Back to Home / #openttd / 2011 / 10 / Prev Day | Next Day
#openttd IRC Logs for 2011-10-05

---Logopened Wed Oct 05 00:00:11 2011
00:02-!-Zeknurn [] has quit [Remote host closed the connection]
00:02-!-Zeknurn [] has joined #openttd
00:05-!-joho^_^ [] has joined #openttd
00:06-!-joho [] has quit [Read error: Connection reset by peer]
00:49-!-DDR [~DDR@] has joined #openttd
00:56-!-Eddi|zuHause [] has quit [Remote host closed the connection]
00:56-!-Eddi|zuHause [] has joined #openttd
01:27-!-supermop_ [] has quit [Quit: supermop_]
01:32-!-dfox [] has quit [Ping timeout: 480 seconds]
01:42-!-dfox [] has joined #openttd
01:46-!-Cybertinus [] has joined #openttd
01:46-!-Kogut [] has joined #openttd
01:53-!-dfox [] has quit [Ping timeout: 480 seconds]
01:55-!-dfox [] has joined #openttd
01:57<@Terkhen>good morning
02:12-!-Br33z4hSlut5 [] has joined #openttd
02:14-!-z-MaTRiX [] has joined #openttd
02:16-!-Adambean [] has joined #openttd
02:19-!-Brianetta [] has joined #openttd
02:20-!-Prof_Frink [] has quit [Ping timeout: 480 seconds]
02:35-!-DayDreamer [~DayDreame@] has joined #openttd
02:41-!-Brianetta [] has quit [Quit: Tschüß]
02:41-!-norbert79 [] has joined #openttd
02:50-!-valhallasw [] has joined #openttd
03:08-!-pugi [] has joined #openttd
03:13<dihedral>good morning
03:17-!-AndrewV [] has joined #openttd
03:18-!-AndrewV is now known as Pawz
03:19-!-valhallasw [] has quit [Ping timeout: 480 seconds]
03:21-!-Brianetta [] has joined #openttd
03:29-!-Elukka [] has quit []
03:34-!-Pawz [] has quit [Quit: ChatZilla 0.9.87 [Firefox 7.0.1/20110928134238]]
03:42<norbert79>moin moin
03:45-!-pjpe [] has quit [Quit: ajax IRC Client]
03:45-!-pjpe [] has joined #openttd
04:04-!-Progman [] has joined #openttd
04:40-!-joho^_^ is now known as joho
04:40-!-DDR [~DDR@] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg]
04:58-!-DayDreamer [~DayDreame@] has quit [Read error: Connection reset by peer]
05:01-!-DayDreamer [~DayDreame@] has joined #openttd
05:03-!-DayDreamer [~DayDreame@] has quit [Read error: Connection reset by peer]
05:11-!-Zeknurn [] has quit [Read error: Connection reset by peer]
05:14-!-Zeknurn [] has joined #openttd
05:24-!-perk11 [~perk11@] has joined #openttd
05:29-!-dfox [] has quit [Ping timeout: 480 seconds]
05:30-!-pjpe [] has quit [Quit: ajax IRC Client]
05:38-!-norbert79 [] has quit [Quit: Leaving for now. Bye everyone!]
05:41-!-norbert79 [] has joined #openttd
05:42-!-dfox [] has joined #openttd
05:48-!-norbert79 [] has quit [Remote host closed the connection]
05:51-!-norbert79 [] has joined #openttd
05:57-!-dfox [] has quit [Ping timeout: 480 seconds]
05:58-!-dfox [] has joined #openttd
06:14-!-dfox [] has quit [Ping timeout: 480 seconds]
06:14-!-perk11 [~perk11@] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
06:23-!-KenjiE20 [] has joined #openttd
06:33-!-dfox [] has joined #openttd
06:42-!-dfox [] has quit [Ping timeout: 480 seconds]
06:54-!-dfox [] has joined #openttd
07:09-!-Neon [] has joined #openttd
07:21<MNIM>I kinda like the Canadian station sets, but I kinda wish there were more options with building 'parking space' pretties on top of the lines.
07:51-!-Brianetta [] has quit [Quit: Tschüß]
08:08-!-George [~George@] has quit [Ping timeout: 480 seconds]
08:10<@Terkhen>I just noticed that houses can produce any number of cargos using callback 0x2E :O
08:10<@planetmaker>yeah... quite... powerful
08:10<@planetmaker>compared to industries ;-)
08:11<@Terkhen>and quite a headache for fixing subsidies :)
08:11<@planetmaker>hm, yes?
08:12<@Terkhen>I need to know what type of cargo is produced / accepted by all houses and industries
08:14<@Terkhen>it seems that there are functions for doing that already :P
08:15<@planetmaker>It sometimes makes one wonder :-)
08:20-!-norbert79 [] has quit [Quit: Leaving for now. Bye everyone!]
08:23-!-Brianetta [] has joined #openttd
08:27-!-norbert79 [] has joined #openttd
08:28-!-Progman [] has quit [Remote host closed the connection]
08:42-!-norbert79 [] has quit [Remote host closed the connection]
08:44-!-norbert79 [] has joined #openttd
08:52-!-George [~George@] has joined #openttd
09:08<@Terkhen>hi Belugas
09:09<@Belugas>hi sir Terkhen :)
09:12-!-glx [glx@2a01:e35:2f59:c7c0:41ed:b64c:ea5d:79b9] has joined #openttd
09:12-!-mode/#openttd [+v glx] by ChanServ
09:21-!-Kurimus [] has joined #openttd
09:27<@Belugas>ghrrr.... reboot time... be back
09:27-!-Belugas [~belugas@] has quit [Quit: On snow, everyone can follow your traces]
09:31-!-Belugas [~belugas@] has joined #openttd
09:31-!-mode/#openttd [+o Belugas] by ChanServ
09:45-!-dfox [] has quit [Ping timeout: 480 seconds]
09:45<b_jonas>I think I'll play with fewer industries (and possibly fewer towns) in the next game so that I have more space
09:47<@Terkhen>hmm... playing the game
09:55-!-dfox [] has joined #openttd
10:00<@planetmaker>wait... it can actually be _played_?
10:03-!-norbert79 [] has quit [Quit: Leaving for now. Bye everyone!]
10:03<@Terkhen>maybe we should try to demonstrate empirically if it can be played or not
10:08<Kogut>yes, only minimal coding is needed to create ai :)
10:08-!-norbert79 [] has joined #openttd
10:21-!-dfox [] has quit [Ping timeout: 480 seconds]
10:25-!-TWerkhoven [] has joined #openttd
10:29-!-dfox [] has joined #openttd
10:33-!-Br33z4hSlut5 [] has quit [Remote host closed the connection]
10:40-!-enr1x [] has joined #openttd
10:44<@Terkhen>subsidies are confusing
10:44*planetmaker sometimes uses AI to have them test the game ;-)
10:45<@planetmaker>like "cargo support needs testing and you're feeling lazy? - Just start 10 AIs and see what they can come up with" ;-)
10:52<@Terkhen>I'll do that once I finish with subsidies :P
10:58<@Terkhen>oh, that's a typo?
10:58<@Terkhen>good luck fixing it in OpenTTD source then :P
10:58<@Terkhen>I learned the word from there, it's everywhere
10:58<Eddi|zuHause>no, it's something entirely different
10:59<Eddi|zuHause>"subsidy" = government funding to aid development, "subsidiary" = subcompanies
10:59<Eddi|zuHause>(basically multiple companies controlled by the same player)
10:59<@Terkhen>oh, I understand now :P
11:04<@peter1138>aka an ancient patch
11:04<@Terkhen>stupid msys, the console window hang up so badly that I can't even kill it
11:04<@peter1138>oh the fun we had
11:05<@Terkhen>what was that patch for?
11:06<@Terkhen>like infrastructure sharing?
11:06<@peter1138>yes, but it went further
11:06<@peter1138>you could charge people for using your tracks, etc...
11:10<@Terkhen>hmmm... sounds complicated :P
11:11<@peter1138>guess why it never hit trunk :)
11:13-!-DayDreamer [~DayDreame@] has joined #openttd
11:19-!-Biolunar [] has joined #openttd
11:25-!-frosch123 [] has joined #openttd
11:30-!-DayDreamer1 [~DayDreame@] has joined #openttd
11:31-!-FHerne [] has joined #openttd
11:31-!-FHerne [] has left #openttd []
11:32-!-supermop [] has joined #openttd
11:32-!-DayDreamer1 [~DayDreame@] has left #openttd []
11:33<supermop>good day
11:35<@Terkhen>hi supermop
11:35-!-DayDreamer [~DayDreame@] has quit [Ping timeout: 480 seconds]
11:36<frosch123>damn, it took me ages to understand today's xkcd
11:36<norbert79>frosch123: Well, yeah, me too
11:37<norbert79>frosch123: Wasn't that funny imo :)
11:37<norbert79>frosch123: I am this crazy by default
11:37<@peter1138>it works if you knew about the fedex logo thing
11:37<frosch123>i first had to look up the fedex logo to understand what they were talking about
11:37<frosch123>then i could interpret the joke :)
11:38-!-Brianetta [] has quit [Remote host closed the connection]
11:39<supermop>hi terken
11:40-!-norbert79 [] has quit [Quit: Leaving for now. Bye everyone!]
