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#openttd IRC Logs for 2011-07-11

---Logopened Mon Jul 11 00:00:57 2011
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02:14<@Terkhen>good morning
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06:57<Eddi|zuHause>I ...
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08:56<andythenorth>if I stop working on my newgrf projects, would other people be able to take over and maintain them?
08:57<andythenorth>I wouldn't want it all to fall to planetmaker - he has enough projects already :o
08:58<Ammler>why do you think, pm would maintain it?
08:58<andythenorth>because he's a nice person who does things like that
09:01<Ammler>just sit back and watch :-P
09:01<Ammler>it's not like a job, which needs to be done
09:02<@Belugas>good day
09:05<Ammler>andythenorth: we would miss you, but we all also own you a lot nice graphics, you really should not stay because you think you own us.
09:06<Ammler>yes, sorry
09:06<Ammler>well, you should stay, but you should not just "work" for openttd :-)
09:06<andythenorth>Ammler: it's becoming less and less interesting unfortunately
09:06<andythenorth>maybe time for something new to do
09:07<andythenorth>I want to get FIRS to 1.0
09:07<andythenorth>and that is still fun because it still contains hard problems
09:07<andythenorth>FISH has no hard problems at all :P
09:08<andythenorth>I tried working on roadtypes and such, but I'm just not a proper programmer by nature
09:11<V453000>recyclables coming? :)
09:14<MNIM>I have the same problem. I'd want to add stuff, but Im no coder either.
09:14<MNIM>I applaud your attempt at roadtypes though.
09:18<andythenorth>MNIM: don't. it was limited :)
09:19<MNIM>still, the fact that you attempted it is applause-worthy
09:19<Ammler>not really
09:19<andythenorth>no not really :)
09:20<andythenorth>V453000: last new-feature release of FIRS was 0.6.4 at r1878. The repo is now at r2173, and most of that is new features :)
09:21<V453000>mhm :)
09:21<V453000>still needs the supplying mechanism though :P
09:21<MNIM>hmmmh. interesting
09:22<Ammler>V453000: you can join, andythenorth didn't know more as you about coding as he started
09:22<V453000>hmm :)
09:23<V453000>you know making me start and setting things up will be a pain
09:23<V453000>with my natural talents to screw things around :D
09:23<Ammler>supporting people like andy is still a pain
09:24<V453000>well I break things even when I dont touch them ... stable seems borkd again :d
09:24<V453000>anyway, how can I help?
09:25<Ammler>hehe, you see andy, you got already one :-P
09:25<andythenorth>V453000: eddi proposed a workable supply mechanism similar to what you were requesting. It's likely to be at least tested
09:25<V453000>one incompetent stupid and retarded, Ammler :D
09:25<MNIM>I still wonder what the hell the dude who came up with the name 'bananas' for the UMCDL was smoking.
09:25<andythenorth>it's an acronym
09:25<Eddi|zuHause>he's dutch.
09:26<V453000>^ that says it all
09:26<Ammler>what's UMCDL?
09:26<V453000>Ultimately Mad Content DownLoade ? :D
09:27<MNIM>Eddi: I'M dutch.
09:27<MNIM>user made content download. almost.
09:27<Eddi|zuHause>MNIM: yes, you told for the 8th time already
09:29<MNIM>then, what does being dutch have to do with it?
09:30<Eddi|zuHause>i don't know. something with cliche and prejudice.
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10:51<Nite>i accidentially enabled some sort of debug mode, with white vectorsquares around every object
10:51<Nite>how did i do that?
10:52<@peter1138>ctrl-b iirc
10:52<Nite>true thx
10:52<+glx>bounding boxes
10:54<Nite>and when oh when will the traincounter in groups be fixed ;-)
10:55<Eddi|zuHause>where oh where is your bug report about that?
10:55<Nite>everyone knows that bug since groups exist?
10:56<TWerkhoven>I don't
10:56<+glx>yeah that's probably why it's still there, because everyone knows
10:56<MNIM>neither do i.
