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#openttd IRC Logs for 2011-05-24

---Logopened Tue May 24 00:00:02 2011
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01:22<Zmapper>Was there a openttd compile made that combines CargoDist and Infrashare?
01:22<Zmapper>Someone said it was called Mega OpenTTD but google isn't providing me a suitible answer.
01:25<Zmapper>Is anyone here or is my connection to the chat broken?
01:26<@planetmaker>Zmapper: you might try chills patch pack
01:26<Zmapper>oh hi planetmaker
01:27<Zmapper>I was thinking about having a infrashare+cargodist server. I think plenty of people would play it.
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01:52<@planetmaker>Zmapper: people need the exact same version as the server
01:53<@planetmaker>Thus servers with PP are usually... not that well frequented
01:53<@planetmaker>though I'm sure you'll find players with Chill's PP
01:55<@planetmaker>With patched servers you have to make very clear which version you use, or it will be no fun for players
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03:41<@Terkhen>good morning
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04:23<ashledombos>hi, is there any admin of openttd wiki ?
04:33<@Yexo>all developers I think, why?
04:34<@Yexo>ashledombos: if you translate a page, you only have to add a link to the translation to the english page
04:35<@Yexo>I have a bot that'll take care of putting links on the other translations
04:35<ashledombos>Yexo: oh ok sorry
04:36<@Yexo>it's fine if you do it yourself, it's just a lot of extra unnecessary work :p
04:36<ashledombos>Yexo: in fact i have a problem : i always have "you have a new message" every where,
04:36<ashledombos>and i have already read my messages
04:36<ashledombos>i even tried to remove all my messages
04:36<ashledombos>but it's still there :(
04:39<@Yexo>no idea what can cause that, or how to solve it
04:39<@Yexo>I've deleted your user talk page, did that help?
04:40<ashledombos>Yexo: no, i still have it o_Ô
04:40<ashledombos>very strange bug :D
04:43<ashledombos>Yexo: :p
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06:24<@planetmaker>good argument about the fruit in bulk, Terkhen :-)
06:24<@planetmaker>I didn't think of that
06:24<Thorn_>someone counted all their eggs too soon?
06:25<Thorn_>oh wow, i really just tried to pass an egg as a fruit
06:25<@Terkhen>it would be fun if he freaks out after finding that rubber is carried in bulk too :P
06:25<Thorn_>->back to bed
06:28<@planetmaker>Terkhen, I'm not sure about raw rubber. It's rather a bulky (or liquid) thing... "it can be traded in liquid form or as bale or as powder"
06:29<@Terkhen>I didn't think about powder... in OpenTTD it has always looked liquid to me
06:31<@Terkhen>hmm... it is bulk only in OpenGFX; with original graphics it is carried in small barrels
06:31<@Terkhen>which makes more sense IMO
06:31<@planetmaker>oh :-)
06:31<@Terkhen>so maybe we should move rubber to the flatbed
06:31<@planetmaker>but in the bulk wagon, or how?
06:31<@Terkhen>I was checking road vehicles, let me check trains
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06:33<@planetmaker>I think, too.
06:34<@planetmaker>then I looked at the wrong sprite ;-)
06:34<@planetmaker>we could use bales
06:35<@Terkhen>for flatbed or for bulk?
06:35<@planetmaker>for OpenGFX it doesn't matter. For OpenGFX I'd move it to flatbed
06:35<@planetmaker>hm... :-) Last sentence: OpenGFX+
06:36<@Terkhen>I think so too, yes
06:37<@planetmaker>and we could offer two representations... bales and barrels :-)
06:38*Terkhen has no sprites for either representation
06:38*planetmaker currently neither
06:38<@planetmaker>But I'm sure that can *somewhere* or *somehow* be come up with
06:38<@Terkhen>I should also try to adapt the oil barrels from OpenGFX+ Trains one of these days, but I had enough sprite magic for a while :P
06:38<@planetmaker>and if it's two hours of gimp-ing
06:38<@planetmaker>hehe :-)
06:39<@planetmaker>gimp 2.8 is supposed to have (alternatively IIRC) a much more standard interface with one window only
06:45<@Terkhen>hmm... the current layout works once you get used to it, but maybe a single window interface would be more efficient
06:45<@planetmaker>yes indeed
06:45<@planetmaker>I guess my biggest "problem" is my 13" screen ;-)
06:46<Ammler>you mean tools and image in same window?
