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#openttd IRC Logs for 2011-11-21

---Logopened Mon Nov 21 00:00:03 2011
00:21<Rubidium>Eddi|zuHause: then there's also an issue with using global variables to pass information to other functions :(
00:43<anonvocis>Do you use UML at all?
00:43<anonvocis>To plan current or future development of OTTD?
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02:32<@peter1138>"An 898 tonne train (ICE3 with 360KL of oil)" nooooooooooooooooooooooooooooo
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02:53<SpComb>peter1138: indeed, it should be a Transrapid
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03:40<@peter1138>hmm, are we supposed to use dos or windows versions of newgrfs these days?
03:40<@peter1138>i added dbsetxlw but it defaulted to dos
03:43<@planetmaker>peter1138: adv. setting: default palette for newgrfs
03:45<dihedral>good morning
03:52<dihedral>Celestar, it's nice to see you here for a bit longer ;-)
04:08<Celestar>I hope it stays that way :)
04:08<Celestar>I just didn't have time for coding this weekend.
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04:39<Arafangion>Celestar: Don't code again, and you'll have time to stay here. ;)
04:44<Celestar>good point
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05:08<dihedral>i do not have a lot of time to code either
05:08<dihedral>but i do enjoy the time i do have for coding ;-)
05:23<Xaroth>wow, there have been people on the nogo servers all night o_O
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05:41<dihedral>nogo servers?
05:46<@planetmaker>yes. clearly no ananas nor tomatoes
05:46<Sacro>no ananas?
05:47<Sacro>yes, we have no ananas
05:47<Sacro>we have no ananas today
05:47<@planetmaker>at least I hope, no ananas:
05:48<Xaroth>dih: you should check the forums more often :P
05:48<Xaroth>planetmaker: last I heard from tb before he went zzz is that we made more money than coop transport with just transporting oil over silly lengths :P
05:49<@planetmaker>might be. it makes good money
05:49<dihedral>good job openttdcoop is not about money :-P
05:50<dihedral>Xaroth, feed me with a link?
05:54<dihedral>what is that??
05:54<Xaroth>NoGo :)
05:54<V453000>is that "just" an enhancement of what towns require to grow?
05:57<Xaroth>read the topic
05:57<Xaroth>and read the other topic about it
05:58<dihedral>well if it's too hard to tell, i dont see a reason to check out ;-)
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06:00<@planetmaker>we're not curious ;-)
06:03<Xaroth>dihedral: well somebody figured it out just by the hints, so it's not that hard.
06:04<Xaroth>but it was too easy to point you to
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06:14<dihedral>noooo not guru3 :-(
06:15<@peter1138>hmm, my train has an invalid length, apparently
06:16<@peter1138>why would i get that message?
06:16<@peter1138>with dbsetxl, and the BR01 engine
06:17<@planetmaker>changed newgrfs after creation?
06:19<@planetmaker>Xaroth: but did you kill the server of last night? :-(
06:20<@peter1138>wait a minute, i have michi_cc's patch applied
06:20<@peter1138>michi_cc ^^
06:21<@peter1138>the bounding box is different after sending the train to the depot
06:27<Eddi|zuHause>ohh... someone has the opinion that IS2 is "well tested" :p
06:29<Xaroth>planetmaker: no, people were on it until the reset date
06:29<Xaroth>which was at around 10am this morning
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06:31<@planetmaker>I guess I hate automatic reset dates
06:32<@planetmaker>no fun to look at stuff again
06:33<Xaroth>yeh, i'm really tempted to just rip it out
06:33<Xaroth>and reset only with new versions
06:38<@peter1138>Eddi|zuHause, directly below a crash report, yes
06:45<appe_>where can i find the original ttd music in midi?
06:45<Eddi|zuHause>on your original CD
06:45<appe_>ah, buggers.
06:46<@planetmaker>what do you expect?
06:46<@planetmaker>help for copyright infringement?
06:46<appe_>nothing really, i was hoping for a CC licence or something
06:46-!-appe_ is now known as appe
06:49<Xaroth>that's called opensfx?