11:41-!-DayDreamer [~DayDreame@] has joined #openttd
11:45*Terkhen wonders if OnNewMonth is called when a game starts
11:48<Eddi|zuHause>that's like a one line patch :)
11:48<Eddi|zuHause>printf("this line is executed")
11:49<@Terkhen>meh, that means compiling code
11:49-!-Hyronymus [] has joined #openttd
11:50-!-mahmoud [] has joined #openttd
11:51-!-Prof_Frink [] has joined #openttd
11:54<@Terkhen>nope, it isn't
11:54<frosch123>i would expect it is not called
11:54<frosch123>but the tileloop is called
11:54*Terkhen rethinks his code
11:55<@Terkhen>hmm... there are no subsidies in the first month anyways
11:56<@Terkhen>I don't need to calculate town cargo acceptance / production before that
12:09-!-Kogut [] has quit [Quit: ajax IRC Client]
12:14-!-valhallasw [] has joined #openttd
12:19-!-ercole [] has joined #openttd
12:20<@Terkhen>hi ercole
12:20<ercole>I would like to use the seaplane.grf on openttd 1.1.3 but it gives me an attempt to use wrong ID error
12:21-!-Kogut [] has joined #openttd
12:21<ercole>Is there a new version of this grf
12:22<@planetmaker>"wrong ID error"?
12:23<MNIM>hmmmh, service vastly improved at all IC stations when I adopted TGV duplex across all intercities, but my profits dropped 50%
12:23<@planetmaker>nor can we answer your question at all, as we don't even know which newgrf (version) you use
12:24<Rubidium>planetmaker: he meant STR_NEWGRF_ERROR_INVALID_ID
12:25*planetmaker wonders when that is triggered
12:26<Rubidium>probably when it tries to assign aircraft stuff to a non-aircraft?
12:26<ercole>I use openttd 1.1.3 on ubuntu linux, if I download a new grf from the online resource it works OK, but seaplane.grf is not there, so I got the archive from the forums for windows and got the seaplane.grf file and added it manually to the data folder of openttd on linux
12:26-!-Progman [] has joined #openttd
12:26<MNIM>huh, I think some train just delivered a huge load
12:26<Rubidium>ercole: that NewGRF is likely for some custom build of OpenTTD and as such you need that custom build
12:26<+glx>doesn't seeplane need some newairport stuff ?
12:26<ercole>when I start openttd it recognises the grf and allows me to select it but when I start a new game I get the error
12:26<@planetmaker>hm, ho. Seaplane. I guess that's a NewGRF written for a never released testing version of OpenTTD
12:27<MNIM>suddenly my year profit was higher than last year already in april
12:27<@planetmaker>yes, iirc it's something from an (old) NewAirports branch
12:27<@planetmaker>Thus it won't work with OpenTTD (yet)
12:27<MNIM>(yet) (tm)
12:27-!-DayDreamer1 [~DayDreame@] has joined #openttd
12:28<ercole>So why was the project halted?
12:28<@planetmaker>of course we got the trademark on (tm)!. And you did use it without permission! ;-)
12:29<@planetmaker>ercole: long story short: there are things which need consideration and careful thought on how to implement in order to keep it both maintainable, a sane spec for airports and it needs implementation
12:29<@planetmaker>which needs time
12:29<@planetmaker>who said it's halted?
12:30-!-DayDreamer [~DayDreame@] has quit [Ping timeout: 480 seconds]
12:30<@planetmaker> and a very common reason for not immediately continuing with something is also "I got distracted" :-)
12:30<MNIM>hmmmh, increased profit seems to be a trend
12:31<MNIM>perhaps my halved profit resulted from unfinished upgrades :S
12:31<ercole>so there will be a seaplane implementation in openttd then
12:31<MNIM>planetmaker: tell me about it.
12:31<MNIM>I build aircraft for xplane.
12:31<MNIM>I still have an old plane from a year back or so that I need to finish.
12:32<MNIM>in the meantime I have another almost ready to release >.<
12:32<@planetmaker>ercole: somewhen: very likely. when? No idea
12:32<@Terkhen>ercole: as soon as someone codes it and maintains it until it is deemed good enough for inclusion :)
12:32<Kogut>like morehightlevels...
12:33<@planetmaker>which still needs lots of work
12:33<@planetmaker>it's not even finished once
12:33<@planetmaker>all newgrf support is lacking there
12:33<ercole>The archivr I got for windows runs OK on windows and allows you to build seaport fro aeroplanes, it only does not work on openttd 1.1.3
12:33<@planetmaker>that might be
12:34<@planetmaker>as said: that newgrf was written for a development version which implemented stuff which has not yet been entirely made it into trunk this way
12:35<@planetmaker>thus it works for the custom openttd build found adjacent to it. But with no other openttd version
12:40<ercole>there was also airportsextended.grf which also caused same problem
12:44<@planetmaker>ercole: yes... might well be, if they're written for that ancient development branch
12:46<@planetmaker>Hm... though... I guess in principle a sea airport could already be done
12:46<@planetmaker>via NewGRFs. Such NewGRF simply does not yet exist
12:46<ercole>Hope to see one in the future
12:49<@planetmaker>Such hope can easily be made reality oneself ;-)
12:52<@planetmaker>depending on POV, writing a newgrf is more or less work than one might expect
12:53<ercole>I decoded the seaplane.grf into the pcx & nfo file but the don't know what parameters to change in the nfo file
12:54<@planetmaker>the main problem would be to get sea airports, wouldn't it?
12:54<@planetmaker>if you want to make those planes available, I'd suggest to not write it in nfo but in nml if you have no prior grf coding experience
12:55-!-|Jeroen| [] has joined #openttd
12:55<@Terkhen>but doesn't it need special support that vanilla openttd does not have?
12:56<@planetmaker>yes and no... I got the idea that it might be possible to take one of the default statemachines and just attache seaport sprites to it
12:56<@planetmaker>any plane could fly there... but that's up to the player then
12:57<@planetmaker>it would be a marvelous extension for ogfx+airports
12:57<@planetmaker>not each statemachine would lend itself to this, but some probably could be made to look ok on sea
12:59<@planetmaker>but one will not get support like "this plane can't go to that airport" in vanilla openttd
12:59<@planetmaker>and it will definitely look funny when an A380 lands in the ocean...
12:59<ercole>Btw here is the link where I found the seaplane.grf
13:00<ercole>AT the bottom of the thread is the file and picture
13:00-!-pugi [] has quit [Ping timeout: 480 seconds]
13:00<@planetmaker>yes, I see that. It *should* be feasible to get something like that with vanilla openttd
13:00-!-pugi [] has joined #openttd
13:00<@planetmaker>it "just" needs coding of both, the plane and the airport
13:01<@planetmaker>as you see in the screenshot it is made with a really VERY ancient version of openttd from an indeed discontinued branch
13:01<@planetmaker>and the new attempt has not yet been finished
13:02<ercole>The helicopter can land in both airports and heliports, while aeroplanes are allowed to land only in aerports. So make seaplanes in same way
13:03<supermop>most seaplanes can typically only land on water
13:03<ercole>the seaport could be a modified heliport
13:04<@planetmaker>the picture there shows a modified small airport ;-)
13:04<@planetmaker>and planes cannot land on heliports
13:04<ercole>so seaplanes can land in aerports and seaports but normal aeroplanes can only land in airports
13:04<@planetmaker>currently every plane will be able to land everywhere
13:05<@planetmaker>there's no concept of sea planes in openttd trunk
13:05<@planetmaker>what one could do, is provide graphics, thus that one has sea planes and seaports
13:05<Kogut>all AIs are supposed to do commands via AIObject::DoCommand and it requires DEF_CMD (like CMD_BUILD_RAIL_WAYPOINT)
13:05<@planetmaker>with the "benefit" that normal planes could land there, too. And seaplanes on a mountain-top airport as well
13:05<Kogut>as I want to add new DEF_CMD definition
13:06<Kogut>it is required to add it to command.cpp (sth like DEF_CMD(CmdBuildRailWaypointRectangle, 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAIL_WAYPOINT_RECTANGLE)
13:07<Kogut>and to command_type.h (sth like CMD_BUILD_RAIL_WAYPOINT_RECTANGLE, ///< build a waypoint rectangle)
13:07<ercole>have to go now, nice talking
13:07-!-ercole [] has quit [Quit: Bye for now!]
13:07<Kogut>is it required to regenerate sth (like with new squirrel function)?
13:07<CIA-2>OpenTTD: planetmaker * r23004 /trunk/src/newgrf.cpp: -Feature [FS#4795]: Allow to use offsets for all types of action5 except sea shores
13:08<Kogut>Or maybe it is bad idea to add new command type and new fuction to waypoint_cmd.cpp file?
