--- | Log | opened Thu Dec 01 00:01:00 2011 |
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02:41 | <@planetmaker> | moin |
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04:23 | <z-MaTRiX> | ahaha |
04:23 | <z-MaTRiX> | glibc/abs.c |
04:23 | <z-MaTRiX> | abs (int i) |
04:24 | <z-MaTRiX> | { return i < 0 ? -i : i;} |
04:24 | <b_jonas> | z-MaTRiX: who cares? most of the time, you'll be actually using the gcc builtin instead of that implementation. |
04:24 | <z-MaTRiX> | well mentioned because it even lacks () |
04:24 | <z-MaTRiX> | i<0 |
04:25 | <z-MaTRiX> | interesting |
04:25 | <b_jonas> | why'd it need parens? |
04:25 | <z-MaTRiX> | guys here were competing for shortest C-code |
04:25 | <z-MaTRiX> | so its -4 bytes then |
04:25 | <z-MaTRiX> | if possible |
04:26 | <z-MaTRiX> | well i never tried it without () for example |
04:26 | <z-MaTRiX> | ;/ |
04:26 | <z-MaTRiX> | bad analogy |
04:27 | <z-MaTRiX> | in bash you have [[ as a command |
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04:44 | <dihedral> | hello |
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05:04 | <Bowwwweee> | http://celebislegend.altervista.org/sito/ <-- visit this site! http://celebislegends.forumfree.it/ <-- and the forum |
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05:04 | <appe> | uhm |
05:04 | <appe> | what is that? |
05:05 | -!- | mode/#openttd [+b *!Bowwweee*@*.*] by planetmaker |
05:05 | <Noldo> | it is spam |
05:08 | -!- | mode/#openttd [+b *!*@*226-33-183-ip179.fastwebnet.it] by planetmaker |
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05:26 | <z-MaTRiX> | .it, i'm not surprised ;> |
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05:34 | <@planetmaker> | hm, still no new QC. He's slacking ;-) |
05:38 | <@peter1138> | :( |
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06:05 | <dihedral> | if it were a .gr i'd at least support the try in making money :-P |
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06:57 | <CIA-6> | OpenTTD: yexo * r23382 /trunk/src/window.cpp: -Fix [FS#4845] (r23336): NewGRF window and content download window were always hidden under the saveload window |
07:01 | <Elukka> | http://www.youtube.com/watch?v=DELIzlmuiNA |
07:03 | <CIA-6> | OpenTTD: truebrain * r23383 /trunk/src/3rdparty/squirrel/ (17 files in 5 dirs): -Update: bring Squirrel to 2.2.5; besides some nice bug fixes, it mostly solves the sort() issues |
07:03 | <CIA-6> | OpenTTD: truebrain * r23384 /trunk/ (23 files in 7 dirs): -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too |
07:04 | <CIA-6> | OpenTTD: truebrain * r23385 /trunk/src/lang/ (50 files in 2 dirs): -Fix: remove now unused strings from all other languages too |
07:04 | <CIA-6> | OpenTTD: truebrain * r23386 /trunk/ (15 files in 6 dirs): -Fix: debug script related events to 'script' (removes 'ai') |
07:04 | <CIA-6> | OpenTTD: truebrain * r23387 /trunk/src/ (5 files in 4 dirs): -Fix: move ai.script_max_opcode_till_suspend to script.script_max_opcode_till_suspend |
07:04 | <CIA-6> | OpenTTD: truebrain * r23388 /trunk/src/lang/ (49 files in 2 dirs): -Fix: remove now unused strings from all other languages too |
07:08 | <TrueBrain> | Eddi|zuHause: r23386 is most likely of some importance to you, as you were asking for it the other day ;) |
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10:14 | <CIA-6> | OpenTTD: glx * r23389 /trunk/projects/ (4 files): -Fix (r11777, r12077, r12078): wrong include in strgen project |
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10:21 | <Eddi|zuHause> | http://www.titanic-magazin.de/uploads/pics/01-U1-Titel-201112-Hitler_03.jpg <-- "Don't hang this picture at a Döner shop" :p |
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11:44 | <Joostlek> | hoi |
11:44 | <Joostlek> | sorry |
11:44 | <Joostlek> | hello |
11:45 | <@Rubidium> | hi |
11:45 | <Joostlek> | sorry i'm from the netherlands |
11:45 | <Joostlek> | so i forget it |
11:45 | <Joostlek> | but are there cheats for android |
11:45 | <Joostlek> | for openttd |
11:46 | <@blathijs> | Joostlek: Hehe, The funny thing is that you, me and Rubidium are also Dutchies ;-) |
11:47 | <Joostlek> | oke nederlands praten |
