:45<CIA-1>OpenTTD: italian - 3 changes by lorenzodv
13:45<CIA-1>OpenTTD: polish - 6 changes by lion
13:45<@Terkhen>:D
13:45<CIA-1>OpenTTD: russian - 3 changes by Lone_Wolf
13:45<CIA-1>OpenTTD: serbian - 3 changes by etran
13:45<Eddi|zuHause>mostly the airports
13:46<@Terkhen>even if I use aircrafts with big capacities?
13:46<@Terkhen>hmm... true
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14:13<andythenorth>hellos
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14:14<Rubidium>ohais
14:16<@planetmaker>salutos
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14:20<andythenorth>hmm
14:20-!-ndh [~opera@dslb-088-073-117-113.pools.arcor-ip.net] has joined #openttd
14:20<andythenorth>implementation aside, what are the problems with idea of players owning industries?
14:21<Wolf01>http://thereifixedit.files.wordpress.com/2011/05/white-trash-repairs-not-a-kludge-train-in-a-table.jpg lovely <3
14:21<@Belugas>the idea itself :)
14:21<andythenorth>because...?
14:22<Eddi|zuHause>it adds a level of gameplay that needs careful balancing for multiplayer purposes. and the game is totally unbalanced
14:22<andythenorth>not sure it could be balanced for MP
14:22<Eddi|zuHause>exactly
14:22<andythenorth>it might be quite like monopoly...
14:23<andythenorth>although it was balanced in RT3 when there were competitors
14:23<@Belugas>imagine a guy so filty rich that he could buy all iundustries
14:23<@Belugas>where's the fun?
14:23<@peter1138>is like DHL owning power stations
14:23<@peter1138>doesn't fit
14:23*Belugas googles acronym
14:23<Eddi|zuHause>well, the DB does own power stations ;)
14:24<andythenorth>ach, screw real life
14:24<andythenorth>it was fun in railroad tycoon 3, but that was mostly an industry game
14:24<andythenorth>not a train game
14:24<andythenorth>nearly every challenge was won by 'first by industry'
14:24<andythenorth>by / buy /s
14:24<andythenorth>then run industry for 5-10 years to get money
14:24<andythenorth>buy trains later, only to meet scenario goals
14:25<andythenorth>RT3 cargo moved on the map without trains, which was....awesome :)
14:25<Eddi|zuHause>that kinda defeats the whole point
14:26<andythenorth>hokey dokey
14:28<@Belugas>let's talk about the idea... what more would you gain owning your industry, i mean, apart from what we can do today?
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14:31<andythenorth>money
14:31<@Belugas>how?
14:31<andythenorth>from profit
14:31<andythenorth>which implies some code that has to be specced
14:31<andythenorth>I'm not thinking it's a good idea
14:31<andythenorth>just curious what's bad about it
14:32<andythenorth>in MP, you could make money without owning any vehicles
14:32<andythenorth>! transport tycoon :)
14:33<@Belugas>going too fast... from profit: what profits? how different would be the dais generatio of profits?
14:33<@Belugas>said, not dais
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14:33*andythenorth is making certain assumptions
14:34<andythenorth>these assumptions are based 100% on railroad tycoon 3, not anything else
14:34<andythenorth>other assumptions may be possible :)
14:34<Eddi|zuHause>"Being a Native American, I was wondering why people and cartoon characters yell "Geronimo!" when they parachute from an airplane. To the best of my knowledge Geronimo never skydived."
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14:44<Rubidium>obviously they're still looking for him as they can't believed he's dead?!?
14:51<Eddi|zuHause>well, elvis isn't dead either
14:51<Eddi|zuHause>this'll give a good source of conspiracy theories for decades...
14:53-!-rhaeder1 [~quix0r@dslb-188-100-213-255.pools.arcor-ip.net] has joined #openttd
14:54<andythenorth>michi_cc: "thinking about destination, not routing" <- this was useful to me today in a completely other context, thanks
14:57*Zuu has done quite a bit of demand modelling at work today (eg. doing the work that yacd does in OpenTTD)
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15:06<@SmatZ>"Loading ... NaN%" ... nice message from a flash player :)
15:06<andythenorth>pretty easy mistake to make
15:06<andythenorth>didn't set the default value to 0
15:06<andythenorth>schoolboy
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15:16*andythenorth would like a day length patch please
15:16<andythenorth>with sprinkles
15:16<Mazur>I really, really should stop picking up the nutmeg when I want a little cinnamon on my coffee.
15:17-!-Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd
15:17<andythenorth>why doesn't FISH have any oil tankers?
