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#openttd IRC Logs for 2012-02-07

---Logopened Tue Feb 07 00:00:54 2012
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02:58<Mazuli112>how to be multiplayer
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04:57<CIA-1>OpenTTD: matthijs * r23907 /trunk/ -Fix: [Makefile] Let "make clean --dry-run" not delete Makefiles.
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05:09<CIA-1>OpenTTD: matthijs * r23908 /trunk/ -Fix (r22910): [Makefile] Make sure bin/baseset/openttd.32.bmp is removed on make clean.
05:12<CIA-1>OpenTTD: matthijs * r23909 /trunk/src/video/sdl_v.cpp: -Fix: [SDL] Fix keyboard-related segfault when compiling against SDL 1.3.
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05:27<CIA-1>OpenTTD: matthijs * r23910 /trunk/src/video/sdl_v.cpp: (log message trimmed)
05:27<CIA-1>OpenTTD: -Fix: [SDL] Handle the SDL_VIDEOEXPOSE event.
05:27<CIA-1>OpenTTD: - It seems this event is never triggered when using 1.2 (it has some
05:27<CIA-1>OpenTTD: autorefresh feature which seems to have been removed in 1.3), but in theory
05:27<CIA-1>OpenTTD: this event could also trigger on 1.2.
05:27<CIA-1>OpenTTD: - Note that this fixes redraw issues when compiling against SDL 1.3, but it
05:27<CIA-1>OpenTTD: still uses the "compatibility" rendering API using SDL_SetVideoMode and
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07:59<Stimrol_>hello, looking for help how you can let players change name from chat instead of console, seen in other servers people use "!name newname"
08:02<@peter1138>you'd need a server-side script for that
08:04<Stimrol_>is there any place you can find these kind of scripts or are they not out there for download
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08:06<@peter1138>not as far as i know
08:06-!-Stimrol_ is now known as Stimrol
08:06<Stimrol>okey, thanks
08:06<Ammler>Stimrol_: consult the docs to the 3rd-party software you use, e.g. autopilot you find on DevZone
08:07<Stimrol>ok, I will check that
08:08<Ammler>but autopilot is very old, there might be more modern apps, which use the special admin interface
08:09<Stimrol>you mean searching the bananas server or in development section?
08:10<@planetmaker>no, those things are not on bananas.
08:10<Ammler>as said 3rd-party, you find such scripts either on tt-forums or devzone (
08:11<Stimrol>ok thanks for this :)
08:15<Stimrol>btw. this link is not working
08:18<Stimrol>I found it in the autopilot wiki
08:18<@planetmaker>yes, that page expired. You might ask dihedral whether it still exists somewhere
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08:25<Stimrol>I will just stick to the orginal, use console :) but thanks anyway, thought you could maybe use alias or something
08:28<Ammler>what is "original"?
08:29<Ammler>ah console, ok :-)
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09:06<andythenorth>have the parameters disappeared from FIRS 0.7.0?
09:10<@planetmaker>andythenorth, I doubt they disappeared. People just don't know the parameter GUI nor care to look
09:10<@planetmaker>hi Belugas
09:10*andythenorth feels like being rude about users
09:13<@Belugas>sir maker :)
09:13<@Belugas>andythenorth, don't fear to kick the butt when it's needed. stupidity is neevr welcome
09:14*andythenorth wonders if 'set parameters' is the most obvious label for a button
09:14<andythenorth>'wtf parameters?' is a fair reaction from a user
09:14<andythenorth>but that speaks to an unfinished GUI rebuild
09:14*andythenorth prods planetmaker
09:15<andythenorth>another fine project we started :)
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09:40<zombi->Wondering if anyone might want to come hang out with me and a friend on a server.. help us understand the game.. we want to play it but finding it difficult really understand what the point is
09:40<zombi->Like growing towns etc
09:40<KenjiE20>there's a point to all this?
09:40<zombi->And we find some of the wiki a bit overwhelming
09:40<zombi->Dunno :P
09:43<Ammler>join another server
09:45<zombi->we're just playing on a server together right now
09:46<zombi->dont wanna screw up anyones game
09:47<andythenorth>zombi-: there are goals to win
09:47<andythenorth>but after that it's a big sandbox
09:47<andythenorth>surprisingly addictive sandbox
09:48<zombi->are there?