11:47 | <@blathijs> | Joostlek: It's CTRL+ALT+C normally, not sure how that would work on Android though |
11:47 | <@blathijs> | Joostlek: We prefer English, since there's a hundred more non-Dutchies in here as well :-)_ |
11:47 | <@Rubidium> | depends on whether those who ported OpenTTD to the android have cared to find some way to enter the normal hotkey for the cheat window |
11:47 | <Joostlek> | i go to eat |
11:48 | <Joostlek> | we have kipfilet a la romana |
11:48 | <Joostlek> | heerlijk |
11:48 | <@blathijs> | :-) |
11:48 | <Joostlek> | (idon't know how to say in english |
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11:48 | <Joostlek> | from bertoli |
11:48 | <@blathijs> | Rubidium: I don't suppose the Android porter is one from the official OpenTTD team, right? |
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11:49 | <@Rubidium> | blathijs: I have no clue who did it, and I even think it being on the android market violates the android market's requirements |
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12:33 | <Joostlek> | it's from pleya |
12:34 | <Joostlek> | and kipfilet a la romana was dilicious |
12:34 | <Joostlek> | i eat the bord off my brother and my sister and my father |
12:37 | <TrueBrain> | plate, is the word ;) |
12:42 | * | Rubidium goes for a French named dish, just to annoy Belugas ;) |
12:43 | <@Rubidium> | (and for some telly) |
12:43 | <@planetmaker> | quiche? |
12:43 | <Joostlek> | ok |
12:43 | <@Rubidium> | d'oh ;) |
12:43 | <@Belugas> | quiche! |
12:43 | <Joostlek> | was belugas |
12:44 | <Joostlek> | whos playing minecraft |
12:44 | <Joostlek> | and have hamacho77 |
12:44 | <Joostlek> | hamachi |
12:44 | <Joostlek> | soory |
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12:45 | <Joostlek> | who have hamachi and minecraft |
12:47 | <@planetmaker> | you should ask in a minecraft channel |
12:47 | <@planetmaker> | both is totally off-topic here |
12:47 | <Joostlek> | but there isn't anybody at that channel |
12:48 | <@planetmaker> | I couldn't care less |
12:49 | <Joostlek> | but do you have minecraft + hamachi |
12:50 | <@planetmaker> | no. And please ask in forums or channels where that is on-topic |
12:51 | <Joostlek> | ok |
12:51 | <Joostlek> | sorry |
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13:02 | <Joostlek> | hi |
13:02 | <Joostlek> | already |
13:07 | <Eddi|zuHause> | so... this atlantean campaign is definitely crazy :p |
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13:32 | <Wolf01> | evening |
13:32 | <@Alberth> | hi Wolf01 |
13:33 | <Wolf01> | today I indroduced another job mate to OTTD :P |
13:34 | <@Alberth> | oh, you gave him something to do during the xmas holidays :p |
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13:44 | <@Terkhen> | hello |
13:44 | <@planetmaker> | hi Terkhen |
13:45 | <Wolf01> | hello Terkhen |
13:45 | <CIA-6> | OpenTTD: translators * r23390 /trunk/src/lang/ (6 files): (log message trimmed) |
13:45 | <CIA-6> | OpenTTD: -Update from WebTranslator v3.0: |
13:45 | <CIA-6> | OpenTTD: belarusian - 2 changes by Wowanxm |
13:45 | <CIA-6> | OpenTTD: dutch - 2 changes by habell |
13:45 | <CIA-6> | OpenTTD: english_US - 2 changes by Rubidium |
13:45 | <CIA-6> | OpenTTD: finnish - 2 changes by jpx_ |
13:45 | <CIA-6> | OpenTTD: french - 2 changes by glx |
13:46 | <@Terkhen> | meh, I missed translations for just a few minutes |
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14:10 | <andythenorth> | efening |
14:11 | <@Terkhen> | hi andythenorth |
14:11 | <andythenorth> | hi Terkhen how is the job? |
14:11 | * | andythenorth had a job once |
14:12 | <@Terkhen> | right now we are taking a course, so I still don't know how is the job :P |
14:13 | <andythenorth> | how is the Madrid? |
14:13 | <__ln__> | not just a Madrid, but the? |
14:13 | <@Terkhen> | big :P |
14:14 | <@Terkhen> | I had no time to see much yet, last weekend I went back home to pick up more stuff |
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14:15 | <andythenorth> | quak |
14:16 | <frosch123> | moin |
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14:22 | <Wolf01> | hi frosch123 |
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14:25 | <@Rubidium> | frosch123: any remarks regarding an idea to change action 13 in grfv8 to name the language it overrides, so it can override to multiple languages? |
