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#openttd IRC Logs for 2011-11-17

---Logopened Thu Nov 17 00:00:47 2011
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03:23<@peter1138>"I'm tempted to say I'll eat my hat if the original TT vehicles weren't shaded the same way, especially the roofs but side views too. "
03:23<@peter1138>i wonder if his hat is tasty?
03:24<dihedral>greetings y'all
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03:27<andythenorth>the original vehicles are shaded according to Lies!
03:31<@Terkhen>good morning
03:35<@Terkhen>that bad? :P
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03:42<Celestar>sometimes one misses vintage gaming :
03:42<andythenorth>go north
03:42<andythenorth>> there is no north here
03:43<andythenorth>why doesn't ottd have a text adventure in it?
03:43<andythenorth>it would be awesome
03:43<Celestar>Easter Egg :D
03:43<andythenorth>use the actual tiles, and the console...
03:44<andythenorth>easter egg :P
03:44<andythenorth>played on the map
03:44<andythenorth>marble madness has more than one slope angle...
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04:14<@peter1138>ah, text adventures
04:15<@peter1138>they started adding pictures
04:15<@peter1138>then they adding moving objects
04:15<@peter1138>then they became point-and-click
04:15<@peter1138>and lo! they were rubbish
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04:16*Terkhen never played any text adventures
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04:21<Celestar>goddamn friggen UMTS
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04:22<andythenorth>that's like, what, 3 bits?
04:23<Celestar>usually 4
04:23<Celestar>16 colors
04:23<Celestar>sufficient for most of the male population :P
04:23<@peter1138>8 colours
04:23<@peter1138>however, it's text mode, so...
04:23<andythenorth>i only recall 8 colours on BBC B
04:24<@peter1138>granny's garden isn't really a text adventure though
04:24<andythenorth>green, cyan, purple, yellow, red, blue, white, black
04:24<andythenorth>purple / magenta /s
04:24<@peter1138>at least do them in order :D
04:24<@peter1138>black, red, green, yellow, blue, magenta, cyan, white ;)
04:25<blathijs>Celestar: Sounds like you need a screen with irssi somewhere on a stable connection :-)
04:25<@peter1138>andythenorth, don't forget the 'flashing colours' :D
04:26<andythenorth>is that what the other bit was for?
04:26<@peter1138>what other bit?
04:26*andythenorth is guessing there were 4
04:27<andythenorth>somewhere in the depths of a BBC B
04:27<andythenorth>tbh I have no idea :)
04:27<@peter1138>mode 2, i suppose
04:28<andythenorth>I managed to write a lot of randomised colour swearwords from an array without knowing about bits
04:29<Sacro>does anyone remember a game where you had to colour a robot using only 4 colours
04:29<Sacro>but you couldn't have two parts of the same colour touching/
04:30<@peter1138>*FX 9,1
04:30<@peter1138>*FX 10,1
04:31<@peter1138>my bbc micro had a bug where cyan would default to green
04:31<@peter1138>it would work if you overrode it
04:31<@peter1138>but no games ever did that
04:32<@peter1138>not many games were written for mode 2 though
04:32<Sacro>10 PRINT HELLO
04:32<Sacro>20 GOTO 10
04:33<Sacro>15 BREAK
04:34<blathijs>Wasn't BREAK like "Press any key to continue..." ?
04:34<b_jonas>do you mean STOP or END or SYSTEM or BRK?
04:34<@peter1138>notably, citadel was in mode 2, and had colour-coded keys. that was... hard to play with the wrong colours :p
04:34<b_jonas>I don't know, there are lots of basic dialects, so there could be one with a BREAK keyword I haven't seen
04:35<@peter1138>of course PRINT HELLO isn't going to do much either
04:35<b_jonas>5 HELLO=5 ' you're right
04:35<@peter1138>true :)
04:36<@peter1138>i love the way that game used XOR to draw "sprites"
04:37<@peter1138>so that it didn't have to redraw any background
04:37<@peter1138>just a side effect of making you change colour as you walked in front of things
04:37<Sacro>I can't code BASIC
04:38<dihedral>BASIC is easy :-P
04:38<andythenorth>pretty basic :P
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04:41<@peter1138>You are in a comfortable burrow with a round window and a green door to the east.
04:41<@peter1138>Near the door is a large wooden chest.
