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#openttd IRC Logs for 2012-01-12

---Logopened Thu Jan 12 00:00:05 2012
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01:30<Rubidium>SpComb: that's a sad story
01:31<Rubidium>that fix has spent 4 months in Debian security :(
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01:44<PashaKrRussia>I'm need help!
01:46<PashaKrRussia>I can not start server
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01:47<PashaKrRussia>On Windows XP SP3
01:48<@planetmaker>and what is the problem in doing so?
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01:48<@planetmaker>I assume it's not 'missing computer'
01:48<PashaKrRussia>Right please allow port 3979 udp and tcp
01:49<@planetmaker>yes. check your pc's firewall and your router's / modem's firewall
01:49<@planetmaker>and allow in- and outgoing traffic for 3979 AND 3978
01:49<@planetmaker>for udp and tcp
01:49<@DorpsGek>planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
01:50<@planetmaker>how to do that with your OS and hardware - consult the manual of that.
01:50<@planetmaker>(no, I've no clue about windows nor can I guess your router's interface and possibilities to interact with it)
01:51<@planetmaker>you can check success with
01:51<@planetmaker>it should show up there relatively quickly
01:51<@planetmaker>if it succeeded to advertise the server
02:00<PashaKrRussia>I long trying to open these ports in FireWall, but no result. router's and modem's i not have. Maybe my provider has router.
02:01<@Yexo>your pc is directly connected to the internet?
02:03<PashaKrRussia>I'm trying to make it through different computers.
02:04<@Yexo>you have multiple computers all connected to the internet?
02:06<PashaKrRussia>I think this can be done on Windows
02:07<PashaKrRussia>computers my frands
02:07<PashaKrRussia>And my computer
02:08<PashaKrRussia>they have to Windows
02:10<@Yexo>PashaKrRussia: in case your computer is off, can your friends still go online?
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02:10<PashaKrRussia>There are those who are on Windows trying start server OpenTTD
02:11<@planetmaker>are all those computers in the same flat?
02:12<PashaKrRussia>We are far from each other
02:17<PashaKrRussia>BaNaNaS (outbound) - what is it
02:17<@planetmaker>did you also select to host a network game through the internet (and not LAN)? And what does in your openttd.cfg look like the entry "server_advertise"
02:17<@planetmaker>server_advertise = true is required for the server to show up publicly
02:18<@planetmaker>bananas is the online content
02:18<@planetmaker> ;-)
02:20<PashaKrRussia>"server_advertise = true" my cfg file
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02:25<@planetmaker>lan_internet = 1 ?
02:25<@planetmaker>then you only create a LAN game
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02:51<PashaKrRussia>To what ip the master is connected
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02:54<PashaKrRussia> what ip adress
02:54<Eddi|zuHause>possibly this one:
02:55<@planetmaker>ehm... the IP of the masterserver is usually irrelevant, if your DNS works
02:55<@planetmaker>and should never rely on it having a particular IP
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06:19<pecisk>fonts hinting looks really bad with 1.2.0 and nighty on Fedora. Tried to force paths to fonts. Fonts changed, hinting still bad. Any ideas how to fix this?
06:25<Sacro>use Arch
06:26<pecisk>nice constructive answer :)
06:27<Ammler>and probably wrong
06:28<@planetmaker>what do you mean with "fonts hinting"?
06:29<@planetmaker>If a particular font looks bad, choose another
06:31<@peter1138>we don't do anything with hinting settings
06:31<@peter1138>we're just a game ;p
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06:41<@peter1138>i just had a single quality street sweet with three wrappers around it :p
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06:47<MNIM>quality, right. quality wrapping!
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07:13<pecisk>planetmaker, I tried three different fonts, same problem. They look like missing parts of them.
07:24<@peter1138>use a 32bpp bliter and enable antialiasing :p
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08:09<pecisk>peter1138, antialiasing didn't help either
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08:15<pecisk>peter1138, sorry, it worked. Thanks for the tip.
