--- | Log | opened Sat Jan 14 00:00:55 2012 |
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03:20 | <@Terkhen> | good morning |
03:20 | <coldgold> | hey |
03:21 | <coldgold> | im new here so how do you post a saved game onto here? |
03:23 | <@Terkhen> | you have to upload it somewhere... I don't know any good sites for that except megaupload-like sites |
03:23 | <@Terkhen> | if you want to get more feedback you can always create a thread at the forums and then link your post here |
03:24 | <coldgold> | so is it kinda hard to download? |
03:25 | <@Terkhen> | not from the forums, the other sites force you to wait which is a PITA |
03:26 | <@Terkhen> | so I would create a thread at the forums, that's the simplest way and more people can give you feedback (I don't know what you want to do with the savegame, though) |
03:34 | <@planetmaker> | in the forums I'd attach the savegame directly |
03:35 | <@planetmaker> | most other sites are indeed annoying as hell ;-) |
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03:36 | <@Terkhen> | I guess we'll never know :P |
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04:35 | <Wolf01> | morning! |
04:36 | <@Terkhen> | good morning Wolf01 |
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04:53 | <andythenorth> | morn |
04:54 | <@Terkhen> | hi andythenorth |
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05:03 | <andythenorth> | planetmaker: you beat me to a reply - but dredging site has a dock in my game |
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05:03 | <andythenorth> | it has no other way to provide a station |
05:03 | <@planetmaker> | hm, really? |
05:03 | <andythenorth> | only one way to do it ;) |
05:05 | <@planetmaker> | yes, I DID check ingame. But it was shown too way above the crane so I didn't see it |
05:06 | <andythenorth> | is the green bouy visible enough? |
05:06 | <andythenorth> | that could be improved if needed |
05:06 | <Jogio> | hi |
05:06 | <andythenorth> | it's green on blue |
05:06 | <Jogio> | planetmaker I have registered as translator now :-) |
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05:07 | <@planetmaker> | http://imagebin.org/193544 <-- easy to not see the dock, andythenorth |
05:07 | <@planetmaker> | great, Jogio |
05:08 | <andythenorth> | I could make it red, or yellow. |
05:08 | <@planetmaker> | Unfortunately I've not yet found time to reply to the last postings |
05:08 | <@planetmaker> | andythenorth: wouldn't help, if you look at my screen ;-) |
05:08 | <andythenorth> | could move the tile in the layout? |
05:08 | <Jogio> | No problem |
05:08 | <@planetmaker> | might help, yes |
05:08 | <andythenorth> | but then ships will load *over* the barge, iirc |
05:08 | <@planetmaker> | yes, I guess. Which looks... guly |
05:08 | <@planetmaker> | *ugly |
05:09 | <andythenorth> | guly |
05:09 | <andythenorth> | indeed |
05:09 | <andythenorth> | I heard about NewStations once? |
05:09 | <andythenorth> | :P |
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05:09 | <@planetmaker> | :-P |
05:10 | <Jogio> | How do you know how long a string can be, to be displayed correct? |
05:11 | <Jogio> | are the strings saved in a txt datei somewhere for the installed game? |
05:11 | <Jogio> | I could change it and look ingame |
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05:11 | <andythenorth> | could swap the bouy for a boat |
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05:14 | <Jogio> | andythenorth you are author of FIRS newgrf? |
05:15 | <andythenorth> | one of |
05:15 | <Jogio> | Jeah I play with FIRS in my actual game |
05:15 | <Jogio> | good work:-) |
05:15 | <andythenorth> | :) |
05:16 | <andythenorth> | there a several others who also author |
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05:24 | <@planetmaker> | Jogio: you need to get strgen. Then you can compile the text files into language files |
05:25 | <@planetmaker> | http://www.openttd.org/en/download-strgen |
05:25 | <Jogio> | ok |
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05:32 | <@Yexo> | Jogio: the maximum string length depends on where it is used |
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05:54 | <@planetmaker> | Jogio: I went through all our strings again and replied in the forums |
05:54 | <@planetmaker> | Do you care to update the translations where needed? |
05:54 | <@planetmaker> | In the strings under discussion... use your own judgement then ;-) |
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06:05 | <Jogio> | ok thanks planetmaker |
06:08 | <Jogio> | I will change all in the webtranslator tool when I get managed to compile to a language file and test ingame if it fits |
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06:42 | <Muxy> | Hello Tycooners |
