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#openttd IRC Logs for 2011-06-10

---Logopened Fri Jun 10 00:00:53 2011
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01:11<bodis>planetmaker, how do you determine which grfid to set
01:11<bodis>grfid: "64\74\76";
01:12<bodis>why these vallues
01:12<bodis>this came from here
01:13<@planetmaker>it's 4 bytes exactly, so that is missing one
01:13<@planetmaker> <-- section on grfID
01:17<bodis>why is it missing one?
01:17<@planetmaker>you quoted 3 bytes
01:17<bodis>need to get my head round this :)
01:17<@planetmaker>hm... actually. you quoted 4.
01:17<@planetmaker>64 \74 \76
01:18<@planetmaker>the first is not escpaed
01:21<bodis>grfid: "68\75\49\49";
01:22<bodis>so this would mean DK 1st set 1st version?
01:22<bodis>or like that? grfid: "68\75\01\01";
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01:25<@planetmaker>basically: it need be 4 bytes.
01:26<@planetmaker>The first two somehow represent you. The 3rd and 4th the grf
01:26<@planetmaker>using the 4th as version is meanwhile obsolete
01:26<bodis>but the 3rd and 4th need to be in ascii or not?
01:26<bodis>is 01 --> 01 or 49
01:31<@planetmaker>it needs to be a byte each
01:31<@planetmaker>whether printable or not...
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01:34<@planetmaker>the grfID is really 4 arbitrary bytes
01:35<@planetmaker>and they can be anything 0x00 ... 0xFF. The convention with author name is to avoid collisions
01:35<bodis>so it could be written like this as well - DK\01\01 ?
01:36<@planetmaker>yes. And that's the form the one from DutchTowns also follows ;-)
01:36<@planetmaker>I was initially confused... as 68 is no letter ;-)
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01:37<bodis>so DK would take 2 bytes right?
01:37<bodis>and then 01 01 another 2
01:38<bodis>why that dutch town grf is not in newgrf's list through game?
01:45<bodis>ok thanks for help planetmaker
01:45<bodis>off to work now
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02:21<@Terkhen>good morning
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03:04<@Terkhen>@get #openttd -3
03:04<@DorpsGek>Terkhen: Don't ask to ask, just ask
03:05<@Terkhen>hi riazin
03:07<@planetmaker>anyone, someone, noone and everyone are very close friends ;-) Hello
03:11<@planetmaker>hidih ;-)
03:11<@Terkhen>hi dihedral
03:13<dihedral>i get my car on wednesday :-)
03:13<dihedral>so exciting :-)
03:13<@planetmaker>500 PS super-Hummer? ;-)
03:14<dihedral>mini countryman cooper d :-D
03:14<@planetmaker>with only 15 gallons / 100km fuel usage? ;-)
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03:16<dihedral>bless you!
03:16<dihedral>i think it is (suppose to be) around 4-5L/100KM
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04:36<Bilge>What's stolen about "stolen trees"?
04:38<@Terkhen>there is an ancient thread about it in the forums, search for stolen trees
05:06<Bilge>16 pages of crappy results and nothing
05:12<@Terkhen> <-- did you try to follow links?
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05:21<Bilge>Clicked every link on the Internet
05:25<@peter1138>every single link :D
05:25<@peter1138>that's about the only thing SAC ever 'released
05:28<@Terkhen>yes... how many years has she been drawing already?
05:41<@peter1138>who what
05:42<@Terkhen>I know the video, I just don't see the point
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07:11<Bilge>Can someone please clear the server list when clicking "find server" or failing that just provide a clear list button
07:11<Bilge>It's very poor user experience to have to restart the game just to refresh the list
07:12-!-Eddi|zuHause2 is now known as Eddi|zuHause
07:13<@peter1138>The list *is* refreshed
07:14<Eddi|zuHause>need someone to confirm or deny a bug: the behaviour of random triggers has changed, now the steel trains of DBSetXL always have per-wagon randomness, not per-train randomness (the readme says, the parameter defaults to per-train)
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07:15<Eddi|zuHause>(i noticed this effect in my last YACD game, and someone else mentioned it, too)
07:17<@peter1138>do you know when it changed?