10:56<Nite>the shared order window always shows teh correct number of trains groups do not
10:58<Nite>the title of the group window shows wrong number of trains sometimes
10:59<Rubidium>why is bananas such a bad acronym? Base set And Newgrfs A Noais And Scenarios
10:59<Nite>in the past it even got below zero to the highest possible value or the like
10:59<MNIM>well that explains it
11:00<Nite>"then it would be Bsananas :-X "
11:00<Nite>"A Noias" ??
11:00<Rubidium>ofcourse we were bananas when we came up with it
11:01<+glx>Nite: And NoAIs
11:02<MNIM>shouldn't it be NewAis?
11:03<+glx>why ?
11:03<+glx>NoAI is NoAI
11:04<Rubidium>the new AI is long dead
11:19<Eddi|zuHause>mind you, the name "NoAI" was invented by (roughly) the same persons that invented "BaNaNaS :p
11:20<Eddi|zuHause>in general, it's a bad idea to include "new" in names
11:21<Eddi|zuHause>for example, "NewStations" is one of the oldest station grfs around
11:21<+glx>after "new" there is "yet another"
11:22<+glx>(for pathfinders)
11:23*michi_cc likes "yet another" ;)
11:25<Eddi|zuHause>so why is it not "yet another european train set" (YAETS)? :p
11:27<+michi_cc>Because we need NETS first :)
11:27<+michi_cc>No yet another without new first :)
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11:29<Eddi|zuHause>but there was no NewPathsignals Patch before either
11:29<hibby>YaPS sounds better
11:31<MNIM>glx: welcome to the world of open source code naming.
11:32<MNIM>yet another, new, not another are all name additives used
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11:43<MNIM>hmmmmmh. Im nbeing called upon to help as brute force.
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12:32<CIA-2>OpenTTD: michi_cc * r22655 /trunk/src/newgrf_commons.cpp: -Add: [NewGRF] Add water class to the 'land info of nearby tiles' vars.
12:32<CIA-2>OpenTTD: michi_cc * r22656 /trunk/src/ (4 files): -Codechange: Deduplicate the custom error message of the industry shape and location callbacks.
12:32<CIA-2>OpenTTD: michi_cc * r22657 /trunk/src/ (lang/english.txt newgrf_commons.cpp): -Add: [NewGRF] More default error messages for the industry shape and location callbacks.
12:32<CIA-2>OpenTTD: michi_cc * r22658 /trunk/src/object_cmd.cpp: -Feature: [NewGRF] Custom error messages for object callback 0x157.
12:32<CIA-2>OpenTTD: michi_cc * r22659 /trunk/src/ (7 files): -Add: [NewGRF] Support for the land slope check callback for stations.
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13:08<Hellaciouss>is there any way to make the text in game bigger
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13:10<@Terkhen>Hellaciouss: you can edit openttd.cfg to select a font and change font size
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13:11<@Terkhen>Hellaciouss: <--- for example, I use this
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13:45<CIA-2>OpenTTD: translators * r22660 /trunk/src/lang/ (english_US.txt finnish.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: english_US - 5 changes by Rubidium
13:45<CIA-2>OpenTTD: finnish - 5 changes by jpx_
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14:36<supermop>apparently they don't make plastic lead anymore?
14:37*andythenorth considers playing ottd
14:37<supermop>radical idea
14:37<andythenorth>I don't really play it much
14:37<supermop>i havent in months
14:38<supermop>but i did buy vellum with on-print purple grid lines today
14:38<supermop>for drawing sprites
14:38<supermop>but i cannot find non-print lead anywhere
14:39<andythenorth>I draw sketches on a grid
14:39<andythenorth>have to remember 2 across for 1 up :P
14:39<__ln__>what's the problem with a $2 bill, why is it so rare in practice?