06:49<Xaroth>or whatever that license is
06:50<@planetmaker>openmsx for music. That's gpl v2
06:50<@planetmaker>opensfx for sound. that's CC sampling plus
06:52<appe>i see
06:55<TrueBrain>planetmaker: and we made the most epic oil line ..... we did more in a year than you did :P
06:55<TrueBrain>there were over 4000 goods ready :P You were transporting just 15% :P
06:56<@planetmaker>I didn't build for money but for town growth ;-)
06:56<@planetmaker>So how large was yours? :-P
06:56<TrueBrain>it was fun .. sad the server kept running :'(
06:56<@planetmaker>rather that it shutdown. yes
06:56<TrueBrain>well, restarted :P
06:56<@planetmaker>same thing
06:57<TrueBrain>at a certain moment I had 100 trains on the track :P
06:57<TrueBrain>from start to end you had trains, both ways :D
06:57<@planetmaker>hehe :-)
06:57<TrueBrain>one big roundabound :D
06:57<@planetmaker>that's how it's supposed to be
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06:57<@planetmaker>I guess we need infra sharing with proper credit distribution among companies
06:58<TrueBrain>the oilrig gave me another idea for that, but it might push it a bit
06:58<TrueBrain>a structure called 'storage' or what ever
06:58<TrueBrain>in which you can store stuff, and sell it to others :P
06:58<TrueBrain>but then we are no longer a TRNASPORT game, but in the business of buying and selling :P
07:00<appe>gpl v2 seems to allow me what i need.
07:01<appe>to be.. allowed.
07:07<@planetmaker>TrueBrain: it's called "station" ;-)
07:07<TrueBrain>but then you cannot control what goes there and what not :P Well, I guess that is the price to pay :P
07:08<TrueBrain>ugh .. stop talking; first I want to finish NoGo :P :P
07:08<@planetmaker>haha :-)
07:08<@planetmaker>and I usually control what I deliver to a station quite well ;-)
07:09<TrueBrain>I was more thinking about how to share with more than one company tbh :)
07:09<TrueBrain>hihi, newgrf callback: how much goods which company gets :D
07:09<TrueBrain>or should that be in NoGo? :P :P
07:20<@planetmaker>IMHO NewGRFs should not access that
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07:28<dihedral>sounds like you guys had fun ^^
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07:49<TrueBrain>planetmaker: I was not being serious :D
07:52<@planetmaker>"The right API lets me integrate your product with a USB-controlled toy missile launcher. " <-- clearly one of the important sentences, andythenorth ;-)
07:52<@planetmaker>openttd with a missile launcher api :-P
07:53<TrueBrain>sounds the right way to go
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08:49<+michi_cc>peter1138: Try if you can still break
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08:55<Rubidium>anonvocis: I don't think OpenTTD is very well suited for UML diagrams. That's mostly focussed on classes and that's not something that's done everywhere
08:57<@peter1138>michi_cc, C:/MinGW/msys/1.0/home/Peter/ottd/trunk/src/train_cmd.cpp:3547:56: error: 'bool TrainCheckIfLineEnds(Train*, bool)' was declared 'ex
08:57<@peter1138>tern' and later 'static'
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08:59<+michi_cc>Bah. If you reload the patch file the error should be magically gone :)
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09:01<TrueBrain>well, he has to reapply it too ;)
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09:03<+michi_cc>There's one very specific situation where even the updated patch will still generate a train length warning (which will not lead to a crash even if it says so and can be fixed by a depot visit), but you really need to design your save to trigger that.
09:03<@peter1138>nope, it still happens
09:03<@peter1138>i'm not exactly "designing" anything
09:04<@peter1138>new game with dbsetxl, build a BR 01, send it out on the track. save. load. get warning...
09:04<+michi_cc>Don't save :)
09:04<@peter1138>i see
09:04<+michi_cc>Or bump the savegame version :)
09:05<@peter1138>yeah, that's better
09:05<+michi_cc>I didn't do that in the patch because I wanted to load test games with and without the patch, but the final commit would of course include the savegame bump.