15:18<Mazur>Because fish are packed in their own oils?
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15:23<Eddi|zuHause>everybody knows that the natural habitat of sardelles is a small metal box of oil
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15:26<andythenorth>hoo
15:26<andythenorth>one of my primary industries has finally increased production :P
15:28<@Belugas>cool, i buy it for 10 millions!
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15:30<andythenorth>how much profit you get?
15:30<andythenorth>:P
15:34-!-yozh [~Adium@ip-46-73-59-146.bb.netbynet.ru] has joined #openttd
15:34<yozh>Hi all.
15:35<@SmatZ>hi
15:37<yozh>I'd like to report a bug agains last version of OpenTTD. And I cannot login to BTS. I cannot login/password pair of my old account, and I cannot register a new account: I open confirmation link, and it still requests me to confirm registration.
15:37<yorick>what is the difference between a steep slope and a normal slope? (like SLOPE_STEEP_W and SLOPE_NWS)?
15:38<yozh>Bugreport itself (about path finding): http://i.imgur.com/974oC.png — last trail stuck, it shoult take free track.
15:38<yozh>train stucks
15:38<yorick>oh...steep slope has one corner with two difference from highest
15:38<Eddi|zuHause>yorick: steep slopes have 2 level difference between highest and lowest point
15:38<Rubidium>yozh: probably is just a pathfinder penalty thing
15:38<Eddi|zuHause>yorick: check docs/tileh.png
15:39<Rubidium>those penalties simply can't be right for all cases, but they're right for the most common cases
15:40<Eddi|zuHause>yozh: go to the ingame console and increase pf.yapf.rail_pbs_cross_penalty
15:40<yozh>This particular case annoys me a lot: track refuse to take "wait lines" and blocks main track.
15:40<yozh>s/track/train s/refuse/refuses/ Sorry :)
15:41<yozh>Eddi|zuHause: Thanks, I'll try.
15:41<yorick>Eddi|zuHause: I found it already, thanks :)
15:41<Eddi|zuHause>yozh: each increase by 100 makes it search 1 tile further for a detour, for each tile length of you trains
15:42<Rubidium>also those sharp corners add quite a bit of pathfinder penalties
15:42<Rubidium>which is why it doesn't quite like to go there
15:43<Rubidium>e.g. a 45 degree corner adds 1 tile penalty, a 90 degree corner 6
15:43<Rubidium>which is (basically) why it needs the increased rail_pbs_cross_penalty
15:43<Rubidium>or you have to lower the 90 degree corner penalty
15:44<@Alberth>or make less sharp corners
15:47<yozh>OK, I'll try to play with parameters.
15:48<yozh>One more question: is it possible to put OpenTTD process to background in MacOS X? It ignores Command-Tab combination.
15:49<yozh>(actually, it ignores "Command" and just handles "Tab" as time acceleration)
15:50<Eddi|zuHause>there's some weird setting somewhere that switches meaning of command and control, or something
15:50<Eddi|zuHause>have you tried other key combinations?
15:51<Eddi|zuHause>also, you can switch to windowed mode in the game settings
15:51<yozh>What other combination? Command-Tab is standard OSX combination to switch between processes.
15:52<Eddi|zuHause>i have no idea about mac os... there are only weird people which use that...
15:52<Eddi|zuHause>on "real" systems, it's Alt+Tab
15:53<yozh>Eddi|zuHause: Hahaha. BTW, switching to window mode helps.
15:53<@planetmaker>it usually helps to switch between windows
15:54<Eddi|zuHause>"at night it's colder than outside"...
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16:09<yorick>is SLOPE_ELEVATED ever seen in the wild?
16:11*andythenorth_is_weird_people needs smaller trucks :(
16:12<yorick>andythenorth_is_weird_people: go make them
16:12*andythenorth_is_weird_people might
16:12<andythenorth_is_weird_people>takes time though :)
16:13<Zuu>Chopper trucks? :-)
16:14-!-Kurimus [Kurimus@dsl-tkubrasgw1-fe21dc00-138.dhcp.inet.fi] has quit [Ping timeout: 480 seconds]
16:14<Eddi|zuHause>"src/slope_type.h: SLOPE_ELEVATED = SLOPE_N | SLOPE_E | SLOPE_S | SLOPE_W, ///< bit mask containing all 'simple' slopes"
16:17<yorick>Eddi|zuHause: but is it ever used on a tile?
