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#openttd IRC Logs for 2012-01-14

---Logopened Sat Jan 14 00:00:55 2012
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03:20<@Terkhen>good morning
03:21<coldgold>im new here so how do you post a saved game onto here?
03:23<@Terkhen>you have to upload it somewhere... I don't know any good sites for that except megaupload-like sites
03:23<@Terkhen>if you want to get more feedback you can always create a thread at the forums and then link your post here
03:24<coldgold>so is it kinda hard to download?
03:25<@Terkhen>not from the forums, the other sites force you to wait which is a PITA
03:26<@Terkhen>so I would create a thread at the forums, that's the simplest way and more people can give you feedback (I don't know what you want to do with the savegame, though)
03:34<@planetmaker>in the forums I'd attach the savegame directly
03:35<@planetmaker>most other sites are indeed annoying as hell ;-)
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03:36<@Terkhen>I guess we'll never know :P
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04:36<@Terkhen>good morning Wolf01
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04:54<@Terkhen>hi andythenorth
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05:03<andythenorth>planetmaker: you beat me to a reply - but dredging site has a dock in my game
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05:03<andythenorth>it has no other way to provide a station
05:03<@planetmaker>hm, really?
05:03<andythenorth>only one way to do it ;)
05:05<@planetmaker>yes, I DID check ingame. But it was shown too way above the crane so I didn't see it
05:06<andythenorth>is the green bouy visible enough?
05:06<andythenorth>that could be improved if needed
05:06<andythenorth>it's green on blue
05:06<Jogio>planetmaker I have registered as translator now :-)
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05:07<@planetmaker> <-- easy to not see the dock, andythenorth
05:07<@planetmaker>great, Jogio
05:08<andythenorth>I could make it red, or yellow.
05:08<@planetmaker>Unfortunately I've not yet found time to reply to the last postings
05:08<@planetmaker>andythenorth: wouldn't help, if you look at my screen ;-)
05:08<andythenorth>could move the tile in the layout?
05:08<Jogio>No problem
05:08<@planetmaker>might help, yes
05:08<andythenorth>but then ships will load *over* the barge, iirc
05:08<@planetmaker>yes, I guess. Which looks... guly
05:09<andythenorth>I heard about NewStations once?
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05:10<Jogio>How do you know how long a string can be, to be displayed correct?
05:11<Jogio>are the strings saved in a txt datei somewhere for the installed game?
05:11<Jogio>I could change it and look ingame
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05:11<andythenorth>could swap the bouy for a boat
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05:14<Jogio>andythenorth you are author of FIRS newgrf?
05:15<andythenorth>one of
05:15<Jogio>Jeah I play with FIRS in my actual game
05:15<Jogio>good work:-)
05:16<andythenorth>there a several others who also author
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05:24<@planetmaker>Jogio: you need to get strgen. Then you can compile the text files into language files
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05:32<@Yexo>Jogio: the maximum string length depends on where it is used
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05:54<@planetmaker>Jogio: I went through all our strings again and replied in the forums
05:54<@planetmaker>Do you care to update the translations where needed?
05:54<@planetmaker>In the strings under discussion... use your own judgement then ;-)
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06:05<Jogio>ok thanks planetmaker
06:08<Jogio>I will change all in the webtranslator tool when I get managed to compile to a language file and test ingame if it fits
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06:42<Muxy>Hello Tycooners
06:43<Muxy>about admin protocol, is there someone here who's using it ?
06:46<@Yexo>I think so
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06:54<Muxy>yexo: you ?
06:54<@Yexo>@topic get -3
06:54<@DorpsGek>Yexo: Don't ask to ask, just ask
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06:54<@Yexo>^^ please follow that
06:54<Muxy>Yexo: ah ouais
06:55<Muxy>i'm just asking if someone is using admin protocol on admin port
06:56<@Yexo>I'm sure a few people are using that. Was that really the information you wanted?
06:56<Muxy>yes kind of
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06:57<@Yexo>there have been a few libraries. Also some questions have been asked in the forum about it by people attemting to use it
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08:07<Jogio>i see errors, not good
08:08<@Alberth>unless you are translating error messages, indeed ;)
08:08<@planetmaker>valid point, Alberth ;-)
08:09<Jogio>they are still untranslated ^^
08:09<Jogio>"/english.txt:4461: error: Undefined command 'TINY_FONT'"
08:10<Jogio>many many errors like this
08:13<@Alberth>looks like an unlikely error to me (that is, there is probably something else wrong)
08:15<Jogio>hmm yeah. maybe the file has a false text format
08:16<Rubidium>or the strgen is too old
08:16<Jogio>all things strgen don't understand have a "_" in it
08:16<Rubidium>I guess it was not moved to the new compile farm
08:16<Jogio>this was not a smiley
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08:17<@Alberth>turn off your auto-smiley plugin :)
08:17<Jogio>i invented a new smiley, don't use its copyrighted by me
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08:30<peteris>is there any configuration flag to point different .openttd directory? Or have to stick with symlinks for that?