09:06<@peter1138>oh, if you have bounding boxes in, they're not removed properly when the train moves
09:07<+michi_cc>They weren't always removed properly before either.
09:07<appe>what a waste
09:07<@peter1138>i guess it's because the bb extends beyond the sprite
09:07<appe>building the most elaborate network in pause, dont save, unpause, everything dies.
09:10<+michi_cc>The one specific known breakage is when you have a train with a very short front vehicle that is positioned exactly so that the front vehicle is logically just still on a tile (even if the graphics will be almost completely on the new tile) and the center of the last vehicle has just enter a tile. The remove the tracks before and after the train. This is something not fixable because there's just no space for proper vehicle spacing.
09:10<+michi_cc>But really, preparing failing save for that is *hard* :)
09:11<+michi_cc>'s not breaking OpenTTD though, you'd just need to rebuild the tracks and send the vehicle to the depot to fix it up.
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09:43<PuerScyphu> Create your own unique T-SHIRT.In our website you can upload your image and create your own design and order the product you made
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09:45<@planetmaker>@ban *!*@*
09:46-!-mode/#openttd [+b *!*@*] by planetmaker
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09:57<andythenorth>if it's not an insanely stupid question, how doe IS work?
09:57<Xaroth>the name sais it all
09:58<Eddi|zuHause>you have to enable some settings to allow other company's vehicle to use your rails
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10:01<XeryusTC>Xaroth: do you reset the map every day?
10:01<Xaroth>XeryusTC: it -was- set at 2050, but somebody was on all night
10:01<Xaroth>so it reached 2k50
10:01<Xaroth>and reset
10:02<andythenorth>so other players' rail routes can connect to mine with IS?
10:02<Xaroth>.. i disabled reset now, and only reset when updates are made
10:02<andythenorth>so there's a tile with track owned by two players?
10:02<XeryusTC>oh, that makes sense xD
10:02<XeryusTC>well, at least we can do let's play #2 tonight then
10:02<Eddi|zuHause>andythenorth: no
10:02<XeryusTC>and hopefully recording software will not go fubar then ;)
10:02<Xaroth>#2 is down, but I can start it up whenever people feel like it :)
10:02<Xaroth>just gimme a hollar
10:03*Xaroth is currently working on a more challenging Goal script.
10:03<XeryusTC>i meant #2 as we tried to do a let's play yesterday ;)
10:03<Eddi|zuHause>andythenorth: look at it like roads, the road vehicles can use other company's roads by just connecting to it
10:03<andythenorth>but I can't bulldoze competitors roads...
10:03<XeryusTC>also, don't use the word hollar, it makes you sound like a rednekc ;)
10:04<Eddi|zuHause>yes, you can't bulldoze competitors rails either
10:04<Xaroth>I'm too dutch to be a redneck
10:05<XeryusTC>there are quite a few morons in the dutchlands ;)
10:05<Xaroth>that, is true.
10:06<Xaroth>like people who drive in the fog with amost 0 visibility without their lights on
10:08<@planetmaker>andythenorth: just because I share a meal with you doesn't mean that you can tear down my kitchen ;-)
10:09<V453000>:D nice example
10:12<XeryusTC>Xaroth: is servicing off this time btw?
10:14<Xaroth>it should already be
10:15<Xaroth>if not, we can always remind tb that he too has rcon :P
10:25<Xaroth>ok, who's good at squirrel... is there something like pythons 'in' statement?
10:25<Xaroth>as in, if <x> in <iteratable>
10:27<XeryusTC>but tb is a lazy slacker :(
10:28<Xaroth>oh, and i'm not sure if andythenorth or planetmaker asked this, but according to what I read, higest rating counts towards growth atm :P
10:28<Xaroth>but that, obviously, is determined by the script, so is changable
10:28*andythenorth was trying to figure out what the gaping holes are in IS that make it unworkable
10:28<Xaroth>andythenorth: well either you or pm asked that ingame last night.
