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#openttd IRC Logs for 2011-08-24

---Logopened Wed Aug 24 00:00:43 2011
00:03-!-goldspirit [] has joined #openttd
00:03<goldspirit>im new here
00:04<goldspirit>i need help making an online game in ottd
00:05<goldspirit>can someone help me
00:11<lessthanthree>i can
00:12<pjpe>make more stations dammit
00:14<Eddi|zuHause>"The North Anna [nuclear] plant, which was near the epicenter of Tuesday's quake, is reportedly located on a fault line." "all seismographs from around the plant [were removed] in the 1990s due to budget cuts."
00:14<Eddi|zuHause>that sounds reassuring
00:15<goldspirit>can you explain me how please
00:16<supermop>well i guess once the seismograph detects a major earthquake its too late anyway? asuuming there is still a sensor to scram the reactor
00:18<lessthanthree>goldspirit: dedicated server?
00:18<lessthanthree>set up the network options in openttd.cfg
00:19<lessthanthree>and from a command prompt do "C:\Program Files\OpenTTD
00:19<lessthanthree>and from a command prompt do "C:\Program Files\OpenTTD\openttd.exe -D"
00:19<lessthanthree>changing the path for wherever you have ttd installed
00:19<goldspirit>now im in vacancy so im travelling hotel to hotel but in maybe 4 days i will be at home so i will have a fixe internet connection
00:20<Eddi|zuHause>supermop: that's not the point. the point is to study the minor quakes that may indicate a major quake coming in the near future
00:20<lessthanthree>probably a better idea to join an already running network game then
00:20<Eddi|zuHause>supermop: especially for estimating how big such a quake may get
00:21<Eddi|zuHause>supermop: allegedly, the nuclear plant was refitted to withstand a 6.1 quake, while this was a 5.9 quake. that's not much of a margin
00:22<supermop>i was being facetious to poke fun at what passes for 'regulation' in this country
00:22<pjpe>it's a logarithmic scale
00:22<pjpe>so more than you'd think
00:22<pjpe>i think
00:22<supermop>but yeah, its a log scale
00:23<goldspirit>what are you talking about guys?
00:23<pjpe>but i'm too lazy to figure out the actual difference in size
00:23<supermop>about double
00:23<goldspirit>tahnks lessthanthree
00:23<pjpe>we're talking about the 1904 rochester coal strike
00:24<goldspirit>ah ok
00:25<supermop>of course 6.1 or even 7 is not impossible on the east coast
00:27<pjpe>i didn't even notice the quake
00:27<pjpe>apparently the suburb my parents life in has good bedrock
00:27<pjpe>or something
00:27<supermop>i couldn't feel it in midtown, but other people in new york felt it
00:28<supermop>in new york it just felt like a really mild one, like we would get in the midwest on occasion
00:29<Eddi|zuHause>there was an earthquake here in the 1990's, but it was due to a mine collapsing
00:29<Eddi|zuHause>and i didn't feel it
00:30<Eddi|zuHause>it was during the night, and i was a little further away than most people i knew back then
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00:38<Endymion_Mallorn>Hi, does anyone have any experience playing with the ECS Vectors set?
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00:52<Rubidium>Endymion_Mallorn: there will definitely be those, but they might very well be asleep. Besides that, it might be more fruitful to ask the question you want to ask
00:53<Rubidium>then someone who knows the answer, but doesn't play with those vectors could help you as well
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00:56<Endymion_Mallorn>Well, it's really more of a specifc thing to those sets. In the trunk game, the industry chains are pretty simple, Rubidium. In ECS, I'd like to know what the primary industries actually are.
01:00<Rubidium> <- the top row of industries there + the water supply and gold mine
01:09<Endymion_Mallorn>Okay, thanks. From here, I'll see if I can figure it all out on my own.