13:09-!-Progman [] has quit [Remote host closed the connection]
13:09-!-Kogut [] has quit [Quit: ajax IRC Client]
13:12-!-Kogut [] has joined #openttd
13:17<frosch123>"World population reaches 18,437! Senior citizens complain about crowded neighbourhoods!"
13:18<Eddi|zuHause>yeah, we should have more such messages, like "company XYZ builds 100th vehicle"
13:19<frosch123>do you know the source of that quote?
13:19<Eddi|zuHause>not really...
13:20<frosch123>i am browsing forum topics from 2005 :p
13:20<@Terkhen>heh :P
13:20<@Terkhen>let's do NewGRF news
13:21<@Terkhen>I'm thinking about subsidies... if all cargos are the same (we don't assume anymore that passengers are the only thing that towns can produce and that everything else is produced by industries), does it make sense to start by choosing a random cargo instead of a random town / industry?
13:22<frosch123>i would start with something with poor serivce
13:23-!-Jerre [] has joined #openttd
13:23<frosch123>i.e. something unserviced
13:23-!-Jerre [] has quit [Remote host closed the connection]
13:23<@Terkhen>hmm... can I measure poor service for any cargo produced in a town?
13:23-!-|Jeroen| [] has quit [Quit: oO]
13:24<Eddi|zuHause>towns measure transported cargos just like industries
13:24<frosch123>hmm, i guess may idea gets pointless in later game stages
13:24<@Terkhen>I only remember them measuring cargos with a town effect, let me check
13:25<Kogut>"start by choosing a random cargo" - wgat with strange cargos like regearing?
13:25<Kogut>Or maybe secondary, unproduced
13:25<@Terkhen>Kogut: I can easily filter regearing cargos away
13:25<@Terkhen>but what's the problem with subsidizing secondary cargos?
13:26<Kogut>I guess that sth with production>0 but with low service rate may be good idea
13:26<@Terkhen>there is a %transported limit already
13:26<@Terkhen>it must be lesser than 42
13:26<Kogut>and still - there is single factory on map. 1/cargo_count subsidies will be awarded to this industry
13:27-!-Chris_Booth [] has joined #openttd
13:27<@Terkhen>true, choosing cargos scales badly with map size
13:27<@Terkhen>towns have GetPercentPassTransported and GetPercentMailTransported
13:27<Kogut>and is it possible to increase maximal length of subsided route?
13:28<Kogut>now it is completely pointless
13:28<@Terkhen>maybe I should expand those functions to all cargos
13:28<@Terkhen>in fact I must, otherwise this won't work
13:28<@Terkhen>Kogut: distance is a single constant in the code
13:28<@Terkhen>making it a setting is out of the scope of my patch for now, though
13:29<@Terkhen>although it could be added later
13:29<Kogut>@Terkhen - well, maybe this is kind of patch that is doable for me
13:30<@Terkhen>yes, it is a small patch... but you probably shouldn't start with it until I'm done with subsidies, I could mess your patch :P
13:30<@Terkhen>hmmm... I remember adding something like that to my patch pack years ago, maybe there is a patch already at the forums somewhere
13:30<Kogut>@Terkhen - I am trying to add new function to NoAI API
13:31<@Terkhen>meh, adapting towns will take a while
13:31<@Terkhen>I should have suspected it, the patch was too simple :)
13:32<@Terkhen>Kogut: adding a setting for subsidy distance will probably be simpler
13:32<@Terkhen>I haven't fiddled much with the NoAI code
13:32<Kogut>and I wonder - is it possible to group AIObject::DoCommand in way "do all or nothing"
13:33<Kogut>@Terkhen - well, my AIAI requires this function
13:33-!-KouDy [] has joined #openttd
13:33<@Terkhen>what do you mean?
13:33<Eddi|zuHause>imho subsidies should work completely different. like "transport >X cargo per year from A to B, gain exclusive rights for 10 years"
13:33<Kogut>and as I see nobody is interested in adding new noai API functions
13:33<@Terkhen>not building stuff partially like when you build a road up to an obstacle?
13:34<@Terkhen>I have some code for you, let me check the revision
13:35<@Terkhen>Eddi|zuHause: I agree that subsidies should be different, but for now I'm only fixing the source/destination mess
13:35-!-Chris_Booth [] has quit [Ping timeout: 480 seconds]
13:37<@Terkhen>@commit 18986
13:37<@DorpsGek>Terkhen: Commit by terkhen :: r18986 /trunk/src (3 files in 2 dirs) (2010-02-02 21:25:01 UTC)
13:37<@DorpsGek>Terkhen: -Fix (r18803): Make building long roads fail for AIs if there is an obstacle in the way.
13:37<@Terkhen>Kogut: ^
13:39<CIA-2>OpenTTD: planetmaker * r23005 /trunk/src/newgrf.cpp: -Fix (r23004): Of course there's still the 16-sprite version for shore tiles... we should continue to handle it.
13:43-!-KenjiE20 [] has quit [Quit: Leaving.]
13:43<Kogut>@Terkhen - it changes behaviour of CMD_BUILD_LONG_ROAD
13:43<@Terkhen>only for the AI
13:43<@Terkhen>it is something "wrong" to do
13:44<@Terkhen>but if someone requested the normal behavior for AIs I would code a switch
13:44<Kogut>and I cannot change behaviour of existing functions
13:44<@Terkhen>I just assumed that every NoAI author would prefer the specific behavior :)
13:44<Kogut>As changing from AIRail::BuildRailWaypoint(TileIndex tile) to AIRail::BuildRailWaypoint(TileIndex tile, StationID waypoint_id) will break all AIs using this function
13:45<CIA-2>OpenTTD: translators * r23006 /trunk/src/lang/ (latvian.txt portuguese.txt unfinished/persian.txt):
13:45<CIA-2>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-2>OpenTTD: latvian - 4 changes by Parastais
13:45<CIA-2>OpenTTD: persian - 20 changes by Peymanpn
13:45<CIA-2>OpenTTD: portuguese - 1 changes by JayCity
13:45<Kogut>and stupid squirrel is unable to use default parameters or function overloading
13:46<Kogut>maybe I will add CMD_BUILD_RAIL_WAYPOINT_RECTANGLE
13:46<@Terkhen>IIRC you need to code a compatibility function for older versions o fthe NoAI API
13:46<@Terkhen>adding new commands is not a good option IMO
13:46<@Terkhen>anyways, I have to go now :)
13:46<@Terkhen>sorry, we can continue this conversation tomorrow
13:48-!-KenjiE20 [] has joined #openttd
14:06<appe>something is up with my trains
14:06<appe>look at that. the train takes the shortcut instead of going to the sunningwell refinery
14:06<appe>although it has orders to go there
14:07-!-DayDreamer1 [~DayDreame@] has quit [Read error: Connection reset by peer]
14:07<PeanutHorst>you need to change your signals to force it to go to the sunningwell refinery, i'd guess
14:08-!-DayDreamer [~DayDreame@] has joined #openttd
14:15-!-DayDreamer [~DayDreame@] has quit [Quit: Leaving.]
14:17-!-HerzogDeXtEr [~Flex@] has joined #openttd
14:22-!-HerzogDeXtEr1 [~Flex@] has quit [Ping timeout: 480 seconds]
14:31-!-macee [] has joined #openttd
14:38-!-pjpe [] has joined #openttd
14:44-!-macee [] has left #openttd []
14:47-!-Elukka [] has joined #openttd
14:49<Elukka>"But not everybody is enthusiastic. Around 10 people demonstrated outside Wednesday's news conference in Helsinki, carrying plaques saying "E.ON E.OFF - German nuclear power to Finland? No thank you."
14:49<Elukka>i love how 10 people is news
14:49<Elukka>10 people!
14:51<Eddi|zuHause>is that some follow-up to siemens announcing to pull out of a nuclear project in finland?
14:52<Eddi|zuHause>(and all other nuclear projects as well)
14:55<Elukka>not really
14:55<Elukka>they got around to picking the site of a new plant
14:55<Elukka>people complain
14:55<Elukka>supposedly environmentalists, but you'd think if they were real environmentalists they'd be complaining about the coal power
14:56<__ln__>the green party here has the perfect solution for all the energy we need in the future.
14:57<Elukka>i'd even vote for a green party if 1. their other politics were sensible 2. their 'green' politics were sensible
14:58<__ln__>"we shall make new innovations, which create both environmentally-friendly energy and new jobs for people"
14:58<Elukka>they are so clueless
14:58<Elukka>nuclear is currently the only form of power that's both environmentally friendly and economical enough for large scale implementation
14:59<Elukka>well, hydro works too but it's limited to how many suitable rivers you have...
14:59<@planetmaker>and can be argued to not be environmental friendly, too ;-)
14:59<Eddi|zuHause>i guess finland has plenty of water, but is too flat for water power
15:01<__ln__>i found a page that says there are 207 hydro power plants in here.
15:01<__ln__>57 of them over 10MW
15:01<Elukka>we have plenty, just it isn't really possible to build any more
15:02<Elukka>dams certainly have their own environmental issues too
15:04<V453000>austria? :)
15:05<Elukka>really, i think the sensible thing to do would be to replace coal with nuclear
15:06<Elukka>and with wind and solar to the degree feasible... probably not very much
15:06<Elukka>fusion has the issue of always being 30 years in the future
15:06<@planetmaker>Elukka: Germany had last year about 10 nuclear plants running on average.