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07:20<Eddi|zuHause>not really
07:21<Eddi|zuHause>but i think i saw someone tinkering with them like half a year ago
07:27<Eddi|zuHause>the old behaviour wasn't exactly bug-free either, the first run always seemed to have per-wagon randomisation, only the second run got per-train
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08:30<Bilge>Every time I generate a FIRS scenario regardless of map size or industry density I never have any biorefineries, iron works or oil rigs
08:30<Bilge>Is this working as intended?
08:30<@peter1138>do they depend on date?
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08:30<Bilge>I don't know, I was hoping someone else might
08:31<Bilge>Let me try generating a future map
08:35<Bilge>I guess it might have something to do with that since a 2000 map has bio and oil rigs but still no iron works
08:36<@planetmaker>bio refineries and oil rigs certainly have an introduction date. and iron works have a max date afaik
08:36<Bilge>Oh so I generated the map before and after the iron works min/max date?
08:37<@planetmaker>how can I know?
08:37<Bilge>Because you are pro
08:37<Bilge>Did you make the OTTD music?
08:38<@peter1138>no, he made the planet
08:38<Bilge>There's a plnetmaker tag on it
08:41<Bilge>I can't get an iron works no matter how hard I try
08:42<@planetmaker>I only assembled the music other people wrote into the music base set
08:43<Bilge>oh so you just like putting your name on things
08:44<@planetmaker>Bilge, ironworks become _un_available in 1900
08:46<@planetmaker>also... you're of course free to work on things without requiring credit. If I write an add-on for OpenTTD as primary author of it... I think it's fair to tag it as such
08:48<@planetmaker>I prefer to release my work here under a free and open source license.
08:53<Bilge>I'm only messing with you bro :3
08:54<Noldo>my thoughts exactly
08:56*planetmaker wonders whether Bilge assumes that writing an ecyclopedia is no work
08:57<V453000>some people deserve being ignored
08:57<@planetmaker>yes, quite
09:01<@planetmaker>V453000, I usually count till three though for these measures. I'm now at 2
09:03<Bilge>Real touchy in here
09:04<Ammler>again, OPs mustn't ingore people :-)
09:05<Rubidium>good I'm not an OP then ;)
09:15<@peter1138>Good job Ammler only makes up his own rules
09:16<Ammler>peter1138: you just don't get it :-P
09:17<@peter1138>what does that even mean :D
09:18<@planetmaker>I think it means a lower adrenaline level :-P
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09:40<Sacro>If you delete a bus in a depot that contains passengers, where do they go?
09:41<Eddi|zuHause>into the press
09:42<@Belugas>in the Great Destructor!
09:42<Sacro>that sounds violent
09:43<@Belugas>who is violent? the one who deletes the bus or the cleaning crew?
09:50<Eddi|zuHause>it would be useful if the cargo was temporarily stored somewhere and put into the next vehicle(s) bought
09:50<Eddi|zuHause>similar to how orders are handled
09:50<Eddi|zuHause>problem is refitable vehicles which don't have the correct cargo type initially
09:54<@Belugas>and maybe handling the "leftovers", the number or cargo that could not fit in new vehicle
09:55<Eddi|zuHause>bad idea #342: watch christmas episodes in june
09:55<Eddi|zuHause>Belugas: they stay in the buffer, and put in the next vehicle
09:56<Eddi|zuHause>like if you sell 8 wagons with 30 passengers each and then buy 5 wagons with 40 capacity
09:57<Eddi|zuHause>then you have 40 leftover, which get put into the 6th wagon in case you choose to buy one
10:00<Eddi|zuHause>autoreplace does already handle this
10:01<Eddi|zuHause>but having a manual way would be nice
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10:03<@planetmaker>Eddi|zuHause: that then basically would mean that depots become a sort-of station tile - with an additional build and refit capability - and endless train storage
10:03<@planetmaker>not necessarily a bad thing
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11:35<Bilge>Are you implying you've never had to catch a taxi because your bus stopped at the depot and was sold off?