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09:22<Jogio>hi together
09:22<__ln__>@seen together
09:22<@DorpsGek>__ln__: I have not seen together.
09:24<Jogio>hi ln and DorpsGek
09:28<@DorpsGek>Thanks. How are you?
09:32<@DorpsGek>Thanks. Hallo Belugas ;-)
09:33<@Belugas>hello DorpsGek :) how's life in your silicium box?
09:35<Jogio>DorpsGek don't want to talk about such private things I think...
09:37<@DorpsGek>Actually, I have to say that I feel quite at home in my silicon box
09:37<@DorpsGek>And yes, today I have my talkative day ;-)
09:39<Jogio>have you ever went to vacation DorpsGek?
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10:31<@DorpsGek>Vacations? wattsdat?
10:32<pecisk>now that openttd has two extra zooms in trunk can I use 32bit graphics sprites or they are still unsupported for these extra zooms?
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11:20<LordAro>"seems like only girls play this game..." rofl :)
11:20<@planetmaker>welcome to the girls club
11:24<Eddi|zuHause>to the topic of manliness: (german) :)
11:25<MNIM>is there even a single girl in this channel?
11:26<Sacro>There has been in the past
11:26<Sacro>more than one in fact
11:26<Sacro>!seen LadyHawk
11:26<Elu>who said that, LordAro?
11:26<Sacro>@seen LadyHawk
11:26<@DorpsGek>Sacro: LadyHawk was last seen in #openttd 19 weeks, 3 days, 22 hours, 5 minutes, and 39 seconds ago: <LadyHawk> thanks again Eddi|zuHause, i'm gonna go now :)
11:26<Elu>sounds a bit bizarre and rather unlikely :D
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11:26<Sacro>@seen Bjarni
11:26<@DorpsGek>Sacro: Bjarni was last seen in #openttd 13 weeks, 6 days, 16 hours, 7 minutes, and 40 seconds ago: <Bjarni> heh
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11:32<LordAro>* ^Elukka
11:33<Elukka>that's pretty dumb
11:35<__ln__>still quote of the month
11:48<Sacro>hmmm, what was that other epic forum quote
11:48<TrueBrain>lol, epic topic :D
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12:44<CIA-1>OpenTTD: yexo * r23788 /trunk/src/newgrf.cpp: -Fix: failure to load newgrf files that use action 0 general prop 15 with a missing language file
12:46<CIA-1>OpenTTD: frosch * r23789 /trunk/src/newgrf.cpp: -Fix: [NewGRF] While we can only show one error per NewGRF, fatal errors should always disable the GRF. Also give those errors precedence over other information.
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13:29<LordAro>hai Alberth && Terkhen
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13:45<CIA-1>OpenTTD: translators * r23790 /trunk/src/lang/ (4 files):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: belarusian - 7 changes by Wowanxm
13:45<CIA-1>OpenTTD: simplified_chinese - 62 changes by Gavin
13:45<CIA-1>OpenTTD: italian - 2 changes by Snail_
13:45<CIA-1>OpenTTD: latvian - 3 changes by
13:45<CIA-1>OpenTTD: serbian - 8 changes by etran
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13:59<frosch123>does "Błąd" mean bug in polish?
13:59<frosch123>someone sent a screenshot of an crashed ai and that text to my ottd mail :p
14:00<Eddi|zuHause>google says "error"
14:02<frosch123> <- appropiate? :)
14:03<Eddi|zuHause>zomg jpeg!
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14:11<CIA-1>OpenTTD: yexo * r23791 /trunk/src/ (gfx.cpp gfx_func.h newgrf_gui.cpp):
14:11<CIA-1>OpenTTD: -Fix [FS#4960]: resize text panel for parameter description if it doesn't fit in 4 lines.