06:46<Ammler>then you never worked with 2 screens
06:47<@planetmaker>Ammler, I do. But not when I use gimp for drawing sprites ;-)
06:47<@planetmaker>IIRC they'll keep it optional. So...
06:48<Ammler>kinda like docking?
06:48<Ammler>that would be nice
06:48<@planetmaker>dunno. Just briefly read it somewhere on their site
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07:11<@Terkhen>hmm... no screenshots?
07:13<@planetmaker>seems not. I've been looking for them, too
07:13<@planetmaker>but now ended up reading up on layer masks :-P
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07:18<Eddi|zuHause>sounds dirty
07:18<@Terkhen>what are they for?
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07:23<@planetmaker>they allow to define which parts of a layer become visible in a range from 0 (completely invisible) to 255 (competely visible) with values between defining the degree of transparency
07:25<@Terkhen>is that useful for paletted images?
07:25<@planetmaker>at least in the yes / no way it can be useful, I think
07:25<@planetmaker>But I haven't yet used it as I didn't quite master their use / their interface :-)
07:26<@planetmaker>how well that works with indexed images and incomplete transparency... will have to be seen :-)
07:26<Eddi|zuHause>it should be useful to put things like cargo graphics onto wagons
07:27<@planetmaker>you don't need transparency masks for that
07:27<@planetmaker>normal layers suffice
07:27<@planetmaker>and yes, that's how we started to use it
07:28<Eddi|zuHause>even if you want the cargo graphics to fit multiple wagons with different shape?
07:28<@planetmaker>Terkhen, was the first one to provide layers with cargos for opengfx+rvs
07:29<@planetmaker>that'd require to be able to attach selectively several layer masks to a layer. I think that's not possible
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07:29<@planetmaker>though maybe by drawing the vehicle over the cargo... maybe :-)
07:29<@Terkhen>I don't have that problem, I don't have the same cargo graphics used for trucks with different shape
07:30<@Terkhen>hmmm... that's an interesting idea
07:30<@planetmaker>I think that's rather difficult and not necessarily easier to do
07:30<@planetmaker>might work for bulk
07:30<@Terkhen>only for bulk probably, yes
07:30<@planetmaker>hm... or for partial loading stages of them
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07:56<Eddi|zuHause>'German Police Union warns: "If Miss Merkel thinks she can just restart the shut down nuclear power stations and then call 110 when there is protest, she'll have the wrong number"'
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08:11<Eddi|zuHause>it says "Handelsblatt" but no link
08:23<__ln__>good news everyone, the end of the world has been postponed for 5 months
08:30<@Terkhen>I'll believe it when they start giving everything they own and await the end of the world owning nothing
08:30<@Terkhen>I could use some free stuff
08:30<@Yexo>Terkhen: some people already did that last week
08:30<@Terkhen>oh :(
08:30<@Terkhen>I hope they sue this guy then
08:32<Eddi|zuHause>"people who tell you they speak with god are fine, but beware of people who say he answered"
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09:22<@planetmaker>hi nite
09:25<Nite>not too much ottd 4 me because of the nice hott weather :-D
09:27<Eddi|zuHause>nite weather... great.
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09:39<Nite>great hot weather shoudl be definately a feature of ottd 2.0 , and make it so taht it actually emmits heat and rays you can get a tan from ... while playing ... ;-P
09:40<Nite>(usb solarium light)
09:41<Eddi|zuHause>your monitor can probably do that...
09:41<Eddi|zuHause>get an usb laptop charger :p
09:42<@Terkhen>you could always break your microwave's door and stand in front of it
09:44<__ln__>*a usb
09:45<Nite>*the usb ...