14:40<supermop>its not
14:40<supermop>you can go to any bank and ask for as many as you like
14:41<__ln__>and run away before the police arrives
14:41<supermop>yeah, you cannot draft it normally (ie without grids), as they dont make 22.5 degree triangles
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14:42<__ln__>but you don't have to go to a bank to see a $1 or $5 bill
14:42<supermop>and adjustable triangles are a paint to use for every line in a drawing
14:42<supermop>people never spend the 2s that they get
14:42<supermop>because they mistakenly think they are rare
14:42<supermop>and its a sort of akward denomination
14:43<supermop>so they never change hands,
14:43<supermop>so they never wear out
14:43<supermop>so they never have to print more
14:43<supermop>so all of the 2s in circulation are both very old (30+ year) and in very good shape
14:44*__ln__ spent all his $2s
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14:44<supermop>affirming people's belief that they are rare or special
14:44<__ln__>but ok, an interesting explanation
14:45<supermop>theyy are a nice bill, nice reverse on them
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14:47<supermop>so graphically steeper and shallower slopes are not possible in ottd, but could the game render a a different slope if it was replaced whole sale
14:48<supermop>currently the slops look roughly 1:6, but if a drew them as 1:3, could the game be adjusted to display that correctly?
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14:50<Eddi|zuHause>not really
14:51<opa>different slopes would be interesting
14:51<Eddi|zuHause>yes, they would
14:51<supermop>but untl we have that
14:52<opa>is their coding very hard?
14:52<supermop>it would be nice if there were some work around for a taller train
14:52<Eddi|zuHause>but lots of things are hardcoded to the current tile heights
14:52<supermop>in a total conversion set of graphics
14:53<supermop>ive been drawing sprites for 4 meter tiles, just for fun
14:53<__ln__>opa: it's safe to assume coding anything is hard that alters the map's capabilities
14:53<supermop>at that scale, i need about 3-4 tiles in rise to clear the roof of a train
14:54<supermop>meaning tunnels would only look good if the entrance was on a 4 tile long slope
14:54<Eddi|zuHause>supermop: tile height is 8 pixels, train height is also 8 pixels
14:54<supermop>but there is no way to draw or enforce that
14:54<supermop>eddi, i am drawinng them taller
14:56<supermop>or, i was about a year ago,
14:56<supermop>then got bored with the project
14:56<supermop>i am working on it again now also out of boredom
14:56<andythenorth>is there a good train set besides NARS 2 and UKRS 2?
14:57<andythenorth>i.e. drawn in style of original graphics
14:57<supermop>i use 2cc
14:57<supermop>ogfx+ trains?
14:57<andythenorth>tried 2CC, impressive set, didn't get on with it
14:57<andythenorth>what's DB set like?
14:57<supermop>no idea
14:57<supermop>there is a generic european set out there i think
14:57<Eddi|zuHause>andythenorth: good, but fairly outdated
14:58<andythenorth>Eddi|zuHause: but it works?
14:58<Eddi|zuHause>andythenorth: needs adapter grf to work with FIRS, which doesn't provide proper graphics. but otherwise works well
14:58<andythenorth>maybe I play something with PBI for variety
14:59<Eddi|zuHause>i think there were problems with PBI's brick chain not being supported by the adapter grf
14:59<andythenorth>playing FIRS games causes tickets to get raised :P
14:59<Eddi|zuHause>yeah i guess ;)
14:59*andythenorth tries an all-uk game
14:59<supermop>i wonder what would be a good industry set for a completely urban/metropolitan map
15:00<supermop>assuming i dont want coal mines in my city
15:00<supermop>but providing something more interesting than no idustries at all
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15:00<Eddi|zuHause>supermop: maybe ECS Vectors allows this
15:01<supermop>only t'secondary' industries
15:01<andythenorth>supermop: FIRS Urban economy :P
15:01<andythenorth>doesn't exist :(
15:02<supermop>maybe no industries, but a town set that provides some more cargoes
15:02<supermop>is that really the correct plural?
15:03<supermop>ok i am going to re-wire part of my hi-fi
15:07*andythenorth tries tai
15:07<andythenorth>on recommendation from danmack
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15:08<andythenorth>PBI doesn't provide food :(
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15:14<supermop>most of the stuff made inside new york these days would most resemble cottage industries,
15:14<supermop>small, artisinal brands for furniture, decor, food, drinks, craft things
15:14<andythenorth>any good tram sets beside egrvts?