14:27 | <frosch123> | makes sense |
14:28 | <frosch123> | hmm, i also wondered about turning town effects into a translated cargo |
14:28 | <frosch123> | so, new effects can be added :p |
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14:28 | <@planetmaker> | makes also sense |
14:31 | <Eddi|zuHause> | frosch123: and we have a similar discussion 3 years from now like about cargo classes? :p |
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14:31 | <@Terkhen> | I'm coding subsidy stuff now, should I wait? right now TE are still used to store stats of delivered cargo |
14:32 | <@Rubidium> | http://rbijker.net/openttd/action13_v8.diff (untested and such ;)) |
14:32 | <andythenorth> | TE cargos |
14:32 | <andythenorth> | meh |
14:32 | <frosch123> | Eddi|zuHause: everyone said it is not a matter of the implementation |
14:33 | <frosch123> | the new schema is the same as the old, just with more clear descriptions |
14:33 | <andythenorth> | industry (cargo) newgrfs should *not* be specifying town effect |
14:33 | <andythenorth> | I know they kind of have to for hysterical raisins, but it's dumb |
14:33 | <andythenorth> | it's improper domain |
14:33 | <andythenorth> | town effect is the domain of the town |
14:33 | <Eddi|zuHause> | frosch123: yes, but it took very long to get there. and the "we can't remove 'hazardus' issue" doesn't goaway |
14:34 | <frosch123> | Rubidium: looks fine |
14:34 | <frosch123> | including positioning the code between grfid and numstr |
14:35 | <frosch123> | Eddi|zuHause: does it matter? |
14:35 | <frosch123> | when all 16 cc are defined, we add a cc translation table |
14:35 | <Eddi|zuHause> | frosch123: it does in the sense of "we only have two classes free now" |
14:36 | <frosch123> | when all var 40-5e slots are used, we add a variable translation table |
14:40 | <andythenorth> | I want to deprecate town effect property for cargos |
14:40 | <andythenorth> | I know you won't allow it, but the property is nonsense |
14:41 | <andythenorth> | it's the Wrong Way To Do It |
14:41 | <frosch123> | it's the way to communicate between newgrfs and gs |
14:42 | <frosch123> | it's the job of gs guys to define new ones; newgrfs only have to provide them |
14:42 | <frosch123> | so, nothing of your concern :p |
14:42 | <CIA-6> | OpenTTD: rubidium * r23391 /trunk/src/newgrf.cpp: -Feature: [NewGRF] Allow translating multiple languages with Action 13 in GRFv8 |
14:44 | <frosch123> | though maybe some cargos would require to supply multiple town effects at once |
14:44 | <andythenorth> | possibly I misunderstand |
14:45 | <andythenorth> | but how am I (any cargo author, not just my personal idiocy), supposed to set town effects, in order to be correct? |
14:45 | <frosch123> | andythenorth: grf authors define cargo classes for refit-communication between cargo-defining grfs and vehicle grfs. we need town effects to communicate usages of cargos between cargo-defining grfs and gamescripts |
14:46 | <frosch123> | town effects are not "grow" or "shrink" |
14:46 | <andythenorth> | so the problem is, which cargos should get town effect? Some? All? None? |
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14:46 | <andythenorth> | There's no correct answer |
14:46 | <frosch123> | they are services: "food supply", "water supply", "power supply", "waste disposal supply" |
14:47 | <andythenorth> | those aren't the concern of the cargo grf though |
14:47 | <andythenorth> | for the cargo set author, it's a no win situation |
14:47 | <andythenorth> | might as well set town effect for every cargo, which means the property is redundany |
14:47 | <andythenorth> | redundany? redundant |
14:48 | <frosch123> | wrt. the latter two: we discussed the concept of "virtual cargos", which are produced by industries, but are not transportable with vehicles; they are transported directly to the nearest town |
14:48 | <andythenorth> | should I read some logs before speaking more? |
14:48 | <andythenorth> | :) |
14:48 | <frosch123> | so, a powerplant would produce a virtual cargo "electricity" which has town effect "power" |
14:49 | <frosch123> | "iron ore" otoh. has no town effect at all |