06:43 | <Muxy> | about admin protocol, is there someone here who's using it ? |
06:46 | <@Yexo> | I think so |
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06:54 | <Muxy> | yexo: you ? |
06:54 | <@Yexo> | no |
06:54 | <@Yexo> | @topic get -3 |
06:54 | <@DorpsGek> | Yexo: Don't ask to ask, just ask |
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06:54 | <@Yexo> | ^^ please follow that |
06:54 | <Muxy> | Yexo: ah ouais |
06:55 | <Muxy> | i'm just asking if someone is using admin protocol on admin port |
06:56 | <@Yexo> | I'm sure a few people are using that. Was that really the information you wanted? |
06:56 | <Muxy> | yes kind of |
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06:57 | <@Yexo> | there have been a few libraries. Also some questions have been asked in the forum about it by people attemting to use it |
06:57 | <@Yexo> | .... |
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08:07 | <Jogio> | i see errors, not good |
08:08 | <@Alberth> | unless you are translating error messages, indeed ;) |
08:08 | <@planetmaker> | :-P |
08:08 | <Jogio> | haha |
08:08 | <@planetmaker> | valid point, Alberth ;-) |
08:09 | <Jogio> | they are still untranslated ^^ |
08:09 | <Jogio> | "/english.txt:4461: error: Undefined command 'TINY_FONT'" |
08:10 | <Jogio> | many many errors like this |
08:13 | <@Alberth> | looks like an unlikely error to me (that is, there is probably something else wrong) |
08:15 | <Jogio> | hmm yeah. maybe the file has a false text format |
08:16 | <Rubidium> | or the strgen is too old |
08:16 | <Jogio> | all things strgen don't understand have a "_" in it |
08:16 | <Rubidium> | I guess it was not moved to the new compile farm |
08:16 | <Jogio> | this was not a smiley |
08:16 | <Jogio> | ^^ |
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08:17 | <Jogio> | "_" |
08:17 | <@Alberth> | turn off your auto-smiley plugin :) |
08:17 | <Jogio> | i invented a new smiley, don't use its copyrighted by me |
08:18 | <Jogio> | "_" |
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08:30 | <peteris> | is there any configuration flag to point different .openttd directory? Or have to stick with symlinks for that? |
08:30 | <@Alberth> | yes |
08:30 | <@Alberth> | run openttd with -h to get a dump of options |
08:32 | <peteris> | Alberth, but there's just for configuration file, I was looking to point to whole .openttd directory |
08:32 | <peteris> | I need that because I run several different openttd versions |
08:33 | <@planetmaker> | why does the rest matter except cfg? |
08:33 | <@Alberth> | you can share the .openttd stuff, just put the config file next to the program |
08:33 | <@planetmaker> | isn't it even an advantage to have all newgrfs, ais and scenarios only once on your machine (desktop or server) |
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08:35 | <@Alberth> | peteris: why don't you want to share the .openttd directory? |
08:36 | <@planetmaker> | on #openttdcoop we specifically share the .openttd dir and just use a different cfg |
08:38 | <Ammler> | we do not share .openttd, we use the working dir, imo |
08:38 | <@planetmaker> | and symlink .openttd |
08:38 | <Ammler> | .openttd is used to get data |
08:38 | <@planetmaker> | that's the point... |
08:38 | <Ammler> | but saves, screens etc go to working dir |
08:40 | <peteris> | Alberth, because versions are totally different, like 1.1.0 32bit models EZ version and trunk version? :) They complain about each other quite much :) |
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08:42 | <@Alberth> | ouch, custom builds :( |
08:42 | <@planetmaker> | peteris: and where does the .openttd come into play there? |
08:43 | <@Alberth> | Section 4.2 of the readme explains how the program looks for the directory |
08:43 | <@planetmaker> | you just need a different cfg |
09:03 | <CIA-1> | OpenTTD: rubidium * r23798 /tags/1.1.5/ (10 files in 4 dirs): -Release: 1.1.5 |
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09:43 | <Elukka> | http://i195.photobucket.com/albums/z113/Elucca/yard.png |
09:43 | <Elukka> | so many tracks |
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11:19 | <appe_> | hm, on my dedicated server, how do i change parameters while its running? |
11:20 | <@planetmaker> | via rcon |
11:20 | <appe_> | hm, ok |
11:20 | * | appe_ reads up |
11:21 | <@planetmaker> | rcon set xy ab |
11:21 | <@planetmaker> | rcon set max_trains 1500 |
11:21 | <@planetmaker> | maybe I'm missing some " |
11:22 | <appe_> | blast, i have replaced my rcon password |
11:23 | <@planetmaker> | right. It will need a password. I'm used to only using it via ap+ which does that for me |
11:24 | <appe_> | :) |
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11:25 | <appe_> | ill just re-check the config file |