15:06<Elukka>it'll be great once they figure it out but you can't really make plans on it
15:06<@planetmaker>Now it has one on standby. Which is about 10GW of installed power
15:06<V453000>planetmaker: even currently? I have no clue about the current situation tbh
15:07<@planetmaker>obviously shutting down them, had no detrimental effect ;-)
15:07<V453000>hm :)
15:07<@planetmaker>V453000: now there's none running
15:07<Elukka>germany's phasing out of nuclear power must be one of the most misguided and environmentally harmful things anyone has done in a good while
15:07<@planetmaker>or one. Not entirely sure
15:07<V453000>yeah :|
15:07<@planetmaker>Elukka: why?
15:07<V453000>well you are online so I see you have electricity :P
15:07<Elukka>they're building a dozen coal plants
15:07<Elukka>many of them burn lignite
15:07<@planetmaker>Germany still exports more electricity than it imports
15:07<Elukka>it's the dirtiest fuel available
15:08<Eddi|zuHause>__ln__: 10MW is really nothing...
15:08<@planetmaker>it's the equivalent of _one_ modern wind turbine
15:08*peter1138 puts Eddi|zuHause on a treadmill
15:08<panna>i heard there's uranium in the coal
15:09-!-andythenorth [] has joined #openttd
15:09<@planetmaker>I heart there's uranium within you, panna
15:09<Elukka>they're replacing an environmentally friendly, economical form of power with the worst kind imaginable
15:09<Eddi|zuHause>"sizeable" power stations start around 100MW, "large" ones more likely around 1GW
15:09<V453000>hm I thought turbine makes even less :)
15:09<Elukka>it makes no damned sense
15:09<__ln__>Eddi|zuHause: i know. anyway, 4% of all electricity comes from water.
15:09<@planetmaker>Elukka: tell that someone living in Chernobyl of Fukushima
15:09<V453000>he, yeah
15:10<panna>my heart beams
15:10-!-tokai [] has joined #openttd
15:10-!-mode/#openttd [+v tokai] by ChanServ
15:10<V453000>but was it someones actual fault in fukushima or was it just the quakes and whatnot?
15:10<Eddi|zuHause>the only way you can get nuclear power to be both "economical" and "environmental" is if you discount the possibility of it blowing up
15:10<Elukka>fukushima wasn't half as bad as chernobyl... and should we stop building dams because there was a catastrophic dam accident that ruined a whole area and killed a hundred thousand in china?
15:11<Elukka>eddi, nuclear hurts people and the environment when it blows up which is very rare
15:11<Elukka>coal hurts people and the environment under normal operation
15:11<@planetmaker>Elukka: the difference between a catastrophic dam failure and a catastrophic nuclear plant failure is the long-term effect
15:11<@Belugas>a dam causes damages one time and not for an extensive lenght of time
15:11<Eddi|zuHause>Elukka: actually, the amount of radiation believed to have been released from fukushima until now is higher than the one released by tschernobyl
15:11<@planetmaker>and yes, what eddi says
15:11<Eddi|zuHause>and fukushima is still far from being "under control"
15:11<Elukka>i recall in china coal kills around 200 people per terawatt hour
15:11<@planetmaker>and the amount of people impacted is not less either
15:12<andythenorth>coal kills coal miners with regularity
15:12<andythenorth>did someone just commit roadtypes? :o
15:12<Eddi|zuHause>and uranium doesn't kill uranium miners?
15:12<Elukka>if nuclear killed 200 people would be calling for all nuclear plants to be shut down right now
15:13<Elukka>they just don't notice that coal is worse in all respects
15:13<Eddi|zuHause>everybody knows that coal is bad
15:13<@planetmaker>Elukka: your perception might be wrong on some aspects ;-)
15:13<Elukka>if we want to talk long term, how about the way we've increased the co2 concentration in the atmosphere by a third and how it's bound to have all sorts of fun global effects
15:13<Eddi|zuHause>the difference is accidents with coal are generally locally confined
15:14<Elukka>well, since we agree coal is bad, what do you suppose we should replace it with?
15:14<Eddi|zuHause>there is no 30km evacuation radius around any coal plant in the world
15:14<Elukka>yeah because coal spreads its poison all around on a regular basis
15:14<@planetmaker>Elukka: regenerative energy: wind, solar, geo-thermal, ...
15:14<andythenorth>hmm hmmm hm hmmm
15:14<@planetmaker>tidal on coastal regions.
15:14*andythenorth lives close to multiple nuclear plants
15:14<andythenorth>what fun
15:14<Eddi|zuHause>Elukka: there's still a difference from effects being "bad" (coal) or "devastating" (nuclear)
15:15<Elukka>none of those are economical enough for large scale implementation
15:15<__ln__>30 km evacuation zone is insignificant compared to the landarea of a continent.
15:15*andythenorth is also in a tsunami zone
15:15<Elukka>nuclear isn't 'devastating'
15:15<Elukka>it's kinda like how car accident deaths aren't reported because they happen all the time, but plane accidents are because they're rare and spectacular... planes are still safer than cars, though
15:15-!-TWerkhoven[l] [] has joined #openttd
15:15<@planetmaker>uhm... ? What could be a worse accident than Chernobyl or Fukushima?
15:15<V453000>or we can send the unemployed to hamster-like running machines so they produce electricity and suddenly zero unemployment globally \o/
15:16-!-TWerkhoven[l] [] has quit []
15:16<Eddi|zuHause>planetmaker: volcanos with unspeakable names :p
15:16<Elukka>coal in general is a much worse accident than chernobyl and fukushima combined
15:16<Elukka>it's a slow, steady, constant accident instead of one spectacular event, so people don't notice
15:16<__ln__>yes, and coal emits more radiation all the time than nucular power plants do.
15:17<@planetmaker>which is ok
15:17-!-TWerkhoven[l] [] has joined #openttd
15:17<Eddi|zuHause>Elukka: actually, there have been spectacular coal-events, but those were in the 1950s
15:17<@planetmaker>it's not nice, but it can be solved in time as it's a slow problem
15:17<Elukka>it kills people, ruins the environment and causes what is essentially uncontrolled global geoengineering
15:17<Rubidium>planetmaker: coal plants' radiation?
15:17<Eddi|zuHause>radiation in low dosages is (practically) harmless
15:18<V453000>I agree with using nuclear energy, but on the other hand with your point when someone notices something, if you drink 1 beer per evening is also better than if you dont drink for a year and then drink several kegs :P
15:18<Eddi|zuHause>hiking through the mountains gives you more radiation than any coal power plant nearby
15:18<@planetmaker>Rubidium: yes. Their ashes contain more radioactive material than is released by a nuclear plant under "normal" operation
15:18<Kogut>In Poland there are large areas of cities destroyed due to coal mines below
15:19<@planetmaker>V453000: good analogy :-)
15:19<@planetmaker>the nuclear plant is unfortunately the "now drink this whole barrel" type
15:19<V453000>yes exactly
15:19<Elukka>there have been two serious nuclear accident in the world ever
15:20<Eddi|zuHause>actually no
15:20<Eddi|zuHause>there were like 20
15:20<Elukka>consider the scale of the entire world for a second
15:20<andythenorth>Elukka: quite a lot more than 2
15:20<__ln__>Elukka: more
15:20<V453000>there were 2 officially
15:20<Elukka>okay, which
15:20<Eddi|zuHause>three mile island
15:20<andythenorth>is there an official scale of 'serious'
15:20<Elukka>three mile island sure wasn't a serious accident
15:20<Rubidium>planetmaker: but when you drink a whole barrel you'll vomit, i.e. you'd go away ;)
15:21<Elukka>if it kills nobody and doesn't ruin any amount of land i don't think it counts as serious
15:21<andythenorth>also, didn't we discuss this before :P
15:21<V453000>Rubidium: :D
15:21<supermop>it was a serious meltdown, but the containment building didnt fail
15:21<@planetmaker>Elukka: agreed. But then there are even more than 20
15:21<Elukka>anyway, one of the real ones was caused by a catastrophic earthquake and tsunami... that dwarfed the nuclear accident itself
15:21<andythenorth>can we not go and troll some stupid forum threads?
15:21<supermop>that building is still completely sealed and useless
15:21<@planetmaker>Elukka: did the tsunami dwarf it? Sure?
15:21<@planetmaker>The tsunami is gone.