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02:13<Rubidium>mrrning andy
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02:15<andythenorth>o and r are now correctly balanced again
02:15<andythenorth>there is no o deficit
02:15<andythenorth>or r surplus
02:15<andythenorth>if only economies were so easy
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03:04<Eddi|zuHause>one person's deficit is another persons surplus
03:06<andythenorth>if only
03:06<andythenorth>something about the way we dig our wealth out of the ground means that's not true
03:07<andythenorth>classical economics is modelled as equilibrium, assuming there's a constant store of value, and that it should level
03:07<andythenorth>but economic policy is based on growth
03:07<andythenorth>something doesn't add up :P
03:08*andythenorth sings a song
03:08<andythenorth>"8 FIRS tickets left"
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03:08<andythenorth>"8 FIRS tickets left"
03:09<andythenorth>"8 FIRS tickets left, then we release 0.7"
03:09<andythenorth>it's not a great song tbh
03:10<andythenorth>last feature release was r1878
03:10<andythenorth>we're at r2498 now
03:13<Eddi|zuHause>@calc 2500/7
03:13<@DorpsGek>Eddi|zuHause: 357.142857143
03:14<andythenorth>about 60% nml conversion commits :P
03:14<Eddi|zuHause>number of commits isn't the best metric
03:14<andythenorth>but it's all we have
03:14<andythenorth>tickets closed is another
03:15<andythenorth>or changelog feature / fix
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04:54<@Terkhen>good morning
04:54<Rubidium>ola Terkhen
05:01<Rubidium>Ammler: does help?
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05:22<Ammler>Rubidium: no
05:23<Ammler>Rubidium: what we found out yesterday is that the start with blitter somehow does load the game bevore scanning
05:24<Ammler>after openttd is up, you can load the game
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05:47<dihedral>whois George
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07:46<Ammler>Rubidium: with your patch, openttd fails in both cases also without blitter
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07:55<Rubidium>Ammler: should be much better
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08:02<Ammler>Rubidium: \o/
08:11<CIA-2>OpenTTD: rubidium * r22818 /trunk/src/ (6 files in 2 dirs): -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
08:12<CIA-2>OpenTTD: rubidium * r22819 /trunk/src/ (genworld.cpp genworld_gui.cpp newgrf_config.cpp progress.h): -Fix: include the header where it should be included
08:14<Rubidium>Ammler: next time you should reduce the number of "invalid length" warnings/errors on a bug report
08:15<Ammler>you mean the repeating ones?
08:15<Ammler>I thought so too after I hit submit :-)
08:15<Rubidium>with one the message would've been clear as well. Even without it ;)
08:15<Ammler>you should allow editing at least for a timespan
08:15<Ammler>and until no answer
08:15<Ammler>like tt-forums, afaik
08:18<CIA-2>OpenTTD: rubidium * r22820 /trunk/src/ (6 files in 2 dirs): -Codechange: perform a full (re)draw cycle in the first draw during progress instead of waiting 200ms
08:19<CIA-2>OpenTTD: terkhen * r22821 /trunk/src/tunnelbridge_cmd.cpp: -Fix [FS#4741]: Allow to demolish aqueducts built in the scenario editor.
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09:09<Rubidium>morning Belugas
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09:16<@Belugas>hello sir Rubidium :)
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09:33<CIA-2>OpenTTD: rubidium * r22822 /trunk/src/ (10 files in 3 dirs): -Codechange: make a distinction between base sets and newgrfs for their directory
09:35<CIA-2>OpenTTD: rubidium * r22823 /trunk/src/fios.cpp: -Codechange: pass the sub directory to search in to GetFileTitle
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09:38<CIA-2>OpenTTD: rubidium * r22824 /trunk/src/ (7 files in 2 dirs): -Codechange: pass sub directory to ini loading
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09:42<CIA-2>OpenTTD: rubidium * r22825 /trunk/src/ (6 files in 2 dirs): -Codechange: pass subdir to FioOpenFile
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09:48<CIA-2>OpenTTD: rubidium * r22826 /trunk/src/ (5 files): -Codechange: pass sub directory to NewGRF loading functions
09:53<CIA-2>OpenTTD: rubidium * r22827 /trunk/src/ (5 files in 3 dirs): -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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10:31<CIA-2>OpenTTD: rubidium * r22828 /trunk/src/ (gfxinit.cpp table/landscape_sprite.h): -Codechange: give some variables a better name and clean up the code of loading old style GRFs
10:33<andythenorth>a nice committing day
10:35<dihedral>i am committed too :-P
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11:00<Eddi|zuHause>into a mental institution?
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11:11<@orudge>so it would seem
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11:28-!-Ammler is "Marcel Gmür" on @#openttdcoop #openttdcoop.devzone #openttd @#openttdcoop.stable @+#coopetition
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11:34<@peter1138>i just typed "donnu" :(
11:34<__ln__>@SEEN DARKVATER
11:34<@DorpsGek>__ln__: DARKVATER was last seen in #openttd 1 year, 18 weeks, 5 days, 3 hours, 56 minutes, and 40 seconds ago: <Darkvater> good ol' days :)
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12:30<Rubidium>peter1138: that virus must have a pretty long incubation time ;)
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12:38<CIA-2>OpenTTD: rubidium * r22829 /trunk/src/ (3 files in 3 dirs): -Codechange: unify the dirtying of windows after an AI scan
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13:00<Eddi|zuHause>what about the cleaning of windows then?