11:28 | <Ammler> | if you use ap+, use !rcon via irc |
11:40 | <+glx> | rcon password "command with spaces" |
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11:52 | <appe_> | ah, i see |
11:52 | <appe_> | since, the rcon passord wasnt specified in the config |
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11:53 | <Ammler> | rcon via irc does direct console manipulations, so you don't need rcon for ap+ |
11:57 | <+glx> | if there's no rcon password in cfg, rcon is unavailable |
11:57 | <+glx> | password is required |
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12:09 | <__ln__> | shall i spoil the latest episode of Dexter? |
12:10 | <@Terkhen> | the answer to shall I spoil... is always no |
12:10 | <@Terkhen> | in this particular case I'm still at the 2nd season |
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12:12 | <__ln__> | plenty of good stuff left to watch then |
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12:18 | <dnicholls> | evening all |
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12:22 | <@Terkhen> | yup |
12:22 | <@Terkhen> | hi dnicholls |
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12:25 | <@planetmaker> | hi dnicholls |
12:29 | <dnicholls> | planetmaker: re VAST, better to talk about it in devzone channel? |
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12:30 | <@planetmaker> | probably |
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12:55 | <NonNobisSolum> | hi |
13:01 | <@Alberth> | hi |
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13:21 | <Eddi|zuHause> | __ln__: that's a fine way to get permbanned anywhere... |
13:27 | * | Jogio slaps planetmaker around a bit with a large fishbot |
13:27 | <Jogio> | haha ups |
13:29 | <@planetmaker> | ... |
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13:40 | <Eddi|zuHause> | "the keys are like right next to each other" |
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13:45 | <CIA-1> | OpenTTD: translators * r23799 /trunk/src/lang/ (german.txt spanish.txt unfinished/tamil.txt): |
13:45 | <CIA-1> | OpenTTD: -Update from WebTranslator v3.0: |
13:45 | <CIA-1> | OpenTTD: german - 7 changes by planetmaker |
13:45 | <CIA-1> | OpenTTD: latvian - 3 changes by |
13:45 | <CIA-1> | OpenTTD: spanish - 1 changes by Terkhen |
13:45 | <CIA-1> | OpenTTD: tamil - 49 changes by aswn |
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14:44 | <CIA-1> | OpenTTD: rubidium * r23800 /trunk/src/command.cpp: -Codechange: also desync log failed commands |
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16:30 | <andythenorth> | an RV action 2 chain has registers? |
16:31 | <andythenorth> | but probably not in the buy menu |
16:31 | <Eddi|zuHause> | registers are available in the buy menu, but most variables not |
16:32 | <andythenorth> | can I put an nml identifier in a register? |
16:32 | <andythenorth> | does it resolve to a word or such? |
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16:32 | <Eddi|zuHause> | it resolves to the vehicle id |
16:32 | <andythenorth> | hmm |
16:32 | <andythenorth> | interesting |
16:32 | <Eddi|zuHause> | or possibly to the action2-id |
16:33 | <Eddi|zuHause> | or if it's a railtype, to the index in the tracking table |
16:33 | <andythenorth> | I need to pass an identifier to a templated varaction 2, with minimum of cpp madness |
16:33 | <Eddi|zuHause> | same for cargotypes, etc. |
16:33 | <andythenorth> | I've done it two ways with CPP, I like neither of them |
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16:41 | <+michi_cc> | andythenorth: NML doesn't support it so far, but I guess your templating/repetition problems could be reduced by using procedures (var 7E). |
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16:51 | <andythenorth> | possibly |
16:51 | <andythenorth> | I don't really see how nml would support procedures |
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17:24 | <Eddi|zuHause> | andythenorth: a "procedure" is technically nothing different than calling a varaction2 within a varaction2 |
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17:25 | <Eddi|zuHause> | so instead of switch(name, formula) { choice } you have switch(name, other_switch) { choice } |
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17:29 | <andythenorth> | I don't understand why you'd do that with nml |
17:29 | <andythenorth> | maybe I miss something |
17:29 | <andythenorth> | you can call switches globally by identifier anyway |
17:29 | <andythenorth> | I guess you'd could put stuff in registers |
17:30 | <andythenorth> | I never found a use for procedures in nfo either though :) |
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17:31 | <vb> | help |
17:32 | <vb> | In a time not long gone I have changed so that towns only grow if they get enough people/goods/mail, how to change that back? Also, destroy the ring. |