15:15<supermop>clothes and accesories
15:15<andythenorth>needs trams available in 1900
15:15<Eddi|zuHause>GermanRV, but only from 1920
15:15<andythenorth>every time I reuse bananas I just want to rewrite the damn thing :P
15:15<supermop>not really the kind of thing that needs a mile long unit train to take it to market
15:15<andythenorth>another project is not what I need :o
15:16<andythenorth>I need some kind of RV in 1900 and I've used egrvts too much
15:16<Eddi|zuHause>britain isn't that big in trams?
15:16<supermop>are there americal tram sets?
15:16<Eddi|zuHause>i don't know any RV set before 1920 other than eGRVTS
15:17<Eddi|zuHause>supermop: i think NARoads has some trams
15:17<supermop>non-H Heqs
15:17<supermop>i prefer things to be as genric as possible anyway
15:17<andythenorth>maybe people walked everywhere before 1930 :P
15:17*andythenorth can't be bothered to play a game :o
15:17<andythenorth>eGRVTS remains broken :(
15:18<supermop>what happened to it?
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15:19<andythenorth>the horses don't work with realistic acceleration
15:19<andythenorth>it could be fixed, but I don't fancy editing raw uncommented, unformatted nfo
15:19<andythenorth>nml conversion!
15:19<andythenorth>we converted FIRS with a script. eGRVTS is way simpler than FIRS
15:19<andythenorth>planetmaker: ^ :)
15:21<andythenorth>what other games might I enjoy?
15:21<andythenorth>besides OTTD and Dice Wars
15:22<Noldo_>dice wars <3
15:23*andythenorth plays dice wars
15:24<supermop>ive been playing tonnes of gt5
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15:39<supermop>cable management is so satisfying
15:41<blathijs>heh, indeed
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15:41<supermop>ottd total conversion: mess of wires that needs to be straightened out
15:42<Rubidium>so... we should implement OpenTTD in LabView?
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15:48<andythenorth>implement ottd in dice wars :P
15:48*andythenorth has won dice wars
15:48<@Terkhen>implement openttd with openttd
15:49<andythenorth>that would be interesting
15:50<andythenorth>is egrvts the only good road set?
15:50<@Terkhen>a game isn't customizable enough until it can run itself :P
15:50<Ammler>hehe, andythenorth talking about stoping and starting new project at same day :-)
15:51<andythenorth>Ammler: which project? FISH? Or making ottd things?
15:51<@Terkhen>and besides egrvts, heqs and ogfx+ road vehicles I don't know any other road vehicle set
15:51<Ammler>convert egrvts
15:51<@Terkhen>convert to what?
15:51*Zuu likes to play with the Long vehicle set from time to time. Some people seem to dissagree with it being good.
15:51<andythenorth>I won't do that
15:51<andythenorth>someone else might convert egrvts to nml
15:51<andythenorth>it should work
15:52<andythenorth>but yexo is on holiday :)
15:54<andythenorth>yacd pax game without trams seems a bit nuts
15:54<andythenorth>maybe I try it
15:54<+michi_cc>GermanRV is probably very good for YACD as it has quite high capacities.
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15:55<andythenorth>sets need some kind of preview :P
15:55<andythenorth>or does that take the fun away?
15:55<supermop>can bananas show images?
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15:55<andythenorth>maybe this is something that's bugging me
15:56<andythenorth>in the original game, you don't have to fool around figuring out whether vehicle set x supports your game or not
15:56<andythenorth>I don't want to do a logical analysis of a vehicle set before I start a game
15:56<supermop>set suites?
15:56<andythenorth>canadian pack :P
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15:56<supermop>groups of sets made, or guaranteed to work together?
