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#openttd IRC Logs for 2011-05-29

---Logopened Sun May 29 00:00:14 2011
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04:05<@Terkhen>good morning
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04:19*Alberth waves hi to both andy s
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04:56<CIA-1>OpenTTD: frosch * r22516 /trunk/src/road_cmd.cpp: -Codechange: Replace some magic numbers with the appropiate enum values. (Eddi)
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04:59<@Alberth>magic reduction is always good :)
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05:16<andythenorth>planetmaker: refit in stations indeed ;)
05:17<andythenorth>preferably 'refit to any cargo waiting on next hop'
05:20<@Alberth>moin fjb
05:20<fjb>Moin Alberth
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06:04<Rubidium>andythenorth: I think that's not going to be very satisfactory as then all vehicles can transport all cargo so the routes will be plentiful
06:05<Rubidium>moreso, if there's one bit of cargo in each wagon none of the wagons can be refitted, even though putting all cargo into the first wagon would mean the rest could be used for other things
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06:14<frosch123>Rubidium: the cargopackets store the cargotype on their own, so there is not necessarily the need to transport a single cargotype per wagon
06:15<Rubidium>frosch123: do they?
06:15<frosch123>last time i checked they did
06:15<+michi_cc>frosch123: They don't. Not that it would be hard to hadd.
06:15<fjb>Moin Wolf01
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06:15<frosch123>what? what i have been dreaming then?
06:15<Rubidium>frosch123: I wonder when that time was, as I don't remember adding it in the first place
06:17<frosch123>i thought i looked that up last year when we were discussing containers
06:20<Eddi|zuHause>the problem with mixing cargo is that some cargos shouldn't be mixed, like milk and oil...
06:21<ChoHag>Unless you're making scrambled eggs.
06:21<frosch123>hmm, maybe it was only suggested to do that back then, and over the time i thought it was for real :s
06:22<Eddi|zuHause>frosch123: i have that feeling occasionally with some patches of patch packs, after a while i can't distinguish anymore whether it was actually included in trunk
06:22<frosch123>Eddi|zuHause: you can generally say it only makes sense for packaged stuff and maybe passengers
06:22<Eddi|zuHause>frosch123: but then what about "packaged" milk (in cans)?
06:22<frosch123>you do not mix iron or and coal in the same wagon, even if it is going to a steel mill :p
06:23<@Alberth>add a fire, and it is pre-heated :D
06:25<ChoHag>Has michi been eaten?
06:25<ChoHag>I want my yacd bugs fixed, dammit!
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06:27<Eddi|zuHause> <-- milk transport
06:27<Eddi|zuHause>(well, technically, on this picture, the cans are empty :p)
06:28<@Alberth>looks like a picture for andy :)
06:29<Rubidium> <-- more milk transport
06:32<frosch123>Eddi|zuHause: btw. gas stations sell both, packaged milk and oil. are you sure they are delivered with different trucks?
06:32<Eddi|zuHause>i'm fairly certain :p
06:32<ChoHag>That's 'goods' and/or 'food'.
06:33<frosch123>Eddi|zuHause: with oil i mean packaged oil, not fuel
06:33<Eddi|zuHause>ah, those...
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06:34<Eddi|zuHause>but those are quantities below ttd's measure limit
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06:35<frosch123>well, how many different packaged cargotypes does firs have?
06:36<Eddi|zuHause>not many
06:38<Eddi|zuHause>if you further separate refrigerated or oversized cargos, it only leaves goods, building materials and possibly processed wood for the goods wagon
06:38<Eddi|zuHause>manufacturing supplies
06:41<Eddi|zuHause>in my personal dbxl_firs, i have refrigreated: MILK, FOOD, FISH, BEER; goods: GOOD, MNSP, BDMT; flatcar: ENSP, FMSP
06:41<Eddi|zuHause>majority of firs cargos are bulk
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06:43<ChoHag>It'd be nice of supplies, goods and possibly food could be combined.
06:43<Eddi|zuHause>there are also the things that go on stake wagons: GOOD, WOOD, STEL, WOOL, MNSP, WDPR, FICR, BDMT <-- but those wagons are fairly unlikely to have mixed cargos IRL
06:43<ChoHag>These are all basically boxed goods.
06:44<Eddi|zuHause>ChoHag: well, if you consider a tractor as "boxed" ;)
06:44<ChoHag>Considering that 'farming supplies' are carried in a refitted grain wagon, I reckon tractors need not apply.
06:45<Eddi|zuHause>in what set?
06:47<ChoHag>Can't remember,
06:52<Eddi|zuHause>,%2028.%20Nov%201977.png <-- the livestock train currently going through the freight station carries a harvest machine back to the farm
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07:09<ChoHag>Gah! Somebody give me something to do so I don't start thinking about babies again.
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07:16<execat>Guys, will a factory give out goods, even if no one is giving the factory some input?
07:17<execat>Like if oil refinery doesn't get oil, will it still give out goods?
07:21<Eddi|zuHause>ChoHag: i thought you got a good todo list yesterday ;)
07:22<ChoHag>Yeah but I need stuff I can actually work on.
07:22<ChoHag>Preferably where 'work' == 'play' and I don't have to actually think.
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11:53<Archimedes>Is there any way to see if some "Player" is an AI in a multiplayer match?
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12:00<@Terkhen>only the server can run AIs in multiplayer IIRC
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12:20<Archimedes>I know. But if a AI is running on the Server it should be listed as a Player, right? Any way to distinguish it from a normal player?
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12:23<frosch123>change to spectator, and try to join their company
12:23<frosch123>the button will be disabled if they are ais
12:23<frosch123>human companies might ask for a password
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12:24<Archimedes>Ah nice. Thanks!