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17:35 | <@Terkhen> | good night |
17:35 | <Eddi|zuHause> | andythenorth: you could for example have a switch(capacity_switch, <some variable>) { 0: return 20; 1: return 30; return 40; } and a switch(graphics, capacity_switch) { 0..25: g1; g2; } |
17:36 | <vb> | halp |
17:36 | <Eddi|zuHause> | probably a stupid example |
17:37 | <Eddi|zuHause> | vb: which version are you playing? |
17:37 | <vb> | 1.2 beta |
17:37 | <andythenorth> | k |
17:37 | <andythenorth> | not entirely |
17:37 | <andythenorth> | Eddi|zuHause: you could get the same result with a (possibly horrible) set of branches? |
17:37 | <Eddi|zuHause> | vb: then you need to go to the game menu, change the AI/game script settings to disable game script, and start a new game |
17:38 | <vb> | i changed that setting somewhere in the advanced settings afaik |
17:39 | <Eddi|zuHause> | vb: not sure if that setting exists, but if it does, it would be in economy->towns |
17:39 | <vb> | nevermind, found the issue |
17:39 | <vb> | it was the neighboursareimportant gamescript |
17:40 | <vb> | can i remove it if it's allready applied in a saved game? |
17:40 | <Eddi|zuHause> | i don't think so |
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17:40 | <vb> | oh well, it was a new game anyway, thanks for the help |
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17:42 | <vb> | is it normal that in desert gamemode it asks me for water and food to grow? |
17:42 | <vb> | i don't want it to be like that |
17:42 | <vb> | that gamescript is disabled |
17:43 | <Eddi|zuHause> | yes, that is the default TTD behaviour |
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18:05 | <vb> | why do i need caboose in 1968? |
18:05 | <vb> | 66 |
18:09 | <Eddi|zuHause> | because your newgrf says so? |
18:11 | <Eddi|zuHause> | mäh, i want to introduce type checking to the read script, but i keep tripping into more and more pitfalls |
18:11 | <Wolf01> | 'night all |
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19:32 | <Evilfreud> | anyone had issues with version 1.1.5 and multiplayer games? dropping when the save file is over 5mb? |
19:34 | <Eddi|zuHause> | there is no such version |
19:35 | <Evilfreud> | Latest release in stable is 1.1.5, released on 2012-01-14 14:04 UTC. |
19:35 | <Eddi|zuHause> | and the server may drop you if your download takes too long (or you can't catch up with the lost time quickly enough) |
19:35 | <Evilfreud> | according to openttd.org |
19:35 | <Evilfreud> | is there anyway to prevent the server from dropping? |
19:36 | <Eddi|zuHause> | there are certain timeout settings to tweak |
19:37 | <Evilfreud> | that can be accessed in ingame menues? |
19:37 | <Eddi|zuHause> | and obviously someone forgot to update the topic |
19:37 | <Eddi|zuHause> | i think only from the console, or openttd.cfg |
19:38 | <Evilfreud> | well it was updated today |
19:38 | <Evilfreud> | and topic was set a few days ago |
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20:30 | <coldgold> | how do you post a saved game onto here? |
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20:43 | -!- | Yexo changed the topic of #openttd to: 1.1.5, 1.2.0-beta2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, ever | English only |
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22:34 | <segin> | Where's the proper place to report a bug? |
22:34 | <segin> | I just downloaded 1.1.5 for OS X, and it failed to run on my Macintosh with 10.3.9 |
22:34 | <segin> | The supported versions listed on the download page are 10.3-10.7 |
22:37 | <Eddi|zuHause> | did you install a graphics set? |
22:37 | <segin> | No |
22:37 | <segin> | But that's not relevant |
22:38 | <segin> | It's a dynamic linker error. |
22:38 | <segin> | see http://pastebin.com/rz2UcJjm |
22:39 | <Eddi|zuHause> | right. then the site is http://bugs.openttd.org |
22:39 | <segin> | Thank you very much. |
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23:50 | <segin> | Eddi|zuHause: Thanks, I filed a bug report, along with the shell output. But to confirm, is Mac OS X 10.3 still a supported platform? It's listed as such on the downloads page. |
23:50 | <Eddi|zuHause> | it was supported once, but it's largely untested, because none of the developers have any system capable of running it anymore |
23:51 | <Eddi|zuHause> | so i'd expect they'll need some frequent feedback for testing, if it's possible to fix at all |
23:51 | <segin> | Ah. |
23:51 | <segin> | well, if they need a live system, I'd be more than happy to let them use mine. |
23:52 | <segin> | It's older than dirt, but it can deliver two nines availability |
--- | Log | closed Sun Jan 15 00:00:57 2012 |