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09:52<Eddi|zuHause>__ln__: the rule is to put an "n" when _I_ speak the "u" as "u" [instead of "ju"]
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09:57<__ln__>oh, right
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10:46<@peter1138>oh shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit
10:46<@peter1138>i accidentally left ottd running :S
10:47<Thorn_>is that one 'i' for every year that passed?
10:47<@peter1138>no, that would have rather more is
10:47<@peter1138>it's now 2051
10:47<@peter1138>and my company went bankrupt
10:47<@peter1138>(probably because disasters are enabled)
10:48<@peter1138>and network_client.tmp isn't used any more
10:48<@peter1138>oh cock
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10:49<@Terkhen>patch: pause automatically after X days without any action
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10:50<supermop>that is a decent idea
10:50<@planetmaker>a heaven for autosaves
10:50<Thorn_>huh? but i quite often leave it for a while until some event happens (new plane invented, etc)
10:50<@peter1138>Thorn_, hence "X" days, i.e. user fiddlable
10:50<supermop>turn off the patch then?
10:51<supermop>also, maybe its like fast forward, you can switch it on and off at will?
10:51<Thorn_>i hope that's real days? ;p
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10:52<@peter1138>erm, nope?
10:52<@Terkhen>heh :D
10:52<@peter1138>yeah, i can see the big green patch on the map where my network would've been
10:52<@peter1138>destroy by disasters
10:52<@peter1138>the rest of it is brown
10:53<@peter1138>Thorn_ appears to have a problem with something that 1) doesn't exist yet and 2) would be optional if it did
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10:53<Thorn_>i dont mind if its optional
10:53<@Terkhen>Thorn_: it could use big numbers, for example, 5000 in-game days
10:53<@Terkhen>or be disabled
10:54<@planetmaker>of course there'll be an option to disable it.
10:54<@planetmaker>like setting it to 0 ;-)
10:54<@peter1138>who's writing this? hehe
10:54<@planetmaker>oh... sempersaudumquerens
10:55*Terkhen goes back to what he was doing before talking :P
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10:58<Eddi|zuHause>crawling? crying? wearing diapers?
10:59<@Terkhen>given how boring this is, I guess I'll go with crying
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11:39<@Belugas>boring? surely not as boring as reading those logs :S
11:39<@Belugas>30 freaking faulty transactions.
11:39<@Belugas>20 days
11:39<@Belugas>3 different systems to follow events
11:40<@Terkhen>sounds quite boring too
11:42<frosch123>maybe faulty transactions would become more interesting if they direct towards your own bank account
11:43<@Belugas>to say the least, Terkhen :)
11:43<@Belugas>i would that so much, frosch123 :)
11:43<@Belugas>it's for a jewelery store
11:44<@Belugas>you should see the amounts...
11:44<@Belugas>i would <LIKE>...
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11:54<@planetmaker>Belugas, you should have the power to 'fix' it 'properly' ;-)
11:54<@Terkhen>grep them out? :P
11:54<@planetmaker>That's not enough... or how would that direct anything to his bank account? ;-)
11:55<frosch123>planetmaker: i guess the optimum would be money to him, gems to his wife :p
11:56<@planetmaker>sounds like a good plan, I guess
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11:56<@planetmaker>Like "if you give me the gems, I'll make sure that I'll transfer the money to my account"? and hoping the flaw in that logic will not be detected :-P
11:56<@Belugas>i love that plan :D
11:57<@Belugas>i'll send an email to the owner riht now
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12:45<ChoHag_>In YACD, given an accepting industry, is there a way to quickly see which industries will supply it?
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13:29<Eddi|zuHause>there was once a case of two transaction software authors who programmed the rounding routine to transfer everything < 10^-4¢ to their own account
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13:31<Eddi|zuHause>if millions of transactions go through there every day, that is quite an amount of money
13:31<Eddi|zuHause>they only got caught like 20 years later, when the software was reviewed
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13:44<SpComb>michi_cc: your AAAA was broken a short while ago, but seems to have magically fixed itself
13:46<Rubidium>you better avoid IPv6 with that host; it seems to fail more often than not :(
13:47<+michi_cc>SpComb: My ISP changed their IPv6 network some time ago and it seems they still don't have worked out all the kinks yet.