15:57<Eddi|zuHause>andythenorth: there were some thoughts about putting a preview image into action 14, but i don't know if that was a viable approach
15:57<andythenorth>I don't think the image solves it
15:57<andythenorth>dunno what does solve it
15:57<supermop>image couldnt hurt
15:57<@Terkhen>a complete analysis
15:57<@Terkhen>in the newgrf window: show a list of issues
15:57<@Terkhen>"set X does not support cargo Y", "set I and J are incompatible"
15:58<Eddi|zuHause>introduce a review/bug report system into bananas ;)
15:58<andythenorth>this would be very clever
15:58<andythenorth>it must be *very* frustrating for all the players who don't know about newgrf developer tools
15:58<andythenorth>they must start a lot of games that they have to abandon
15:58<Eddi|zuHause>and rigorously delete "i like this set" entries, to keep things clean
15:59<supermop>feedback section on bananas
15:59<frosch123> <- andythenorth: move to utopia :p
15:59<andythenorth>there's a book about utopia
15:59<andythenorth>it's quite short
15:59<supermop>have comments rated as helpful or unhelpful
16:00<andythenorth>I dunno. I think reviews and such could be useful
16:00<@Terkhen>release openttd as a facebook game
16:00<andythenorth>but it's just another layer of ...stuff
16:00<andythenorth>probably not 100% implemented well
16:00<andythenorth>as we can't even find time to fix bananas etc
16:00<Eddi|zuHause>frosch123: you forgot one of the most common problems: "does this set have vehicles at this start date?"
16:01<andythenorth>Eddi|zuHause: you know about german model trains?
16:01<Eddi|zuHause>andythenorth: depends
16:01<andythenorth>I noticed the manufacturers all refer to epochs for date compatibility
16:02<andythenorth>I wondered about similar for openttd
16:02<andythenorth>so sets could specify what epochs are partially/fully supported
16:02<andythenorth>without need for full analysis by luckless player :P
16:03<supermop>a line in banansas saying 'this new grf provides content from xxxx to yyyy"
16:03<supermop>'from xxxx onwards'
16:03<andythenorth>it would be defined in action 14 I think
16:03<andythenorth>from a vocabulary
16:03<supermop>or 'at all times'
16:03<andythenorth>date: full / partial
16:04<andythenorth>it would require some decisions to be taken
16:04<frosch123>andythenorth: just dump everything into the description of the grf
16:04<andythenorth>all 500 chars?
16:04<supermop>older grfs say 'no date information available'
16:04<Eddi|zuHause>andythenorth: it may not be obvious to newbies what an epoch is
16:04<andythenorth>doesn't have to be epochs
16:04<frosch123>hmm, true, we should lift the character limit
16:04<andythenorth>just some agreed schema
16:05<andythenorth>the character limit is very annoying :P
16:05<Eddi|zuHause>andythenorth: a simple "date: from/to" entry in action 14 may be possible
16:05<frosch123>i wasn't even aware of it
16:05<supermop>yeah, why do do that
16:05<supermop>8not do
16:06<frosch123>Eddi|zuHause: what's the point of such an entry?
16:06<frosch123>shall ottd check it and disallow starting a game?
16:06<supermop>just warn people
16:06<frosch123>if it shall only display it, you can just put it in the description
16:06<Eddi|zuHause>frosch123: it might encourage grf authors to give these numbers
16:07<Eddi|zuHause>frosch123: or i might filter the available grf list
16:08<Eddi|zuHause>"all vehicle grfs that have start date before 1880"
16:08<frosch123>the tagging idea already fails on bananas
16:08<andythenorth>action 14 not needed
16:08<andythenorth>the game already knows the intro dates from action 0 :P
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16:09<Eddi|zuHause>andythenorth: possibly not if they are set by action 6
16:09<Eddi|zuHause>or you really need a full grf activation pass on the main menu
16:09<frosch123>grf authors generally fail to give an useful information abuot their set, except that it is the best :p
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16:13<Hellaciouss>does the HQ have any real funaction?