15:21<Elukka>so TMI ruined a building
15:21<Elukka>no it's not
15:22<Elukka>the tsunami destroyed huge swathes of land
15:22<@planetmaker>The plant will continue to have a dead-zone around for decades to come
15:22<Elukka>it'll cost endless billions to rebuild
15:22<Elukka>i kind of doubt that
15:22<@planetmaker>which is more billions than the tsunami for sure
15:22<z-MaTRiX>p=printf\ ;$p\%q "The Matrix has you..."|while read -n1 c;do $p\%s "$c";usleep $(($RANDOM*20));done;$p\\n;
15:22<Elukka>extremely doubtful
15:22<@planetmaker>and totally avoidable :-)
15:22<z-MaTRiX>(itsa bashscript)
15:22<@planetmaker>while the tsunami was not ;-)
15:23<Elukka>either way, a nuclear accident due toa 15 meter tsunami wave is hardly an argument against nuclear as a whole
15:23*andythenorth considers nuclear plant for FIRS
15:23<supermop>it is an argument against keeping 40+ year old boilig water reactors around
15:23<Elukka>that's true
15:23<Elukka>fukushima would have been avoidable
15:23<@planetmaker>Elukka: it is.
15:23<MNIM>andythenorth: that's actually kinda cool.
15:23<V453000>andythenorth: will it go BOOM? :D
15:24<supermop>but yes, coal plants kill many more people
15:24<@planetmaker>or do you argue also a coal power plant at that site would have such aftermath?
15:24<MNIM>uranium mine -> uranium enrichment plant -> nuke plant?
15:24<Elukka>to be logically consistent, you must also be against water power as it has caused a truly catastrophic accident that resulted in a hundred thousand deaths
15:25<Elukka>no, if it was a coal power plant it'd instead have contributed to a global catastrophe for the past few decades
15:25<Eddi|zuHause>Elukka: list of all nuclear incidents categorized INES 4 or higher:ällen_in_kerntechnischen_Anlagen
15:25<V453000>andythenorth, MNIM... and the uranium enrichment plant should require chemicals or something from other FIRS stuff :)
15:25<supermop>well hydro is worse due to destruction of land, see 3 gorges
15:25<Elukka>and the only one with significant death toll in that list is chernobyl..
15:25-!-Progman [] has joined #openttd
15:26<Elukka>it is absolutely dwarfed by the death toll from coal or even hydro
15:26<MNIM>exactly, V453000: I was thinking of something to tie it in the chain, but didn't find anything in an instant
15:26<MNIM>elukka: you're being incredibly shortsighted here.
15:26<V453000>I suppose chemicals are best
15:26<V453000>or alcohol? :P
15:26<@planetmaker>MNIM: he's incredibly trolling ;-)
15:26<V453000>Alcohol solves _everything_
15:26<Elukka>i am also thinking from the viewpoint of what is good for the coming centuries...
15:26<Elukka>no i am not
15:27<Elukka>the entire argument against nuclear is emotionally based, it doesn't seem to matter if one shows it has objectively less deaths than other forms of power
15:27<MNIM>anyway, a coal plant may cause destruction of the environment /if all goes well/ for centuries to come
15:27<V453000>I dont have too distanced opinion from Elukka, but I know I dont know much about it so I dont express it :)
15:28*andythenorth is moderately convinced by nuclear
15:28<MNIM>but the damage a coal plant causes (sulphur and carbon in the atmosphere) can be minimized and/or compensated.
15:28<Elukka>i wouldn't be surprised if our overall distaste for nuclear will be what will end us, if sufficiently severe global warming occurs
15:28<Eddi|zuHause>Elukka: how is something good for the "upcoming centuries" when the already accumulated waste has to be watched over for 10.000 years?
15:28<MNIM>if all does not go well, it may cause, say, a hundred deaths over the course of a week.
15:28<@planetmaker>also... from a fuel supply perspective nuclear is not a future technology. Uranium supply won't last longer than coal either
15:29<Elukka>coal deposits the waste in the atmosphere... nuclear deposits it in the bedrock
15:29<Elukka>i'd pick the latter
15:29<Elukka>planetmaker, almost all of that waste is usable nuclear fuel
15:29<Elukka>we have the technology
15:29<Elukka>additionally, thorium reactors are an attractive near term prospect
15:29<Eddi|zuHause>Elukka: and now count the instances of civilization "forgetting" the existence of anything in the last 10.000 years
15:30<Eddi|zuHause>which is basically the complete history of mankind
15:30<V453000>fair point
15:30<Elukka>it's 800 meters underground, what harm will it cause?
15:30<MNIM>the best solution for nuclear waste is letting it go through it's entire decay chain until it causes no harm
15:30<Elukka>either way it's still less bad than the waste coal power constantly pumps in the atmosphere
15:30<Elukka>using the waste as fuel has some safety issues that would make it less economical to use, though... for one, it's significantly radioactive
15:30<Elukka>traditional nuclear fuel isn't
15:31<Eddi|zuHause>Elukka: politicians can't even plan 5 years ahead. how do you expect them to plan 10.000 years ahead?
15:31<andythenorth>train snowplough:
15:31<Elukka>they've already built a waste repository deep underground over here, so i guess they managed
15:31<MNIM>if that waste is properly taken care of, or if nuclear fusion becomes a viable option in the next couple of decades or so, nuclear waste is not an issue, and your only problem is safety
15:31<Eddi|zuHause>Elukka: what if seismic activity pushes the 800m deep deposit into a water supply, which poisons whole rivers?
15:31<@planetmaker>Elukka: nuclear waste in the "bedrock" is as good as nuclear waste in your drinking water ;-)
15:32<Elukka>that's why you carefully choose your location so that cannot happen
15:32<V453000>andythenorth: that is bloody cute :D
15:32<Eddi|zuHause>MNIM: nuclear waste is totally useless to fusion plants
15:32<Elukka>yeah but nuclear waste is useful to fission plants
15:32<MNIM>exactly, eddi
15:32-!-Wolf01 [] has joined #openttd
15:32<MNIM>there is no (read, negligible) waste from a fusion plant.
15:32<Kogut>@10.000 year - there are plans, including "how to mark it?"
15:32<Eddi|zuHause>Elukka: that's the point, nobody knows what the proper criteria are to choose the location carefully enough
15:33<Elukka>fusion would be in every way superior to fission, at least if it ends up economical
15:33<Elukka>it's just it doesn't exist yet...
15:33<Elukka>are we really worried that in 4000 years some archeologist stumbles upon our waste canisters and dies of radiation poisoning?
15:33<@planetmaker>the advantage is its lack of catastrophic failure
15:33<__ln__>if it did exist, oil companies would buy all the rights to the technology
15:33<MNIM>anyway, your biggest danger will come from terrorism, bad maintenance and poorly skilled operators, and freak tsunamis and earthquakes, like they're afraid of in the netherlands.
15:34<Elukka>and is that a more significant concern than the 30 gigatonnes of waste coal pumps into the atmosphere?
15:34<V453000>I think that world ends in 2012 so we dont have to give a crap about what is in 4000 years. Period :-D :P
15:34<Elukka>what i do agree with is that 30 year old reactors should be decommissioned
15:34<Elukka>they should be replaced with new reactors, though
15:35<MNIM>However, even if one single wrongly turned screw cracks, you might not be looking at a hundred deaths over a week, but more likely thousands, even millions of deaths and diseases caused indirectly by nuclear release.
15:35<Elukka>that seems rather unlikely
15:35<Rubidium>Elukka: it's not necessarily the old ones, it's also the ones at dangerous locations
15:35<Eddi|zuHause>if one can't even find a politically accepted way to build a train station, or 3km of highway, how do you expect to get through with building a nuclear power station? :)
15:36<MNIM>and, in the worst case scenario, seven /billion/ deaths and diseases
15:36*andythenorth will be annoyed if the world ends in 2012
15:36<Rubidium>but heh... you want cheap electricity, so they run them as long as possible to make them make as much money as possible
15:36<andythenorth>it means roadtypes won't get done :(
15:36<MNIM>EG - the whole world population
15:36<MNIM>hahaha, andy
15:36<MNIM>that'd suck indeed
15:36<V453000>andythenorth: :D yeah that would suck
15:36<Elukka>how will nuclear power kill 7 billion
15:37<MNIM>elukka: ever heard of the phrase 'nuclear winter'?
15:37<Elukka>nuclear weapons couldn't kill that many
15:37<MNIM>directly? no. indirectly? several times over.
15:37<Elukka>yes, the idea of a nuclear winter (which is considered very doubtful now) comes from nuclear weapons, not power plants, lifting enough matter to the atmosphere to block out a significant amount of heating from the sun
15:37<Rubidium>pff... just shut down the largest nuclear source of energy and you'll see pretty quickly
15:37<andythenorth>the thing with world-ending prophecies is that eventually, if enough are made, one will be correct
15:37<Elukka>pwoer plants... can't do that
15:38<supermop>hey andy
15:38<Elukka>(the reason it's considered doubtful is that during the gulf war those burning oil wells, which released gobs of stuff, didn't have much of an effect)
15:38<@planetmaker>Elukka: but the nuclear ones are far better targets for terrorists than any other power plant ;-)
15:38<@planetmaker>(there that you argued with the terrorism comparison)
15:38<supermop>would you mind giving me ome feedback on my grf if you get a chance?
15:38<MNIM>your average powerplant has the munition for several nukes
15:38<Elukka>no, it does not
15:38<Elukka>it's not sufficiently enriched
15:38<MNIM>and burning powerplants cause CO2, not dust
15:38<Eddi|zuHause>wasn't there one other world ending prophecy that was supposed to happen in spring, and then was postponed to autumn?