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12:28<@Alberth>no, the station I was waiting at disappeared, so there was no taxi any more
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12:30<fjb>Better than a plane not stopping at the airport.
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13:08<andythenorth>just enable adding / removing newgrs, but put a $1 donation charge on it
13:09<andythenorth>give $0.30 to paypal or whoever for expensive transaction charges :(
13:09<andythenorth>$0.70 can go to charity
13:09<@Terkhen>remake the specs :P
13:09<andythenorth>the charge is *every* time you add / remove a grf
13:09<andythenorth>not a one-time fee
13:10<@Terkhen>oh, we can keep them broken then :)
13:10<@planetmaker>seriously, we'd become rich ;-)
13:10<andythenorth>it will either (a) solve the problem with economics or (b) mean we support charity
13:10<andythenorth>we don't get the money
13:10<andythenorth>charity does :)
13:11<@planetmaker>giving it to me is also a charitable-action ;-)
13:11<andythenorth>yes, but then somehow you'll be obliged to support it :P
13:11<@planetmaker>nah, then it'd not be a charity donation :-P
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13:15<@Alberth>that's ok, charity is also not about charity
13:15<@Terkhen>I would accept charity donations to change my coding priorities, I want a new pc :P
13:17*fjb wants two.
13:18<V453000>if I promise I will never code anything will I get one too?
13:18<V453000>please? =P
13:18<fjb>Depending on your coding skills that might be an option.
13:22<V453000>if I code something, world is going to end
13:22<V453000>because it will be wrong like never before
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13:35<@Alberth>how do you know?
13:39<@planetmaker>[19:22] V453000 because it will be wrong like never before <-- that's a challange ;-)
13:40<V453000>I wont be able to download even JDK, so :p
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13:49<@Terkhen>hi Wolf01
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13:58<Eddi|zuHause>V453000: you're in luck, JDK isn't needed for openttd at all ;)
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14:03<bodis>so I have installed nml, I am on debian
14:03<bodis>how do I start a new project?
14:04<bodis>where to create nml file?
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14:04<@Alberth>there is an example newgrf project if you like, but just make a directory and add everything in there would be fine too
14:05<@Alberth>doing all yourself may be better in getting an understanding though
14:06<V453000>Eddi|zuHause: that is awesome but java is the only thing I at least ever saw :p
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14:06<@Alberth>poor you
14:06<V453000>I am happy :p
14:07<bodis>Alberth, so I can create a projectdirectory wherever I want?
14:08<@Alberth>it doesn't even need to be a directory :)
14:08<@Alberth>but that may be useful for finding stuff back later :p
14:08<@Terkhen>but it should if you plan to commit it to your project page :)
14:08<@Alberth>you may want to put stuff under version control
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14:08<bodis>right how do i do that?
14:09<bodis>and what is it :>P
14:09<bodis>sorry for my dumb questions
14:09<@Terkhen>no problem :)
14:10<@Terkhen>let me check something
14:10<@Alberth>basically, it is a piece of software that stores old versions for you
14:11<bodis>runs on my machine?
14:11<@Alberth>you can share such versions with others
14:11<@Terkhen>if you install mercurial then yes
14:11<bodis>I have mercurial already
14:11<bodis>done it earlier
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14:12<@Alberth>ok, make a directory, and initialize it as a hg repository then :)
14:12<@Terkhen>hmm... I wonder why I can't clone from your project page
14:12<bodis>its empty?
14:12<@Terkhen>it would be more correct to clone from the devzone and use the existing one
14:12<@Terkhen>yes, but that shouldn't be a problem for cloning
14:12<@Terkhen>Ammler, planetmaker^
14:13<@planetmaker>Terkhen: I did not yet enable the repo module
14:13<bodis>it looks that I will have to ask lots of dumb questions
14:13<@Terkhen>bodis: don't worry about that :)
14:13<bodis>k :)
14:14<@planetmaker>I guess I can do that now
14:14<@Terkhen>oh, my patch works :O
14:14<bodis>ok so if I wanna work on a file I do it from my machine right?
