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#openttd IRC Logs for 2011-09-25

---Logopened Sun Sep 25 00:00:21 2011
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03:01<andythenorth>mornings
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03:07<andythenorth>hmm
03:07<andythenorth>anyone using HEQS with ECS?
03:07<andythenorth>I need something testing
03:09<andythenorth>
03:15<andythenorth>George: does ECS set 'bulk' for Limestone (using construction vector B5) ?
03:15<andythenorth>wiki says yes
03:15<andythenorth>maybe my vehicle code is wrong :P
03:17<andythenorth>my vehicle code is wrong
03:23<@planetmaker>moin
03:24<Rubidium>moimoi
03:29<@Terkhen>good morning
03:30<@planetmaker>moin Rubidium & Terkhen
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04:33<George>andythenorth: It specifies class mask 10h
04:33<andythenorth>I fixed my code :)
04:41*andythenorth wonders
04:42<andythenorth>rv-wagons, is that a thing that mostly just appeals to me?
04:42<andythenorth>I guess for most people, they just don't need it for their buses
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04:55<@Terkhen>andythenorth: most rv sets would not be using them, I think
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05:40<andythenorth>hmm
05:40<Elukka>andy, truck trailers!
05:40<andythenorth>I know
05:40<Elukka>but i guess that's doable just by articulated vehicles
05:40<andythenorth>exactamly
05:41<andythenorth>Elukka: can you check something in the game where you have HEQS crawlers?
05:42<Elukka>well i replaced them with trucks but i could always buy some new crawlers
05:42<andythenorth>specifically, what the current running cost parameter is
05:42<andythenorth>and also the running cost in difficulty options
05:42<Elukka>i haven't touched HEQS parameters
05:42<Elukka>maybe i should
05:42<andythenorth>ok, so probably 'default'
05:43<andythenorth>can you confirm?
05:43<Elukka>hmm, running costs in difficulty are high
05:43<Elukka>yeah HEQS is set to default
05:44<Elukka>i didn't remember that there was a running costs option
05:44<Elukka>might still want to make the crawlers cheaper in relation to other vehicles since they're so slow
05:44<andythenorth>they're already too cheap :)
05:45<Elukka>really?
05:45<andythenorth>they're cheaper than operating an equivalent capacity truck
05:45<andythenorth>in reality, operating crawlers is insanely expensive
05:46<andythenorth>they basically destroy their own running gear as the move
05:46<@planetmaker>the question is also: other base cost modifying NewGRFs?
05:46<@planetmaker>basecostmod? etc?
05:47<andythenorth>costs are localised to vehicle newgrfs
05:47<andythenorth>unless I misunderstood
05:47<@planetmaker>not for basecost newgrfs...
05:47<andythenorth>ok
05:47<andythenorth>I am happy to point at the issue being that HEQS 'default' costs are too high. I always use them set to 1/2
05:47<@planetmaker>they're only local, if you define the feature(s)
05:47<Elukka>nope, no other cost grfs
05:48<Elukka>andy, yet they have some sort of niche in the real world
05:48<andythenorth>Elukka: mud
05:48<andythenorth>ice
05:48<andythenorth>with 'medium' running costs in difficulty options, I set HEQS parameter for running costs to 1/2 always
05:48<andythenorth>crawlers would make sense with roadtypes, but otherwise they're pretty useless
05:49<andythenorth>and roadtypes is highly unlikely to be done
05:50<andythenorth>anyway, I'm going to adjust the HEQS base cost
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07:39<Elukka>hmm.
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07:40<Elukka>the version i'm playing (r22941) seems to generate few towns on any setting
07:40<Elukka>low and high seem the same, and it all looks like low in old versions
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08:01<Wolf01>hello
08:12<Rubidium>Elukka: which town name generator do you use?
08:12<Elukka>oh do names limit the amount of towns?
08:12<Rubidium>yes
08:13<@planetmaker>yes. You cannot have more towns than names can be supplied
08:13<Elukka>ah, that's most likely it, thanks
08:13<@planetmaker>most real townname newgrfs don't supply as many townnames as one could generate on a 2048^2 map
08:13<Elukka>i had accidentally loaded US town names 0.3 instead of 1.0 :P
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08:59<z-MaTRiX>ahaha
08:59<Markk>Nice servers.