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13:48<SpComb>yeah, it was an ICMPv6 Destination unreachable from within their network
13:50<SpComb>ew, `make` pollutes my home directory with .renum files :(
13:50<SpComb>and throws a hellofalot of errors
13:50<+michi_cc>Not that I'm totally happy about that, but at least as an "early adopter" I'm not paying anything extra.
13:50<SpComb>"A portion of sprite ... could not be processed."
13:51<Rubidium>SpComb: you need a newer nforenum
13:52<SpComb>*blink* I have nforenum?
13:52<Ammler>michi_cc: that you don't pay is the issue
13:52<Ammler>so you can't "force" those to fix it :-)
13:52<Rubidium>SpComb: otherwise there wouldn't be a .renum directory
13:52<SpComb>hmm, seems I have the apt package installed
13:52<Rubidium>that's ancient
13:53<SpComb>can I just remove it?
13:53<SpComb>or tell OpenTTD to not use it?
13:53<Rubidium>though remove grfcodec as well
13:53<Ammler>openttd should make version check
13:54<Rubidium>OpenTTD will always use it if it is there and the source files for the .grf are newer than the .grf
13:54<SpComb>I can't even remember installing nforenum from apt
13:54<Rubidium>SpComb: I guess you installed the build-deps
13:54<SpComb>that I did
13:54<Rubidium>Debian fancies building everything from source
13:55<Rubidium>Ammler: it tries to, IIRC
13:57<Ammler>Rubidium: I guess it just fails because it can't handle png
13:59<Rubidium>but the fact that older versions don't give an error when --version doesn't exist and it doesn't quite give a useful version for that
14:01<Ammler>Rubidium: those versions would be too old anyway, wouldn't?
14:01<Rubidium>yes, but also others that give a version with --version are too old
14:03<Ammler>grfcodec has --version now?
14:03<Rubidium>well, -v but what's the difference?
14:04<Ammler>didn't work here
14:06<Rubidium>it shows a human readable version useful for debugging stuff
14:06<Rubidium>then you're using a too old grfcodec
14:06<Rubidium>as -v definitely works for me
14:06<Ammler>well, the problems will arise, if there are different grfcodec with png support
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14:06<Ammler>yes -v does, --version doesn't
14:06<Ammler>also -V doesn't
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14:20<andythenorth>am I the only one who thinks offsetting canal boats to one side is daft?
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14:21<frosch123>make them change sides on wednesday or so :p
14:22<frosch123>alternatively you can start putting green buoys in the middle of canals
14:22<frosch123>then noone can complain
14:23<frosch123>but yes, ships should take the whole tile
14:23<andythenorth>doing this thing would cause bug reports
14:23<frosch123>and canals should be two tiles wide
14:23<frosch123>most locks also have two sides
14:25<andythenorth>one way canals?
14:25*frosch123 notices he has no idea how canal junctions work
14:29<TWerkhoven>not so much junctions as forks, as there would be in a river
14:35*SpComb wonders if smooth animations when pressing "Location" buttons would be feasible
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14:37<SpComb>do all industry/vehicle GRFs work okay with YACD?
14:37<Eddi|zuHause>SpComb: smooth scroll is already an option, iirc
14:37<andythenorth>eGRVTS capacities are too high for later vehicles - use 'vehicles never expire' and 'low breakdowns (or off)'
14:38<andythenorth>FIRS is insanely hard with YACD
14:38<andythenorth>FISH needs more small boats
14:38<SpComb>Eddi|zuHause: correct
14:38*SpComb enables it
14:38<andythenorth>AV8 is - if anything - much better with YACD
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14:38<Eddi|zuHause>i find airplanes really hopeless with destinations
14:38<SpComb>andythenorth: tram/road capacities too high?
