--- | Log | opened Tue Aug 16 00:00:01 2011 |
--- | Day | changed Tue Aug 16 2011 |
00:00 | <KittenKoder> | Anyone familiar with NML alert right now? |
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00:22 | <Pikka> | KittenKoder, it'd probably be better to code it "properly" as a vehicle. |
00:22 | <KittenKoder> | Then what ID would I use for the replacement? |
00:23 | <KittenKoder> | All I want to do is replace the sprite, not change anything else. |
00:23 | <Pikka> | within opengfx+? |
00:23 | <KittenKoder> | Yeah. |
00:24 | <KittenKoder> | Not directly though, as a GRF. |
00:24 | <Pikka> | hmm |
00:24 | <Pikka> | well, if opengfx+ just uses the default sprites, then I guess replacing the sprites would work. |
00:25 | <KittenKoder> | I'll try and see what it does. |
00:25 | <KittenKoder> | Once I get the sprites themselves done. |
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01:40 | <KittenKoder> | Wait, it looks like they already chose new ones. |
01:43 | <KittenKoder> | Which is a good thing because I don't want to code a whole thing just to get replacement sprites. LOL |
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03:28 | <@Terkhen> | good morning |
03:28 | <KittenKoder> | hihi |
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03:45 | <mosi|work> | is there a current copy/paste patch for 1.1.2 ? |
03:46 | <@planetmaker> | 1.1.2 with a c&p patch is not 1.1.2 anymore. |
03:47 | <@planetmaker> | thus you can use a nightly right away |
03:47 | <mosi|work> | that i might actually do, cheers |
03:48 | <@planetmaker> | basides: the newest version is most likely found in the patch's thread or nowhere ;-) |
03:49 | <mosi|work> | just found it, latest release was aug 15. i was thinking that was last month for some reason |
03:50 | <@planetmaker> | one month is also not much time |
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04:22 | <AlexLivingstone> | hi |
04:28 | <KittenKoder> | I am of the mind that I suck at drawing sprites. |
04:38 | <@planetmaker> | it's not a job done quickly nor learnt quickly, I think |
04:39 | <KittenKoder> | I need to learn to draw them by hand. |
04:40 | <KittenKoder> | I have a pen tablet ... don't know why I keep forgetting to use it. |
04:40 | <@planetmaker> | some people use 3D models to get the shape about right. But all better 8bpp sprite artists give them a manual retouch as far as I know. |
04:41 | <@planetmaker> | those who don't draw them w/o a model right away that is |
04:41 | <KittenKoder> | I can model well in 3D ... but they don't transfer well, they wind up needing to be almost completely redrawn. |
04:42 | <KittenKoder> | ... and then I just can't get it to line up at all. >.< |
04:43 | <KittenKoder> | What I am thinking of is making a 3D model of the basic outline to get the lighting right, then draw the rest by hand. |
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04:45 | <KittenKoder> | The hardest part is that the color conversions wind up with a lot of animated colors, then adding the company colors is another story. |
04:46 | <@Terkhen> | IIRC egrvts was done with 3D models converted to 8bpp sprites, for example |
04:49 | <KittenKoder> | I saw that, but I can't get the same results no matter what I do. |
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04:53 | <KittenKoder> | Just realized one reason it's been hard. |
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04:56 | <KittenKoder> | Hey, can the purple block be used for custom colors? |
04:56 | <KittenKoder> | In the DOS palette. |
04:57 | <Hirundo> | No, you can't change the palette, it's hard-coded in OpenTTD |
04:58 | <KittenKoder> | Okay, thanks, just checking because it would have been nice, but not needed. |
04:59 | <@planetmaker> | well... there are re-colour sprites. Thus you can re-sort the palette |
05:00 | <KittenKoder> | I saw those commands in NML |
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05:07 | <@Yexo> | KittenKoder: if you need more colors than are available in the default palette you'll need to use a 32bpp blitter |
05:08 | <@planetmaker> | Yexo: still. I already wondered whether one could assign other colours to the unused slots in the DOS palette |
05:08 | <@planetmaker> | not on newgrf-side but on openttd side |