14:49 | <frosch123> | at least none yet defined |
14:49 | <andythenorth> | - at least none yet defined |
14:49 | <andythenorth> | exactly |
14:49 | <@planetmaker> | 'dirt cover' ;-) |
14:49 | <frosch123> | so, if you say you want to set a town effect to every cargo; you make no sense at all |
14:49 | <andythenorth> | I'm being asked to predict the future |
14:49 | <Eddi|zuHause> | frosch123: move "town effect" to industries/houses? |
14:50 | <Eddi|zuHause> | frosch123: an industry/house would issue a "town effect" upon receiving the cargo |
14:50 | <andythenorth> | town effect is the domain of towns, or houses |
14:50 | <Eddi|zuHause> | so coal delivered to power station or house would yield "town effect: power", but coal delivered to steel mills wouldn't. |
14:50 | <frosch123> | houses implicitly convert any cargo they accept into a town effect |
14:51 | <andythenorth> | this sounds like a shortcut to how I thought town control would work: deliver cargo to an industry, industry sets a register value, town reads that, decides what to do |
14:51 | <Eddi|zuHause> | PS: did we ever get anywhere with distributing delivered cargos over all accepting locations, not only the nearest one? |
14:51 | <frosch123> | wrt. industries i meant my statement earlier vers similar to eddi's |
14:52 | <frosch123> | the industry would even display how much effect it produces |
14:52 | <@Alberth> | Eddi|zuHause: not further than talking, I think :) |
14:53 | <Eddi|zuHause> | well, YACD might do something like that |
14:54 | <andythenorth> | Eddi|zuHause: yacd does solve that, but probably by knowing the destination tile..? |
14:59 | <Eddi|zuHause> | well, it would be nice to have that behaviour even when destinations are not used |
14:59 | <andythenorth> | it was ruled out by Rubidium |
14:59 | <andythenorth> | there's at least one forum thread about it |
15:00 | <Eddi|zuHause> | and who put him in charge? ;p |
15:01 | <andythenorth> | nobody else wants the job? :P |
15:02 | <andythenorth> | so 'virtual cargos' ? |
15:03 | <Eddi|zuHause> | would those go into the "special" cargo class? would they count against the 32 cargo limit? |
15:03 | <__ln__> | would it be correct to assume that one can buy a RE+U-Bahn(Berlin) ticket from a DB vending machine? |
15:03 | <Elukka> | is yacd still something that might be expected to get further development? |
15:04 | <Eddi|zuHause> | __ln__: i'd say yes, but never tried. last time i used the U-Bahn-Berlin we bought tickets from a local vending machine in the U-Bahn station. |
15:05 | <__ln__> | at least DB online search finds such routes, so that kind of hints they maybe sell such too. |
15:06 | <Eddi|zuHause> | __ln__: berlin was divided into 3 circular zones there, you could buy A (center), A+B and A+B+C tickets valid for all modes of transportation |
15:06 | <Eddi|zuHause> | where "center" is everything within the "S-Bahn-Ring" |
15:07 | <__ln__> | and i think their tageskarte covers all possible zones where a tourist would want to go |
15:07 | <andythenorth> | 'virtual cargos' would fail if they're in the 32 cargo limit |
15:07 | <andythenorth> | what's the idea of them? |
15:08 | <Eddi|zuHause> | most touristic locations would be in the "A" zone, yes |
15:08 | <__ln__> | but i think the tageskarte was more than A |
15:08 | <Eddi|zuHause> | __ln__: the interesting part would be whether the db search will give you a ticket price |
15:09 | <andythenorth> | are virtual cargos approximately the same as agreeing to use certain town registers by convention? |
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15:09 | <@Alberth> | andythenorth: so an industry that is a sink in terms of cargoes can produce something eg for a town |
15:09 | <__ln__> | it won't, but it won't give a price for the RE alone either. |
15:09 | <Eddi|zuHause> | __ln__: iirc we bought an A+B "Gruppentageskarte" |
15:09 | <@Alberth> | and afaik it can exist above the 32 cargo limit |
15:10 | <andythenorth> | so my idea was that a power station would put 'electricity produced' onto a register, which was publicly known |
15:10 | <andythenorth> | and maybe all grfs might behave the same by convention |
15:10 | <andythenorth> | faint hope :P |