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14:40<Eddi|zuHause>SpComb: you might want to check ;)
14:40<SpComb>Eddi|zuHause: I noticed
14:40<SpComb>brought back bad memories about git
14:40<Eddi|zuHause>hehe ;)
14:41<SpComb>I'm not sure if I want to go and try and do the same git tricks with yacd
14:41<SpComb>upstream rebases kill
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14:43<SpComb>ah, city view shows the pax routing
14:43<SpComb>although slightly confusingly in terms of "outgoing cargo"
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14:45<@peter1138>i suppose i should start a new game :p
14:46*andythenorth feels the same
14:46<andythenorth>mp yacd :P
14:46<@peter1138>it was!
14:46<@peter1138>but no newgrfs
14:46<andythenorth>lame :(
14:46<@peter1138>cos frankly they're still too hard to install on a server :(
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14:47<SpComb>and the station window doesn't actually show what mode of destiantion breakdown is currently selected
14:47*andythenorth should write code or draw pixels
14:47<andythenorth>but a yacd game is more appealing
14:47<@peter1138>i'm not saying i won't use newgrf
14:48<@peter1138>just that i hadn't
14:48<@peter1138>also i still don't know the correct way to specify newgrfs downloaded from the content system :p
14:49<@peter1138>(or rather, how to find out what to list)
14:50<@peter1138>content select all
14:50<@peter1138>mightn't've been a good idea :p
14:50<Eddi|zuHause>peter1138: easiest to make a scenario on the client, and upload it onto the server
14:51<@peter1138>otoh, is... er... localhost there
14:51<Eddi|zuHause>handles all newgrf trouble automatically
14:53<@peter1138>well i'm lazy then
14:53<@peter1138>so someone want to set up a scenario for a yacd 2.2 game? :p
14:55*andythenorth hopes someone does that
14:55<andythenorth>and invites him to the game
14:56<andythenorth>I'll need to update
14:56<andythenorth>YACD 1.2 is so...old school
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15:04<SpComb>nice to see a cargodist-variant on yacd
15:06*peter1138 mumbles about mb's newstations not being on bananas :p
15:10<andythenorth>how do I update yacd?
15:10<andythenorth>it always tells me I already have the patch
15:10<andythenorth>patch -r ?
15:10<SpComb>does YACD still do silly things with pax going from a station to itself, and not bringing in any income?
15:11<Rubidium>SpComb: if it did with the version from 2 weeks ago, then it still does (though there hasn't been a new version)
15:11<SpComb>mine seems to say YACD 2.2
15:12<Rubidium>yeah, then you're using 'head'
15:12<SpComb>ah, found the 2.2 "release" post
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15:16<Eddi|zuHause>i'm amazed how quickly someone can conclude from one single (unreleased) grf to "all grfs do it like this"
15:17<@Terkhen>assuming that seems simpler and faster than "I should try all grfs to know for sure"
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15:21<andythenorth>I guessed what you'd be referring to
15:21<andythenorth>and I was right
15:21<andythenorth>can I have my prize?
15:22<Eddi|zuHause>yes. go to and get a cooke.
15:25<andythenorth>he's often right though
15:25<andythenorth>often for the wrong reasons
15:25<andythenorth>or wrong, with right reasons
15:28<andythenorth>Eddi|zuHause: for your suggestion - is the significant fact that it makes more/less money?
15:28<andythenorth>or that it adds nice intricacy?
15:28<andythenorth>or is it just realism?
15:31<Eddi|zuHause>i thought i explained that in the thread
15:33<Eddi|zuHause>no, the significant fact is not "more money", the significant fact is "sensible game balance model"
15:33<SpComb>it would be nice to be able to hide some .grf's from the full list of GRF files
15:34<SpComb>when picking GRFs for a new game
15:34<SpComb>e.g. the z_obsolete stuff from the ottdc grf pack
15:35<Eddi|zuHause>only GRFs for which a newer version (as per action 14) exists are hidden
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15:36<SpComb>in terms of managing it
15:36<SpComb>not entirely sure I really like the NewGRF Settings window anyways
15:41<SpComb>best rv set for temperate with DB Set?