15:38<Elukka>and that's not a small difference
15:38<Eddi|zuHause>did that happen yet?
15:38<MNIM>dust=cold Co2=hot.
15:39<Elukka>that... doesn't make sense either :/
15:39<Rubidium>MNIM: what is ash?
15:39<MNIM>well, actually, CO2 /could/ cause a cold, but long before that we'd be more worried about not suffocating.
15:39<Elukka>you know, saddam had a nuclear power plant
15:39<MNIM>dust. oil doesn't give much ash
15:39<Elukka>he did not have the years of research and massive industrial facilities required to build a nuclear weapon, though
15:39<Elukka>a nuclear plant simply cannot cause a nuclear explosion
15:40<supermop>the dangerous emissions from coal plants are the particulates that cause asthma and lung cancer
15:40<TrueBrain>welcome to #openttd . We do not talk about OpenTTD. We are that elite in this club :D
15:40<Elukka>it's physically impossible
15:40-!-enr1x [] has quit [Ping timeout: 480 seconds]
15:40<TrueBrain>Elukka: wanna bet? :)
15:40<MNIM>TrueBrain: quite, quite
15:40<Rubidium>Elukka: then why do all trucks and cars need filters because the amount of particles in the air gets too high near highways and in cities?
15:40<Eddi|zuHause>TrueBrain: nothing new there :p
15:40<MNIM>preferably not
15:40<Rubidium>that's pretty much ash from oil
15:40<MNIM>I like my lungs nuclear-dust free, thanks
15:40<Elukka>i meant that a nuclear power plant causing a nuclear explosion is physically impossible, rubidium
15:40<supermop>anyway, isnt there an energy policy channel somewhere?
15:41<@planetmaker>supermop: it's not yet on bananas, is it?
15:41<MNIM>it is not, elukka. unlikely? yes. we're talking about the worst case scenario of a worst case scenario.
15:41<@planetmaker>got the link for me lazy?
15:41<Elukka>no it's literally impossible
15:41<Eddi|zuHause>Elukka: and what's your physics degree that you base your opinion on?
15:41<V453000>hm I actually also thought nuclear plant cant make a nuclear explosion
15:41<MNIM>no such thing is absolutely impossible.
15:42<Elukka>it's extremely basic knowledge
15:42<Eddi|zuHause>the problem about nuclear weapons is not how to make it explode
15:42<MNIM>faster-than-sound travel was thought impossible just until six decades ago!
15:42<supermop>bottom of the page:
15:42<Eddi|zuHause>but how to make it explode the _right_ way
15:42<@planetmaker>MNIM: not quite... Sputnik was 1954.
15:42<SpComb>fizz out
15:42<@planetmaker>hm... no
15:42<Elukka>yes, NMIN, it is absolutely impossible
15:43<supermop>NML stations are absolutely impossible
15:43<TrueBrain>nothing is impossible
15:43<TrueBrain>the impossible just take a little bit longer
15:43<Kogut>it is "impossible" as in "it is not predicted by any theory that can be considered as science"
15:43<@planetmaker>"faster than light is impossible" ;-)
15:43<Elukka>nuclear fuel is not the same stuff as what goes into a nuclear weapon
15:43<TrueBrain>unless you are some all-knowing-being, you can't say it is absolutely impossible
15:43-!-enr1x [] has joined #openttd
15:43<Elukka>wait are you now arguing science is all wrong
15:44<supermop>again, where is the energy policy channel?
15:44<TrueBrain>supermop: we don't have a policy for energy in this channel
15:44<TrueBrain>I am sorry :)
15:44<Kogut>well, it is possible that wearing red socks can cause invisible demons to kill aliens on Saturn
15:44<Prof_Frink>supermop: Over there -->, but they're too busy nattering about some transport game they found on the interwebs.
15:45<Kogut>but it is hard to use it as reason to not wear red socks
15:45<MNIM>elukka: nope. nuclear fuel is generally lower grade, true.
15:45<Elukka>it is always lower grade
15:45<MNIM>what it does mean is that your margin for criticality will be higher.
15:45<Elukka>criticality is what you have when a nuclear reactor is operating under normal conditions
15:45<Elukka>this means there's a chain reaction
15:45<Elukka>this means it makes electricity
15:46<Elukka>supercriticality is probably what you mean, though fuel still can't cause a nuclear explosion
15:46<Elukka>it'll easily cause a steam explosion by heating things up, though
15:46<Eddi|zuHause>a nuclear power plant actually makes no electricity
15:47<Eddi|zuHause>it generates heat
15:47<MNIM>elukka: the difference between a nuke going boom and a nuclear plant is that this critical margin has far more space between 'no chain reaction' and 'boom'
15:47<supermop>well anyway, Nuclear plants can go into ottd because there would never be a terrorist or earthquake, or rogue state to reprocess the fuel into weapons
15:47<Elukka>yeah and it turns a turbine with steam it's basically a steam engine :P
15:47<Elukka>what i was trying to say is 'criticality' is the normal state of an operating nuclear power plant
15:47<MNIM>but there's always room for boom behind that margin
15:47<Kogut>like coal plant - it also generates heat -> steam -> electricity
15:48<Elukka>and... nuclear fuel cannot make a nuclear explosion
15:48<Elukka>don't you think saddam and other such people would love if it could?
15:48<Elukka>every two bit dictator can get nuclear fuel... but they can't get materials for nuclear weapons
15:48<__ln__>saddam wouldn't, because he's dead
15:48<Eddi|zuHause>btw. there's plenty of other things that can explode in a nuclear power plant besides the fuel
15:48<TrueBrain>__ln__: *snap* :D
15:49<TrueBrain>Elukka: define nuclear explosion ;)
15:49<TrueBrain>as in chernobyl there was a lot of nuclear particles thrown in the air after an explosion .. :D
15:49<Eddi|zuHause>__ln__: but hitler is alive and lives on the back side of the moon
15:49<Elukka>yes but nothing in a plant can make a nuclear explosion
15:49<V453000>yeah but chernobyl wasnt a nuclear explosion, just the steam, right?
15:49<TrueBrain>it was in the plant
15:49<TrueBrain>it was an explosion
15:49<MNIM>elukka: they /can't/ get their hands on it, contrary to popular belief.
15:49<TrueBrain>V453000: many many explosions happened in that plant :D
15:50<V453000>true :D
15:50<MNIM>more like D:
15:50-!-Brianetta [] has joined #openttd
15:50<Elukka>a nuclear explosion is a very rapid nuclear chain reaction that mostly releases energy in x-rays and gamma rays (that are then absorbed by the atmosphere, causing the fireball)
15:50<Prof_Frink>Nuclear energy is a lie.
15:50<Elukka>it is extremely different to any other kind of explosion
15:50<supermop>why are we even talking about this
15:50<Prof_Frink>They just spread radiation to hide what *reall* goes on inside.
15:50<Kogut>why not?
15:51*andythenorth returns from the energy policy channel
15:51<andythenorth>turns out they just had loads of feature requests for FIRS
15:51<Elukka>yes NMIN, because weapons grade uranium/plutonium is much harder to make than fuel grade
15:51<andythenorth>I left :P
15:51<V453000>andythenorth: :D
15:51<Prof_Frink>Get yourself a hazmat suit and go inside.
15:51<MNIM>lol, andy
15:52<Prof_Frink>You'll find... banks and banks of cat/toast generators.
15:52<Eddi|zuHause>andythenorth: did they at least request nuclear power stations?
15:52<MNIM>elukka: I challenge you to acquire a kilo of fuel-grade uranium
15:53<TrueBrain>Challenge accepted
15:53<TrueBrain>you do know the CIA monitors this channel, right?
15:53*TrueBrain kicks CIA-2
15:53<Eddi|zuHause>MNIM: that's probably easy, just social-engineer you into the right university
15:53<Elukka>well, several corporations have it... i suppose the best way would be to gain ownership of one
15:53<andythenorth>start buying shares...
15:53<Elukka>oh yeah, universities have reactors too!
15:54<Elukka>there are many un-nice people in the world who would very much love it if nuclear fuel could make a nuclear explosion... and every other country would have nukes
15:54-!-DDR [~DDR@] has joined #openttd
15:54<V453000>wiki says that power plant has 2-4% uranium, bomb 95%
15:55<MNIM>for the record.
15:55<Eddi|zuHause>V453000: the problem is not uranium, but the right isotope
15:55<@planetmaker>supermop: the "special" tiles kinda glitch
15:55<@planetmaker>there's a stray roof further up on them
15:55<V453000>ah, yes ... sorry
15:56<Kogut>And it is possible to extract it using centrifuges
15:56<MNIM>the chart on there is not complete, though
15:56<Kogut>but sometimes Stuxnet happen
15:56<MNIM>several nato nuke-sharing countries aren't on their
15:56<@planetmaker>^ supermop
15:58<MNIM>also, the baltic states aren't colored, which is odd
15:58-!-TWerkhoven[l] [] has quit [Read error: Connection reset by peer]
16:00<Elukka>oh here's a fun quote from the university of pitthsburgh's site
16:00<Elukka>"In 2 out of 3 melt-downs there would be no deaths, in 1 out of 5 there would be over 1000 deaths, and in 1 out of 100,000 there would be 50,000 deaths. The average for all meltdowns would be 400 deaths. Since air pollution from coal burning is estimated to be causing 10,000 deaths per year, there would have to be 25 melt-downs each year for nuclear power to be as dangerous as coal burning."