15:10 | <@Alberth> | aka hopeless :D |
15:10 | <Eddi|zuHause> | that was apparently cheaper than 6 single tickets (3 persons, two ways) |
15:10 | <andythenorth> | virtual cargos come to the same idea |
15:11 | <andythenorth> | instead of register index, it's a cargo id, or ctt index |
15:11 | <Eddi|zuHause> | andythenorth: you're distracting us with your on-topic talk :p |
15:11 | <andythenorth> | vehicles in vehicles |
15:11 | <andythenorth> | etc |
15:11 | <andythenorth> | :P |
15:12 | <__ln__> | Eddi|zuHause: seems that even the cheaper tageskarte is AB |
15:14 | <__ln__> | which comfortably also covers Tegel, but apparently not Schönefeld. |
15:15 | <Eddi|zuHause> | Elukka: YACD's last state was that it has performance issues that can only be solved with major philosophy changes (like threading) |
15:16 | <Elukka> | yeah, i remember that |
15:16 | <Elukka> | kinda made it sound like it's dead :/ |
15:16 | <andythenorth> | it works |
15:16 | <andythenorth> | just eats battery |
15:16 | <Elukka> | doesn't work very well at least for cargo |
15:16 | <Eddi|zuHause> | __ln__: the problem with Tegel is that the U-Bahn connection never was built, so it's not connected to anything |
15:16 | <Elukka> | and, well, since the switch to turn it off for cargo apparently doesn't work... |
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15:17 | <Eddi|zuHause> | schönefeld is pretty far outside, so that would likely be C |
15:19 | <Elukka> | what yacd does is pretty much my #1 feature request for openttd so it's a real bummer if it can't be finished |
15:19 | <Eddi|zuHause> | CargoDist applied some threading, but that is kinda completely different approach, so not sure if anything can be "rescued" from there |
15:20 | <__ln__> | yes, C. the up-to-date map already has greyed-out continuing from Schönefeld to Flughafen Berlin-Brandenburg. |
15:20 | <Eddi|zuHause> | YACD gives each packet a destination, while CargoDist is more of a probabilistic algorithm |
15:21 | <andythenorth> | yacd is just a waiting game |
15:21 | <Eddi|zuHause> | __ln__: isn't that still like 5-20 years away from being opened? |
15:21 | <andythenorth> | bigger cpus... |
15:21 | <andythenorth> | offload yacd to the graphics card :P |
15:21 | <__ln__> | Eddi|zuHause: umm, i think it will be opened in June 2012, and Tegel closed at the same time. |
15:21 | <__ln__> | dunno about the U-bahn line though |
15:22 | <Eddi|zuHause> | Schönefeld should be accessible by S-Bahn |
15:23 | <@planetmaker> | last time I was there, it had a s-bahn connection |
15:23 | <@planetmaker> | but no operating airport ;-) |
15:24 | * | __ln__ flies with Scandinavian Airlines, which operates at Tegel |
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15:39 | <Eddi|zuHause> | andythenorth: usually more axles allows more cargo (with same weight per axle |
15:40 | <andythenorth> | yup |
15:40 | <andythenorth> | but more driven axles makes no difference to total cargo |
15:40 | <andythenorth> | except in poor traction conditions :P |
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15:41 | <nicfer> | hi |
15:41 | <Eddi|zuHause> | it's the same problem that snail had with his rack rail |
15:41 | <Eddi|zuHause> | it makes almost no difference |
15:42 | <andythenorth> | it would be relevant with roadtypes |
15:42 | <andythenorth> | but not otherwise |
15:42 | <andythenorth> | same reason I've left a number of vehicles out of HEQS |
15:42 | <andythenorth> | no gain :P |
15:43 | <andythenorth> | we should lower co-efficient of friction above snowline in arctic |
15:43 | <Eddi|zuHause> | be glad: you have an excellent way to reduce the length of the purchase list :) |
15:43 | <andythenorth> | and when the tile is desert :P |
15:43 | <nicfer> | anyone knows a grf that merges or deletes monorail and maglev? |
15:44 | <Eddi|zuHause> | nicfer: practically all grfs do that |
15:45 | <nicfer> | and most of them are too clogged with similar trains |
15:45 | * | andythenorth ponders |
15:45 | <Eddi|zuHause> | don't use the 2cc set then :p |
15:45 | <andythenorth> | got an idea |
15:46 | <andythenorth> | new property that merges 2 vehicles into one buy menu entry |
15:46 | <andythenorth> | with new buy buttons |
