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#openttd IRC Logs for 2011-11-30

---Logopened Wed Nov 30 00:00:58 2011
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01:20<CIA-6>OpenTTD: rubidium * r23377 /trunk/src/ai/ai_core.cpp: -Fix: compilation failure when networking is disabled
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05:07<__ln__>sólo inglés
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05:33<MNIM>hablas espanol?
05:34<__ln__>parece que sí
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05:47<lugo>does anyone know on which revision chillspp v14 is based on? (i'm asking here before i post at the forums)
05:55<Sacro>read the diff?
05:56<lugo>ah.. so that's where one finds that information, ty :)
05:57<lugo>+# $Id: Makefile.msvc 22581 2011-06-13 10:35:19Z rub???um $
05:58<lugo>^ line 13 in chipp_v14.diff - so this means r22581?
05:59<Sacro>hmm, perhaps
06:00<Sacro>usually it's the top couple of lines
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06:29<@Rubidium>that is the last modified revision of the files, but that doesn't mean it is the revision the patch is based against
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08:10<Celestar>what is chillspp? :P
08:13<lugo>not sure if serious...
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08:18<lugo>...or bashing on the surplus 's'
08:27<lugo>i wonder what MQ stands for
08:28<TrueBrain>Mercurial Queue
08:29<Arafangion>Sounds like a drug.
08:32<lugo>it provides addicting material..
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09:02<CIA-6>OpenTTD: truebrain * r23378 /trunk/src/script/ (4 files in 2 dirs): -Fix: set SVN properties correctly
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09:11<CIA-6>OpenTTD: truebrain * r23379 /trunk/src/script/api/ (96 files in 2 dirs): -Fix: set more SVN properties correctly (should fix my script before committing :D)
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12:05<CIA-6>OpenTTD: glx * r23380 /trunk/src/fontcache.cpp: -Add: monospace font detection for win32 (also ignore duplicates)
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12:43<Eddi|zuHause> The following Boost libraries could not be found:
12:43<Eddi|zuHause> boost_signals
12:43<Eddi|zuHause>what am i doing wrong?
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13:18<TrueBrain>apt-get install boost-dev-all
13:18<TrueBrain>or something
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13:21<keky___>planetmaker here?
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13:45<TrueBrain>no language changes today?
13:45<TrueBrain>pfff :(
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14:11<andythenorth>did I miss a commit spree?
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14:13<andythenorth>no commit spree :)
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14:14<frosch123>what's the use of a commit spree, when noone has yet updated their broken patches?
14:15*andythenorth hasn't done a commit spree for days
14:15<andythenorth>"I commit therefore I am"
14:15<andythenorth>to abuse a piece of philosophy
14:16<dihedral>why not, i am, therefore i commit :-P
14:16<andythenorth>one contains more existential doubt
14:16<andythenorth>the other seems more certain
14:17<andythenorth>each necessitates a different truth
14:17<andythenorth>"I am, therefore I commit" does not hold true at all times
14:17<andythenorth>unless I stop existing for sometimes days or weeks
14:17<andythenorth>if a commit doesn't happen in a forest, and no-one's there to not see it, did it not happen?
14:18*andythenorth goes back to trucks
14:18<andythenorth>BANDIT looks screwy in the depot menu
14:18<andythenorth>why are articulated vehicles so odd in depot?
14:18<andythenorth>can I do anything about it?
14:18<dihedral>"i am" as in "i feel worthy"
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15:17<CIA-6>OpenTTD: glx * r23381 /trunk/src/fontcache.cpp: -Fix (r23380): win9x compilation
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15:30<frosch123>Zuu: i very much like your idea to make gs which mimics ttdp's sign cheats :p
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15:30<frosch123>hillarious :)
15:30<Zuu>It could even use the same track type syntax, just that it is not instant :-)
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15:31<frosch123>though not all cheats will be possible of course
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15:51<andythenorth>should I include small trucks in BANDIT?
15:52<andythenorth>currently smallest trucks are around 8t
15:52<andythenorth>in my plan
15:54<Kogut>why not?
15:55<andythenorth>are they useful?
15:55<andythenorth>at <8t ?
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16:00<Kogut>FIRS supplies and/or realism
16:00<Kogut>and/or eyecandy
16:00<Kogut>and.or rating boosters
16:01<andythenorth>1t? 5t?
16:04<Kogut>and/or AI killers. There is no difference between 1t and 6t
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16:07<Zuu>Vehicles that have one or two very good properties but one is so bad that the vehicle is not any good are interesting. They can easily fool an AI if the AI just sum up a score based on all the propeties.
16:08<andythenorth>should I learn recolor tables? :P
16:09<andythenorth>or keep drawing ever more bulk cargos?
16:09<Zuu>Actually, I think CluelessPlus might not even take power or tractive effort into consideration.
16:10<Zuu>At the very beginning it just multiplied capacity with speed and valued road vehicles by that.
16:10<Kogut>Well, my AI ignores everything except max speed
16:11<Kogut>what will result in hilarious results with small, fast vehicles
16:12<Zuu>For PaxLink I wrote some code that take as input how many seats that it needs. If it only need an aircraft with 30 seats, the cost per seat will be computed as if there was only 30 seats in a 100 seat aircraft.
16:12<andythenorth>I can add very small trucks
16:13<Zuu>But that is still a simplification of the problem of figuring out which aircrafts to buy.
16:14<Kogut>@Zuu - is there something like C++ vector in squirrel?
16:14<@Yexo>yes, an array
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16:16<@Yexo>you can append and delete items from a squirrel array. Which other features from a C++ vector do you need?
16:17<Zuu>I extensivly use the squirrel arrays and tables.
16:18<Zuu>And of course SuperLib has extra functionality for squirrel arrays :-D
16:19<Zuu>but not so many as I though... but one of them translates the squirrel array into a AIList so that one can use AIList operations on the data.
16:20<Zuu>(assuming that you store simple values in the list and not tables or other complex values)
16:20<@Yexo><Zuu> but not so many as I though... but one of them translates the squirrel array into a AIList so that one can use AIList operations on the data. <- it would be nice if that could be a constructor for AIList
16:21<Zuu>Yep, that would be useful.
16:21<Zuu>And possible a member function to export to squirrel array or possible even a table?
16:22<@Yexo>yep, same there, would be useful :)
16:22<@Yexo>we already have AddList(AIList), so perhaps we could add AddArray(array), ToArray() and ToTable() ?
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16:23<@Yexo>although in that case we should add AddTable(table) too
16:23<Zuu>Or AddSqArray and AddSqTable if we want to distingush more clear between AI/GS Lists and built in structures.
16:24<@Yexo>do you need those conversion functions often?
16:24<@Yexo>I don't think I have something like that in AdmiralAI
16:24<Zuu>Not really. I could make a grep to see how often it is used.
16:24<@Terkhen>good night
16:25<@Yexo>gn Terkhen
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16:27<Zuu>Hmm, actually, I can't find a single instance that uses it anymore. :-)
16:27<Zuu>I think I used it before when I had legacy code from the time before AIList was in place.
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16:46<andythenorth>large distance there
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18:22<z-MaTRiX>latenight coding? :)
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---Logclosed Thu Dec 01 00:01:00 2011