05:08 | <@Yexo> | openttd could do that probably |
05:09 | <KittenKoder> | Yexo, yeah, I saw that, but I don't need a LOT more colors. ;) |
05:09 | <@planetmaker> | it's afterall wasted pixels which is not needed anymore anywhere |
05:09 | <KittenKoder> | Just the purples as a gradient would have been cool. |
05:11 | <@peter1138> | 18 unused colours isn't it? |
05:11 | <KittenKoder> | 11 |
05:11 | <@peter1138> | hm |
05:11 | <KittenKoder> | Erm, 12, math is off. |
05:11 | <@peter1138> | right, i'm looking at the windows palette, d'oh |
05:11 | <KittenKoder> | For the DOS palette. |
05:12 | <KittenKoder> | Windows, yeah, I think it's 18 but I'm too lazy to load that one up now. :p |
05:12 | <KittenKoder> | But then again, the DOS one has two gray gradients. |
05:12 | <@planetmaker> | only fixing the DOS palette is interesting |
05:13 | <Pikka> | KittenKoder, the secret to rendering sprites is to use a palette containing only the colours that you want :) |
05:13 | <@planetmaker> | s/fixing/enhancing/g |
05:13 | <KittenKoder> | That's what I had JUST realized, Pikka .... LOL |
05:13 | <@planetmaker> | Pikka: thus you render already with the proper palette? |
05:13 | <Pikka> | for example, my av8 palette only really has the two company colours and shades of grey |
05:13 | <KittenKoder> | I was looking at the palettes then thought "if I just turn all the colors I don't want to pure white ...." |
05:13 | <Pikka> | pure pink is a better idea :P |
05:14 | <@planetmaker> | ^ |
05:14 | <@peter1138> | magenta :D |
05:14 | <Pikka> | him too |
05:14 | <KittenKoder> | I was thinking of using pure pink as the company color for the rendering. |
05:14 | <@planetmaker> | CC has shades. You don't want to loose that |
05:14 | <Pikka> | well, you want the 8 shades of company colour, so it's better to stick with blue and green imo |
05:14 | <KittenKoder> | Well, a gradient pink, then it would be easier to convert while keeping the other colors. |
05:14 | <@planetmaker> | KittenKoder: CC is the blue one |
05:15 | <KittenKoder> | But metalic colors are bluish. >.< |
05:15 | <@planetmaker> | if you do it pink, you add an unnecessary step |
05:15 | <Pikka> | I guess there's no reason you couldn't use pink though, planetmaker |
05:15 | <@planetmaker> | except that it needs conversion ;-) |
05:15 | <Pikka> | why? |
05:15 | <@planetmaker> | but yes... maybe to distinguish |
05:15 | <@planetmaker> | Pikka: from pink -> blue before actual usage? |
05:15 | <Pikka> | nope, the colours in your palette don't need to be the same colours that will be displayed in ttd |
05:15 | <KittenKoder> | Not really, I can make a custom palette where the pink replaces the CC in the positions, then using gimp I just apply the new palette without actually converting. |
05:16 | <@planetmaker> | hm.. .right. Just palette entries |
05:16 | <@planetmaker> | :-) |
05:16 | <@planetmaker> | didn't think of that |
05:16 | <@planetmaker> | I should make more use of that. Thanks for the prod |
05:17 | <KittenKoder> | Gimp lets you apply palettes in two ways, going from RBG to palette it calculates the "best" index for each pixel, but switching the palette after going to indexed it just applies the new colors to each pixel using the same index values. |
05:17 | <@planetmaker> | I know |
05:17 | <KittenKoder> | Oh. >.< |
05:17 | <KittenKoder> | I think I typed all that out for myself really. |
05:17 | <KittenKoder> | I'm lame like that sometimes. |
05:19 | <@planetmaker> | just compiling the new gimp versions is a bitch :-P - thus I can't test the 2.8 alphas ;-) |
05:19 | <@planetmaker> | they sadly depend on libs which are not readily available |
05:20 | <KittenKoder> | Too many programs have been doing that lately. |
05:21 | <KittenKoder> | Gnome is using a LOT of unstables for their latest official releases even. That annoys me. |
05:21 | <KittenKoder> | Not Gnome, Ubuntu. |
05:22 | <KittenKoder> | Gah, I should be sleeping, just getting palette ideas. |
05:23 | <@planetmaker> | Requested 'babl >= 0.1.4' but version of babl is 0.1.2 <-- and 0.1.4 is not released |
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05:47 | <KittenKoder> | There, I think I finally made a palette that will make sprite conversion from 3D a lot simpler for me .... |