04:41<@peter1138>Against one wall is a kitchen dresser.
04:41<@peter1138>In the kitchen dresser are a drawer and a cupboard.
04:41<@peter1138>Screwed to the wall is a noticeboard.
04:42<@peter1138>Covering the noticeboard is a group of photographs.
04:42<@peter1138>Pinned over the group of photographs is a note.
04:42<@peter1138>You can see Sam and Pippin.
04:42<@peter1138>Pippin waits.
04:42<@peter1138>Sam waits.
04:44<blathijs>Open drawer
04:44<@peter1138>You open the drawer.
04:44<blathijs>Take knife
04:44<@peter1138>In the drawer are a map and a matchbox.
04:44<@peter1138>I DON'T KNOW THE WORD KNIFE
04:45<blathijs>Take map and matchbox
04:45<@peter1138>You take the map.
04:45<@peter1138>You take the matchbox.
04:45<@peter1138>ok that's enough
04:45<@peter1138>flooding the channel D:
04:50<andythenorth>Open matchbox
04:50<andythenorth>The matchbox is open.
04:50*andythenorth bbl
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04:54<Celestar>ok WTF
04:54<Celestar>I need a multi plug here.
04:54<Celestar>called "facility management"
04:54<Celestar>me: I need a multi plug
04:54<Celestar>her: What for?
04:54<Celestar>me: er ... to plug something in.
04:54<Celestar>her: yes but what?
04:54<Celestar>me: Why is that important.
04:54<Celestar>her: Well if it is a temporary device, we supply multi-plugs, for permanent ones you need to call another line.
04:58<@planetmaker>well, it's temporary then :-P
04:58<@planetmaker>we all know how long temporary solutions last
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04:59<@peter1138>probably means it has an asset tag and they'll want it back at the end of the day
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05:14<Celestar>peter1138: well.
05:14<Celestar>peter1138: I found a "permanent" one in an unused office :P
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07:07<Celestar>oooh man.
07:07<Celestar>"Passierschein A38"
07:08<Celestar>the "other line" told me I need to raise an official work order ...
07:12<Celestar>I especially like those problem reports:
07:12<Celestar>"It does not work. Make it work"
07:13<@planetmaker>"mouse in cockpit" - "cat installed"
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07:33<Celestar>took hammer from little man
07:42<Eddi|zuHause>yeah. but german :)
07:42<Eddi|zuHause>serious case of "headline does not quite match the picture" :p
07:43<appe>ah, i see
07:43<appe>the word "nazi-trio" sounds very, very sensational.
07:44<Eddi|zuHause>yeah, the story is about two dead guys and a captured woman who committed right-wing terrorism acts throughout more than a decade
07:44<appe>and who are the three men?
07:44<Eddi|zuHause>and the people in the picture are a federal minister and two minister presidents
07:52<Celestar>at least they're both about the same topic :>
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09:13<Eddi|zuHause>"ricky gervais will host golden globes again"
09:18<Mazur>I don't fing Ricky Gervais all that funny, really.
09:18<Mazur>He leaves me quite indifferent.
09:18<@peter1138>gotta love shops...
09:19<@peter1138>600ml pepsi... £1.20
09:19<@peter1138>2l pepsi... £0.84
09:24<Celestar>I love enterprise....
09:24<Celestar>"we're investigating the problem" means?
09:25<@planetmaker>"moar moaney, or it'll take looooads of time"
09:25<blathijs>"I'm sure there's a report about it somewhere here on my desk"?
09:25<Celestar>it means not "we're fixing it". it means "We're in the process of finding out who to blame"
09:25<Celestar>I just have this case.
09:25<Celestar>problem occured.
09:26<Celestar>took me 5 minutes to make a one-line fix.
09:26<Celestar>so far, 3 meetings have been set up.
09:26<Celestar>a "problem manager" has been appointed.
09:26<Celestar>2 more meetings have been scheduled.
09:26<@planetmaker>sounds like good use for €€€
09:26<Celestar>middle management has been alerted.
09:26<Celestar>and I still don't have permission to install fix (which doesn't even require a service downtime)
09:30<Celestar>oh yeah. $problem_manager sent a mail requesting for detail about problem
09:30<Celestar>I gave him a hugeass explanation of what goes wrong (3 hours after fix)
09:30<Celestar>mail response: "I do not know anything about technical detail."