08:59<Markk>Or server.
08:59<Markk>For that matter.
09:00<z-MaTRiX>http://uuner.doslash.org/forfun/sedtris.sed
09:02<z-MaTRiX>http://sed.sourceforge.net/local/games/arkanoid.sed
09:03<z-MaTRiX>regexp rulz
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09:35<CIA-2>OpenTTD: frosch * r22960 /trunk/src/ (6 files): -Feature: Allow depots, standard roadstops and airports on steep slopes.
09:38<Eddi|zuHause>oha
09:38<Eddi|zuHause>now we just need sloped drive-through-roadstops
09:39<frosch123>yeah, those were the third thing which annoyed me yesterday in my game :p
09:40<Eddi|zuHause>Wolf01 tried to implement that a while ago
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09:58*andythenorth should compile
10:03<andythenorth>frosch123: you broke my farms :P
10:03<andythenorth>now it's much easier to build truck stops for them on slopes
10:05<frosch123>try building them on steep slopes with the south corner being the heighest :p
10:06<Elukka>how's that break your farms?
10:07<frosch123>well, it is not "too easy" to build them :p
10:07<frosch123>nor to create orders to them :p
10:08<andythenorth>with south corner highest, building is indeed much harder
10:08<andythenorth>until you find the right angle :P
10:09<frosch123>if you succeeded building the roadstop, then try to build something on the tile behind it :p
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10:09<andythenorth>I can build road there
10:10<andythenorth>so if I can build roadstops on steep slopes, what about corners?
10:10<latsni>hi together, is there a way to change the size of the menu icons?
10:11<latsni>e.g. if i use a very high resolution the icons are very small
10:11<frosch123>there is a big-gui newgrf, but it still causes lots of glitches
10:11<frosch123>but you can definitely increase the font size
10:11<frosch123>(in face likely most in here do that :p )
10:12<frosch123>http://wiki.openttd.org/FAQ_troubleshooting#My_User_Interface_is_too_small_to_read
10:17<latsni>frosch123: thanks
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10:31<andythenorth>is it known that it's impossible to align trams correctly?
10:31<andythenorth>especially the | view
10:34<Eddi|zuHause>depends what you want to achieve
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10:36<Eddi|zuHause>do you mean fs#3569?
10:37<andythenorth>not sure
10:37<andythenorth>the alignment on the 'inside' curve is treated differently to the alignment on the 'outside' curve
10:37<andythenorth>for |
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10:42<Eddi|zuHause>both times upwards or one upward and one downward?
10:45<andythenorth>both downwards in this case
10:45<andythenorth>upwards seems to be ok :o
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10:48<Elukka>http://i195.photobucket.com/albums/z113/Elucca/ssto-1.png
10:48<Elukka>wwwheeeeeeeeee
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11:25<andythenorth>new heqs time
11:26<andythenorth>now on bananas
11:26<Elukka>\o/
11:26<Elukka>what's new in new heqs?
11:26<andythenorth>2 new trams
11:26<andythenorth>couple of bug fixes
11:26<andythenorth>default running costs reduced by 50%
11:26<Elukka>nice
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11:48*andythenorth should do a modern cargo tram
11:49<Elukka>do those exist?
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11:52<@Alberth>how is that relevant?
11:54<Elukka>i'm just curious
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11:58<EyeMWing>Yeah, there are a couple. Volkswagen has one that they use to shuttle car parts around Dresden
11:59<EyeMWing>Amsterdam is actually building an entire network of the things to cut down on truck traffic
12:00<EyeMWing>Well
12:00<EyeMWing>Planning to build. They ran into a temporary shortage of cash or something.
12:00<Elukka>interesting
12:01<andythenorth>the amsterdam prototype was plug ugly
12:02<andythenorth>ugly things usually fail
12:02*andythenorth might add one sometime
12:02<andythenorth>but that means drawing :P
12:04<Elukka>i have so many things i should draw...