05:48 | <KittenKoder> | Whited out all the animated colors, changed cc1 to purple, whited out the purple, and made cc2 pure green. |
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05:55 | <KittenKoder> | IT WORKS! |
05:55 | * | KittenKoder does the caramelldansen |
05:56 | <KittenKoder> | No more searching for miscolored pixels the hard way. |
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05:57 | <KittenKoder> | If I venture into non-vehicle objects, I can make different conversion palette bases depending on what animated color is used. |
05:59 | * | KittenKoder wonders if this technique would be nice to share. |
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06:38 | <Eddi|zuHause> | woah... i've just seen a Darkvater... |
06:42 | <KittenKoder> | Wait ..... wat? |
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09:01 | <@Belugas> | hello |
09:07 | <Pinkbeast> | Morning |
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10:53 | <AlexLivingstone> | is somebody selling grafic-librarys for using it in openttd? |
10:55 | <andythenorth> | @seen somebody |
10:55 | <@DorpsGek> | andythenorth: I have not seen somebody. |
10:56 | <AlexLivingstone> | openttd will be released as browsergame in the next future ;) |
10:59 | <Eddi|zuHause> | luckily not in this future, only in the next future, so there's some time left... |
11:00 | <@planetmaker> | :-P |
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11:01 | <@planetmaker> | actually, if you ask me now, AlexLivingstone, I have some pretty new OpenGFX in stock. I can make a special offer of only 50€. Or as multi-user version for 500€ (up to 50 users) or 1000€ (unlimited users) |
11:01 | <@planetmaker> | Deal? :-P |
11:16 | <Rubidium> | planetmaker: oh, that sounds nice... let me look up the back account number you can get that money from... got it somewhere |
11:18 | <AlexLivingstone> | TX1337FRND |
11:19 | <AlexLivingstone> | ASD |
11:19 | <AlexLivingstone> | alex StoneD =_= |
11:20 | <AlexLivingstone> | 2006-12-10 |
11:21 | <Rubidium> | planetmaker: though I'd sell SDL as a graphics library |
11:21 | <AlexLivingstone> | yes we do IT |
11:22 | <@planetmaker> | We could sell most things here - except opensfx |
11:23 | <AlexLivingstone> | h old, i am in a buy buy situation. can only pay with hometrained |
11:30 | <andythenorth> | AlexLivingstone: I have $10,000 here which you could have a share of |
11:31 | <andythenorth> | but first please send me $1,000 to unlock it with |
11:34 | <@planetmaker> | :-) |
11:34 | <@planetmaker> | sounds like a viable business model |
11:36 | <AlexLivingstone> | $ != Amero Aight? |
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11:38 | <AlexLivingstone> | planetmaker: 8-view gif with transparency or 8-class-model |
11:39 | <AlexLivingstone> | andythenorth:1.000 for planetmaker and the rest for surviving a video shot..? |
11:40 | <AlexLivingstone> | but who buys videos 2day |
11:41 | <AlexLivingstone> | maybe planetmaker can ask for the buy-IN |
11:42 | <@planetmaker> | you don't honestly want anyone of us to pay for something related to openttd developement done by a 3rd party side? |
11:43 | <@planetmaker> | we all work for the joy of it on this project and anyone is free to do so, too |
11:46 | <@planetmaker> | anyone can of course also spend the money on it as s/he pleases |
11:47 | <@planetmaker> | but it's not like we can fund any development |
11:48 | <@planetmaker> | and I think I heard this story already |
11:48 | <Pinkbeast> | planetmaker> I'm slightly impressed you seem to understand what he's on about |
11:50 | <@planetmaker> | Pinkbeast: not sure. But I just got a flashback |
11:51 | <@planetmaker> | and there it was like "we make openttd a browser game if you can sponsor $$$" |
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11:55 | <AlexLivingstone> | $$$ sounds like *** or foo and not bar foo cash money ;) what would you please for implement 1.4 AME > 1 EUR <0.6 AME with playback for choosing currency by city/bank with attitudes when +1- for -1+, i dont have 3rd party side only front side speakers and also would do it for the joy |
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11:55 | <AlexLivingstone> | the story is about +/-2006 |