14:14<bodis>this hg thing is not clear to me yet
14:15<@planetmaker> <-- you can use this repo for testing stuff
14:15<@Terkhen>bodis: yes, you work in your machine, when you are done you "commit" your changes (they get stored as a revision in your local clone of the repository)
14:15<@Terkhen>and then you "push" the changes to the repository in the devzone
14:15<@planetmaker>it's r/w for everyone registered afaik
14:16<@planetmaker>thus if you just want to get to know and test stuff... feel free to clone that repo and do commit what you like ;-)
14:16<bodis>the committing bit is done with mercurial?
14:17<@planetmaker>yes. And also the transfer
14:17<Eddi|zuHause>"Dirk Novitzki and his Dallas Maverics are one victory away from winning the NBA-finals against Miami Heat"
14:17<@planetmaker>(which is called 'push')
14:17<@planetmaker>thanks for sharing this piece of news, Eddi|zuHause :-P
14:18<bodis>$ hg init (project-directory)
14:18<bodis>thats where I start right?
14:18<Eddi|zuHause>using hg is not necessary, but recommended
14:19<@planetmaker>yes. Or you could clone a / the repos already from the devzone
14:19<bodis>so if I clone it where would it be stored on my machine?
14:20<@planetmaker>in a subdir of the current working dir... if you use TortoiseHG - no idea
14:20<Eddi|zuHause>by default in a subdirectory of your current directory
14:20<@planetmaker>anyway. RL stuff to do. bbl
14:20<@Alberth>bye planetmaker
14:20<Eddi|zuHause>unless you explicitly give a path "hg clone <url> [<path>]"
14:21<Eddi|zuHause>if "path" is not given, the last bit of "url" will be taken
14:21<bodis>can hg work with different projects simulataneusly
14:21<Eddi|zuHause>if you put them in different directories, yes
14:24<bodis>so to clone my stuff I do this - hg clode
14:24<@Terkhen>bodis: yes
14:24<bodis>clone even
14:24<@Terkhen>you will get an empty repository
14:24<bodis>abort: HTTP Error 406: Not Acceptable
14:24<@Terkhen>you should start working on that folder, and use "hg add" to add the files to the repository
14:25<@Terkhen>bodis: I get that error too, so it is not something local to your computer
14:25<@Terkhen>Ammler: could you check why we can't clone the repository of lithuanian-townnames?
14:25<bodis>so when I do hg add it will put files on the website?
14:26<@Terkhen>bodis: no, hg add will add the files to your local copy of the repository
14:26<@Terkhen>when you do "hg commit", you will store all changes as a revision
14:26<bodis>so hg keeps another copy of my stuff somewhere else?
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14:27<@Terkhen>yes, when you do "hg push" your local commits are pushed to the repository in the devzone
14:28<bodis>ok afk, need to get kids to bed
14:28<bodis>ty Terkhen
14:28<@Terkhen>ok :)
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15:17<@Terkhen>echo "yes"?
15:17<@Terkhen>hi bodis
15:17<bodis>my hg clone still doesnt work
15:17<@planetmaker>Terkhen: bodis : hg clone
15:18<@Terkhen>yes, but lithuanian-townnames still does not work
15:18<@planetmaker>you used the wrong URL ;-)
15:18<@planetmaker>oh. hm
15:19<@Terkhen>german works of course :P
15:19<bodis>where did it create the directories?
15:19<bodis>damn in my home folder
15:19<@Terkhen>time for dinner, bbl
15:19<@planetmaker>right. No repository there.
15:20<@planetmaker>I could swear I activated that module
15:20<@planetmaker>enjoy dinner
15:20<bodis>I thought it would create stuff in directory I have used with hg init...
15:21<@planetmaker>bodis: nope
15:21<@planetmaker>hg init creates a (new) repository in the dir where you call it
15:21<bodis>hmm how do I make it clone to directory of my choice?