15:41<SpComb>still German RVs?
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15:48<Eddi|zuHause>it still doesn't have useful trucks though
15:52*SpComb has no clue what's been happening on the GRF scene since he last played a year ago
15:54<Eddi|zuHause>MB threw a fit (or multiple) because andythenorth keeps changing the cargo scheme :p
15:54<andythenorth>apparently it's both perfectly flexible by design, but also shouldn't be changed :P
15:54<andythenorth>what else?
15:54<andythenorth>planetmaker has made about 9,000 grfs
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16:06<Eddi|zuHause>"linux 3.0"? i think they're getting crazy :p
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16:08<@Terkhen>weren't they talking about 2.8?
16:12<TWerkhoven>either or afaik
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16:23<Rubidium>Eddi|zuHause: actually, the current numbers are crazy as well...
16:23<Rubidium>that's 60 bugfix releases of the same kernel
16:24<Eddi|zuHause>it's a fairly old kernel, though
16:25<Rubidium> then? ;)
16:25<Eddi|zuHause>i mean, try to apply that same versioning to the windows kernel :p
16:26<Rubidium>they use the 3.0 "format"
16:26<Rubidium>2k cam with the 5.0 kernel, XP came with 5.1, Vista with 6, 7 with 6.1
16:26<Eddi|zuHause>the 3.0 thing is more like java 1.5 -> java 5
16:27<Rubidium>Eddi|zuHause: true, but the development model changed as well
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16:28<Rubidium>pre 2.6 major development happened in x.y (y % 2 = 1), now all development happens in 2.6
16:28<Eddi|zuHause>so when we change development model here we release openttd 2.0? ;)
16:29<Rubidium>once we figured out we're not going to do the old method, yes!
16:30<Rubidium>but then, our flux is much smaller so backports are easier to do
16:30<Rubidium>and we don't have to provide support for state of the art hardware
16:31<Eddi|zuHause>you have blocked out the storm of "support XYZ mobile device" threads in the forum? :p
16:31<@planetmaker>good evening
16:32<Rubidium>it'll work fine if the resolution is big enough, the mouse precision good enough, and the operating system being supported by e.g. sdl or allegro
16:33<Rubidium>evening maker of planets
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16:42<@planetmaker>[21:54] andythenorth planetmaker has made about 9,000 grfs <-- eh?
16:43<andythenorth>well a few anyway
16:43<andythenorth>he asked what had changed in newgrf recently
16:43<Eddi|zuHause>at least half a dozen OpenGFX+ grfs
16:44<@planetmaker>yes. Though I didn't write all on my own. And some I only added tiny pieces ;-)
16:44<Rubidium>pff... count the revisions in the hg repositories (and multiply by 6 for the ogfx repository)
16:45<@planetmaker>andythenorth: you've done surely as much as I, though
16:45<andythenorth>not recently
16:45<@planetmaker>I didn't do much graphical work. You did lots.
16:45<Rubidium>~450 revisions in OGFX -> ~2.5k
16:45<Rubidium>so it can't be off by an order of magnitude
16:46<@planetmaker>that's astrophysical assessment. within +/- 1 order of magnitude is accurate :-P
16:47<Rubidium>@calc 2500/900
16:47<@DorpsGek>Rubidium: 2.77777777778
16:47<Rubidium>@calc 9000/2500
16:47<@DorpsGek>Rubidium: 3.6
16:47<Rubidium>hmm, okay... not quite there yet
16:47<Rubidium>200 in FIRS
16:48<Rubidium>200 in Swedish rails
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16:49<SpComb>yacd tells me I have 141pax waiting at a station, with 129 en-route via ... - where are the rest?