10:29<@planetmaker>might be. valuable info :-)
10:29<@planetmaker>andythenorth: it's mostly the edge cases of failed "relationships":
10:29<Eddi|zuHause>XeryusTC: while you are here, something has come up with the MTSS "license" here: --- basically it prevents anyone from picking up the project
10:29<@planetmaker>what do you do with your vehicles on now "enemy" tracks
10:29<@planetmaker>if your competitor traps them in an eternal circle
10:29<andythenorth>you lose :P
10:29<@planetmaker>and similar
10:30<andythenorth>strong fences make good neighbours
10:30<XeryusTC>Eddi|zuHause: actually, it allows someone to pick it up if i say it is ok ;)
10:30<andythenorth>in the game we were playing last night, I quite wanted shared stations
10:30<andythenorth>so that cargo could be transferred between competitors
10:31<@planetmaker>you're not the only one
10:31<Eddi|zuHause>XeryusTC: in debian-speak, this fails the desert island test
10:31<@planetmaker>XeryusTC: and you can't give that anymore, if you drop dead tomorrow
10:31<@planetmaker>then it's lost for eterenity
10:31<@planetmaker>the "if I say.." is the crucial point.
10:32<XeryusTC>well, you'd just have to wait a couple of years then ;)
10:32<@planetmaker>Good licenses require no "...if I say..."
10:32<@planetmaker>the ...if I say... is as good as none
10:32<@planetmaker>But I actually am convinced that Red*Star will release his sprites ;-)
10:32<@planetmaker>Then it doesn't matter what happens with your code :-P
10:33<XeryusTC>well, you can use his sprites as long as you credit him IIRC
10:33<Eddi|zuHause>sure, but it's easier to pick up a project with existing code instead of starting from scratch
10:34<@planetmaker>given the buggyness of the code and the unwillingness to continue it, I don't really understand your stance, XeryusTC
10:34<Eddi|zuHause>station coders don't exactly grow on trees
10:35*Xaroth chops down his station coder tree
10:35<@planetmaker>noooo! :`-(
10:35<@planetmaker>You killed it before it could grow fruit... :-P
10:36<XeryusTC>question is then: is any of you willing to pick up where i have left?
10:36<@peter1138>is there some irony to a LICENSE file that says it's "without a license" ?
10:36<@planetmaker>XeryusTC: that's not the question
10:36<@planetmaker>the question is "how many might be deterred to even look or try"
10:36<@planetmaker>just for... some vanity issue
10:38<@planetmaker>same what I said yesterday: one picks up whatever one finds interesting at that point and toys around. Maybe something comes from it, maybe not
10:38<@planetmaker>But I certainly won't even consider toying with something when I would first need to ask
10:39<XeryusTC>tbh i cba atm to change the license :P
10:39<@planetmaker>how "convenient"
10:40<@planetmaker>you know where OpenTTD would be with this attitude?
10:40<XeryusTC>you sound like my parents :O
10:41<Terkhen>good afternoon
10:41<@planetmaker>no, I find it very disappointing and it would have taken you less time to change it than to lament around this thing here.
10:41<@planetmaker>hello Terkhen
10:42<@planetmaker>it's a matter of attitude. And I find yours highly disappointing in this matter
10:42<Xaroth>criticizing somebody over his or her choices is hardly going to get you what you want, planetmaker...
10:42<@planetmaker>something I was very surprised about last time. And I find it the more surprising as you insist on it
10:43<@planetmaker>Xaroth: then I'm afraid I've to remove the project from the Devzone. It violates the TOS
10:43<Xaroth>planetmaker: or, you can just ask him nicely...
10:44<@planetmaker>I did that... multiple times
10:44*Xaroth shrugs
10:44<XeryusTC>you DO sound like my parent...
10:44<XeryusTC>also, if you remove the project then it is counter productive against the thing that you are trying to achieve
10:45<@planetmaker>Not really
10:45<XeryusTC>dont you want it so that anyone can pick up the code and continue where i have left it?