09:31<Celestar>so how is he going to "manage" a "problem" he doesn'T understand a bloody thing about?
09:32<blathijs>You should have given him details about how much money the company would be making with that fix in place, I suspect
09:32<Celestar>blathijs: I'm ahead of you, I gave him that AS WELL
09:33<@planetmaker>Celestar: in the first sentence? ;-) or the last? :-P
09:33<Celestar>planetmaker: behind the tech explanation ....
09:33<Celestar>as "summary"
09:33<Celestar>we're talking about, at worst, a 3-digit figure....
09:33<Celestar>it's just annoying because it raises a stupid alarm chain.
09:35<Celestar>but at least you see managers running around the corridors
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10:14<Eddi|zuHause>i wouldn't last a week in his kind of job...
10:55<@Belugas>welcome to the real world...
10:55<@Belugas>same here
10:55<@Belugas>i've been told my emails were too detailled, nobody wants to read such long stuff
10:55<@Belugas>but when something gone wrong "i was not aware it worked that way"
10:55<@Belugas>I TOLD YOU!!!!
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11:23<Rubidium>afternoon LordAro
11:23<LordAro>hi Rubidium
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12:01<frosch123>the "dismantle" feature of widelands is totally imbalanced :o
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12:52<blathijs>frosch123: You get back all your resources, or?
12:52<frosch123>yes, 100%
12:53<Elukka>this is the only irc channel i'm on where all activity hasn't been postponed due to skyrim
12:53<blathijs>That's quite unreasonable...
12:53<frosch123>even more than sc2 bunkers :p
12:53<b_jonas>no way, says "I finished the dismantle site today. There will no longer be any hard deadlocks in widelands: you can now also deconstruct an already finished building and get half your resources back."
12:54<frosch123>half? for now i got 100%
12:54<frosch123>but i only dismantled simple buildings, so maybe it is rounded up
12:54<b_jonas>frosch123: did you use it on completed buildings?
12:54<frosch123>blathijs: the latest mainstream game :p
12:55<Elukka>it's a pretty good game
12:55<frosch123>i used in on guardhouses and lumberjacks
12:55<Elukka>it's not the BEST GAME EVER as some fans keep raving, but it is good
12:56<z-MaTRiX>what about dune 2 ?
12:58<TrueBrain>did you just compare Skyrim to Dune2?
12:58<frosch123>blathijs: skyrim is "castle of the winds", just more modern and with a lot small quests besides the main one
12:58<TrueBrain>that makes no sense ..
12:58<frosch123>now, who knows "castle of the winds"? :p
12:59<Elukka>the whatnow
12:59<@Belugas>games? people have time to play game??
12:59<Elukka>(you are, currently, on the irc channel of a game)
12:59<frosch123>Belugas: you should play mindgames with your coworkers :p
13:00<@Belugas>i do, i do!!
13:00<@Belugas>they hate me for that ;)
13:00<@Belugas>i distract them hehehe
13:00<b_jonas>it's a slow game like openttd, no wonder this channel like it
13:01*Belugas likes to play...
13:01<@Belugas>like Ziggy
13:01<@Belugas>for those who are old enough...
13:02<blathijs>frosch123: Never heard of Castle of the Winds, really
13:02<blathijs>I might play some OpenTTD in a minute, perhaps :-)
13:02<blathijs>If my Python script starts working soon
13:07<b_jonas>what kind of script?
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13:20<blathijs>b_jonas: Build script for wifi access point firmware
13:20<blathijs>A bit like the compile farm, but smaller :-)
13:21<blathijs>and if it works somewhat, it'll start building which will take some time until I can do further testing :-)
13:22*Rubidium would assume that it'd be something relatively small to compile
13:22<Rubidium>although... my TV has 80MB firmware updates as well
13:22<b_jonas>blathijs: I see
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13:23<TrueBrain>Rubidium: mostly PDFs explaining how to do the update :D
13:25<blathijs>Rubidium: It starts by building the entire toolchain, so it's a few hours for a clean compile
13:25<blathijs>though I haven't tried on my new SSD yet :-)
13:25<Rubidium>TrueBrain: actually, there was a 2MB PDF and a 80 MB binary blob
13:25<Rubidium>it took my TV a few minutes to download it
13:26<Rubidium>blathijs: so roughly a full blown small scale (unixy) distribution in terms of stuff that needs to be compiled
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13:45<CIA-6>OpenTTD: translators * r23238 /trunk/src/lang/vietnamese.txt:
13:45<CIA-6>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-6>OpenTTD: vietnamese - 23 changes by nglekhoi
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13:53<b_jonas>heh, "It starts by building the entire toolchain, so it's a few hours" -- was that about your python build farm? or the widelands game?
