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#openttd IRC Logs for 2011-07-05

---Logopened Tue Jul 05 00:00:47 2011
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02:58<@Terkhen>good morning
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02:59<@planetmaker>moin Terkhen
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03:00<@planetmaker>moin dihedral
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03:49<dihedral>hey ho pm
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10:36<DanMacK>Hey Lakie
10:36<Lakie>Hi DanMacK .
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11:16<dihedral> <- (regarding the highlighted 2 lines) ... "who?"
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12:27<DanMacK>Hey Andy
12:33<andythenorth>DanMacK: what's the go?
12:48<DanMacK>Passenger Coaches
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12:57<DanMacK>Algoma Central to be exact
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12:58<andythenorth>tidy /s
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13:45<CIA-2>OpenTTD: translators * r22637 /trunk/src/lang/polish.txt:
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: polish - 1 changes by wojteks86
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14:49<andythenorth>improved river shores: no sand.
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14:57<andythenorth>do I actually need to re-draw shores? they seem to be mostly done already
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14:57<andythenorth>there's only a small number of coast tiles missing
14:57<andythenorth>I think it's tmwftlb
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14:59<andythenorth>these are the existing shores for arctic
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14:59<andythenorth>only the coast rapids need redrawing
14:59<andythenorth>I see no gain in doing the rest
14:59<supermop>i guess we are talking about ogfx water?
15:00<supermop>indeed they do not match
15:01<andythenorth>but all of the other shores are fine
15:02<supermop>why do rivers not have banks?
15:04<@planetmaker>because they go and flow and don't sit ;-)
15:05<Ammler>andythenorth: the big issue with ogfx rivers is that they are too straight
15:06<andythenorth>I don't think it matters
15:06<devilsadvocate_>meandering rivers would be nice
15:06<devilsadvocate_>or rivers that move a couple of tile seasonally :D
15:07<andythenorth>the sprites in this image
15:07<andythenorth>look better than the ones in this
15:08*Ammler disagrees as usualy :-P
15:09<Ammler>rivers looks like canals
15:10<@peter1138>what what?
15:10<@peter1138>better_shores_8 is better
15:11*andythenorth plants flowers
15:11<@peter1138>well that's silly
15:12<andythenorth>overhanging trees?
15:12<andythenorth>grazing sheep?
15:12<andythenorth>tesco trolleys
15:12<supermop>can tiles have pseudo-random bank sprites?
15:13<@planetmaker>cars and old shoes of course, too
15:13<andythenorth>there's no case for randomising them
15:13<@planetmaker>supermop: actually: yes
15:13<andythenorth>coasts aren't randomised
15:13<andythenorth>ground tiles aren't randomised - apart from rock placement
15:13<@planetmaker>but rivers?
15:13<@planetmaker>hm... or do I mis-remember?
15:13<Ammler>andythenorth: how certain are you?
15:13<andythenorth>that coasts aren't randomised?
15:14<@planetmaker>coast and land tiles: not.
15:14<Ammler>yes, there are lots of random in ogfx
15:14<@planetmaker>But fair rivers have random bits
15:15<@planetmaker>unfortunately all tt-* domains are for me *incredibly* slow, or I would have the link already
15:15<andythenorth>why so slow?
15:15*andythenorth wonders
15:18<andythenorth>peter1138: older version:
15:21<supermop>that boat looks silly
15:23*andythenorth was bored of this ages ago and may as well keep going
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15:24<andythenorth>why stop now? :P
15:25<supermop>are rapids navigable?
15:26<supermop>could they be more rapidy?
15:26<supermop>also is there a precedent for water graphic NewGrfs?
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15:35<andythenorth>supermop: do you want to take over the rivers task?
15:35<andythenorth>I've made it into a grf project that is easy to build
15:35<andythenorth>and split the pngs to separate files for easy editing
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15:43<supermop>havent drawn sprites in months, would be good to have something to get back into it
15:43<andythenorth>I'm not exactly sure what needs to be done
15:43<andythenorth>there are some coast tiles that are wrong
15:44<andythenorth>Rubidium: what's the minimum changes to rivers needed?
15:44<andythenorth>wrt graphics
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15:54<Rubidium>andythenorth: changes? I'd say a set of graphics for each (sub)climate should suffice
15:54<Rubidium>but at least anything needed for the action5
15:55*andythenorth -> specs
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15:58<andythenorth>rivers not in spec?
16:04<@planetmaker>they are
16:04<@planetmaker>canals / rivers
16:04<@planetmaker>it's one
16:05*planetmaker edits newgrf main page ;-)
16:05<supermop>it seems like there should be documentation, or newgrfspecs to allow anyone to create rivers or canals, that can be used interchangeably
16:05<@planetmaker>there are
16:06<@planetmaker>but as soon as you use non-static... then it's a normal newgrf
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16:12<@planetmaker>using varaction2 or random action2
16:12<@planetmaker>or defining new action0
16:12<@planetmaker>i.e. not just re-defining existing sprites
16:14<supermop>already in over my head again...
16:17<andythenorth>supermop: all that's needed at the moment is to redraw pngs
16:17<andythenorth>the grf is coded
16:19<supermop>I can't do it tonight
16:19<supermop>but can tomorrow i think
16:19<supermop>is it nml?
16:19<frosch123>all that's needed at the moment is some sleep
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16:20<andythenorth>supermop: it's nfo
16:21<supermop>well as log as i dont have to touch the code should be fine
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17:07<jewoodall>I'm attempting to run a 3-station rail line using mail as my only revenue source. Is this possible?
17:10<alluke>long vehicles v4 should be recoded
17:18<jewoodall>Hmmm. Looks like a single train running mail only is losing $1100 per year.
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17:31<Eddi|zuHause>alluke: recoded to what?
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17:39<alluke>and some tweaks to their speeds and names
17:45<__ln__>off-topic again: are there e.g. USB devices containing a clock, which can be used to maintain an accurate time on a computer? (Funkuhr technology is not a good solution here)
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17:56<@Terkhen>good night
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20:30<Eddi|zuHause>ah... the other kind of party... i was confused there for a moment
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23:56<Tyres>Hi there
---Logclosed Wed Jul 06 00:00:49 2011