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#openttd IRC Logs for 2012-01-23

---Logopened Mon Jan 23 00:00:06 2012
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07:09<George>RailTypes querstion. Is it possible to create a 2 electrified rail types and 3 types of trains, that can run on first, second and both rail types?
07:10<George>If I carte a new 3-d rail type, that has trains that can use first and second rail types, I also get it in the list.
07:10<George>But there should be only 2 rail types for trains
07:11<George>How to solve it?
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07:19<George>For example, Eurostar can run on electrified and 3-d rail rayl types. How to code it?
07:20<andythenorth>compatibility with other labels?
07:21*andythenorth hasn't tested
07:21<andythenorth>pikka has done it afaik in UKRS 2
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07:21<George>Because a train can have only one rail type, there should be provided some new rail type "combo". It has to specify compatibility with both electrified rails and 3-d rail types
07:22<George>But in this case there would be a new rail type "combo", that is not intended
07:23<George>andythenorth: pikka has done it afaik in UKRS 2> How did he do it?
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07:26<spongie>hi guys. are there any good designs available for a 3-way layout that balances over those 3 tracks based on congestion ahead?
07:27<spongie>ive been doing this a lot with pre signals, but there's a problem. sometimes a train thats accelerating picks a free track branch only to have the exit signal turn red because a speeding train on a parallel track comes in.
07:28<spongie>this leaves it hanging. the only sollution i have to this is to make the branching exits fit the entire train, taking up a lot of space
07:28<Eddi|zuHause>George: when the problem appeared for the voltage systems in the ToE set, the discussed solution was to allow a "combo" railtype, because especially on some platforms, the voltage systems might be switchable
07:28<Eddi|zuHause>George: just make it overly expensive
07:29<spongie>using path signals, the path signal will sometimes block indefinetly because the penalty on the branch is too high
07:30<George>Eddi|zuHause: I came to the same, but this sounds not a good solution. Would it be possible to hide this combo type?
07:31<Eddi|zuHause>George: no, as soon as a vehicle uses it, it becomes available
07:31<George>I nned a feature request :(
07:55<@planetmaker>spongie, you might want to have a look at the openttdcoop wiki
07:55<@planetmaker>or blog
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08:03*appe gives planetmaker a spank
08:04<appe>cassini space probe <3.
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08:04<@planetmaker>ah, that famous picture. It's old, though ;-)
08:04<appe>i love it.
08:05<appe>and i do love the newer NASA approach on things
08:05<appe>it's not just hard science with numbers and digits
08:05<@planetmaker>yes, iirc it was the cover picture of the related nature(?) issue
08:05<appe>but lot of focus on esthetics
08:05<appe>yes, thats correct
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08:28<spongie>planetmaker: I am looking at it all the time, don't understand much of it tho hehe
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10:21<Dozzer_X>How can I delete a part of a train station without deleting actually the entire station?
10:21<andythenorth>9 r
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10:21<andythenorth>or 9 ctrl
10:23<Eddi|zuHause>click the station tool and then the bulldozer tool
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12:00<Rhamphoryncus>>.< Just got the kirby paul tank prototype.. but can't build any cars
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12:23<Rhamphoryncus>I wild wood car appears!
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12:24<frosch123>is it sustainable?
12:25<Rhamphoryncus>Moreso than my buses. Got 20 or so that are losing money, despite being fully loaded both ways. (Possibly cargodist related.)
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13:35<Wolf01>whoa, fog, I had to drive for 40Km with a depth of field of about 10 meters
13:39<@Terkhen>hi Wolf01
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13:40<@Rubidium>seems like perfect weather to opt to stay home and work from there
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13:40<Wolf01>It made my eyes smoke like the Starcraft archon ones
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13:45<CIA-1>OpenTTD: translators * r23845 /trunk/src/lang/ (5 files in 2 dirs):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: english_AU - 3 changes by tomas4g
13:45<CIA-1>OpenTTD: french - 27 changes by OliTTD
13:45<CIA-1>OpenTTD: romanian - 3 changes by kkmic
13:45<CIA-1>OpenTTD: tamil - 22 changes by aswn
13:45<CIA-1>OpenTTD: vietnamese - 4 changes by nglekhoi
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15:02*andythenorth was thinking
15:04<Wolf01>gah, I'm trying to maje a 2-way junction in minecraft, I miss TT tracks in this case
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15:08<andythenorth>for reasons that are probably wrong, the idea of allowing industry newgrfs to have a text config appeals
15:08<andythenorth>this is probably stupid, given we have a parameter gui
15:08<andythenorth>the context was for scenarios / scripts
15:09<andythenorth>which afaik, ship the parameters in the savegame anyway
15:09<andythenorth>but ideas are cheap :P
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15:49<frosch123>IS OPENTTD 1.1.2 GOING TO GET THE 33 BBP ????
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15:49<andythenorth>you hadn't heard
15:49<Rhamphoryncus>awww damnit. Crashed my trains.
15:49<frosch123>the 33 bbp?
15:50<frosch123>sounds plausbile
15:50<andythenorth>the extra bit will be used for equivalent of <blink>
15:50<andythenorth>0 = don't blink
15:50<andythenorth>1 = blink the entire screen
15:51<@Terkhen>I wonder why OpenTTD did not still get 32 bpp when most stuff got it like 10 years ago
15:51<@Terkhen>it should have 64 bpp already like the nintendo 64 or something
15:51<@Rubidium>frosch123: next time say we support 64bpp since 0.3.3
15:52<__ln__>nothing below 128 bits is considered secure enough
15:52<@Terkhen>sprites are meant to be seen :P
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16:14<Rhamphoryncus>grows.. every.. 11 days.. x_x
16:16<Rhamphoryncus>I glanced away for a couple years and that town grew to 13000
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16:17<@planetmaker>mind that it means that every 11 days a house is build. That may be new or a replacement for an existing
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16:18<Rhamphoryncus>yes, but it's become massive
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17:12<@Terkhen>good night
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17:38<Eddi|zuHause>random request: newgrf property to un-randomize the availability (so all wagons will be available at the exact same date)
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18:43<monmaji>I need help and the website directed me here, i could not find an ansewer on the forums.
18:44<monmaji>When i installed the newest version i have no music. it says that a music set without songs has been selected and no osngs will be played.
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19:11<@planetmaker>monmaji: use the ingame content download and download a music set
19:12<@planetmaker>then go to the game options and select another than NoSound
19:12<@planetmaker>or rather than NoMusic
19:12<monmaji>Woogoo I figures it out! Thanks planet but what i ended up finding was the OPENMSX readme on the downloads page that gave me instructions on where to put the file, i checke there and the folder was missing so i downloaded it and BAM it sounds great agian!
19:13<monmaji>I tried the in game content downloader bot openMSX wasnt on that list
19:13<@planetmaker>and you did access the ingame content download from the main menu?
19:14<@planetmaker>and looked in the base set section?
19:14<monmaji>I do appreciate the attempt to help. Yes i did
19:14<appe>as usual, excuse the url.
19:14<appe>i have to fix that..
19:15<monmaji>i dotn see base set selection
19:15<monmaji>but when i filter it for MSX its not there
19:15<@planetmaker>Ah, it's under "Musicset"
19:15<monmaji>the readme is wrong then
19:16<monmaji>thats where i go tmy info
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19:16<@planetmaker>seems so, yes
19:17<monmaji>Still got it figured out though. so all is well
19:18<@planetmaker>:-) good
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21:27<Eddi|zuHause>grmbl... how many things have to go wrong that python crashes?
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---Logclosed Tue Jan 24 00:00:34 2012