09:48<zombi->i thought it was just a sandbox :)
09:48<andythenorth>the original game has a set of goals
09:48<andythenorth>new goals are being developed with scripts
09:48<andythenorth>but they're not done yet
09:48<zombi->i think part of the problem is we never played the original
09:49<zombi->parts of the wiki are quite technical
09:49<zombi->one thing we were stuck on is how to make cities grow
09:50<andythenorth>zombi-: goals are in the company league table
09:50<zombi->right now we're justt playing on the same company
09:51<zombi->dunno if thats how we're supposed to do it
09:51<andythenorth>you can still play collaboratively to win - if you care
09:51<andythenorth>the goals are interesting the first time round
09:51<andythenorth>once you understand the game, they're pretty easy
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09:51<zombi->yeah i bet
09:52<andythenorth>zombi-: town growth
09:52<zombi->but its understanding it in the first place
09:52<zombi->yeah ive read this
10:04<@planetmaker>zombi-, just service 5 stations within the town's influence well
10:05<@planetmaker>In arctic / tropical make sure to supply (also) the needed cargo like food and / or water
10:05<@planetmaker>all bets are off, if you play on a server with a goal script which modifies town growth
10:05<@planetmaker>then many things are possible
10:05<@planetmaker>and... one can also find a setting in the adv. settings which regulates speed of town growth
10:10<zombi->now my friend cant connect
10:10<zombi->keeps saying connection lost
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10:14<@planetmaker>connection lost :-P
10:15<zomb-->nah i rebooted my router
10:15<zomb-->but the problem seems to be the map size
10:15<zomb-->i set it to 1024x1024 and she cant connect
10:15<zomb-->but i set it back to 256x256 and its fine.. hmm
10:15<@planetmaker>increase the timeout settings
10:15<zomb-->wheres that?
10:16<@planetmaker>in the openttd.cfg
10:16<zomb-->its not in the program dir
10:17<@planetmaker>yup, it's in the OpenTTD config dir
10:17<@planetmaker>~/.openttd or whereever. Depends on your OS
10:18<zomb-->network_chat_timeout = 20
10:18<zomb-->console_backlog_timeout = 100
10:18<zomb-->max_join_time maybe
10:18<@planetmaker>rather like max_join_time
10:18<zomb-->its 500 right now
10:18<zomb-->i guess thats 5 seconds
10:19<@planetmaker>@calc 500/74
10:19<@DorpsGek>planetmaker: 6.75675675676
10:19<zomb-->only need to change it on the server?
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10:19<@planetmaker>yes, only server needs to change it
10:19<@planetmaker>@calc 0.03 * 500
10:19<@DorpsGek>planetmaker: 15
10:19<@planetmaker>hm, 15 seconds
10:23<zomb-->that was the problem, thanks
10:27<@planetmaker>great. You're welcome
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10:43<zomb-->some of the text is too small to see
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11:08<dREALar|lolopentttd>Hi guys, I'm having a hard time installing 1.1.5 on ubuntu 11.04, is there someone that's willing to walk me through it?
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11:14<TrueBrain>apt-get install openttd
11:14<TrueBrain>? :)
11:15<blathijs>1.1.5 is not in Debian/Ubuntu yet
11:15<blathijs>dREALar: Did you download the .deb from
11:15<TrueBrain>meh; I keep forgetting distros suck for that :)
11:15<TrueBrain>dpkg -i <file.deb> then? :)
11:15<zomb-->how can you speed up trains?
11:15<blathijs>TrueBrain: In this case, it's me who's failing ;-p
11:16<TrueBrain>blathijs: it was not meant as a blame to anyone :) Distros only are a 3rd party, who are not always in sync :)
11:16<blathijs>nearly finished the packaging though, with a handful build improvements as well
11:16<blathijs>dREALar: Hmm, seems only has versions for 11.10 and 10.04. Did you try both of them?
11:17<dREALar>yeah :(
11:17<+michi_cc>Use the linux generic binaries, Ubunutu likes to update ICU each and every release breaking old packages.
11:19<TrueBrain>you make it sound like it is a bad thing they want to keep up with recent releases of ICU :)
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11:23<dREALar>michi_cc can i /query you, i have some questions
11:24<+michi_cc>I don't use Ubuntu, so it is unlikely I can answer.
11:24<dREALar>Ah ok, I'm just pretty inexperienced in it myself, have no experience doing anything more than a simple minecraft server on it :(
11:26<TrueBrain>so ask your questions here, plenty of people who might know the answer :)
11:27<dREALar>I'm just trying to figure out how to install 1.1.5 on ubuntu 11.04, if it's at all possible.
11:30<blathijs>dREALar: Did you try the 11.10 and 10.04 versions?
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11:40<TrueBrain>how rude
11:42<@Rubidium>pff... ubuntu... either stay current, or stay with "stable". Else it's going to fail ;)
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12:37<frosch123>ah, that's how the world ends!
12:37<frosch123>russia drilled to an antarctic sea, looking for "new species"
12:38<MNIM>blathijs: I don't know about others, but I haven't been able to install OTTD on my 10.10 since 1.1.4 due to a plethora of supposedly missing dependencies.
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12:39<MNIM>however, using generic binaries works flawlessly.
12:41<@Rubidium>MNIM: you should be using a Ubuntu LTS or the newest Ubuntu ;)
12:41<MNIM>ehhhhhh, hell no? buntu went to *censored* since 10.
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13:10<SpComb>bring your own chalk and graphing calculator
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13:10*SpComb wonders what projection it is
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13:16<TWerkhoven>surely theres a fork of ubuntu somewhere that doesnt have *censored*?
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13:18<@Alberth>ih ih
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13:20<SpComb>TWerkhoven: mint?