08:30<@Alberth>run openttd with -h to get a dump of options
08:32<peteris>Alberth, but there's just for configuration file, I was looking to point to whole .openttd directory
08:32<peteris>I need that because I run several different openttd versions
08:33<@planetmaker>why does the rest matter except cfg?
08:33<@Alberth>you can share the .openttd stuff, just put the config file next to the program
08:33<@planetmaker>isn't it even an advantage to have all newgrfs, ais and scenarios only once on your machine (desktop or server)
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08:35<@Alberth>peteris: why don't you want to share the .openttd directory?
08:36<@planetmaker>on #openttdcoop we specifically share the .openttd dir and just use a different cfg
08:38<Ammler>we do not share .openttd, we use the working dir, imo
08:38<@planetmaker>and symlink .openttd
08:38<Ammler>.openttd is used to get data
08:38<@planetmaker>that's the point...
08:38<Ammler>but saves, screens etc go to working dir
08:40<peteris>Alberth, because versions are totally different, like 1.1.0 32bit models EZ version and trunk version? :) They complain about each other quite much :)
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08:42<@Alberth>ouch, custom builds :(
08:42<@planetmaker>peteris: and where does the .openttd come into play there?
08:43<@Alberth>Section 4.2 of the readme explains how the program looks for the directory
08:43<@planetmaker>you just need a different cfg
09:03<CIA-1>OpenTTD: rubidium * r23798 /tags/1.1.5/ (10 files in 4 dirs): -Release: 1.1.5
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09:43<Elukka>so many tracks
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11:19<appe_>hm, on my dedicated server, how do i change parameters while its running?
11:20<@planetmaker>via rcon
11:20<appe_>hm, ok
11:20*appe_ reads up
11:21<@planetmaker>rcon set xy ab
11:21<@planetmaker>rcon set max_trains 1500
11:21<@planetmaker>maybe I'm missing some "
11:22<appe_>blast, i have replaced my rcon password
11:23<@planetmaker>right. It will need a password. I'm used to only using it via ap+ which does that for me
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11:25<appe_>ill just re-check the config file
11:28<Ammler>if you use ap+, use !rcon via irc
11:40<+glx>rcon password "command with spaces"
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11:52<appe_>ah, i see
11:52<appe_>since, the rcon passord wasnt specified in the config
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11:53<Ammler>rcon via irc does direct console manipulations, so you don't need rcon for ap+
11:57<+glx>if there's no rcon password in cfg, rcon is unavailable
11:57<+glx>password is required
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12:09<__ln__>shall i spoil the latest episode of Dexter?
12:10<@Terkhen>the answer to shall I spoil... is always no
12:10<@Terkhen>in this particular case I'm still at the 2nd season
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12:12<__ln__>plenty of good stuff left to watch then
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12:18<dnicholls>evening all
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12:22<@Terkhen>hi dnicholls
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12:25<@planetmaker>hi dnicholls
12:29<dnicholls>planetmaker: re VAST, better to talk about it in devzone channel?
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13:21<Eddi|zuHause>__ln__: that's a fine way to get permbanned anywhere...
13:27*Jogio slaps planetmaker around a bit with a large fishbot
13:27<Jogio>haha ups
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13:40<Eddi|zuHause>"the keys are like right next to each other"
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13:45<CIA-1>OpenTTD: translators * r23799 /trunk/src/lang/ (german.txt spanish.txt unfinished/tamil.txt):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: german - 7 changes by planetmaker
13:45<CIA-1>OpenTTD: latvian - 3 changes by
13:45<CIA-1>OpenTTD: spanish - 1 changes by Terkhen
13:45<CIA-1>OpenTTD: tamil - 49 changes by aswn
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14:44<CIA-1>OpenTTD: rubidium * r23800 /trunk/src/command.cpp: -Codechange: also desync log failed commands
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16:30<andythenorth>an RV action 2 chain has registers?
16:31<andythenorth>but probably not in the buy menu
16:31<Eddi|zuHause>registers are available in the buy menu, but most variables not
16:32<andythenorth>can I put an nml identifier in a register?
16:32<andythenorth>does it resolve to a word or such?
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16:32<Eddi|zuHause>it resolves to the vehicle id
16:32<Eddi|zuHause>or possibly to the action2-id
16:33<Eddi|zuHause>or if it's a railtype, to the index in the tracking table
16:33<andythenorth>I need to pass an identifier to a templated varaction 2, with minimum of cpp madness
16:33<Eddi|zuHause>same for cargotypes, etc.
