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#openttd IRC Logs for 2011-09-28

---Logopened Wed Sep 28 00:00:29 2011
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02:09<@Terkhen>good morning
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02:17<planetmaker>moin
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02:30<andythenorth>morning
02:32<planetmaker>hello andythenorth
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02:39<norbert79>Morning
02:39<planetmaker>hello norbert79
02:40<norbert79>Moin planetmaker
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03:01<andythenorth>planetmaker: how is the FIRS supplies algorithm rework coming along?
03:01<planetmaker>slowly
03:02<andythenorth>based on my current game, I think it's going to be the right way to go
03:02<andythenorth>(current game is with the old mechanic)
03:02<andythenorth>current game is flooded with ENSP and FMSP
03:03<andythenorth>I won't get time to help with it until next week :|
03:03<planetmaker>http://devs.openttd.org/~planetmaker/patches/firs/ <-- there's the patch queue. But it doesn't work [TM] yet really
03:04<andythenorth>we'll figure it out
03:04<andythenorth>hopefully next week I have some ttd time
03:04<planetmaker>I might not continue till next week either
03:04<andythenorth>this week is a working-hard week
03:04*andythenorth now has to go to work :)
03:04<andythenorth>bye
03:04<planetmaker>bye
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03:19<dihedral>morning
03:19<norbert79>Morning dihedral
03:20<dihedral>:-)
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04:01<dihedral>Brianetta, \o/
04:01<dihedral>not seen you in a long time
04:02<norbert79>Hmm, new Firefox 7 seems no different from 6 so far... I am curious on the memory usage
04:03<Brianetta>Hi
04:04<Brianetta>Wait, FF6?
04:04<Brianetta>I didn't notice any change, but there it is.
04:04<norbert79>FF7 is out :)
04:04<norbert79>Just upgraded
04:05<norbert79>PPA repository already offered, so I upgraded
04:05<norbert79>Can't see any visual changes
04:05<norbert79>which is good
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04:10<norbert79>btw good morning Brianetta
04:16<norbert79>Oh, the trimmed URLs... browser.urlbar.trimURLs -> false, and everything back to old style :)
04:16<planetmaker>trimmed URLs?
04:16<norbert79>yes, FF7 doesn't show http:// anymore
04:17<planetmaker>oh. right
04:17<planetmaker>well. not needed, is it?
04:18<norbert79>I do need it. I am just used to it
04:18<planetmaker>especially as cmd+c copies it with the http://
04:18<@peter1138>chrome started doing that ages ago
04:18<norbert79>besides, I know, that https is still shown, but I am also using ftp:// too, and very rare gopher:// too
04:18<norbert79>not using Chrome
04:18<@peter1138>it annoys me
04:18<@peter1138>yes i know
04:18<@peter1138>i'm just saying where they stole that idea from
04:18<planetmaker>well, it shows ftp:/ - so you'll know
04:18<norbert79>It's not really stealing, but luckily it can be turned off
04:19<@peter1138>handy. i don't think you can turn it off in chrome
04:21<planetmaker>but what I really find handy is the different gray shades for the domain and rest of URL.
04:21<planetmaker>But that was already in ff6
04:21<norbert79>peter1138: I used Chrome for a bit, but the whole layout annoyed me, could never get friendly with it
04:22<norbert79>peter1138: And I disliked the mthod how it handled 'Tab's... Using seperated memory segments for each, growing memory usage fast to several hundred MB
04:22<planetmaker>My FF uses 300MB, too...
04:23<planetmaker>Nearly right after start
04:26<norbert79>mine started with 87
04:26<norbert79>how many plugins do you have?
04:27<planetmaker>I guess too many... 9
04:29<planetmaker>and 6 plug-ins
04:31<norbert79>Well, I also have a few, it seems it depends on they type of the plugins/addons you have :)
04:31<planetmaker>I bet it does
04:31<norbert79>Guess "Hack the internet" plugin indeed takes a lot of your RAM planetmaker
04:32<planetmaker>yeah. Maybe firebug
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04:34<planetmaker>well... de-activating firebug, collusion and chatzilla reduced the start-up memory fingerprint by 150MB
04:37<@peter1138>inefficient :(
04:38<@peter1138>nobody except us optimises for memory these days
04:39<Eddi|zuHause><andythenorth> http://www.codinghorror.com/blog/2008/07/is-money-useless-to-open-source-projects.html <-- i think the biggest mistake he made was saying "no strings attached".