10:45<@planetmaker>It's a matter of how far tolerance has to accept intollerance
10:45<@planetmaker>to use a somewhat not-matching parabole
10:45<XeryusTC>and if it gets removed from the internets then that is not possible at all
10:46<@planetmaker>XeryusTC: wouldn't matter as it wouldn't change a thing
10:46<@planetmaker>as things are
10:47<XeryusTC>well, currently you can send me an email and i would be glad to say that someone can pick up where i left it
10:47<@planetmaker>then you should state that as license. And not bick around
10:47<@planetmaker>which would be cc-by
10:48<XeryusTC>i could, but i dont feel like doing it at all now
10:48<@planetmaker>of course
10:48<@planetmaker>which is a 5-year-old attitude. Might make sense to sound like parents then
10:51<Xaroth>hrnf, easiest way to find the town closest to a TileIndex in sq...
10:53<Eddi|zuHause>valuate the town list by distance, and take the minimum?
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11:03<Xaroth>crude form of town claiming worketh :o
11:08<@Yexo>Xaroth: AITown.GetClosestTown(TileIndex)
11:09<@Yexo>or I guess GoalTown if you're writing a goal script
11:09<Xaroth>don't see that one in the 1.1.3 docs
11:09<Xaroth>but that wouldn't help either way, as I want to filter out cities
11:09<Xaroth>but i got it working
11:09<Xaroth>thanks anyhow :)
11:09<@Yexo>wait, AITile.GetCLosestTown
11:10<Xaroth>ooh, that one I do see
11:10<Xaroth>must remember it :o
11:13<Celestar>holy idiots. Someone tell the stupid admin crew that you cannot move an application from a server A to a server B without thinking.
11:13<Celestar>especially if you overlook the minor detail that A is PA-RISC and B is IA-64
11:13<andythenorth>would be nice if you could move from server A to server B though...
11:13<Xaroth>ok, it works, only slightly buggy o_O
11:14<Celestar>the stuff they moved it ONLY perl scripts.
11:14<Celestar>but some numbnut managed to copy /usr/bin/perl from one server to the other O_o
11:19<SpComb>just set up x86 virtual machines on both servers \o/
11:20<__ln__>or implement perl in java, because java runs on all platforms
11:20<blathijs>Celestar: Sounds like these people can't achieve anything without thinking
11:20<blathijs>nor with thinking, though
11:21<Celestar>blathijs: some people should flip burgers...
11:21<dihedral>people like my boss :-P
11:21<+michi_cc>Celestar: You really want to eat a burger handled by such a person? :p
11:23<Eddi|zuHause><dihedral> people like my boss :-P <-- is that one of those times where you tell us "i need a new job"?
11:23<dihedral>Eddi|zuHause, nope
11:23<dihedral>i am happy with my job
11:23<blathijs>He just needs a new boss ;-)
11:23<dihedral>... just not always happy with my boss :-D
11:24<dihedral>but actually, i just need to tell my boss what i dislike
11:28<@Belugas>meet the new boss,
11:28<@Belugas>same as the old boss
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11:29*andythenorth is the boss
11:29<andythenorth>when you want to stick it to the man, that's me that it is
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11:34<dihedral>the more my boss dives into sales and out of the techi parts, the more joy i have ;-)
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11:42<Celestar>michi_cc: good point.
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12:24<appe>leave your keys at the door please.
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13:06<Swissfan91>has anyone got ANY idea how to draw picnic table in OTTD? I just cannot do it.
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13:09<Swissfan91>don't all shout at once :)
13:09<andythenorth>Swissfan91: it's too small, don't do it
13:09<andythenorth>is the answer
13:10<Swissfan91>really? I have a 2x1 restaurant I have drawn, with almost an entire tile decking where people would eat/drink IRL. It looks kinda silly completely empty.
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13:34<TrueBrain>and how do you do your wife
13:34<TrueBrain>(dutch joke)
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13:35<Wolf01>__ln__: not so bad; TrueBrain: too bad I don't have either a girlfriend :P
13:45<CIA-6>OpenTTD: translators * r23289 /trunk/src/lang/ (german.txt polish.txt):
13:45<CIA-6>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-6>OpenTTD: german - 12 changes by NG
13:45<CIA-6>OpenTTD: polish - 19 changes by icecrasher, wojteks86
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14:00*appe makes noise version of the ottd theme.