15:21<@planetmaker>btw, try to clone lithuanian-townnames now
15:21<bodis>so if I delete german-townnames now it will be gone for good?
15:21<@planetmaker>give an additional argument: the dir it should clone to
15:21<@planetmaker>on your machine: yes
15:22<bodis>not working
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15:22<bodis>wait a sec
15:22<@planetmaker>that's an error discription which also "doesn't work" :-P
15:23<bodis>abort: HTTP Error 406: Not Acceptable
15:23<bodis>hg clone
15:23<bodis>this command right?
15:24<@planetmaker>yes... use the proper URL... not the web site of the project
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15:24<bodis>which is?
15:25<@planetmaker>and which your project webpage also tells you :-P
15:25<bodis>dont need to remove german townnames or something do I?
15:25<bodis>just deleete?
15:26<@planetmaker>do with it what you like ;-)
15:27<bodis><planetmaker> and which your project webpage also tells you :-P repository tab only appeared :)
15:27<@planetmaker>I know :-P
15:28<@planetmaker>[21:19] planetmaker right. No repository there.
15:28<@planetmaker>[21:20] planetmaker I could swear I activated that module
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15:28<bodis>right then, now what
15:28<bodis>where do I create files?
15:29<@planetmaker>within that dir which the clone created
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15:31<bodis>looking within german townnames I cannot find nml file
15:32<@planetmaker>it has none. it's only created by the build script. From the pnml files found in src
15:32<@planetmaker>you don't have to follow that approach
15:32<@planetmaker>you can just create an NML file. Look at russian-townnames for a simple townname newgrf like that
15:32<bodis>ok thanks
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15:34<@planetmaker>the build script, though, gives automatic versioning and allows to build and publish nightly versions of a newgrf ;-)
15:35<bodis>maybe later :)
15:36<bodis>whats the max town number on biggest map with max towns setting?
15:37<@Alberth>somewhere around 3500 iirc
15:38<bodis>damn :)
15:38<bodis>lithuania doesnt have so many towns lol
15:38<@Alberth>fewer is fine too, the game will not generate more towns than you have names :)
15:38<bodis>ohh :)
15:38<bodis>even better :)
15:39<@Alberth>it does also not always use all names :p
15:39<@Alberth>it draws random names, and skips town generation if the name is a duplicate
15:39<frosch123>wouldn't random lithuanian sounding names be better anyway?
15:40<bodis>believe me it would not make lots of sense :)
15:40<@Alberth>that's fine, the whole game makes no sense at all :)
15:41<bodis>would you normally have to give cyrilic and latin names?
15:41<bodis>or one would do?
15:42<@Terkhen>you don't have to
15:42<bodis>styles: string(STR_GAME_OPTIONS_NAME_LAT);
15:42<@Terkhen>you can define a single type of town names instead of two
15:42<bodis>so line like that would give you an optiuon ingame to choose from latin and cyrillic?
15:43<@Terkhen>russian towns is on online content, load it and go to the options and check the available town names
15:43<bodis>yeah :) thanks :)
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15:57<andythenorth>how about
15:57<andythenorth>if removing a grf
15:57<andythenorth>set all bits of all tiles in map array to 0?
15:58<@planetmaker>it's already stored in gamelog
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16:46<Bilge>How do you refit a carriage instead of a whole train?
16:48<Eddi|zuHause>click on it in the refit window
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16:56<Bilge>I should have resisted the temptation to build trams :(
16:56<Bilge>Almost made me go bankrupt due to their buggyness
16:57<Bilge>Keep inserting random implicit orders and going the wrong way round the track
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16:59<Eddi|zuHause>you are buggy, not the trams
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17:08<__ln__>would it be silly to obtain the default manager name from the OS?
17:12<@Alberth>manager name?
17:12<bodis>right I have created my nml and lng files
17:12<bodis>what do I do next
17:12<bodis>hg add?