04:42<norbert79>peter1138: Not true, LibreOffice is also pretty good at it
04:42<norbert79>peter1138: So there is competition :)
04:43<planetmaker>FF said they reduced the memory print by 30% between FF6 and FF7
04:43<planetmaker>or something along those lines
04:43<norbert79>planetmaker: Don't see any difference, unless they refer to the fact, that FF7 drops the memory used, when not needed.
04:43<norbert79>well, yet they need to work on it
04:43<norbert79>still
04:44<@peter1138>oh yeah, i need to try that
04:44<norbert79>I just love how the acroread plugin gets stuck within Firefox when not used anymore
04:44<norbert79>It also did the same under Windows and Linux too
04:45<@peter1138>oh, it's not in squeeze proper :S
04:47<norbert79>peter1138: I also use the Mozilla Team PPA for Ubuntu for grabbing FF7
04:48<@peter1138>i don't sully my system with ubuntu crap
04:48<appe>morning.
04:49<norbert79>peter1138: Well, I wouldn't call Ubuntu crap for my system. Moved from office XP to Ubuntu, system seems to be twice as fast, yet it's an older T60
04:50<norbert79>peter1138: Memory usage is also within the acceptable range, boots up fast, suspend/sleep works, hibaernation too...
04:50<norbert79>peter1138: The only problems caused by the systems was with pulseaudio, but some minor tuning solved that too
04:51<norbert79>peter1138: It wasn't pleasent with Gutsy, but that was still ok.
04:51<norbert79>peter1138: Now using Lucid.
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08:33<Elukka>hm. NARS gets kinda boring once the diesel era starts, everything's so samey
08:34<Elukka>not NARS' fault, more that of the real thing :P
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09:39<Belugas>hello
09:42<Elukka>what's the chances of a slower town growth option being implemented?
09:42<Elukka>even low is quite fats
09:42<Elukka>fast
09:43<planetmaker>switch it off
09:44<planetmaker>http://wiki.openttd.org/Frosch/Town_Control
09:46<@Terkhen>Elukka: right now slim :P
09:46<Elukka>i'd rather not turn it completely off, though that could maybe work as a stopgap
09:46<@Terkhen>you can also disable "towns build roads"
09:47<__ln__>Elukka: what are the intended characters surrounding the word 'off' in your sentence?
09:47<Elukka>it's supposed to be italics
09:47<Elukka>i guess it might not work outside mirc
09:48<norbert79>Xchat supports only underline and bold
09:48<planetmaker>indeed. "town build roads" is probably a good option
09:48<Elukka>in my experience if an irc client doesn't support bold or italics it just doesn't show
09:48<norbert79>Elukka mirc test
09:48<Elukka>that works
09:48<norbert79>nice
09:48<norbert79>No italic for XCHat though
09:48<planetmaker>nor for limechat ;-)
09:49<norbert79>UnderlineNo underline
09:49*planetmaker sees maybe italics only this way
09:49<@peter1138>not many terminals support italics
09:49<planetmaker>no ;-)
09:49<norbert79>¿ʇɥbıɹ 'sʞɹoʍ 8-ɟʇn ʇnq
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09:50<planetmaker>it does
09:50<norbert79>Nice
09:54<@peter1138>echo -e '\e[3mitalics\e[m'
09:54<@peter1138>hurr
09:55<@peter1138>works in rxvt-unicode
09:55<@peter1138>don't think irssi can do it though
09:56<norbert79>"\026\037o\037ne \037t\037wo \037t\037hree"
09:56<norbert79>hmm, doesn't work
09:57<norbert79>eh, never mind
10:03<norbert79>Elukka: How does this appear at you? Test
10:04<Elukka>"Test" is white text with black around it
10:05<norbert79>Elukka: Good... Thanks!
10:06<@peter1138>test in black text with white around it
10:07<norbert79>peter1138: so it works for you like for me... Either way it's the reverse code
10:07<norbert79>Unicode 0x16
10:08<@peter1138>once upon a time i knew how to switch from 16 foreground/8 background + flashing to 16 foreground/16 background colours
10:08<@peter1138>in text mode on a pc
10:09<@peter1138>now it's totally irrelevant :p
10:09<@Terkhen>:P
10:10<norbert79>peter1138: like this?
10:10<@peter1138>there used to be a border colour too
10:10<@peter1138>like what?