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12:13 | <AlexLivingstone> | i am late |
12:13 | <AlexLivingstone> | need only 1 helicopter |
12:13 | <AlexLivingstone> | buy |
12:14 | <AlexLivingstone> | what about gadafi model |
12:14 | <AlexLivingstone> | ? |
12:14 | <AlexLivingstone> | damn |
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12:14 | <AlexLivingstone> | cc |
12:15 | <AlexLivingstone> | planetmaker: one helicopter (flight) unlimited |
12:16 | <AlexLivingstone> | sry |
12:16 | <AlexLivingstone> | openttd is source |
12:17 | <Eddi|zuHause> | use the sauce... |
12:17 | <AlexLivingstone> | yesterday night i dreamed about the woman in red clothes in a car holding me as a pet |
12:19 | <AlexLivingstone> | KittenKoder: you have to want to kill the bad image with the noise of your pen. a pen is more dangerous than a hornet |
12:20 | <andythenorth> | go to sleep ninky nonk |
12:21 | <andythenorth> | go to sleep pinky ponl |
12:22 | <@Terkhen> | what's up with this guy? |
12:23 | <Eddi|zuHause> | reminds me of babyottd :p |
12:25 | <AlexLivingstone> | pixel is still idea and goal which the hu mans can done atm |
12:25 | <@Terkhen> | bbl |
12:25 | <andythenorth> | ottd should have a children's TV newgrf |
12:25 | <AlexLivingstone> | Eddi|zuHause, ja |
12:25 | <andythenorth> | AlexLivingstone is a lingua-bot yes / no ? |
12:26 | <AlexLivingstone> | hm first one point galaxy org then my one tixel and then anything you can imagine (in px;) |
12:27 | <AlexLivingstone> | ja special lingua-bot, does TLD .eo exist, which country takes it right now |
12:27 | <AlexLivingstone> | ? |
12:27 | <AlexLivingstone> | ;) |
12:28 | <AlexLivingstone> | babyottd which is still drinking beer but dont get a joy centered |
12:33 | <AlexLivingstone> | will oftc make it the next 33 years? vtt prainted |
12:34 | <AlexLivingstone> | Eddi|zuHause: thx |
12:36 | <AlexLivingstone> | oh tt dman aight |
12:36 | <AlexLivingstone> | wann read the line with flashback to playback |
12:36 | <AlexLivingstone> | bb |
12:36 | <andythenorth> | who's got op? |
12:38 | <AlexLivingstone> | always the same line: simon says look tv and smoke mariuhana or have sex with mario or anna |
12:40 | <AlexLivingstone> | simon said: noise and time error organisation |
12:46 | <AlexLivingstone> | ^^ |
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13:10 | <TrueBrain> | @whoami |
13:10 | <@DorpsGek> | TrueBrain: TrueBrain |
13:10 | <TrueBrain> | ugh, wrong channel :P |
13:10 | <Eddi|zuHause> | HA! we caught you! |
13:19 | <TrueBrain> | proof it |
13:21 | <blathijs> | s/proof/prove/ |
13:21 | <TrueBrain> | really? |
13:22 | <TrueBrain> | I guess I remembered why I don't like hanging out here .. you get corrected over your english every step of the way :D |
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13:30 | <Wolf01> | hello |
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13:36 | -!- | mode/#openttd [+o Belugas] by ChanServ |
13:45 | <CIA-2> | OpenTTD: translators * r22754 /trunk/src/lang/ (malay.txt unfinished/persian.txt): |
13:45 | <CIA-2> | OpenTTD: -Update from WebTranslator v3.0: |
13:45 | <CIA-2> | OpenTTD: malay - 118 changes by kazlan68 |
13:45 | <CIA-2> | OpenTTD: persian - 186 changes by Peymanpn |
13:48 | <Ammler> | TrueBrain: set reverse dns ^ :-) |
13:49 | <TrueBrain> | Ammler: call my ISP plz |
13:49 | <Ammler> | wow, you can't do that there? |
13:49 | <TrueBrain> | I am just randomly replying with random statements, much like yours :D |
13:50 | <Ammler> | I meant this: [19:46] *** The topic was set by DorpsGek!truebrain@178-33-34-239.ovh.net on 15.08.2011 01.52. |
13:50 | <TrueBrain> | and how the hell should I have known that? |
13:50 | <Ammler> | oh, indeed I had that because I joined :-P |
13:51 | * | TrueBrain slaps Ammler |
13:51 | <Ammler> | hmm, no water |
13:56 | <SpComb> | ovh, eh |
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15:03 | <andythenorth> | it's oh so quiet |
15:07 | <@Alberth> | time to relax, read some news, answer some issues, and decide what to do next |
15:13 | <andythenorth> | time to tweeter! |
15:13 | <andythenorth> | in my case |
15:18 | <Pinkbeast> | Write us more ships/industries/etc |
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15:42 | * | andythenorth needs to draw rivers |