17:12<@Alberth>oh, that is another option :)
17:13<@Terkhen>hg add both files and compile :)
17:13<@Terkhen>don't add the resulting grf file to the repository, though
17:13<bodis>I have nml file and 3 lng files
17:13<bodis>hg add all 4?
17:14<bodis>do I have to do hg add for each file individually or is there a command for a folder?
17:14<@Terkhen>"hg add" should add every file IIRC
17:15<bodis>nice done :)
17:16<bodis>so whats next?
17:16<andythenorth>next FIRS commit is r2k
17:16<andythenorth>and it's not an exciting one :(
17:17<@Alberth>make 2048 more exciting :)
17:17<@Alberth>bodis: hg commit of course
17:17<@Alberth>ie that saves the current state of the files
17:17<bodis>hmm no username supplied :)
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17:19<andythenorth>bodis: you tried to push?
17:19<bodis>not yet :)
17:20<TWerkhoven>does openttd create any kind of log when failing to connect to a server? its not giving me an error message (that i can see)
17:22<@Terkhen>bodis: you need to edit your .hgrc file
17:22<@Terkhen>which OS are you using?
17:22<bodis>trying to locate it
17:22<TWerkhoven>vista 64bit
17:23<@Terkhen>bodis: you need to create .hgrc in ~ and write something like this: (use your own user though :) )
17:24<__ln__>Alberth: the manager of the company
17:24<@Alberth>oh, like 'root' :)
17:24<bodis>there is a hgrc in /etc/mercurial
17:24<bodis>is that the one?
17:25<__ln__>Alberth: right
17:25<@Terkhen>TWerkhoven: run openttd with -d, a console with the log should appear alongside it
17:25<@Alberth>bodis: no the ~/.hgrc files
17:25<TWerkhoven>i'll keep that in mind
17:25<TWerkhoven>restarting fixes it, but it'd be nice knowing what causes it in the first place
17:26<TWerkhoven>it seems to happen after ive lost connection to said server first
17:27<bodis>cant find it
17:27<TWerkhoven>when it does it, it gets to downloading map, then all windows dissappear, and then the title menu pops up again. The window border also changes, as if i just maximised it ( i always have it maximized)
17:28<@Terkhen>bodis: create it
17:28<@Alberth>bodis: no, you must create it, with a username in it
17:28<bodis>ahh :)
17:28<bodis>in my home directory?
17:29<@Terkhen>yes, ~/.hgrc
17:29<@Alberth>~ is your home directory :)
17:31<bodis>enter commit message
17:31<bodis>what should that be?
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17:35<TWerkhoven>-d seems to work, ill see what it throws up next time it does it
17:36<@Terkhen>ok :)
17:38<bodis>Terkhen, I have entered message and pressed enter
17:38<bodis>nothign happened, still see the same screen
17:39<bodis>lots of options at the bottom like writeout justify etc
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17:40<@Terkhen>what screen?
17:41<@Terkhen>use it to write your commit message
17:42<bodis>ok it saved it in temp dir
17:43<bodis>I am confused :)
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17:43<drs310>does anyone know where i could obtain the very first release of openttd 0.1 with the source code?
17:43<@Terkhen>don't worry, mercurial uses the file to know what do you want to use as commit message
17:43<bodis>whats next, compile?
17:44<@Terkhen>hmm... you should have tested that it worked before committing, you only commit working code
17:44<@Terkhen>shouldn't matter much anyways, you can always commit a fix later
17:44<@Terkhen>yes, try to compile
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17:45<@Terkhen>drs310: <--- it seems to have only up to 0.1.1, though
17:45<@Terkhen>and IIRC the code at the svn repository does not go that far back
17:45<@Terkhen>heh, the link I posted does not have source for those old versions anyways
17:46<Rubidium>the source for 0.1.1-0.1.3 is kinda lost
17:46<drs310>yeah i checked there
17:46<Rubidium>there might be some really early version somewhere on the forum, but no clue where exactly
17:46<drs310>would i suppose Ludvig might have it?
17:46<drs310>sorry screwed that up..