14:15<Markk>appe: You always make noise, you're aware of that, eh?
14:16<Zuu>Hmm, I've spent a lot of time writing AIs and batteling OpenTTD features and NewGRFs, but when faced with NoGo I start to come up with all wierd ideas :-)
14:17<Terkhen>such as? :)
14:17<Zuu>Some kind of networking among towns. Eg "twin cities" where delivering cargo to a town would grow its twin instead of that town. :-)
14:18<Zuu>Or doing so that town grow rate depends on the size/delivery to nearby towns.
14:19<@planetmaker>Zuu: join ;-)
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14:19<z-MaTRiX>hi :)
14:20<Zuu>planetmaker: tweaked goal script? :-)
14:21<@planetmaker>not quite.
14:21<@planetmaker>I'd be willing to use a tweaked one, though :-)
14:21<@planetmaker>But I didn't get around to that yet
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14:30<Zuu>I don't have anything coded yet
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14:31<__ln__>about 1.7k commits until the r25k party
14:32<Zuu>Is that a way saying that I shouldn't make a nogo script but instead commit OpenTTD patches for it ;-)
14:32<__ln__>dunno, it was only a statement :)
14:33<z-MaTRiX>does your linux kernel support HRT ?
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14:46<Swissfan91>buenos tardes
14:47<Swissfan91>whatever :P
14:47<Swissfan91>how is everyone tonight?
14:47<andythenorth>has anyone made a simple railtypes grf for YAIM yet?
14:48<andythenorth>just one extra set of tracks - cheaper, low speed
14:48<andythenorth>leave the normal rails / elrails etc in place
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14:54<frosch123>andythenorth: i have the solutions for groups!
14:55<frosch123> <- you can group them with windows xp
14:55<appe>Markk: -.-
14:58<@planetmaker>ha, lol :-)
15:06<Zuu>Has anyone figured out how to open the NoGo debug window?
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15:07<Terkhen>does it have one?
15:07<Terkhen>IIRC it currently has no GUI
15:07<Zuu>I though I saw a commit message about that.
15:08<frosch123>afaik it's just a tab in the ai debug gui
15:09<Zuu>Oh, yes you are right
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15:32<andythenorth>anyone playing MP NoGo?
15:38*XeryusTC points andythenorth to
15:38*andythenorth is too busy being angry
15:38<andythenorth>to have fun
15:43<Swissfan91>calm down andy :)
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15:50<Xaroth>andythenorth: my servers are free to play, obviously
15:50<Xaroth>but getting people on it might be a bit more tricky
15:51<+michi_cc>Scary commit coming in. Very scary commit :)
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15:51<TrueBrain>hihi @ michi_cc :D
15:51<TrueBrain>by the amount of feedback you asked, it should be fine, not? :)
15:51<CIA-6>OpenTTD: michi_cc * r23290 /trunk/src/ (10 files in 2 dirs):
15:51<CIA-6>OpenTTD: -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the
15:51<CIA-6>OpenTTD: vehicle length instead of being fixed at 4/8th of the original vehicle length to
15:51<CIA-6>OpenTTD: make sure shortened vehicles don't block tiles they shouldn't block.
15:52<Xaroth>tempted to upload my custom GoalScript to nogo1
15:52<+michi_cc>TrueBrain: It should. But you know, that commit is like open heart surgery :)
15:52<+michi_cc>Don't look at the savegame conversion code :p
15:53<Xaroth>don't tempt me
15:54<TrueBrain>michi_cc: no lack of comments :P
15:56*andythenorth wonders if we could change crash reports
15:57<andythenorth>if you change newgrfs in game, the crash report simply reads "we told you so"
15:59<andythenorth>also if you change newgrfs, any 'undefined string' is swapped for 'we told you so'
16:00<andythenorth>instead of the red ? sprites (which incidentally a major performance suck), we create a sprite for 'we told you so'
16:00<andythenorth>instead of showing the coal mine for broken industries, we show 'we told you so'
16:01<andythenorth>if you have trains on a station tile that now has no track bits, instead of a nice message, we say 'we told you so'
16:01<andythenorth>instead of a message about disconnecting articulated consists, we simply say 'we told you so'
16:02<frosch123>Eddi|zuHause: you should change your 16/8 template now. 4/8 + 8/8 + 4/8 instead of 4/8 + 4/8 + 8/8
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16:12<@peter1138>playing dbsetxl is weird
16:12<@peter1138>the steamers don't make noises :p
16:12<@Belugas>what??? mister mb-reality forgot that????