15:42 | <andythenorth> | but first: chores |
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15:48 | <appe> | evening, fellows. |
15:48 | <appe> | i have a particular issue with version 1.1.2 (and 1.1.1, wich it originates in). |
15:48 | <appe> | in desert mode, the food vagon ..is invisible. |
15:49 | <@Alberth> | changed any newgrfs in the past in that game? |
15:49 | <appe> | http://gyazo.com/3321bc84eae5ebc7d3f2ab78b1995911 |
15:49 | <appe> | no, never used any |
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15:50 | <appe> | i uninstalled 1.1.1 when i had the issue, and installed 1.1.2 fresh of the site (openttd-1.1.2-windows-win64) |
15:50 | <appe> | and it's still there, even in new maps (and saves) |
15:51 | <@Alberth> | yeah, good applications are stable across re-installs |
15:51 | <appe> | when i buy the vagon, it gets bought and obviosly "is there" (though invisible). when the train runs it doesnt load, or anything. |
15:51 | <appe> | what do you suggest? |
15:52 | <@Alberth> | I am clueless what happens, at this moment |
15:52 | <appe> | :) |
15:52 | <@Alberth> | do you have a save game? |
15:52 | <appe> | yes |
15:52 | <appe> | i can upload it |
15:52 | <appe> | hold on. |
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15:53 | <@Alberth> | what year is the game? |
15:53 | <appe> | Alberth: http://fac.dndr.se/poo/Trardstone%20Transport,%201%20feb%202012_appe.sav |
15:54 | <appe> | Alberth: 2012. |
15:54 | <appe> | and it's a monorail |
15:55 | <@Alberth> | ok, confirmed, I also have a gap at that place :) |
15:55 | <@Alberth> | without using your save game |
15:55 | <appe> | ah, dash darnit |
15:55 | <appe> | well, time for a rail change, i guess. |
15:55 | <appe> | :) |
15:56 | <@Alberth> | you are using OpenGFX ? |
15:56 | <appe> | i ..guess |
15:56 | <appe> | i x:ed it during the isntall |
15:56 | <appe> | install* |
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15:59 | <@Alberth> | it may be an issue of OpenGFX |
15:59 | <@Alberth> | I can load food at your Drunnton Food Processing plant |
15:59 | <@Alberth> | using invisible food wagons |
16:00 | <@Alberth> | so it looks like it is a pure graphics issue |
16:00 | <@Alberth> | planetmaker: ^^ |
16:03 | <@Alberth> | appe: http://dev.openttdcoop.org/issues/2814 |
16:04 | <appe> | :D |
16:04 | <appe> | neat. |
16:06 | <@Alberth> | Latest stable does not mention that bug, which makes sense as its release date is a few days before that bug report. You may want to try a nightly instead: http://bundles.openttdcoop.org/opengfx/nightlies |
16:08 | <appe> | ah, perfect |
16:08 | <appe> | thanks :) |
16:10 | <@planetmaker> | Alberth: it is an issue in the currently released OpenGFX |
16:10 | <@planetmaker> | it's fixed in OpenGFX trunk |
16:10 | <@planetmaker> | ^ appe |
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16:10 | <@Alberth> | planetmaker: ok, thanks |
16:11 | <@planetmaker> | maybe time for an early release :-) |
16:11 | <appe> | how does one get a opengfx trunk? |
16:11 | <appe> | :) |
16:11 | <@planetmaker> | FooBar was very busy with fixing and implementing stuff |
16:11 | <@planetmaker> | appe: follow the link you were given by alberth |
16:11 | <@planetmaker> | trunk = nightly |
16:12 | <@Alberth> | (close enough :) ) |
16:12 | <@planetmaker> | today identical ;-) |
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16:13 | <@Alberth> | 'trunk' means 'source' to me, but that is probably an occupational hazard :) |
16:14 | <@Alberth> | appe: there is a 'LATEST' directory in the link. download that version |
16:16 | <appe> | ah, yes |
16:16 | <appe> | it works |
16:16 | <@Alberth> | nice |
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16:24 | <appe> | uhm, wait what |
16:24 | <appe> | no it didnt |
16:24 | <appe> | i did it wrong. awfully wrong |
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16:28 | <Zuu> | Missing data files? |
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16:28 | <appe> | i didnt actually do it at all |
16:28 | * | appe reads readme |
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16:30 | <@Alberth> | Zuu: missing food wagon (http://dev.openttdcoop.org/issues/2814), he is trying to install the layest opengfx nightly |