17:46<Rubidium>though try the oldest threads of the openttd forums
17:47<@Terkhen>I remember seeing code in the forums somewhere
17:47<bodis>Terkhen, which parameter to use while compil;ing?
17:48<drs310>anyone remember what the filename might have been? :)
17:49<@Terkhen>bodis: nmlc file.nml
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17:51<bodis>nmlc: "input", line 10: Unknown string "STR_GAME_OPTIONS_NAME_LITHUANIAN"
17:52<bodis>copied it from russian one and changed to lithuanian
17:53<@Terkhen>did you rename it at the lang files too?
17:53<bodis>can it be named like that?
17:55<@Terkhen>yes, but it nmlc does not find it then you probably did not name it at english.lng correctly
17:57<bodis>do I have to do add now again?
17:57<bodis>and commit?
17:58<@Terkhen>does it compile?
17:58<Eddi|zuHause>when you change a file, only commit. add only new files
18:00<bodis>it compiled
18:00<bodis>got grf file
18:00<bodis>do a push now?
18:01<@Terkhen>test the grf first
18:03<drs310>ok perhaps this is a rude question.. can anyone private me ludde's current email address?
18:03<bodis>where are grf files kept ingame?
18:04<@Terkhen>bodis: usually in ~/.openttd/data
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18:06<hgnmu128>I have a problem (again?)...
18:07<bodis>doesnt weeork, names still english
18:07<@Terkhen>@get #openttd -3
18:07<@DorpsGek>Terkhen: Don't ask to ask, just ask
18:07<@Terkhen>hgnmu128: ^
18:08<@Terkhen>bodis: do you know how to enable town names grf? did you try with others?
18:08<hgnmu128>There is a topic on tt-forums about the (outdated, is it?) 32bpp EZ graphics creation tutorial. The OP says gimp autocrops the rendered image to 258 pixels wide and not 256.
18:09<bodis>erm I assumed it works through new grf settings add
18:09<hgnmu128>I tried it and the image I autocropped is also the same size. I mean 256 pixels wide.
18:09<@Terkhen>EZ == extra zoom? if so, you should ask at the extra zoom patch thread
18:09<@Terkhen>I don't know anything about extra zoom, sorry
18:09<@Terkhen>bodis: select the town names you want to use at the options window
18:10<hgnmu128>Okay, I know it isn't supported, but it is not related to the Extra Zoom patch, it is related to the template files for blender I think.
18:10<bodis>Terkhen, it works
18:10<bodis>omg cant believe it :)
18:11<@Terkhen>I don't know anything about blender either :)
18:11<@Terkhen>bodis: :)
18:11<@Terkhen>hgnmu128: create a thread at the 32bpp subforum, there are not many people drawing 32bpp graphics in this channel
18:12<bodis>well thats a relief :)
18:13<bodis>so do I push it now?
18:13<hgnmu128>Okay. I will. Thanks.
18:13<@Terkhen>bodis: yes
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18:14<bodis>just hg push?
18:14<@Terkhen>you will need to edit .hg/hgrc correctly first, though
18:15<@Terkhen>but I don't remember what you need to do and it's already too late, sorry :)
18:15<@Terkhen>good night
18:15<bodis>good night
18:15<bodis>thanks for your help
18:15<bodis>I could not have done it without it
18:16<@planetmaker>good night
18:17<bodis>hey planetmaker, it works :PPP
18:17<@planetmaker>sweet :-)
18:18<bodis>I will need some help configuring .hg.hgrc file, but have a long trip in the morning, need to get to bed
18:18<bodis>thanks everyone for your help
18:18<bodis>and nn
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20:20<Bilge>Autorenew failed on vehicle X... vehicle can't go to all stations
20:21<Eddi|zuHause>articulated busses cannot use dead-end bus stops
20:23<Bilge>Articulated you say
20:23<Bilge>What is this sorcery
20:25<Eddi|zuHause>would fit the sc4 "generating world" texts: "articulating busses"
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---Logclosed Sat Jun 11 00:00:54 2011