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12:04<Elukka>also need to rework a part of my model railway plan...
12:04*Elukka procrastinates some more
12:30<Rubidium>how can you say you're procrastinating? Shouldn't you think: "I can say that tomorrow just fine"?
12:31<Elukka>i'll think about what you said later
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12:48<z-MaTRiX>hiii
12:48-!-Elukka [Elukka@89-166-103-135.bb.dnainternet.fi] has quit []
12:49<@SmatZ>hello z-MaTRiX :)
12:50<z-MaTRiX>hey-ho ;>
12:50<z-MaTRiX>wazup?
12:51<z-MaTRiX> http://uuner.doslash.org/forfun/sedtris.sed http://sed.sourceforge.net/local/games/arkanoid.sed
12:51<z-MaTRiX> regexp rulz
12:51-!-Elukka [Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd
12:56<@SmatZ>:)
12:56<@SmatZ>the code looks really short
12:56<@SmatZ>should I run it as root? :)
13:04<z-MaTRiX>ahaha well į did
13:04<z-MaTRiX>but you don't have to
13:04<z-MaTRiX>its a simple sed script
13:08<@SmatZ>keep pressing
13:08<@SmatZ># ENTER to the ball move sucks. but hey, it's cute! &;)
13:08<@SmatZ>:P
13:09<z-MaTRiX>hmhm yes
13:09<z-MaTRiX>;/
13:10<z-MaTRiX>it would need a keypress checking delay
13:10<z-MaTRiX>but the pong and tetris looks cool
13:11<z-MaTRiX>http://sed.sourceforge.net/
13:12<@SmatZ>:-)
13:14<z-MaTRiX>hm btw found another bug in x11
13:15<z-MaTRiX>http://matrix.z-labor.com/tmp/display_preferences_countdown.png
13:23<@SmatZ>:P
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13:45<CIA-2>OpenTTD: translators * r22961 /trunk/src/lang/ (latvian.txt welsh.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: latvian - 3 changes by Parastais
13:45<CIA-2>OpenTTD: welsh - 73 changes by kazzie
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14:54<Elukka>one day more train sets will have FIRS compatibility :(
14:54<Elukka>i was fortunate that dbxetxl's ECS compatibility worked with UKRS industries somehow
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15:21<Elukka>question if anyone knows cargodist
15:21<@Alberth>@seen anyone
15:21<@DorpsGek>Alberth: anyone was last seen in #openttd 37 weeks, 4 days, 2 hours, 54 minutes, and 15 seconds ago: <anyone> hi
15:21<Elukka>under symmetric distribution, suppose you have town a which generates 100 passengers total, and town b which generates 10
15:22<Elukka>those two towns are the only destinations
15:22<Elukka>if cargodist doesn't touch cargo generation, how can that situation be symmetric?
15:22<@Alberth>I think you can assume that anyone knows about cargodist, it is older than 37 weeks
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15:22<Elukka>clever
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15:23<planetmaker>cargodIst or cargodEst?
15:23<Elukka>dist
15:23<planetmaker>as cargodIst should have been updated more recently
15:23<@Alberth>dist, as it has symmetric distribution.
15:23<@Alberth>but I don't know how it works
15:23<@Alberth>the wiki page does not explain your situation?
15:23<Elukka>i'm curious to know what it does when it's set to symmetric, but the two towns generate a different amount of passengers
15:24<Elukka>if it does i don't get it :D
15:24<planetmaker>nor do I really. Just the concept of "distributes cargo according to link-capacity to available destinations"
15:24<@Yexo>Elukka: keep in mind that part of the passengers might get a local destination
15:24<@Yexo>but why not simply try it out? create a small scenario and see what it does
15:24<@Alberth>http://wiki.openttd.org/Cargodist#Symmetric_and_antisymmetric_demand <-- that should explain it
15:28<Elukka>hmm, yes, testing it it isn't actually symmetric if there's a different amount of passengers
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15:29<CIA-2>OpenTTD: rubidium * r22962 /trunk/ (6 files in 2 dirs): -Fix/Update: graphical issues from Addi's NewGRF
15:30<TrueBrain>who is Addi and why is he causing graphical issues :(
15:30<Rubidium>he's fixing them ;)
15:31<TrueBrain>lies!