14:11<CIA-1>OpenTTD: If you resize the window so it's smaller than default the text might still not fit
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14:19<jenn[ak]>bored? Come watch me on webcam @
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14:20<@Alberth>efenink Wolf01
14:23<CIA-1>OpenTTD: yexo * r23792 /trunk/src/build_vehicle_gui.cpp: -Feature [FS#4958]: move 'refitable to' text above custom newgrf text in build vehicle gui
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14:40<LordAro>re: r23791: ;)
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14:49<Eddi|zuHause>LordAro: what's so difficult to understand in "If you resize the window so it's smaller than default the text might still not fit"
14:50<LordAro>my point is i reported that long ago
14:51<LordAro>and it's just been fixed-ish
14:52<Eddi|zuHause>hm... but my bug is actually not fixed... it still does not display the lower lines...
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14:55<@Yexo>Eddi|zuHause: do you have a test grf?
14:55<Eddi|zuHause>Yexo: current CETS
14:56<Eddi|zuHause>e.g. the parameter for 1870-1920 should read: "ÞTrains from 1870 to 1920\0D \UE08EGermany:\UE098\0D \UE08EPrussia:\UE098 P.St.B (Prussian state railways)\0D \UE08EBavaria:\UE098 K.Bay.Sts.B. (Royal Bavarian state railways)\0D \UE08ESaxony:\UE098 K.Sächs.Sts.E.B. (Royal Saxon state railways)\0D \UE08EAustria:\UE098 K.k.St.B. (Royal and imperial Austrian state railways)\0D \UE08ESwitzerland:\UE098 SBB (Swiss federal
14:56<Eddi|zuHause>railways)" 00
14:56<Eddi|zuHause>the lower two are cut off
14:56*andythenorth finds an odd mode in his irc client: 'novel'
14:56<andythenorth>puts things into prose style
14:56<andythenorth>'said andythenorth'
14:56<Eddi|zuHause>maybe it's my evil use of newlines :)
15:02<Eddi|zuHause>Yexo: it now has more room, and i believe it does display one more line, but there's some empty space left at the bottom, where the next lines should be
15:02<@Yexo>I think I've found the bug
15:02<@Yexo>is "Switzerland" the alst line?
15:02<@Yexo>ok :)
15:03<Eddi|zuHause>potentially there will be more lines :)
15:03<CIA-1>OpenTTD: yexo * r23793 /trunk/src/newgrf_gui.cpp: -Fix (r23791): height computation was missing a few pixels so the last line was still missing
15:03*andythenorth wonders what we broke with FIRS :|
15:03<@Yexo>more lines should work fine
15:06<andythenorth>so the FIRS recent bug reports (read past end of pseudo sprite) were an OTTD issue?
15:07*andythenorth had been worrying about that
15:07<@Yexo>the non-reproducibility worried me
15:08<andythenorth>there were two similar reports...starts to look like a pattern :P
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15:12<andythenorth>the vehicle window text moved too
15:12<andythenorth>that's improved
15:17<andythenorth>sometimes I wonder if loading speed etc should also be shown for vehicles
15:17<andythenorth>but it could be 'meh'
15:17<@Yexo>you can do that via cb23 if you want
15:18<Eddi|zuHause>you quickly run out of parameters for cb23
15:19<Eddi|zuHause>and cb23 text should be displayed in the prototype offer
15:19<@Yexo>not sure if cb23 text is suitable for that or if a new cb (or special value in var 10 during cb23) should be added
15:20<Eddi|zuHause>i'm fine either way
15:21<andythenorth>Is it even useful to display?
15:22<Eddi|zuHause>andythenorth: you sure want to know the railtype or passenger/freight usage before deciding whether you need that engine
15:22<andythenorth>makes sense
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15:29<_mj>hi, I have a strange occurrence with the CommandCost constructor:
15:30<_mj>it doesn't seem to initialize the object correctly, but only the object that I will later use, not arbitrarily created instances, I hope it is explained well enough in the pastebin
15:30<@Yexo>depending on your flags to configure, the objects you don't use later on are maybe not even compiled at all
15:31<@Yexo>when did you get output of gdb regarding loc_cost?