16:49<Rubidium>some 100 in total for TTRS, snowline, ogfx trees, ogfx+, ... which makes 3k
16:49<Rubidium>@calc 3000/900
16:49<@DorpsGek>Rubidium: 3.33333333333
16:49<Rubidium>@calc 9000/3000
16:49<@DorpsGek>Rubidium: 3
16:50<Rubidium>so the number of commits is relatively closer to 9000 than to 900
16:52<@planetmaker>hehe :-)
16:54<@planetmaker>hg log -u planetmaker --template='{desc}\n' | wc -l over all newgrf projects ogfx+*, opengfx, swedish rails, snowlinemod and incl. firs, heqs, fish, 2cctrainset, nutracks gives...
16:54<@planetmaker>@calc 577+236+19+43+259+69+145+95+304+301+138+165
16:54<@DorpsGek>planetmaker: 2351
16:54<@planetmaker>oh well... :-)
16:54<@planetmaker>that number :-)
16:54<Rubidium>opengfx must be multiplied by 6
16:55<@planetmaker>hm, I forgot ttrs
16:55<@planetmaker>and ogfx+trees
16:55<@planetmaker>that*s another 63.
16:55<@Terkhen>meh, I broke my mingw
16:55<@planetmaker>then opengfx is 577*6
16:56<@planetmaker>@calc 577*5 + 2351 +63
16:56<@DorpsGek>planetmaker: 5299
16:56<Rubidium>wow, you're even closer to 9000 absolutely
16:58<@planetmaker>and openmsx, opensfx and the newgrf framework if one wants. But not every commit to opengfx changes all 6 grfs
16:59<Rubidium>it does... it's a new release under a new version
17:00<Rubidium>it might not physically change everything, but you can definitely sell it as a new version
17:00<@planetmaker>the 5 grfs have no version. The version is only in the opengfx.obg
17:00<@planetmaker>and in the extra grf of course
17:00<andythenorth>Eddi|zuHause: that cargo aging debate is getting a bit silly?
17:01<Eddi|zuHause>MB does have that effect on longer lasting discussions
17:02<andythenorth>is your proposal better than enhancing the existing profit calculation cb?
17:02<Rubidium>tip: never discuss something NewGRF related that is used in something MB released
17:02<andythenorth>oh yes
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17:02<andythenorth>I maintain he's often right though
17:03<@planetmaker>he has a solid understanding of how it works. But... that makes not all deductions of how things *should work* right
17:03<Eddi|zuHause>this isn't about whether he is right or not. this is about once he made up his mind he stays there
17:04<Eddi|zuHause>and at that point the arguments go in circles
17:04<andythenorth>he probably admitted he was wrong somewhere once
17:04<andythenorth>probably in the german forum
17:04<andythenorth>which is now archived I imagine
17:05<Eddi|zuHause>some ancient newsgroup thread :p
17:05<Eddi|zuHause>or better: a private mail conversation :p
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17:13<SpComb>heh, trains are teleported out of depots?
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17:24<SpComb>argh, managed to screw up that game
17:25<SpComb>hardware reset itself, and I didn't have autosave on for various banal reasons
17:25<SpComb>lost like two game-years of play or so :(
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17:25<SpComb>no point playing that map anymore, really :(
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17:49<Eddi|zuHause>a 2MB diff... how crazy
17:54<@Terkhen>47841 lines
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18:41<@Terkhen>good night
18:47<@planetmaker>good night Terkhen
18:47<@planetmaker>and... sounds like a VERY good idea. So good night all :-)
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19:07<TomyLobo>we started our multiplayer map in the wrong year, but we like that map. any way to fast-forward a few years?
19:08<TomyLobo>it's a dedi
19:14<Ammler>just save it locally, cheat and load it again
19:14<TomyLobo>it's only 2 more years anyway :)
19:14<Ammler>half an hour
19:15<Eddi|zuHause>then load locally, fast forward, and load it back
19:15<TomyLobo>thanks, that helps :)
19:15<Ammler>how does that help more?
19:16<TomyLobo>i can go afk
19:17<Ammler>ah, you mean "half an hour"
19:17<Ammler>1year ~ 14mins
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19:26<Eddi|zuHause>wasn't it more like 12 minutes?
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---Logclosed Wed May 25 00:00:04 2011