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13:07<CIA-2>OpenTTD: rubidium * r22830 /trunk/src/openttd.cpp: -Codechange: move more logic to after the scanning of NewGRFs
13:16<frosch123>great... a suggestion to suggest stuff...
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13:45<CIA-2>OpenTTD: translators * r22831 /trunk/src/lang/ (8 files in 2 dirs): (log message trimmed)
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: english_US - 1 changes by Rubidium
13:45<CIA-2>OpenTTD: finnish - 1 changes by jpx_
13:45<CIA-2>OpenTTD: french - 1 changes by glx
13:45<CIA-2>OpenTTD: german - 1 changes by planetmaker
13:45<CIA-2>OpenTTD: greek - 22 changes by kyrm
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14:06<Eddi|zuHause>oh and even more "fun":
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14:15<frosch123>who has ldap on a phone?
14:17<Sacro>oh god
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14:22<CIA-2>OpenTTD: smatz * r22832 /trunk/ (config.lib readme.txt): -Codechange: add -Wno-free-nonheap-object to CFLAGS in order to prevent some invalid GCC warnings
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14:42<JVassie>evenin ladies
14:42<SmatZ>hello JVassie
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15:06<appe> <3.
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15:11<SmatZ>hello LordAro
15:11<LordAro>hi SmatZ
15:12<LordAro>no Alberth :(
15:12<LordAro>...unless someone else wants to help me with scrollbars :)
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15:23<LordAro>apparently not :L
15:24<SmatZ>I am as much Alberth as I can, but still it's not enough to help you with scollbars ;(
15:25<LordAro>eh, looks like rubidium may have broken my patch today already, so i'll try to fix that first
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15:42<pjpe>wait wat
15:42<pjpe>I'm not a real programmer. I throw together things until it works then I move on. The real programmers will say "Yeah it works but you're leaking memory everywhere. Perhaps we should fix that." I’ll just restart Apache every 10 requests.
15:42<pjpe>this is what the guy who broke php's crypt() yesterday said once
15:42<pjpe>by changing a function call that copies a string in memory or something to another function
15:43<pjpe>without bothering looking up what it will do
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16:36<@peter1138>php: personal home page
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17:26<CIA-2>OpenTTD: planetmaker * r22833 /trunk/src/os/macosx/splash.cpp: -Fix (r18006): Compilation on OSX was broken
17:27<pjpe>what error in the make was that making
17:27<pjpe>something about cocoa.m?
17:28<@planetmaker>the given revision is wrong. must be svn r22825
17:28<@planetmaker>and it wasn't
17:28<pjpe>what was the problem then
17:28<@planetmaker>it was changed file access function call
17:29<@planetmaker>forgotten to update in an osx-only file
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17:30<@planetmaker>read the diff, if you want details ;-)
17:30*planetmaker needs sleep now. good night
17:30<@Yexo>gn planetmaker
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17:37<pjpe>still fails to compile for me
17:37<pjpe>and i'm too lazy to figure out why
17:38<pjpe>annnnd it appears to be some lion shit
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18:45<@Terkhen>good night
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19:03<Eddi|zuHause>isn't that like the 5th time already?
19:03<__ln__>umm, if it is, i've missed all of them.
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19:04<Katje>is this a bug, Ijust got a subsidy for taking valuables from charfingfieldbank, to charfingfield bank...
19:04<Katje>oh I see, two banks in te same city...
19:04<Eddi|zuHause>well, he took time off due to illness, and they threw him out once, or so
19:05<__ln__>ah, i thought you meant that particular piece of news has been pasted five times. my bad.
19:06<pjpe>does anyone else occasionally get a bug in multiplayer where the game pauses from someone connecting, then someone tries to do some construction (when the option is disabled) and everyone gets the error window instead of the person building?
19:07<Eddi|zuHause>pjpe: you know where bug reports go?
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19:08<pjpe>and i probably will file it
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20:04<Katje>is there a way to just renew every vehicle I have?
20:04<Katje>the constant "tis old, replace it" messages are pissing me off
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20:28<pjpe>send all to service?
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20:42<+glx>Katje: just use autorenew
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23:29<adamkex>how can i buy aircraft? i have 2 airports
23:38<Eddi|zuHause>click on the hangar
23:39<adamkex>Eddi|zuHause: i am in the hangar
23:40<adamkex>nevermind found it
---Logclosed Thu Aug 25 00:00:45 2011