15:31<@Yexo>directly after the constructor or later in the code?
15:31<_mj>yes, for all three of them
15:32<_mj>so loc_cost wasn't used at that point
15:32<@Yexo>but it was after the constructor line?
15:32<@Yexo>I wouldn't know what caused something like this
15:32<@Yexo>but in general it doesn't happen, or OpenTTD would be really broken
15:33<_mj>I even changed the name of the var, suspecting some global name interfering or something, before loc_cost was just called 'cost'
15:33<_mj>but it didn't help
15:34<_mj>I also tried: CommandCost *cc = new CommandCost(EXPENSES_NEW_VEHICLES); CommandCost loc_cost = *cc; (if that makes any sense :)) but it didn't change anything either
15:35<_mj>the object at *cc was initialized correctly, but loc_cost wasn't
15:35<@Yexo>either your code is wrong or your gdb usage is wrong
15:35<@Yexo>if code like this didn't work, openttd would be broken
15:37<_mj>hm, gdb usage in this case was "p loc_cost", worked pretty well up until this point
15:37<@Yexo>what did you pass to configure?
15:37<@Yexo>you could try again with --enable-debug=3
15:38<_mj>I have set it this way already, but I didn't give any other configure options IIRC
15:40<_mj>I could pastebin the whole function, but the gdb lines come all right after the object initialization, don't know if there is something else of interest
15:41<@Yexo>try a simple DEBUG(misc, 0, "Cost: %lld", loc_cost.GetCost());
15:42<_mj>do I need to include something for this ?
15:43<Eddi|zuHause>possibly debug.h
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15:45<_mj>"error: cannot pass objects of non-trivially-copyable type ‘class Money’ through ‘...’"
15:45<Eddi|zuHause>cast to int
15:46<Eddi|zuHause>or something
15:46<_mj>yep, that did it
15:47<Eddi|zuHause>technically Money is an overflow-guarded int64
15:47<_mj>yes, I knew this once :/
15:47<_mj>halted my project for a couple of month
15:47<_mj>the debug function says: "dbg: [misc] Cost: -4611732352534577152
15:48<@Yexo>if you cast to int you should also change the %lld to %d
15:48<_mj>gdb says: p loc_cost
15:48<_mj>$30 = {expense_type = EXPENSES_CONSTRUCTION, cost = {m_value = 34359738368}, message = 8576, success = false, textref_stack_size = 1, static textref_stack = {0 <repeats 16 times>}}
15:48<@Yexo>can you post a complete diff somewhere?
15:48<_mj>of everything I have done ?
15:49<@Yexo>if you wouldn't mind, yes. That would be the easiest way to reproduce your problem
15:50<_mj>sure, I hope you don't get any versioning problems though, I am running r22639M at the moment
15:51<@Yexo>don't see how that would be a problem, at least not if you post a complete diff
15:53<@Alberth>only 1000+ revisions behind :)
15:54<Eddi|zuHause>that sounds chillpp-ish :)
15:55<_mj>I told you I halted this project for a couple of months :)
15:57<@Yexo>_mj: no loc_cost in your diff
15:58<_mj>whut, wait a second
15:58<_mj>maybe I forgot to svn add some files
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16:00<_mj> << now contains it
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16:00<_mj>(new file)
16:01<@Yexo>you shouldn't svn add *~ files
16:02<@Yexo>_mj: I don't mind testing something, but this doesn't even compile
16:05<_mj>I see, the source.list is missing
16:05<@Yexo>source.list is changed
16:05<@Terkhen>check your diff over a clean repository first
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16:06<@Yexo>_mj: (part of error output)
16:08<__ln__>23:00 < j-b> WTF 23:01 < j-b> the guy to whom I said $2M for called back 23:01 < j-b> WTF
16:09<_mj>Yexo: which compiler are you using ?