15:46 | <andythenorth> | 'build articulated' |
15:46 | <andythenorth> | 'build non-articulated' |
15:46 | <nicfer> | for rvs? |
15:47 | <Eddi|zuHause> | andythenorth: needs a rethink of the buy menu (like select cargo, etc.) |
15:48 | <Eddi|zuHause> | andythenorth: but that might also simplify the trams, if you could read that value during the articulated callback |
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15:48 | <andythenorth> | most trucks should have the option for trailers |
15:49 | <andythenorth> | duplicating every truck for the buy menu is an unpleasant route |
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15:49 | <nicfer> | you mean being able to build them like trains? |
15:49 | <andythenorth> | no |
15:49 | <andythenorth> | I mean a new method |
15:49 | <andythenorth> | extra buttons in the buy menu |
15:50 | <Eddi|zuHause> | andythenorth: it already gets complicated if you factor in autoreplace gui |
15:50 | <Zuu> | Does GameScripts have a short name domain of its own or must GS short names not conflict with AI short names? |
15:51 | <andythenorth> | hmm, autoreplace could have two buttons as well |
15:52 | <Eddi|zuHause> | andythenorth: but what if you want to keep the trailer for the replacement only if the original has a trailer? |
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15:52 | <nicfer> | I've got an idea for the online content window |
15:53 | <Eddi|zuHause> | if you had a selection similar to the one in the buy menu, you could only replace all with trailer or all without, not mixed |
15:53 | <andythenorth> | Eddi|zuHause: logic on auto-replace? |
15:53 | <andythenorth> | write scripts, if/else |
15:53 | <nicfer> | newgrfs should be differentiated between 'trainsets', 'aircraft sets', etc., so it's easier to search them |
15:54 | <Eddi|zuHause> | andythenorth: well, autoreplace could also "guess" the target, like it currently does with cargo subtypes |
15:54 | <Eddi|zuHause> | nicfer: you have tags for that |
15:54 | <andythenorth> | Eddi|zuHause: actually autoreplace kind of...doesn't |
15:54 | <andythenorth> | at least in my tests :) |
15:55 | <Eddi|zuHause> | andythenorth: well you're not doing it right :) |
15:55 | <andythenorth> | HEQS with new, common subtypes still fails for auto-replace |
15:55 | <Eddi|zuHause> | make a bug report? |
15:55 | <andythenorth> | I should indeed |
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15:56 | <andythenorth> | also - wrt cargos - we could 'remove' hazardous for YACS |
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15:56 | <andythenorth> | i.e. YACS is a spec that grfs conform to or don't |
15:56 | <andythenorth> | as the game spec is somewhat unopinionated about cargos |
15:58 | <andythenorth> | ECS has a bit defined for hazardous, but treat YACS as subset of ECS |
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16:02 | <@Terkhen> | good night |
16:02 | <@Alberth> | good night |
16:05 | <@planetmaker> | g'night you two |
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16:17 | * | Rubidium wonders what he ruled out ;) |
16:17 | <andythenorth> | round-robin distribution of cargo to accepting industries |
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16:47 | <Eddi|zuHause> | random topic: maybe nml could ignore the values of colour indices 0xD7..0xE2 when determining whether it's the dos palette? that way, artists could set them to other colours for easier drawing |
16:49 | <Eddi|zuHause> | (or we add some ImageMagick or GIMP script that replaces those colours in the Makefile) |
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16:51 | <Hirundo> | Eddi|zuHause: What's wrong with using shades of gray for that purpose? |
16:52 | <Eddi|zuHause> | Hirundo: we need a way to separate colours that should be kept "as is" from colours that should be recoloured. |
16:53 | <Eddi|zuHause> | Hirundo: in a way that is generic enough for all vehicles |
16:53 | <Eddi|zuHause> | indices 0xD7..0xE2 are "magic pink" |
16:53 | <Eddi|zuHause> | i.e. never used in real sprites |
16:54 | <Hirundo> | Is there no colour range so ugly that you'll never use it anyway? |
16:54 | <Eddi|zuHause> | GermanRV uses "normal pink", the Dutch set proposes to use the fire cycle |