16:33<andythenorth>I've done it two ways with CPP, I like neither of them
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16:41<+michi_cc>andythenorth: NML doesn't support it so far, but I guess your templating/repetition problems could be reduced by using procedures (var 7E).
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16:51<andythenorth>I don't really see how nml would support procedures
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17:24<Eddi|zuHause>andythenorth: a "procedure" is technically nothing different than calling a varaction2 within a varaction2
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17:25<Eddi|zuHause>so instead of switch(name, formula) { choice } you have switch(name, other_switch) { choice }
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17:29<andythenorth>I don't understand why you'd do that with nml
17:29<andythenorth>maybe I miss something
17:29<andythenorth>you can call switches globally by identifier anyway
17:29<andythenorth>I guess you'd could put stuff in registers
17:30<andythenorth>I never found a use for procedures in nfo either though :)
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17:32<vb>In a time not long gone I have changed so that towns only grow if they get enough people/goods/mail, how to change that back? Also, destroy the ring.
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17:35<@Terkhen>good night
17:35<Eddi|zuHause>andythenorth: you could for example have a switch(capacity_switch, <some variable>) { 0: return 20; 1: return 30; return 40; } and a switch(graphics, capacity_switch) { 0..25: g1; g2; }
17:36<Eddi|zuHause>probably a stupid example
17:37<Eddi|zuHause>vb: which version are you playing?
17:37<vb>1.2 beta
17:37<andythenorth>not entirely
17:37<andythenorth>Eddi|zuHause: you could get the same result with a (possibly horrible) set of branches?
17:37<Eddi|zuHause>vb: then you need to go to the game menu, change the AI/game script settings to disable game script, and start a new game
17:38<vb>i changed that setting somewhere in the advanced settings afaik
17:39<Eddi|zuHause>vb: not sure if that setting exists, but if it does, it would be in economy->towns
17:39<vb>nevermind, found the issue
17:39<vb>it was the neighboursareimportant gamescript
17:40<vb>can i remove it if it's allready applied in a saved game?
17:40<Eddi|zuHause>i don't think so
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17:40<vb>oh well, it was a new game anyway, thanks for the help
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17:42<vb>is it normal that in desert gamemode it asks me for water and food to grow?
17:42<vb>i don't want it to be like that
17:42<vb>that gamescript is disabled
17:43<Eddi|zuHause>yes, that is the default TTD behaviour
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18:05<vb>why do i need caboose in 1968?
18:09<Eddi|zuHause>because your newgrf says so?
18:11<Eddi|zuHause>mäh, i want to introduce type checking to the read script, but i keep tripping into more and more pitfalls
18:11<Wolf01>'night all
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19:32<Evilfreud>anyone had issues with version 1.1.5 and multiplayer games? dropping when the save file is over 5mb?
19:34<Eddi|zuHause>there is no such version
19:35<Evilfreud>Latest release in stable is 1.1.5, released on 2012-01-14 14:04 UTC.
19:35<Eddi|zuHause>and the server may drop you if your download takes too long (or you can't catch up with the lost time quickly enough)
19:35<Evilfreud>according to
19:35<Evilfreud>is there anyway to prevent the server from dropping?
19:36<Eddi|zuHause>there are certain timeout settings to tweak
19:37<Evilfreud>that can be accessed in ingame menues?
19:37<Eddi|zuHause>and obviously someone forgot to update the topic
19:37<Eddi|zuHause>i think only from the console, or openttd.cfg
19:38<Evilfreud>well it was updated today
19:38<Evilfreud>and topic was set a few days ago
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20:30<coldgold>how do you post a saved game onto here?
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20:43-!-Yexo changed the topic of #openttd to: 1.1.5, 1.2.0-beta2 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, ever | English only
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22:34<segin>Where's the proper place to report a bug?
22:34<segin>I just downloaded 1.1.5 for OS X, and it failed to run on my Macintosh with 10.3.9
22:34<segin>The supported versions listed on the download page are 10.3-10.7
22:37<Eddi|zuHause>did you install a graphics set?
22:37<segin>But that's not relevant
22:38<segin>It's a dynamic linker error.
22:39<Eddi|zuHause>right. then the site is
22:39<segin>Thank you very much.
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23:50<segin>Eddi|zuHause: Thanks, I filed a bug report, along with the shell output. But to confirm, is Mac OS X 10.3 still a supported platform? It's listed as such on the downloads page.
23:50<Eddi|zuHause>it was supported once, but it's largely untested, because none of the developers have any system capable of running it anymore
23:51<Eddi|zuHause>so i'd expect they'll need some frequent feedback for testing, if it's possible to fix at all
23:51<segin>well, if they need a live system, I'd be more than happy to let them use mine.
23:52<segin>It's older than dirt, but it can deliver two nines availability
---Logclosed Sun Jan 15 00:00:57 2012