10:10<norbert79>hah
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10:10<norbert79>Not being shown in colour for you then
10:11<@peter1138>well, no not like that then
10:11<norbert79>What client do you use peter1138 ?
10:12<@peter1138>irssi
10:12<norbert79>Oh, I see
10:12<@peter1138>what do you see?
10:13<norbert79>I see = I understand
10:14<PeanutHorst>ah, I love idioms :)
10:16<norbert79>
10:16<Elukka>http://i195.photobucket.com/albums/z113/Elucca/Railway/IMG_3378.jpg
10:16<Elukka>made a coal load, somewhat different to drawing the same in a sprite :P
10:17<norbert79>Niiiice
10:18<norbert79>ʘᴗʘ
10:20<Elukka>crumpled paper, cardboard, sand, paint
10:20<Elukka>wanted to keep it removable
10:20<norbert79>If it would been me i would have used real coal... Just because I am too lame creating fake coal
10:21<Elukka>i didn't have any handy
10:21<Elukka>this seems easier anyway
10:22<norbert79>well done
10:22<planetmaker>looks good
10:22<Elukka>...now to make 12 more
10:22<norbert79>I would have mixed real sand with some black paint... I wonder if that could have worked
10:23<Elukka>i wanted to do that for track ballast but couldn't make the paint adhere to the sand
10:23<norbert79>ahha... not even regular black?
10:23<Elukka>not sure, i tried brown
10:24<Elukka>oh yeah, i mixed some heavily diluted white glue to it so that the sand/coal is one solid block
10:24<norbert79>paint still might make it sticky though
10:24<Elukka>i wanted some method of coloring loose sand
10:24<Elukka>for ballast
10:24<Elukka>i could then sprinkle on different colors
10:24<norbert79>it's somehow to be made, I have seen coloured sand...
10:24<Elukka>but i didn't figure out a way to do it
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10:32<norbert79>Elukka: http://www.cichlid-forum.com/articles/sand.php - Might be also a good idea
10:33<norbert79>Elukka: http://www.dickblick.com/products/colored-sand/#photos
10:33<Elukka>the problem with raw sand even if it could be the right color is that sand has a fair amount of translucent particles
10:33<Elukka>that's ultimately what makes it look like it's just out-of-scale sand
10:34<norbert79>Hmm, I would still try to take a look on these coloured sand packages
10:34<Elukka>hmm
10:34<norbert79>Or just use a bowl and colour on my own :)
10:34<Elukka>would have to know the grain size
10:35<norbert79>you can still put some gravel inside
10:35<Elukka>from what i figured it needs to be 0.5 mm at the largest
10:35<norbert79>smaller ones
10:35<Elukka>i dunno how you'd get paint to adhere to it in a bowl
10:35<Elukka>interesting
10:35<Elukka>some kids' craft guide suggests food coloring
10:37<norbert79>Might be a good idea
10:37<Elukka>oh found a more detailed guide
10:37<Elukka>http://www.wikihow.com/Color-Sand
10:38<Elukka>tempera might be better, probably easier to find/mix a variety of greys and browns
10:38<norbert79>Tempera isn't that good, it goes off with time
10:38<Elukka>hmm-
10:39<norbert79>and since it goes off in small portions it can fly everywhere
10:39<norbert79>used to paint a model once when I started building those as a kid
10:39<norbert79>and with time it wore off
10:39<norbert79>was a messy thing cleaning off
10:39<norbert79>so I use regular modell/maquett paint
10:39<norbert79>used
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10:40<Elukka>one thing i've considered tempera for is weathering
10:40<Elukka>precisely because it can be washed off
10:40<Elukka>i mean i can hold a paint brush but i'm not confident enough in my skills to permanently paint a 200 euro model
10:41<norbert79>Well, I was merely thinking on using regular paint, put it into a small glass/canister/whatever, and fill it with sand and stir it for long enough
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10:41<norbert79>so it gets coloured well
10:42<norbert79>and doesn't get sticky
10:43<Elukka>might have to try that
10:43<norbert79>worth trying with smaller ammount
10:43<norbert79>in case it fails
10:43<Elukka>yeah
10:46<norbert79>Need to rush.. later
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12:19<Sparkius>Hello?