16:17<Eddi|zuHause>yorick: probably not
16:18<@Alberth>src/town_cmd.cpp: if (!TerraformTownTile(tile, ~tileh & SLOPE_ELEVATED, 1)) { nope, never used :)
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16:20<Eddi|zuHause>Alberth: in the code, yes. but it's (currently) no valid value for any tile
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16:20<ChoHag_>How do you upgrade an airport if the city is too concerned about noise?
16:21<Eddi|zuHause>ChoHag_: build it further out
16:21<CIA-1>OpenTTD: frosch * r22426 /trunk/src/blitter/base.cpp: -Fix (r22291): Drawing vertical and horizontal lines of width 1 missed drawing the first pixel.
16:21<Eddi|zuHause>ChoHag_: or make the city grow
16:21<Zuu>Use feeder service.
16:21<Zuu>(or distant join)
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16:21<ChoHag_>You can't just build them trees?
16:22<Eddi|zuHause>no
16:22<ChoHag_>Then politicians love their trees.
16:22<@Alberth>you can build them trees, but they won't give you permission then
16:22<Eddi|zuHause>noise level is independent from company rating
16:22<frosch123>SLOPE_ELEVATED is just for preventing the assertion in ComplementSlope to trigger
16:22-!-asilv [~as@h-62-142-161-134.joensuunelli.fi] has joined #openttd
16:23<ChoHag_>It's not something bribable?
16:23<ChoHag_>Then how the hell did Terminal 5 happen??
16:24-!-Sacro [~ben@adsl-178-78-95-75.karoo.kcom.com] has quit [Ping timeout: 480 seconds]
16:24<Zuu>OpenTTD is not real life.
16:25<Eddi|zuHause>ChoHag_: noise level depends on three things, the city size, the difficulty settings, and the distance to town center
16:25<Eddi|zuHause>(and of course, the size of the airport)
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16:26<Eddi|zuHause>hmm... these "juice" gummybears have way too strong taste...
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16:38<ChoHag_>So how do you transfer passengers both to and from the airport?
16:38<Eddi|zuHause>you don't
16:38<Eddi|zuHause>build it so that it accepts passengers, and then only transfer to the airport
16:39*andythenorth_is_weird_people is taking FISH requests
16:39<ChoHag_>That's ... silly.
16:39*andythenorth_is_weird_people thinks a boat for about 16t of cargo would be useful
16:39<andythenorth_is_weird_people>also one with about 120t
16:39<andythenorth_is_weird_people>or maybe 160
16:40<andythenorth_is_weird_people>and a ferry with 120 pax
16:40<andythenorth_is_weird_people>any requests?
16:40-!-a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Remote host closed the connection]
16:40<Eddi|zuHause>more "round" numbers. 180 is easier to match than 195
16:41<Eddi|zuHause>or 200
16:41<Eddi|zuHause>in terms of "have a ship the exact same size as my train"
16:41<@planetmaker>andythenorth_is_weird_people: you have 190t ships already.
16:41<Zuu>ChoHag_: Or get yacd, cargodist or even cargodest.
16:41<@planetmaker>but 10t ships might be useful
16:42<andythenorth_is_weird_people>Eddi|zuHause: I tried 'same size as my train'
16:42<@planetmaker>hydrofoil or fast one
16:42<@planetmaker>catemaran
16:42<andythenorth_is_weird_people>but it kept varying as per the train set I was using at the time :P
16:42<@planetmaker>(or however that is called in English)
16:44<andythenorth_is_weird_people>this boat is cool: http://www.powertium.com/hata-empat.html
16:45<andythenorth_is_weird_people>and this one: http://www.whitesea.ae/06-07-09%20Updated%20Specs/Reem%20Specs.pdf
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16:50<frosch123>night
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16:50<andythenorth_is_weird_people>planetmaker: http://www.incatcrowther.com/product_details.php?pid=161&catid=&nprod=1
16:51<andythenorth_is_weird_people>http://www.incatcrowther.com/product_details.php?pid=150&catid=&nprod=12
16:51<@planetmaker>I guess that's what is needed, yes :-)
16:51<andythenorth_is_weird_people>so many ships :P
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16:51<andythenorth_is_weird_people>so few pixels to paint them with
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16:52<@planetmaker>and 25 or 29 knots is not that bad either. it's 45 or 53 km/h
16:53<andythenorth_is_weird_people>indeed
16:53<Eddi|zuHause>and fits as many people as a bus...
16:54<@planetmaker>12?