16:01<Elukka>probabilistic risk analysis
16:01<MNIM>/deaths/ yes.
16:01-!-TWerkhoven[l] [] has joined #openttd
16:02<MNIM>not counting disease, grave injuries, lethal, incapacitating or mutilating genetic faults caused in aftermaths over centuries.
16:02<Elukka>no, that is counting everything
16:02-!-Kurimus [] has quit []
16:03<Elukka>"There has been much misunderstanding on genetic diseases due to radiation. The risks are somewhat less than the cancer risks; for example, among the Japanese A-bomb survivors from Hiroshima and Nagasaki, there have been about 400 extra cancer deaths among the 100,000 people in the follow-up group, but there have been no extra genetic diseases among their progeny."
16:03<Kogut>coal mining/burning also causes diseases, grave injuries
16:03<MNIM>I would like to see the scientific tests that confirmed those 10000 deaths by coal burning though
16:04<Elukka>it's surprisingly hard to find sources
16:04<MNIM>whereas nuke power has the advantage that we know the condition of the planet before it started.
16:04<supermop>planetmaker: the extra roofs are the point
16:04<Elukka>the guardian says coal kills a hundred thousand each year
16:04<MNIM>the guardian?
16:04<andythenorth>guaranteed science
16:05-!-Hyronymus [] has quit [Remote host closed the connection]
16:05<MNIM>journalists are not very well known for the comprehension of numbers.
16:05<Elukka>the university is probably more reliable
16:05<V453000>hm :( I fucking suck at making old-looking engines :( I always start making decorations to it and it starts looking modern again :|
16:05<Elukka>of course it's impossible to make a certain assessment of how many people coal kills
16:06<MNIM>coal burning started hundreds of years ago, before medicine was even able to cure a simple cold
16:06<Elukka>the world health organization pegs the world's air pollution deaths (not just coal, this includes traffic and such) at 2 million a year
16:06<MNIM>as such, you have no control group or zero measurement
16:07<MNIM>which effectively means that anything you claim upon research is very, very void
16:07<Elukka>yeah, no
16:07<Elukka>coal burning on the current scale didn't start hundreds of years ago
16:07*V453000 puts on the "As long as the beer is cheap, I am fine" opinion stance
16:08<@planetmaker>supermop: what's their point? Roofed tracks?
16:08<V453000>I think so :)
16:08<MNIM>it started during the industrial revolution, which, according to my calender at least, is several hundreds of years ago
16:09<@planetmaker>supermop: I think they need some additional conditions to show that roof then
16:09<supermop>planetmaker: yes! for hiding yards within a building that looks like a large locomotive shed
16:09<Elukka>yeah but the scale is dwarfed by what's done today
16:09<@planetmaker>hm.... why do I need to hide normal tracks when the train can wait in the station, too?
16:10<V453000>I am wondering who is going to make a 100% covered network with it :P
16:10<Elukka>i'm not really familiar with their research methods, but i wouldn't be so hasty to declare all research on the subject void as i doubt you are either
16:13<Elukka>yeah, sweden is well known for its several yearly meltdowns and a huge mutant population
16:14<Eddi|zuHause>large-scale coal burning in europe started around 1800, with a peak around the 1950's
16:14<Eddi|zuHause>after that, oil took over as the main energy source
16:16<Elukka>in germany they seem to be about equal
16:16<Elukka>hmm, still more oil
16:17<MNIM>mostly brown coal dug in northwestern open mines.
16:17<Elukka>the worst coal
16:17<Elukka>hmm... nuclear power would be kind of boring in openttd as the amounts of fuel and waste transported would be quite tiny compared to coal :P
16:17<Eddi|zuHause>yes, we know that
16:18<MNIM>far smaller volumes, yes.
16:18<Eddi|zuHause>which is why it is not implemented.
16:18<MNIM>but nuclear fuel transports require /FAR/ more measures in place than cheap coal.
16:19<Eddi|zuHause>now model protesters and police protection in the game :p
16:19<MNIM>nuclear transport trains are practically empty, transporting only a fraction of fuel
16:19<MNIM>eddi: that's probably not a good idea.
16:20<MNIM>however, the trains also carry their own army, pretty much
16:20<Eddi|zuHause>people are already rallying up for the next CASTOR transport to gorleben expected in december
16:20<Rubidium>MNIM: yet nuclear fuel transports are safer than say... trains filled with chlorine gas (or any other poisonous gas)
16:20<MNIM>say, a wagon would transport only a single unit of nuke fuel
16:20<MNIM>rubidium: quite possibly because of those measures.
16:21<@planetmaker>supermop: I guess I don't quite know how I should properly use them
16:21<@planetmaker>can you enlighten me?
16:21<Rubidium>just because it's solids vs. gas
16:21<MNIM>besides fuel, I would not be surprised if a large amount of what's on these wagons is decoy.
16:21<MNIM>I know I would
16:22<Rubidium>it's mostly lead anyway
16:22<MNIM>that too.
16:22<Eddi|zuHause>unspent nuclear fuel is pretty unspectacular
16:22<supermop>yes, 1 second please
16:23<Eddi|zuHause>spent nuclear fuel is the dangerous kind
16:23<Rubidium>ah well... it all has a relatively short half life compared to me ;)
16:23<MNIM>anyway, I live within biking distance of one of those dangerous lines with chemicals coming from both rotterdam and antwerpen
16:24<Elukka>well, nuclear fuel isn't particularly radioactive (besides MOX)
16:24<Elukka>it's the waste that's the nasty stuff
16:24<Elukka>beaten to it
16:24<@Belugas>same as a runny nose
16:24<@Belugas>waste... quite nsty
16:26*andythenorth considers playing the game
16:26<MNIM>some cities along that line are lucky to have a bypass along their stations, but in the city I used to study the wagons with chloride in it will quite literally pass within arms reach if you are waiting on the platform
16:26*TWerkhoven[l] thinks andy should
16:27<MNIM>most goods transport happens overnight, but still, the railway passes right next to the city center
16:27<Eddi|zuHause>MNIM: and out of 10.000 such transports, how many explode and contaminate a 30km area, rendering it uninhabitable for at least 500 years?
16:28<MNIM>not a lot, fortunately.
16:28<MNIM>considering Id be pretty fucked in that case
16:31*andythenorth tries to remember what silly patch Eddi|zuHause wrote for him recently
16:32<andythenorth>it's genius
16:32<andythenorth>my game is still interesting
16:32<Eddi|zuHause>or actually, "yearlength"
16:32<Eddi|zuHause>just avoid the year 2050
16:32<MNIM>anyway, I think nuke transport would be kinda interesting in ottd.
16:32<andythenorth>I do have totally insane amounts of cargo waiting due to FIRS station rating modification
16:33<Eddi|zuHause>MNIM: there are no war materials in the game.
16:33<MNIM>eh, I meant nuke as in nuclear fuel
16:34<Eddi|zuHause>i think RRT had war materials
16:34<MNIM>my bad, I was being lazy :P
16:34*andythenorth needs a new map colour for industry
16:34<MNIM>anyway, the chain would look something like this:
16:34<andythenorth>uranium mine
16:34<andythenorth>fuel processor
16:35<andythenorth>power plant
16:35<MNIM>Uranium mine ==> enrichment plant ==> power plant
16:35<MNIM>==> waste processing plant
16:35<andythenorth>it's an old idea :)
16:35<andythenorth>much discussed
16:35<andythenorth>I ruled it out of main FIRS
16:35<andythenorth>the main problem was gameplay: it would only need a delivery about once every 12 months :P
16:36<Eddi|zuHause>MNIM: the game is not prepared to handle infrequent small-amount services
16:36<MNIM>andy: decrease wagon capacity? one wagon = one fuel unit
16:36<supermop>power plants dont make sense in tt until they can affect the growth/production of towns and industries
16:37<TWerkhoven[l]>since when is tt about making sense?
16:37<Eddi|zuHause>power plants were completely removed from FIRS
16:37<andythenorth>that was because there is no point dropping coal or fuel oil into them
16:37<supermop>the idea came about in spring 2010
16:37<andythenorth>nuclear is a valid add-on to FIRS, but we're out of cargos
16:38<supermop>as a way to create eye candy depots that worked 'better'
16:38<@planetmaker>supermop: the screenshots don't show to me the need for tiles which cover an adjacent tile
16:38<supermop>so you can have things like switches and signal 'inside'
16:38<Rubidium>andythenorth: just stuffify everything ;)
16:39<@planetmaker>hm, switches and signals
16:39<andythenorth>planetmaker: any idea where they industry map colours are defined in nml firs?
16:39<supermop>so that a 3 tile wide shed is actually a depot that can have multiple entries, and can stable trains waiting to enter the depot or leave for the mainline
16:40<Elukka>you removed coal power plants?