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13:17<@Terkhen>hi
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13:32<IchGuckLive>Good evening all i got a problem -> http://www.pictureupload.de/originals/pictures/280911193204_Bildschirmfoto-33.png
13:32<IchGuckLive>Eichendorf wont let me build another trackstation
13:33<IchGuckLive>what shoudt i do
13:33<Elu>due to the local authority?
13:33-!-Elu is now known as Elukka
13:33<IchGuckLive>as you see in the lower left
13:33<IchGuckLive>the mood is perfect
13:34<Elukka>well, i don't understand german :D
13:34<IchGuckLive>NP
13:34<Elukka>do you get any message when trying to build it?
13:34<IchGuckLive>i dod it wirh STRG and ther is no station in the frame
13:34<IchGuckLive>seen left of the Map
13:35<IchGuckLive>i did it with STRG and there is no station in the frame
13:36<IchGuckLive>maybe i sgoudt deliver the stuff by Truck to a station on the watertower
13:36<IchGuckLive>the message is the station is to big
13:37<Elukka>ooh
13:37<Elukka>you need to increase max station size in advanced settings
13:37<IchGuckLive>only one station
13:38<IchGuckLive>all other citys take 4 trackstation
13:38<Elukka>since it's connected to the bus stop essentially all those tiles in between count
13:38<IchGuckLive>oh i try to build inside
13:39<IchGuckLive>i diddent now that B) inside is working
13:39<Elukka>you can still increase max station spread if you want to expand it
13:39<__ln__>20:34 < Elukka> well, i don't understand german :D <-- what, why not?
13:40<Elukka>why would i?
13:40<IchGuckLive>Elukka: is this a cheed or normal stuff
13:40<Elukka>wish i did, though
13:40<Elukka>normal stuff
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13:40<Elukka>click the gaer icon, go to advanced settings, it's... somewhere in there
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13:41<IchGuckLive>thannks for that info
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13:41<Elukka>*gear icon
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13:43<Wolf01>evenink
13:45<CIA-2>OpenTTD: translators * r22965 /trunk/src/lang/ (6 files in 2 dirs): (log message trimmed)
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: belarusian - 16 changes by Wowanxm
13:45<CIA-2>OpenTTD: korean - 17 changes by telk5093
13:45<CIA-2>OpenTTD: latvian - 19 changes by Parastais
13:45<CIA-2>OpenTTD: lithuanian - 35 changes by vytulis7
13:45<CIA-2>OpenTTD: thai - 57 changes by zetathix
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14:04<Elukka>http://www.humblebundle.com/
14:04<Elukka>mmm frozen synapse for really cheap (whatever you want to pay)
14:04<Elukka>it's a great game
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14:37<__ln__>http://www.yle.fi/uutiset/news/2011/09/ticket_chaos_continues_for_rail_travellers_2902735.html
14:37<Wolf01>that's a common reality here
14:38<Wolf01>we usually have one working ticket vending machine every 5 stations
14:38<__ln__>Wolf01: really? the trenitalia vending machines worked fine the last time i used them.
14:38<Elukka>this is why you beta test
14:39<__ln__>but no wonder they worked fine, as the machines were running OS/2.
14:39<Wolf01>maybe you was on big stations
14:39<Wolf01>*were
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15:26<andythenorth>efening
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15:34<andythenorth>@seen pikka
15:34<@DorpsGek>andythenorth: pikka was last seen in #openttd 2 weeks, 5 days, 14 hours, 17 minutes, and 12 seconds ago: <Pikka> all of owen's servers are so slow for me today, but I don't see why it's not possible
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18:05<Wolf01>'night
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18:35<planetmaker>@ports
18:35<@DorpsGek>planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
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18:56<Eddi|zuHause>so we now issue warnings to people that they will get a warning?
18:56<Pinkbeast>I detect some context missing here
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19:17<@Yexo>eddi: sometimes, yes ;)
19:18<@Yexo>3 warnings = temp ban, 4th warning = ban. His post was (imo) not a direct reason to issue a warning, but he's going a bit too far
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21:29<Elukka>http://i195.photobucket.com/albums/z113/Elucca/bath-1.png
21:29<Elukka>gonna need more trains; tracks
21:37<Elukka>i wonder why the pathfinder is amazing right up to the point where depots are involved
21:37<Elukka>then it craps out in every possible way
21:41<Elukka>meticulously built network with not a single safe waiting position... autoreplace, and boom. 30 trains stuck
21:41<Elukka>err, not a single unsafe position :D
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---Logclosed Thu Sep 29 00:00:40 2011