16:54<Eddi|zuHause>well for various sizes of busses :p
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16:55<andythenorth_is_weird_people>sometimes it seems my YACD links break
16:55<Eddi|zuHause>there are busses with like 12-15 seats
16:56<andythenorth_is_weird_people>hmm
16:56<andythenorth_is_weird_people>maybe it's an already known bug
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17:06<andythenorth_is_weird_people>ho
17:06-!-andythenorth_is_weird_people is now known as andythenorth
17:07<andythenorth>one thing that does work awesome with FIRS + YACD is farm clustering + low production
17:08-!-Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds]
17:11<Eddi|zuHause>i probably took a too small map for that
17:11<Eddi|zuHause>i only got one of each industry, even on "high" settings
17:11<andythenorth>I have 512 x 256, high industry, mountainous, high water
17:13<andythenorth>I have 4-8 of each farm type
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17:14<andythenorth>it works like a fun system: small truck -> local consolidation point -> ship or train to transfer yard -> final destinations
17:15<Eddi|zuHause>yep, that's the idea
17:15<Eddi|zuHause>your map is 4 times bigger than mine
17:15<andythenorth>it's one FIRS concept that is enhanced with YACD :)
17:15*andythenorth is pleased
17:15<andythenorth>I need *smaller* trucks later in the game though
17:15<andythenorth>maybe 10t
17:15<Eddi|zuHause>so it's quite plausible that you have 4 times the amount of industries
17:16<andythenorth>trucks get bigger over time :(
17:16<andythenorth>quite unrealistically amounts in egrvts
17:16<Eddi|zuHause>i was missing small cargo trams
17:16<andythenorth>HEQS fails in that respect :(
17:16<Eddi|zuHause>so when i want something small, i either have to take the slower one (bad) or build roads
17:17<andythenorth>I'm not inclined to do much with HEQS
17:17<andythenorth>I'm kind of hoping for rv-wagons
17:17<andythenorth>the tram solution is very elegantly designed, but using it everywhere would be a headache
17:18<andythenorth>and it's broken for auto-replace
17:18<andythenorth>which is a little annoying
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17:18<nicfer>hi all
17:18<nicfer>I can't install openttd 1.1.0 in debian
17:18<Eddi|zuHause>i'm still having some length issues with some of the trams, they are treated longer than they actually are
17:19<nicfer>i'm using the 64 bit version
17:19<andythenorth>Eddi|zuHause: I can't fix that
17:19<andythenorth>can't / can't be bothered /s
17:20<nicfer>synaptic offers me only 1.0.4 and trying to install it with the .deb from the page tells me that libicu38 is missing
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17:20<andythenorth>Eddi|zuHause: http://dev.openttdcoop.org/issues/2414
17:21<andythenorth>I did look at it for 10 mins
17:21<Eddi|zuHause>andythenorth: can you point me to the repo and the location in the code, so i can have a look?
17:22<andythenorth>sure
17:22<andythenorth>1 min
17:23<andythenorth>Eddi|zuHause: http://dev.openttdcoop.org/projects/heqs/repository/show/sprites/nfo/industrial_trams
17:23<andythenorth>^ in the files for each wagon
17:23<andythenorth>and also the included template
17:23<andythenorth>or this view if you prefer: http://hg.openttdcoop.org/heqs/file/248f889d18ac/sprites/nfo/industrial_trams
17:24<andythenorth>or you can checkout ;)
17:24<andythenorth>it's plausibly a mistake. If a fix is forthcoming, I'll ship it
17:25<Eddi|zuHause>if i don't have it by the end of the weekend, it's probably not happening
17:25*andythenorth wants an AI that goes fishing for him
17:25<andythenorth>and a pony
17:25<andythenorth>and to go to sleep
17:27<nicfer>am I readable?
17:27<Eddi|zuHause>no
17:27<@planetmaker>nope
17:27<@planetmaker>except... maybe from your guts one could tell the future...
17:27<@planetmaker>but it's a one-time experience
17:27<Eddi|zuHause>nicfer: if in doubt, use the linux-generic
17:28<andythenorth>hood oight
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17:28<nicfer>6.1 is squeeze right?
17:28<Eddi|zuHause>http://pics.nase-bohren.de/php_vs_python.png
17:29<nicfer>now it seems to work
17:29<nicfer>with the squeeze .deb
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17:31<yorick> :D
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17:36<yorick>isn't there a bool IsSlopeCornerHigherThanOtherSlopeCorner(Slope s, Corner a, Corner other); ?
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17:40<Chris_Booth>@seen Zuu
17:40<@DorpsGek>Chris_Booth: Zuu was last seen in #openttd 58 minutes and 32 seconds ago: <Zuu> ChoHag_: Or get yacd, cargodist or even cargodest.