16:13<@peter1138>running sounds didn't exist back then
16:13<frosch123>Belugas: dbset might be older than your son :p
16:13<@Belugas>pretty good excuse indeed...
16:14<@Belugas>my son is getting 8 next month
16:14<@peter1138>not quite that old
16:14<@Belugas>missed by two years...
16:14<@peter1138>if only mb would make a new one...
16:15<@Belugas>there is one... the vapor ware one!
16:15<frosch123>you know that it was announced for 11-11-11, but was postponed due to the recent cargoclass discussion and autorefit?
16:15<andythenorth>to be fair to mb, he doesn't always aim for reality
16:15<andythenorth>he aims for beauty :)
16:19<+michi_cc>peter1138: We need your cargo include/exclude property so we can finally close that cargo class discussion (feel free to argue with DaleStan about the property number :)
16:21<frosch123>just use the next free ones
16:22<+michi_cc>And for Eddi's proposal at I vote second option for (a) and (b), yes for (d) and undecided/remove for (c). And I'm in favour to include most of the stuff from in the specs.
16:22<@peter1138>cets still works, woo
16:23<+michi_cc>peter1138: I even made an info post in the NewGRF technical forum, quite from there: "not be a game-breaker but might lead to minor visual differences"
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16:24<andythenorth>who moderates the openttd forum? :P
16:24<@peter1138>Personenzugwagen (Abteilwagen, beschleunigt, 4-achsig) Value: #5
16:24<@peter1138>what a description...
16:24<frosch123>michi_cc: r2390, soo long ago? :p
16:24<@peter1138>why is my keyboard layout wrong...
16:25<+michi_cc>frosch123: Where? :p
16:26<@peter1138>my patch for ctt stuff is publishd
16:26<@peter1138>feel free to finish it off :p
16:28<andythenorth>apparently I am 'very rude for asking for this important discussion to be locked'
16:31<@peter1138>though i tend to agree :p
16:31<andythenorth>pah :P
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16:35<Zuu>Hmm, my goal script is more wierd than useful :-)
16:35*andythenorth thinks darketernal is a troll
16:35<Zuu>Takes a while to init and gives different town vastly different goals :-)
16:36<Zuu>But perhaps I should upload it still to become one of the first NoGo authors as well as AI authors :-p
16:37<z-MaTRiX>who has linux?
16:38<Terkhen>computer guys usually
16:38<z-MaTRiX>would you check this for me? grep -Ei 'now at.*|\.resolution:.*|event_handler:.*' /proc/timer_list | sort -u | tr "\n" ","
16:38<z-MaTRiX>i'm willing to use the HRT don't know what is the current support
16:40<@peter1138>you mean the HPET?