13:54<blathijs>Rubidium: Yup
13:55<blathijs>b_jonas: The python build script thingy, yes
13:56<Eddi|zuHause>widelands is the settlers clone?
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14:01<b_jonas>Eddi|zuHause: yes
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14:05*frosch123 plays settlers/widelands like ottd :p
14:06<b_jonas>frosch123: by which you mean what?
14:06<frosch123>focussed on transportation
14:06<frosch123>though it was more fun in settlers 1
14:07<frosch123>with totally overproducing farms and mines
14:08<frosch123>though i got the impression barbarians need a lot of grain
14:09<Eddi|zuHause>> zypper search widelands
14:09<Eddi|zuHause>Keine Pakete gefunden.
14:09<frosch123>Eddi|zuHause: definitely use trunk
14:09<frosch123>the releases in the distros are too old, and have an annoying bug
14:11<frosch123>Eddi|zuHause: "bzr branch lp:widelands"
14:12<Eddi|zuHause>hm... i could have sworn i installed bzr previously...
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14:13<Eddi|zuHause>does it have single player AI?
14:13<frosch123>though the atlantean campaing is ... interesting
14:14<frosch123>(though it drove me mad :p )
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14:20<frosch123>Eddi|zuHause: oh, and the data files are huge :p
14:20<Eddi|zuHause>the build page is nice, comes with pre-made command to install all dependencies
14:20<Eddi|zuHause>that's fine, i have no important downloads right now
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14:28*appe still wants that TRON scenario.
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14:29<__ln___>would be cool
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14:30<appe>let me make some music.
14:30<appe>tron music, but with an openttd flare.
14:31<@Belugas>ho... not tron
14:31<__ln___>Belugas: he doesn't mean the person, i hope.
14:31<@Belugas>nope, don't think so... he's too new around to have met him :)
14:31<appe>with tron scenario, i mean openttd in a tron world.
14:32<appe>black, shiny, light trails, robotics, etc.
14:33<__ln___>appe: btw, tron classic or legacy style music?
14:33<appe>the classic one is both cult and cool
14:33<appe>but gay..
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14:49<@Belugas>Korn music style
14:49<@Belugas>would be "fun" to hear in midi :S
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15:13<Eddi|zuHause>what's really annoying with large downloads is when they don't have a sensible estimate about the actual size/time
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15:25<andythenorth>come back snail__ !
15:25<frosch123>Eddi|zuHause: 150 MB or so
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15:26<Eddi|zuHause>it's currently at 173680kB - Estimate 151214/154140
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15:39<andythenorth>la la la la
15:39<andythenorth>'oversized' class needs to die
15:39<andythenorth>tra la la la
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15:42<CIA-6>OpenTTD: rubidium * r23239 /trunk/src/table/gameopt_settings.ini: -Fix: saving/loading the snow line height twice, especially when the values are not the same causes some nasty problems... like desyncs
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15:54*andythenorth got DaleStanned :D
15:56<Sacro>what happened to him?
15:57<andythenorth>he's back, occasionally
15:59<andythenorth>DaleStan might actually be wrong
16:00<andythenorth>dare I point that out? :P
16:00<Sacro>only once
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16:06<CIA-6>OpenTTD: rubidium * r23240 /trunk/ (7 files in 3 dirs): -Codechange: rework the code of the download status window
16:06<Eddi|zuHause>now at 287741kB - Estimate 151249/154140
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16:07<frosch123>andythenorth: dalestan is right, who ever suggested 40 and 80... those make no sense
16:08<andythenorth>no argument from me
16:08<andythenorth>but they don't replace train prop 28 or 29
16:08<Eddi|zuHause>that was peter1138
16:08<andythenorth>he :)
16:08<andythenorth>we should have more dalestan
16:09<andythenorth>more dalestan led to less brantwan and such
16:09<CIA-6>OpenTTD: rubidium * r23241 /trunk/src/ (10 files in 3 dirs): -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD
16:11<CIA-6>OpenTTD: rubidium * r23242 /trunk/src/ (strings.cpp strings_func.h): -Codechange: allow ignoring the sprite font completely when checking whether the font supports a language
16:13<CIA-6>OpenTTD: rubidium * r23243 /trunk/src/fontcache.cpp: -Codechange: give a clearer error when the sprite font failed to provide a sprite or fall back to the freetype font if that's loaded
16:17<CIA-6>OpenTTD: rubidium * r23244 /trunk/ (11 files in 4 dirs): -Feature: if the installation is ananas, try to get the b without b installed
16:18<Eddi|zuHause>is that the dreaded "but we don't have any gui yet to present the question" thing?