16:10<_mj>Terkhen: yes, the repo is clean aside from my own changes, but it is an older version of the game
16:10<@Yexo>g++ (Ubuntu/Linaro 4.6.1-9ubuntu3) 4.6.1
16:11<_mj>hm 4.5.3 here (gentoo)
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16:13<_mj>some google results say that it is this way since gcc 4.6 for some people, maybe if you use the -fpermissive compiler option ?
16:15<@Terkhen>_mj: what I meant is, try to patch your diff against a different, clean repository to make sure that it works before uploading it
16:15<_mj> << in this diff I changed the line of code, should resolve this error
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16:23<@Yexo>_mj: still getting errors
16:23<@Yexo>might give it another try tomorrow
16:23<@Yexo>good night
16:23<_mj>thanks for helping, good night then
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16:43<andythenorth>so how do I provide cargo-specific graphics with nml?
16:44<andythenorth>switch on cargo_type_in_veh?
16:47<Hirundo>as part of the graphics block
16:49<andythenorth>it doesn't need a cb?
16:49<Hirundo>it's a separate cb basically
16:49<andythenorth>so I do need a switch chain
16:49<Hirundo>just add PASS: pax_gfx; to the graphics block
16:49<Hirundo>assuming PASS is defined in the cargotable
16:49<andythenorth>how simple
16:50<Hirundo>I'm quite surprised, that I couldn't find a good example between 22:47 and 22:49
16:50<andythenorth>it's not mentioned here ;)
16:51<andythenorth>in my case, I will need a switch...for other reasons :)
16:51<Hirundo>Indeed, and the NML tutorial contains no (AFAIK) reference either
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16:59<mib_kjnr7n>17:48:12 < Sacro> hmmm, what was that other epic forum quote
16:59<Eddi|zuHause>nml automatically does replicate the callbacks for each cargo type given in graphics?
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17:00<Eddi|zuHause>afair that's what kept people from splitting in the action 3 in nfo
17:00<mib_kjnr7n>Yes it's me .... bugs bunny
17:01<mib_kjnr7n>good night all
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17:03<Hirundo>Eddi|zuHause: Yes, NML automagically does the right thing (tm)
17:04<Eddi|zuHause>well, it wouldn't work in CETS anyway, because i need var61 for fancy effects
17:07<@Terkhen>wow, what a post
17:10<@Terkhen>[22:59:34] <mib_kjnr7n> <--- that one
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17:11<andythenorth>nml automagically replicates the switches?
17:11*andythenorth was about to template a whole set of switches per cargo :P
17:11*andythenorth thinks he has misunderstoof
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17:13<__ln__>what a fantastic idea, but how would segregation actually be visually expressed within the game?
17:17<andythenorth>how can nml replicate the callbacks for each cargo type?
17:18<Hirundo>andythenorth: copy-pasta
17:18<Hirundo>basically the switch(current_callback) is duplicated per cargo type
17:18<Hirundo>I added some info to the wiki here and there
17:19<andythenorth>for my case, I think I need lots of switches :)
17:20<Hirundo>or in your case, a lot of #defines and less switches ?
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17:20*andythenorth ponders whether to split for cargos in graphics block with lots of defines
17:20<andythenorth>or whether to have one switch chain, and split on cargo type
17:20<andythenorth>in final switch
17:20<Hirundo>that might make more sense in your case, if your graphics selection is really complicated
17:21<andythenorth>graphics selection is quite simple, actually classes might be enough in most cases
17:21<andythenorth>but I have to hide / show graphics according to subtype + position in consist
17:24<@Terkhen>good night
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21:17<Eddi|zuHause>ooh... always funny when that happens :)
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23:04<Td>newb here: Just installed and generate a map but cant build anything beside roads, what did I do wrong?
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---Logclosed Fri Jan 13 00:00:19 2012