16:13-!-Amis [] has quit [Quit: *pop*]
16:13<Eddi|zuHause>it produces passengers
16:13<frosch123>it accepts post or so
16:14<Eddi|zuHause>so if you initially sevrve two cities, put it in the smaller city
16:14<Eddi|zuHause>so the trains are properly filled both ways
16:14<supermop>i thought in tto, vehicles had greater reliability nearer the hq
16:14<frosch123>the boss is looking, i may not break down?
16:16<supermop>maybe towns should like you more if the hq is near, seeing as you are the 'local' company then
16:17<Zuu>Hmm, can NewGRFs see the location of the HQ?
16:18<supermop>could they?
16:18<supermop>if a newgrf wanted to provide it with functionality
16:19<Zuu>IIRC there is a specific API for AIs to probe for the location of opponent HQs :-)
16:19<frosch123>really? who coded that?
16:20<supermop>personally, i would like to replace statue graphics with little offices
16:21<frosch123>hmm, you can even get the gender of the president of opponent companies :s
16:21<Zuu>I think it has been there for long time, so I would guess it might even be TrueBrain who wrote it but it can aswell be Yexo.
16:21<supermop>as presumably, the local jobs and better customer service provided by a company with offices in town would make townfolk, and thus their elected officials, like the company better
16:21<Zuu>The gender thing is quite recent as someone wanted it deadly.
16:22<Zuu>Some people have asked for APIs to set the gender + face of your manager.
16:22<supermop>more so that a statue of a megalomaniacal CEO
16:23<supermop>so if i did that in new grf, it would be nice if the HQ functioned as a bigger version of the same
16:24<supermop>can newgrf alter the things you can buy in town rating window?
16:24<frosch123>they can alter the cost
16:25<frosch123>(all together, not single items; at game start, not variable)
16:25<supermop>fund an office: better rating at near by stations, fund a park, better town rating, fund (buy naming right to) a stadium, even better ratings, etc
16:25<Zuu>People have also asked for APIs to set the color of their AI. And yet some players already complain if an AI company set the company name or rename its stations..
16:27<supermop>if i cannot do the above, can i alter the name of the statue to 'office'?
16:29<frosch123>supermop: you mean newgrf objects should positively affect town ratings?
16:30<frosch123>e.g. building a nuclear power plant raises the rating in the 50/60s, and lowers it after the 80s?
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16:39<supermop>sort of
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16:59<Eddi|zuHause>replacing statues with (local) offices is an interesting idea
16:59<Eddi|zuHause>what i find annoying is that you cannot relocate statues
17:00<supermop>the office doesnt even have to function differently
17:00<supermop>i just think it looks better/makes more sense
17:01<supermop>if it can provide/accept passengers and mail, even better
17:01<supermop>so you don't disrupt the catchement of your town centers
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17:03<supermop>a grf set should easily be able to provide a statue that looks like an office, but what i am wondering, is if it can change the name too
17:03<supermop>if not i can live with my offices being called 'statues'
17:05<supermop>if i draw a few, will someone help me code them?
17:07<supermop>i could then even ask permission to modify buildings from other sets, so that the office grf will blend in with whatever townset you use
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17:09<supermop>any takers?
17:09<supermop>how many town zones are there?
17:11<supermop>there could be sprites dependent on build date, and zone built it at time of construction?
17:12<supermop>0-1850, 1850-1900, 1900-1950, 1950-2000, 2000 -
17:12<supermop>plus maybe 5 zones?
17:12<supermop>thats 25 sprites
17:12<Eddi|zuHause>supermop: changing builtin strings is probably not supported
17:12<Eddi|zuHause>although the grf specs offer this option
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17:13<supermop>who do i petition for NewTownStuff then?
17:13<Eddi|zuHause>but that is deeply tied into TTD(patch) internal string IDs, which are totally different in OpenTTD
17:13<supermop>to be honest,
17:13<supermop>i have no desire to support ttdp
17:13<supermop>sorry if that makes me a bad person
17:13<Eddi|zuHause>it does not
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17:14<supermop>maybe i will start with 5-10 sprites and see if anyone wants to help me
17:15<supermop>hmm i need to go to queens, but now it would be rush hour
17:16<supermop>and its so hot already
17:20<@Terkhen>good night
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17:42<supermop>maybe the smallest level of office would resemble a koban
17:42<supermop>the little japanese police stations
17:43<supermop>as a tiny free standing office primarily for information
17:44<supermop>larger ones could resemble a regular office building, with the implication that they handle the regional affairs of the company (coordinate local track crews, make and alter timetables for local routes)
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17:46<Eddi|zuHause>you mean they should grow like the HQ?