16:31 | <Zuu> | Oh, I though he talked about OpenTTD. :-) |
16:31 | <@Alberth> | but this is fairly on-topic :p |
16:31 | <Zuu> | yep |
16:32 | <appe> | it worked! |
16:32 | <appe> | hm, though |
16:32 | <appe> | while im at it |
16:32 | <appe> | newgrf are like ..new graphics (sprites)? |
16:32 | <Zuu> | Can be |
16:32 | <Pinkbeast> | A bit more than that. |
16:33 | <Zuu> | But can also be a lot more than that ^ |
16:33 | <Pinkbeast> | newgrfs are typically new vehicles or industries, but the term covers a multitude of sins |
16:33 | <Zuu> | For example there exist town name NewGRFs that only provide new town name generators, but no new graphics. |
16:34 | <@Alberth> | appe: browse http://grfcrawler.tt-forums.net/ for a while :) |
16:34 | <@Alberth> | or look at the list newgrfs that you can download from bananas |
16:35 | <Zuu> | Or see a list of all user contributed content here: http://bananas.openttd.org/en/ (separated into categories such as NewGRFs, AIs etc.) |
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16:37 | <Zuu> | I keep wondering why there are so many people downloading an AI library, than the only AI that requests it. |
16:37 | <Zuu> | many more* |
16:38 | <Zuu> | 507 of the AI and 807 of the library ^^ |
16:38 | <Pinkbeast> | Library's updated more frequently? (Which AI and which library?) |
16:39 | <Zuu> | 509 resp. 807* |
16:39 | <Zuu> | Tutorial AI 5 and SuperLib 13. |
16:39 | <Zuu> | The download counts are per specific version. |
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17:06 | <appe> | pph |
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17:11 | <appe> | new industries :o |
17:11 | <appe> | i want bigger chains.. |
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17:11 | <__ln__> | http://communities-dominate.blogs.com/brands/2011/08/coining-term-elop-effect-when-you-combine-osborne-effect-and-ratner-effect.html |
17:11 | <Pinkbeast> | Zuu> Perhaps downloading the library trying to work on an AI based on the tutorial one? |
17:11 | <Pinkbeast> | appe> FIRS is quite jolly and not as beset with micromanagement as ECS |
17:11 | <Zuu> | Perhaps, but why would the ratio be that large. Most users I would expect not to get into such things. |
17:11 | <Zuu> | But perhaps I should be happy that my library attracts 300 users that don't need an AI to "use" it :-p |
17:11 | <appe> | as what to the who now? |
17:11 | * | appe tries it out |
17:11 | <andythenorth> | appe: how many industries? |
17:11 | <appe> | uhm, many? |
17:11 | <appe> | :D |
17:11 | <appe> | i just enjoy building neat chains |
17:11 | <andythenorth> | http://tt-foundry.com/sets/FIRS/schema/economies |
17:11 | <appe> | do i simply download the grf and load it? |
17:11 | <andythenorth> | yes |
17:11 | <andythenorth> | current release on the content download service is 0.6.4 |
17:11 | <Pinkbeast> | Don't load it in a running game or Comedy Will Ensue |
17:11 | <andythenorth> | you'll need vehicle sets that support it |
17:11 | <appe> | ah, ok. |
17:11 | <appe> | crikey. |
17:11 | <appe> | http://www.tt-forums.net/viewtopic.php?f=26&t=50808 |
17:11 | <appe> | i took this |
17:13 | <Pinkbeast> | OK, but DWE is purely chrome. Any station tile is like any other, no matter how it looks, provided it has track. You do need sensible vehicle sets. |
17:15 | <andythenorth> | appe: quite a lot of vehicle sets work with FIRS |
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17:15 | <Pinkbeast> | Someone is too modest to mention HEQS, for starters. :-) |
17:17 | <andythenorth> | NARS 2, UKRS 2, 2CC set, OpenGFX+ trains |
17:18 | <appe> | :) |
17:18 | <appe> | neat. |
17:18 | <Pinkbeast> | Not UKRS1? |
17:19 | <Pinkbeast> | eGRVTS seems to work with FIRS and starts very early with horse-drawn vehicles (pertinent if you're also using UKRS2 and FISH and starting early) |
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17:19 | <andythenorth> | eGRVTS won't refit to alcohol sadly :( |
17:20 | * | Hirundo ponders starting a FIRS game |
17:20 | <andythenorth> | try the nightly |
17:20 | <andythenorth> | you can find all the bugs :) |
17:20 | <Pinkbeast> | I'd been wondering about that, although the UKRS2 livestock hole is more vexing |
17:21 | <andythenorth> | ? |
17:21 | <Eddi|zuHause> | Pinkbeast: that's a feature. |