13:20<SpComb>as in Mint Linux
13:21<@Rubidium>TWerkhoven: not quite a fork, but Debian?
13:22<TWerkhoven>my point exactly
13:23<SpComb>my Ubuntu 9.10 laptop still works kinda fine :)
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13:40<__ln__>inspiration for elrail graphics:
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13:45<CIA-1>OpenTTD: translators * r23911 /trunk/src/lang/ (french.txt german.txt):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: french - 29 changes by OliTTD
13:45<CIA-1>OpenTTD: german - 1 changes by NG
13:46<zomb-->how do you find out if a town hates you? :P
13:47<zomb-->theres a local authority that wont let me build and im wondering how i view my standings with them
13:48<@Alberth>euhm, in the town window there is a company rating tab somewhere
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14:01<@Alberth> description of the names
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14:08<kais58>whats the option you need to enable to buy companies?
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14:27<__ln__>official movie poster:
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15:15<zomb-->i have low rating with a town... so i cant build there.. and i destroyed my only station.. how can i get good standing again?
15:17<valhalla1w>build trees
15:17<valhalla1w>or bribe them
15:20<@Alberth>read the game mechanics page I linked :)
15:21<@Alberth>reload an old save game :p
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15:52<Elu>just plant lots of trees
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15:56<andythenorth>this wifi works today
15:56*andythenorth can share other dull meta news if required
15:56<SpComb>that's what IRC is for
15:58<andythenorth>for this
15:58<andythenorth>somewhat makes sense
15:58<andythenorth>kind of
15:58<andythenorth>mostly irc is for meta-announcements that andythenorth is coding something
15:58<andythenorth>or stuck with coding something
15:58<andythenorth>or bored of coding something
15:59<@Terkhen>good night
15:59<andythenorth>or announcing good night :)
16:00<andythenorth>bye Terkhen
16:01<frosch123>hmm, if i use refittable next to refitability, then one of them looks wrong
16:02<andythenorth>refittable refittability
16:02*andythenorth ponders
16:03<andythenorth>what do I call a property that newgrf author sets explicitly? author defined? manually-set?
16:03<frosch123>what properties does a newgrf author not set explicitly?
16:04<andythenorth>ones where they write an algorithm instead :P
16:04<frosch123>can you give an example? :)
16:04<andythenorth>truck weight could be: length * (constant related to truck type)
16:04<andythenorth>which means I don't have to set weight :)
16:05*andythenorth is lazy
16:05<frosch123>ah, so you mean basic and derived properties? :)
16:05<@Rubidium>formulaed? ;)
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16:08<andythenorth>when do I stop doing 'if type == foo: stuff' and start subclassing trucks for 'foo', 'bar', 'ham', 'eggs' etc?
16:09<andythenorth>I've never really written proper oo stuff
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17:00<frosch123>compilers should enforce a fixed coding style, and vcs should enforce a fixed commit style :s
17:03<CIA-1>OpenTTD: frosch * r23912 /trunk/src/newgrf.cpp: -Fix: When testing whether a engine shall only carry the default cargo, check ctt_include_mask for being empty before applying cargo translation.
17:05<CIA-1>OpenTTD: frosch * r23913 /trunk/src/newgrf.cpp: -Fix (r23912): Silly typo in comment.
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17:27<frosch123>i assume there is no v7 NewGRF which uses cargobits without cargo translation table :)
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17:34<Hirundo>Perhaps MB has an unreleased one ;-)
17:34<frosch123>GetCargoTranslation is an amazing function. it was fixed at least 3 times, and is still wrong
17:35<frosch123>and yet noone ever added documentation about the parameters passed :p
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17:35<frosch123>fs#2157 is said to have such a GRF though
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17:38<Hirundo>fs2157 sounds ancient
17:39<frosch123>then i am old :p
17:39<frosch123>as i was already dev in july 2008 :p
17:40<frosch123>ah, the grf in fs#2157 defines cargobit = cargoslot for all its cargos
17:40<frosch123>so it still works even if ottd confuses them :p
17:41<frosch123>weird set, it defines 5 cargos and disables everything else
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17:46<CIA-1>OpenTTD: frosch * r23914 /trunk/src/newgrf_cargo.cpp: -Fix (r11252, r13855): Don't test validity of cargobits using a mask of cargoslots.
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17:48<CIA-1>OpenTTD: frosch * r23915 /trunk/src/newgrf.cpp: -Codechange: Translate refitmask directly after reading it from the GRF.
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17:59<CIA-1>OpenTTD: frosch * r23916 /trunk/src/newgrf.cpp:
17:59<CIA-1>OpenTTD: -Fix (r23145): When determining the first refittable cargotype according to CTT
17:59<CIA-1>OpenTTD: order, do not rely on the GRF assigning the refit_mask property. Also check for
17:59<CIA-1>OpenTTD: GRFs setting the default_cargo or refittable-cargo-classes or -types properties.
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17:59<frosch123>Hirundo: should make you happy :)
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---Logclosed Wed Feb 08 00:00:17 2012