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17:49<supermop>well they could, but that would be hard
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17:49<supermop>they should pick a sprite based on the zone of the town they are built in
17:50<supermop>if the town is very small, this will be the least dense zone,
17:50<supermop>giving a tiny neighborhood office
17:50<supermop>and if the town is very large, this will be the most dense zone
17:50<supermop>giving a tall building
17:51<supermop>the functionality would stay the same regardless of sprite
17:51<supermop>and the office would probably keep the same sprite it had when it was built
17:51<supermop>for siplicity
17:52<supermop>so if you first build an office in a town in 1830, it will keep that 'historic' building
17:52<supermop>maybe that is stupid
17:53<supermop>but at least it would show you at a glance how long your relationship has been established in that town
17:53<Eddi|zuHause>that is probably stupid
17:54<supermop>what happens to statues when their parent company is dissolved?
17:56<supermop>which part is stupid? the density part, or the age part? or both?
17:56<Eddi|zuHause>the density part
17:57<supermop>should the office grow with the zone it is in? or always have the same sprite regardless?
17:59<supermop>also, should the office try to match the style of the hq, so that it is immediately apparent what they are?
18:00<supermop>ugh its so hot in here its making me nauseous
18:01<supermop>i sort of want an excuse to draw this guy:
18:02<Eddi|zuHause>i don't see how that fits into any kind of style...
18:02<supermop>well koban typically look like owls
18:02<Eddi|zuHause>picking fancy designer stuff always annoys me with bridge sets
18:03<Eddi|zuHause>we need very generic stuff
18:03<supermop>well maybe a plain cylender
18:03<Eddi|zuHause>which can be repeated lots of times without getting old quickly
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18:04<supermop>the office should have some feature to make it distinct from a regular town building
18:04<Eddi|zuHause>a cylinder in the middle of the city is something where you put advertisments and posters on
18:04<Eddi|zuHause>that feature is called "company colour"
18:04<supermop>but building also use cc at random
18:04<supermop>if it looks like a tiny hq, that might work
18:05<supermop>but that is dependent on base set, unless i provide new HQs as well
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18:07<supermop>what do you think re: multiple sprites?
18:07<supermop>should the office pick a sprite based on situation, or always use the same sprite?
18:10<supermop>or not keen on the whole idea? in which case i'll stop pestering you about it
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18:13<Eddi|zuHause>supermop: there might currently be no way to choose the sprite based on age or town zone. but maybe objects could be used for this kind.
18:14<supermop>i really just want to get the statues out of the towns
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18:15<Eddi|zuHause>you can quickly replace statues, but only with one single sprite
18:15<supermop>unless its like brunel, and in the town of his birth, i would be annoyed if a rail company built a statue of its owner/founder in my town
18:16<supermop>well i will draw the 'medium' office first
18:16<supermop>generic in size and style
18:16<supermop>maybe with a cc roof, like the big hq
18:17<Eddi|zuHause>and like i said, changing the string doesn't work in openttd
18:18<Eddi|zuHause>unless someone meanwhile made a list mapping TTD-StringIDs to OpenTTD-StringIDs
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18:21<supermop>i am going to head out to queens
18:22<supermop>back later
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20:52<supermop>anyone on from the west country right now?
21:04<hibby>west part of which country?
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21:06<hibby>that's what I figured
21:06<hibby>sadly, no, I'm in the American Midwest.
21:06<hibby>Not normally there, but I'm being paid to work here, so I'm happy
21:06<hibby>Scotland, normally.
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22:03<supermop>drawing some georgian era offices
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---Logclosed Tue Jul 12 00:00:58 2011