17:22 | <Eddi|zuHause> | although certainly an annoying one |
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17:22 | <opa_> | horse vehicles?? how early can you start? |
17:22 | <opa_> | when the game is still quite playable |
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17:22 | <Pinkbeast> | Eddi> Pikka thinks it's a feature; I disagree. |
17:23 | <andythenorth> | make an add-on grf |
17:23 | * | andythenorth agrees with pikka btw |
17:23 | <Pinkbeast> | ... although obviously if I don't like it I can suck it up because it's not like I did the set etc |
17:24 | <andythenorth> | opa_: depends what other sets you have |
17:24 | <andythenorth> | before 1830 it's really quite boring |
17:24 | <Pinkbeast> | opa> The eGRVTS horse vehicles are effectively around forever; the FISH sailing ships start in 17xx but are alas too slow to work with OTTD's payment structure a lot of the time. |
17:24 | <andythenorth> | and the horses are broken with realistic road vehicle acceleration, but you can turn that off |
17:25 | <andythenorth> | no sailing ships in FISH ;) |
17:25 | <andythenorth> | there's an early ships grf or such |
17:25 | <Pinkbeast> | Oh, sorry, yes, I was thinking of the early ships. |
17:25 | <CIA-2> | OpenTTD: frosch * r22755 /trunk/src/viewport.cpp: -Fix [FS#4727]: When marking tile selections dirty, use the height information of the corners instead of the surface slope. This is more accurate when the foundation is kind of undefined. |
17:26 | <Pinkbeast> | If I were doing it (http://www.tt-forums.net/viewtopic.php?f=47&t=52073) again, I would start in 1825 or so, with enough time to build some horse-drawn networks before the invention of the Planet. |
17:26 | <Pinkbeast> | But it's a long way from the Planet in 1830 to the Coppernob and Crampton making railways anything but a novelty for pax only |
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17:27 | <Pinkbeast> | Also now daylength patches try and keep income per annum constant, I'd feel free to play with the daylength _shamelessly_ |
17:28 | <andythenorth> | good night |
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17:29 | <@planetmaker> | just make sure you play w/o inflation if starting this very early |
17:30 | <Pinkbeast> | That was next on my list of things, yes. :-) |
17:30 | * | planetmaker doesn't play ever with inflation, though |
17:31 | <Pinkbeast> | I do sometimes, it helps to address the way the game just gets easier as vehicles get larger and more powerful. |
17:33 | <@planetmaker> | how does it address that? |
17:33 | <Pinkbeast> | Because they also get more expensive to run in real terms. |
17:33 | <@planetmaker> | you also get more money etc |
17:33 | <Pinkbeast> | Inflation increases costs faster than payments, does it not? |
17:34 | <@planetmaker> | yes indeed. slightly |
17:34 | <@planetmaker> | interestingly this leads to the fact that the inflation settings for 'hard' is actually easier than for the 'easy' difficulty setting |
17:35 | <@planetmaker> | as the relative increase in costs is more in the easy difficutlty |
17:35 | <Pinkbeast> | Also inflation has the odd characteristic that it makes loans slightly nicer |
17:38 | <Pinkbeast> | I'd slightly rather a shim that adjusts cargo payment rates based on the speed/power/cost of available vehicles in some deeply magic way, although I realise that's a hard problem |
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17:47 | <Wolf01> | 'night |
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18:24 | <appe> | are there grf that makes town become bigger? |
18:24 | <Sc00by22> | there's a few cmds to change the sizes |
18:25 | <appe> | commands? |
18:25 | <appe> | id like that. |
18:25 | <KittenKoder> | Advanced Settings > Economy > Towns |
18:26 | <appe> | ah, there we are, thank you :) |
18:26 | <KittenKoder> | welcome |
18:26 | <Eddi|zuHause> | TTRS towns tend to be bigger (afair, haven't used that in a long time, as the towns look also uglier) |
18:28 | <KittenKoder> | If you want the boundaries to grow, use town GRFs like Swedish houses and UK houses, there are no huge buildings so the towns spread out more to. |
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18:29 | <aditsu> | hi, what's the maximum production for oil rigs? |