15:31<planetmaker>and now we should make the NewGRF unavailable for general download ;-)
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16:25<appe>http://gyazo.com/e319cb78cc3dffbbcdcc55abe0d5447e
16:25<appe>that is a part of the ESC chemical pack
16:26<appe>ive recently tried it out, and something puzzles me.
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16:27<appe>it needs oil and oil seeds to produce petrol and refined products. shouldnt that mean that when the stock of petrol and refined products increase, the 'waiting to be processed' number should fall?
16:28<appe>thus, transporting the petrol and refined products make me able to load more oil and oil seeds to the industry
16:28<appe>does that sound logical?
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16:44<LordAro>hai
16:45*LordAro is starting to look at universities...
16:46<@Terkhen>heh, you are getting older :P
16:46<LordAro>:(
16:46<LordAro>:)
16:47*LordAro also likes reminiscing
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16:48<planetmaker>already at your age? ;-)
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16:49<@Terkhen>:P
16:51<LordAro>i do feel very old sometimes
16:52<LordAro>..but then i go back to sniggering at every slight innuendo i see
16:52<LordAro>:)
16:53<planetmaker>hm... auto-colour correction does not always work ;-) http://devs.openttd.org/~planetmaker/patches/space_view.jpg
16:53<Rubidium>well, you're a young Transport Tycoon player given that there are also pensioners playing the game
16:54<planetmaker>But I couldn't do much better, would I want a sci-fi scene ;-)
16:55<LordAro>Rubidium: (apparently) i started playing when i was 4 ('99)
16:57<Pinkbeast>You're younger than my keyboard!
16:57<Pinkbeast>No-one younger than my keyboard can feel old, it's official.
16:59*LordAro magically stops feeling old! :)
16:59<Pinkbeast>Glad that's sorted out. Come back when you were born in '87... wait, no...
17:01<Hirundo>LordAro: Thank you for using #openttd psychiatrist services. ;-)
17:13<LordAro>thanks for your help! expect your payment in 4-6 weeks, in minidisc format :D
17:13<LordAro>wait, that didn't really work... :L
17:17<@Terkhen>good night
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17:18<LordAro>night all
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17:18<Elukka>hmm... anyone remember around what year 0.5 was released?
17:19<Elukka>openttd around that time was my first touch to transport tycoon
17:19<Eddi|zuHause>planetmaker: looks like a sunrise gone bad
17:19<TWerkhoven[l]>i remember thats the first version i knew of, no idea when that was though
17:20<Elukka>2007 according to wiki
17:20<Elukka>so i started playing ttd at... age 15
17:20<Elukka>2007 is that long ago..?
17:20<Elukka>damn
17:20<TWerkhoven[l]>hehe
17:20<TWerkhoven[l]>time flies
17:20<Eddi|zuHause>i started playing transport tycoon at age ~13 or so
17:21<Eddi|zuHause>that would place it 1994-ish
17:21<Elukka>:D
17:21<TWerkhoven[l]>when was tto originally released?
17:22<Eddi|zuHause>around that time
17:22<TWerkhoven[l]>would be similar age then
17:23<planetmaker>Eddi|zuHause: yes... like some post-apocalyptic all in ashes scenario ;-)
17:23<planetmaker>it's actually todays sunset, though
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17:35<planetmaker>hm.. why do layer mask eat that much memory :S
17:39<planetmaker>but composite is better... http://devs.openttd.org/~planetmaker/patches/chess_field.jpg
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18:03<Eddi|zuHause>planetmaker: when seeing your picture the first time, i thought of www.youtube.com/watch?v=OuzPVbK2rmM
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18:26<Wolf01>'night
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18:31<planetmaker>you know strange music, Eddi|zuHause ;-)
18:31<planetmaker>it made me very sleepy. Good night :-)
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---Logclosed Mon Sep 26 00:00:26 2011