16:18<CIA-6>OpenTTD: rubidium * r23245 /trunk/src/misc/ (getoptdata.cpp getoptdata.h): -Fix: missing svn properties
16:21<CIA-6>OpenTTD: rubidium * r23246 /trunk/src/openttd.cpp: -Codechange: move searching/loading music/sound sets/drivers to later in the process so we could get rid of errors related to that being dumped onto the console
16:22<Eddi|zuHause>SpComb: never read any cryptic commit messages from Rubidium before? :)
16:22<Eddi|zuHause>SpComb: obviously, the "b" from "bananas" stands for "base graphics"/"base sets".
16:23<SpComb>apparently not
16:29<CIA-6>OpenTTD: rubidium * r23247 /trunk/src/bootstrap_gui.cpp: -Fix (r23244): compile failure on certain archaic platforms
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16:31<Rubidium>Eddi|zuHause: this wasn't that cryptic given the time it took to decipher
16:32<Eddi|zuHause>Rubidium: i learned that i should not project from my own capabilities onto the capabilities of other people
16:35<frosch123>in a positive or a negative sense? :p
16:38<Eddi|zuHause>as far as mental capacities go, i'm usually disappointed :p
16:43<@Terkhen> good night
16:44<Eddi|zuHause>i really love the estimates of bzr... "390961kB - Estimate 176470/179409"
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16:44<Eddi|zuHause>but is that really this large?
16:44<frosch123>oh, was my memory so bad?
16:44<andythenorth>beets :P
16:45<frosch123>398 ./widelands/.bzr
16:45<frosch123>398 MB
16:46<Eddi|zuHause>andythenorth: those are open trucks
16:46<andythenorth>beets are bulk
16:46<Eddi|zuHause>andythenorth: but apparently they're also lightweight
16:47<andythenorth>did I say that? Had I visibly been smoking crack?
16:47<andythenorth>or is that a suggestion?
16:47<Eddi|zuHause>andythenorth: i mean compare this truck with similar sized coal or ore trucks. or even sand.
16:48<Eddi|zuHause>they have way lower walls
16:48<andythenorth>beets are bulky
16:48<andythenorth>coal is probably both denser, and packs more densely
16:48<andythenorth>sand definitely packs more densely
16:48<Eddi|zuHause>@calc 398*1024
16:48<@DorpsGek>Eddi|zuHause: 407552
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16:52<Eddi|zuHause>now at 412915kB - Estimate 206535/213101
17:08<andythenorth>good night
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18:05<Swissfan91>hi all
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18:41*z-MaTRiX .
18:44*MNIM period.
18:44<MNIM>that came out wrong, didn't it?
18:44<Eddi|zuHause>on so many levels
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18:51<Swissfan91>anybody got any feedback for me on my sprites? :)
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19:28<Eddi|zuHause>hm... i can't alt-tab out of widelands... that's _really_ annoying...
19:30<__ln___>that's really 1996's
19:34<@peter1138>can't remember who suggested 0x80
19:35<@peter1138>i used 0x40 purely as a prototype
19:35<@peter1138>so that i didn't have to add tons of properties for all the different types
19:36<@peter1138>not my fault andythenorth represented it as if that was it :p
19:36<Eddi|zuHause>let's say he was overexcited :p
19:37<@peter1138>imho it does make sense to use the same numbers regardless of type. i don't care which numbers though.
19:38<Eddi|zuHause>yes, i agree
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22:23<z-MaTRiX>time flies when you
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---Logclosed Fri Nov 18 00:00:52 2011