16:56 | <@Yexo> | <Eddi|zuHause> random topic: maybe nml could ignore the values of colour indices 0xD7..0xE2 when determining whether it's the dos palette? that way, artists could set them to other colours for easier drawing <- sounds like a good suggestion |
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17:13 | <andythenorth> | why can't artists just man up and draw the damn cargos? :P |
17:16 | <andythenorth> | good night :) |
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17:16 | <Eddi|zuHause> | it goes against a fundamental design principle behind CETS: never duplicate work that you can handle by scripting :p |
17:17 | <Eddi|zuHause> | damn... |
17:17 | <Eddi|zuHause> | i hate blitzquitters!! :p |
17:21 | <Eddi|zuHause> | http://theoatmeal.com/comics/misspelling |
17:23 | <CIA-6> | OpenTTD: yexo * r23392 /trunk/src/script/api/script_list.cpp: -Fix: [NoAI] assigning 'null' to an AIList element to remove it didn't work |
17:25 | <frosch123> | that missed "wired" |
17:25 | <@Rubidium> | and whit! ;) |
17:25 | <frosch123> | good point |
17:29 | <Eddi|zuHause> | i'm sure there's another dozen words that are also commonly misspelled |
17:30 | <Eddi|zuHause> | like s/toe/to/ at the end of a word |
17:31 | <@Rubidium> | to and too ;) |
17:31 | <@Rubidium> | (and two) |
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17:36 | <Eddi|zuHause> | "'russian' hacker of US waterworks was no hacker at all, but an engineer who logged in while on vacation" |
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17:42 | <Wolf01> | 'night |
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17:49 | <+glx> | Eddi|zuHause: lol |
17:57 | <frosch123> | night |
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18:03 | <__ln__> | if i need to find a linear mapping matrix on the usual/natural bases for T(x,y,z)=T(x-z,y), is that as simple as calculating T(1,0,0) etc. and placing the results in a matrix? |
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18:42 | <z-MaTRiX> | hey |
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20:21 | <nicfer> | I remember that there was a patch which added an option to set a minimum distance between towns |
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20:26 | <nicfer> | is it still active? |
20:36 | <Eddi|zuHause> | not that i know of... but should be a rather simple patch, so likely easy to update |
20:56 | <nicfer> | when I create a map, towns are often clogged up while there's a lot of open space |
21:19 | <Eddi|zuHause> | that's the difference between actual randomness and perceived randomness :) |
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21:51 | <Lachie> | quick question to anyone who's up, does nforenum actually support Action14? |
21:53 | <@planetmaker> | yes |
21:54 | <Lachie> | had issues with it a few weeks ago. Thought it was sorted, but all of a sudden it's throwing up a Fatal Error for "Invalid action byte" |
21:59 | <Lachie> | (I haven't actually changed anything about the sprite since it worked last) |
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22:01 | <@planetmaker> | old version or look at heqs or fish for examples |
22:06 | <Lachie> | hmmm. I must be screwing something up royally. Actually just copy pasted the HEQS Action14 in to make sure there weren't any mistakes (they're identical) and the same error's coming up |
22:07 | <Eddi|zuHause> | then it must be your version |
22:08 | <Lachie> | of nforenum? downloaded straight from .org |
22:09 | <Eddi|zuHause> | so what version does it say it is? |
22:09 | <Eddi|zuHause> | maybe you have an older version in your path |
22:17 | <Lachie> | hmm, will do a little extra investigating and see what I can work out |
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22:29 | <Lachie> | I had this conversation a couple of months ago with the devs, but honestly it probably would be quicker and easier to make this set clean and usable by completely rewriting it in NML. |
22:31 | <Lachie> | I suppose it was always going to happen, given most of the NFO in the source is from when the set was coded in GRFMaker. |
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--- | Log | closed Fri Dec 02 00:00:16 2011 |