16:40<@planetmaker>hm, I see now, supermop
16:40-!-KritiK [] has joined #openttd
16:40<V453000>Elukka: they used coal anyway :P
16:40<andythenorth>planetmaker: nvm, found them :)
16:40<andythenorth>they're in the action 0
16:41<@planetmaker>grep for them to get a list, andythenorth ;-)
16:41<andythenorth>they were a set of defines in nfo
16:41<@planetmaker>grep -Ri "propertyname" sprites/nml/industries/*.pnml
16:41<Kogut>I hate bitfields
16:41<andythenorth>defines might be overkill, but made it easy to check colours used
16:42<@planetmaker>you could use defines again. If it helps
16:42<@planetmaker>not sure, though :-)
16:43-!-FHerne [] has joined #openttd
16:44<@planetmaker>supermop: motivationally I probably should not say it: personally I'd stick to the per-tile station-tiles. Using the special ones requires too much thought during building :-)
16:45<@planetmaker>but personally I never tried to build a station like you show in your usage examples either
16:45<@planetmaker>so that might be 90% of the explanation :-)
16:46-!-tokai|mdlx [] has joined #openttd
16:47-!-dfox [] has quit [Ping timeout: 480 seconds]
16:48-!-dfox [] has joined #openttd
16:50-!-tokai [] has quit [Read error: Operation timed out]
16:50<supermop>i never wanted to until i had this idea!
16:53-!-tokai|mdlx [] has quit [Quit: c('~' )o]
16:54-!-JVassie [~James@] has joined #openttd
16:56<andythenorth>I can't find anything to upgrade HEQS log trucks to :P
16:56<andythenorth>they start like this:
16:56<andythenorth>and they remain like that :P
16:56<@planetmaker>needs an earlier model?
16:57<Kogut>My patch is WORKING!
16:57<Kogut>I am shocked
16:57<andythenorth>planetmaker: yeah, probably
16:57<andythenorth>there is a long gap before they are available
16:59<Eddi|zuHause>well, historically, wood was often gathered by narrow gauge trains
16:59<andythenorth>got that covered
16:59<@planetmaker>trams :-)
16:59<@planetmaker>bed time. good night
17:00<Eddi|zuHause>CETS will contain two-part log wagons :)
17:00<@planetmaker>he :-)
17:00<z-MaTRiX>another approach
17:00<z-MaTRiX>p=printf\ ;a="The Matrix has you...";while [ "$a" ];do $p\%c "$a";a=${a:1};usleep $(($RANDOM*20));done;$p\\n
17:00-!-Neon [] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.]
17:01-!-KouDy [] has quit [Quit: Leaving.]
17:01-!-valhallasw [] has quit [Ping timeout: 480 seconds]
17:03-!-TWerkhoven[l] [] has quit [Remote host closed the connection]
17:05<Kogut>good night
17:07<MNIM>augh, something is eating my cpu and it is pissing me off to no end
17:07<andythenorth>good night
17:07-!-andythenorth [] has quit [Quit: andythenorth]
17:09-!-frosch123 [] has quit [Remote host closed the connection]
17:10-!-TWerkhoven [] has quit [Quit: Leaving]
17:12-!-MINM [] has joined #openttd
17:12-!-MNIM [] has quit [Read error: Connection reset by peer]
17:26-!-FHerne [] has left #openttd []
17:30-!-Progman [] has quit [Remote host closed the connection]
17:31-!-Chris_Booth [] has joined #openttd
17:32-!-AD [] has quit [Read error: Connection reset by peer]
17:37-!-Kogut [] has quit [Quit: ajax IRC Client]
17:37-!-AD [] has joined #openttd
17:38-!-AD is now known as Guest12658
17:39-!-Adambean [] has quit [Ping timeout: 480 seconds]
17:45-!-mahmoud [] has quit [Read error: Connection reset by peer]
17:53-!-Chris_Booth [] has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20110928060149]]
17:57-!-MrSieb [] has joined #openttd
18:04-!-Guest12658 [] has quit [Remote host closed the connection]
18:04<Eddi|zuHause> <-- that is a seriously weird construction
18:06-!-pjpe [] has quit [Quit: ajax IRC Client]
18:09-!-AD_ [] has joined #openttd
18:11<Elukka>yes it is
18:11<Eddi|zuHause>that was intended for the berlin S-Bahn, before they decided to go DC instead of AC
18:12<Elukka>so they took the compartment coaches and attached an engine to the end of one
18:13<Eddi|zuHause>the early prussian electric engines also consisted of such units underneath
18:16<Eddi|zuHause>(in slightly larger variants)
18:16<Eddi|zuHause>like these monsters
18:23-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
18:26-!-KenjiE20 [] has quit [Quit: Leaving.]
18:28<Elukka>the cheapest train :P
18:33-!-Cybertinus [] has quit [Remote host closed the connection]
18:34<Eddi|zuHause>that must be a dutch invention :p
18:34<Elukka>top gear, very british
18:34<MINM>why dutch? :S
18:35<Eddi|zuHause>obviously because "caravan" and "dutch" are immediate associations ;)
18:42<MINM>actually, down here, we will sooner think of germans
18:43<MINM>well, indirectly, since caravan = tourist = german
18:45<michi_cc>Terkhen: Not sue what you want to do with subsidies, but if you need town acceptance/production: (+ previous commit)
18:47<Elukka>sometimes trains have breakdowns
18:48<Eddi|zuHause>that does not look good
19:03-!-supermop [] has left #openttd []
19:10-!-JVassie [~James@] has quit [Ping timeout: 480 seconds]
19:17-!-Brianetta [] has quit [Quit: Tschüß]
19:18-!-George|2 [~George@] has joined #openttd
19:18-!-George is now known as Guest12675
19:18-!-George|2 is now known as George
19:22-!-Guest12675 [~George@] has quit [Ping timeout: 480 seconds]
19:41-!-KritiK [] has quit [Quit: Leaving]
19:42<__ln__>what's the probability that at least 40 out of 60 randomly guessed answers to true/false questions are correct?
19:47-!-dfox [] has quit [Ping timeout: 480 seconds]
19:49-!-dfox [] has joined #openttd
19:55-!-enr1x [] has quit [Ping timeout: 480 seconds]
20:02-!-supermop_ [] has joined #openttd
20:04-!-pugi [] has quit [Quit: I reject your reality and substitute my own]
20:06<Eddi|zuHause>__ln__: if you give me a 10DM bill, i can tell you ;)
20:07<__ln__>so the euro has finally lost its value
20:08<Eddi|zuHause>no. but the 10DM bill had Gauss and the formula for the normal distribution on it
20:10<__ln__>i was kind of thinking of Gauss, but i thought he was on 100DM or something
20:11<Eddi|zuHause>but on this image, the resolution is not high enough
20:13<supermop_>the moire patterns on that forehead are a bit disconcerting
20:14<Eddi|zuHause>that's the scanner's fault
20:15<Eddi|zuHause>this is a more high res image:
20:16<supermop_>ok now i need a really good printer and a bunch of cotton paper
20:16<supermop_>they still accept marks for euros right?
20:16<Eddi|zuHause>yes, but only at central banks
20:40-!-Vettel [] has joined #openttd
20:41-!-xORR [] has joined #openttd
20:44-!-Netsplit <-> quits: avdg, tty234, tneo, eQualizer, Noldo, jpx_, xQR, Zeknurn, TrueBrain, snorre_, (+5 more, use /NETSPLIT to show all of them)
20:44-!-Vettel is now known as Zeknurn
20:44-!-xORR is now known as xQR
20:45-!-Netsplit over, joins: tneo
20:46-!-Netsplit over, joins: tty234, snorre_, avdg, V453000, jpx_, TrueBrain, DabuYu, Fuco, @peter1138, Noldo (+2 more)
20:46-!-V453000 [] has quit [Ping timeout: 480 seconds]
20:46<Eddi|zuHause>traffic light in ulaan baator (capital of mongolia):
20:46-!-mode/#openttd [+v peter1138] by ChanServ
20:46-!-V453000 [] has joined #openttd
20:50-!-pjpe [] has joined #openttd
21:08-!-Biolunar_ [] has joined #openttd
21:15-!-Biolunar [] has quit [Ping timeout: 480 seconds]
21:20-!-z-MaTRiX [] has quit [Ping timeout: 480 seconds]
22:01-!-glx [glx@2a01:e35:2f59:c7c0:41ed:b64c:ea5d:79b9] has quit [Quit: bye]
22:16-!-Biolunar_ [] has quit [Quit: All your IRC are belong to us!]
22:26-!-rhaeder [] has joined #openttd
22:31-!-rhaeder1 [] has quit [Ping timeout: 480 seconds]
22:40-!-Elukka [] has quit [Read error: Connection reset by peer]
22:41-!-Elukka [] has joined #openttd
22:57-!-DDR [~DDR@] has quit [Ping timeout: 480 seconds]
23:06-!-DDR [~DDR@] has joined #openttd
---Logclosed Thu Oct 06 00:00:15 2011