17:41<Chris_Booth>Zuu_: are you around still?
17:41<Eddi|zuHause>yorick: Slope & (1<<Corner)?
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17:44<yorick>Eddi|zuHause: IsSlopeCornerHigherThanOtherSlopeCorner(SLOPE_NWS, CORNER_E, CORNER_N) -> true
17:46<Eddi|zuHause>yorick: (s>>a&1) > (s>>b&1)
17:46<Eddi|zuHause>plus magic for steep slope
17:46<Eddi|zuHause>((s>>a)&1) > ((s>>b)&1)
17:47<Eddi|zuHause>not sure about operator priority in c
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17:52<Eddi|zuHause>http://pics.nase-bohren.de/bundeswahlleiter.jpg <-- this one is evil :p
17:54<yorick>Eddi|zuHause: thanks
17:54<Eddi|zuHause>yorick: this is valid for all slopes that are not steep
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17:58<yorick>the steep ones need some more magic when 1<<a is s ^ (SLOPE_STEEP | SLOPE_ELEVATED)
17:58<yorick>(I think...at least the one the slope is falling to
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17:59<@Terkhen>good night
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18:00<Zuu_>Chris_Booth: I'm here
18:00<Chris_Booth>hi Zuu_
18:01<Zuu_>Hello Chris_Booth
18:01<Chris_Booth>I pmed you the otherday asking for the source of ottdau
18:01<Chris_Booth>I wanted to see if I could patch it to download from bananas for my own use only
18:01<Zuu_>I see no PM at tt-forums.
18:01<Chris_Booth>no in IRC
18:02<Chris_Booth>on 3rd of may
18:02<Zuu_>Oh, then possible lost whenever I've closed the chat client.
18:02<Chris_Booth>do you have the C# code for it that I can use? or is it a no?
18:02<Zuu_>It's Delphi.
18:03<Chris_Booth>ooh Delphi hhhm never used Delphi
18:03<Chris_Booth>though yours was C#
18:03<Chris_Booth>must be another updater
18:03<Zuu_>There was a free edition of Delphi called Turbo Delphi, but they have droped it. There is also a open source compiler that I've never tried.
18:04<Chris_Booth>Learning Delphi to give my self bananas would be fun
18:04<Zuu_>:-)
18:04<Zuu_>They have a fairly nice HTTP-module in the Indy library.
18:04<Chris_Booth>you have a URL for the code? or is in tt-forums?
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18:06<Zuu_>The code sits on my computer(s), mostly because I haven't made it open source. (eg. to not remove the restriction of overloading the server)
18:07<Zuu_>But if you are interested for personal use, I might send it to you anyway.
18:08<Chris_Booth>I am here in IRC
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18:08<Chris_Booth>I am also under the same name in tt-forums
18:09<Chris_Booth>and my email can be found in openttdcoop user page
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18:09<Zuu_>Ok, I will not send it tonight as it is almost bed time, but poke me if I forget it.
18:09<Chris_Booth>thanks
18:10<Zuu_>Have fun learning Delphi :-)
18:10-!-KenjiE20 [~KenjiE20@92.9.231.157] has joined #openttd
18:10<Zuu_>IIRC the turbo edition that I use is equivalent to Delphi 2006 (or 2007).
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18:15<Eddi|zuHause>http://pics.nase-bohren.de/radar_injection.jpg <-- bobby tables does now own a car
18:18-!-KenjiE20 [~KenjiE20@92.9.231.157] has quit [Remote host closed the connection]
18:18<Zuu_>The propper way of implementing bananas in OpenTTDAU 2.0 would be to add a module to the php-server that communicaties with the OpenTTD bananas server and apply caching and then having a XML/HTTP-based interface for the OpenTTD 2.0 client to access the information. Only the actual download will take place directly from openttd.org. Though, I haven't studied banans enough to see if that is really useful at all or just a big pile of overhead.
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18:19<Zuu_>Propper above is mostly as in if you want to follow the ideas which was used in 2.0. But for your own use it might just be easier to talk directly to openttd.org.
18:20<Chris_Booth>thanks Zuu_ will keep that in mind
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18:22<yorick>proper*
18:22<Zuu_>yorick: good that you can properly spell proper ;-)
18:23<yorick>Zuu_: I was like "argh" the first time, and "ARGH" the second :(
18:25<Zuu_>In my native language vovels get long if you don't add double consonants after them.
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18:31<Zuu_>Good night
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18:41<Wolf01>'night
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---Logclosed Fri May 06 00:00:07 2011