18:32 | <Eddi|zuHause> | 30000-ish |
18:32 | <Eddi|zuHause> | hm, no, more like 3000-ish |
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18:34 | <aditsu> | Eddi|zuHause: huh? I have an oil rig with 1215000 liters production |
18:34 | <Eddi|zuHause> | that's 1215, the 000 is only display ;) |
18:34 | <aditsu> | oh, so it goes up to about 3000? |
18:35 | <Eddi|zuHause> | there's a more exact number, but i don't remember it |
18:35 | <Eddi|zuHause> | must be somewhere in the wiki or the forum |
18:36 | <aditsu> | is it related to e.g. maximum coal mine production? |
18:36 | <aditsu> | (that's 2295) |
18:37 | <Eddi|zuHause> | i think all extractive industries have the same limit |
18:37 | <KittenKoder> | Will changing the palette of a NewGRF break saved games? |
18:37 | <@planetmaker> | @calc 2295 * 9 |
18:37 | <@DorpsGek> | planetmaker: 20655 |
18:37 | <@planetmaker> | @calc 2295 * 8 |
18:37 | <@DorpsGek> | planetmaker: 18360 |
18:38 | <Eddi|zuHause> | KittenKoder: it may, or may not... |
18:38 | <KittenKoder> | LOL |
18:38 | <aditsu> | @calc 255 * 9 |
18:38 | <@DorpsGek> | aditsu: 2295 |
18:38 | <KittenKoder> | Not a definitive answer .... maybe I'll just make a new version instead. |
18:39 | <aditsu> | @calc 0/0 |
18:39 | <@DorpsGek> | aditsu: Error: float division |
18:39 | <@planetmaker> | KittenKoder: in 99% of the cases it will not matter |
18:39 | <@planetmaker> | but in principle it can go wrong |
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18:40 | <Eddi|zuHause> | @calc 255*74*30/256 |
18:40 | <@DorpsGek> | Eddi|zuHause: 2211.328125 |
18:40 | <appe> | hm |
18:41 | <appe> | is there any particular reason forest industries doesnt form in desert maps? |
18:41 | <Eddi|zuHause> | appe: yes |
18:41 | <KittenKoder> | Forests don't grow in deserts. |
18:41 | <Eddi|zuHause> | appe: the saw mills must be funded by the player |
18:41 | <appe> | ah, ok |
18:42 | <appe> | uhm |
18:42 | <appe> | but, how? |
18:42 | <Eddi|zuHause> | appe: near rainforest trees, so they can be chopped down |
18:42 | <appe> | ah, crap. |
18:42 | <appe> | hey wait, this is a winter map |
18:42 | <Eddi|zuHause> | appe: in arctic map, it must be above snow line |
18:43 | <Eddi|zuHause> | appe: so they might not form if you have very flat maps |
18:43 | <appe> | ah |
18:43 | <appe> | figures |
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19:32 | <KittenKoder> | Using animation colors in the GUI doesn't effect it, does it? |
19:32 | -!- | Eddi|zuHause2 is now known as Eddi|zuHause |
19:32 | <Eddi|zuHause> | what do you mean? |
19:33 | <KittenKoder> | I'm trying to be lazy and don't want to go through the whole seek and destroy for miscolored pixels is all. |
19:33 | <KittenKoder> | But the icons won't be blinking and stuff if there's a stray animated color there, would it? |
19:34 | <Eddi|zuHause> | of course it would |
19:34 | <Eddi|zuHause> | palette animation is applied to the whole screen |
19:34 | <Eddi|zuHause> | not any particular sprite |
19:34 | <KittenKoder> | Frell. |
19:34 | <KittenKoder> | Okies, can't be lazy there. |
19:34 | <KittenKoder> | LOL |
19:35 | <Eddi|zuHause> | this is all simple if you use the right conversion |
19:36 | <KittenKoder> | Yeah. |
19:43 | <KittenKoder> | GUI icons have always been a weak point to me. |
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19:54 | <KittenKoder> | Heh, I made my icons better .... that's shocking to me. |
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20:02 | <KittenKoder> | Okay, time to learn breaking the nml files into sections. :p |
20:14 | <Eddi|zuHause> | ask planetmaker to help you set up the "standard" makefile? |
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20:15 | <KittenKoder> | I'm going to have to. >.< I'm getting lost in other people's code and I'm not good at reading other people's code. |
20:15 | * | KittenKoder thus why not a good team player normally. |
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20:58 | <KittenKoder> | I found a copy of it. |
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21:55 | <KittenKoder> | planetmaker, are you active now? |
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--- | Log | closed Wed Aug 17 00:00:32 2011 |