16:41<Xaroth>Zuu: yes, it might need a bit optimization here and there
16:41<@peter1138>generally you should let the system use the HPET
16:41<Xaroth>and updating 500+ towns is a BIT much :P
16:41<Xaroth>btw, i updated NoGo #1 with a new goalscript
16:42<z-MaTRiX> event_handler: hrtimer_interrupt
16:42<z-MaTRiX> event_handler: tick_handle_oneshot_broadcast
16:42<z-MaTRiX>now at 2795059973518578 nsecs
16:42<z-MaTRiX> .resolution: 1 nsecs
16:42<@peter1138>or you're talking about something different :)
16:42<z-MaTRiX>i meant high resolution timer
16:43<z-MaTRiX>that works on lower resolution without a realtime kernel
16:44<@peter1138>z-MaTRiX, i guess i'm missing context. what are you doing? :p
16:45<z-MaTRiX>was grepping out some information from "/proc/timer_list" if you mean that
16:46<z-MaTRiX>but if you mean what im coding using this, i am making a benchmark fraimwork for testing FPS, and rendering time, and was wondering if others can use it too
16:47<z-MaTRiX>but i'll surely know after i put it on web
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16:53*andythenorth avoids trolling forum thread :P
16:53<andythenorth>I should get a cookie every time that happens
16:55<andythenorth>I'll just have to live with the idea that a kitten didn't die
16:55<andythenorth>'doing good by not killing kittens' :P
16:55<Zuu>Oh, there will be a revolution - the AI forum has been moved :-p
16:57<Terkhen>good night
16:57<@peter1138>Zuu, yeah, more people will actually notice it's there
16:58<Zuu>The question is then, why AIs are below Graphics :-p
16:58<andythenorth>ottd developers (mostly) go to bed early :P
16:58*andythenorth -> bed
16:58<andythenorth>good night
16:59<Zuu>Now there will start a war betwen Graphics and AI folks..
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17:08<appe>unt know, der glücken.
17:08<Eddi|zuHause>whoaah... forum changes!
17:14<SpComb>must reorganize!
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17:18<TrueBrain>oeh, AIs have their own forum now ... wow :D
17:19<Elukka>huh. someone said that YACD works fine for passengers and it's just industries it has trouble with
17:19<Elukka>now if only it were possible to turn it off for FIRS industries...
17:19<z-MaTRiX>go bed? with girls?
17:20<z-MaTRiX>hah andy left
17:22<appe>i tried to make a fun cover of the ottd track, i got bored and made this instead:
17:22<appe>not related to ttd in any way, that is.
17:24<Eddi|zuHause><frosch123> Eddi|zuHause: you should change your 16/8 template now. 4/8 + 8/8 + 4/8 instead of 4/8 + 4/8 + 8/8 <-- we're currently at 4/8+4/8+4/8+4/8
17:29<Eddi|zuHause>i'll need to review the whole movement pattern now :)
17:29<Eddi|zuHause>and the sprite slicing, because now the glitches are more apparent
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17:40<CIA-6>OpenTTD: michi_cc * r23291 /trunk/src/newgrf.cpp: -Feature: [NewGRF] Properties to always include/exclude cargo types from the refit mask. (peter1138)
18:00<z-MaTRiX>hey Eddi|zuHause
18:00<z-MaTRiX>what's your opinion of using HRT in linux ?
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18:01<Eddi|zuHause>why would you expect i have an opinion about a random TLA?
18:01<z-MaTRiX>its not random, its high resolution timer
18:01<__ln__>wtf is HRT and why is it so important tonight?
18:01<z-MaTRiX>grep -Ei 'now at|\.resolution:|event_handler:' /proc/timer_list | sort -bu | tr "\n" "|";echo
18:01<z-MaTRiX> event_handler: hrtimer_interrupt| event_handler: tick_handle_oneshot_broadcast|now at 2799987776972366 nsecs| .resolution: 1 nsecs|
18:03<z-MaTRiX>well i'm planning to use it in most of my programs
18:03<z-MaTRiX>so not only tonight for me
18:03<__ln__>why are you flooding that here over and over again?
18:03<z-MaTRiX>Eddi|zuHause<< didn't see it
18:04<__ln__>Eddi sees everything, he's equipped with a palantír.
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21:39<plantain>suggestions for mods / newgrfs etc to mix up multiplayer games a bit?
21:43<Eddi|zuHause>(damn i think i've been around TB too long, i'm becoming evil _ü)
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22:04<Elukka>plantain: NARS2 or something for trains with higher running costs to provide a little bit of challenge near the start (or 2cc to make it much harder), long vehicles 4 to make road vehicles viable
22:04<Elukka>FIRS for new industries too
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---Logclosed Tue Nov 22 00:00:16 2011