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12:54<CIA-1>OpenTTD: frosch * r22517 /trunk/src/newgrf.cpp: -Fix (r22472): If a NewGRF sprite ran out of bytes at a very specific point, data might be freed twice.
12:56<CIA-1>OpenTTD: frosch * r22518 /trunk/src/ (13 files in 2 dirs): -Feature: [NewGRF] Advanced sprite layouts with register modifiers.
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13:15<Hirundo>^^ awesome :o
13:18<andythenorth>now I have to start coding FIRS again :P
13:18<andythenorth>I can wait until it's converted to nml :P
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13:45<CIA-1>OpenTTD: translators * r22519 /trunk/src/lang/ (dutch.txt english_US.txt french.txt german.txt spanish.txt):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: dutch - 1 changes by Rubidium
13:45<CIA-1>OpenTTD: english_US - 3 changes by Rubidium
13:45<CIA-1>OpenTTD: french - 3 changes by glx
13:45<CIA-1>OpenTTD: german - 3 changes by frosch
13:45<CIA-1>OpenTTD: spanish - 4 changes by Terkhen
13:46<ChoHag>I need more practice making pie.
13:49<Rubidium>you'll never finish making pie
13:49<ChoHag>I finished that one.
13:49<ChoHag>I even ate it.
13:49<ChoHag>Well - drank it.
13:50<ChoHag>It was a tad runny.
13:50<Rubidium>8.53973422267356706546355086954657449503488853576511496 is a reasonable approximation for pie, but... not quite the same as pie
13:51<ChoHag>Nothing can be quite the same as pie, except for pie.
13:52<Ammler>next time, read the readme of your pie :-)
13:52<@Terkhen>I prefer cake
13:52<ChoHag>Cake is for pudding.
13:52<ChoHag>You can't have a steak cake.
13:53<ChoHag>Well if you did it would be decidedly odd.
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13:55<CIA-1>OpenTTD: rubidium * r22520 /branches/1.1/ (63 files in 6 dirs):
13:55<CIA-1>OpenTTD: [1.1] -Backport from trunk:
13:55<CIA-1>OpenTTD: - Fix: Only try to insert implicit orders for ground vehicles. Aircraft may reach unscheduled terminals when skipping orders etc [FS#4624] (r22492)
13:55<CIA-1>OpenTTD: - Change: Automatic orders are better called implicit orders as no real order influencing path finding is added (r22474, r22473)
13:57<CIA-1>OpenTTD: rubidium * r22521 /trunk/src/lang/brazilian_portuguese.txt: -Fix: tiny typo in translation
14:14<ChoHag>Further to our discussion the other day on the merits of Linux and Windows, I now must reboot my Ubuntu-running craptop because 'something' happens when it suspends and openttd's graphics slow to a crawl.
14:14<ChoHag>Yay open sores!
14:15<@Terkhen>are you implying stuff like that does not happen with windows? :P
14:17<ChoHag>Moreover, shutting down failed and a full-on power cycle was required.
14:17<ChoHag>Oh hell no, but at least Windows has a good excuse for being shit.
14:17<Rubidium>open source as well... it gets too few high quality bug reports
14:18<Rubidium>and there's too much crappy undocumented hardware (or stuff that pretends to be hardware)
14:18<ChoHag>Not here. The hardware in this thing is all specced up.
14:19<Rubidium>so you've got an Intel video card?
14:19<Rubidium>odd... Intel's stuff is generally quite good
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14:20<Rubidium>but then, maybe Ubuntu's doing something stupid yet again
14:20<ChoHag>Well it's certainly very good at that.
14:25<Zuu>I have had bad luck with Nvidia drivers requiring re-install every boot in order to get X to work. :-)
14:29<ChoHag>I think I will play toytown.
14:29<ChoHag>Haven't done that in a while.
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14:32<Vikthor>Zuu: Use nouveau if you can(and dare)(and if you don't have Fermi )(and ... :))
14:35<CIA-1>OpenTTD: frosch * r22522 /trunk/src/ (settings.cpp settings_internal.h table/settings.h.preamble): -Fix (r22489): (size_t)(uint32)(-1) != (size_t)-1
14:37<ChoHag>I showed toy town to my wife.
14:37<ChoHag>She said that's not very realistic.
14:44<@Alberth>realistic games are not fun to play, you already do that in RL
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14:46<frosch123>oh, so if the wife says "you should play some real game" that is quite some hint? :o
14:46<ChoHag>She's pregnant, so no. :P
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16:01<CIA-1>OpenTTD: rubidium * r22523 /trunk/known-bugs.txt: -Doc: how OpenTTD finds a font, and what to do when that "fails"
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16:08<CIA-1>OpenTTD: rubidium * r22524 /branches/1.1/ (14 files in 2 dirs):
16:08<CIA-1>OpenTTD: [1.1] -Backport from trunk:
16:08<CIA-1>OpenTTD: - Language updates
16:08<CIA-1>OpenTTD: - Documentation updates
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16:46<@Terkhen>good night
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17:19<alluke>how about clickable links in the chat?
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19:54<Eddi|zuHause>"The German constitutional court issued a ruling in july 2008 that the current federal election law is anticonstitutional because in some cases a party with more votes could get fewer mandates, and gave a deadline until june 2011 to issue a new law. when the politicians do not agree on a law by then, future federal elections can be declared void, and thus no parliament exists anymore that can issue a new election law."
19:57<Eddi|zuHause>[Next scheduled federal election is due around 2013]
20:01<Eddi|zuHause>"Having no government can't be that bad, look at Belgium, they haven't had a proper government for years, and you don't see mad max scenarios happening there either"
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20:27<+glx>Eddi|zuHause: it's probably better to have no government than a stupid one ;)
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---Logclosed Mon May 30 00:00:17 2011